Merge pull request #136 from coco875/fix-modding

Fix Jumbotron, character not showing in multiplayer, menu crash with tkmk00
This commit is contained in:
MegaMech
2025-01-05 12:46:53 -07:00
committed by GitHub
22 changed files with 879 additions and 1281 deletions
-544
View File
@@ -1,544 +0,0 @@
# Mario Kart 64 (U) disassembly and split file
# generated by n64split v0.4a - N64 ROM splitter
# assembler directives
.set noat # allow manual use of $at
.set noreorder # don't insert nops after branches
.set gp=64
.include "macros.inc"
.section .text, "ax"
glabel tkmk00decode
/* 0411D0 800405D0 23BDFC00 */ addi $sp, $sp, -0x400
/* 0411D4 800405D4 AFB0019C */ sw $s0, 0x19c($sp)
/* 0411D8 800405D8 AFB10198 */ sw $s1, 0x198($sp)
/* 0411DC 800405DC AFB20194 */ sw $s2, 0x194($sp)
/* 0411E0 800405E0 AFB30190 */ sw $s3, 0x190($sp)
/* 0411E4 800405E4 AFB4018C */ sw $s4, 0x18c($sp)
/* 0411E8 800405E8 AFB50188 */ sw $s5, 0x188($sp)
/* 0411EC 800405EC AFB60184 */ sw $s6, 0x184($sp)
/* 0411F0 800405F0 AFB70180 */ sw $s7, 0x180($sp)
/* 0411F4 800405F4 AFBF017C */ sw $ra, 0x17c($sp)
/* 0411F8 800405F8 948C0008 */ lhu $t4, 8($a0)
/* 0411FC 800405FC 948B000A */ lhu $t3, 0xa($a0)
/* 041200 80040600 00E09025 */ move $s2, $a3
/* 041204 80040604 908A0006 */ lbu $t2, 6($a0)
/* 041208 80040608 2418FFFF */ li $t8, -1
/* 04120C 8004060C 03A0C825 */ move $t9, $sp
/* 041210 80040610 24170020 */ li $s7, 32
/* 041214 80040614 018B0018 */ mult $t4, $t3
.L80040618:
/* 041218 80040618 22F7FFFF */ addi $s7, $s7, -1
/* 04121C 8004061C AF380000 */ sw $t8, ($t9)
/* 041220 80040620 16E0FFFD */ bnez $s7, .L80040618
/* 041224 80040624 23390004 */ addi $t9, $t9, 4
/* 041228 80040628 00004012 */ mflo $t0
/* 04122C 8004062C 0100A025 */ move $s4, $t0
/* 041230 80040630 00C0B025 */ move $s6, $a2
.L80040634:
/* 041234 80040634 2294FFFE */ addi $s4, $s4, -2
/* 041238 80040638 AEC00000 */ sw $zero, ($s6)
/* 04123C 8004063C 1E80FFFD */ bgtz $s4, .L80040634
/* 041240 80040640 22D60004 */ addi $s6, $s6, 4
/* 041244 80040644 0100B825 */ move $s7, $t0
/* 041248 80040648 00A0C025 */ move $t8, $a1
.L8004064C:
/* 04124C 8004064C 22F7FFFC */ addi $s7, $s7, -4
/* 041250 80040650 AF000000 */ sw $zero, ($t8)
/* 041254 80040654 1EE0FFFD */ bgtz $s7, .L8004064C
/* 041258 80040658 23180004 */ addi $t8, $t8, 4
/* 04125C 8004065C 23B401C0 */ addi $s4, $sp, 0x1c0
/* 041260 80040660 24160008 */ li $s6, 8
/* 041264 80040664 2087000C */ addi $a3, $a0, 0xc
/* 041268 80040668 0140A825 */ move $s5, $t2
.L8004066C:
/* 04126C 8004066C 8CF70000 */ lw $s7, ($a3)
/* 041270 80040670 32A20001 */ andi $v0, $s5, 1
/* 041274 80040674 14400002 */ bnez $v0, .L80040680
/* 041278 80040678 02E4B820 */ add $s7, $s7, $a0
/* 04127C 8004067C 22F7FFFC */ addi $s7, $s7, -4
.L80040680:
/* 041280 80040680 22D6FFFF */ addi $s6, $s6, -1
/* 041284 80040684 0015A842 */ srl $s5, $s5, 1
/* 041288 80040688 AE970000 */ sw $s7, ($s4)
/* 04128C 8004068C 20E70004 */ addi $a3, $a3, 4
/* 041290 80040690 16C0FFF6 */ bnez $s6, .L8004066C
/* 041294 80040694 22940004 */ addi $s4, $s4, 4
/* 041298 80040698 AFA001E0 */ sw $zero, 0x1e0($sp)
/* 04129C 8004069C AFA001E4 */ sw $zero, 0x1e4($sp)
/* 0412A0 800406A0 AFA001E8 */ sw $zero, 0x1e8($sp)
/* 0412A4 800406A4 AFA001EC */ sw $zero, 0x1ec($sp)
/* 0412A8 800406A8 03A09825 */ move $s3, $sp
/* 0412AC 800406AC 00003825 */ move $a3, $zero
/* 0412B0 800406B0 8C88002C */ lw $t0, 0x2c($a0)
/* 0412B4 800406B4 20840030 */ addi $a0, $a0, 0x30
/* 0412B8 800406B8 227303F0 */ addi $s3, $s3, 0x3f0
/* 0412BC 800406BC 04110140 */ bal func_80040BC0
/* 0412C0 800406C0 24140020 */ li $s4, 32
/* 0412C4 800406C4 00404825 */ move $t1, $v0
/* 0412C8 800406C8 00006825 */ move $t5, $zero
/* 0412CC 800406CC 00007025 */ move $t6, $zero
/* 0412D0 800406D0 00007825 */ move $t7, $zero
.L800406D4:
/* 0412D4 800406D4 94D90000 */ lhu $t9, ($a2)
/* 0412D8 800406D8 53200008 */ beql $t9, $zero, .L800406FC
/* 0412DC 800406DC 80A30000 */ lb $v1, ($a1)
/* 0412E0 800406E0 3333FFFE */ andi $s3, $t9, 0xfffe
/* 0412E4 800406E4 167200CC */ bne $s3, $s2, .L80040A18
/* 0412E8 800406E8 03207825 */ move $t7, $t9
/* 0412EC 800406EC A4D30000 */ sh $s3, ($a2)
/* 0412F0 800406F0 100000C9 */ b .L80040A18
/* 0412F4 800406F4 02607825 */ move $t7, $s3
/* 0412F8 800406F8 80A30000 */ lb $v1, ($a1)
.L800406FC:
/* 0412FC 800406FC 041100F2 */ bal func_80040AC8
/* 041300 80040700 20630001 */ addi $v1, $v1, 1
/* 041304 80040704 14400003 */ bnez $v0, .L80040714
/* 041308 80040708 00000000 */ nop
/* 04130C 8004070C 100000C2 */ b .L80040A18
/* 041310 80040710 A4CF0000 */ sh $t7, ($a2)
.L80040714:
/* 041314 80040714 041100D2 */ bal func_80040A60
/* 041318 80040718 24030001 */ li $v1, 1
/* 04131C 8004071C 10400050 */ beqz $v0, .L80040860
/* 041320 80040720 00000000 */ nop
/* 041324 80040724 0411014B */ bal func_80040C54
/* 041328 80040728 00000000 */ nop
/* 04132C 8004072C 04110149 */ bal func_80040C54
/* 041330 80040730 02808025 */ move $s0, $s4
/* 041334 80040734 04110147 */ bal func_80040C54
/* 041338 80040738 02808825 */ move $s1, $s4
/* 04133C 8004073C 0000A825 */ move $s5, $zero
/* 041340 80040740 11C00006 */ beqz $t6, .L8004075C
/* 041344 80040744 0000B025 */ move $s6, $zero
/* 041348 80040748 000C9840 */ sll $s3, $t4, 1
/* 04134C 8004074C 00D3C822 */ sub $t9, $a2, $s3
/* 041350 80040750 97350000 */ lhu $s5, ($t9)
/* 041354 80040754 10000004 */ b .L80040768
/* 041358 80040758 94D6FFFE */ lhu $s6, -2($a2)
.L8004075C:
/* 04135C 8004075C 51A00003 */ beql $t5, $zero, .L8004076C
/* 041360 80040760 32B807C0 */ andi $t8, $s5, 0x7c0
/* 041364 80040764 94D6FFFE */ lhu $s6, -2($a2)
.L80040768:
/* 041368 80040768 32B807C0 */ andi $t8, $s5, 0x7c0
.L8004076C:
/* 04136C 8004076C 32D907C0 */ andi $t9, $s6, 0x7c0
/* 041370 80040770 0018C182 */ srl $t8, $t8, 6
/* 041374 80040774 0019C982 */ srl $t9, $t9, 6
/* 041378 80040778 0319C020 */ add $t8, $t8, $t9
/* 04137C 8004077C 0018C042 */ srl $t8, $t8, 1
/* 041380 80040780 04110144 */ bal func_80040C94
/* 041384 80040784 0200C825 */ move $t9, $s0
/* 041388 80040788 03381822 */ sub $v1, $t9, $t8
/* 04138C 8004078C 03208025 */ move $s0, $t9
/* 041390 80040790 32B8F800 */ andi $t8, $s5, 0xf800
/* 041394 80040794 32D9F800 */ andi $t9, $s6, 0xf800
/* 041398 80040798 0018C2C2 */ srl $t8, $t8, 0xb
/* 04139C 8004079C 0019CAC2 */ srl $t9, $t9, 0xb
/* 0413A0 800407A0 0319C020 */ add $t8, $t8, $t9
/* 0413A4 800407A4 0018C042 */ srl $t8, $t8, 1
/* 0413A8 800407A8 0303C020 */ add $t8, $t8, $v1
/* 0413AC 800407AC 2B010020 */ slti $at, $t8, 0x20
/* 0413B0 800407B0 14200003 */ bnez $at, .L800407C0
/* 0413B4 800407B4 00000000 */ nop
/* 0413B8 800407B8 10000004 */ b .L800407CC
/* 0413BC 800407BC 2418001F */ li $t8, 31
.L800407C0:
/* 0413C0 800407C0 07010002 */ bgez $t8, .L800407CC
/* 0413C4 800407C4 00000000 */ nop
/* 0413C8 800407C8 0000C025 */ move $t8, $zero
.L800407CC:
/* 0413CC 800407CC 04110131 */ bal func_80040C94
/* 0413D0 800407D0 0220C825 */ move $t9, $s1
/* 0413D4 800407D4 03208825 */ move $s1, $t9
/* 0413D8 800407D8 32B8003E */ andi $t8, $s5, 0x3e
/* 0413DC 800407DC 32D9003E */ andi $t9, $s6, 0x3e
/* 0413E0 800407E0 0018C042 */ srl $t8, $t8, 1
/* 0413E4 800407E4 0019C842 */ srl $t9, $t9, 1
/* 0413E8 800407E8 0319C020 */ add $t8, $t8, $t9
/* 0413EC 800407EC 0018C042 */ srl $t8, $t8, 1
/* 0413F0 800407F0 0303C020 */ add $t8, $t8, $v1
/* 0413F4 800407F4 2B010020 */ slti $at, $t8, 0x20
/* 0413F8 800407F8 14200003 */ bnez $at, .L80040808
/* 0413FC 800407FC 00000000 */ nop
/* 041400 80040800 10000004 */ b .L80040814
/* 041404 80040804 2418001F */ li $t8, 31
.L80040808:
/* 041408 80040808 07010002 */ bgez $t8, .L80040814
/* 04140C 8004080C 00000000 */ nop
/* 041410 80040810 0000C025 */ move $t8, $zero
.L80040814:
/* 041414 80040814 0411011F */ bal func_80040C94
/* 041418 80040818 0280C825 */ move $t9, $s4
/* 04141C 8004081C 00108180 */ sll $s0, $s0, 6
/* 041420 80040820 00118AC0 */ sll $s1, $s1, 0xb
/* 041424 80040824 0019C840 */ sll $t9, $t9, 1
/* 041428 80040828 0211C025 */ or $t8, $s0, $s1
/* 04142C 8004082C 03197825 */ or $t7, $t8, $t9
/* 041430 80040830 51F20003 */ beql $t7, $s2, .L80040840
/* 041434 80040834 2415003F */ li $s5, 63
/* 041438 80040838 35EF0001 */ ori $t7, $t7, 1
/* 04143C 8004083C 2415003F */ li $s5, 63
.L80040840:
/* 041440 80040840 23B6007C */ addi $s6, $sp, 0x7c
.L80040844:
/* 041444 80040844 86D70000 */ lh $s7, ($s6)
/* 041448 80040848 22B5FFFF */ addi $s5, $s5, -1
/* 04144C 8004084C 22D6FFFE */ addi $s6, $s6, -2
/* 041450 80040850 16A0FFFC */ bnez $s5, .L80040844
/* 041454 80040854 A6D70004 */ sh $s7, 4($s6)
/* 041458 80040858 1000000C */ b .L8004088C
/* 04145C 8004085C A6CF0002 */ sh $t7, 2($s6)
.L80040860:
/* 041460 80040860 0411007F */ bal func_80040A60
/* 041464 80040864 24030006 */ li $v1, 6
/* 041468 80040868 00021040 */ sll $v0, $v0, 1
/* 04146C 8004086C 03A2B020 */ add $s6, $sp, $v0
/* 041470 80040870 10400006 */ beqz $v0, .L8004088C
/* 041474 80040874 96CF0000 */ lhu $t7, ($s6)
.L80040878:
/* 041478 80040878 86D7FFFE */ lh $s7, -2($s6)
/* 04147C 8004087C 22D6FFFE */ addi $s6, $s6, -2
/* 041480 80040880 16DDFFFD */ bne $s6, $sp, .L80040878
/* 041484 80040884 A6D70002 */ sh $s7, 2($s6)
/* 041488 80040888 A6CF0000 */ sh $t7, ($s6)
.L8004088C:
/* 04148C 8004088C A4CF0000 */ sh $t7, ($a2)
/* 041490 80040890 11A00002 */ beqz $t5, .L8004089C
/* 041494 80040894 0000C825 */ move $t9, $zero
/* 041498 80040898 37390001 */ ori $t9, $t9, 1
.L8004089C:
/* 04149C 8004089C 2195FFFF */ addi $s5, $t4, -1
/* 0414A0 800408A0 01B5082A */ slt $at, $t5, $s5
/* 0414A4 800408A4 50200003 */ beql $at, $zero, .L800408B4
/* 0414A8 800408A8 2196FFFE */ addi $s6, $t4, -2
/* 0414AC 800408AC 37390002 */ ori $t9, $t9, 2
/* 0414B0 800408B0 2196FFFE */ addi $s6, $t4, -2
.L800408B4:
/* 0414B4 800408B4 01B6082A */ slt $at, $t5, $s6
/* 0414B8 800408B8 50200003 */ beql $at, $zero, .L800408C8
/* 0414BC 800408BC 2175FFFF */ addi $s5, $t3, -1
/* 0414C0 800408C0 37390004 */ ori $t9, $t9, 4
/* 0414C4 800408C4 2175FFFF */ addi $s5, $t3, -1
.L800408C8:
/* 0414C8 800408C8 01D5082A */ slt $at, $t6, $s5
/* 0414CC 800408CC 50200003 */ beql $at, $zero, .L800408DC
/* 0414D0 800408D0 2176FFFE */ addi $s6, $t3, -2
/* 0414D4 800408D4 37390008 */ ori $t9, $t9, 8
/* 0414D8 800408D8 2176FFFE */ addi $s6, $t3, -2
.L800408DC:
/* 0414DC 800408DC 01D6082A */ slt $at, $t6, $s6
/* 0414E0 800408E0 50200003 */ beql $at, $zero, .L800408F0
/* 0414E4 800408E4 33370002 */ andi $s7, $t9, 2
/* 0414E8 800408E8 37390010 */ ori $t9, $t9, 0x10
/* 0414EC 800408EC 33370002 */ andi $s7, $t9, 2
.L800408F0:
/* 0414F0 800408F0 24010002 */ li $at, 2
/* 0414F4 800408F4 56E10005 */ bnel $s7, $at, .L8004090C
/* 0414F8 800408F8 33360004 */ andi $s6, $t9, 4
/* 0414FC 800408FC 90B40001 */ lbu $s4, 1($a1)
/* 041500 80040900 22940001 */ addi $s4, $s4, 1
/* 041504 80040904 A0B40001 */ sb $s4, 1($a1)
/* 041508 80040908 33360004 */ andi $s6, $t9, 4
.L8004090C:
/* 04150C 8004090C 24010004 */ li $at, 4
/* 041510 80040910 56C10005 */ bnel $s6, $at, .L80040928
/* 041514 80040914 33370009 */ andi $s7, $t9, 9
/* 041518 80040918 90B40002 */ lbu $s4, 2($a1)
/* 04151C 8004091C 22940001 */ addi $s4, $s4, 1
/* 041520 80040920 A0B40002 */ sb $s4, 2($a1)
/* 041524 80040924 33370009 */ andi $s7, $t9, 9
.L80040928:
/* 041528 80040928 24010009 */ li $at, 9
/* 04152C 8004092C 16E10004 */ bne $s7, $at, .L80040940
/* 041530 80040930 00ACA820 */ add $s5, $a1, $t4
/* 041534 80040934 92B4FFFF */ lbu $s4, -1($s5)
/* 041538 80040938 22940001 */ addi $s4, $s4, 1
/* 04153C 8004093C A2B4FFFF */ sb $s4, -1($s5)
.L80040940:
/* 041540 80040940 33360008 */ andi $s6, $t9, 8
/* 041544 80040944 24010008 */ li $at, 8
/* 041548 80040948 56C10005 */ bnel $s6, $at, .L80040960
/* 04154C 8004094C 3337000A */ andi $s7, $t9, 0xa
/* 041550 80040950 92B40000 */ lbu $s4, ($s5)
/* 041554 80040954 22940001 */ addi $s4, $s4, 1
/* 041558 80040958 A2B40000 */ sb $s4, ($s5)
/* 04155C 8004095C 3337000A */ andi $s7, $t9, 0xa
