This commit is contained in:
MegaMech
2026-03-06 03:58:13 +00:00
parent 555a8f2a01
commit 4a4114e6fe
44 changed files with 125 additions and 125 deletions
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<dl class="todo"><dt><b><a class="el" href="todo.html#_todo000036">Todo</a></b></dt><dd>Move gGfxPool out of <a class="el" href="main_8h.html">main.h</a> </dd></dl>
<dl class="todo"><dt><b><a class="el" href="todo.html#_todo000035">Todo</a></b></dt><dd>Move gGfxPool out of <a class="el" href="main_8h.html">main.h</a> </dd></dl>
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<dl class="todo"><dt><b><a class="el" href="todo.html#_todo000036">Todo</a></b></dt><dd>Move gGfxPool out of <a class="el" href="main_8h.html">main.h</a> </dd></dl>
<dl class="todo"><dt><b><a class="el" href="todo.html#_todo000035">Todo</a></b></dt><dd>Move gGfxPool out of <a class="el" href="main_8h.html">main.h</a> </dd></dl>
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<dl class="todo"><dt><b><a class="el" href="todo.html#_todo000055">Todo</a></b></dt><dd>Commented out because deletes too soon. </dd></dl>
<dl class="todo"><dt><b><a class="el" href="todo.html#_todo000054">Todo</a></b></dt><dd>Commented out because deletes too soon. </dd></dl>
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<dl class="todo"><dt><b><a class="el" href="todo.html#_todo000054">Todo</a></b></dt><dd>actorType needs to be passed into this function for flexibility </dd></dl>
<dl class="todo"><dt><b><a class="el" href="todo.html#_todo000053">Todo</a></b></dt><dd>actorType needs to be passed into this function for flexibility </dd></dl>
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<dt>Global <a class="el" href="code__80005FD0_8c.html#a61da9c57e00b21e4a075bf9d41b932a1">func_8001969C</a> (UNUSED s32 playerId, UNUSED f32 arg1, s32 cameraId, UNUSED s16 pathIndex)</dt>
<dd><a class="anchor" id="_bug000007"></a>Adding an (f32) cast changes asm, why? </dd>
<dt>Global <a class="el" href="heap_8h.html#ab4f80aff560307d96b2c40b5c0ed82f8">func_800B9BE4</a> (f32, f32, u16 *)</dt>
<dd><a class="anchor" id="_bug000003"></a>they probably meant to store the value to tmp[i] and tmp[8 + i] </dd>
<dd><a class="anchor" id="_bug000002"></a>they probably meant to store the value to tmp[i] and tmp[8 + i] </dd>
<dt>Global <a class="el" href="load_8h.html#ab3527402c5b0ba729e379fb33e802291">func_800BB388</a> (s32 bankId, s32 instId, s32 arg2)</dt>
<dd><a class="anchor" id="_bug000002"></a>missing return </dd>
<dd><a class="anchor" id="_bug000003"></a>missing return </dd>
<dt>Global <a class="el" href="seqplayer_8h.html#a96fd2718691a0e1c86de13d55670a8b1">init_sequence_players</a> (void)</dt>
<dd><a class="anchor" id="_bug000006"></a>Size of wrong array. Zeroes out second half of gSequenceChannels[0], all of gSequenceChannels[1..31], and part of gSequenceLayers[0]. However, this is only called at startup, so it's harmless. </dd>
<dt>Global <a class="el" href="podium__ceremony__actors_8h.html#a186674a03da1d9fce04a3211d6f4ec4d">new_actor</a> (<a class="el" href="structActorInitParams.html">ActorInitParams</a> *)</dt>
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<dl class="todo"><dt><b><a class="el" href="todo.html#_todo000012">Todo</a></b></dt><dd>What does this even do? </dd></dl>
<dl class="todo"><dt><b><a class="el" href="todo.html#_todo000013">Todo</a></b></dt><dd>What does this even do? </dd></dl>
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<dl class="todo"><dt><b><a class="el" href="todo.html#_todo000012">Todo</a></b></dt><dd>What does this even do? </dd></dl>
<dl class="todo"><dt><b><a class="el" href="todo.html#_todo000013">Todo</a></b></dt><dd>What does this even do? </dd></dl>
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var charactermenu =
[
[ "Overview", "characteroverview.html", [
[ "Custom characters", "characteroverview.html#custom-characters-1", null ],
[ "Examples for all characters:", "characteroverview.html#examples-for-all-characters-1", null ],
[ "Additional Files", "characteroverview.html#additional-files-1", [
[ "Tips", "characteroverview.html#tips-1", [
[ "Change Viewport Render Settings", "characteroverview.html#change-viewport-render-settings-1", null ]
[ "Custom characters", "characteroverview.html#custom-characters", null ],
[ "Examples for all characters:", "characteroverview.html#examples-for-all-characters", null ],
[ "Additional Files", "characteroverview.html#additional-files", [
[ "Tips", "characteroverview.html#tips", [
[ "Change Viewport Render Settings", "characteroverview.html#change-viewport-render-settings", null ]
] ],
[ "Tools To Help", "characteroverview.html#tools-to-help-1", null ],
[ "Future plans", "characteroverview.html#future-plans-2", null ]
[ "Tools To Help", "characteroverview.html#tools-to-help", null ],
