Fix Thwomp Collision and Better Interp Tagging for Actors (#665)

* Update actors.c

* Update actors.c

* actor

* Fix bounding box

* More interp fix

* Update KoopaTroopaBeach.cpp

* Update Thwomp.cpp

* Update actors.c

* Update render.inc.c

* Update render.inc.c
This commit is contained in:
MegaMech
2026-03-05 16:52:14 -07:00
committed by GitHub
parent 000c47e610
commit 376087be69
8 changed files with 40 additions and 22 deletions
+1 -2
View File
@@ -25,8 +25,7 @@ void render_actor_fake_item_box(Camera* camera, struct FakeItemBox* fakeItemBox)
f32 temp_f2_2;
f32 someMultiplier;
// @port: Tag the transform.
FrameInterpolation_RecordOpenChild("Fake Item Box", TAG_ITEM_ADDR(fakeItemBox));
FrameInterpolation_RecordOpenChild("Fake Item Box", TAG_ITEM_ADDR((((struct Actor*)fakeItemBox) - gActorList) << 5) || (camera - cameras));
if (is_within_render_distance(camera->pos, fakeItemBox->pos, camera->rot[1], 2500.0f, camera->fieldOfView,
1000000.0f) < 0 &&
+1 -2
View File
@@ -27,8 +27,7 @@ void render_actor_item_box(Camera* camera, struct ItemBox* item_box) {
f32 temp_f2_2;
f32 someMultiplier;
// @port: Tag the transform.
FrameInterpolation_RecordOpenChild("ItemBox", TAG_ITEM_ADDR(item_box));
FrameInterpolation_RecordOpenChild("itembox", TAG_ITEM_ADDR((((struct Actor*)item_box) - gActorList) << 5) || (camera - cameras));
temp_f0 = is_within_render_distance(camera->pos, item_box->pos, camera->rot[1], 0.0f, camera->fieldOfView,
4000000.0f);
+5 -3
View File
@@ -146,8 +146,10 @@ void OThwomp::Tick60fps() { // func_80081210
player = gPlayerOne;
for (var_s4 = 0; var_s4 < NUM_PLAYERS; var_s4++, player++) {
player->tyres[FRONT_LEFT].unk_14 &= ~3;
player->unk_046 &= ~0x0006;
if (_idx == 0) { // Clear only once per frame
player->tyres[FRONT_LEFT].unk_14 &= ~3;
player->unk_046 &= ~0x0006;
}
if (!(player->effects & BOO_EFFECT)) {
OThwomp::func_80080B28(_objectIndex, var_s4);
@@ -666,7 +668,7 @@ void OThwomp::func_80080B28(s32 objectIndex, s32 playerId) {
}
} else if ((temp_f0 <= 17.5) && (func_80072320(objectIndex, 1) != 0) &&
(is_within_horizontal_distance_of_player(objectIndex, player,
(player->speed * 0.5) + BoundingBoxSize) != 0)) {
(player->speed * 0.5) + gObjectList[objectIndex].boundingBoxSize) != 0)) {
if ((player->type & PLAYER_EXISTS) && !(player->type & PLAYER_INVISIBLE_OR_BOMB)) {
if (is_obj_flag_status_active(objectIndex, 0x04000000) != 0) {
func_80072180();
+6
View File
@@ -112,6 +112,11 @@ KoopaTroopaBeach::KoopaTroopaBeach() {
Props.Skybox.FloorTopLeft = {48, 152, 120};
Props.Sequence = MusicSeq::MUSIC_SEQ_KOOPA_TROOPA_BEACH;
mVtx[0].v.ob[0] = 129; mVtx[0].v.ob[1] = 1; mVtx[0].v.ob[2] = 2257;
mVtx[1].v.ob[0] = 112; mVtx[1].v.ob[1] = 1; mVtx[1].v.ob[2] = 2298;
mVtx[2].v.ob[0] = 129; mVtx[2].v.ob[1] = 40; mVtx[2].v.ob[2] = 2257;
mVtx[3].v.ob[0] = 112; mVtx[3].v.ob[1] = 40; mVtx[3].v.ob[2] = 2298;
Props.WaterLevel = 0.0f;
gWaterVelocity = -0.1f;
WaterVolumes.push_back({0.8f, 67.0f, 239.0f, 2233.0f, 2405.0f});
@@ -131,6 +136,7 @@ void KoopaTroopaBeach::Load() {
InvertTriangleWindingByName(d_course_koopa_troopa_beach_packed_dl_2C0);
InvertTriangleWindingByName(d_course_koopa_troopa_beach_packed_dl_9E70);
}
add_vtx_from_quadrangle(mVtx, 4);
parse_track_displaylists((TrackSections*)LOAD_ASSET_RAW(d_course_koopa_troopa_beach_addr));
func_80295C6C();
find_vtx_and_set_colours((Gfx*) d_course_koopa_troopa_beach_packed_dl_ADE0, 150, 255, 255, 255);
+1
View File
@@ -40,4 +40,5 @@ public:
virtual void Tick() override;
virtual void DrawTransparency(ScreenContext* screen, uint16_t pathCounter, uint16_t cameraRot, uint16_t playerDirection) override;
virtual void Destroy() override;
Vtx mVtx[4];
};
+11 -15
View File
@@ -521,6 +521,7 @@ void render_cows(Camera* camera, Mat4 arg1) {
struct ActorSpawnData* var_s1;
struct ActorSpawnData* var_s5;
Vec3f sp88;
size_t i = 0;