.L80040960:
/* 041560 80040960 2401000A */ li $at, 10
/* 041564 80040964 56E10005 */ bnel $s7, $at, .L8004097C
/* 041568 80040968 33370010 */ andi $s7, $t9, 0x10
/* 04156C 8004096C 92B40001 */ lbu $s4, 1($s5)
/* 041570 80040970 22940001 */ addi $s4, $s4, 1
/* 041574 80040974 A2B40001 */ sb $s4, 1($s5)
/* 041578 80040978 33370010 */ andi $s7, $t9, 0x10
.L8004097C:
/* 04157C 8004097C 24010010 */ li $at, 16
/* 041580 80040980 16E10004 */ bne $s7, $at, .L80040994
/* 041584 80040984 02ACB020 */ add $s6, $s5, $t4
/* 041588 80040988 92D40000 */ lbu $s4, ($s6)
/* 04158C 8004098C 22940001 */ addi $s4, $s4, 1
/* 041590 80040990 A2D40000 */ sb $s4, ($s6)
.L80040994:
/* 041594 80040994 04110032 */ bal func_80040A60
/* 041598 80040998 24030001 */ li $v1, 1
/* 04159C 8004099C 5040001F */ beql $v0, $zero, .L80040A1C
/* 0415A0 800409A0 21AD0001 */ addi $t5, $t5, 1
/* 0415A4 800409A4 00C08825 */ move $s1, $a2
/* 0415A8 800409A8 000C8040 */ sll $s0, $t4, 1
/* 0415AC 800409AC 35F30001 */ ori $s3, $t7, 1
.L800409B0:
/* 0415B0 800409B0 0411002B */ bal func_80040A60
/* 0415B4 800409B4 24030002 */ li $v1, 2
/* 0415B8 800409B8 5440000C */ bnel $v0, $zero, .L800409EC
/* 0415BC 800409BC 24010001 */ li $at, 1
/* 0415C0 800409C0 04110027 */ bal func_80040A60
/* 0415C4 800409C4 24030001 */ li $v1, 1
/* 0415C8 800409C8 50400014 */ beql $v0, $zero, .L80040A1C
/* 0415CC 800409CC 21AD0001 */ addi $t5, $t5, 1
/* 0415D0 800409D0 04110023 */ bal func_80040A60
/* 0415D4 800409D4 24030001 */ li $v1, 1
/* 0415D8 800409D8 1440000C */ bnez $v0, .L80040A0C
/* 0415DC 800409DC 22310004 */ addi $s1, $s1, 4
/* 0415E0 800409E0 1000000A */ b .L80040A0C
/* 0415E4 800409E4 2231FFF8 */ addi $s1, $s1, -8
/* 0415E8 800409E8 24010001 */ li $at, 1
.L800409EC:
/* 0415EC 800409EC 54410004 */ bnel $v0, $at, .L80040A00
/* 0415F0 800409F0 24010003 */ li $at, 3
/* 0415F4 800409F4 10000005 */ b .L80040A0C
/* 0415F8 800409F8 2231FFFE */ addi $s1, $s1, -2
/* 0415FC 800409FC 24010003 */ li $at, 3
.L80040A00:
/* 041600 80040A00 54410003 */ bnel $v0, $at, .L80040A10
/* 041604 80040A04 02308820 */ add $s1, $s1, $s0
/* 041608 80040A08 22310002 */ addi $s1, $s1, 2
.L80040A0C:
/* 04160C 80040A0C 02308820 */ add $s1, $s1, $s0
.L80040A10:
/* 041610 80040A10 1000FFE7 */ b .L800409B0
/* 041614 80040A14 A6330000 */ sh $s3, ($s1)
.L80040A18:
/* 041618 80040A18 21AD0001 */ addi $t5, $t5, 1
.L80040A1C:
/* 04161C 80040A1C 20A50001 */ addi $a1, $a1, 1
/* 041620 80040A20 15ACFF2C */ bne $t5, $t4, .L800406D4
/* 041624 80040A24 20C60002 */ addi $a2, $a2, 2
/* 041628 80040A28 21CE0001 */ addi $t6, $t6, 1
/* 04162C 80040A2C 15CBFF29 */ bne $t6, $t3, .L800406D4
/* 041630 80040A30 00006825 */ move $t5, $zero
/* 041634 80040A34 8FBF017C */ lw $ra, 0x17c($sp)
/* 041638 80040A38 8FB70180 */ lw $s7, 0x180($sp)
/* 04163C 80040A3C 8FB60184 */ lw $s6, 0x184($sp)
/* 041640 80040A40 8FB50188 */ lw $s5, 0x188($sp)
/* 041644 80040A44 8FB4018C */ lw $s4, 0x18c($sp)
/* 041648 80040A48 8FB30190 */ lw $s3, 0x190($sp)
/* 04164C 80040A4C 8FB20194 */ lw $s2, 0x194($sp)
/* 041650 80040A50 8FB10198 */ lw $s1, 0x198($sp)
/* 041654 80040A54 8FB0019C */ lw $s0, 0x19c($sp)
/* 041658 80040A58 03E00008 */ jr $ra
/* 04165C 80040A5C 23BD0400 */ addi $sp, $sp, 0x400
glabel func_80040A60
/* 041660 80040A60 00E3C820 */ add $t9, $a3, $v1
/* 041664 80040A64 24180020 */ li $t8, 32
/* 041668 80040A68 0303C022 */ sub $t8, $t8, $v1
/* 04166C 80040A6C 2B210021 */ slti $at, $t9, 0x21
/* 041670 80040A70 1020000B */ beqz $at, .L80040AA0
/* 041674 80040A74 03081006 */ srlv $v0, $t0, $t8
/* 041678 80040A78 24010020 */ li $at, 32
/* 04167C 80040A7C 53210005 */ beql $t9, $at, .L80040A94
/* 041680 80040A80 8C880000 */ lw $t0, ($a0)
/* 041684 80040A84 00684004 */ sllv $t0, $t0, $v1
/* 041688 80040A88 03E00008 */ jr $ra
/* 04168C 80040A8C 00E33820 */ add $a3, $a3, $v1
/* 041690 80040A90 8C880000 */ lw $t0, ($a0)
.L80040A94:
/* 041694 80040A94 00003825 */ move $a3, $zero
/* 041698 80040A98 03E00008 */ jr $ra
/* 04169C 80040A9C 20840004 */ addi $a0, $a0, 4
.L80040AA0:
/* 0416A0 80040AA0 24190040 */ li $t9, 64
/* 0416A4 80040AA4 8C880000 */ lw $t0, ($a0)
/* 0416A8 80040AA8 0323C822 */ sub $t9, $t9, $v1
/* 0416AC 80040AAC 0327C822 */ sub $t9, $t9, $a3
/* 0416B0 80040AB0 00F83822 */ sub $a3, $a3, $t8
/* 0416B4 80040AB4 0328C006 */ srlv $t8, $t0, $t9
/* 0416B8 80040AB8 00581025 */ or $v0, $v0, $t8
/* 0416BC 80040ABC 20840004 */ addi $a0, $a0, 4
/* 0416C0 80040AC0 03E00008 */ jr $ra
/* 0416C4 80040AC4 00E84004 */ sllv $t0, $t0, $a3
glabel func_80040AC8
/* 0416C8 80040AC8 006AC006 */ srlv $t8, $t2, $v1
/* 0416CC 80040ACC 33190001 */ andi $t9, $t8, 1
/* 0416D0 80040AD0 0003B840 */ sll $s7, $v1, 1
/* 0416D4 80040AD4 03B7C020 */ add $t8, $sp, $s7
/* 0416D8 80040AD8 1720000E */ bnez $t9, .L80040B14
/* 0416DC 80040ADC 971701E0 */ lhu $s7, 0x1e0($t8)
/* 0416E0 80040AE0 0003C880 */ sll $t9, $v1, 2
/* 0416E4 80040AE4 033DC820 */ add $t9, $t9, $sp
/* 0416E8 80040AE8 16E00004 */ bnez $s7, .L80040AFC
/* 0416EC 80040AEC 8F3601C0 */ lw $s6, 0x1c0($t9)
/* 0416F0 80040AF0 22D60004 */ addi $s6, $s6, 4
/* 0416F4 80040AF4 24170020 */ li $s7, 32
/* 0416F8 80040AF8 AF3601C0 */ sw $s6, 0x1c0($t9)
.L80040AFC:
/* 0416FC 80040AFC 8ED90000 */ lw $t9, ($s6)
/* 041700 80040B00 22F7FFFF */ addi $s7, $s7, -1
/* 041704 80040B04 A71701E0 */ sh $s7, 0x1e0($t8)
/* 041708 80040B08 02F91006 */ srlv $v0, $t9, $s7
/* 04170C 80040B0C 03E00008 */ jr $ra
/* 041710 80040B10 30420001 */ andi $v0, $v0, 1
.L80040B14:
/* 041714 80040B14 0003C880 */ sll $t9, $v1, 2
/* 041718 80040B18 033DC820 */ add $t9, $t9, $sp
/* 04171C 80040B1C 03A3A820 */ add $s5, $sp, $v1
/* 041720 80040B20 16E00013 */ bnez $s7, .L80040B70
/* 041724 80040B24 8F3601C0 */ lw $s6, 0x1c0($t9)
/* 041728 80040B28 82D70000 */ lb $s7, ($s6)
/* 04172C 80040B2C 24020100 */ li $v0, 256
/* 041730 80040B30 06E20007 */ bltzl $s7, .L80040B50
/* 041734 80040B34 00621004 */ sllv $v0, $v0, $v1
/* 041738 80040B38 00621004 */ sllv $v0, $v0, $v1
/* 04173C 80040B3C 00401027 */ not $v0, $v0
/* 041740 80040B40 22F70003 */ addi $s7, $s7, 3
/* 041744 80040B44 10000005 */ b .L80040B5C
/* 041748 80040B48 01425024 */ and $t2, $t2, $v0
/* 04174C 80040B4C 00621004 */ sllv $v0, $v0, $v1
.L80040B50:
/* 041750 80040B50 32F7007F */ andi $s7, $s7, 0x7f
/* 041754 80040B54 22F70001 */ addi $s7, $s7, 1
/* 041758 80040B58 01425025 */ or $t2, $t2, $v0
.L80040B5C:
/* 04175C 80040B5C 92C20001 */ lbu $v0, 1($s6)
/* 041760 80040B60 22D60002 */ addi $s6, $s6, 2
/* 041764 80040B64 0017B8C0 */ sll $s7, $s7, 3
/* 041768 80040B68 A2A201A0 */ sb $v0, 0x1a0($s5)
/* 04176C 80040B6C AF3601C0 */ sw $s6, 0x1c0($t9)
.L80040B70:
/* 041770 80040B70 92A201A0 */ lbu $v0, 0x1a0($s5)
/* 041774 80040B74 22F7FFFF */ addi $s7, $s7, -1
/* 041778 80040B78 A71701E0 */ sh $s7, 0x1e0($t8)
/* 04177C 80040B7C 32F80007 */ andi $t8, $s7, 7
/* 041780 80040B80 03021006 */ srlv $v0, $v0, $t8
/* 041784 80040B84 1700000C */ bnez $t8, .L80040BB8
/* 041788 80040B88 30420001 */ andi $v0, $v0, 1
/* 04178C 80040B8C 12E0000A */ beqz $s7, .L80040BB8
/* 041790 80040B90 00000000 */ nop
/* 041794 80040B94 24180100 */ li $t8, 256
/* 041798 80040B98 0078B804 */ sllv $s7, $t8, $v1
/* 04179C 80040B9C 02EAB824 */ and $s7, $s7, $t2
/* 0417A0 80040BA0 12E00005 */ beqz $s7, .L80040BB8
/* 0417A4 80040BA4 00000000 */ nop
/* 0417A8 80040BA8 92D70000 */ lbu $s7, ($s6)
/* 0417AC 80040BAC 22D60001 */ addi $s6, $s6, 1
/* 0417B0 80040BB0 A2B701A0 */ sb $s7, 0x1a0($s5)
/* 0417B4 80040BB4 AF3601C0 */ sw $s6, 0x1c0($t9)
.L80040BB8:
/* 0417B8 80040BB8 03E00008 */ jr $ra
/* 0417BC 80040BBC 00000000 */ nop
glabel func_80040BC0
/* 0417C0 80040BC0 AE7FFFF8 */ sw $ra, -8($s3)
/* 0417C4 80040BC4 2273FFF8 */ addi $s3, $s3, -8
/* 0417C8 80040BC8 0411FFBF */ bal func_80040AC8
/* 0417CC 80040BCC 00001825 */ move $v1, $zero
/* 0417D0 80040BD0 50400014 */ beql $v0, $zero, .L80040C24
/* 0417D4 80040BD4 00008025 */ move $s0, $zero
/* 0417D8 80040BD8 AE740004 */ sw $s4, 4($s3)
/* 0417DC 80040BDC 0411FFF8 */ bal func_80040BC0
/* 0417E0 80040BE0 22940001 */ addi $s4, $s4, 1
/* 0417E4 80040BE4 8E750004 */ lw $s5, 4($s3)
/* 0417E8 80040BE8 0015A840 */ sll $s5, $s5, 1
/* 0417EC 80040BEC 02BDA820 */ add $s5, $s5, $sp
/* 0417F0 80040BF0 0411FFF3 */ bal func_80040BC0
/* 0417F4 80040BF4 A6A20080 */ sh $v0, 0x80($s5)
/* 0417F8 80040BF8 8E750004 */ lw $s5, 4($s3)
/* 0417FC 80040BFC 22730008 */ addi $s3, $s3, 8
/* 041800 80040C00 02A0B025 */ move $s6, $s5
/* 041804 80040C04 0015A840 */ sll $s5, $s5, 1
/* 041808 80040C08 02BDA820 */ add $s5, $s5, $sp
/* 04180C 80040C0C A6A200FE */ sh $v0, 0xfe($s5)
/* 041810 80040C10 8E7FFFF8 */ lw $ra, -8($s3)
/* 041814 80040C14 02C01025 */ move $v0, $s6
/* 041818 80040C18 03E00008 */ jr $ra
/* 04181C 80040C1C 00000000 */ nop
/* 041820 80040C20 00008025 */ move $s0, $zero
.L80040C24:
/* 041824 80040C24 24110005 */ li $s1, 5
.L80040C28:
/* 041828 80040C28 0411FFA7 */ bal func_80040AC8
/* 04182C 80040C2C 00001825 */ move $v1, $zero
/* 041830 80040C30 00108040 */ sll $s0, $s0, 1
/* 041834 80040C34 2231FFFF */ addi $s1, $s1, -1
/* 041838 80040C38 1620FFFB */ bnez $s1, .L80040C28
/* 04183C 80040C3C 02028020 */ add $s0, $s0, $v0
/* 041840 80040C40 8E7F0000 */ lw $ra, ($s3)
/* 041844 80040C44 22730008 */ addi $s3, $s3, 8
/* 041848 80040C48 02001025 */ move $v0, $s0
/* 04184C 80040C4C 03E00008 */ jr $ra
/* 041850 80040C50 00000000 */ nop
glabel func_80040C54
/* 041854 80040C54 0120A025 */ move $s4, $t1
/* 041858 80040C58 03E09825 */ move $s3, $ra
.L80040C5C:
/* 04185C 80040C5C 2A810020 */ slti $at, $s4, 0x20
/* 041860 80040C60 1420000A */ bnez $at, .L80040C8C
/* 041864 80040C64 00000000 */ nop
/* 041868 80040C68 0411FF97 */ bal func_80040AC8
/* 04186C 80040C6C 00001825 */ move $v1, $zero
/* 041870 80040C70 00141840 */ sll $v1, $s4, 1
/* 041874 80040C74 14400003 */ bnez $v0, .L80040C84
/* 041878 80040C78 03A3C020 */ add $t8, $sp, $v1
/* 04187C 80040C7C 1000FFF7 */ b .L80040C5C
/* 041880 80040C80 87140080 */ lh $s4, 0x80($t8)
.L80040C84:
/* 041884 80040C84 1000FFF5 */ b .L80040C5C
/* 041888 80040C88 871400FE */ lh $s4, 0xfe($t8)
.L80040C8C:
/* 04188C 80040C8C 02600008 */ jr $s3
/* 041890 80040C90 00000000 */ nop
glabel func_80040C94
/* 041894 80040C94 2B010010 */ slti $at, $t8, 0x10
/* 041898 80040C98 54200013 */ bnel $at, $zero, .L80040CE8
/* 04189C 80040C9C 00181040 */ sll $v0, $t8, 1
/* 0418A0 80040CA0 2402001F */ li $v0, 31
/* 0418A4 80040CA4 00581022 */ sub $v0, $v0, $t8
/* 0418A8 80040CA8 00021040 */ sll $v0, $v0, 1
/* 0418AC 80040CAC 0059082A */ slt $at, $v0, $t9
/* 0418B0 80040CB0 50200005 */ beql $at, $zero, .L80040CC8
/* 0418B4 80040CB4 33220001 */ andi $v0, $t9, 1
/* 0418B8 80040CB8 2402001F */ li $v0, 31
/* 0418BC 80040CBC 03E00008 */ jr $ra
/* 0418C0 80040CC0 0059C822 */ sub $t9, $v0, $t9
/* 0418C4 80040CC4 33220001 */ andi $v0, $t9, 1
.L80040CC8:
/* 0418C8 80040CC8 10400004 */ beqz $v0, .L80040CDC
/* 0418CC 80040CCC 0019C842 */ srl $t9, $t9, 1
/* 0418D0 80040CD0 0338C820 */ add $t9, $t9, $t8
/* 0418D4 80040CD4 03E00008 */ jr $ra
/* 0418D8 80040CD8 23390001 */ addi $t9, $t9, 1
.L80040CDC:
/* 0418DC 80040CDC 03E00008 */ jr $ra
/* 0418E0 80040CE0 0319C822 */ sub $t9, $t8, $t9
/* 0418E4 80040CE4 00181040 */ sll $v0, $t8, 1
.L80040CE8:
/* 0418E8 80040CE8 0059082A */ slt $at, $v0, $t9
/* 0418EC 80040CEC 5020FFF6 */ beql $at, $zero, .L80040CC8
/* 0418F0 80040CF0 33220001 */ andi $v0, $t9, 1
/* 0418F4 80040CF4 03E00008 */ jr $ra
/* 0418F8 80040CF8 00000000 */ nop
/* 0418FC 80040CFC 00000000 */ nop
+1 -1
View File
@@ -1,6 +1,6 @@
#pragma once
uint8_t GameEngine_OTRSigCheck(char* imgData);
bool GameEngine_OTRSigCheck(char* imgData);
#if defined(_WIN32)
#define ALIGN_ASSET(x) __declspec(align(x))
+2
View File
@@ -110,11 +110,13 @@
// Envelopes are always stored as big endian, to match sequence files which are
// byte blobs and can embed envelopes. Hence this byteswapping macro.
