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https://github.com/HarbourMasters/SpaghettiKart
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Update BUILDING.md o2r & directory notes (#351)
* Update BUILDING.md o2r & directory notes * Update BUILDING.md --------- Co-authored-by: MegaMech <MegaMech@users.noreply.github.com>
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@@ -22,7 +22,7 @@ It is recommended that you install Python and Git standalone, the install proces
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_Note: Be sure to either clone with the ``--recursive`` flag or do ``git submodule update --init`` after cloning to pull in the libultraship submodule!_
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2. After setup and initial build, use the built-in OTR extraction to make your sf64.o2r file.
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2. After setup and initial build, use the built-in OTR extraction to make your mk64.o2r file.
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_Note: Instructions assume using powershell_
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```powershell
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@@ -33,7 +33,7 @@ cd spaghetti
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# Add `-DCMAKE_BUILD_TYPE:STRING=Release` if you're packaging
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& 'C:\Program Files\CMake\bin\cmake' -S . -B "build/x64" -G "Visual Studio 17 2022" -T v143 -A x64
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# Generate sf64.o2r
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# Generate mk64.o2r
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& 'C:\Program Files\CMake\bin\cmake.exe' --build .\build\x64 --target ExtractAssets
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# Compile project
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@@ -130,14 +130,14 @@ git submodule update --init
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# Add `-DPython3_EXECUTABLE=$(which python3)` if you are using non-standard Python installations such as PyEnv
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cmake -H. -Bbuild-cmake -GNinja
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# Generate sf64.o2r
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# Generate mk64.o2r
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cmake --build build-cmake --target ExtractAssets
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# Compile the project
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# Add `--config Release` if you're packaging
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cmake --build build-cmake
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# Now you can run the executable in ./build-cmake/mm/2s2h.elf
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# Now you can run the executable in ./build-cmake/Spaghettify
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# To develop the project open the repository in VSCode (or your preferred editor)
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```
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@@ -177,7 +177,7 @@ git submodule update --init
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# Add `-DCMAKE_BUILD_TYPE:STRING=Release` if you're packaging
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cmake -H. -Bbuild-cmake -GNinja
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# Generate sf64.o2r
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# Generate mk64.o2r
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cmake --build build-cmake --target ExtractAssets
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# Compile the project
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