mirror of
https://github.com/HarbourMasters/SpaghettiKart
synced 2026-07-11 23:30:27 -04:00
Fix Seagull, classes count their own instances --> cleanup
This commit is contained in:
@@ -26,8 +26,10 @@ extern "C" {
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extern s8 gPlayerCount;
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}
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OBombKart::OBombKart(Vec3f pos, TrackWaypoint* waypoint, uint16_t waypointIndex, uint16_t state, f32 unk_3C) {
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size_t OBombKart::_count = 0;
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OBombKart::OBombKart(Vec3f pos, TrackWaypoint* waypoint, uint16_t waypointIndex, uint16_t state, f32 unk_3C) {
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_idx = _count;
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Vec3f _pos = {0, 0, 0};
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if (waypoint) { // Spawn kart on waypoint
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@@ -68,6 +70,8 @@ OBombKart::OBombKart(Vec3f pos, TrackWaypoint* waypoint, uint16_t waypointIndex,
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WheelPos[3][1] = _pos[1];
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WheelPos[3][2] = _pos[2];
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check_bounding_collision(&_Collision, 2.0f, _pos[0], _pos[1], _pos[2]);
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_count++;
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}
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void OBombKart::Spawn() {
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@@ -334,9 +338,7 @@ void OBombKart::Draw(s32 cameraId) {
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}
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if (GetCourse() == GetPodiumCeremony()) {
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// This isn't functionally equivallent.
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// Technicaly it should be if (kart[0].WaypointIndex < 16)
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if (WaypointIndex < 16) {
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if ((_idx == 0) && (WaypointIndex < 16)) {
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return;
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} else {
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cameraId = PLAYER_FOUR;
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@@ -5,6 +5,8 @@
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#include <vector>
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#include "engine/Matrix.h"
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#include "World.h"
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extern "C" {
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#include "macros.h"
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#include "main.h"
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@@ -53,16 +55,26 @@ public:
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// Set waypoint to NULL if using a spawn position and not a waypoint.
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explicit OBombKart(Vec3f pos, TrackWaypoint* waypoint, uint16_t waypointIndex, uint16_t state, f32 unk_3C);
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~OBombKart() {
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_count--;
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}
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static size_t GetCount() {
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return _count;
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}
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void Spawn();
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void BeginPlay();
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void Tick();
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void Draw(s32 playerId);
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void Draw(s32 cameraId);
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void DrawBattle(s32 cameraId);
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void Collision(s32 playerId, Player* player);
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void SomeRender(Vec3f arg1);
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void LoadMtx();
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void Waypoint(s32 screenId);
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private:
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static size_t _count;
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s32 _idx;
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Player* FindTarget();
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void Chase(Player*, Vec3f pos);
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@@ -4,7 +4,7 @@
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#include <vector>
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#include "Object.h"
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#include "World.h"
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#include "engine/World.h"
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extern "C" {
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#include "macros.h"
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@@ -33,16 +33,19 @@ extern "C" {
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extern s8 gPlayerCount;
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}
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OPenguin::OPenguin(s32 i, Vec3f pos, u16 direction, PenguinType type, Behaviour behaviour) {
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if (i >= 32) {
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printf("MAX penguin REACHED (32), skipping\n");
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return;
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}
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_idx = i;
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size_t OPenguin::_count = 0;
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OPenguin::OPenguin(Vec3f pos, u16 direction, PenguinType type, Behaviour behaviour) {
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_idx = _count;
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_type = type;
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_bhv = behaviour;
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s32 objectIndex = indexObjectList1[i];
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if (_idx >= 32) {
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printf("MAX penguin REACHED (32), skipping\n");
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return;
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}
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s32 objectIndex = indexObjectList1[_idx];
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init_object(objectIndex, 0);
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Object *object = &gObjectList[objectIndex];
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@@ -73,6 +76,7 @@ OPenguin::OPenguin(s32 i, Vec3f pos, u16 direction, PenguinType type, Behaviour
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break;
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}
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_count++;
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}
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void OPenguin::Tick(void) {
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@@ -2,6 +2,8 @@
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#include <libultraship.h>
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#include <vector>
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#include "engine/World.h"
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#include "engine/objects/Object.h"
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extern "C" {
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#include "macros.h"
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@@ -13,7 +15,7 @@ extern "C" {
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#include "course_offsets.h"
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}
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class OPenguin {
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class OPenguin : public OObject {
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public:
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enum PenguinType : uint32_t {
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CHICK,
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@@ -36,10 +38,19 @@ public:
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f32 Diameter = 0.0f; // Waddle in a circle around the spawn point at this diameter.