#ifndef BSWAP16
#if IS_BIG_ENDIAN
#define BSWAP16(x) (x)
#else
#define BSWAP16(x) (((x) & 0xff) << 8 | (((x) >> 8) & 0xff))
#endif
#endif
/**
* (u8*) dl : Cast array down to u8's
+4 -2
View File
@@ -138,6 +138,8 @@ void gSPDisplayListOffset(Gfx* pkt, Gfx* dl, int offset);
void gSPVertex(Gfx* pkt, uintptr_t v, int n, int v0);
void gSPInvalidateTexCache(Gfx* pkt, uintptr_t texAddr);
#define TEXTURE_SHIFT 2
// Dumb hack to fix load tile size on higher than native resolutions
#define gMKLoadTextureTile(pkt, timg, fmt, siz, width, height, uls, ult, lrs, lrt, pal, cms, cmt, masks, maskt, \
shifts, shiftt) \
@@ -147,7 +149,7 @@ void gSPInvalidateTexCache(Gfx* pkt, uintptr_t texAddr);
maskt, shiftt, cms, masks, shifts); \
gDPLoadSync(pkt); \
gDPLoadTile(pkt, G_TX_LOADTILE, (uls) << G_TEXTURE_IMAGE_FRAC, (ult) << G_TEXTURE_IMAGE_FRAC, \
(lrs) << G_TEXTURE_IMAGE_FRAC, (lrt + 2) << G_TEXTURE_IMAGE_FRAC); \
(lrs) << G_TEXTURE_IMAGE_FRAC, (lrt + TEXTURE_SHIFT) << G_TEXTURE_IMAGE_FRAC); \
gDPPipeSync(pkt); \
gDPSetTile(pkt, fmt, siz, (((((lrs) - (uls) + 1) * siz##_LINE_BYTES) + 7) >> 3), 0, G_TX_RENDERTILE, pal, cmt, \
maskt, shiftt, cms, masks, shifts); \
@@ -163,7 +165,7 @@ void gSPInvalidateTexCache(Gfx* pkt, uintptr_t texAddr);
shiftt, cms, masks, shifts); \
gDPLoadSync(pkt); \
gDPLoadTile(pkt, G_TX_LOADTILE, (uls) << (G_TEXTURE_IMAGE_FRAC - 1), (ult) << (G_TEXTURE_IMAGE_FRAC), \
(lrs) << (G_TEXTURE_IMAGE_FRAC - 1), (lrt + 2) << (G_TEXTURE_IMAGE_FRAC)); \
(lrs) << (G_TEXTURE_IMAGE_FRAC - 1), (lrt + TEXTURE_SHIFT) << (G_TEXTURE_IMAGE_FRAC)); \
gDPPipeSync(pkt); \
gDPSetTile(pkt, fmt, G_IM_SIZ_4b, (((((lrs) - (uls) + 1) >> 1) + 7) >> 3), 0, G_TX_RENDERTILE, pal, cmt, \
maskt, shiftt, cms, masks, shifts); \
-1
View File
@@ -16,7 +16,6 @@ void func_80040174(void*, s32, s32);
s32 osAiSetFrequency(u32 freq);
void mio0decode(u8* arg0, u8* arg1);
s32 mio0encode(s32 input, s32, s32);
void tkmk00decode(u8*, u8*, u8*, s32);
void osStartThread(OSThread* thread);
void osCreateThread(OSThread* thread, OSId id, void (*entry)(void*), void* arg, void* sp, OSPri pri);
void osInitialize(void);
+3 -3
View File
@@ -55,7 +55,7 @@ u16 D_800DC5E4 = 0;
//! @todo gPlayerWinningIndex (D_800DC5E8) accessed as word, D_800DC5EB as u8
s32 gPlayerWinningIndex = 0;
ALIGNED16 struct UnkStruct_800DC5EC D_8015F480[4];
ALIGNED16 struct UnkStruct_800DC5EC D_8015F480[4] = { 0 };
struct UnkStruct_800DC5EC* D_800DC5EC = &D_8015F480[0];
struct UnkStruct_800DC5EC* D_800DC5F0 = &D_8015F480[1];
struct UnkStruct_800DC5EC* D_800DC5F4 = &D_8015F480[2];
@@ -124,8 +124,8 @@ Vec3f D_8015F768;
Vec3f D_8015F778;
f32 gCourseDirection; // Extra mode, flips vertices.
s32 gNumScreens; // Set to zero in single player mode
s32 D_8015F790[64]; // Unknown data, potentially not used.
s32 gNumScreens; // Set to zero in single player mode
s32 D_8015F790[64]; // Unknown data, potentially not used.
u16 D_8015F890;
u16 D_8015F892;
u16 D_8015F894;
-1
View File
@@ -177,7 +177,6 @@ void func_8006EF60(void) {
s16 huh;
u8* wut;
wut = gMenuCompressedBuffer + 0xFFFF0000;
// clang-format off
// God forgive me for my sins...
huh = 0x14; if (0) {} for (i = 0; i < huh; i++) { D_8018D248[i] = CourseManager_GetProps()->MinimapTexture; wut += ResourceGetTexSizeByName(CourseManager_GetProps()->MinimapTexture); }
+44 -42
View File
@@ -5,21 +5,21 @@
#include "ChocoMountain.h"
extern "C" {
#include "main.h"
#include "memory.h"
#include "common_structs.h"
#include "course_offsets.h"
#include "some_data.h"
#include "code_8006E9C0.h"
#include "code_8003DC40.h"
#include "assets/common_data.h"
#include "render_objects.h"
#include "save.h"
#include "staff_ghosts.h"
#include "Engine.h"
#include "code_800029B0.h"
#include "render_courses.h"
extern StaffGhost* d_mario_raceway_staff_ghost;
#include "main.h"
#include "memory.h"
#include "common_structs.h"
#include "course_offsets.h"
#include "some_data.h"
#include "code_8006E9C0.h"
#include "code_8003DC40.h"
#include "assets/common_data.h"
#include "render_objects.h"
#include "save.h"
#include "staff_ghosts.h"
#include "Engine.h"
#include "code_800029B0.h"
#include "render_courses.h"
extern StaffGhost* d_mario_raceway_staff_ghost;
}
Course::Course() {
@@ -28,7 +28,7 @@ Course::Course() {
// Props.CourseLength = "567m";
// Props.Cup = FLOWER_CUP;
// Props.CupIndex = 3;
Props.LakituTowType = (s32)OLakitu::LakituTowType::NORMAL;
Props.LakituTowType = (s32) OLakitu::LakituTowType::NORMAL;
Props.AIBehaviour = D_0D008F28;
Props.AIMaximumSeparation = 50.0f;
Props.AIMinimumSeparation = 0.3f;
@@ -38,7 +38,7 @@ Course::Course() {
Props.NearPersp = 3.0f;
Props.FarPersp = 6800.0f;
Props.PathSizes = {600, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0};
Props.PathSizes = { 600, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0 };
Props.D_0D009418[0] = 4.1666665f;
Props.D_0D009418[1] = 5.5833334f;
@@ -104,13 +104,13 @@ void Course::Load() {
size = ResourceGetTexSizeByName(asset->addr);
freeMemory = (u8*) allocate_memory(size);
texture = (u8*)(asset->addr);
texture = (u8*) (asset->addr);
if (texture) {
if (asset == &this->Props.textures[0]) {
gSegmentTable[5] = reinterpret_cast<uintptr_t>(&freeMemory[0]);
}
strcpy(reinterpret_cast<char*>(freeMemory), asset->addr);
//memcpy(freeMemory, texture, size);
// memcpy(freeMemory, texture, size);
texSegSize += size;
// printf("Texture Addr: 0x%llX, size 0x%X\n", &freeMemory[0], size);
}
@@ -125,7 +125,7 @@ void Course::Load() {
}
gSegmentTable[7] = reinterpret_cast<uintptr_t>(&gfx[0]);
displaylist_unpack(reinterpret_cast<uintptr_t *>(gfx), reinterpret_cast<uintptr_t>(packed), 0);
displaylist_unpack(reinterpret_cast<uintptr_t*>(gfx), reinterpret_cast<uintptr_t>(packed), 0);
Course::Init();
}
@@ -143,17 +143,17 @@ void Course::Init() {
D_8015F59C = 0;
D_8015F5A0 = 0;
func_80295D6C();
D_8015F58C = 0;
D_8015F58C = 0;
gCollisionMeshCount = 0;
gCollisionMesh = (CollisionTriangle*) gNextFreeMemoryAddress;
D_800DC5BC = 0;
D_800DC5C8 = 0;
}
void Course::LoadTextures() { }
void Course::LoadTextures() {
}
void Course::SpawnActors() {
}
void Course::InitClouds() {
@@ -177,48 +177,41 @@ void Course::UpdateClouds(s32 arg0, Camera* camera) {
}
// Adjusts player speed on steep hills
void Course::SomeCollisionThing(Player *player, Vec3f arg1, Vec3f arg2, Vec3f arg3, f32* arg4, f32* arg5, f32* arg6, f32* arg7) {
void Course::SomeCollisionThing(Player* player, Vec3f arg1, Vec3f arg2, Vec3f arg3, f32* arg4, f32* arg5, f32* arg6,
f32* arg7) {
func_8003E048(player, arg1, arg2, arg3, arg4, arg5, arg6, arg7);
}
void Course::MinimapSettings() {
}
void Course::InitCourseObjects() {
}
void Course::UpdateCourseObjects() {
}
void Course::RenderCourseObjects(s32 cameraId) {
}
// Implemented for the first cup of each course plus Koopa Beach
void Course::SomeSounds() {
}
void Course::CreditsSpawnActors() {
}
void Course::WhatDoesThisDo(Player* player, int8_t playerId) {
}
void Course::WhatDoesThisDoAI(Player* player, int8_t playerId) {
}
// Positions the finishline on the minimap
void Course::MinimapFinishlinePosition() {
//! todo: Place hard-coded values here.
draw_hud_2d_texture_8x8(this->Props.MinimapFinishlineX, this->Props.MinimapFinishlineY, (u8*) common_texture_minimap_finish_line);
draw_hud_2d_texture_8x8(this->Props.MinimapFinishlineX, this->Props.MinimapFinishlineY,
(u8*) common_texture_minimap_finish_line);
}
void Course::SetStaffGhost() {
@@ -233,16 +226,25 @@ void Course::Waypoints(Player* player, int8_t playerId) {
}
}
void Course::SpawnVehicles() {}
void Course::UpdateVehicles() {}
void Course::SpawnVehicles() {
}
void Course::UpdateVehicles() {
}
void Course::Render(struct UnkStruct_800DC5EC* arg0) {}
void Course::RenderCredits() {}
void Course::Collision() {}
void Course::ScrollingTextures() {}
void Course::DrawWater(struct UnkStruct_800DC5EC* screen, uint16_t pathCounter, uint16_t cameraRot, uint16_t playerDirection) {}
void Course::Render(struct UnkStruct_800DC5EC* arg0) {
}
void Course::RenderCredits() {
}
void Course::Collision() {
}
void Course::ScrollingTextures() {
}
void Course::DrawWater(struct UnkStruct_800DC5EC* screen, uint16_t pathCounter, uint16_t cameraRot,
uint16_t playerDirection) {
}
void Course::Destroy() {}
void Course::Destroy() {
}
bool Course::IsMod() {
return false;
+159 -55
View File
@@ -11,31 +11,31 @@
#include "engine/actors/AFinishline.h"
extern "C" {
#include "main.h"
#include "camera.h"
#include "course_offsets.h"
#include "code_800029B0.h"
#include "render_courses.h"
#include "code_8006E9C0.h"
#include "code_80057C60.h"
#include "defines.h"
#include "math_util.h"
#include "external.h"
#include "code_80005FD0.h"
#include "spawn_players.h"
#include "render_objects.h"
#include "assets/common_data.h"
#include "save.h"
#include "staff_ghosts.h"
#include "actors.h"
#include "collision.h"
#include "code_8003DC40.h"
#include "memory.h"
#include "courses/staff_ghost_data.h"
#include "framebuffer_effects.h"
#include "skybox_and_splitscreen.h"
extern const char *luigi_raceway_dls[];
extern s16 currentScreenSection;
#include "main.h"
#include "camera.h"
#include "course_offsets.h"
#include "code_800029B0.h"
#include "render_courses.h"
#include "code_8006E9C0.h"
#include "code_80057C60.h"
#include "defines.h"
#include "math_util.h"
#include "external.h"
#include "code_80005FD0.h"
#include "spawn_players.h"
#include "render_objects.h"
#include "assets/common_data.h"
#include "save.h"
#include "staff_ghosts.h"
#include "actors.h"
#include "collision.h"
#include "code_8003DC40.h"
#include "memory.h"
#include "courses/staff_ghost_data.h"
#include "framebuffer_effects.h"
#include "skybox_and_splitscreen.h"
extern const char* luigi_raceway_dls[];
extern s16 currentScreenSection;
}
const course_texture luigi_raceway_textures[] = {
@@ -104,7 +104,7 @@ LuigiRaceway::LuigiRaceway() {
Props.NearPersp = 9.0f;
Props.FarPersp = 4500.0f;
Props.PathSizes = {0x2DA, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0};
Props.PathSizes = { 0x2DA, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0 };
Props.D_0D009418[0] = 4.1666665f;
Props.D_0D009418[1] = 5.5833334f;
@@ -126,12 +126,12 @@ LuigiRaceway::LuigiRaceway() {
Props.D_0D009808[2] = 5.75f;
Props.D_0D009808[3] = 6.3333334f;
Props.PathTable[0] = (TrackWaypoint*)LOAD_ASSET_RAW(d_course_luigi_raceway_unknown_waypoints);
Props.PathTable[0] = (TrackWaypoint*) LOAD_ASSET_RAW(d_course_luigi_raceway_unknown_waypoints);
Props.PathTable[1] = NULL;
Props.PathTable[2] = NULL;
Props.PathTable[3] = NULL;
Props.PathTable2[0] = (TrackWaypoint*)LOAD_ASSET_RAW(d_course_luigi_raceway_track_waypoints);
Props.PathTable2[0] = (TrackWaypoint*) LOAD_ASSET_RAW(d_course_luigi_raceway_track_waypoints);
Props.PathTable2[1] = NULL;
Props.PathTable2[2] = NULL;
Props.PathTable2[3] = NULL;
@@ -141,21 +141,21 @@ LuigiRaceway::LuigiRaceway() {
Props.MinimapFinishlineX = 0;
Props.MinimapFinishlineY = 0;
Props.Skybox.TopRight = {128, 184, 248};
Props.Skybox.BottomRight = {216, 232, 248};
Props.Skybox.BottomLeft = {216, 232, 248};
Props.Skybox.TopLeft = {128, 184, 248};
Props.Skybox.FloorTopRight = {216, 232, 248};
Props.Skybox.FloorBottomRight = {0, 0, 0};
Props.Skybox.FloorBottomLeft = {0, 0, 0};
Props.Skybox.FloorTopLeft = {216, 232, 248};
Props.Skybox.TopRight = { 128, 184, 248 };
Props.Skybox.BottomRight = { 216, 232, 248 };
Props.Skybox.BottomLeft = { 216, 232, 248 };
Props.Skybox.TopLeft = { 128, 184, 248 };
Props.Skybox.FloorTopRight = { 216, 232, 248 };
Props.Skybox.FloorBottomRight = { 0, 0, 0 };
Props.Skybox.FloorBottomLeft = { 0, 0, 0 };
Props.Skybox.FloorTopLeft = { 216, 232, 248 };
Props.Sequence = MusicSeq::MUSIC_SEQ_RACEWAYS_WARIO_STADIUM;
}
void LuigiRaceway::Load() {
Course::Load();
parse_course_displaylists((TrackSectionsI*)LOAD_ASSET_RAW(d_course_luigi_raceway_addr));
parse_course_displaylists((TrackSectionsI*) LOAD_ASSET_RAW(d_course_luigi_raceway_addr));
func_80295C6C();
D_8015F8E4 = gCourseMinY - 10.0f;
}
@@ -167,8 +167,8 @@ void LuigiRaceway::LoadTextures() {
void LuigiRaceway::SpawnActors() {
gWorldInstance.AddActor(new AFinishline());
spawn_foliage((struct ActorSpawnData*)LOAD_ASSET_RAW(d_course_luigi_raceway_tree_spawn));
spawn_all_item_boxes((struct ActorSpawnData*)LOAD_ASSET_RAW(d_course_luigi_raceway_item_box_spawns));
spawn_foliage((struct ActorSpawnData*) LOAD_ASSET_RAW(d_course_luigi_raceway_tree_spawn));
spawn_all_item_boxes((struct ActorSpawnData*) LOAD_ASSET_RAW(d_course_luigi_raceway_item_box_spawns));
if (gGamestate == CREDITS_SEQUENCE) {
gWorldInstance.AddObject(new OHotAirBalloon(FVector(-1250.0f, 0.0f, 1110.0f)));
@@ -179,7 +179,7 @@ void LuigiRaceway::SpawnActors() {
void LuigiRaceway::SpawnVehicles() {
if (gModeSelection == VERSUS) {
Vec3f pos = {0, 0, 0};
Vec3f pos = { 0, 0, 0 };
gWorldInstance.AddBombKart(pos, &D_80164550[0][50], 50, 1, 0.8333333f);
gWorldInstance.AddBombKart(pos, &D_80164550[0][200], 200, 3, 0.8333333f);
@@ -193,7 +193,7 @@ void LuigiRaceway::SpawnVehicles() {
// Likely sets minimap boundaries
void LuigiRaceway::MinimapSettings() {
D_8018D220 = reinterpret_cast<uint8_t (*)[1024]>(dma_textures(gTextureExhaust2, 0x4F4U, 0xC00));
D_8018D220 = reinterpret_cast<uint8_t(*)[1024]>(dma_textures(gTextureExhaust2, 0x4F4U, 0xC00));
D_8018D2A0 = 0.0155f;
D_8018D2C0[0] = 271;
D_8018D2E0 = 45;
@@ -229,8 +229,7 @@ void LuigiRaceway::SomeSounds() {
}
void LuigiRaceway::WhatDoesThisDo(Player* player, int8_t playerId) {
if (((s16) gNearestWaypointByPlayerId[playerId] >= 0x145) &&
((s16) gNearestWaypointByPlayerId[playerId] < 0x18B)) {
if (((s16) gNearestWaypointByPlayerId[playerId] >= 0x145) && ((s16) gNearestWaypointByPlayerId[playerId] < 0x18B)) {
if (D_80165300[playerId] != 1) {
func_800CA288(playerId, 0x55);
}
@@ -244,8 +243,7 @@ void LuigiRaceway::WhatDoesThisDo(Player* player, int8_t playerId) {
}
void LuigiRaceway::WhatDoesThisDoAI(Player* player, int8_t playerId) {
if (((s16) gNearestWaypointByPlayerId[playerId] >= 0x145) &&
((s16) gNearestWaypointByPlayerId[playerId] < 0x18B)) {
if (((s16) gNearestWaypointByPlayerId[playerId] >= 0x145) && ((s16) gNearestWaypointByPlayerId[playerId] < 0x18B)) {
if (D_80165300[playerId] != 1) {
func_800CA2E4(playerId, 0x55);
}
@@ -261,7 +259,8 @@ void LuigiRaceway::WhatDoesThisDoAI(Player* player, int8_t playerId) {
// Positions the finishline on the minimap
void LuigiRaceway::MinimapFinishlinePosition() {
//! todo: Place hard-coded values here.
