This commit is contained in:
MegaMech
2025-07-21 18:46:37 +00:00
parent db03f372bb
commit 247a28634a
267 changed files with 28215 additions and 28913 deletions
+1 -1
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@@ -186,7 +186,7 @@ $(function(){initNavTree('EditorMath_8h_source.html',''); initResizable(true); }
<div class="ttc" id="acommon__structs_8h_html"><div class="ttname"><a href="common__structs_8h.html">common_structs.h</a></div></div>
<div class="ttc" id="acommon__structs_8h_html_a5290523279339ea495248ab3a36cb46e"><div class="ttname"><a href="common__structs_8h.html#a5290523279339ea495248ab3a36cb46e">Vec3f</a></div><div class="ttdeci">f32 Vec3f[3]</div><div class="ttdef"><b>Definition</b> common_structs.h:10</div></div>
<div class="ttc" id="acommon__structs_8h_html_ab7160f77e736961cfa2aff581aeee005"><div class="ttname"><a href="common__structs_8h.html#ab7160f77e736961cfa2aff581aeee005">Mat4</a></div><div class="ttdeci">f32 Mat4[4][4]</div><div class="ttdef"><b>Definition</b> common_structs.h:20</div></div>
<div class="ttc" id="arender__objects_8c_html_aa6d460986556744dc5e412f987bbb803"><div class="ttname"><a href="render__objects_8c.html#aa6d460986556744dc5e412f987bbb803">mtx</a></div><div class="ttdeci">Mat4 mtx</div><div class="ttdef"><b>Definition</b> render_objects.c:4143</div></div>
<div class="ttc" id="arender__objects_8c_html_aa6d460986556744dc5e412f987bbb803"><div class="ttname"><a href="render__objects_8c.html#aa6d460986556744dc5e412f987bbb803">mtx</a></div><div class="ttdeci">Mat4 mtx</div><div class="ttdef"><b>Definition</b> render_objects.c:4161</div></div>
<div class="ttc" id="astructFVector4_html"><div class="ttname"><a href="structFVector4.html">FVector4</a></div><div class="ttdef"><b>Definition</b> CoreMath.h:69</div></div>
<div class="ttc" id="astructFVector_html"><div class="ttname"><a href="structFVector.html">FVector</a></div><div class="ttdef"><b>Definition</b> CoreMath.h:18</div></div>
<div class="ttc" id="astructIRotator_html"><div class="ttname"><a href="structIRotator.html">IRotator</a></div><div class="ttdef"><b>Definition</b> CoreMath.h:123</div></div>
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<g id="a_edge32_Node000002_Node000158"><a xlink:title=" ">
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<g id="a_edge32_Node000002_Node000157"><a xlink:title=" ">
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<g id="a_Node000182"><a xlink:href="classOSnowman.html#abb32ca3bd6c2d1e50779e2b58b94607f" target="_top" xlink:title=" ">
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</a>
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<title>Node2&#45;&gt;Node182</title>
<g id="a_edge34_Node000002_Node000182"><a xlink:title=" ">
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<g id="a_Node000184"><a xlink:href="classEditor_1_1Gizmo.html#a6a82cd6884a53f04665fa6244495e3a3" target="_top" xlink:title=" ">
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<text text-anchor="middle" x="234" y="-735" font-family="Helvetica,sans-Serif" font-size="10.00">Editor::Gizmo::DrawHandles</text>
</a>
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<title>Node186</title>
<g id="a_Node000186"><a xlink:href="classOSnowman.html#a6a4b52c8ea89554b32436640a1c9dd80" target="_top" xlink:title=" ">
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</a>
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<title>Node2&#45;&gt;Node186</title>
<g id="a_edge36_Node000002_Node000186"><a xlink:title=" ">
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<title>Node187</title>
<g id="a_Node000187"><a xlink:href="classOCrab.html#a1342716f34378e4700baae3df702d294" target="_top" xlink:title=" ">
