Editor matrix, icons, rotation, impl light

This commit is contained in:
MegaMech
2025-03-13 16:52:01 -06:00
parent 7674283449
commit 3ab8fe0d71
35 changed files with 3247 additions and 813 deletions
+4 -4
View File
@@ -81,18 +81,18 @@ void SetupGuiElements() {
SPDLOG_ERROR("Could not find input GfxDebuggerWindow");
}
mToolsWindow = std::make_shared<EditorNamespace::ToolsWindow>("gEditorEnabled", true, "Tools", ImVec2(100, 100),
mToolsWindow = std::make_shared<Editor::ToolsWindow>("gEditorEnabled", true, "Tools", ImVec2(100, 100),
(ImGuiWindowFlags_NoTitleBar));
gui->AddGuiWindow(mToolsWindow);
mSceneExplorerWindow = std::make_shared<EditorNamespace::SceneExplorerWindow>("gEditorEnabled", "Scene Explorer");
mSceneExplorerWindow = std::make_shared<Editor::SceneExplorerWindow>("gEditorEnabled", "Scene Explorer");
gui->AddGuiWindow(mSceneExplorerWindow);
mTrackPropertiesWindow = std::make_shared<EditorNamespace::TrackPropertiesWindow>("gEditorEnabled", "Track Properties");
mTrackPropertiesWindow = std::make_shared<Editor::TrackPropertiesWindow>("gEditorEnabled", "Track Properties");
gui->AddGuiWindow(mTrackPropertiesWindow);
mContentBrowserWindow =
std::make_shared<EditorNamespace::ContentBrowserWindow>("gEditorEnabled", "Content Browser");
std::make_shared<Editor::ContentBrowserWindow>("gEditorEnabled", "Content Browser");
gui->AddGuiWindow(mContentBrowserWindow);
mGameInfoWindow = std::make_shared<GameInfo::GameInfoWindow>("gGameInfoEnabled", "Game Info");