draw_hud_2d_texture_8x8(this->Props.MinimapFinishlineX, this->Props.MinimapFinishlineY, (u8*) common_texture_minimap_finish_line);
draw_hud_2d_texture_8x8(this->Props.MinimapFinishlineX, this->Props.MinimapFinishlineY,
(u8*) common_texture_minimap_finish_line);
}
void LuigiRaceway::SetStaffGhost() {
@@ -277,6 +276,108 @@ void LuigiRaceway::SetStaffGhost() {
D_80162DE4 = 1;
}
void LuigiRaceway::Jumbotron() {
gSPTexture(gDisplayListHead++, 0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON);
gDPTileSync(gDisplayListHead++);
gDPSetTile(gDisplayListHead++, G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0x0000, G_TX_RENDERTILE, 0,
G_TX_NOMIRROR | G_TX_WRAP, 5, G_TX_NOLOD, G_TX_NOMIRROR | G_TX_WRAP, 5, G_TX_NOLOD);
gDPSetTileSize(gDisplayListHead++, G_TX_RENDERTILE, 0, 0, 0x007C, 0x007C);
gDPSetTextureImage(gDisplayListHead++, G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, gSegmentTable[5] + 0x5800);
gDPTileSync(gDisplayListHead++);
gDPSetTile(gDisplayListHead++, G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0x0000, G_TX_LOADTILE, 0, G_TX_NOMIRROR | G_TX_WRAP,
G_TX_NOMASK, G_TX_NOLOD, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOLOD);
gDPLoadSync(gDisplayListHead++);
gDPLoadBlock(gDisplayListHead++, G_TX_LOADTILE, 0, 0, 1023, 256);
gSPVertex(gDisplayListHead++, (uintptr_t) segment_vtx_to_virtual(0xB710), 3, 0);
gSP1Triangle(gDisplayListHead++, 0, 1, 2, 0);
gDPSetTextureImage(gDisplayListHead++, G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, gSegmentTable[5] + 0xB800);
gDPTileSync(gDisplayListHead++);
gDPSetTile(gDisplayListHead++, G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0x0000, G_TX_LOADTILE, 0, G_TX_NOMIRROR | G_TX_WRAP,
G_TX_NOMASK, G_TX_NOLOD, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOLOD);
gDPLoadSync(gDisplayListHead++);
gDPLoadBlock(gDisplayListHead++, G_TX_LOADTILE, 0, 0, 1023, 256);
gSPVertex(gDisplayListHead++, (uintptr_t) segment_vtx_to_virtual(0xB740), 32, 0);
gSP2Triangles(gDisplayListHead++, 0, 1, 2, 0, 0, 2, 3, 0);
gSP2Triangles(gDisplayListHead++, 4, 5, 6, 0, 4, 6, 7, 0);
gSP2Triangles(gDisplayListHead++, 8, 9, 10, 0, 9, 11, 12, 0);
gSP2Triangles(gDisplayListHead++, 9, 12, 10, 0, 13, 14, 15, 0);
gSP2Triangles(gDisplayListHead++, 13, 15, 16, 0, 17, 18, 19, 0);
gSP2Triangles(gDisplayListHead++, 17, 19, 20, 0, 11, 21, 12, 0);
gSP2Triangles(gDisplayListHead++, 10, 22, 23, 0, 10, 23, 24, 0);
gSP2Triangles(gDisplayListHead++, 25, 22, 26, 0, 25, 26, 27, 0);
gSP2Triangles(gDisplayListHead++, 28, 23, 29, 0, 28, 29, 30, 0);
gSP1Triangle(gDisplayListHead++, 27, 26, 31, 0);
gSPVertex(gDisplayListHead++, (uintptr_t) segment_vtx_to_virtual(0xB940), 14, 0);
gSP2Triangles(gDisplayListHead++, 0, 1, 2, 0, 3, 4, 5, 0);
gSP2Triangles(gDisplayListHead++, 3, 5, 6, 0, 1, 7, 8, 0);
gSP2Triangles(gDisplayListHead++, 1, 8, 9, 0, 10, 11, 12, 0);
gSP1Triangle(gDisplayListHead++, 10, 12, 13, 0);
gDPTileSync(gDisplayListHead++);
gDPSetTile(gDisplayListHead++, G_IM_FMT_RGBA, G_IM_SIZ_16b, 16, 0x0000, G_TX_RENDERTILE, 0,
G_TX_NOMIRROR | G_TX_CLAMP, 5, G_TX_NOLOD, G_TX_NOMIRROR | G_TX_CLAMP, 6, G_TX_NOLOD);
gDPSetTileSize(gDisplayListHead++, G_TX_RENDERTILE, 0, 0, 0x00FC, 0x007C);
gDPSetTextureImage(gDisplayListHead++, G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, gSegmentTable[5] + 0xF800);
gDPTileSync(gDisplayListHead++);
gDPSetTile(gDisplayListHead++, G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0x0000, G_TX_LOADTILE, 0, G_TX_NOMIRROR | G_TX_WRAP,
G_TX_NOMASK, G_TX_NOLOD, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOLOD);
gDPLoadSync(gDisplayListHead++);
gDPLoadBlock(gDisplayListHead++, G_TX_LOADTILE, 0, 0, 2047, 128);
gSPVertex(gDisplayListHead++, (uintptr_t) segment_vtx_to_virtual(0xBA20), 4, 0);
gSP2Triangles(gDisplayListHead++, 0, 1, 2, 0, 0, 2, 3, 0);
gDPSetTextureImage(gDisplayListHead++, G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, gSegmentTable[5] + 0x10800);
gDPTileSync(gDisplayListHead++);
gDPSetTile(gDisplayListHead++, G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0x0000, G_TX_LOADTILE, 0, G_TX_NOMIRROR | G_TX_WRAP,
G_TX_NOMASK, G_TX_NOLOD, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOLOD);
gDPLoadSync(gDisplayListHead++);
gDPLoadBlock(gDisplayListHead++, G_TX_LOADTILE, 0, 0, 2047, 128);
gSPVertex(gDisplayListHead++, (uintptr_t) segment_vtx_to_virtual(0xBA60), 4, 0);
gSP2Triangles(gDisplayListHead++, 0, 1, 2, 0, 0, 2, 3, 0);
gDPSetTextureImage(gDisplayListHead++, G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, gSegmentTable[5] + 0x11800);
gDPTileSync(gDisplayListHead++);
gDPSetTile(gDisplayListHead++, G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0x0000, G_TX_LOADTILE, 0, G_TX_NOMIRROR | G_TX_WRAP,
G_TX_NOMASK, G_TX_NOLOD, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOLOD);
gDPLoadSync(gDisplayListHead++);
gDPLoadBlock(gDisplayListHead++, G_TX_LOADTILE, 0, 0, 2047, 128);
gSPVertex(gDisplayListHead++, (uintptr_t) segment_vtx_to_virtual(0xBAA0), 4, 0);
gSP2Triangles(gDisplayListHead++, 0, 1, 2, 0, 0, 2, 3, 0);
gDPSetTextureImage(gDisplayListHead++, G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, gSegmentTable[5] + 0x12800);
gDPTileSync(gDisplayListHead++);
gDPSetTile(gDisplayListHead++, G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0x0000, G_TX_LOADTILE, 0, G_TX_NOMIRROR | G_TX_WRAP,
G_TX_NOMASK, G_TX_NOLOD, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOLOD);
gDPLoadSync(gDisplayListHead++);
gDPLoadBlock(gDisplayListHead++, G_TX_LOADTILE, 0, 0, 2047, 128);
gSPVertex(gDisplayListHead++, (uintptr_t) segment_vtx_to_virtual(0xBAE0), 4, 0);
gSP2Triangles(gDisplayListHead++, 0, 1, 2, 0, 0, 2, 3, 0);
gDPSetTextureImage(gDisplayListHead++, G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, gSegmentTable[5] + 0x13800);
gDPTileSync(gDisplayListHead++);
gDPSetTile(gDisplayListHead++, G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0x0000, G_TX_LOADTILE, 0, G_TX_NOMIRROR | G_TX_WRAP,
G_TX_NOMASK, G_TX_NOLOD, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOLOD);
gDPLoadSync(gDisplayListHead++);
gDPLoadBlock(gDisplayListHead++, G_TX_LOADTILE, 0, 0, 2047, 128);
gSPVertex(gDisplayListHead++, (uintptr_t) segment_vtx_to_virtual(0xBB20), 4, 0);
gSP2Triangles(gDisplayListHead++, 0, 1, 2, 0, 0, 2, 3, 0);
gDPSetTextureImage(gDisplayListHead++, G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, gSegmentTable[5] + 0x14800);
gDPTileSync(gDisplayListHead++);
gDPSetTile(gDisplayListHead++, G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0x0000, G_TX_LOADTILE, 0, G_TX_NOMIRROR | G_TX_WRAP,
G_TX_NOMASK, G_TX_NOLOD, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOLOD);
gDPLoadSync(gDisplayListHead++);
gDPLoadBlock(gDisplayListHead++, G_TX_LOADTILE, 0, 0, 2047, 128);
gSPVertex(gDisplayListHead++, (uintptr_t) segment_vtx_to_virtual(0xBB60), 4, 0);
gSP2Triangles(gDisplayListHead++, 0, 1, 2, 0, 0, 2, 3, 0);
gDPTileSync(gDisplayListHead++);
gDPSetTile(gDisplayListHead++, G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0x0000, G_TX_RENDERTILE, 0,
G_TX_NOMIRROR | G_TX_WRAP, 5, G_TX_NOLOD, G_TX_NOMIRROR | G_TX_WRAP, 5, G_TX_NOLOD);
gDPSetTileSize(gDisplayListHead++, G_TX_RENDERTILE, 0, 0, 0x007C, 0x007C);
gDPSetTextureImage(gDisplayListHead++, G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, gSegmentTable[5] + 0xB000);
gDPTileSync(gDisplayListHead++);
gDPSetTile(gDisplayListHead++, G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0x0000, G_TX_LOADTILE, 0, G_TX_NOMIRROR | G_TX_WRAP,
G_TX_NOMASK, G_TX_NOLOD, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOLOD);
gDPLoadSync(gDisplayListHead++);
gDPLoadBlock(gDisplayListHead++, G_TX_LOADTILE, 0, 0, 1023, 256);
gSPVertex(gDisplayListHead++, (uintptr_t) segment_vtx_to_virtual(0xBBA0), 4, 0);
gSP2Triangles(gDisplayListHead++, 0, 1, 2, 0, 0, 2, 3, 0);
}
void LuigiRaceway::Render(struct UnkStruct_800DC5EC* arg0) {
UNUSED s32 pad;
u16 sp22 = (u16) arg0->pathCounter;
@@ -306,6 +407,7 @@ void LuigiRaceway::Render(struct UnkStruct_800DC5EC* arg0) {
gDPSetCombineMode(gDisplayListHead++, G_CC_MODULATEIA, G_CC_MODULATEIA);
gDPSetRenderMode(gDisplayListHead++, G_RM_AA_ZB_OPA_SURF, G_RM_AA_ZB_OPA_SURF2);
LuigiRaceway::Jumbotron();
render_course_segments(luigi_raceway_dls, arg0);
gDPSetCombineMode(gDisplayListHead++, G_CC_MODULATEIDECALA, G_CC_MODULATEIDECALA);
@@ -334,23 +436,25 @@ void LuigiRaceway::Render(struct UnkStruct_800DC5EC* arg0) {
}
/**
* The jumbo television screen used to be split into six sections to fit into the n64's texture size restrictions
* It isn't split into six sections anymore
* The jumbo television screen used to be split into six sections to fit into the n64's texture size
* restrictions It isn't split into six sections anymore
*/
copy_jumbotron_fb_port(D_800DC5DC, D_800DC5E0, currentScreenSection,
(u16*) gPortFramebuffers[prevFrame],
(u16*) (gSegmentTable[5] + 0xF800));
copy_jumbotron_fb_port(D_800DC5DC, D_800DC5E0, currentScreenSection, (u16*) gPortFramebuffers[prevFrame],
(u16*) (gSegmentTable[5] + 0xF800));
}
}
void LuigiRaceway::RenderCredits() {
gSPDisplayList(gDisplayListHead++, (Gfx*)(d_course_luigi_raceway_dl_FD40));
gSPDisplayList(gDisplayListHead++, (Gfx*) (d_course_luigi_raceway_dl_FD40));
}
void LuigiRaceway::Collision() {}
void LuigiRaceway::Collision() {
}
void LuigiRaceway::SomeCollisionThing(Player *player, Vec3f arg1, Vec3f arg2, Vec3f arg3, f32* arg4, f32* arg5, f32* arg6, f32* arg7) {
void LuigiRaceway::SomeCollisionThing(Player* player, Vec3f arg1, Vec3f arg2, Vec3f arg3, f32* arg4, f32* arg5,
f32* arg6, f32* arg7) {
func_8003E9EC(player, arg1, arg2, arg3, arg4, arg5, arg6, arg7);
}
void LuigiRaceway::Destroy() { }
void LuigiRaceway::Destroy() {
}
+17 -14
View File
@@ -4,26 +4,28 @@
#include "Course.h"
extern "C" {
#include "assets/luigi_raceway_vertices.h"
#include "assets/luigi_raceway_displaylists.h"
#include "assets/luigi_raceway_data.h"
#include "course_offsets.h"
#include "camera.h"
#include "data/some_data.h"
#include "objects.h"
#include "path_spawn_metadata.h"
extern const course_texture luigi_raceway_textures[];
#include "assets/luigi_raceway_vertices.h"
#include "assets/luigi_raceway_displaylists.h"
#include "assets/luigi_raceway_data.h"
#include "course_offsets.h"
#include "camera.h"
#include "data/some_data.h"
#include "objects.h"
#include "path_spawn_metadata.h"
extern const course_texture luigi_raceway_textures[];
}
class LuigiRaceway : public Course {
public:
virtual ~LuigiRaceway() = default; // Virtual destructor for proper cleanup in derived classes
void Jumbotron();
public:
virtual ~LuigiRaceway() = default; // Virtual destructor for proper cleanup in derived classes
// Constructor
explicit LuigiRaceway();
// virtual void Load(const char* courseVtx,
// course_texture* textures, const char* displaylists, size_t dlSize);
// virtual void Load(const char* courseVtx,
// course_texture* textures, const char* displaylists, size_t dlSize);
virtual void Load() override;
virtual void LoadTextures() override;
virtual void SpawnActors() override;
@@ -40,6 +42,7 @@ public:
virtual void Render(struct UnkStruct_800DC5EC*) override;
virtual void RenderCredits() override;
virtual void Collision() override;
virtual void SomeCollisionThing(Player *player, Vec3f arg1, Vec3f arg2, Vec3f arg3, f32* arg4, f32* arg5, f32* arg6, f32* arg7) override;
virtual void SomeCollisionThing(Player* player, Vec3f arg1, Vec3f arg2, Vec3f arg3, f32* arg4, f32* arg5, f32* arg6,
f32* arg7) override;
virtual void Destroy() override;
};
+159 -75
View File
@@ -11,29 +11,29 @@
#include "engine/actors/AFinishline.h"
extern "C" {
#include "main.h"
#include "camera.h"
#include "course_offsets.h"
#include "code_800029B0.h"
#include "render_courses.h"
#include "code_8006E9C0.h"
#include "code_80057C60.h"
#include "defines.h"
#include "math_util.h"
#include "external.h"
#include "code_80005FD0.h"
#include "spawn_players.h"
#include "render_objects.h"
#include "assets/common_data.h"
#include "save.h"
#include "staff_ghosts.h"
#include "actors.h"
#include "collision.h"
#include "code_8003DC40.h"
#include "memory.h"
#include "skybox_and_splitscreen.h"
extern const char *wario_stadium_dls[];
extern s16 currentScreenSection;
#include "main.h"
#include "camera.h"
#include "course_offsets.h"
#include "code_800029B0.h"
#include "render_courses.h"
#include "code_8006E9C0.h"
#include "code_80057C60.h"
#include "defines.h"
#include "math_util.h"
#include "external.h"
#include "code_80005FD0.h"
#include "spawn_players.h"
#include "render_objects.h"
#include "assets/common_data.h"
#include "save.h"
#include "staff_ghosts.h"
#include "actors.h"
#include "collision.h"
