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https://github.com/HarbourMasters/SpaghettiKart
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Fixed macos
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@@ -352,8 +352,8 @@ bool IntersectRaySphere(const Ray& ray, const FVector& sphereCenter, float radiu
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// Transform a matrix to a matrix identity
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void Editor_MatrixIdentity(Mat4 mtx) {
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register s32 i;
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register s32 k;
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s32 i;
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s32 k;
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for (i = 0; i < 4; i++) {
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for (k = 0; k < 4; k++) {
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