[ "Future plans", "characteroverview.html#future-plans", null ]
] ]
] ]
];
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@@ -108,7 +108,7 @@ $(function(){initNavTree('characteroverview.html',''); initResizable(true); });
<div class="headertitle"><div class="title">Overview</div></div>
</div><!--header-->
<div class="contents">
<div class="textblock"><h1><a class="anchor" id="custom-characters-1"></a>
<div class="textblock"><h1><a class="anchor" id="custom-characters"></a>
Custom characters</h1>
<p>Custom characters can only replace existing characters for now.</p>
<ol type="1">
@@ -119,7 +119,7 @@ Custom characters</h1>
<li>In the above toad example, zip up the toad_kart folder and rename it to a .o2r file.</li>
<li>Put it in mods folder and run.</li>
</ol>
<h1><a class="anchor" id="examples-for-all-characters-1"></a>
<h1><a class="anchor" id="examples-for-all-characters"></a>
Examples for all characters:</h1>
<p>mario_kart/mario_kart_frame###</p>
<p>luigi_kart/luigi_kart_frame###</p>
@@ -129,27 +129,27 @@ Examples for all characters:</h1>
<p>donkeykong_kart/donkeykong_kart_frame###</p>
<p>bowser_kart/bowser_kart_frame###</p>
<p>yoshi_kart/yoshi_kart_frame###</p>
<h1><a class="anchor" id="additional-files-1"></a>
<h1><a class="anchor" id="additional-files"></a>
Additional Files</h1>
<p>Some other files to look out for(still using toad as a example)</p>
<p>placement icon = common_data/common_texture_portrait_toad.png Original frame is 32x32</p>
<p>player selection frames = player_selection/toad_face_00.png ~ toad_face_16.png Original frames is 64x64 (note that Donkeykong uses donkey_kong here instead)</p>
<p>player select nameplate = texture_tkmk00/gTextureNameToad.png Original frame is 64x12 (note that Donkeykong uses DK here instead)</p>
<h2><a class="anchor" id="tips-1"></a>
<h2><a class="anchor" id="tips"></a>
Tips</h2>
<h3><a class="anchor" id="change-viewport-render-settings-1"></a>
<h3><a class="anchor" id="change-viewport-render-settings"></a>
Change Viewport Render Settings</h3>
<p>Assuming your using the overkart setup kart.</p>
<p>In object mode, select View -&gt; Cameras -&gt; Active <a class="el" href="structCamera.html">Camera</a></p>
<p>Set your render resolution and path as shown in the image below</p>
<p>Then render your animation by selecting View -&gt; Viewport Render <a class="el" href="structAnimation.html">Animation</a></p>
<p><img src="change_viewport.png" alt="Viewport Render Settings" class="inline"/></p>
<h2><a class="anchor" id="tools-to-help-1"></a>
<h2><a class="anchor" id="tools-to-help"></a>
Tools To Help</h2>
<ul>
<li>There is <a href="https://vinievex.itch.io/racer-ready-up">Racer Ready-Up</a> which is a tool to help you create custom characters for SpaghettiKart.</li>
</ul>
<h2><a class="anchor" id="future-plans-2"></a>
<h2><a class="anchor" id="future-plans"></a>
Future plans</h2>
<ul>
<li>Support for custom characters that do not replace existing ones.</li>
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</tr>
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</div><div class="memdoc">
<dl class="todo"><dt><b><a class="el" href="todo.html#_todo000023">Todo</a></b></dt><dd>decide to use colours or textures and fix displaylists because they are buggy </dd></dl>
<dl class="todo"><dt><b><a class="el" href="todo.html#_todo000024">Todo</a></b></dt><dd>decide to use colours or textures and fix displaylists because they are buggy </dd></dl>
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<dl class="todo"><dt><b><a class="el" href="todo.html#_todo000023">Todo</a></b></dt><dd>decide to use colours or textures and fix displaylists because they are buggy </dd></dl>
<dl class="todo"><dt><b><a class="el" href="todo.html#_todo000024">Todo</a></b></dt><dd>decide to use colours or textures and fix displaylists because they are buggy </dd></dl>
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<a href="charactermenu.html"/>
<a href="charactermenu_8md.html"/>
<a href="characteroverview.html"/>
<a href="characteroverview.html#additional-files-1"/>
<a href="characteroverview.html#change-viewport-render-settings-1"/>
<a href="characteroverview.html#custom-characters-1"/>
<a href="characteroverview.html#examples-for-all-characters-1"/>
<a href="characteroverview.html#future-plans-2"/>
<a href="characteroverview.html#tips-1"/>
<a href="characteroverview.html#tools-to-help-1"/>
<a href="characteroverview.html#additional-files"/>
<a href="characteroverview.html#change-viewport-render-settings"/>
<a href="characteroverview.html#custom-characters"/>
<a href="characteroverview.html#examples-for-all-characters"/>
<a href="characteroverview.html#future-plans"/>
<a href="characteroverview.html#tips"/>
<a href="characteroverview.html#tools-to-help"/>
<a href="characteroverview_8md.html"/>
<a href="choco__mountain_2course__offsets_8c.html"/>