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uint16_t MirrorModeAngleOffset;
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explicit OPenguin(s32 i, Vec3f pos, u16 direction, PenguinType type, Behaviour behaviour);
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explicit OPenguin(Vec3f pos, u16 direction, PenguinType type, Behaviour behaviour);
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void Tick();
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void Draw(s32 playerId);
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~OPenguin() {
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_count--;
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}
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static size_t GetCount() {
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return _count;
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}
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virtual void Tick() override;
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virtual void Draw(s32 cameraId) override;
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private:
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void Behaviours(s32 objectIndex, s32 arg1);
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void EmperorPenguin(s32 objectIndex);
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@@ -51,7 +62,7 @@ private:
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void OtherPenguin(s32 objectIndex);
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void InitOtherPenguin(s32 objectIndex);
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static size_t _count;
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s32 _idx;
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PenguinType _type;
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Behaviour _bhv;
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@@ -1,8 +1,8 @@
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#include <libultraship.h>
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#include <libultra/gbi.h>
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#include "Seagull.h"
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#include "engine/Actor.h"
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#include <vector>
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#include "World.h"
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#include "port/Game.h"
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@@ -29,9 +29,14 @@ extern SplineData D_800E6280;
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SplineData* D_800E633C[] = { &D_800E6034, &D_800E60F0, &D_800E61B4, &D_800E6280 };
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OSeagull::OSeagull(s32 i, Vec3f pos) {
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size_t objectId;
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_idx = i;
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size_t OSeagull::_count = 0;
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OSeagull::OSeagull(Vec3f pos) {
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size_t objectIndex;
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_idx = _count;
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_pos[0] = pos[0];
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_pos[1] = pos[1];
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_pos[2] = pos[2];
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s16 randZ;
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s16 randX;
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@@ -40,60 +45,48 @@ OSeagull::OSeagull(s32 i, Vec3f pos) {
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randY = random_int(20);
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randZ = random_int(200) + -100.0;
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SpawnPos[0] = pos[0] + randX;
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SpawnPos[1] = pos[1] + randY;
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SpawnPos[2] = pos[2] + randZ;
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//for (i = 0; i < NUM_SEAGULLS; i++) {
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//objectId = indexObjectList2[i];
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//init_object(objectId, 0);
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objectIndex = indexObjectList2[_idx];
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init_object(objectIndex, 0);
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//set_obj_origin_pos(objectId, pos[0], pos[1], pos[2]);
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//if (i < (NUM_SEAGULLS / 2)) {
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//gObjectList[objectId].unk_0D5 = 0;
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//} else {
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// gObjectList[objectId].unk_0D5 = 1;
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//}
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//}
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set_obj_origin_pos(objectIndex, pos[0], pos[1], pos[2]);
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if (_idx < (NUM_SEAGULLS / 2)) {
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gObjectList[objectIndex].unk_0D5 = 0;
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} else {
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gObjectList[objectIndex].unk_0D5 = 1;
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}
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_count++;
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}
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bool OSeagull::IsMod() { return true; }
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void OSeagull::Tick() {
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Object* object;
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UNUSED s32* var_s4;
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s32 temp_s0;
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s32 objectIndex = indexObjectList2[_idx];