#include "code_8003DC40.h"
#include "memory.h"
#include "skybox_and_splitscreen.h"
extern const char* wario_stadium_dls[];
extern s16 currentScreenSection;
}
const course_texture wario_stadium_textures[] = {
@@ -81,7 +81,7 @@ WarioStadium::WarioStadium() {
Props.NearPersp = 10.0f;
Props.FarPersp = 4800.0f;
Props.PathSizes = {0x640, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0};
Props.PathSizes = { 0x640, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0 };
Props.D_0D009418[0] = 4.1666665f;
Props.D_0D009418[1] = 5.5833334f;
@@ -103,12 +103,12 @@ WarioStadium::WarioStadium() {
Props.D_0D009808[2] = 5.75f;
Props.D_0D009808[3] = 6.3333334f;
Props.PathTable[0] = (TrackWaypoint*)LOAD_ASSET_RAW(d_course_wario_stadium_unknown_waypoints);
Props.PathTable[0] = (TrackWaypoint*) LOAD_ASSET_RAW(d_course_wario_stadium_unknown_waypoints);
Props.PathTable[1] = NULL;
Props.PathTable[2] = NULL;
Props.PathTable[3] = NULL;
Props.PathTable2[0] = (TrackWaypoint*)LOAD_ASSET_RAW(d_course_wario_stadium_track_waypoints);
Props.PathTable2[0] = (TrackWaypoint*) LOAD_ASSET_RAW(d_course_wario_stadium_track_waypoints);
Props.PathTable2[1] = NULL;
Props.PathTable2[2] = NULL;
Props.PathTable2[3] = NULL;
@@ -118,39 +118,39 @@ WarioStadium::WarioStadium() {
Props.MinimapFinishlineX = 0;
Props.MinimapFinishlineY = 0;
Props.Skybox.TopRight = {20, 30, 56};
Props.Skybox.BottomRight = {40, 60, 110};
Props.Skybox.BottomLeft = {40, 60, 110};
Props.Skybox.TopLeft = {20, 30, 56};
Props.Skybox.FloorTopRight = {0, 0, 0};
Props.Skybox.FloorBottomRight = {0, 0, 0};
Props.Skybox.FloorBottomLeft = {0, 0, 0};
Props.Skybox.FloorTopLeft = {0, 0, 0};
Props.Skybox.TopRight = { 20, 30, 56 };
Props.Skybox.BottomRight = { 40, 60, 110 };
Props.Skybox.BottomLeft = { 40, 60, 110 };
Props.Skybox.TopLeft = { 20, 30, 56 };
Props.Skybox.FloorTopRight = { 0, 0, 0 };
Props.Skybox.FloorBottomRight = { 0, 0, 0 };
Props.Skybox.FloorBottomLeft = { 0, 0, 0 };
Props.Skybox.FloorTopLeft = { 0, 0, 0 };
Props.Sequence = MusicSeq::MUSIC_SEQ_RACEWAYS_WARIO_STADIUM;
}
void WarioStadium::Load() {
Course::Load();
parse_course_displaylists((TrackSectionsI*)LOAD_ASSET_RAW(d_course_wario_stadium_addr));
parse_course_displaylists((TrackSectionsI*) LOAD_ASSET_RAW(d_course_wario_stadium_addr));
func_80295C6C();
D_8015F8E4 = gCourseMinY - 10.0f;
// d_course_wario_stadium_packed_dl_C50
find_vtx_and_set_colours(segmented_gfx_to_virtual((void*)0x07000C50), 100, 255, 255, 255);
find_vtx_and_set_colours(segmented_gfx_to_virtual((void*) 0x07000C50), 100, 255, 255, 255);
// d_course_wario_stadium_packed_dl_BD8
find_vtx_and_set_colours(segmented_gfx_to_virtual((void*)0x07000BD8), 100, 255, 255, 255);
find_vtx_and_set_colours(segmented_gfx_to_virtual((void*) 0x07000BD8), 100, 255, 255, 255);
// d_course_wario_stadium_packed_dl_B60
find_vtx_and_set_colours(segmented_gfx_to_virtual((void*)0x07000B60), 100, 255, 255, 255);
find_vtx_and_set_colours(segmented_gfx_to_virtual((void*) 0x07000B60), 100, 255, 255, 255);
// d_course_wario_stadium_packed_dl_AE8
find_vtx_and_set_colours(segmented_gfx_to_virtual((void*)0x07000AE8), 100, 255, 255, 255);
find_vtx_and_set_colours(segmented_gfx_to_virtual((void*) 0x07000AE8), 100, 255, 255, 255);
// d_course_wario_stadium_packed_dl_CC8
find_vtx_and_set_colours(segmented_gfx_to_virtual((void*)0x07000CC8), 100, 255, 255, 255);
find_vtx_and_set_colours(segmented_gfx_to_virtual((void*) 0x07000CC8), 100, 255, 255, 255);
// d_course_wario_stadium_packed_dl_D50
find_vtx_and_set_colours(segmented_gfx_to_virtual((void*)0x07000D50), 100, 255, 255, 255);
find_vtx_and_set_colours(segmented_gfx_to_virtual((void*) 0x07000D50), 100, 255, 255, 255);
// d_course_wario_stadium_packed_dl_DD0
find_vtx_and_set_colours(segmented_gfx_to_virtual((void*)0x07000DD0), 100, 255, 255, 255);
find_vtx_and_set_colours(segmented_gfx_to_virtual((void*) 0x07000DD0), 100, 255, 255, 255);
// d_course_wario_stadium_packed_dl_E48
find_vtx_and_set_colours(segmented_gfx_to_virtual((void*)0x07000E48), 100, 255, 255, 255);
find_vtx_and_set_colours(segmented_gfx_to_virtual((void*) 0x07000E48), 100, 255, 255, 255);
}
void WarioStadium::LoadTextures() {
@@ -158,30 +158,31 @@ void WarioStadium::LoadTextures() {
void WarioStadium::SpawnActors() {
Vec3f finish;
finish[0] = (gIsMirrorMode != 0) ? D_80164490->posX + 12.0f : D_80164490->posX - 12.0f;(gIsMirrorMode != 0) ? D_80164490->posX + 12.0f : D_80164490->posX - 12.0f;
finish[0] = (gIsMirrorMode != 0) ? D_80164490->posX + 12.0f : D_80164490->posX - 12.0f;
(gIsMirrorMode != 0) ? D_80164490->posX + 12.0f : D_80164490->posX - 12.0f;
finish[1] = D_8015F8D0[1] = (f32) (D_80164490->posY - 15);
finish[2] = D_8015F8D0[2] = D_80164490->posZ;
gWorldInstance.AddActor(new AFinishline(finish));
spawn_all_item_boxes((struct ActorSpawnData*)LOAD_ASSET_RAW(d_course_wario_stadium_item_box_spawns));
spawn_all_item_boxes((struct ActorSpawnData*) LOAD_ASSET_RAW(d_course_wario_stadium_item_box_spawns));
Vec3f pos = {-131.0f, 83.0f, 286.0f};
Vec3f pos = { -131.0f, 83.0f, 286.0f };
pos[0] *= gCourseDirection;
gWorldInstance.AddActor(new AWarioSign(pos));
Vec3f pos2 = {-2353.0f, 72.0f, -1608.0f};
Vec3f pos2 = { -2353.0f, 72.0f, -1608.0f };
pos2[0] *= gCourseDirection;
gWorldInstance.AddActor(new AWarioSign(pos2));
Vec3f pos3 = {-2622.0f, 79.0f, 739.0f};
Vec3f pos3 = { -2622.0f, 79.0f, 739.0f };
pos3[0] *= gCourseDirection;
gWorldInstance.AddActor(new AWarioSign(pos3));
}
void WarioStadium::SpawnVehicles() {
if (gModeSelection == VERSUS) {
Vec3f pos = {0, 0, 0};
Vec3f pos = { 0, 0, 0 };
gWorldInstance.AddBombKart(pos, &D_80164550[0][50], 50, 3, 0.8333333f);
gWorldInstance.AddBombKart(pos, &D_80164550[0][100], 100, 1, 0.8333333f);
@@ -209,7 +210,8 @@ void WarioStadium::MinimapSettings() {
D_8018D2E8 = 35;
}
void WarioStadium::InitCourseObjects() {}
void WarioStadium::InitCourseObjects() {
}
void WarioStadium::SomeSounds() {
vec3f_set(D_8015F748, 298.0f, 202.0f, -850.0f);
@@ -222,14 +224,92 @@ void WarioStadium::SomeSounds() {
func_800C9D80(D_8015F778, D_802B91C8, 0x5103700B);
}
void WarioStadium::WhatDoesThisDo(Player* player, int8_t playerId) {}
void WarioStadium::WhatDoesThisDo(Player* player, int8_t playerId) {
}
void WarioStadium::WhatDoesThisDoAI(Player* player, int8_t playerId) {}
void WarioStadium::WhatDoesThisDoAI(Player* player, int8_t playerId) {
}
// Positions the finishline on the minimap
void WarioStadium::MinimapFinishlinePosition() {
//! todo: Place hard-coded values here.
draw_hud_2d_texture_8x8(this->Props.MinimapFinishlineX, this->Props.MinimapFinishlineY, (u8*) common_texture_minimap_finish_line);
draw_hud_2d_texture_8x8(this->Props.MinimapFinishlineX, this->Props.MinimapFinishlineY,
(u8*) common_texture_minimap_finish_line);
}
void WarioStadium::Jumbotron() {
gSPTexture(gDisplayListHead++, 0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON);
gDPTileSync(gDisplayListHead++);
gDPSetTile(gDisplayListHead++, G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0x0000, G_TX_RENDERTILE, 0,
G_TX_NOMIRROR | G_TX_WRAP, 5, G_TX_NOLOD, G_TX_NOMIRROR | G_TX_WRAP, 5, G_TX_NOLOD);
gDPSetTileSize(gDisplayListHead++, G_TX_RENDERTILE, 0, 0, 0x007C, 0x007C);
gDPSetTextureImage(gDisplayListHead++, G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, gSegmentTable[5] + 0x7800);
gDPTileSync(gDisplayListHead++);
gDPSetTile(gDisplayListHead++, G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0x0000, G_TX_LOADTILE, 0, G_TX_NOMIRROR | G_TX_WRAP,
G_TX_NOMASK, G_TX_NOLOD, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOLOD);
gDPLoadSync(gDisplayListHead++);
gDPLoadBlock(gDisplayListHead++, G_TX_LOADTILE, 0, 0, 1023, 256);
gSPVertex(gDisplayListHead++, (uintptr_t) segment_vtx_to_virtual(0x177B0), 32, 0);
gSP2Triangles(gDisplayListHead++, 0, 1, 2, 0, 0, 2, 3, 0);
gSP2Triangles(gDisplayListHead++, 4, 5, 6, 0, 4, 6, 7, 0);
gSP2Triangles(gDisplayListHead++, 8, 9, 10, 0, 8, 10, 11, 0);
gSP2Triangles(gDisplayListHead++, 12, 13, 14, 0, 12, 14, 15, 0);
gSP2Triangles(gDisplayListHead++, 16, 17, 18, 0, 16, 18, 19, 0);
gSP2Triangles(gDisplayListHead++, 20, 21, 22, 0, 20, 22, 23, 0);
gSP2Triangles(gDisplayListHead++, 24, 25, 26, 0, 24, 26, 27, 0);
gSP2Triangles(gDisplayListHead++, 28, 29, 30, 0, 28, 30, 31, 0);
gDPTileSync(gDisplayListHead++);
gDPSetTile(gDisplayListHead++, G_IM_FMT_RGBA, G_IM_SIZ_16b, 16, 0x0000, G_TX_RENDERTILE, 0,
G_TX_NOMIRROR | G_TX_CLAMP, 5, G_TX_NOLOD, G_TX_NOMIRROR | G_TX_CLAMP, 6, G_TX_NOLOD);
gDPSetTileSize(gDisplayListHead++, G_TX_RENDERTILE, 0, 0, 0x00FC, 0x007C);
gDPSetTextureImage(gDisplayListHead++, G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, gSegmentTable[5] + 0x8800);
gDPTileSync(gDisplayListHead++);
gDPSetTile(gDisplayListHead++, G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0x0000, G_TX_LOADTILE, 0, G_TX_NOMIRROR | G_TX_WRAP,
G_TX_NOMASK, G_TX_NOLOD, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOLOD);
gDPLoadSync(gDisplayListHead++);
gDPLoadBlock(gDisplayListHead++, G_TX_LOADTILE, 0, 0, 2047, 128);
gSPVertex(gDisplayListHead++, (uintptr_t) segment_vtx_to_virtual(0x179B0), 4, 0);
gSP2Triangles(gDisplayListHead++, 0, 1, 2, 0, 0, 2, 3, 0);
gDPSetTextureImage(gDisplayListHead++, G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, gSegmentTable[5] + 0x9800);
gDPTileSync(gDisplayListHead++);
gDPSetTile(gDisplayListHead++, G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0x0000, G_TX_LOADTILE, 0, G_TX_NOMIRROR | G_TX_WRAP,
G_TX_NOMASK, G_TX_NOLOD, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOLOD);
gDPLoadSync(gDisplayListHead++);
gDPLoadBlock(gDisplayListHead++, G_TX_LOADTILE, 0, 0, 2047, 128);
gSPVertex(gDisplayListHead++, (uintptr_t) segment_vtx_to_virtual(0x179F0), 4, 0);
gSP2Triangles(gDisplayListHead++, 0, 1, 2, 0, 0, 2, 3, 0);
gDPSetTextureImage(gDisplayListHead++, G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, gSegmentTable[5] + 0xA800);
gDPTileSync(gDisplayListHead++);
gDPSetTile(gDisplayListHead++, G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0x0000, G_TX_LOADTILE, 0, G_TX_NOMIRROR | G_TX_WRAP,
G_TX_NOMASK, G_TX_NOLOD, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOLOD);
gDPLoadSync(gDisplayListHead++);
gDPLoadBlock(gDisplayListHead++, G_TX_LOADTILE, 0, 0, 2047, 128);
gSPVertex(gDisplayListHead++, (uintptr_t) segment_vtx_to_virtual(0x17A30), 4, 0);
gSP2Triangles(gDisplayListHead++, 0, 1, 2, 0, 0, 2, 3, 0);
gDPSetTextureImage(gDisplayListHead++, G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, gSegmentTable[5] + 0xB800);
gDPTileSync(gDisplayListHead++);
gDPSetTile(gDisplayListHead++, G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0x0000, G_TX_LOADTILE, 0, G_TX_NOMIRROR | G_TX_WRAP,
G_TX_NOMASK, G_TX_NOLOD, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOLOD);
gDPLoadSync(gDisplayListHead++);
gDPLoadBlock(gDisplayListHead++, G_TX_LOADTILE, 0, 0, 2047, 128);
gSPVertex(gDisplayListHead++, (uintptr_t) segment_vtx_to_virtual(0x17A70), 4, 0);
gSP2Triangles(gDisplayListHead++, 0, 1, 2, 0, 0, 2, 3, 0);
gDPSetTextureImage(gDisplayListHead++, G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, gSegmentTable[5] + 0xC800);
gDPTileSync(gDisplayListHead++);
gDPSetTile(gDisplayListHead++, G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0x0000, G_TX_LOADTILE, 0, G_TX_NOMIRROR | G_TX_WRAP,
G_TX_NOMASK, G_TX_NOLOD, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOLOD);
gDPLoadSync(gDisplayListHead++);
gDPLoadBlock(gDisplayListHead++, G_TX_LOADTILE, 0, 0, 2047, 128);
gSPVertex(gDisplayListHead++, (uintptr_t) segment_vtx_to_virtual(0x17AB0), 4, 0);
gSP2Triangles(gDisplayListHead++, 0, 1, 2, 0, 0, 2, 3, 0);
gDPSetTextureImage(gDisplayListHead++, G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, gSegmentTable[5] + 0xD800);
gDPTileSync(gDisplayListHead++);
gDPSetTile(gDisplayListHead++, G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0x0000, G_TX_LOADTILE, 0, G_TX_NOMIRROR | G_TX_WRAP,
G_TX_NOMASK, G_TX_NOLOD, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOLOD);
gDPLoadSync(gDisplayListHead++);
gDPLoadBlock(gDisplayListHead++, G_TX_LOADTILE, 0, 0, 2047, 128);
gSPVertex(gDisplayListHead++, (uintptr_t) segment_vtx_to_virtual(0x17AF0), 4, 0);
gSP2Triangles(gDisplayListHead++, 0, 1, 2, 0, 0, 2, 3, 0);
}
void WarioStadium::Render(struct UnkStruct_800DC5EC* arg0) {
@@ -244,20 +324,21 @@ void WarioStadium::Render(struct UnkStruct_800DC5EC* arg0) {
gDPSetCombineMode(gDisplayListHead++, G_CC_SHADE, G_CC_SHADE);
gDPSetRenderMode(gDisplayListHead++, G_RM_AA_ZB_OPA_SURF, G_RM_AA_ZB_OPA_SURF2);
// d_course_wario_stadium_packed_dl_A0C8
gSPDisplayList(gDisplayListHead++, segmented_gfx_to_virtual((void*)0x0700A0C8));