<a href="choco__mountain_2course__offsets_8c.html#a5a113e0461db868edf58b7a79a05adf4"/>
@@ -10438,14 +10438,14 @@
<a href="md_docs_2BUILDING.html#windows"/>
<a href="md_docs_2custom-audio.html"/>
<a href="md_docs_2custom-audio.html#example"/>
<a href="md_docs_2custom-audio.html#future-plans"/>
<a href="md_docs_2custom-audio.html#future-plans-1"/>
<a href="md_docs_2custom-characters.html"/>
<a href="md_docs_2custom-characters.html#additional-files"/>
<a href="md_docs_2custom-characters.html#change-viewport-render-settings"/>
<a href="md_docs_2custom-characters.html#examples-for-all-characters"/>
<a href="md_docs_2custom-characters.html#future-plans-1"/>
<a href="md_docs_2custom-characters.html#tips"/>
<a href="md_docs_2custom-characters.html#tools-to-help"/>
<a href="md_docs_2custom-characters.html#additional-files-1"/>
<a href="md_docs_2custom-characters.html#change-viewport-render-settings-1"/>
<a href="md_docs_2custom-characters.html#examples-for-all-characters-1"/>
<a href="md_docs_2custom-characters.html#future-plans-2"/>
<a href="md_docs_2custom-characters.html#tips-1"/>
<a href="md_docs_2custom-characters.html#tools-to-help-1"/>
<a href="md_docs_2faq.html"/>
<a href="md_docs_2migrations.html"/>
<a href="md_docs_2migrations.html#generated-files"/>
@@ -10459,7 +10459,7 @@
<a href="md_docs_2migrations.html#other-textures"/>
<a href="md_docs_2migrations.html#overview"/>
<a href="md_docs_2migrations.html#path-changes"/>
<a href="md_docs_2migrations.html#see-also"/>
<a href="md_docs_2migrations.html#see-also-1"/>
<a href="md_docs_2migrations.html#textures"/>
<a href="md_docs_2migrations.html#track-textures"/>
<a href="md_docs_2migrations.html#troubleshooting"/>
@@ -10481,7 +10481,7 @@
<a href="md_docs_2mods-toml.html#location"/>
<a href="md_docs_2mods-toml.html#migration-script-support"/>
<a href="md_docs_2mods-toml.html#mod-section"/>
<a href="md_docs_2mods-toml.html#see-also-1"/>
<a href="md_docs_2mods-toml.html#see-also"/>
<a href="md_docs_2mods-toml.html#validation"/>
<a href="md_docs_2mods-toml.html#version-requirements"/>
<a href="md_docs_2sequences-information.html"/>
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<dl class="todo"><dt><b><a class="el" href="todo.html#_todo000024">Todo</a></b></dt><dd>configure this properly </dd></dl>
<dl class="todo"><dt><b><a class="el" href="todo.html#_todo000023">Todo</a></b></dt><dd>configure this properly </dd></dl>
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<dl class="todo"><dt><b><a class="el" href="todo.html#_todo000024">Todo</a></b></dt><dd>configure this properly </dd></dl>
<dl class="todo"><dt><b><a class="el" href="todo.html#_todo000023">Todo</a></b></dt><dd>configure this properly </dd></dl>
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<dl class="bug"><dt><b><a class="el" href="bug.html#_bug000003">Bug</a></b></dt><dd>they probably meant to store the value to tmp[i] and tmp[8 + i] </dd></dl>
<dl class="bug"><dt><b><a class="el" href="bug.html#_bug000002">Bug</a></b></dt><dd>they probably meant to store the value to tmp[i] and tmp[8 + i] </dd></dl>
</div>
</div>
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</tr>
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</div><div class="memdoc">
<dl class="bug"><dt><b><a class="el" href="bug.html#_bug000003">Bug</a></b></dt><dd>they probably meant to store the value to tmp[i] and tmp[8 + i] </dd></dl>
<dl class="bug"><dt><b><a class="el" href="bug.html#_bug000002">Bug</a></b></dt><dd>they probably meant to store the value to tmp[i] and tmp[8 + i] </dd></dl>
</div>
</div>
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</tr>
</table>
</div><div class="memdoc">
<dl class="bug"><dt><b><a class="el" href="bug.html#_bug000002">Bug</a></b></dt><dd>missing return </dd></dl>
<dl class="bug"><dt><b><a class="el" href="bug.html#_bug000003">Bug</a></b></dt><dd>missing return </dd></dl>
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<dl class="bug"><dt><b><a class="el" href="bug.html#_bug000002">Bug</a></b></dt><dd>missing return </dd></dl>
<dl class="bug"><dt><b><a class="el" href="bug.html#_bug000003">Bug</a></b></dt><dd>missing return </dd></dl>
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@@ -132,7 +132,7 @@ Example:</h1>
<div class="line"> └── sequences</div>
<div class="line"> └── main_menu.mp3</div>
<div class="line"> └── main_menu.json</div>
</div><!-- fragment --><h1><a class="anchor" id="future-plans"></a>
</div><!-- fragment --><h1><a class="anchor" id="future-plans-1"></a>
Future plans</h1>
<ul>
<li>Support samples.</li>
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<div class="headertitle"><div class="title">Custom characters</div></div>
</div><!--header-->
<div class="contents">
<div class="textblock"><p><a class="anchor" id="custom-characters"></a></p>
<div class="textblock"><p><a class="anchor" id="custom-characters-1"></a></p>