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//for (var_s3 = 0; var_s3 < NUM_SEAGULLS; var_s3++) {
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//temp_s0 = indexObjectList2[_idx];
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//object = &gObjectList[temp_s0];
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if (_state == 0) {
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object = &gObjectList[objectIndex];
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if (object->state == 0) {
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return;
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}
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OSeagull::func_80082714(temp_s0, _idx);
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OSeagull::func_8008275C(temp_s0);
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if (_toggle) {
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_toggle = false;
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OSeagull::func_80082714(objectIndex, _idx);
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OSeagull::func_8008275C(objectIndex);
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if (func_80072320(objectIndex, 2) != 0) {
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func_800722CC(objectIndex, 2);
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if (D_80165A90 != 0) {
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D_80165A90 = 0;
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D_80183E40[0] = 0.0f;
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D_80183E40[1] = 0.0f;
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D_80183E40[2] = 0.0f;
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if (gGamestate != CREDITS_SEQUENCE) {
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func_800C98B8(Pos, D_80183E40, SOUND_ARG_LOAD(0x19, 0x01, 0x70, 0x43));
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func_800C98B8(object->pos, D_80183E40, SOUND_ARG_LOAD(0x19, 0x01, 0x70, 0x43));
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} else {
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//temp_s0 = indexObjectList2[1];
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//! @todo confirm this is equivallent to indexObjectList2[1];
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if (_idx == 1) {
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if (gCutsceneShotTimer <= 150) {
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//object = &gObjectList[temp_s0];
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func_800C98B8(Pos, D_80183E40, SOUND_ARG_LOAD(0x19, 0x01, 0x70, 0x43));
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}
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objectIndex = indexObjectList2[1];
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if (gCutsceneShotTimer <= 150) {
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object = &gObjectList[objectIndex];
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func_800C98B8(object->pos, D_80183E40, SOUND_ARG_LOAD(0x19, 0x01, 0x70, 0x43));
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}
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}
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}
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@@ -114,19 +107,16 @@ void OSeagull::Tick() {
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D_80165908 = 0;
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}
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void OSeagull::Draw(Camera* camera) { // render_object_seagulls
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s32 var_s1;
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//for (i = 0; i < NUM_SEAGULLS; i++) {
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var_s1 = indexObjectList2[_idx];
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//! @todo: Quick hack to let seagull work in actor system. Should be cameraId not camera->playerId
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//if (func_8008A364(var_s1, camera->playerId, 0x5555U, 0x000005DC) < 0x9C401 && CVarGetInteger("gNoCulling", 0) == 0) {
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D_80165908 = 1;
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_toggle = true;
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//}
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//if (is_obj_flag_status_active(var_s1, VISIBLE) != 0) {
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OSeagull::func_800552BC(var_s1);
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//}
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//}
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void OSeagull::Draw(s32 cameraId) { // render_object_seagulls
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s32 objectIndex = indexObjectList2[_idx];
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if (func_8008A364(objectIndex, cameraId, 0x5555U, 0x000005DC) < 0x9C401 && CVarGetInteger("gNoCulling", 0) == 0) {
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D_80165908 = 1;
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_toggle = true;
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}
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if (is_obj_flag_status_active(objectIndex, VISIBLE) != 0) {
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OSeagull::func_800552BC(objectIndex);
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}
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}
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void OSeagull::func_800552BC(s32 objectIndex) {
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@@ -155,11 +145,11 @@ void OSeagull::func_8008275C(s32 objectIndex) {
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case 2:
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func_8008B78C(objectIndex);
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vec3f_copy(gObjectList[objectIndex].unk_01C, gObjectList[objectIndex].pos);
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func_8000D940(SpawnPos, (s16*) &gObjectList[objectIndex].unk_0C6,
