Update render_courses.c
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@ -246,7 +246,6 @@ void func_8029122C(struct UnkStruct_800DC5EC* arg0, s32 playerId) {
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mtxf_identity(matrix);
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render_set_position(matrix, 0);
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//FrameInterpolation_RecordCloseChild();
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CM_DrawWater(arg0, pathCounter, cameraRot, playerDirection);
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FrameInterpolation_RecordCloseChild();
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