<p>Custom characters can only replace existing characters for now.</p>
<ol type="1">
<li>Download the Kart Setup blender file included with this post(Slightly altered .blender file provided by the Overkart server with some adjustments to the animation to export for Spaghetti, thanks again Andrat for permission to post this and a huge thanks to the Overkart 64 community in general.) <a href="MK64_Spaghetti_Adjusted_Kart_Setup.blend">Kart Setup.blend</a></li>
@@ -118,7 +118,7 @@ $(function(){initNavTree('md_docs_2custom-characters.html',''); initResizable(tr
<li>In the above toad example, zip up the toad_kart folder and rename it to a .o2r file.</li>
<li>Put it in mods folder and run.</li>
</ol>
<h1><a class="anchor" id="examples-for-all-characters"></a>
<h1><a class="anchor" id="examples-for-all-characters-1"></a>
Examples for all characters:</h1>
<p>mario_kart/mario_kart_frame###</p>
<p>luigi_kart/luigi_kart_frame###</p>
@@ -128,27 +128,27 @@ Examples for all characters:</h1>
<p>donkeykong_kart/donkeykong_kart_frame###</p>
<p>bowser_kart/bowser_kart_frame###</p>
<p>yoshi_kart/yoshi_kart_frame###</p>
<h1><a class="anchor" id="additional-files"></a>
<h1><a class="anchor" id="additional-files-1"></a>
Additional Files</h1>
<p>Some other files to look out for(still using toad as a example)</p>
<p>placement icon = common_data/common_texture_portrait_toad.png Original frame is 32x32</p>
<p>player selection frames = player_selection/toad_face_00.png ~ toad_face_16.png Original frames is 64x64 (note that Donkeykong uses donkey_kong here instead)</p>
<p>player select nameplate = texture_tkmk00/gTextureNameToad.png Original frame is 64x12 (note that Donkeykong uses DK here instead)</p>
<h2><a class="anchor" id="tips"></a>
<h2><a class="anchor" id="tips-1"></a>
Tips</h2>
<h3><a class="anchor" id="change-viewport-render-settings"></a>
<h3><a class="anchor" id="change-viewport-render-settings-1"></a>
Change Viewport Render Settings</h3>
<p>Assuming your using the overkart setup kart.</p>
<p>In object mode, select View -&gt; Cameras -&gt; Active <a class="el" href="structCamera.html">Camera</a></p>
<p>Set your render resolution and path as shown in the image below</p>
<p>Then render your animation by selecting View -&gt; Viewport Render <a class="el" href="structAnimation.html">Animation</a></p>
<p><img src="change_viewport.png" alt="Viewport Render Settings" class="inline"/></p>
<h2><a class="anchor" id="tools-to-help"></a>
<h2><a class="anchor" id="tools-to-help-1"></a>
Tools To Help</h2>
<ul>
<li>There is <a href="https://vinievex.itch.io/racer-ready-up">Racer Ready-Up</a> which is a tool to help you create custom characters for SpaghettiKart.</li>
</ul>
<h2><a class="anchor" id="future-plans-1"></a>
<h2><a class="anchor" id="future-plans-2"></a>
Future plans</h2>
<ul>
<li>Support for custom characters that do not replace existing ones.</li>
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@@ -308,7 +308,7 @@ Troubleshooting</h1>
<li><b>Missing wheel textures</b>: Make sure all 4 wheel variants exist for each kart frame</li>
<li><b>Wrong track textures</b>: Double-check the track name in the path (e.g., <code>yoshi_valley</code> vs <code>yoshis_valley</code>)</li>
</ul>
<h1><a class="anchor" id="see-also"></a>
<h1><a class="anchor" id="see-also-1"></a>
See Also</h1>
<ul>
<li><a class="el" href="md_docs_2mods-toml.html">mods.toml File Structure</a> - Required metadata file for mods</li>
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@@ -202,7 +202,7 @@ Best Practices</h1>
<h1><a class="anchor" id="migration-script-support"></a>
Migration Script Support</h1>
<p>When using the migration script (<code>migrations.py</code>), a <code>mods.toml</code> file can be automatically generated for your migrated mod. See <a class="el" href="md_docs_2migrations.html">Migration Guide</a> for details.</p>
<h1><a class="anchor" id="see-also-1"></a>
<h1><a class="anchor" id="see-also"></a>
See Also</h1>
<ul>
<li><a class="el" href="md_docs_2modding.html">Modding Guide</a> - General modding information</li>
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<dl class="todo"><dt><b><a class="el" href="todo.html#_todo000038">Todo</a></b></dt><dd>These sizes need to be sizeof() for shiftability if possible </dd></dl>
<dl class="todo"><dt><b><a class="el" href="todo.html#_todo000037">Todo</a></b></dt><dd>These sizes need to be sizeof() for shiftability if possible </dd></dl>
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@@ -9134,7 +9134,7 @@ Here is the caller graph for this function:</div>
</tr>
</table>
</div><div class="memdoc">
<dl class="todo"><dt><b><a class="el" href="todo.html#_todo000036">Todo</a></b></dt><dd>Move gGfxPool out of <a class="el" href="main_8h.html">main.h</a> </dd></dl>
