Update update_objects.c
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@ -2796,7 +2796,7 @@ ItemProbabilities grandPrixHumanProbabilityTable[] = {
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.superMushroom = 10 },
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};
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ItemProbabilities grandPrixAIProbabilityTable[] = {
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ItemProbabilities grandPrixCPUProbabilityTable[] = {
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{ .banana = 60,
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.bananaBunch = 0,
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.greenShell = 25,
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@ -2919,6 +2919,129 @@ ItemProbabilities grandPrixAIProbabilityTable[] = {
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.superMushroom = 0 },
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};
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ItemProbabilities grandPrixHardCPUProbabilityTable[] = {
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{ .banana = 30,
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.bananaBunch = 5,
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.greenShell = 30,
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.tripleGreenShell = 5,
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.redShell = 5,
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.tripleRedShell = 0,
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.blueSpinyShell = 0,
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.thunderbolt = 0,
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.fakeItemBox = 10,
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.star = 0,
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.boo = 5,
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.mushroom = 10,
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.doubleMushroom = 0,
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.tripleMushroom = 0,
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.superMushroom = 0 },
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{ .banana = 5,
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.bananaBunch = 5,
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.greenShell = 5,
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.tripleGreenShell = 10,
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.redShell = 15,
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.tripleRedShell = 20,
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.blueSpinyShell = 0,
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.thunderbolt = 0,
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.fakeItemBox = 5,
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.star = 5,
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.boo = 5,
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.mushroom = 5,
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.doubleMushroom = 0,
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.tripleMushroom = 15,
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.superMushroom = 5 },
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{ .banana = 3,
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.bananaBunch = 2,
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.greenShell = 0,
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.tripleGreenShell = 10,
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.redShell = 20,
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.tripleRedShell = 20,
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.blueSpinyShell = 0,
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.thunderbolt = 0,
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.fakeItemBox = 0,
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.star = 10,
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.boo = 0,
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.mushroom = 5,
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.doubleMushroom = 0,
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.tripleMushroom = 20,
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.superMushroom = 10 },
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{ .banana = 5,
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.bananaBunch = 0,
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.greenShell = 5,
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.tripleGreenShell = 5,
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.redShell = 15,
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.tripleRedShell = 10,
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.blueSpinyShell = 0,
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.thunderbolt = 0,
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.fakeItemBox = 5,
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.star = 15,
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.boo = 5,
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.mushroom = 5,
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.doubleMushroom = 0,
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.tripleMushroom = 20,
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.superMushroom = 10 },
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{ .banana = 0,
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.bananaBunch = 0,
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.greenShell = 0,
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.tripleGreenShell = 0,
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.redShell = 10,
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.tripleRedShell = 20,
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.blueSpinyShell = 5,
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.thunderbolt = 0,
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.fakeItemBox = 5,
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.star = 15,
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.boo = 0,
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.mushroom = 5,
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.doubleMushroom = 5,
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.tripleMushroom = 25,
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.superMushroom = 10 },
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{ .banana = 0,
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.bananaBunch = 0,
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.greenShell = 0,
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.tripleGreenShell = 0,
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.redShell = 5,
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.tripleRedShell = 20,
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.blueSpinyShell = 10,
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.thunderbolt = 0,
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.fakeItemBox = 0,
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.star = 20,
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.boo = 0,
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.mushroom = 5,
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.doubleMushroom = 5,
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.tripleMushroom = 25,
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.superMushroom = 10 },
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{ .banana = 0,
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.bananaBunch = 0,
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.greenShell = 5,
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.tripleGreenShell = 0,
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.redShell = 5,
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.tripleRedShell = 20,
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.blueSpinyShell = 10,
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.thunderbolt = 0,
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.fakeItemBox = 0,
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.star = 30,
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.boo = 0,
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.mushroom = 5,
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.doubleMushroom = 5,
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.tripleMushroom = 10,
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.superMushroom = 10 },
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{ .banana = 0,
