Impl CC mode option in debug menu (#151)

* Impl cc option at debug menu
This commit is contained in:
MegaMech
2025-01-10 14:11:46 -07:00
committed by GitHub
parent aaba052407
commit 53974a0d38
4 changed files with 50 additions and 16 deletions
+1 -1
View File
@@ -193,7 +193,7 @@ s32 gPlayerCountSelection1 = 2;
s32 gModeSelection = GRAND_PRIX;
s32 D_800DC540 = 0;
s32 D_800DC544 = 0;
s32 gCCSelection = CC_50;
s32 gCCSelection = CC_150;
s32 gGlobalTimer = 0;
UNUSED s32 D_800DC550 = 0;
UNUSED s32 D_800DC554 = 0;
+28 -14
View File
@@ -358,6 +358,13 @@ char* D_800E76DC[] = {
"extra",
};
char* gDebugCCModeNames[] = {
"50CC",
"100CC",
"150CC",
"EXTRA",
};
char* gDebugScreenModeNames[] = {
"1p", "2players UD", "2players LR", "3players", "4players",
};
@@ -2462,25 +2469,28 @@ void func_80095574(void) {
}
if (gDebugMenuSelection >= 2) {
load_debug_font();
debug_print_str2(0x00000050, 0x00000064, "debug_mode");
debug_print_str2(80, 100, "debug_mode");
switch (gDebugMenuSelection) {
case DEBUG_MENU_DEBUG_MODE:
debug_print_str2(0x00000046, 0x00000064, "*");
debug_print_str2(70, 100, "*");
break;
case DEBUG_MENU_COURSE:
debug_print_str2(0x00000046, 0x0000006E, "*");
debug_print_str2(70, 110, "*");
break;
case DEBUG_MENU_CC:
debug_print_str2(70, 120, "*");
break;
case DEBUG_MENU_SCREEN_MODE:
debug_print_str2(0x00000046, 0x00000078, "*");
debug_print_str2(70, 130, "*");
break;
case DEBUG_MENU_PLAYER:
debug_print_str2(0x00000046, 0x00000082, "*");
debug_print_str2(70, 140, "*");
break;
case DEBUG_MENU_SOUND_MODE:
debug_print_str2(0x00000046, 0x0000008C, "*");
debug_print_str2(70, 150, "*");
break;
case DEBUG_MENU_GIVE_ALL_GOLD_CUP:
debug_print_str2(0x00000046, 0x00000096, "*");
debug_print_str2(70, 160, "*");
break;
}
if (gEnableDebugMode) {
@@ -2499,14 +2509,18 @@ void func_80095574(void) {
var_v0 = 8;
}
debug_print_str2(var_v0 + 0xB9, 0x0000006E, GetCoursePropsA()->DebugName);
debug_print_str2(0x00000050, 0x00000078, "screen_mode");
debug_print_str2(0x000000AA, 0x00000078, gDebugScreenModeNames[gScreenModeListIndex]);
debug_print_str2(0x00000050, 0x00000082, "player");
debug_print_str2(0x000000AA, 0x00000082, gDebugCharacterNames[gCharacterSelections[0]]);
debug_print_str2(0x00000050, 0x0000008C, "sound mode");
debug_print_str2(0x000000AA, 0x0000008C, gDebugSoundModeNames[gSoundMode]);
debug_print_str2(80, 120, "cc_mode");
debug_print_str2(170, 120, gDebugCCModeNames[gCCSelection]);
debug_print_str2(80, 130, "screen_mode");
debug_print_str2(170, 130, gDebugScreenModeNames[gScreenModeListIndex]);
debug_print_str2(80, 140, "player");
debug_print_str2(170, 140, gDebugCharacterNames[gCharacterSelections[0]]);
debug_print_str2(80, 150, "sound mode");
debug_print_str2(170, 150, gDebugSoundModeNames[gSoundMode]);
if (gDebugMenuSelection == DEBUG_MENU_GIVE_ALL_GOLD_CUP) {
debug_print_str2(0x00000050, 0x00000096, "push b to get all goldcup");
debug_print_str2(80, 160, "push b to get all goldcup");
}
func_80057778();
}
+20 -1
View File
@@ -1072,7 +1072,26 @@ void splash_menu_act(struct Controller* controller, u16 controllerIdx) {
}
if (btnAndStick & D_JPAD) {
play_sound2(SOUND_MENU_CURSOR_MOVE);
gDebugMenuSelection = DEBUG_MENU_CC;
}
break;
}
case DEBUG_MENU_CC: {
if ((btnAndStick & R_JPAD) && (gCCSelection < 3)) {
gCCSelection += 1;
play_sound2(SOUND_MENU_CURSOR_MOVE);
}
if ((btnAndStick & L_JPAD) && (gCCSelection > 0)) {
gCCSelection -= 1;
play_sound2(SOUND_MENU_CURSOR_MOVE);
}
if (btnAndStick & U_JPAD) {
gDebugMenuSelection = DEBUG_MENU_COURSE;
play_sound2(SOUND_MENU_CURSOR_MOVE);
}
if (btnAndStick & D_JPAD) {
gDebugMenuSelection = DEBUG_MENU_SCREEN_MODE;
play_sound2(SOUND_MENU_CURSOR_MOVE);
}
break;
}
@@ -1088,7 +1107,7 @@ void splash_menu_act(struct Controller* controller, u16 controllerIdx) {
gScreenModeSelection = sScreenModePlayerTable[gScreenModeListIndex];
}
if (btnAndStick & U_JPAD) {
gDebugMenuSelection = DEBUG_MENU_COURSE;
gDebugMenuSelection = DEBUG_MENU_CC;
play_sound2(SOUND_MENU_CURSOR_MOVE);
}
if (btnAndStick & D_JPAD) {
+1
View File
@@ -120,6 +120,7 @@ enum DebugMenuSelectionTypes {
DEBUG_MENU_DISABLED,
DEBUG_MENU_DEBUG_MODE,
DEBUG_MENU_COURSE,
DEBUG_MENU_CC,
DEBUG_MENU_SCREEN_MODE,
DEBUG_MENU_PLAYER,
DEBUG_MENU_SOUND_MODE,