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</a>
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<title>Node2&#45;&gt;Node187</title>
<g id="a_edge37_Node000002_Node000187"><a xlink:title=" ">
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<g id="a_Node000188"><a xlink:href="classOThwomp.html#af04fbb872bce10a6491f862b31429dd2" target="_top" xlink:title=" ">
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<title>Node2&#45;&gt;Node188</title>
<g id="a_edge38_Node000002_Node000188"><a xlink:title=" ">
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<title>Node189</title>
<g id="a_Node000189"><a xlink:href="classBansheeBoardwalk.html#a78ebd7753b8076cf5667a27885663677" target="_top" xlink:title=" ">
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</a>
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<title>Node2&#45;&gt;Node189</title>
<g id="a_edge40_Node000002_Node000189"><a xlink:title=" ">
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<title>Node190</title>
<g id="a_Node000190"><a xlink:href="classOSnowman.html#abb32ca3bd6c2d1e50779e2b58b94607f" target="_top" xlink:title=" ">
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<text text-anchor="middle" x="234" y="-772" font-family="Helvetica,sans-Serif" font-size="10.00">OSnowman::DrawBody</text>
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</a>
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</g>
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<g id="a_edge34_Node000002_Node000190"><a xlink:title=" ">
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<title>Node191</title>
<g id="a_Node000191"><a xlink:href="classDKJungle.html#af57361df3f0ff9c914e9e750b74c0974" target="_top" xlink:title=" ">
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</a>
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<title>Node2&#45;&gt;Node191</title>
<g id="a_edge42_Node000002_Node000191"><a xlink:title=" ">
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<title>Node192</title>
<g id="a_Node000192"><a xlink:href="classEditor_1_1Gizmo.html#a6a82cd6884a53f04665fa6244495e3a3" target="_top" xlink:title=" ">
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<g id="a_edge35_Node000002_Node000192"><a xlink:title=" ">
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<g id="a_Node000193"><a xlink:href="classSherbetLand.html#a8920d448b38a9ca5174ee1150c569746" target="_top" xlink:title=" ">
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</a>
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<title>Node2&#45;&gt;Node193</title>
<g id="a_edge44_Node000002_Node000193"><a xlink:title=" ">
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<g id="a_Node000194"><a xlink:href="classOSnowman.html#a6a4b52c8ea89554b32436640a1c9dd80" target="_top" xlink:title=" ">
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<g id="a_edge36_Node000002_Node000194"><a xlink:title=" ">
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<g id="a_edge37_Node000002_Node000195"><a xlink:title=" ">
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<g id="a_Node000196"><a xlink:href="classOThwomp.html#af04fbb872bce10a6491f862b31429dd2" target="_top" xlink:title=" ">
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<g id="a_edge38_Node000002_Node000196"><a xlink:title=" ">
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<dl class="todo"><dt><b><a class="el" href="todo.html#_todo000036">Todo</a></b></dt><dd>Move gGfxPool out of <a class="el" href="main_8h.html">main.h</a> </dd></dl>
<dl class="todo"><dt><b><a class="el" href="todo.html#_todo000038">Todo</a></b></dt><dd>Move gGfxPool out of <a class="el" href="main_8h.html">main.h</a> </dd></dl>