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.bananaBunch = 0,
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.greenShell = 0,
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.tripleGreenShell = 5,
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.redShell = 5,
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.tripleRedShell = 20,
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.blueSpinyShell = 15,
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.thunderbolt = 10,
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.fakeItemBox = 0,
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.star = 30,
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.boo = 0,
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.mushroom = 0,
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.doubleMushroom = 0,
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.tripleMushroom = 5,
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.superMushroom = 10 },
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};
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ItemProbabilities versus2PlayerProbabilityTable[] = {
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{ .banana = 25,
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.bananaBunch = 10,
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@ -3097,6 +3220,32 @@ void getProbabilityArray(const ItemProbabilities* probStruct, u8* probArray) {
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probArray[14] = probStruct->superMushroom;
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}
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// Output a warning if a probability table does not add up to 100
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void verify_probability_table(char* str, const ItemProbabilities* probs, int16_t rank) {
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#ifndef _DEBUG
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return;
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#endif
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u8 itemProbabilities[ITEM_MAX - 1];
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getProbabilityArray(probs, itemProbabilities);
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size_t count = 0;
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for (size_t i = 0; i < ITEM_MAX - 1; i++) {
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//printf("prob %d ", itemProbabilities[i]);
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count += itemProbabilities[i];
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}
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//printf("\n");
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if (count != 100) {
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printf("update_objects.c::verify_probability_table\n %s table for rank %d is imba %d/100\n", str, rank, count);
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}
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}
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enum RandomItemOption {
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HUMAN_TABLE,
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CPU_TABLE,
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HARD_CPU_TABLE,
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};
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/**
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* New random item system uses chance based on percent
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* Likely functionally equivallent to the old system but easier to modify
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@ -3111,27 +3260,40 @@ u8 gen_random_item(s16 rank, s16 isCpu) {
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switch (gModeSelection) {
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case GRAND_PRIX:
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if (isCpu == false) {
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distributionTable = &grandPrixHumanProbabilityTable[rank];
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} else {
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distributionTable = &grandPrixAIProbabilityTable[rank];
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switch(option) {
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case HUMAN_TABLE:
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distributionTable = &grandPrixHumanProbabilityTable[rank];
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verify_probability_table("Human", distributionTable, rank);
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break;
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case EASY_CPU_TABLE:
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distributionTable = &grandPrixEasyCPUProbabilityTable[rank];
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verify_probability_table("CPU", distributionTable, rank);
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break;
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case NORMAL_CPU_TABLE:
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distributionTable = &grandPrixNormalCPUProbabilityTable[rank];
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verify_probability_table("Hard CPU", distributionTable, rank);
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break;
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}
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break;
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case VERSUS:
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switch (gPlayerCountSelection1) {
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case TWO_PLAYERS_SELECTED:
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distributionTable = &versus2PlayerProbabilityTable[rank];
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verify_probability_table("Versus 2P", distributionTable, rank);
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break;
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case THREE_PLAYERS_SELECTED:
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distributionTable = &versus3PlayerProbabilityTable[rank];
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verify_probability_table("Versus 3P", distributionTable, rank);
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break;
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case FOUR_PLAYERS_SELECTED:
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distributionTable = &versus4PlayerProbabilityTable[rank];
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verify_probability_table("Versus 4P", distributionTable, rank);
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break;
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}
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break;
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case BATTLE:
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distributionTable = &battleProbabilityCurve[0];
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verify_probability_table("Battle", distributionTable, rank);
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break;
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}
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@ -3150,11 +3312,15 @@ u8 gen_random_item(s16 rank, s16 isCpu) {
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}
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u8 gen_random_item_human(UNUSED s16 arg0, s16 rank) {
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return gen_random_item(rank, false);
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return gen_random_item(rank, HUMAN_TABLE);
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}
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u8 cpu_gen_random_item(UNUSED s32 arg0, s16 rank) {
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return gen_random_item(rank, true);
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return gen_random_item(rank, CPU_TABLE);
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}
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u8 hard_cpu_gen_random_item(UNUSED s32 arg0, s16 rank) {
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return gen_random_item(rank, HARD_CPU_TABLE);
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}
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s16 func_8007AFB0(s32 objectIndex, s32 arg1) {
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