<dl class="todo"><dt><b><a class="el" href="todo.html#_todo000035">Todo</a></b></dt><dd>Move gGfxPool out of <a class="el" href="main_8h.html">main.h</a> </dd></dl>
<div class="dynheader">
Here is the call graph for this function:</div>
<div class="dyncontent">
+1 -1
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@@ -2738,7 +2738,7 @@ Here is the caller graph for this function:</div>
</tr>
</table>
</div><div class="memdoc">
<dl class="todo"><dt><b><a class="el" href="todo.html#_todo000038">Todo</a></b></dt><dd>These sizes need to be sizeof() for shiftability if possible </dd></dl>
<dl class="todo"><dt><b><a class="el" href="todo.html#_todo000037">Todo</a></b></dt><dd>These sizes need to be sizeof() for shiftability if possible </dd></dl>
<div class="dynheader">
Here is the call graph for this function:</div>
<div class="dyncontent">
+9 -9
View File
@@ -74,16 +74,16 @@ var NAVTREE =
[ "Courses", "coursesmenu.html", "coursesmenu" ],
[ "Custom Audio", "md_docs_2custom-audio.html", [
[ "Example:", "md_docs_2custom-audio.html#example", null ],
[ "Future plans", "md_docs_2custom-audio.html#future-plans", null ]
[ "Future plans", "md_docs_2custom-audio.html#future-plans-1", null ]
] ],
[ "Custom characters", "md_docs_2custom-characters.html", [
[ "Examples for all characters:", "md_docs_2custom-characters.html#examples-for-all-characters", null ],
[ "Additional Files", "md_docs_2custom-characters.html#additional-files", [
[ "Tips", "md_docs_2custom-characters.html#tips", [
[ "Change Viewport Render Settings", "md_docs_2custom-characters.html#change-viewport-render-settings", null ]
[ "Examples for all characters:", "md_docs_2custom-characters.html#examples-for-all-characters-1", null ],
[ "Additional Files", "md_docs_2custom-characters.html#additional-files-1", [
[ "Tips", "md_docs_2custom-characters.html#tips-1", [
[ "Change Viewport Render Settings", "md_docs_2custom-characters.html#change-viewport-render-settings-1", null ]
] ],
[ "Tools To Help", "md_docs_2custom-characters.html#tools-to-help", null ],
[ "Future plans", "md_docs_2custom-characters.html#future-plans-1", null ]
[ "Tools To Help", "md_docs_2custom-characters.html#tools-to-help-1", null ],
[ "Future plans", "md_docs_2custom-characters.html#future-plans-2", null ]
] ]
] ],
[ "faq", "md_docs_2faq.html", null ],
@@ -107,7 +107,7 @@ var NAVTREE =
[ "New Folder Structure", "md_docs_2migrations.html#new-folder-structure", null ],
[ "Manual Migration", "md_docs_2migrations.html#manual-migration", null ],
[ "Troubleshooting", "md_docs_2migrations.html#troubleshooting", null ],
[ "See Also", "md_docs_2migrations.html#see-also", null ]
[ "See Also", "md_docs_2migrations.html#see-also-1", null ]
] ],
[ "Modding", "md_docs_2modding.html", [
[ "General Structure", "md_docs_2modding.html#general-structure", [
@@ -132,7 +132,7 @@ var NAVTREE =
[ "Load Order", "md_docs_2mods-toml.html#load-order", null ],
[ "Best Practices", "md_docs_2mods-toml.html#best-practices", null ],
[ "Migration Script Support", "md_docs_2mods-toml.html#migration-script-support", null ],
[ "See Also", "md_docs_2mods-toml.html#see-also-1", null ]
[ "See Also", "md_docs_2mods-toml.html#see-also", null ]
] ],
[ "Sequence Information (Music)", "md_docs_2sequences-information.html", [
[ "Race Tracks", "md_docs_2sequences-information.html#race-tracks", null ],
+9 -9
View File
@@ -132,14 +132,14 @@ var NAVTREEINDEX42 =
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"md_docs_2custom-audio.html":[5],
"md_docs_2custom-audio.html#example":[5,0],
"md_docs_2custom-audio.html#future-plans":[5,1],
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"md_docs_2migrations.html":[8],
"md_docs_2migrations.html#generated-files":[8,1,1],
@@ -153,7 +153,7 @@ var NAVTREEINDEX42 =
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"md_docs_2migrations.html#overview":[8,0],
"md_docs_2migrations.html#path-changes":[8,2],
"md_docs_2migrations.html#see-also":[8,7],
"md_docs_2migrations.html#see-also-1":[8,7],
"md_docs_2migrations.html#textures":[8,2,0],
"md_docs_2migrations.html#track-textures":[8,2,0,0],
"md_docs_2migrations.html#troubleshooting":[8,6],
@@ -175,7 +175,7 @@ var NAVTREEINDEX42 =
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"md_docs_2mods-toml.html#migration-script-support":[10,8],
"md_docs_2mods-toml.html#mod-section":[10,3,0],
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"md_docs_2mods-toml.html#version-requirements":[10,3,1,0],
"md_docs_2sequences-information.html":[11],
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View File
@@ -206,14 +206,14 @@ var NAVTREEINDEX59 =
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"paths.html#track-paths":[15,1,0],
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View File
@@ -89,13 +89,13 @@ var NAVTREEINDEX9 =
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"characteroverview.html":[3,0],
