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https://github.com/HarbourMasters/SpaghettiKart
synced 2026-06-09 12:46:55 -04:00
tag leaves
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+15
-7
@@ -3387,15 +3387,19 @@ void func_800514BC(void) {
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}
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void render_object_leaf_particle(UNUSED s32 cameraId) {
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s32 someIndex;
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size_t i;
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s32 leafIndex;
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Object* object;
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gSPDisplayList(gDisplayListHead++, D_0D0079C8);
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gSPClearGeometryMode(gDisplayListHead++, G_CULL_BOTH);
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load_texture_block_rgba16_mirror((u8*) common_texture_particle_leaf, 0x00000020, 0x00000010);
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for (someIndex = 0; someIndex < gLeafParticle_SIZE; someIndex++) {
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leafIndex = gLeafParticle[someIndex];
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for (i = 0; i < gLeafParticle_SIZE; i++) {
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leafIndex = gLeafParticle[i];
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// @port: Tag the transform.
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FrameInterpolation_RecordOpenChild("Leaves", leafIndex);
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if (leafIndex != -1) {
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object = &gObjectList[leafIndex];
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if ((object->state >= 2) && (object->unk_0D5 == 7) && (gMatrixHudCount <= MTX_HUD_POOL_SIZE_MAX)) {
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@@ -3403,23 +3407,27 @@ void render_object_leaf_particle(UNUSED s32 cameraId) {
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gSPDisplayList(gDisplayListHead++, D_0D0069C8);
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}
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}
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// @port Pop the transform id.
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FrameInterpolation_RecordCloseChild();
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}
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gSPSetGeometryMode(gDisplayListHead++, G_CULL_BACK);
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gSPTexture(gDisplayListHead++, 1, 1, 0, G_TX_RENDERTILE, G_OFF);
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}
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void render_object_snowflakes_particles(void) {
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s32 someIndex;
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size_t i;
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s32 snowflakeIndex;
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gSPDisplayList(gDisplayListHead++, D_0D007AE0);
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gDPSetCombineLERP(gDisplayListHead++, 1, 0, SHADE, 0, 0, 0, 0, TEXEL0, 1, 0, SHADE, 0, 0, 0, 0, TEXEL0);
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func_80044F34(D_0D0293D8, 0x10, 0x10);
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for (someIndex = 0; someIndex < NUM_SNOWFLAKES; someIndex++) {
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snowflakeIndex = gObjectParticle1[someIndex];
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for (i = 0; i < NUM_SNOWFLAKES; i++) {
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snowflakeIndex = gObjectParticle1[i];
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// @port: Tag the transform.
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FrameInterpolation_RecordOpenChild("SnowFlakes", snowflakeIndex);
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if (gObjectList[snowflakeIndex].state >= 2) {
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rsp_set_matrix_gObjectList(snowflakeIndex);
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gSPDisplayList(gDisplayListHead++, D_0D006980);
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@@ -3454,7 +3462,7 @@ void func_800518F8(s32 objectIndex, s16 x, s16 y) {
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}
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if (gObjectList[objectIndex].status & 0x10) {
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// @port: Tag the transform.
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FrameInterpolation_RecordOpenChild("func_800518F8", (uintptr_t) &gObjectList[objectIndex]);
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