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https://github.com/HarbourMasters/SpaghettiKart
synced 2026-07-08 22:45:12 -04:00
Editor matrix, icons, rotation, impl light
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@@ -81,18 +81,18 @@ void SetupGuiElements() {
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SPDLOG_ERROR("Could not find input GfxDebuggerWindow");
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}
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mToolsWindow = std::make_shared<EditorNamespace::ToolsWindow>("gEditorEnabled", true, "Tools", ImVec2(100, 100),
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mToolsWindow = std::make_shared<Editor::ToolsWindow>("gEditorEnabled", true, "Tools", ImVec2(100, 100),
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(ImGuiWindowFlags_NoTitleBar));
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gui->AddGuiWindow(mToolsWindow);
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mSceneExplorerWindow = std::make_shared<EditorNamespace::SceneExplorerWindow>("gEditorEnabled", "Scene Explorer");
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mSceneExplorerWindow = std::make_shared<Editor::SceneExplorerWindow>("gEditorEnabled", "Scene Explorer");
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gui->AddGuiWindow(mSceneExplorerWindow);
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mTrackPropertiesWindow = std::make_shared<EditorNamespace::TrackPropertiesWindow>("gEditorEnabled", "Track Properties");
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mTrackPropertiesWindow = std::make_shared<Editor::TrackPropertiesWindow>("gEditorEnabled", "Track Properties");
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gui->AddGuiWindow(mTrackPropertiesWindow);
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mContentBrowserWindow =
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std::make_shared<EditorNamespace::ContentBrowserWindow>("gEditorEnabled", "Content Browser");
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std::make_shared<Editor::ContentBrowserWindow>("gEditorEnabled", "Content Browser");
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gui->AddGuiWindow(mContentBrowserWindow);
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mGameInfoWindow = std::make_shared<GameInfo::GameInfoWindow>("gGameInfoEnabled", "Game Info");
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