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@@ -219,7 +219,7 @@ Here is the caller graph for this function:</div>
</tr>
</table>
</div><div class="memdoc">
<dl class="todo"><dt><b><a class="el" href="todo.html#_todo000037">Todo</a></b></dt><dd>figure out what it means </dd></dl>
<dl class="todo"><dt><b><a class="el" href="todo.html#_todo000038">Todo</a></b></dt><dd>figure out what it means </dd></dl>
<div class="dynheader">
Here is the call graph for this function:</div>
<div class="dyncontent">
+1 -1
View File
@@ -629,7 +629,7 @@ Here is the caller graph for this function:</div>
</div><div class="memdoc">
<dl class="bug"><dt><b><a class="el" href="bug.html#_bug000009">Bug</a></b></dt><dd>No null check. </dd></dl>
<dl class="bug"><dt><b><a class="el" href="bug.html#_bug000010">Bug</a></b></dt><dd></dd></dl>
<dl class="todo"><dt><b><a class="el" href="todo.html#_todo000013">Todo</a></b></dt><dd>More indepth error checking/return value </dd></dl>
<dl class="todo"><dt><b><a class="el" href="todo.html#_todo000012">Todo</a></b></dt><dd>More indepth error checking/return value </dd></dl>
<div class="dynheader">
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<div class="dyncontent">
+1 -1
View File
@@ -585,7 +585,7 @@ Here is the caller graph for this function:</div>
</div><div class="memdoc">
<dl class="bug"><dt><b><a class="el" href="bug.html#_bug000009">Bug</a></b></dt><dd>No null check. </dd></dl>
<dl class="bug"><dt><b><a class="el" href="bug.html#_bug000010">Bug</a></b></dt><dd></dd></dl>
<dl class="todo"><dt><b><a class="el" href="todo.html#_todo000013">Todo</a></b></dt><dd>More indepth error checking/return value </dd></dl>
<dl class="todo"><dt><b><a class="el" href="todo.html#_todo000012">Todo</a></b></dt><dd>More indepth error checking/return value </dd></dl>
<div class="dynheader">
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<div class="dyncontent">
+1 -1
View File
@@ -697,7 +697,7 @@ Here is the caller graph for this function:</div>
</tr>
</table>
</div><div class="memdoc">
<dl class="todo"><dt><b><a class="el" href="todo.html#_todo000053">Todo</a></b></dt><dd>increasing players past four would require increase this loop iterator. </dd></dl>
<dl class="todo"><dt><b><a class="el" href="todo.html#_todo000055">Todo</a></b></dt><dd>increasing players past four would require increase this loop iterator. </dd></dl>
<div class="dynheader">
Here is the call graph for this function:</div>
<div class="dyncontent">
+1 -1
View File
@@ -632,7 +632,7 @@ Here is the caller graph for this function:</div>
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</table>
</div><div class="memdoc">
<dl class="todo"><dt><b><a class="el" href="todo.html#_todo000053">Todo</a></b></dt><dd>increasing players past four would require increase this loop iterator. </dd></dl>
<dl class="todo"><dt><b><a class="el" href="todo.html#_todo000055">Todo</a></b></dt><dd>increasing players past four would require increase this loop iterator. </dd></dl>
<div class="dynheader">
Here is the call graph for this function:</div>
<div class="dyncontent">
+1 -1
View File
@@ -231,7 +231,7 @@ var searchData=
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['help_20find_20music_20and_20to_20see_20how_20courses_20are_20adapted_20in_20the_20future_20including_20references_20too_107',['Specifically Used to help find music and to see how courses are adapted in the future including references too.',['../md_docs_2track__returns.html#specifically-used-to-help-find-music-and-to-see-how-courses-are-adapted-in-the-future-including-references-too',1,'']]],
['hi_108',['hi',['../uniondu.html#ac24ce7d9a78b6632965424039e4362c3',1,'du::hi'],['../struct____OSThreadContext.html#a22b3930da4f78d513776547d37123599',1,'__OSThreadContext::hi']]],
['high_5ftumble_5ftrigger_109',['HIGH_TUMBLE_TRIGGER',['../defines_8h.html#ae4226ebac8a87655f8b91957298e1269',1,'defines.h']]],
+11 -11
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@@ -124,7 +124,7 @@ $(function(){initNavTree('todo.html',''); initResizable(true); });
<p class="enddd"><a class="anchor" id="_todo000030"></a>remove magic constant </p>
</dd>
<dt>Global <a class="el" href="actors_8c.html#a91fb2e4e37e7c72fea918fe2c1bb4eaf">add_actor_to_empty_slot</a> (<a class="el" href="common__structs_8h.html#a5290523279339ea495248ab3a36cb46e">Vec3f</a> pos, <a class="el" href="common__structs_8h.html#a95eb48a2f3630571bea260858dd23e92">Vec3s</a> rot, <a class="el" href="common__structs_8h.html#a5290523279339ea495248ab3a36cb46e">Vec3f</a> velocity, s16 actorType)</dt>
<dd><a class="anchor" id="_todo000055"></a>Commented out because deletes too soon. </dd>
<dd><a class="anchor" id="_todo000054"></a>Commented out because deletes too soon. </dd>
<dt>Global <a class="el" href="code__80086E70_8h.html#a5aed2e47470583536b07b8b3bcb9edd6">are_players_in_course_section</a> (s16, s16)</dt>