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<dl class="todo"><dt><b><a class="el" href="todo.html#_todo000036">Todo</a></b></dt><dd>Move gGfxPool out of <a class="el" href="main_8h.html">main.h</a> </dd></dl>
<dl class="todo"><dt><b><a class="el" href="todo.html#_todo000038">Todo</a></b></dt><dd>Move gGfxPool out of <a class="el" href="main_8h.html">main.h</a> </dd></dl>
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<div class="ttc" id="aMatrix_8h_html_af39326f348cc7842daad2b60055f9949"><div class="ttname"><a href="Matrix_8h.html#af39326f348cc7842daad2b60055f9949">ClearObjectsMatrixPool</a></div><div class="ttdeci">void ClearObjectsMatrixPool(void)</div><div class="ttdef"><b>Definition</b> Matrix.cpp:212</div></div>
<div class="ttc" id="acommon__structs_8h_html"><div class="ttname"><a href="common__structs_8h.html">common_structs.h</a></div></div>
<div class="ttc" id="acommon__structs_8h_html_ab7160f77e736961cfa2aff581aeee005"><div class="ttname"><a href="common__structs_8h.html#ab7160f77e736961cfa2aff581aeee005">Mat4</a></div><div class="ttdeci">f32 Mat4[4][4]</div><div class="ttdef"><b>Definition</b> common_structs.h:20</div></div>
<div class="ttc" id="arender__objects_8c_html_aa6d460986556744dc5e412f987bbb803"><div class="ttname"><a href="render__objects_8c.html#aa6d460986556744dc5e412f987bbb803">mtx</a></div><div class="ttdeci">Mat4 mtx</div><div class="ttdef"><b>Definition</b> render_objects.c:4143</div></div>
<div class="ttc" id="arender__objects_8c_html_aa6d460986556744dc5e412f987bbb803"><div class="ttname"><a href="render__objects_8c.html#aa6d460986556744dc5e412f987bbb803">mtx</a></div><div class="ttdeci">Mat4 mtx</div><div class="ttdef"><b>Definition</b> render_objects.c:4161</div></div>
<div class="ttc" id="astructFVector_html"><div class="ttname"><a href="structFVector.html">FVector</a></div><div class="ttdef"><b>Definition</b> CoreMath.h:18</div></div>
<div class="ttc" id="astructIRotator_html"><div class="ttname"><a href="structIRotator.html">IRotator</a></div><div class="ttdef"><b>Definition</b> CoreMath.h:123</div></div>
</div><!-- fragment --></div><!-- contents -->
+2 -2
View File
@@ -138,10 +138,10 @@ $(function(){initNavTree('PlayerBombKart_8h_source.html',''); initResizable(true
<div class="ttc" id="aCoreMath_8h_html"><div class="ttname"><a href="CoreMath_8h.html">CoreMath.h</a></div></div>
<div class="ttc" id="aclassPlayerBombKart_html"><div class="ttname"><a href="classPlayerBombKart.html">PlayerBombKart</a></div><div class="ttdef"><b>Definition</b> PlayerBombKart.h:6</div></div>
<div class="ttc" id="aclassPlayerBombKart_html_a00666bcd09e94dd7d18f440268d257cb"><div class="ttname"><a href="classPlayerBombKart.html#a00666bcd09e94dd7d18f440268d257cb">PlayerBombKart::_primAlpha</a></div><div class="ttdeci">s32 _primAlpha</div><div class="ttdef"><b>Definition</b> PlayerBombKart.h:17</div></div>
<div class="ttc" id="aclassPlayerBombKart_html_a2f53bd36c22062aef79e999e47d196af"><div class="ttname"><a href="classPlayerBombKart.html#a2f53bd36c22062aef79e999e47d196af">PlayerBombKart::func_8005669C</a></div><div class="ttdeci">void func_8005669C(s32 arg2)</div><div class="ttdef"><b>Definition</b> PlayerBombKart.cpp:60</div></div>
<div class="ttc" id="aclassPlayerBombKart_html_a2f53bd36c22062aef79e999e47d196af"><div class="ttname"><a href="classPlayerBombKart.html#a2f53bd36c22062aef79e999e47d196af">PlayerBombKart::func_8005669C</a></div><div class="ttdeci">void func_8005669C(s32 arg2)</div><div class="ttdef"><b>Definition</b> PlayerBombKart.cpp:68</div></div>
<div class="ttc" id="aclassPlayerBombKart_html_a8fceb48692112d3a16ad242f9a37f84b"><div class="ttname"><a href="classPlayerBombKart.html#a8fceb48692112d3a16ad242f9a37f84b">PlayerBombKart::surfaceHeight</a></div><div class="ttdeci">f32 surfaceHeight</div><div class="ttdef"><b>Definition</b> PlayerBombKart.h:16</div></div>
