mirror of
https://github.com/HarbourMasters/SpaghettiKart
synced 2026-08-01 00:18:46 -04:00
Implemented audio sliders
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+1
-1
@@ -12,7 +12,7 @@ void sequence_channel_process_sound(struct SequenceChannel* seqChannel, s32 reca
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s32 i;
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if (seqChannel->changes.as_bitfields.volume || recalculateVolume) {
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channelVolume = seqChannel->volume * seqChannel->volumeScale * seqChannel->seqPlayer->appliedFadeVolume;
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channelVolume = (seqChannel->volume * (seqChannel->volumeScale * seqChannel->seqPlayer->fadeVolume)) * seqChannel->seqPlayer->gameVolume;
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if (seqChannel->seqPlayer->muted && (seqChannel->muteBehavior & MUTE_BEHAVIOR_SOFTEN) != 0) {
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channelVolume = seqChannel->seqPlayer->muteVolumeScale * channelVolume;
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}
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@@ -3547,6 +3547,11 @@ void func_800CB14C() {
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}
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}
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void audio_set_player_volume(u8 player, f32 volume) {
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gSequencePlayers[player].gameVolume = volume;
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gSequencePlayers[player].recalculateVolume = 1;
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}
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// run audio?
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void func_800CB2C4() {
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func_800C1F8C();
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@@ -322,6 +322,8 @@ void func_800CB14C(void);
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void func_800CB2C4(void);
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void func_800CBC24(void);
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extern void audio_set_player_volume(u8 player, f32 volume);
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// This is some from other file, its definitely not part of audio's data/bss
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extern s8 D_801657E5;
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@@ -228,6 +228,7 @@ struct SequencePlayer {
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/*0x130, 0x13C*/ u8* bankDmaCurrMemAddr;
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/*0x138, 0x140*/ uintptr_t bankDmaCurrDevAddr;
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/*0x13C, 0x144*/ size_t bankDmaRemaining;
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f32 gameVolume;
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}; // size = 0x140, 0x148 on EU, 0x14C on SH
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struct AdsrSettings {
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@@ -5,6 +5,7 @@
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#include "audio/data.h"
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#include "audio/heap.h"
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#include "audio/internal.h"
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#include "audio/external.h"
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#include "audio/playback.h"
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#include "audio/synthesis.h"
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#include "audio/seqplayer.h"
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@@ -803,6 +804,11 @@ void audio_init(void) {
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sound_alloc_pool_init(&gUnkPool1.pool, soundAlloc(&gAudioInitPool, (u32) D_800EA5D8), (u32) D_800EA5D8);
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init_sequence_players();
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gAudioLoadLock = 0x76557364;
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audio_set_player_volume(SEQ_PLAYER_LEVEL, CVarGetFloat("gMainMusicVolume", 1.0f));
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audio_set_player_volume(SEQ_PLAYER_ENV, CVarGetFloat("gEnvironmentVolume", 1.0f));
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audio_set_player_volume(SEQ_PLAYER_SFX, CVarGetFloat("gSFXMusicVolume", 1.0f));
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}
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#else
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#ifdef VERSION_EU
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@@ -71,6 +71,10 @@ void note_set_vel_pan_reverb(struct Note* note, f32 velocity, u8 pan, u8 reverbV
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velocity = 1.0f;
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}
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float master_vol = CVarGetFloat("gGameMasterVolume", 1.0f);
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volLeft *= master_vol;
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volRight *= master_vol;
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sub->targetVolLeft = ((s32) (velocity * volLeft * 4095.999f));
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sub->targetVolRight = ((s32) (velocity * volRight * 4095.999f));
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