mirror of
https://github.com/HarbourMasters/SpaghettiKart
synced 2026-07-07 14:13:58 -04:00
Documented sequences and move them into the Course system
This commit is contained in:
@@ -115,4 +115,38 @@
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// Hey, you're very good. See you next time!
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#define SOUND_CREDITS_FAREWELL SOUND_ARG_LOAD(0x49, 0x00, 0x80, 0x26)
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enum MusicSeq {
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MUSIC_SEQ_UNKNOWN = -1,
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MUSIC_SEQ_00,
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MUSIC_SEQ_TITLE_SCREEN,
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MUSIC_SEQ_MAIN_MENU,
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MUSIC_SEQ_RACEWAYS_WARIO_STADIUM,
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MUSIC_SEQ_MOO_MOO_FARM_YOSHI_VALLEY,
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MUSIC_SEQ_CHOCO_MOUNTAIN,
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MUSIC_SEQ_KOOPA_TROOPA_BEACH,
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MUSIC_SEQ_BANSHEE_BOARDWALK,
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MUSIC_SEQ_FRAPPE_SNOWLAND,
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MUSIC_SEQ_BOWSERS_CASTLE,
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MUSIC_SEQ_KALIMARI_DESERT,
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MUSIC_SEQ_START_GRID_GP_VS,
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MUSIC_SEQ_FINAL_LAP_FANFARE,
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MUSIC_SEQ_FINISH_1ST_PLACE,
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MUSIC_SEQ_FINISH_2ND_4TH_PLACE,
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MUSIC_SEQ_FINISH_5TH_8TH_PLACE,
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MUSIC_SEQ_16,
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MUSIC_SEQ_STAR_JINGLE,
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MUSIC_SEQ_RAINBOW_ROAD,
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MUSIC_SEQ_DK_JUNGLE,
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MUSIC_SEQ_GAME_OVER,
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MUSIC_SEQ_TOADS_TURNPIKE,
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MUSIC_SEQ_START_GIRD_TIME_ATTACK,
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MUSIC_SEQ_VS_BATTLE_RESULTS,
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MUSIC_SEQ_LOSING_RESULTS,
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MUSIC_SEQ_BATTLE_ARENAS,
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MUSIC_SEQ_AWARD_CEREMONY_BUILDUP,
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MUSIC_SEQ_AWARD_CEREMONY_1ST_3RD,
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MUSIC_SEQ_STAFF_ROLL,
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MUSIC_SEQ_AWARD_CEREMONY_4TH_8TH,
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};
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#endif // SOUNDS_H
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+12
-12
@@ -92,7 +92,7 @@ f32 D_800EA120[] = { 0.0f, 0.0f, 0.0f, 0.0f };
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f32 D_800EA130[] = { 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f };
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f32 D_800EA150 = 1.4f;
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u8 D_800EA154[] = { 2, 2, 88, 90, 3, 48, 88, 48 };
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u16 D_800EA15C = 0;
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u16 gCurrentMusicSeq = 0;
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u16 D_800EA160 = 0;
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u8 D_800EA164 = 0;
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s8 D_800EA168 = 0;
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@@ -565,7 +565,7 @@ void func_800C2474(void) {
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D_800EA16C = 0;
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func_800CBBB8(0xF2000000U, 0);
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D_800EA16C = 0;
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D_800EA15C = 0;
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gCurrentMusicSeq = 0;
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D_800EA160 = 0;
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D_800EA164 = 0;
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D_800EA178 = 1.0f;
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@@ -2834,9 +2834,9 @@ void play_sound2(s32 soundBits) {
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play_sound(soundBits, &D_800EA1C8, 4, &D_800EA1D4, &D_800EA1D4, &D_800EA1DC);
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}
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void func_800C8EAC(u16 arg0) {
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void play_sequence(u16 arg0) {
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func_800C3448(arg0 | 0x10000);
