Impl Sky and SkyActors (#630)

* Create Cloud.cpp

* Create Cloud.h

* Fix the cloud

* Cleanup

* More cleanup

* Update Track.h

* Refactor SkyboxCloud position calculations

* Update SkyboxStar.cpp

* Update SkyboxStar.cpp

* Refactor SkyboxStar.cpp by removing redundant code

* Update SkyboxCloud.cpp

* Refactor SkyboxSnow.cpp by reordering includes

* Update SkyboxCloud.h

* Refactor SkyboxStar.h for improved formatting

* Impl skyboxcloud

* Update comment

* update comment

* Work now

* Fully impl Sky

* Fix define

* Fix args
This commit is contained in:
MegaMech
2026-02-24 14:51:25 -07:00
committed by GitHub
parent 321d440089
commit 548ccf0063
59 changed files with 1346 additions and 785 deletions
+1 -3
View File
@@ -83,10 +83,8 @@ enum ActorType {
ACTOR_CAR,
ACTOR_KIWANO_FRUIT
};
size_t CM_GetActorSize(void);
#define ACTOR_LIST_SIZE CM_GetActorSize()
struct Actor* CM_GetActor(size_t);
#define ACTOR_LIST_SIZE CM_GetActorSize()
#define GET_ACTOR(index) CM_GetActor(index)
// Actor flags
-9
View File
@@ -124,15 +124,6 @@
#define FOUR_PLAYERS_SELECTED 4
#define SELECTED_PLAYER_DEFINES_TOTAL 5
// Camera index into cameras array
enum CameraId {
CAMERA_ONE = 0,
CAMERA_TWO,
CAMERA_THREE,
CAMERA_FOUR,
CAMERA_FREECAM
};
enum PlayerId {
PLAYER_NONE = -1,
PLAYER_ONE = 0,
+1 -1
View File
@@ -421,7 +421,7 @@ extern s32 gNextFreeLeafParticle;
// See `func_800704A0` and `func_800703E0` for star initialization
typedef struct {
// rotY and posY seem relative to the camera.
// See `func_800788F8` to see how rotY is used to decide whether and where to display clouds/stars
// See `func_800788F8` (SkyCloud Tick2 now) to see how rotY is used to decide whether and where to display clouds/stars
// See `func_80078A44` and `func_800789AC` to see how stars and clouds (respectively) are looped over
/* 0x00 */ u16 rotY;
/* 0x02 */ u16 posY;