gSPDisplayList(gDisplayListHead++, segmented_gfx_to_virtual((void*) 0x0700A0C8));
}
gDPSetCombineMode(gDisplayListHead++, G_CC_MODULATERGBA, G_CC_MODULATERGBA);
gDPSetRenderMode(gDisplayListHead++, G_RM_AA_ZB_OPA_SURF, G_RM_AA_ZB_OPA_SURF2);
WarioStadium::Jumbotron();
render_course_segments(wario_stadium_dls, arg0);
// d_course_wario_stadium_packed_dl_A228
gSPDisplayList(gDisplayListHead++, segmented_gfx_to_virtual((void*)0x0700A228));
gSPDisplayList(gDisplayListHead++, segmented_gfx_to_virtual((void*) 0x0700A228));
gDPSetCombineMode(gDisplayListHead++, G_CC_MODULATEIDECALA, G_CC_MODULATEIDECALA);
gDPSetRenderMode(gDisplayListHead++, G_RM_AA_ZB_TEX_EDGE, G_RM_AA_ZB_TEX_EDGE2);
gSPClearGeometryMode(gDisplayListHead++, G_CULL_BACK);
// d_course_wario_stadium_packed_dl_A88
gSPDisplayList(gDisplayListHead++, segmented_gfx_to_virtual((void*)0x07000A88));
gSPDisplayList(gDisplayListHead++, segmented_gfx_to_virtual((void*) 0x07000A88));
gSPSetGeometryMode(gDisplayListHead++, G_CULL_BACK);
D_800DC5DC = 88;
@@ -275,26 +356,28 @@ void WarioStadium::Render(struct UnkStruct_800DC5EC* arg0) {
}
/**
* The jumbo television screen used to be split into six sections to fit into the n64's texture size restrictions
* It isn't split into six sections anymore
* The jumbo television screen used to be split into six sections to fit into the n64's texture size
* restrictions It isn't split into six sections anymore
*/
copy_jumbotron_fb_port(D_800DC5DC, D_800DC5E0, currentScreenSection,
(u16*) gPortFramebuffers[prevFrame],
(u16*) (gSegmentTable[5] + 0x8800));
copy_jumbotron_fb_port(D_800DC5DC, D_800DC5E0, currentScreenSection, (u16*) gPortFramebuffers[prevFrame],
(u16*) (gSegmentTable[5] + 0x8800));
}
}
void WarioStadium::RenderCredits() {
gSPDisplayList(gDisplayListHead++, (Gfx*)(d_course_wario_stadium_dl_CA78));
gSPDisplayList(gDisplayListHead++, (Gfx*) (d_course_wario_stadium_dl_CA78));
}
void WarioStadium::Collision() {}
void WarioStadium::Collision() {
}
void WarioStadium::SomeCollisionThing(Player *player, Vec3f arg1, Vec3f arg2, Vec3f arg3, f32* arg4, f32* arg5, f32* arg6, f32* arg7) {
void WarioStadium::SomeCollisionThing(Player* player, Vec3f arg1, Vec3f arg2, Vec3f arg3, f32* arg4, f32* arg5,
f32* arg6, f32* arg7) {
func_8003EE2C(player, arg1, arg2, arg3, arg4, arg5, arg6, arg7);
}
void WarioStadium::DrawWater(struct UnkStruct_800DC5EC* screen, uint16_t pathCounter, uint16_t cameraRot, uint16_t playerDirection) {
void WarioStadium::DrawWater(struct UnkStruct_800DC5EC* screen, uint16_t pathCounter, uint16_t cameraRot,
uint16_t playerDirection) {
Mat4 matrix;
gDPPipeSync(gDisplayListHead++);
@@ -314,7 +397,7 @@ void WarioStadium::DrawWater(struct UnkStruct_800DC5EC* screen, uint16_t pathCou
gDPSetRenderMode(gDisplayListHead++, G_RM_AA_ZB_XLU_SURF, G_RM_AA_ZB_XLU_SURF2);
gDPSetPrimColor(gDisplayListHead++, 0, 0, 0xFF, 0xFF, 0x00, 0xFF);
// d_course_wario_stadium_packed_dl_EC0
gSPDisplayList(gDisplayListHead++, segmented_gfx_to_virtual((void*)0x07000EC0));
gSPDisplayList(gDisplayListHead++, segmented_gfx_to_virtual((void*) 0x07000EC0));
gSPTexture(gDisplayListHead++, 0xFFFF, 0xFFFF, 1, 1, G_OFF);
gSPSetGeometryMode(gDisplayListHead++, G_CULL_BACK);
gDPSetAlphaCompare(gDisplayListHead++, G_AC_NONE);
@@ -333,21 +416,22 @@ void WarioStadium::CreditsSpawnActors() {
vec3f_set(position, -2622.0f, 79.0f, 739.0f);
add_actor_to_empty_slot(position, rotation, velocity, ACTOR_WARIO_SIGN);
// d_course_wario_stadium_packed_dl_C50
find_vtx_and_set_colours(segmented_gfx_to_virtual((void*)0x07000C50), 0x64, 0xFF, 0xFF, 0xFF);
find_vtx_and_set_colours(segmented_gfx_to_virtual((void*) 0x07000C50), 0x64, 0xFF, 0xFF, 0xFF);
// d_course_wario_stadium_packed_dl_BD8
find_vtx_and_set_colours(segmented_gfx_to_virtual((void*)0x07000BD8), 0x64, 0xFF, 0xFF, 0xFF);
find_vtx_and_set_colours(segmented_gfx_to_virtual((void*) 0x07000BD8), 0x64, 0xFF, 0xFF, 0xFF);
// d_course_wario_stadium_packed_dl_B60
find_vtx_and_set_colours(segmented_gfx_to_virtual((void*)0x07000B60), 0x64, 0xFF, 0xFF, 0xFF);
find_vtx_and_set_colours(segmented_gfx_to_virtual((void*) 0x07000B60), 0x64, 0xFF, 0xFF, 0xFF);
// d_course_wario_stadium_packed_dl_AE8
find_vtx_and_set_colours(segmented_gfx_to_virtual((void*)0x07000AE8), 0x64, 0xFF, 0xFF, 0xFF);
find_vtx_and_set_colours(segmented_gfx_to_virtual((void*) 0x07000AE8), 0x64, 0xFF, 0xFF, 0xFF);
// d_course_wario_stadium_packed_dl_CC8
find_vtx_and_set_colours(segmented_gfx_to_virtual((void*)0x07000CC8), 0x64, 0xFF, 0xFF, 0xFF);
find_vtx_and_set_colours(segmented_gfx_to_virtual((void*) 0x07000CC8), 0x64, 0xFF, 0xFF, 0xFF);
// d_course_wario_stadium_packed_dl_D50
find_vtx_and_set_colours(segmented_gfx_to_virtual((void*)0x07000D50), 0x64, 0xFF, 0xFF, 0xFF);
find_vtx_and_set_colours(segmented_gfx_to_virtual((void*) 0x07000D50), 0x64, 0xFF, 0xFF, 0xFF);
// d_course_wario_stadium_packed_dl_DD0
find_vtx_and_set_colours(segmented_gfx_to_virtual((void*)0x07000DD0), 0x64, 0xFF, 0xFF, 0xFF);
find_vtx_and_set_colours(segmented_gfx_to_virtual((void*) 0x07000DD0), 0x64, 0xFF, 0xFF, 0xFF);
// d_course_wario_stadium_packed_dl_E48
find_vtx_and_set_colours(segmented_gfx_to_virtual((void*)0x07000E48), 0x64, 0xFF, 0xFF, 0xFF);
find_vtx_and_set_colours(segmented_gfx_to_virtual((void*) 0x07000E48), 0x64, 0xFF, 0xFF, 0xFF);
}
void WarioStadium::Destroy() { }
void WarioStadium::Destroy() {
}
+21 -17
View File
@@ -4,32 +4,34 @@
#include "Course.h"
extern "C" {
#include "assets/wario_stadium_vertices.h"
#include "assets/wario_stadium_displaylists.h"
#include "assets/wario_stadium_data.h"
#include "course_offsets.h"
#include "camera.h"
#include "data/some_data.h"
#include "objects.h"
#include "path_spawn_metadata.h"
extern const course_texture wario_stadium_textures[];
#include "assets/wario_stadium_vertices.h"
#include "assets/wario_stadium_displaylists.h"
#include "assets/wario_stadium_data.h"
#include "course_offsets.h"
#include "camera.h"
#include "data/some_data.h"
#include "objects.h"
#include "path_spawn_metadata.h"
extern const course_texture wario_stadium_textures[];
}
class WarioStadium : public Course {
public:
virtual ~WarioStadium() = default; // Virtual destructor for proper cleanup in derived classes
void Jumbotron();
public:
virtual ~WarioStadium() = default; // Virtual destructor for proper cleanup in derived classes
// Constructor
explicit WarioStadium();
// virtual void Load(const char* courseVtx,
// course_texture* textures, const char* displaylists, size_t dlSize);
// virtual void Load(const char* courseVtx,
// course_texture* textures, const char* displaylists, size_t dlSize);
virtual void Load() override;
virtual void LoadTextures() override;
virtual void SpawnActors() override;
virtual void SpawnVehicles() override;
virtual void InitClouds() override;
virtual void UpdateClouds(s32,Camera*) override;
virtual void UpdateClouds(s32, Camera*) override;
virtual void MinimapSettings() override;
virtual void InitCourseObjects() override;
virtual void SomeSounds() override;
@@ -37,10 +39,12 @@ public:
virtual void WhatDoesThisDoAI(Player* player, int8_t playerId) override;
virtual void MinimapFinishlinePosition() override;
virtual void Render(struct UnkStruct_800DC5EC*) override;
virtual void RenderCredits() override;
virtual void RenderCredits() override;
virtual void Collision() override;
virtual void SomeCollisionThing(Player *player, Vec3f arg1, Vec3f arg2, Vec3f arg3, f32* arg4, f32* arg5, f32* arg6, f32* arg7) override;
virtual void DrawWater(struct UnkStruct_800DC5EC* screen, uint16_t pathCounter, uint16_t cameraRot, uint16_t playerDirection) override;
virtual void SomeCollisionThing(Player* player, Vec3f arg1, Vec3f arg2, Vec3f arg3, f32* arg4, f32* arg5, f32* arg6,
f32* arg7) override;
virtual void DrawWater(struct UnkStruct_800DC5EC* screen, uint16_t pathCounter, uint16_t cameraRot,
uint16_t playerDirection) override;
virtual void CreditsSpawnActors() override;
virtual void Destroy() override;
};
+333 -395
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File diff suppressed because it is too large Load Diff
+6 -10
View File
@@ -26,9 +26,9 @@ it last longer See `func_80096CD8` for the actual drawing of the static
*/
typedef struct {
/* 0x00 */ s32 type; // id maybe?
/* 0x04 */ s32 state; // sound mode, maybe some other stuff
/* 0x08 */ s32 subState; // This is used but I can't tell what for
/* 0x00 */ s32 type; // id maybe?
/* 0x04 */ s32 state; // sound mode, maybe some other stuff
/* 0x08 */ s32 subState; // This is used but I can't tell what for
/* 0x0C */ s32 column;
/* 0x10 */ s32 row;
/* 0x14 */ u8 priority; // priority/depth/z-level. Higher values are drawn on top of lower values
@@ -37,11 +37,11 @@ typedef struct {
// These seem to be generic space available for use by the struct, no 1 purpose for any given member
/* 0x16 */ s16 unk16; // Potentially unused
/* 0x18 */ s32 D_8018DEE0_index; // Index in D_8018DEE0, an array of some other struct type
/* 0x1C */ s32 param1; // Multi use. Sometimes cup selection, sometimes course index.
/* 0x1C */ s32 param1; // Multi use. Sometimes cup selection, sometimes course index.
/* 0x20 */ s32 param2; // Multi use, hard to tell what for though. Sometimes a random number, sometimes GP points
/* 0x24 */ f32 paramf; // Multi use, x scaling for some things, rotation multiplier for the question box in some
// menus, probably some other things
} MenuItem; // size = 0x28
// menus, probably some other things
} MenuItem; // size = 0x28
typedef struct {
/* 0x00 */ MkAnimation* textureSequence;
@@ -414,8 +414,6 @@ Gfx* draw_box_fill(Gfx*, s32, s32, s32, s32, s32, s32, s32, s32);
Gfx* draw_box(Gfx*, s32, s32, s32, s32, u32, u32, u32, u32);
Gfx* draw_box_wide(Gfx*, s32, s32, s32, s32, u32, u32, u32, u32);
Gfx* func_80098FC8(Gfx*, s32, s32, s32, s32);
void dma_compressed_mio0_texture_segA(u64*, size_t, void*);
void dma_tkmk00_textures(u64*, size_t, void*);
void clear_menu_textures(void);
void load_menu_img(MenuTexture*);
void* segmented_to_virtual_dupe(const void*);
@@ -643,7 +641,6 @@ void func_800AF740(MenuItem*);
// This really, really shouldn't be in this header file, but I don't know where else to put it
void rmonPrintf(const char*, ...);
void tkmk00decode(u8*, u8*, u8*, s32);
/* File specific defines */
@@ -669,7 +666,6 @@ extern s16 D_80164478[];
* use `load_texture()` and `replace_texture()` to add textures to the list for rendering.
*/
extern const char* sMenuTextureList[MENU_TEXTURE_BUFFER_MAX];
extern u8* gMenuCompressedBuffer;
extern u8* sTKMK00_LowResBuffer;
extern u8* sGPPointsCopy;
extern void* gSomeDLBuffer;
+11 -15
View File
@@ -49,12 +49,12 @@ enum SubMenuSelectionType {
SUB_MENU_ERASE_QUIT = SUB_MENU_ERASE_MIN,
SUB_MENU_ERASE_ERASE,
SUB_MENU_ERASE_MAX = SUB_MENU_ERASE_ERASE, // 0x1F
SUB_MENU_SAVE_DATA_ERASED, // 0x20
SUB_MENU_SAVE_DATA_ERASED, // 0x20
SUB_MENU_COPY_PAK_FROM_GHOST_MIN = 0x28,
SUB_MENU_COPY_PAK_FROM_GHOST1_1P = SUB_MENU_COPY_PAK_FROM_GHOST_MIN,
SUB_MENU_COPY_PAK_FROM_GHOST2_1P,
SUB_MENU_COPY_PAK_FROM_GHOST_MAX = SUB_MENU_COPY_PAK_FROM_GHOST2_1P, // 0x29
SUB_MENU_COPY_PAK_ERROR_2P_MIN, // 0x2A
SUB_MENU_COPY_PAK_ERROR_2P_MIN, // 0x2A
SUB_MENU_COPY_PAK_ERROR_NO_GHOST_DATA = SUB_MENU_COPY_PAK_ERROR_2P_MIN,
SUB_MENU_COPY_PAK_ERROR_NO_GAME_DATA,
SUB_MENU_COPY_PAK_ERROR_NO_PAK_2P,
@@ -95,10 +95,10 @@ enum MainMenuSelectionType {
MAIN_MENU_OPTION,
MAIN_MENU_DATA,
MAIN_MENU_PLAYER_SELECT,
MAIN_MENU_MODE_SELECT, // Mario GP - T. Trials - VS - Battle
MAIN_MENU_MODE_SUB_SELECT, // CC Selection and T.Trials options (Begin, Data)
MAIN_MENU_OK_SELECT, // OK option after selecting a submode
MAIN_MENU_OK_SELECT_GO_BACK, // OK option after going back from player select
MAIN_MENU_MODE_SELECT, // Mario GP - T. Trials - VS - Battle
MAIN_MENU_MODE_SUB_SELECT, // CC Selection and T.Trials options (Begin, Data)
MAIN_MENU_OK_SELECT, // OK option after selecting a submode
MAIN_MENU_OK_SELECT_GO_BACK, // OK option after going back from player select
MAIN_MENU_MODE_SUB_SELECT_GO_BACK // Used in T.Trials after going back to Data option from course data
};
@@ -108,7 +108,7 @@ enum MainMenuSelectionType {
enum PlayerSelectMenuSelectionTypes {
PLAYER_SELECT_MENU_NONE,
PLAYER_SELECT_MENU_MAIN,
PLAYER_SELECT_MENU_OK, // OK option after selecting characters
PLAYER_SELECT_MENU_OK, // OK option after selecting characters
PLAYER_SELECT_MENU_OK_GO_BACK // OK option after going back from map select
};
@@ -178,11 +178,7 @@ enum DebugGotoSceneTypes {
/**
* @brief Options for gFadeModeSelection
*/
enum FadeModeSelectionTypes {
FADE_MODE_NONE,
FADE_MODE_MAIN,
FADE_MODE_LOGO
};
enum FadeModeSelectionTypes { FADE_MODE_NONE, FADE_MODE_MAIN, FADE_MODE_LOGO };
/**