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func_8000D940(gObjectList[objectIndex].origin_pos, (s16*) &gObjectList[objectIndex].unk_0C6,
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gObjectList[objectIndex].unk_034, 0.0f, 0);
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Offset[0] *= 2.0;
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Offset[1] *= 2.5;
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Offset[2] *= 2.0;
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gObjectList[objectIndex].offset[0] *= 2.0;
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gObjectList[objectIndex].offset[1] *= 2.5;
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gObjectList[objectIndex].offset[2] *= 2.0;
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object_calculate_new_pos_offset(objectIndex);
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gObjectList[objectIndex].direction_angle[1] =
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get_angle_between_two_vectors(gObjectList[objectIndex].unk_01C, gObjectList[objectIndex].pos);
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@@ -169,31 +159,26 @@ void OSeagull::func_8008275C(s32 objectIndex) {
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}
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void OSeagull::func_8008241C(s32 objectIndex, s32 arg1) {
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UNUSED s16 stackPadding0;
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s16 randZ;
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s16 randX;
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s16 randY;
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gObjectList[objectIndex].unk_0D8 = 1;
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gObjectList[objectIndex].model = (Gfx*) d_course_koopa_troopa_beach_unk4;
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gObjectList[objectIndex].vertex = (Vtx*) d_course_koopa_troopa_beach_unk_data5;
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gObjectList[objectIndex].sizeScaling = 0.2f;
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gObjectList[objectIndex].unk_0DD = 1;
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// if (gGamestate == CREDITS_SEQUENCE) {
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// set_obj_origin_pos(objectIndex, randX + -360.0, randY + 60.0, randZ + -1300.0);
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// } else if (gObjectList[objectIndex].unk_0D5 != 0) {
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// set_obj_origin_pos(objectIndex, (randX + 328.0) * xOrientation, randY + 20.0, randZ + 2541.0);
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// } else {
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// set_obj_origin_pos(objectIndex, (randX + -985.0) * xOrientation, randY + 15.0, randZ + 1200.0);
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// }
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randX = random_int(0x00C8) + -100.0;
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randY = random_int(0x0014);
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randZ = random_int(0x00C8) + -100.0;
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set_obj_origin_pos(objectIndex, (randX + _pos[0]) * xOrientation, randY + _pos[1], randZ + _pos[2]);
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set_obj_direction_angle(objectIndex, 0U, 0U, 0U);
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gObjectList[objectIndex].unk_034 = 1.0f;
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func_80086EF0(objectIndex);
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//gObjectList[objectIndex].spline = D_800E633C[arg1 % 4];
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spline = D_800E633C[arg1 % 4];
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//set_object_flag(objectIndex, 0x800);
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//object_next_state(objectIndex);
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_status |= 0x800;
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_timer = 0;
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_status &= ~0x2000;
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_state++;
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gObjectList[objectIndex].spline = D_800E633C[arg1 % 4];
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set_object_flag(objectIndex, 0x00000800);
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object_next_state(objectIndex);
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}
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@@ -2,7 +2,9 @@
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#include <libultraship.h>
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#include <vector>
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#include "engine/Actor.h"
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#include "Object.h"
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#include "engine/World.h"
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extern "C" {
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#include "macros.h"
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@@ -11,34 +13,34 @@ extern "C" {
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#include "waypoints.h"
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#include "common_structs.h"
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#include "objects.h"
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#include "course_offsets.h"
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#include "some_data.h"
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#include "camera.h"
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}
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class OSeagull : public AActor {
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class OSeagull : public OObject {
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public:
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enum Behaviour : uint16_t {
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};
