Impl Sky and SkyActors (#630)

* Create Cloud.cpp

* Create Cloud.h

* Fix the cloud

* Cleanup

* More cleanup

* Update Track.h

* Refactor SkyboxCloud position calculations

* Update SkyboxStar.cpp

* Update SkyboxStar.cpp

* Refactor SkyboxStar.cpp by removing redundant code

* Update SkyboxCloud.cpp

* Refactor SkyboxSnow.cpp by reordering includes

* Update SkyboxCloud.h

* Refactor SkyboxStar.h for improved formatting

* Impl skyboxcloud

* Update comment

* update comment

* Work now

* Fully impl Sky

* Fix define

* Fix args
This commit is contained in:
MegaMech
2026-02-24 14:51:25 -07:00
committed by GitHub
parent 321d440089
commit 548ccf0063
59 changed files with 1346 additions and 785 deletions
+6
View File
@@ -224,7 +224,9 @@ include_directories(
${CMAKE_CURRENT_SOURCE_DIR}/src/debug
${CMAKE_CURRENT_SOURCE_DIR}/src/engine
${CMAKE_CURRENT_SOURCE_DIR}/src/engine/tracks
${CMAKE_CURRENT_SOURCE_DIR}/src/engine/actors
${CMAKE_CURRENT_SOURCE_DIR}/src/engine/objects
${CMAKE_CURRENT_SOURCE_DIR}/src/engine/sky
${CMAKE_CURRENT_SOURCE_DIR}/src/engine/particles
${CMAKE_CURRENT_SOURCE_DIR}/src/enhancements
${CMAKE_CURRENT_SOURCE_DIR}/src/enhancements/freecam
@@ -272,8 +274,12 @@ file(GLOB_RECURSE ALL_FILES RELATIVE ${CMAKE_CURRENT_SOURCE_DIR}
"src/engine/*.h"
"src/engine/tracks/*.c"
"src/engine/tracks/*.h"
"src/engine/actors/*.cpp"
"src/engine/actors/*.h"
"src/engine/objects/*.cpp"
"src/engine/objects/*.h"
"src/engine/sky/*.cpp"
"src/engine/sky/*.h"
"src/engine/particles/*.cpp"
"src/engine/particles/*.h"
"src/enhancements/*.c"
+1 -3
View File
@@ -83,10 +83,8 @@ enum ActorType {
ACTOR_CAR,
ACTOR_KIWANO_FRUIT
};
size_t CM_GetActorSize(void);
#define ACTOR_LIST_SIZE CM_GetActorSize()
struct Actor* CM_GetActor(size_t);
#define ACTOR_LIST_SIZE CM_GetActorSize()
#define GET_ACTOR(index) CM_GetActor(index)
// Actor flags
-9
View File
@@ -124,15 +124,6 @@
#define FOUR_PLAYERS_SELECTED 4
#define SELECTED_PLAYER_DEFINES_TOTAL 5
// Camera index into cameras array
enum CameraId {
CAMERA_ONE = 0,
CAMERA_TWO,
CAMERA_THREE,
CAMERA_FOUR,
CAMERA_FREECAM
};
enum PlayerId {
PLAYER_NONE = -1,
PLAYER_ONE = 0,
+1 -1
View File
@@ -421,7 +421,7 @@ extern s32 gNextFreeLeafParticle;
// See `func_800704A0` and `func_800703E0` for star initialization
typedef struct {
// rotY and posY seem relative to the camera.
// See `func_800788F8` to see how rotY is used to decide whether and where to display clouds/stars
// See `func_800788F8` (SkyCloud Tick2 now) to see how rotY is used to decide whether and where to display clouds/stars
// See `func_80078A44` and `func_800789AC` to see how stars and clouds (respectively) are looped over
/* 0x00 */ u16 rotY;
/* 0x02 */ u16 posY;
+1 -1
View File
@@ -37,7 +37,7 @@ uintptr_t gCurrentlyLoadedTrackAddr = NULL;
u16 D_800DC5A8 = 0;
s32 D_800DC5AC = 0;
u16 D_800DC5B0 = 1;
u16 D_800DC5B4 = 0;
bool bDrawSkybox = false;
u16 D_800DC5B8 = 0;
bool bFog = false;
u16 gIsInQuitToMenuTransition = 0;
+6 -2
View File
@@ -5,7 +5,11 @@
#include <libultraship.h>
#include <actor_types.h>
#include "camera.h"