<div class="ttc" id="aclassPlayerBombKart_html_aa059e1b19412dee184b1d1ce4cce2a6e"><div class="ttname"><a href="classPlayerBombKart.html#aa059e1b19412dee184b1d1ce4cce2a6e">PlayerBombKart::state</a></div><div class="ttdeci">s16 state</div><div class="ttdef"><b>Definition</b> PlayerBombKart.h:14</div></div>
<div class="ttc" id="aclassPlayerBombKart_html_aa063b7ce63ddb80c6da7550630df531a"><div class="ttname"><a href="classPlayerBombKart.html#aa063b7ce63ddb80c6da7550630df531a">PlayerBombKart::func_800568A0</a></div><div class="ttdeci">void func_800568A0(s32 cameraId)</div><div class="ttdef"><b>Definition</b> PlayerBombKart.cpp:80</div></div>
<div class="ttc" id="aclassPlayerBombKart_html_aa063b7ce63ddb80c6da7550630df531a"><div class="ttname"><a href="classPlayerBombKart.html#aa063b7ce63ddb80c6da7550630df531a">PlayerBombKart::func_800568A0</a></div><div class="ttdeci">void func_800568A0(s32 cameraId)</div><div class="ttdef"><b>Definition</b> PlayerBombKart.cpp:88</div></div>
<div class="ttc" id="aclassPlayerBombKart_html_aa5fd50a138061ae43d32dde449de6de5"><div class="ttname"><a href="classPlayerBombKart.html#aa5fd50a138061ae43d32dde449de6de5">PlayerBombKart::pos</a></div><div class="ttdeci">FVector pos</div><div class="ttdef"><b>Definition</b> PlayerBombKart.h:15</div></div>
<div class="ttc" id="aclassPlayerBombKart_html_ab3bf9332abcce97183126cb5a7bce075"><div class="ttname"><a href="classPlayerBombKart.html#ab3bf9332abcce97183126cb5a7bce075">PlayerBombKart::func_800563DC</a></div><div class="ttdeci">void func_800563DC(s32 cameraId, s32 arg2)</div><div class="ttdef"><b>Definition</b> PlayerBombKart.cpp:27</div></div>
<div class="ttc" id="aclassPlayerBombKart_html_abe29bc9eaaac4f37f32fc1c67a19a1dd"><div class="ttname"><a href="classPlayerBombKart.html#abe29bc9eaaac4f37f32fc1c67a19a1dd">PlayerBombKart::PlayerBombKartState</a></div><div class="ttdeci">PlayerBombKartState</div><div class="ttdef"><b>Definition</b> PlayerBombKart.h:9</div></div>
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@@ -108,7 +108,7 @@ $(function(){initNavTree('actors.html',''); initResizable(true); });
<div class="headertitle"><div class="title">How Actors Work</div></div>
</div><!--header-->
<div class="contents">
<div class="textblock"><h1><a class="anchor" id="actors-1"></a>
<div class="textblock"><h1><a class="anchor" id="actors"></a>
Actors</h1>
<p>If you are familiar with oot or sm64 prepare to be very disappointed. Both games split actors into separate files. In an unorderly fashion, mk64 appears to place all actors in the same file save for the odd exception.</p>
<p>Example actor setup based on <a class="el" href="actors_8c.html#aa6387502059c64a81d32c944b39d78f9">update_course_actors</a> </p><div class="fragment"><div class="line"><span class="comment">// Loop through the actor list and run that particular actors behaviour.</span></div>
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@@ -177,7 +177,7 @@ $(function(){initNavTree('actorsmenu.html',''); initResizable(true); });
</div>
</p>
<p><a class="el" href="controlflow.html#actors">Actors</a> <a class="el" href="objects.html#objects">Objects</a> <a class="el" href="vehicles.html">Vehicles</a> <a class="el" href="items.html">Items</a> </p>
<p><a class="el" href="actors.html#actors">Actors</a> <a class="el" href="objects.html#objects">Objects</a> <a class="el" href="vehicles.html">Vehicles</a> <a class="el" href="items.html">Items</a> </p>
</div></div><!-- contents -->
</div><!-- PageDoc -->
</div><!-- doc-content -->
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@@ -1,7 +1,7 @@