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D_800EA15C = arg0;
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gCurrentMusicSeq = arg0;
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}
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void func_800C8EF8(u16 arg0) {
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@@ -3284,7 +3284,7 @@ void func_800CA49C(u8 arg0) {
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func_800C3448(0x100100FF); // 0x19000000
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func_800C3448(0x110100FF);
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func_800C8EF8(0xC);
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func_800C3448(D_800EA15C | 0xC1500000);
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func_800C3448(gCurrentMusicSeq | 0xC1500000);
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func_800C3448(0xC130017D);
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}
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D_8018FC08 = D_8018FC08 + 1;
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@@ -3334,20 +3334,20 @@ void func_800CA730(u8 arg0) {
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if (D_8018FC08 != 0) {
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if (((u32) (gSequencePlayers[1].enabled)) == 0) {
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func_800C3608(1, 5);
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func_800C8EAC(D_800EA15C);
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play_sequence(gCurrentMusicSeq);
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func_800C3448(0xB001307DU);
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} else if ((func_800C3508(1) == 0xC) || (func_800C357C(0x0101000C) == 0)) {
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func_800C3448(0xC1F00000U);
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func_800C3448(D_800EA15C | 0xC1500000);
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func_800C3448(gCurrentMusicSeq | 0xC1500000);
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func_800C3448(0xC130017DU);
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} else {
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func_800C3448(0x110100FFU);
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func_800C8EAC(D_800EA15C);
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play_sequence(gCurrentMusicSeq);
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func_800C3448(0xB001307DU);
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}
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} else {
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func_800C3448(0x110100FFU);
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func_800C8EAC(D_800EA15C);
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play_sequence(gCurrentMusicSeq);
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}
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}
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D_800EA164 = 0;
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@@ -3512,11 +3512,11 @@ void func_800CB14C() {
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if (D_800EA174 != 0) {
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D_800EA174++;
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if (D_800EA174 == 3) {
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func_800C8EAC(0x001AU);
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play_sequence(MUSIC_SEQ_AWARD_CEREMONY_BUILDUP);
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func_800C3448(0x4000007F);
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}
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if (D_800EA174 == 0x012C) {
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func_800C8EAC(0x001BU);
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play_sequence(MUSIC_SEQ_AWARD_CEREMONY_1ST_3RD);
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func_800C3448(0x4000007F);
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func_800C8EF8(0x001DU);
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func_800C3448(0x41000000);
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@@ -3541,7 +3541,7 @@ void func_800CB14C() {
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func_800C3448(0x110100FF);
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}
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if (D_800EA174 == 0x04CE) {
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func_800C8EAC(0x0014U);
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play_sequence(MUSIC_SEQ_GAME_OVER);
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func_800C3448(0x4000007F);
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}
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}
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@@ -271,7 +271,7 @@ void func_800C8AE4(void);
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void func_800C8C7C(u8);
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void func_800C8CCC(void);