* @brief Options for gControllerPakScrollDirection
@@ -226,7 +222,7 @@ extern f32 gIntroModelPosZ;
extern s32 gMenuFadeType;
extern s8 gCharacterGridSelections[];
extern s8 gCharacterGridIsSelected[];
extern bool gCharacterGridIsSelected[];
extern s8 gSubMenuSelection;
extern s8 gMainMenuSelection;
extern s8 gPlayerSelectMenuSelection;
@@ -242,8 +238,8 @@ extern s8 gTimeTrialDataCourseIndex;
extern s8 gCourseRecordsMenuSelection;
extern s8 gCourseRecordsSubMenuSelection;
extern s8 gDebugGotoScene;
extern s8 gGhostPlayerInit;
extern s8 gCourseMapInit;
extern bool gGhostPlayerInit;
extern bool gCourseMapInit;
extern s32 gMenuTimingCounter;
extern s32 gMenuDelayTimer;
extern s8 gDemoUseController;
+44 -39
View File
@@ -62,7 +62,8 @@ GameEngine::GameEngine() {
}
}
this->context = Ship::Context::CreateInstance("Spaghettify", "skart64", "spaghettify.cfg.json", OTRFiles, {}, 3, { 26800, 512, 1100 });
this->context = Ship::Context::CreateInstance("Spaghettify", "skart64", "spaghettify.cfg.json", OTRFiles, {}, 3,
{ 26800, 512, 1100 });
auto wnd = std::dynamic_pointer_cast<Fast::Fast3dWindow>(Ship::Context::GetInstance()->GetWindow());
@@ -70,18 +71,19 @@ GameEngine::GameEngine() {
this->context->InitGfxDebugger();
auto loader = context->GetResourceManager()->GetResourceLoader();
loader->RegisterResourceFactory(std::make_shared<SM64::AudioBankFactoryV0>(), RESOURCE_FORMAT_BINARY,
"AudioBank", static_cast<uint32_t>(SF64::ResourceType::Bank), 0);
loader->RegisterResourceFactory(std::make_shared<SM64::AudioSampleFactoryV0>(), RESOURCE_FORMAT_BINARY,
loader->RegisterResourceFactory(std::make_shared<SM64::AudioBankFactoryV0>(), RESOURCE_FORMAT_BINARY, "AudioBank",
static_cast<uint32_t>(SF64::ResourceType::Bank), 0);
loader->RegisterResourceFactory(std::make_shared<SM64::AudioSampleFactoryV0>(), RESOURCE_FORMAT_BINARY,
"AudioSample", static_cast<uint32_t>(SF64::ResourceType::Sample), 0);
loader->RegisterResourceFactory(std::make_shared<SM64::AudioSequenceFactoryV0>(), RESOURCE_FORMAT_BINARY,
loader->RegisterResourceFactory(std::make_shared<SM64::AudioSequenceFactoryV0>(), RESOURCE_FORMAT_BINARY,
"AudioSequence", static_cast<uint32_t>(SF64::ResourceType::Sequence), 0);
loader->RegisterResourceFactory(std::make_shared<SF64::ResourceFactoryBinaryVec3fV0>(), RESOURCE_FORMAT_BINARY,
"Vec3f", static_cast<uint32_t>(SF64::ResourceType::Vec3f), 0);
loader->RegisterResourceFactory(std::make_shared<SF64::ResourceFactoryBinaryVec3sV0>(), RESOURCE_FORMAT_BINARY,
"Vec3s", static_cast<uint32_t>(SF64::ResourceType::Vec3s), 0);
loader->RegisterResourceFactory(std::make_shared<SF64::ResourceFactoryBinaryGenericArrayV0>(), RESOURCE_FORMAT_BINARY,
"GenericArray", static_cast<uint32_t>(SF64::ResourceType::GenericArray), 0);
loader->RegisterResourceFactory(std::make_shared<SF64::ResourceFactoryBinaryGenericArrayV0>(),
RESOURCE_FORMAT_BINARY, "GenericArray",
static_cast<uint32_t>(SF64::ResourceType::GenericArray), 0);
loader->RegisterResourceFactory(std::make_shared<LUS::ResourceFactoryBinaryTextureV0>(), RESOURCE_FORMAT_BINARY,
"Texture", static_cast<uint32_t>(LUS::ResourceType::Texture), 0);
loader->RegisterResourceFactory(std::make_shared<LUS::ResourceFactoryBinaryTextureV1>(), RESOURCE_FORMAT_BINARY,
@@ -89,8 +91,8 @@ GameEngine::GameEngine() {
loader->RegisterResourceFactory(std::make_shared<LUS::ResourceFactoryBinaryVertexV0>(), RESOURCE_FORMAT_BINARY,
"Vertex", static_cast<uint32_t>(LUS::ResourceType::Vertex), 0);
loader->RegisterResourceFactory(std::make_shared<LUS::ResourceFactoryXMLVertexV0>(), RESOURCE_FORMAT_XML,
"Vertex", static_cast<uint32_t>(LUS::ResourceType::Vertex), 0);
loader->RegisterResourceFactory(std::make_shared<LUS::ResourceFactoryXMLVertexV0>(), RESOURCE_FORMAT_XML, "Vertex",
static_cast<uint32_t>(LUS::ResourceType::Vertex), 0);
loader->RegisterResourceFactory(std::make_shared<LUS::ResourceFactoryBinaryDisplayListV0>(), RESOURCE_FORMAT_BINARY,
"DisplayList", static_cast<uint32_t>(LUS::ResourceType::DisplayList), 0);
@@ -109,14 +111,18 @@ GameEngine::GameEngine() {
"KartAI", static_cast<uint32_t>(MK64::ResourceType::KartAI), 0);
loader->RegisterResourceFactory(std::make_shared<MK64::ResourceFactoryBinaryCourseVtxV0>(), RESOURCE_FORMAT_BINARY,
"CourseVtx", static_cast<uint32_t>(MK64::ResourceType::CourseVertex), 0);
loader->RegisterResourceFactory(std::make_shared<MK64::ResourceFactoryBinaryTrackSectionsV0>(), RESOURCE_FORMAT_BINARY,
"TrackSections", static_cast<uint32_t>(MK64::ResourceType::TrackSection), 0);
loader->RegisterResourceFactory(std::make_shared<MK64::ResourceFactoryBinaryTrackWaypointsV0>(), RESOURCE_FORMAT_BINARY,
"Waypoints", static_cast<uint32_t>(MK64::ResourceType::Waypoints), 0);
loader->RegisterResourceFactory(std::make_shared<MK64::ResourceFactoryBinaryActorSpawnDataV0>(), RESOURCE_FORMAT_BINARY,
"SpawnData", static_cast<uint32_t>(MK64::ResourceType::SpawnData), 0);
loader->RegisterResourceFactory(std::make_shared<MK64::ResourceFactoryBinaryUnkActorSpawnDataV0>(), RESOURCE_FORMAT_BINARY,
"UnkSpawnData", static_cast<uint32_t>(MK64::ResourceType::UnkSpawnData), 0);
loader->RegisterResourceFactory(std::make_shared<MK64::ResourceFactoryBinaryTrackSectionsV0>(),
RESOURCE_FORMAT_BINARY, "TrackSections",
static_cast<uint32_t>(MK64::ResourceType::TrackSection), 0);
loader->RegisterResourceFactory(std::make_shared<MK64::ResourceFactoryBinaryTrackWaypointsV0>(),
RESOURCE_FORMAT_BINARY, "Waypoints",
static_cast<uint32_t>(MK64::ResourceType::Waypoints), 0);
loader->RegisterResourceFactory(std::make_shared<MK64::ResourceFactoryBinaryActorSpawnDataV0>(),
RESOURCE_FORMAT_BINARY, "SpawnData",
static_cast<uint32_t>(MK64::ResourceType::SpawnData), 0);
loader->RegisterResourceFactory(std::make_shared<MK64::ResourceFactoryBinaryUnkActorSpawnDataV0>(),
RESOURCE_FORMAT_BINARY, "UnkSpawnData",
static_cast<uint32_t>(MK64::ResourceType::UnkSpawnData), 0);
}
void GameEngine::Create() {
@@ -128,7 +134,7 @@ void GameEngine::Create() {
#endif
}
void GameEngine::Destroy(){
void GameEngine::Destroy() {
AudioExit();
}
@@ -178,7 +184,7 @@ void GameEngine::ProcessGfxCommands(Gfx* commands) {
// Audio
void GameEngine::HandleAudioThread(){
void GameEngine::HandleAudioThread() {
while (audio.running) {
{
std::unique_lock<std::mutex> Lock(audio.mutex);
@@ -200,14 +206,14 @@ void GameEngine::HandleAudioThread(){
create_next_audio_buffer(audio_buffer + i * (num_audio_samples * 2), num_audio_samples);
}
AudioPlayerPlayFrame((u8 *) audio_buffer, 2 * num_audio_samples * 4);
AudioPlayerPlayFrame((u8*) audio_buffer, 2 * num_audio_samples * 4);
audio.processing = false;
audio.cv_from_thread.notify_one();
}
}
void GameEngine::StartAudioFrame(){
void GameEngine::StartAudioFrame() {
{
std::unique_lock<std::mutex> Lock(audio.mutex);
audio.processing = true;
@@ -216,7 +222,7 @@ void GameEngine::StartAudioFrame(){
audio.cv_to_thread.notify_one();
}
void GameEngine::EndAudioFrame(){
void GameEngine::EndAudioFrame() {
{
std::unique_lock<std::mutex> Lock(audio.mutex);
while (audio.processing) {
@@ -235,16 +241,16 @@ void GameEngine::AudioInit() {
Instance->audioSequenceTable.resize(512);
Instance->banksTable.resize(512);
for(auto& bank : *banksFiles){
for (auto& bank : *banksFiles) {
auto path = "__OTR__" + bank;
const auto ctl = static_cast<CtlEntry *>(ResourceGetDataByName(path.c_str()));
const auto ctl = static_cast<CtlEntry*>(ResourceGetDataByName(path.c_str()));
this->bankMapTable[bank] = ctl->bankId;
SPDLOG_INFO("Loaded bank: {}", bank);
}
for(auto& sequence : *sequences_files){
for (auto& sequence : *sequences_files) {
auto path = "__OTR__" + sequence;
auto seq = static_cast<AudioSequenceData *>(ResourceGetDataByName(path.c_str()));
auto seq = static_cast<AudioSequenceData*>(ResourceGetDataByName(path.c_str()));
Instance->sequenceTable[seq->id] = path;
SPDLOG_INFO("Loaded sequence: {}", sequence);
}
@@ -268,7 +274,7 @@ void GameEngine::AudioExit() {
}
uint8_t GameEngine::GetBankIdByName(const std::string& name) {
if(Instance->bankMapTable.contains(name)){
if (Instance->bankMapTable.contains(name)) {
return Instance->bankMapTable[name];
}
return 0;
@@ -296,17 +302,17 @@ extern "C" uint32_t GameEngine_GetSamplesPerFrame() {
extern "C" CtlEntry* GameEngine_LoadBank(const uint8_t bankId) {
const auto engine = GameEngine::Instance;
if(bankId >= engine->bankMapTable.size()){
if (bankId >= engine->bankMapTable.size()) {
return nullptr;
}
if(engine->banksTable[bankId] != nullptr){
if (engine->banksTable[bankId] != nullptr) {
return engine->banksTable[bankId];
}
for(auto& bank : engine->bankMapTable){
if(bank.second == bankId){
const auto ctl = static_cast<CtlEntry *>(ResourceGetDataByName(("__OTR__" + bank.first).c_str()));
for (auto& bank : engine->bankMapTable) {
if (bank.second == bankId) {
const auto ctl = static_cast<CtlEntry*>(ResourceGetDataByName(("__OTR__" + bank.first).c_str()));
engine->banksTable[bankId] = ctl;
return ctl;
}
@@ -328,20 +334,20 @@ extern "C" void GameEngine_UnloadBank(const uint8_t bankId) {
extern "C" AudioSequenceData* GameEngine_LoadSequence(const uint8_t seqId) {
auto engine = GameEngine::Instance;
if(engine->sequenceTable[seqId].empty()){
if (engine->sequenceTable[seqId].empty()) {
return nullptr;
}
if(engine->audioSequenceTable[seqId] != nullptr){
if (engine->audioSequenceTable[seqId] != nullptr) {
return engine->audioSequenceTable[seqId];
}
auto sequences = static_cast<AudioSequenceData *>(ResourceGetDataByName(engine->sequenceTable[seqId].c_str()));
auto sequences = static_cast<AudioSequenceData*>(ResourceGetDataByName(engine->sequenceTable[seqId].c_str()));
engine->audioSequenceTable[seqId] = sequences;
return sequences;
}
extern "C" uint32_t GameEngine_GetSequenceCount(){
extern "C" uint32_t GameEngine_GetSequenceCount() {
auto engine = GameEngine::Instance;
return engine->sequenceTable.size();
}
@@ -365,9 +371,8 @@ extern "C" uint32_t GameEngine_GetGameVersion() {
static const char* sOtrSignature = "__OTR__";
extern "C" uint8_t GameEngine_OTRSigCheck(const char* data) {
static const char* sOtrSignaturea = "__OTR__";
return strncmp(data, sOtrSignaturea, strlen(sOtrSignaturea)) == 0;
extern "C" bool GameEngine_OTRSigCheck(const char* data) {
return strncmp(data, sOtrSignature, strlen(sOtrSignature)) == 0;
}
// struct TimedEntry {
+8 -2
View File
@@ -53,7 +53,11 @@ class GameEngine {
uint32_t OTRGetGameRenderWidth();
uint32_t OTRGetGameRenderHeight();
};
#else
#endif
#ifdef __cplusplus
extern "C" {
#endif
void GameEngine_ProcessGfxCommands(Gfx* commands);
uint32_t GameEngine_GetSampleRate();
uint32_t GameEngine_GetSamplesPerFrame();
@@ -65,7 +69,7 @@ struct AudioSequenceData* GameEngine_LoadSequence(uint8_t seqId);
uint32_t GameEngine_GetSequenceCount();
uint8_t GameEngine_IsSequenceLoaded(uint8_t seqId);
void GameEngine_UnloadSequence(uint8_t seqId);
uint8_t GameEngine_OTRSigCheck(char* imgData);
// bool GameEngine_OTRSigCheck(char* imgData); -> align_asset_macro.h
float OTRGetAspectRatio(void);
float OTRGetDimensionFromLeftEdge(float v);
float OTRGetDimensionFromRightEdge(float v);
@@ -73,4 +77,6 @@ int16_t OTRGetRectDimensionFromLeftEdge(float v);
int16_t OTRGetRectDimensionFromRightEdge(float v);
uint32_t OTRGetGameRenderWidth(void);
uint32_t OTRGetGameRenderHeight(void);
#ifdef __cplusplus
}
#endif
+5 -4
View File
@@ -4,13 +4,14 @@
#include "DisplayList.h"
#include "resource/type/ResourceType.h"
#include "resource/type/Array.h"
extern "C" int GameEngine_OTRSigCheck(const char* data);
extern "C" {
#include <align_asset_macro.h>
}
extern "C" void gSPDisplayList(Gfx* pkt, Gfx* dl) {
char* imgData = (char*) dl;
if (GameEngine_OTRSigCheck(imgData) == 1) {
if (GameEngine_OTRSigCheck(imgData)) {
auto resource = Ship::Context::GetInstance()->GetResourceManager()->LoadResource(imgData);
auto res = std::static_pointer_cast<LUS::DisplayList>(resource);
dl = &res->Instructions[0];
@@ -21,7 +22,7 @@ extern "C" void gSPDisplayList(Gfx* pkt, Gfx* dl) {
extern "C" void gSPVertex(Gfx* pkt, uintptr_t v, int n, int v0) {
if (GameEngine_OTRSigCheck((char*) v) == 1) {
if (GameEngine_OTRSigCheck((char*) v)) {
v = (uintptr_t) ResourceGetDataByName((char*) v);
}
+7 -7
View File
@@ -9,6 +9,7 @@
#include <actor_types.h>
#include <defines.h>
#include <macros.h>
#include <stdio.h>
#include "code_800029B0.h"
#include "main.h"
@@ -1387,16 +1388,16 @@ s16 add_actor_to_empty_slot(Vec3f pos, Vec3s rot, Vec3f velocity, s16 actorType)
// Cleanup unused actors
for (index = 0; index < m_GetActorSize(); index++) {
//if (m_GetActor(index)->flags == 0) {
//! @todo Commented out because deletes too soon.
//m_DeleteActor(index);
//gNumActors--;
// if (m_GetActor(index)->flags == 0) {
//! @todo Commented out because deletes too soon.
