Game.cpp and World.cpp Cleanup (#159)

* Remove CProperties and delete dup Properties from World.h

* Improvement

* Fix compile

* Cleanup

* Document gRaceState

* wip cleanup

* compile

* Impl PlayerBombKart

* Rename CourseManager_ to CM_

* Finish renames m_ to CM_

* cleanup

* Remove extra printf

---------

Co-authored-by: MegaMech <7255464+MegaMech@users.noreply.github.com>
This commit is contained in:
MegaMech
2025-01-23 11:22:07 -07:00
committed by GitHub
parent 24ecfc3db4
commit 1f189dfa80
115 changed files with 1000 additions and 1306 deletions
-4
View File
@@ -115,7 +115,6 @@ void OBoos::func_8007CA70(void) {
if (_isActive == false) {
_playerId = OBoos::func_8007C9F8();
point = &gNearestWaypointByPlayerId[_playerId];
printf("point %d\n", *point);
if ((*point > _active.Start) && (*point < _active.End)) {
// First group entrance
OBoos::BooStart(0, _playerId);
@@ -123,7 +122,6 @@ void OBoos::func_8007CA70(void) {
}
if (_isActive == true) {
point = &gNearestWaypointByPlayerId[_playerId];
printf("point %d\n", *point);
if ((*point > _leftBoundary.Start) && (*point < _leftBoundary.End)) {
// First group exit reverse direction
@@ -240,7 +238,6 @@ void OBoos::BooStart(s32 group, s32 playerId) {
s16 temp_s4;
s16 temp_s5;
SplineData* spline;
printf("Boo Start\n");
for (size_t i = 0; i < _numBoos; i++) {
objectIndex = _indices[i]; // indexObjectList3[group + i];
init_object(objectIndex, 1);
@@ -262,7 +259,6 @@ printf("Boo Start\n");
void OBoos::BooExit(s32 group) {
s32 objectIndex;
printf("Boo Exit\n");
for (size_t i = 0; i < _numBoos; i++) {
objectIndex = _indices[i]; //indexObjectList3[group + temp_a0];
gObjectList[objectIndex].unk_0DC += 1;