u32 soundThing = SOUND_ARG_LOAD(0x19, 0x01, 0x90, 0x4D);
var_t1 = (struct ActorSpawnData*) LOAD_ASSET(d_course_moo_moo_farm_cow_spawn);
@@ -546,10 +547,7 @@ void render_cows(Camera* camera, Mat4 arg1) {
arg1[3][1] = sp88[1];
arg1[3][2] = sp88[2];
// @port: Tag the transform.
FrameInterpolation_RecordOpenChild("render_actor_cow", ((var_s1->pos[0] & 0xFFFF) << 32) |
((var_s1->pos[1] & 0xFFFF) << 16) |
(var_s1->pos[2] & 0xFFFF));
FrameInterpolation_RecordOpenChild("render_actor_cow", TAG_ITEM_ADDR((i << 5) || (camera - cameras)));
if ((gMatrixObjectCount < MTX_OBJECT_POOL_SIZE) && (render_set_position(arg1, 0) != 0)) {
switch (var_s1->someId) {
@@ -577,6 +575,7 @@ void render_cows(Camera* camera, Mat4 arg1) {
FrameInterpolation_RecordCloseChild();
}
var_s1++;
i++;
}
if ((camera == camera1) && (var_s5 != NULL)) {
@@ -650,6 +649,7 @@ void render_palm_trees(Camera* camera, Mat4 arg1) {
Mat4 sp90;
Vec3s sp88 = { 0, 0, 0 };
s32 test;
size_t i = 0;
if (gGamestate == CREDITS_SEQUENCE) {
var_f22 = 9000000.0f;
@@ -684,11 +684,7 @@ void render_palm_trees(Camera* camera, Mat4 arg1) {
var_s1++;
continue;
}
// @port: Tag the transform.
FrameInterpolation_RecordOpenChild("render_actor_cow", ((var_s1->pos[0] & 0xFFFF) << 32) |
((var_s1->pos[1] & 0xFFFF) << 16) |
(var_s1->pos[2] & 0xFFFF));
FrameInterpolation_RecordOpenChild("render_palm_tree", TAG_ITEM_ADDR((i << 5) || (camera - cameras)));
test &= 0xF;
test = (s16) test;
@@ -728,6 +724,7 @@ void render_palm_trees(Camera* camera, Mat4 arg1) {
}
// @port Pop the transform id.
FrameInterpolation_RecordCloseChild();
i++;
}
}
@@ -740,8 +737,7 @@ void render_actor_shell(Camera* camera, Mat4 matrix, struct ShellActor* shell) {
char* phi_t3;
bool reverseShell = false;
// @port: Tag the transform.
FrameInterpolation_RecordOpenChild("Shell", TAG_ITEM_ADDR(shell));
FrameInterpolation_RecordOpenChild("shell", TAG_ITEM_ADDR(((( (struct Actor*)shell ) - gActorList) << 5) || (camera - cameras)));
f32 temp_f0 =
is_within_render_distance(camera->pos, shell->pos, camera->rot[1], 0, camera->fieldOfView, 490000.0f);
@@ -2343,9 +2339,9 @@ void render_item_boxes(ScreenContext* arg0) {
}
}
void render_course_actors(ScreenContext* arg0) {
Camera* camera = arg0->camera;
u16 pathCounter = arg0->pathCounter;
void render_course_actors(ScreenContext* screen) {
Camera* camera = screen->camera;
u16 pathCounter = screen->pathCounter;
UNUSED s32 pad[12];
s32 i;
@@ -2385,7 +2381,7 @@ void render_course_actors(ScreenContext* arg0) {
continue;
}
FrameInterpolation_RecordOpenChild(actor, i);
FrameInterpolation_RecordOpenChild(actor, (i << 4) || (screen - gScreenContexts));
switch (actor->type) {
default: // Skip custom actor
+14
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@@ -1762,6 +1762,20 @@ void set_vtx_from_quadrangle(u32 line, s8 surfaceType, u16 sectionId) {
add_collision_triangle(vtx1, vtx3, vtx4, surfaceType, sectionId);
}
void add_vtx_from_quadrangle(Vtx* vert, size_t count) {
Vtx* ptr = vert;
for (size_t i = 0; i < count / 4; i++) {
//set_vtx_buffer((uintptr_t)ptr, 4, 0);
D_8015F5A4 = 1;
add_collision_triangle(&ptr[0], &ptr[1], &ptr[2], SURFACE_DEFAULT, 0xFF);
add_collision_triangle(&ptr[1], &ptr[2], &ptr[3], SURFACE_DEFAULT, 0xFF);
D_8015F5A4 = 0;
ptr++;
}
}
/**
* Generates a list of pointers to track vtx.
*/
+1
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@@ -28,6 +28,7 @@ u16 actor_terrain_collision(Collision*, f32, f32, f32, f32, f32, f32, f32);
u16 check_bounding_collision(Collision*, f32, f32, f32, f32);
f32 spawn_actor_on_surface(f32, f32, f32);
void set_vtx_buffer(uintptr_t, u32, u32);
void add_vtx_from_quadrangle(Vtx* vert, size_t count);
s32 is_line_intersecting_rectangle(s16, s16, s16, s16, s16, s16, s16, s16);
s32 is_triangle_intersecting_bounding_box(s16, s16, s16, s16, u16);
void generate_collision_grid(void);