// m_DeleteActor(index);
// gNumActors--;
//}
}
gNumActors++;
struct Actor* actor = m_AddBaseActor();
actor_init(actor, pos, rot, velocity, actorType);
return (s16)m_GetActorSize() - 1; // Return current index;
return (s16) m_GetActorSize() - 1; // Return current index;
}
UNUSED s16 spawn_actor_at_pos(Vec3f pos, s16 actorType) {
@@ -2414,9 +2415,8 @@ void render_course_actors(struct UnkStruct_800DC5EC* arg0) {
gSPSetLights1(gDisplayListHead++, D_800DC610[1]);
gSPTexture(gDisplayListHead++, 0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON);
if (gModeSelection != BATTLE) {
//func_80297340(camera);
// func_80297340(camera);
}
D_8015F8E0 = 0;
+17 -13
View File
@@ -760,7 +760,7 @@ void render_screens(s32 mode, s32 cameraId, s32 playerId) {
s32 screenId = 0;
s32 screenMode = SCREEN_MODE_1P;
switch(mode) {
switch (mode) {
case RENDER_SCREEN_MODE_1P_PLAYER_ONE:
func_802A53A4();
screenId = 0;
@@ -816,8 +816,8 @@ void render_screens(s32 mode, s32 cameraId, s32 playerId) {
break;
}
struct UnkStruct_800DC5EC *screen = &D_8015F480[screenId];
Camera *camera = &cameras[cameraId];
struct UnkStruct_800DC5EC* screen = &D_8015F480[screenId];
Camera* camera = &cameras[cameraId];
if (screenMode == SCREEN_MODE_2P_SPLITSCREEN_HORIZONTAL) {
gSPSetGeometryMode(gDisplayListHead++, G_SHADE | G_CULL_BACK | G_LIGHTING | G_SHADING_SMOOTH);
@@ -828,30 +828,34 @@ void render_screens(s32 mode, s32 cameraId, s32 playerId) {
gSPSetGeometryMode(gDisplayListHead++, G_ZBUFFER | G_SHADE | G_CULL_BACK | G_LIGHTING | G_SHADING_SMOOTH);
gDPSetRenderMode(gDisplayListHead++, G_RM_AA_ZB_OPA_SURF, G_RM_AA_ZB_OPA_SURF2);
guPerspective(&gGfxPool->mtxPersp[cameraId], &perspNorm, gCameraZoom[cameraId], gScreenAspect, CourseManager_GetProps()->NearPersp, CourseManager_GetProps()->FarPersp, 1.0f);
guPerspective(&gGfxPool->mtxPersp[cameraId], &perspNorm, gCameraZoom[cameraId], gScreenAspect,
CourseManager_GetProps()->NearPersp, CourseManager_GetProps()->FarPersp, 1.0f);
gSPPerspNormalize(gDisplayListHead++, perspNorm);
gSPMatrix(gDisplayListHead++, VIRTUAL_TO_PHYSICAL(&gGfxPool->mtxPersp[cameraId]), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_PROJECTION);
gSPMatrix(gDisplayListHead++, VIRTUAL_TO_PHYSICAL(&gGfxPool->mtxPersp[cameraId]),
G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_PROJECTION);
guLookAt(&gGfxPool->mtxLookAt[cameraId], camera->pos[0], camera->pos[1], camera->pos[2],
camera->lookAt[0], camera->lookAt[1], camera->lookAt[2], camera->up[0],
camera->up[1], camera->up[2]);
guLookAt(&gGfxPool->mtxLookAt[cameraId], camera->pos[0], camera->pos[1], camera->pos[2], camera->lookAt[0],
camera->lookAt[1], camera->lookAt[2], camera->up[0], camera->up[1], camera->up[2]);
if (D_800DC5C8 == 0) {
gSPMatrix(gDisplayListHead++, VIRTUAL_TO_PHYSICAL(&gGfxPool->mtxLookAt[cameraId]), G_MTX_NOPUSH | G_MTX_MUL | G_MTX_PROJECTION);
gSPMatrix(gDisplayListHead++, VIRTUAL_TO_PHYSICAL(&gGfxPool->mtxLookAt[cameraId]),
G_MTX_NOPUSH | G_MTX_MUL | G_MTX_PROJECTION);
mtxf_identity(matrix);
render_set_position(matrix, 0);
} else {
gSPMatrix(gDisplayListHead++, VIRTUAL_TO_PHYSICAL(&gGfxPool->mtxLookAt[cameraId]), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
gSPMatrix(gDisplayListHead++, VIRTUAL_TO_PHYSICAL(&gGfxPool->mtxLookAt[cameraId]),
G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
}
render_course(screen);
if (D_800DC5C8 == 1) {
gSPMatrix(gDisplayListHead++, VIRTUAL_TO_PHYSICAL(&gGfxPool->mtxLookAt[cameraId]), G_MTX_NOPUSH | G_MTX_MUL | G_MTX_PROJECTION);
gSPMatrix(gDisplayListHead++, VIRTUAL_TO_PHYSICAL(&gGfxPool->mtxLookAt[cameraId]),
G_MTX_NOPUSH | G_MTX_MUL | G_MTX_PROJECTION);
mtxf_identity(matrix);
render_set_position(matrix, 0);
}
render_course_actors(screen);
render_object(mode);
switch(screenId) {
switch (screenId) {
case 0:
render_players_on_screen_one();
break;
@@ -867,7 +871,7 @@ void render_screens(s32 mode, s32 cameraId, s32 playerId) {
}
func_8029122C(screen, playerId);
switch(playerId) {
switch (playerId) {
case 0:
func_80021B0C();
break;
+38 -37
View File
@@ -536,7 +536,7 @@ void render_players_on_screen_one(void) {
// This call moved here to sync kart texture and wheel texture tlut loading/rendering
if (gPlayersToRenderCount != 0) {
load_kart_texture_and_render_kart_particle_on_screen_one();
load_kart_texture_and_render_kart_particle_on_screen_one();
}
try_rendering_player(gPlayerOne, PLAYER_ONE, PLAYER_ONE);
@@ -1637,12 +1637,14 @@ void render_kart(Player* player, s8 playerId, s8 screenId, s8 arg3) {
sp14C[1] = player->unk_048[screenId];
sp14C[2] = player->unk_050[screenId];
if (((s32) player->effects & HIT_EFFECT) == HIT_EFFECT) {
func_80062B18(&sp148, &sp144, &sp140, 0.0f, 8.0f, 0.0f, -player->unk_048[screenId], player->unk_050[screenId]);
func_80062B18(&sp148, &sp144, &sp140, 0.0f, 8.0f, 0.0f, -player->unk_048[screenId],
player->unk_050[screenId]);
sp154[1] = (player->pos[1] - player->boundingBoxSize) + player->unk_108;
sp154[0] = player->pos[0] + sp148;
sp154[2] = player->pos[2] + sp140;
} else {
func_80062B18(&sp148, &sp144, &sp140, 0.0f, 1.5f, 0.0f, -player->unk_048[screenId], player->unk_050[screenId]);
func_80062B18(&sp148, &sp144, &sp140, 0.0f, 1.5f, 0.0f, -player->unk_048[screenId],
player->unk_050[screenId]);
sp154[1] = (player->pos[1] - player->boundingBoxSize) + player->unk_108 + (sp144 - 2.0);
sp154[0] = player->pos[0] + sp148;
sp154[2] = player->pos[2] + sp140;
@@ -1651,16 +1653,17 @@ void render_kart(Player* player, s8 playerId, s8 screenId, s8 arg3) {
#ifdef AVOID_UB
gPlayerPalette = &gPlayerPalettesList[D_801651D0[screenId][playerId]][screenId][playerId];
#else
gPlayerPalette = (struct_D_802F1F80*) &gPlayerPalettesList[D_801651D0[screenId][playerId]][screenId][playerId * 0x100];
gPlayerPalette =
(struct_D_802F1F80*) &gPlayerPalettesList[D_801651D0[screenId][playerId]][screenId][playerId * 0x100];
#endif
if ((screenId == 0) || (screenId == 1)) {
sKartUpperTexture = &D_802BFB80.arraySize8[D_801651D0[screenId][playerId]][screenId][playerId].pixel_index_array[0];
sKartUpperTexture = gEncodedKartTexture[D_801651D0[screenId][playerId]][screenId][playerId].unk_00;
#ifdef TARGET_N64
sKartLowerTexture = &D_802BFB80.arraySize8[D_801651D0[screenId][playerId]][screenId][playerId].pixel_index_array[0x7C0];
sKartLowerTexture =
&D_802BFB80.arraySize8[D_801651D0[screenId][playerId]][screenId][playerId].pixel_index_array[0x7C0];
#endif
} else {
sKartUpperTexture =
&D_802BFB80.arraySize8[D_801651D0[screenId][playerId]][screenId - 1][playerId - 4].pixel_index_array[0];
sKartUpperTexture = gEncodedKartTexture[D_801651D0[screenId][playerId]][screenId - 1][playerId - 4].unk_00;
#ifdef TARGET_N64
sKartLowerTexture =
&D_802BFB80.arraySize8[D_801651D0[screenId][playerId]][screenId - 1][playerId - 4].pixel_index_array[0x7C0];
@@ -1668,7 +1671,7 @@ void render_kart(Player* player, s8 playerId, s8 screenId, s8 arg3) {
}
mtxf_translate_rotate(mtx, sp154, sp14C);
mtxf_scale2(mtx, gCharacterSize[player->characterId] * player->size);
//convert_to_fixed_point_matrix(&gGfxPool->mtxKart[playerId + (screenId * 8)], mtx);
// convert_to_fixed_point_matrix(&gGfxPool->mtxKart[playerId + (screenId * 8)], mtx);
if ((player->effects & BOO_EFFECT) == BOO_EFFECT) {
if (screenId == playerId) {
@@ -1680,10 +1683,10 @@ void render_kart(Player* player, s8 playerId, s8 screenId, s8 arg3) {
gPlayerCyanEffect[playerId], gPlayerMagentaEffect[playerId], gPlayerYellowEffect[playerId],
(s32) player->unk_0C6);
gDPSetRenderMode(gDisplayListHead++,
AA_EN | Z_CMP | Z_UPD | IM_RD | CVG_DST_WRAP | ZMODE_XLU | CVG_X_ALPHA | FORCE_BL |
GBL_c1(G_BL_CLR_IN, G_BL_A_IN, G_BL_CLR_MEM, G_BL_1MA),
AA_EN | Z_CMP | Z_UPD | IM_RD | CVG_DST_WRAP | ZMODE_XLU | CVG_X_ALPHA | FORCE_BL |
GBL_c2(G_BL_CLR_IN, G_BL_A_IN, G_BL_CLR_MEM, G_BL_1MA));
AA_EN | Z_CMP | Z_UPD | IM_RD | CVG_DST_WRAP | ZMODE_XLU | CVG_X_ALPHA | FORCE_BL |
GBL_c1(G_BL_CLR_IN, G_BL_A_IN, G_BL_CLR_MEM, G_BL_1MA),
AA_EN | Z_CMP | Z_UPD | IM_RD | CVG_DST_WRAP | ZMODE_XLU | CVG_X_ALPHA | FORCE_BL |
GBL_c2(G_BL_CLR_IN, G_BL_A_IN, G_BL_CLR_MEM, G_BL_1MA));
} else {
// gSPMatrix(gDisplayListHead++, VIRTUAL_TO_PHYSICAL(&gGfxPool->mtxKart[playerId + (screenId * 8)]),
// G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
@@ -1695,10 +1698,10 @@ void render_kart(Player* player, s8 playerId, s8 screenId, s8 arg3) {
gPlayerCyanEffect[playerId], gPlayerMagentaEffect[playerId], gPlayerYellowEffect[playerId],
D_8018D970[playerId]);
gDPSetRenderMode(gDisplayListHead++,
AA_EN | Z_CMP | Z_UPD | IM_RD | CVG_DST_WRAP | ZMODE_XLU | CVG_X_ALPHA | FORCE_BL |
GBL_c1(G_BL_CLR_IN, G_BL_A_IN, G_BL_CLR_MEM, G_BL_1MA),
AA_EN | Z_CMP | Z_UPD | IM_RD | CVG_DST_WRAP | ZMODE_XLU | CVG_X_ALPHA | FORCE_BL |
GBL_c2(G_BL_CLR_IN, G_BL_A_IN, G_BL_CLR_MEM, G_BL_1MA));
AA_EN | Z_CMP | Z_UPD | IM_RD | CVG_DST_WRAP | ZMODE_XLU | CVG_X_ALPHA | FORCE_BL |
GBL_c1(G_BL_CLR_IN, G_BL_A_IN, G_BL_CLR_MEM, G_BL_1MA),
AA_EN | Z_CMP | Z_UPD | IM_RD | CVG_DST_WRAP | ZMODE_XLU | CVG_X_ALPHA | FORCE_BL |
GBL_c2(G_BL_CLR_IN, G_BL_A_IN, G_BL_CLR_MEM, G_BL_1MA));
}
} else if (((player->unk_0CA & 4) == 4) || (player->soundEffects & 0x08000000) ||
(player->soundEffects & 0x04000000)) {
@@ -1778,13 +1781,11 @@ void render_ghost(Player* player, s8 playerId, s8 screenId, s8 arg3) {
(struct_D_802F1F80*) &gPlayerPalettesList[D_801651D0[screenId][playerId]][screenId][playerId * 0x100];
#endif
if ((screenId == 0) || (screenId == 1)) {
sKartUpperTexture =
&D_802BFB80.arraySize8[D_801651D0[screenId][playerId]][screenId][playerId].pixel_index_array[0];
sKartUpperTexture = gEncodedKartTexture[D_801651D0[screenId][playerId]][screenId][playerId].unk_00;
// sKartLowerTexture =
// &D_802BFB80.arraySize8[D_801651D0[screenId][playerId]][screenId][playerId].pixel_index_array[0x7C0];
} else {
sKartUpperTexture =
&D_802BFB80.arraySize8[D_801651D0[screenId][playerId]][screenId - 1][playerId - 4].pixel_index_array[0];
sKartUpperTexture = gEncodedKartTexture[D_801651D0[screenId][playerId]][screenId - 1][playerId - 4].unk_00;
// sKartLowerTexture = &D_802BFB80.arraySize8[D_801651D0[screenId][playerId]][screenId - 1][playerId -
// 4].pixel_index_array[0x7C0];
}
@@ -1803,10 +1804,10 @@ void render_ghost(Player* player, s8 playerId, s8 screenId, s8 arg3) {
func_8004B614(gPlayerRedEffect[playerId], gPlayerGreenEffect[playerId], gPlayerBlueEffect[playerId],
gPlayerCyanEffect[playerId], gPlayerMagentaEffect[playerId], gPlayerYellowEffect[playerId], spC2);
gDPSetRenderMode(gDisplayListHead++,
AA_EN | Z_CMP | Z_UPD | IM_RD | CVG_DST_WRAP | ZMODE_XLU | CVG_X_ALPHA | FORCE_BL |
GBL_c1(G_BL_CLR_IN, G_BL_A_IN, G_BL_CLR_MEM, G_BL_1MA),
AA_EN | Z_CMP | Z_UPD | IM_RD | CVG_DST_WRAP | ZMODE_XLU | CVG_X_ALPHA | FORCE_BL |
GBL_c2(G_BL_CLR_IN, G_BL_A_IN, G_BL_CLR_MEM, G_BL_1MA));
AA_EN | Z_CMP | Z_UPD | IM_RD | CVG_DST_WRAP | ZMODE_XLU | CVG_X_ALPHA | FORCE_BL |
GBL_c1(G_BL_CLR_IN, G_BL_A_IN, G_BL_CLR_MEM, G_BL_1MA),
AA_EN | Z_CMP | Z_UPD | IM_RD | CVG_DST_WRAP | ZMODE_XLU | CVG_X_ALPHA | FORCE_BL |
GBL_c2(G_BL_CLR_IN, G_BL_A_IN, G_BL_CLR_MEM, G_BL_1MA));
gDPLoadTextureBlock(gDisplayListHead++, sKartUpperTexture, G_IM_FMT_CI, G_IM_SIZ_8b, 64, 32, 0,
G_TX_NOMIRROR | G_TX_CLAMP, G_TX_NOMIRROR | G_TX_CLAMP, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD,
G_TX_NOLOD);
@@ -1848,10 +1849,10 @@ void func_80025DE8(Player* player, s8 playerId, s8 screenId, s8 arg3) {
gPlayerCyanEffect[playerId], gPlayerMagentaEffect[playerId], gPlayerYellowEffect[playerId],
0x00000040);
gDPSetRenderMode(gDisplayListHead++,
AA_EN | Z_CMP | Z_UPD | IM_RD | CVG_DST_WRAP | ZMODE_XLU | CVG_X_ALPHA | FORCE_BL |
GBL_c1(G_BL_CLR_IN, G_BL_A_IN, G_BL_CLR_MEM, G_BL_1MA),
AA_EN | Z_CMP | Z_UPD | IM_RD | CVG_DST_WRAP | ZMODE_XLU | CVG_X_ALPHA | FORCE_BL |
GBL_c2(G_BL_CLR_IN, G_BL_A_IN, G_BL_CLR_MEM, G_BL_1MA));
AA_EN | Z_CMP | Z_UPD | IM_RD | CVG_DST_WRAP | ZMODE_XLU | CVG_X_ALPHA | FORCE_BL |
GBL_c1(G_BL_CLR_IN, G_BL_A_IN, G_BL_CLR_MEM, G_BL_1MA),
AA_EN | Z_CMP | Z_UPD | IM_RD | CVG_DST_WRAP | ZMODE_XLU | CVG_X_ALPHA | FORCE_BL |
GBL_c2(G_BL_CLR_IN, G_BL_A_IN, G_BL_CLR_MEM, G_BL_1MA));
gDPLoadTextureBlock(gDisplayListHead++, sKartUpperTexture, G_IM_FMT_CI, G_IM_SIZ_8b, 64, 32, 0,
G_TX_NOMIRROR | G_TX_CLAMP, G_TX_NOMIRROR | G_TX_CLAMP, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD,
G_TX_NOLOD);
@@ -2002,21 +2003,21 @@ void update_wheel_palette(Player* player, s8 playerId, s8 screenId, s8 arg3) {
if (frameId <= 20) {
int32_t offset = (((frameId * temp_num * 4) + ((temp_t2 >> 8) * 0x40)) * 2) / 0x80;
load_wheel_palette_non_blocking(player, wheelPtr[character][wheel0 + offset],
D_802F1F80_WHEEL(arg3, screenId, playerId), 0x80);
D_802F1F80_WHEEL(arg3, screenId, playerId), 0x80);
} else {
int32_t offset = (((((frameId - 21) * (temp_num * 4) + ((temp_t2 >> 8) * 0x40)) + 0x600)) * 2) / 0x80;
load_wheel_palette_non_blocking(player, wheelPtr[character][wheel1 + offset],
D_802F1F80_WHEEL(arg3, screenId, playerId), 0x80);
D_802F1F80_WHEEL(arg3, screenId, playerId), 0x80);
}
} else {
if (frameId == 0) {
int32_t offset = (((frameId * temp_num * 4) + ((temp_t2 >> 8) * 0x40)) * 2) / 0x80;
load_wheel_palette_non_blocking(player, wheelPtr[character][wheel0 + offset],
D_802F1F80_WHEEL(arg3, screenId, playerId), 0x80);
D_802F1F80_WHEEL(arg3, screenId, playerId), 0x80);
} else {
int32_t offset = (((frameId * temp_num * 4) + ((temp_t2 >> 8) * 0x40)) * 2) / 0x80;
load_wheel_palette_non_blocking(player, wheelPtr[character][wheel1 + offset],
D_802F1F80_WHEEL(arg3, screenId, playerId), 0x80);
D_802F1F80_WHEEL(arg3, screenId, playerId), 0x80);
}
}
} else {
@@ -2027,22 +2028,22 @@ void update_wheel_palette(Player* player, s8 playerId, s8 screenId, s8 arg3) {
if (frameId <= 20) {
int32_t offset = (((frameId * temp_num * 4) + ((temp_t2 >> 8) * 0x40)) * 2) / 0x80;
load_wheel_palette_non_blocking(player, wheelPtr[character][wheel0 + offset],
D_802F1F80_WHEEL(arg3, screenId, playerId), 0x80);
D_802F1F80_WHEEL(arg3, screenId, playerId), 0x80);
} else {
int32_t offset = (((((frameId - 21) * (temp_num * 4) + ((temp_t2 >> 8) * 0x40)) + 0x600)) * 2) / 0x80;
load_wheel_palette_non_blocking(player, wheelPtr[character][wheel1 + offset],
D_802F1F80_WHEEL(arg3, screenId, playerId), 0x80);
D_802F1F80_WHEEL(arg3, screenId, playerId), 0x80);
}
} else {
if (frameId == 0) {
int32_t offset = (((frameId * temp_num * 4) + ((temp_t2 >> 8) * 0x40)) * 2) / 0x80;
load_wheel_palette_non_blocking(player, wheelPtr[character][wheel0 + offset],
D_802F1F80_WHEEL(arg3, screenId, playerId), 0x80);
D_802F1F80_WHEEL(arg3, screenId, playerId), 0x80);
} else {
int32_t offset = (((frameId * temp_num * 4) + ((temp_t2 >> 8) * 0x40)) * 2) / 0x80;
load_wheel_palette_non_blocking(player, wheelPtr[character][wheel1 + offset],
D_802F1F80_WHEEL(arg3, screenId, playerId), 0x80);
D_802F1F80_WHEEL(arg3, screenId, playerId), 0x80);
}
}
}
-4
View File
@@ -29,10 +29,6 @@ s32 mio0encode(s32 input, s32 arg1, s32 arg2) {
return 1;
}
void tkmk00decode(u8* src, u8* arg1, u8* dest, s32 n) {
memcpy(dest, src, 0x1000);
}
void osStartThread(OSThread* thread) {
}