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[
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[ "Actors", "actors.html#actors", null ]
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After

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<dl class="todo"><dt><b><a class="el" href="todo.html#_todo000012">Todo</a></b></dt><dd>What does this even do? </dd></dl>
<dl class="todo"><dt><b><a class="el" href="todo.html#_todo000013">Todo</a></b></dt><dd>What does this even do? </dd></dl>
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@@ -312,7 +312,7 @@ Here is the call graph for this function:</div>
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<dl class="todo"><dt><b><a class="el" href="todo.html#_todo000017">Todo</a></b></dt><dd>quick hack to add the snow particles on hit. Need to separate into its own class </dd></dl>
<dl class="todo"><dt><b><a class="el" href="todo.html#_todo000019">Todo</a></b></dt><dd>quick hack to add the snow particles on hit. Need to separate into its own class </dd></dl>
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<dl class="todo"><dt><b><a class="el" href="todo.html#_todo000016">Todo</a></b></dt><dd>quick hack to add the snow particles on hit. Need to separate into its own class </dd></dl>
<dl class="todo"><dt><b><a class="el" href="todo.html#_todo000018">Todo</a></b></dt><dd>quick hack to add the snow particles on hit. Need to separate into its own class </dd></dl>
<p>Reimplemented from <a class="el" href="classOObject.html#a3a207a0d2b4292e683e70f57e854fc22">OObject</a>.</p>
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<a name="details" id="details"></a><h2 class="groupheader">Detailed Description</h2>
<div class="textblock"><dl class="todo"><dt><b><a class="el" href="todo.html#_todo000018">Todo</a></b></dt><dd><p class="startdd">Make shadow size bigger if thwomp is scaled up </p>
<div class="textblock"><dl class="todo"><dt><b><a class="el" href="todo.html#_todo000016">Todo</a></b></dt><dd><p class="startdd">Make shadow size bigger if thwomp is scaled up </p>
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<p>Thwomp <a class="el" href="classOObject.html">OObject</a></p>
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<dl class="todo"><dt><b><a class="el" href="todo.html#_todo000019">Todo</a></b></dt><dd>Write this better. This effects the squish size and the bounding box size. </dd></dl>
<dl class="todo"><dt><b><a class="el" href="todo.html#_todo000017">Todo</a></b></dt><dd>Write this better. This effects the squish size and the bounding box size. </dd></dl>
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Here is the call graph for this function:</div>
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<dl class="todo"><dt><b><a class="el" href="todo.html#_todo000025">Todo</a></b></dt><dd>Verify with proper documentation </dd></dl>
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<dl class="todo"><dt><b><a class="el" href="todo.html#_todo000025">Todo</a></b></dt><dd>Why did void* work for matching </dd></dl>
<dl class="todo"><dt><b><a class="el" href="todo.html#_todo000027">Todo</a></b></dt><dd>Why did void* work for matching </dd></dl>
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<div class="ttc" id="amath__util_8c_html_a5e1d12b8745a8d5f8d73ab366328d3cd"><div class="ttname"><a href="math__util_8c.html#a5e1d12b8745a8d5f8d73ab366328d3cd">is_within_render_distance</a></div><div class="ttdeci">f32 is_within_render_distance(Vec3f cameraPos, Vec3f objectPos, u16 orientationY, f32 minDistance, f32 fov, f32 maxDistance)</div><div class="ttdef"><b>Definition</b> math_util.c:1100</div></div>
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