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void play_sound2(s32);
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void func_800C8EAC(u16);
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void play_sequence(u16);
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void func_800C8EF8(u16);
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void func_800C8F44(u8);
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void func_800C8F80(u8, u32);
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@@ -399,7 +399,7 @@ extern f32 D_800EA120[4];
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extern f32 D_800EA130[8];
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extern f32 D_800EA150; // = 1.4f;
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extern u8 D_800EA154[];
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extern u16 D_800EA15C;
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extern u16 gCurrentMusicSeq;
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extern u16 D_800EA160;
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extern u8 D_800EA164;
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extern s8 D_800EA168;
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@@ -6,6 +6,7 @@
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#include "objects.h"
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#include "path_spawn_metadata.h"
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#include "waypoints.h"
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#include "sounds.h"
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typedef struct {
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RGB8 TopRight;
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@@ -44,6 +45,7 @@ typedef struct {
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s32 MinimapFinishlineX;
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s32 MinimapFinishlineY;
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SkyboxColours Skybox;
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enum MusicSeq Sequence;
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} CProperties;
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#endif // __ENGINE_H__
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@@ -66,6 +66,7 @@ class World {
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int32_t MinimapFinishlineX;
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int32_t MinimapFinishlineY;
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SkyboxColours Skybox;
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MusicSeq Sequence;
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} Properties;
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typedef struct {
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@@ -101,6 +101,7 @@ BansheeBoardwalk::BansheeBoardwalk() {
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Props.Skybox.FloorBottomRight = {0, 0, 0};
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Props.Skybox.FloorBottomLeft = {0, 0, 0};
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Props.Skybox.FloorTopLeft = {0, 0, 0};
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Props.Sequence = MusicSeq::MUSIC_SEQ_BANSHEE_BOARDWALK;
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}
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void BansheeBoardwalk::Load() {
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@@ -96,6 +96,7 @@ BigDonut::BigDonut() {
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Props.Skybox.FloorBottomRight = {0, 0, 0};
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Props.Skybox.FloorBottomLeft = {0, 0, 0};
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Props.Skybox.FloorTopLeft = {0, 0, 0};
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Props.Sequence = MusicSeq::MUSIC_SEQ_BATTLE_ARENAS;
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}
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void BigDonut::Load() {
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@@ -99,6 +99,7 @@ BlockFort::BlockFort() {
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Props.Skybox.FloorBottomRight = {0, 0, 0};
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Props.Skybox.FloorBottomLeft = {0, 0, 0};
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Props.Skybox.FloorTopLeft = {216, 232, 248};
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Props.Sequence = MusicSeq::MUSIC_SEQ_CHOCO_MOUNTAIN;
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}
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void BlockFort::Load() {
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@@ -101,6 +101,7 @@ BowsersCastle::BowsersCastle() {
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Props.Skybox.FloorBottomRight = {0, 0, 0};
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Props.Skybox.FloorBottomLeft = {0, 0, 0};
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Props.Skybox.FloorTopLeft = {0, 0, 0};