<dd><a class="anchor" id="_todo000008"></a>This is the easiest solution otherwise actors would not collide on custom courses. </dd>
<dt>Global <a class="el" href="classATrain.html#aa82e623dbfe2747f8be8f2e4781c9973">ATrain::SyncComponents</a> (<a class="el" href="structTrainCarStuff.html">TrainCarStuff</a> *trainCar, s16 orientationY)</dt>
@@ -139,14 +139,14 @@ $(function(){initNavTree('todo.html',''); initResizable(true); });
<dd><a class="anchor" id="_todo000010"></a>confirm this. </dd>
<dt>Union <a class="el" href="uniondu.html">du</a> </dt>
<dd><p class="startdd"><a class="anchor" id="_todo000034"></a>is it possible to remove them somehow? </p>
<p class="enddd"><a class="anchor" id="_todo000035"></a>is it possible to remove them somehow? </p>
<p class="enddd"><a class="anchor" id="_todo000036"></a>is it possible to remove them somehow? </p>
</dd>
<dt>Global <a class="el" href="data_8h.html#aa7ed73e948f47fa899fce22e05095d39">fill</a> [2]</dt>
<dd><a class="anchor" id="_todo000001"></a>file boundary? </dd>
<dt>Global <a class="el" href="data_8h.html#a837f6c2be63a0e045e0df9860e2c4e97">fill2</a> </dt>
<dd><a class="anchor" id="_todo000002"></a>0x00000000800f624c fill2 </dd>
<dt>Global <a class="el" href="freecam_8h.html#a24fe70d9abfdbfce68d126f947aee64d">freecam_keyboard_manager</a> (<a class="el" href="structCamera.html">Camera</a> *, <a class="el" href="common__structs_8h.html#a5290523279339ea495248ab3a36cb46e">Vec3f</a>)</dt>
<dd><a class="anchor" id="_todo000024"></a>configure this properly </dd>
<dd><a class="anchor" id="_todo000023"></a>configure this properly </dd>
<dt>Global <a class="el" href="player__controller_8h.html#a56b6cc32d3ba7e190ae4e338292b56f3">func_80028864</a> (<a class="el" href="structPlayer.html">Player</a> *, <a class="el" href="structCamera.html">Camera</a> *, s8, s8)</dt>
<dd><a class="anchor" id="_todo000052"></a>make a proper match </dd>
<dt>Global <a class="el" href="render__objects_8c.html#ae0dda7b003f95d15d72c5d40ed47127e">func_80046030</a> (u8 *tlut, u8 *texture, Vtx *arg2, s32 width, s32 arg4, s32 height)</dt>
@@ -158,17 +158,17 @@ $(function(){initNavTree('todo.html',''); initResizable(true); });
<dt>Global <a class="el" href="update__objects_8c.html#afb6db6000e381e18cb393c9293ed3a05">func_800745C8</a> (s32 objectIndex, const char **lakituTexturePtr)</dt>
<dd><a class="anchor" id="_todo000063"></a>arg1 should likely be a u8 * </dd>
<dt>Global <a class="el" href="menu__items_8h.html#a11daab0c2cb2700179b2325d2c619769">func_80091FA4</a> (void)</dt>
<dd><a class="anchor" id="_todo000038"></a>These sizes need to be sizeof() for shiftability if possible </dd>
<dd><a class="anchor" id="_todo000037"></a>These sizes need to be sizeof() for shiftability if possible </dd>
<dt>Global <a class="el" href="port__eu_8h.html#a01e0fb6ba3bfcf5f10f894ca7effbaea">func_800CBC24</a> (void)</dt>
<dd><a class="anchor" id="_todo000005"></a>clenanup, something's weird with the variables. D_800EA4A4 is probably <a class="el" href="structEuAudioCmd.html">EuAudioCmd</a> bc of the + 0x100 </dd>
<dt>Global <a class="el" href="ceremony__and__credits_8c.html#aab9248c3326f8c807db81c730ae8dc08">func_8028336C</a> (UNUSED <a class="el" href="structCinematicCamera.html">CinematicCamera</a> *arg0, UNUSED <a class="el" href="structCamera.html">Camera</a> *camera)</dt>
<dd><a class="anchor" id="_todo000011"></a>Does this match as a return of s8? </dd>
<dt>Global <a class="el" href="ceremony__and__credits_8h.html#ad8aba525036323f4e292e63fb2a356d0">func_802846E4</a> (<a class="el" href="structCinematicCamera.html">CinematicCamera</a> *)</dt>
<dd><a class="anchor" id="_todo000012"></a>What does this even do? </dd>
<dd><a class="anchor" id="_todo000013"></a>What does this even do? </dd>
<dt>Global <a class="el" href="race__logic_8h.html#a4eb4cb5c0963bcfceae40d340c2e7756">func_8028F970</a> (void)</dt>
<dd><a class="anchor" id="_todo000053"></a>increasing players past four would require increase this loop iterator. </dd>
<dd><a class="anchor" id="_todo000055"></a>increasing players past four would require increase this loop iterator. </dd>
<dt>Global <a class="el" href="Game_8h.html#af21f89b45e081c9857c7c6689737ea93">GetCupName</a> (void)</dt>
<dd><a class="anchor" id="_todo000036"></a>Move gGfxPool out of <a class="el" href="main_8h.html">main.h</a> </dd>
<dd><a class="anchor" id="_todo000035"></a>Move gGfxPool out of <a class="el" href="main_8h.html">main.h</a> </dd>
<dt>Global <a class="el" href="code__800029B0_8h.html#a8a6a0e5ed8709356fba948d0beeb6a95">gPlayerWinningIndex</a> </dt>
<dd><a class="anchor" id="_todo000007"></a>gPlayerWinningIndex (D_800DC5E8) accessed as word, D_800DC5EB as u8 </dd>
<dt>Global <a class="el" href="some__data_8c.html#af40885efd72dc665a278c6f29e19ecf3">gTorchSpawns</a> []</dt>
@@ -190,13 +190,13 @@ $(function(){initNavTree('todo.html',''); initResizable(true); });