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explicit OSeagull(Vec3f pos);
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public:
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explicit OSeagull(s32 i, Vec3f pos);
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~OSeagull() {
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_count--;
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}
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static size_t GetCount() {
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return _count;
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}
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virtual void Tick() override;
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virtual void Draw(Camera*) override;
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virtual void Draw(s32 cameraId) override;
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void func_800552BC(s32 objectIndex);
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void func_8008275C(s32 objectIndex);
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void func_8008241C(s32 objectIndex, s32 arg1);
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void func_80082714(s32 objectIndex, s32 arg1);
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virtual bool IsMod() override;
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Vec3f Offset;
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Vec3f SpawnPos;
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private:
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Vec3f _pos;
|
||||
static size_t _count;
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||||
s32 _idx;
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||||
s32 _state;
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s32 _timer;
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s32 _status;
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bool _toggle;
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||||
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SplineData *spline;
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||||
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@@ -44,16 +44,19 @@ f32 D_800E594C[][2] = {
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||||
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||||
s16 D_800E597C[] = { 0x0000, 0x0000, 0x4000, 0x8000, 0x8000, 0xc000 };
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||||
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OThwomp::OThwomp(s32 i, s16 x, s16 z, s16 direction, f32 scale, s16 behaviour, s16 primAlpha, u16 boundingBoxSize) {
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||||
if (i >= 32) {
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||||
printf("MAX THWOMPS REACHED (32), skipping\n");
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||||
return;
|
||||
}
|
||||
_idx = i;
|
||||
size_t OThwomp::_count = 0;
|
||||
|
||||
OThwomp::OThwomp(s16 x, s16 z, s16 direction, f32 scale, s16 behaviour, s16 primAlpha, u16 boundingBoxSize) {
|
||||
_idx = _count;
|
||||
_faceDirection = direction;
|
||||
_boundingBoxSize = boundingBoxSize;
|
||||
State = (States)behaviour;
|
||||
s32 objectId = indexObjectList1[i];
|
||||
|
||||
if (_idx >= 32) {
|
||||
printf("MAX THWOMPS REACHED (32), skipping\n");
|
||||
return;
|
||||
}
|
||||
s32 objectId = indexObjectList1[_idx];
|
||||
init_object(objectId, 0);
|
||||
gObjectList[objectId].origin_pos[0] = x * xOrientation;
|
||||
gObjectList[objectId].origin_pos[2] = z;
|
||||
@@ -66,9 +69,11 @@ OThwomp::OThwomp(s32 i, s16 x, s16 z, s16 direction, f32 scale, s16 behaviour, s
|
||||
}
|
||||
|
||||
gObjectList[objectId].sizeScaling = scale;
|
||||
|
||||
_count++;
|
||||
}
|
||||
|
||||
void OThwomp::Tick() { // func_80081210
|
||||
void OThwomp::Tick60fps() { // func_80081210
|
||||
Player* player;
|
||||
s32 objectIndex;
|
||||
s32 var_s2_3;
|
||||
@@ -80,6 +85,13 @@ void OThwomp::Tick() { // func_80081210
|
||||
|
||||
OThwomp::func_8007F8D8();
|
||||
|
||||
// Tick lights only one time. This gets applied to every thwomp.
|
||||
// Running this more than once per frame will result in the lights moving at a high rate of speed.
|
||||
if (_idx == 0) {
|
||||
D_80165834[0] += 0x100;
|
||||
D_80165834[1] += 0x200;
|
||||
}
|
||||
|
||||
objectIndex = indexObjectList1[_idx];
|
||||
if (gObjectList[objectIndex].state != 0) {
|
||||
switch (State) {
|
||||
|
||||
@@ -3,6 +3,9 @@
|
||||
#include <libultraship.h>
|
||||
#include <vector>
|
||||
|
||||
#include "engine/World.h"
|
||||
#include "engine/objects/Object.h"
|
||||
|
||||
extern "C" {
|
||||
#include "macros.h"
|
||||
#include "main.h"
|
||||
@@ -27,7 +30,7 @@ extern "C" {
|
||||
* @arg primAlpha unknown
|
||||
* @arg boundingBoxSize optional. The size of the bounding box for the thwomp. Default value is 12
|
||||
*/
|
||||
class OThwomp {
|
||||
class OThwomp : public OObject {
|
||||
private:
|
||||
enum States : uint16_t {
|
||||
DISABLED,
|
||||
@@ -42,12 +45,20 @@ private:
|
||||
public:
|
||||
States State = States::DISABLED;
|
||||
|
||||
explicit OThwomp(s32 i, s16 x, s16 z, s16 direction, f32 scale, s16 behaviour, s16 primAlpha, u16 boundingBoxSize);
|
||||
explicit OThwomp(s16 x, s16 z, s16 direction, f32 scale, s16 behaviour, s16 primAlpha, u16 boundingBoxSize = 7);
|
||||
|
||||
void Tick();
|
||||
~OThwomp() {
|
||||
_count--;
|
||||
}
|
||||
|
||||
static size_t GetCount() {
|
||||
return _count;
|
||||
}
|
||||
|
||||
virtual void Tick60fps() override;
|
||||
virtual void Draw(s32 cameraId) override;
|
||||
void SetVisibility(s32 objectIndex);
|
||||
void func_80080B28(s32 objectIndex, s32 playerId);
|
||||
void Draw(s32 playerId);
|
||||
void DrawModel(s32);
|
||||
void TranslateThwompLights();
|
||||
void ThwompLights(s32 objectIndex);
|
||||
@@ -100,6 +111,7 @@ public:
|
||||
|
||||
void func_8007E63C(s32 objectIndex);
|
||||
private:
|
||||
static size_t _count;
|
||||
s32 _idx;
|
||||
s16 _faceDirection;
|
||||
//! @todo Write this better. This effects the squish size and the bounding box size.
|
||||
|
||||
Reference in New Issue
Block a user