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Props.Sequence = MusicSeq::MUSIC_SEQ_BOWSERS_CASTLE;
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}
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void BowsersCastle::Load() {
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@@ -101,6 +101,7 @@ ChocoMountain::ChocoMountain() {
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Props.Skybox.FloorBottomRight = {255, 255, 255};
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Props.Skybox.FloorBottomLeft = {255, 255, 255};
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Props.Skybox.FloorTopLeft = {255, 255, 255};
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Props.Sequence = MusicSeq::MUSIC_SEQ_CHOCO_MOUNTAIN;
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}
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void ChocoMountain::Load() {
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@@ -73,6 +73,7 @@ Course::Course() {
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Props.CloudList = NULL;
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Props.MinimapFinishlineX = 0;
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Props.MinimapFinishlineY = 0;
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Props.Sequence = MusicSeq::MUSIC_SEQ_UNKNOWN;
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}
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void Course::Load(Vtx* vtx, Gfx* gfx) {
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@@ -75,6 +75,7 @@ public:
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int32_t MinimapFinishlineX;
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int32_t MinimapFinishlineY;
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SkyboxColours Skybox;
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MusicSeq Sequence;
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} Properties;
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Properties Props;
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@@ -104,6 +104,7 @@ DKJungle::DKJungle() {
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Props.Skybox.FloorBottomRight = {0, 0, 0};
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Props.Skybox.FloorBottomLeft = {0, 0, 0};
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Props.Skybox.FloorTopLeft = {22, 145, 22};
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Props.Sequence = MusicSeq::MUSIC_SEQ_DK_JUNGLE;
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}
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void DKJungle::Load() {
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@@ -99,6 +99,7 @@ DoubleDeck::DoubleDeck() {
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Props.Skybox.FloorBottomRight = {0, 0, 0};
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Props.Skybox.FloorBottomLeft = {0, 0, 0};
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Props.Skybox.FloorTopLeft = {255, 224, 240};
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Props.Sequence = MusicSeq::MUSIC_SEQ_CHOCO_MOUNTAIN;
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}
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void DoubleDeck::Load() {
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@@ -102,6 +102,7 @@ FrappeSnowland::FrappeSnowland() {
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Props.Skybox.FloorBottomRight = {0, 0, 0};
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Props.Skybox.FloorBottomLeft = {0, 0, 0};
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Props.Skybox.FloorTopLeft = {0, 99, 164};
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Props.Sequence = MusicSeq::MUSIC_SEQ_FRAPPE_SNOWLAND;
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}
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void FrappeSnowland::Load() {
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@@ -102,6 +102,7 @@ KalimariDesert::KalimariDesert() {
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Props.Skybox.FloorBottomRight = {0, 0, 0};
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Props.Skybox.FloorBottomLeft = {0, 0, 0};
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Props.Skybox.FloorTopLeft = {255, 192, 0};
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Props.Sequence = MusicSeq::MUSIC_SEQ_KALIMARI_DESERT;
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}
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void KalimariDesert::Load() {
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@@ -102,6 +102,7 @@ KoopaTroopaBeach::KoopaTroopaBeach() {
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Props.Skybox.FloorBottomRight = {0, 0, 0};
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Props.Skybox.FloorBottomLeft = {0, 0, 0};
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Props.Skybox.FloorTopLeft = {48, 152, 120};
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Props.Sequence = MusicSeq::MUSIC_SEQ_KOOPA_TROOPA_BEACH;
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}
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void KoopaTroopaBeach::Load() {
