Readme update (#224)

* Updated readme

* Fixed incorrect package name for quick Ubuntu setup

* Removed needless mention of 1.0 rom from readme

* Less weird wording.

* Update README.md

---------

Co-authored-by: MegaMech <MegaMech@users.noreply.github.com>
This commit is contained in:
sitton76
2025-06-19 17:34:58 -05:00
committed by GitHub
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commit 3f9f89ed41
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@@ -18,7 +18,7 @@ If you're having any trouble after reading through this `README`, feel free ask
SpaghettiKart does not include any copyrighted assets. You are required to provide a supported copy of the game.
### 1. Verify your ROM dump
The supported ROM is the USA 1.1 Rev A version. You can verify you have dumped a supported copy of the game by using the SHA-1 File Checksum Online at https://www.romhacking.net/hash/. The hash for a US 1.0 ROM is SHA-1: 579C48E211AE952530FFC8738709F078D5DD215E.
The US ROM is the only supported version. You can verify you have dumped a supported copy of the game by using the SHA-1 File Checksum Online at https://www.romhacking.net/hash/. The hash for a US ROM is SHA-1: 579C48E211AE952530FFC8738709F078D5DD215E.
### 2. Verify your ROM is in .z64 format
Your ROM needs to be in .z64 format. If it's in .n64 format, use the following to convert it to a .z64: https://hack64.net/tools/swapper.php
@@ -28,16 +28,18 @@ Your ROM needs to be in .z64 format. If it's in .n64 format, use the following t
### 3. Generating the O2R from the ROM
#### Windows
* Extract every file from the zip into a folder of your choosing.
* Copy your ROM to the root of the folder you extracted the zip to.
* Run "generate_o2r.bat"
* Run "Spaghettify.exe" and select your US ROM.
#### MacOS
#### Linux
* Extract every file from the zip into a folder of your choosing.
* Copy your ROM to the root of the folder you extracted the zip to.
* Run "generate_o2r.sh"
* Run "spaghetti.appimage" and select your US ROM. You may have to chmod +x the appimage via terminal.
#### Nintendo Switch
* Run one of the PC releases to generate an `mk64.o2r` file. After launching the game on PC, you will be able to find these files in the same directory as `Spaghettify.exe` or `spaghetti.appimage`.
* Copy the files to your sd card
### 4. Play!
* Launch `SpaghettiKart.exe`
* Launch `Spaghettify.exe`
Congratulations, you are now sailing with SpaghettiKart! Have fun!
# Configuration
@@ -59,11 +61,13 @@ Congratulations, you are now sailing with SpaghettiKart! Have fun!
Currently, there are three rendering APIs supported: DirectX11 (Windows), OpenGL (all platforms), and Metal (macOS). You can change which API to use in the `Settings` menu of the menubar, which requires a restart. If you're having an issue with crashing, you can change the API in the `spaghettify.cfg.json` file by finding the line `"Backend":{`... and changing the `id` value to `3` and set the `Name` to `OpenGL`. `DirectX 11` with id `2` is the default on Windows. `Metal` with id `4` is the default on macOS.
# Custom Assets
Custom assets are packed in `.o2r` or `.otr` files. To use custom assets, place them in the `mods` folder.
Custom assets are packed in `.o2r` or stored `.zip` files. To use custom assets, place them in the `mods` folder.
If you're interested in creating and/or packing your own custom asset `.o2r`/`.otr` files, check out the following tools:
* [**retro - OTR and O2R generator**](https://github.com/HarbourMasters64/retro)
* [**fast64 - Blender plugin (Note that SF64 is not supported at this time)**](https://github.com/HarbourMasters/fast64)
If you're interested in creating and/or packing your own custom asset `.o2r` files, check out the following tools:
* [**retro - O2R generator**](https://github.com/HarbourMasters64/retro)
* [**fast64 - Blender plugin**](https://github.com/HarbourMasters/fast64)
**Note that .otr archives are not supported in SpaghettiKart!**
# Development
### Building
@@ -74,13 +78,12 @@ If you want to manually compile SpaghettiKart, please consult the [building inst
If you want to playtest a continuous integration build, you can find them at the links below. Keep in mind that these are for playtesting only, and you will likely encounter bugs and possibly crashes.
* [Windows](https://nightly.link/HarbourMasters/SpaghettiKart/workflows/main/main/spaghettify-windows.zip)
* [macOS](https://nightly.link/HarbourMasters/SpaghettiKart/workflows/main/main/spaghettify-mac-x64.zip)
* [Linux](https://nightly.link/HarbourMasters/SpaghettiKart/workflows/main/main/SpaghettiKart-linux.zip)
* [Switch](https://nightly.link/HarbourMasters/SpaghettiKart/workflows/main/main/Spaghettify-switch.zip)
<a href="https://github.com/Kenix3/libultraship/">
<picture>
<source media="(prefers-color-scheme: dark)" srcset="./docs/poweredbylus.darkmode.png">
<img alt="Powered by libultraship" src="./docs/poweredbylus.lightmode.png">
</picture>
</a>
</a>
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@@ -83,7 +83,7 @@ C:\Program Files\CMake\bin\cmake.exe --build build-cmake --target clean
#### Debian/Ubuntu
```sh
# using gcc
apt-get install gcc g++ git cmake ninja-build lsb-release libsdl2-dev libpng-dev libsdl2-net-dev libzip-dev zipcmp zipmerge ziptool nlohmann-json3-dev libtinyxml2-dev libspdlog-dev libboost-dev libopengl-dev libogg-dev ibvorbis-dev
apt-get install gcc g++ git cmake ninja-build lsb-release libsdl2-dev libpng-dev libsdl2-net-dev libzip-dev zipcmp zipmerge ziptool nlohmann-json3-dev libtinyxml2-dev libspdlog-dev libboost-dev libopengl-dev libogg-dev libvorbis-dev
# or using clang
apt-get install clang git cmake ninja-build lsb-release libsdl2-dev libpng-dev libsdl2-net-dev libzip-dev zipcmp zipmerge ziptool nlohmann-json3-dev libtinyxml2-dev libspdlog-dev libboost-dev libopengl-dev libogg-dev libvorbis-dev