<dt>Global <a class="el" href="main_8h.html#a92feae5b57f31cf54ba83ec8dacfa031">MTX_SHADOW_POOL_SIZE</a> </dt>
<dd><a class="anchor" id="_todo000025"></a>Verify with proper documentation </dd>
<dt>Global <a class="el" href="podium__ceremony__actors_8h.html#a186674a03da1d9fce04a3211d6f4ec4d">new_actor</a> (<a class="el" href="structActorInitParams.html">ActorInitParams</a> *)</dt>
<dd><a class="anchor" id="_todo000013"></a>More indepth error checking/return value </dd>
<dd><a class="anchor" id="_todo000012"></a>More indepth error checking/return value </dd>
<dt>Global <a class="el" href="structNote.html#ad84c5a727f09a9ea8140bcf1b56ce512">Note::priority</a> </dt>
<dd><a class="anchor" id="_todo000004"></a>use macros or something instead. </dd>
<dt>Global <a class="el" href="classOBombKart.html#a287eda05ca5a76a2cb8c7d4d719d38e4">OBombKart::Unk_3C</a> </dt>
<dd><a class="anchor" id="_todo000014"></a>Turn WheelPos into a struct </dd>
<dt>Global <a class="el" href="osContInit_8c.html#a3a0e3a0d795150ad033f213754773c34">osContInit</a> (OSMesgQueue *mq, u8 *bitpattern, OSContStatus *status)</dt>
<dd><a class="anchor" id="_todo000037"></a>figure out what it means </dd>
<dd><a class="anchor" id="_todo000038"></a>figure out what it means </dd>
<dt>Class <a class="el" href="classOSeagull.html">OSeagull</a> </dt>
<dd><a class="anchor" id="_todo000015"></a>unk_0D5 needs to be a struct variable probably. What does it do? Behaviour? </dd>
<dt>Global <a class="el" href="classOSnowman.html#abb32ca3bd6c2d1e50779e2b58b94607f">OSnowman::DrawBody</a> (s32)</dt>
@@ -223,7 +223,7 @@ $(function(){initNavTree('todo.html',''); initResizable(true); });
<dt>Global <a class="el" href="RegisterItems_8cpp.html#a19dfdc0c19a6279a8be5e5891a6925ef">RegisterItems</a> (<a class="el" href="classRegistry.html">Registry&lt; ItemInfo &gt;</a> &amp;r)</dt>
<dd><a class="anchor" id="_todo000020"></a>turn items into a class </dd>
<dt>Global <a class="el" href="collision__viewer_8h.html#afaee40683a3ae56cae11b2c5687e3328">render_collision</a> (void)</dt>
<dd><a class="anchor" id="_todo000023"></a>decide to use colours or textures and fix displaylists because they are buggy </dd>
<dd><a class="anchor" id="_todo000024"></a>decide to use colours or textures and fix displaylists because they are buggy </dd>
<dt>Global <a class="el" href="render__objects_8c.html#a33684f0745ad1366fef89d3fd5ef598e">render_texture_rectangle</a> (s32 x, s32 y, s32 width, s32 height, s32 s, s32 w, s32 mode)</dt>
<dd><a class="anchor" id="_todo000057"></a>Update to F3DEX. Uses OLD definition for gspTextureRectangle. </dd>
<dt>Global <a class="el" href="render__objects_8c.html#aadbe7ac97f3cbf7b4c06e645f6dcbb74">render_texture_rectangle_wide</a> (s32 x, s32 y, s32 width, s32 height, s32 arg4, s32 arg5, s32 arg6)</dt>
@@ -233,7 +233,7 @@ $(function(){initNavTree('todo.html',''); initResizable(true); });
<dt>Global <a class="el" href="sounds_8h.html#a71288c0bb15b503d4570b441a05013f4">SOUND_ARG_LOAD</a> (sound_bank, byte2, byte3, sound_id)</dt>
<dd><a class="anchor" id="_todo000065"></a>format like sm64 <a class="el" href="sounds_8h.html">sounds.h</a> </dd>
<dt>Global <a class="el" href="actors_8c.html#aa6c218ad25d2200bdbf85cbbd197d1cd">spawn_foliage</a> (struct <a class="el" href="structActorSpawnData.html">ActorSpawnData</a> *actor)</dt>
<dd><a class="anchor" id="_todo000054"></a>actorType needs to be passed into this function for flexibility </dd>
<dd><a class="anchor" id="_todo000053"></a>actorType needs to be passed into this function for flexibility </dd>
<dt>Global <a class="el" href="Smoke_8h.html#ac60a65eb1961690e911d769968e4c863">TrainSmokeTick</a> (void)</dt>
<dd><a class="anchor" id="_todo000021"></a>: This should be an <a class="el" href="structObject.html">Object</a> class one day </dd>
<dt>Global <a class="el" href="osEPiRawStartDma_8c.html#a9f68445808ae98c1a50579d2c5a95c7f">UPDATE_REG</a> (reg, var)</dt>
+1 -1
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@@ -139,7 +139,7 @@ Data Fields</h2></td></tr>
</table>
<a name="details" id="details"></a><h2 class="groupheader">Detailed Description</h2>
<div class="textblock"><dl class="todo"><dt><b><a class="el" href="todo.html#_todo000034">Todo</a></b></dt><dd>is it possible to remove them somehow? </dd></dl>
<dl class="todo"><dt><b><a class="el" href="todo.html#_todo000035">Todo</a></b></dt><dd>is it possible to remove them somehow? </dd></dl>
<dl class="todo"><dt><b><a class="el" href="todo.html#_todo000036">Todo</a></b></dt><dd>is it possible to remove them somehow? </dd></dl>
</div><h2 class="groupheader">Field Documentation</h2>
<a id="a258273f21784ceba6533c8bd20bc8bc0" name="a258273f21784ceba6533c8bd20bc8bc0"></a>
<h2 class="memtitle"><span class="permalink"><a href="#a258273f21784ceba6533c8bd20bc8bc0">&#9670;&#160;</a></span>d</h2>