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@@ -105,6 +105,7 @@ LuigiRaceway::LuigiRaceway() {
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Props.Skybox.FloorBottomRight = {0, 0, 0};
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Props.Skybox.FloorBottomLeft = {0, 0, 0};
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Props.Skybox.FloorTopLeft = {216, 232, 248};
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Props.Sequence = MusicSeq::MUSIC_SEQ_RACEWAYS_WARIO_STADIUM;
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}
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void LuigiRaceway::Load() {
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@@ -102,6 +102,7 @@ MarioRaceway::MarioRaceway() {
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Props.Skybox.FloorBottomRight = {0, 0, 0};
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Props.Skybox.FloorBottomLeft = {0, 0, 0};
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Props.Skybox.FloorTopLeft = {0, 0, 0};
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Props.Sequence = MusicSeq::MUSIC_SEQ_RACEWAYS_WARIO_STADIUM;
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}
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void MarioRaceway::Load() {
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@@ -102,6 +102,7 @@ MooMooFarm::MooMooFarm() {
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Props.Skybox.FloorBottomRight = {0, 0, 0};
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Props.Skybox.FloorBottomLeft = {0, 0, 0};
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Props.Skybox.FloorTopLeft = {255, 184, 99};
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Props.Sequence = MusicSeq::MUSIC_SEQ_MOO_MOO_FARM_YOSHI_VALLEY;
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}
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void MooMooFarm::Load() {
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@@ -96,6 +96,7 @@ PodiumCeremony::PodiumCeremony() {
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Props.Skybox.FloorBottomRight = {0, 0, 0};
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Props.Skybox.FloorBottomLeft = {0, 0, 0};
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Props.Skybox.FloorTopLeft = {255, 224, 240};
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Props.Sequence = MusicSeq::MUSIC_SEQ_UNKNOWN;
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}
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void PodiumCeremony::Load() {
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@@ -99,6 +99,7 @@ RainbowRoad::RainbowRoad() {
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Props.Skybox.FloorBottomRight = {0, 0, 0};
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Props.Skybox.FloorBottomLeft = {0, 0, 0};
|
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Props.Skybox.FloorTopLeft = {0, 0, 0};
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Props.Sequence = MusicSeq::MUSIC_SEQ_RAINBOW_ROAD;
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}
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void RainbowRoad::Load() {
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@@ -100,6 +100,7 @@ RoyalRaceway::RoyalRaceway() {
|
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Props.Skybox.FloorBottomRight = {0, 0, 0};
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Props.Skybox.FloorBottomLeft = {0, 0, 0};
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Props.Skybox.FloorTopLeft = {255, 224, 240};
|
||||
Props.Sequence = MusicSeq::MUSIC_SEQ_RACEWAYS_WARIO_STADIUM;
|
||||
}
|
||||
|
||||
void RoyalRaceway::Load() {
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||||
|
||||
@@ -100,6 +100,7 @@ SherbetLand::SherbetLand() {
|
||||
Props.Skybox.FloorBottomRight = {128, 184, 248};
|
||||
Props.Skybox.FloorBottomLeft = {128, 184, 248};
|
||||
Props.Skybox.FloorTopLeft = {216, 232, 248};
|
||||
Props.Sequence = MusicSeq::MUSIC_SEQ_FRAPPE_SNOWLAND;
|
||||
}
|
||||
|
||||
void SherbetLand::Load() {
|
||||
|
||||
@@ -99,6 +99,7 @@ Skyscraper::Skyscraper() {
|
||||
Props.Skybox.FloorBottomRight = {0, 0, 0};
|
||||
Props.Skybox.FloorBottomLeft = {0, 0, 0};
|
||||
Props.Skybox.FloorTopLeft = {0, 0, 0};
|
||||
Props.Sequence = MusicSeq::MUSIC_SEQ_BATTLE_ARENAS;
|
||||
}
|
||||
|
||||
void Skyscraper::Load() {
|
||||
|
||||
@@ -112,6 +112,7 @@ TestCourse::TestCourse() {
|
||||
Props.Skybox.FloorBottomRight = {0, 0, 0};
|
||||
Props.Skybox.FloorBottomLeft = {0, 0, 0};
|
||||
Props.Skybox.FloorTopLeft = {0, 0, 0};
|
||||
Props.Sequence = MusicSeq::MUSIC_SEQ_RACEWAYS_WARIO_STADIUM;
|
||||
}
|
||||
|
||||
void TestCourse::Load() {
|
||||
|
||||
@@ -104,6 +104,7 @@ ToadsTurnpike::ToadsTurnpike() {
|
||||
Props.Skybox.FloorBottomRight = {0, 0, 0};
|
||||
Props.Skybox.FloorBottomLeft = {0, 0, 0};
|
||||
Props.Skybox.FloorTopLeft = {209, 65, 23};
|
||||
Props.Sequence = MusicSeq::MUSIC_SEQ_TOADS_TURNPIKE;
|
||||
}
|
||||
|
||||
void ToadsTurnpike::Load() {
|
||||
|
||||
@@ -103,6 +103,7 @@ WarioStadium::WarioStadium() {
|
||||
Props.Skybox.FloorBottomRight = {0, 0, 0};
|
||||
Props.Skybox.FloorBottomLeft = {0, 0, 0};
|
||||
Props.Skybox.FloorTopLeft = {0, 0, 0};
|
||||
Props.Sequence = MusicSeq::MUSIC_SEQ_RACEWAYS_WARIO_STADIUM;
|
||||
}
|
||||
|
||||
void WarioStadium::Load() {
|
||||
|
||||
@@ -100,6 +100,7 @@ YoshiValley::YoshiValley() {
|
||||
Props.Skybox.FloorBottomRight = {0, 0, 0};
|
||||
Props.Skybox.FloorBottomLeft = {0, 0, 0};
|
||||
Props.Skybox.FloorTopLeft = {95, 40, 15};
|
||||
Props.Sequence = MusicSeq::MUSIC_SEQ_MOO_MOO_FARM_YOSHI_VALLEY;
|
||||
}
|
||||
|
||||
void YoshiValley::Load() {
|
||||
|
||||
+6
-6
@@ -60,7 +60,7 @@ s8 D_8018EE0C;
|
||||
struct_8018EE10_entry D_8018EE10[2];
|
||||
|
||||
/** Data **/
|
||||
s32 gMenuSelection = START_MENU;
|
||||
s32 gMenuSelection = LOGO_INTRO_MENU;
|
||||
s32 D_800E86A4 = 0;
|
||||
s8 gCharacterSelections[4] = { MARIO, LUIGI, YOSHI, TOAD };
|
||||
|
||||
@@ -1851,7 +1851,7 @@ void func_800B3F74(s32 menuSelection) {
|
||||
}
|
||||
D_8018EDF1 = D_800F2BE0[gPlayerCount - 1];
|
||||
func_800CA008(0, 0);
|
||||
func_800C8EAC(1);
|
||||
play_sequence(MUSIC_SEQ_TITLE_SCREEN);
|
||||
D_8018EDFC = 0;
|
||||
break;
|
||||
}
|
||||
@@ -1868,13 +1868,13 @@ void func_800B3F74(s32 menuSelection) {
|
||||
func_800CB2C4();
|
||||
gGamestate = 0;
|
||||
gGamestateNext = 0;
|
||||
func_800C8EAC(2);
|
||||
play_sequence(MUSIC_SEQ_MAIN_MENU);
|
||||
}
|
||||
|
||||
switch (D_8018EDE0) {
|
||||
case 0: {
|
||||
gMainMenuSelectionDepth = PLAYER_NUM_SELECTION;
|
||||
func_800C8EAC(2);
|
||||
play_sequence(MUSIC_SEQ_MAIN_MENU);
|
||||
gPlayerCount = 1;
|
||||
if (gScreenModeSelection >= NUM_SCREEN_MODES || gScreenModeSelection < 0) {
|
||||
gScreenModeSelection = SCREEN_MODE_1P;
|
||||
@@ -1926,7 +1926,7 @@ void func_800B3F74(s32 menuSelection) {
|
||||
func_800CB2C4();
|
||||
gGamestate = 0;
|
||||
gGamestateNext = 0;
|
||||
func_800C8EAC(2);
|
||||
play_sequence(MUSIC_SEQ_MAIN_MENU);
|
||||
for (i = 0; i < ARRAY_COUNT(D_8018EDE8); i++) {
|
||||
D_8018EDE8[i] = false;
|
||||
}
|
||||
@@ -1966,7 +1966,7 @@ void func_800B3F74(s32 menuSelection) {
|
||||
func_800CB2C4();
|
||||
gGamestate = 0;
|
||||
gGamestateNext = 0;
|
||||
func_800C8EAC(2);
|
||||
play_sequence(MUSIC_SEQ_MAIN_MENU);
|
||||
}
|
||||
play_sound2(SOUND_MENU_SELECT_MAP);
|
||||
D_8018EE0A = 0;
|
||||
|
||||
+5
-25
@@ -21,6 +21,7 @@
|
||||
#include "effects.h"
|
||||
#include "math.h"
|
||||
#include "menus.h"
|
||||
#include "sounds.h"
|
||||
#include "port/Game.h"
|
||||
|
||||
#pragma intrinsic(sqrtf)
|
||||
@@ -423,31 +424,10 @@ void func_8028EC98(s32 arg0) {
|
||||
|
||||
func_800029B0();
|
||||
|
||||
if (GetCourse() == GetMarioRaceway() || GetCourse() == GetRoyalRaceway() || GetCourse() == GetLuigiRaceway() ||
|
||||
GetCourse() == GetWarioStadium()) {
|
||||
func_800C8EAC(3);
|
||||
} else if (GetCourse() == GetToadsTurnpike()) {
|
||||
func_800C8EAC(21);
|
||||
} else if (GetCourse() == GetYoshiValley() || GetCourse() == GetMooMooFarm()) {
|
||||
func_800C8EAC(4);
|
||||
} else if (GetCourse() == GetChocoMountain() || GetCourse() == GetBlockFort() || GetCourse() == GetDoubleDeck()) {
|
||||
func_800C8EAC(5);
|
||||
} else if (GetCourse() == GetKalimariDesert()) {
|
||||
func_800C8EAC(10);
|
||||
} else if (GetCourse() == GetKoopaTroopaBeach()) {
|
||||
func_800C8EAC(6);
|
||||
} else if (GetCourse() == GetBowsersCastle()) {
|
||||
func_800C8EAC(9);
|
||||
} else if (GetCourse() == GetBansheeBoardwalk()) {
|
||||
func_800C8EAC(7);
|
||||
} else if (GetCourse() == GetFrappeSnowland() || GetCourse() == GetSherbetLand()) {
|
||||
func_800C8EAC(8);
|
||||
} else if (GetCourse() == GetRainbowRoad()) {
|
||||
func_800C8EAC(18);
|
||||
} else if (GetCourse() == GetDkJungle()) {
|
||||
func_800C8EAC(19);
|
||||
} else if (GetCourse() == GetSkyscraper() || GetCourse() == GetBigDonut()) {
|
||||
func_800C8EAC(25);
|
||||
enum MusicSeq sequence = CourseManager_GetProps()->Sequence;
|
||||
|
||||
if(sequence != MUSIC_SEQ_UNKNOWN){
|
||||
play_sequence(sequence);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -30,7 +30,7 @@ raceways_wario_stadium:
|
||||
banks:
|
||||
- sound/banks/bank_3
|
||||
|
||||
moo_moo_fame_yoshi_valley:
|
||||
moo_moo_farm_yoshi_valley:
|
||||
type: NAUDIO:V0:SEQUENCE
|
||||
id: 4
|
||||
size: 0x1CA0
|
||||
@@ -62,7 +62,7 @@ banshee_boardwalk:
|
||||
banks:
|
||||
- sound/banks/bank_7
|
||||
|
||||
seq_08:
|
||||
frappe_snowland:
|
||||
type: NAUDIO:V0:SEQUENCE
|
||||
id: 8
|
||||
size: 0x23D0
|
||||
@@ -70,7 +70,7 @@ seq_08:
|
||||
banks:
|
||||
- sound/banks/bank_8
|
||||
|
||||
seq_09:
|
||||
bowsers_castle:
|
||||
type: NAUDIO:V0:SEQUENCE
|
||||
id: 9
|
||||
size: 0x1800
|
||||
@@ -126,7 +126,7 @@ finish_5th_8th_place:
|
||||
banks:
|
||||
- sound/banks/bank_11
|
||||
|
||||
seq_10:
|
||||
seq_16:
|
||||
type: NAUDIO:V0:SEQUENCE
|
||||
id: 16
|
||||
size: 0x1410
|
||||
@@ -150,7 +150,7 @@ rainbow_road:
|
||||
banks:
|
||||
- sound/banks/bank_15
|
||||
|
||||
maybe_boo_item:
|
||||
dk_jungle:
|
||||
type: NAUDIO:V0:SEQUENCE
|
||||
id: 19
|
||||
size: 0x06C0
|
||||
|
||||
Reference in New Issue
Block a user