#include "engine/CoreMath.h"
/**
* To include in C++, you must include libultraship.h
* and place this file in extern "C"
*/
typedef struct {
/* 0x00 */ struct Controller* controllers; // gControllers ptr 800F6910
@@ -45,7 +49,7 @@ extern uintptr_t gCurrentlyLoadedTrackAddr;
extern u16 D_800DC5A8;
extern s32 D_800DC5AC;
extern u16 D_800DC5B0;
extern u16 D_800DC5B4;
extern bool bDrawSkybox;
extern u16 D_800DC5B8;
extern bool bFog;
extern u16 gIsInQuitToMenuTransition;
+31 -23
View File
@@ -412,31 +412,31 @@ void func_80057C60(void) {
void func_80057CE4(void) {
switch (D_8018D21C) {
case 0:
func_802A3730(gScreenOneCtx);
race_set_viewport(gScreenOneCtx);
break;
case 1:
func_802A3730(gScreenOneCtx);
race_set_viewport(gScreenOneCtx);
break;
case 2:
func_802A3730(gScreenTwoCtx);
race_set_viewport(gScreenTwoCtx);
break;
case 3:
func_802A3730(gScreenOneCtx);
race_set_viewport(gScreenOneCtx);
break;
case 4:
func_802A3730(gScreenTwoCtx);
race_set_viewport(gScreenTwoCtx);
break;
case 8:
func_802A3730(gScreenOneCtx);
race_set_viewport(gScreenOneCtx);
break;
case 9:
func_802A3730(gScreenTwoCtx);
race_set_viewport(gScreenTwoCtx);
break;
case 10:
func_802A3730(gScreenThreeCtx);
race_set_viewport(gScreenThreeCtx);
break;
case 11:
func_802A3730(gScreenFourCtx);
race_set_viewport(gScreenFourCtx);
break;
}
}
@@ -458,7 +458,7 @@ void func_80057DD0(void) {
}
}
void func_80057FC4(u32 arg0) {
void func_80057FC4(ScreenContext* ctx, u32 arg0) {
UNUSED Gfx* temp_v1;
if ((gHUDDisable != 0)) {
@@ -473,19 +473,27 @@ void func_80057FC4(u32 arg0) {
switch (arg0) {
case 0:
func_80051EBC();
func_80051EBC(ctx);
break;
case 1:
func_80051EF8();
func_80051EF8(ctx);
break;
case 2:
func_80051F9C();
func_80051F9C(ctx);
break;
case 3:
func_80052044();
func_80052044(ctx);
break;
case 4:
func_80052080();
func_80052080(ctx);
break;
case 8:
case 9:
case 10:
case 11:
if (CVarGetInteger("gMultiplayerNoFeatureCuts", 0) == true) {
func_80052080(ctx);
}
break;
}
}
@@ -1113,16 +1121,16 @@ void func_80059D00(void) {
if (!gDemoMode) {
// func_8007AA44(0);
}
func_80078C70(0);
func_80078C70();
if (playerHUD[PLAYER_ONE].raceCompleteBool == 0) {
func_8005C360((gPlayerOne->speed / 18.0f) * 216.0f);
}
func_8005D0FC(PLAYER_ONE);
} else {
func_80059820(PLAYER_ONE);
func_80078C70(1);
func_80078C70();
func_80059820(PLAYER_TWO);
func_80078C70(2);
//func_80078C70();
}
break;
case SCREEN_MODE_2P_SPLITSCREEN_VERTICAL:
@@ -1133,14 +1141,14 @@ void func_80059D00(void) {
if (!gDemoMode) {
// func_8007AA44(0);
}
func_80078C70(1);
func_80078C70();
func_8005D1F4(0);
func_80059820(PLAYER_TWO);
func_8005D0FC(PLAYER_TWO);
if (!gDemoMode) {
// func_8007AA44(1);
}
func_80078C70(2);
//func_80078C70();
func_8005D1F4(1);
break;
case SCREEN_MODE_2P_SPLITSCREEN_HORIZONTAL:
@@ -1151,14 +1159,13 @@ void func_80059D00(void) {
if (!gDemoMode) {
// func_8007AA44(0);
}
func_80078C70(3);
func_80078C70();
func_8005D1F4(0);
func_80059820(PLAYER_TWO);
func_8005D0FC(PLAYER_TWO);
if (!gDemoMode) {
// func_8007AA44(1);
}
func_80078C70(4);
func_8005D1F4(1);
break;
case SCREEN_MODE_3P_4P_SPLITSCREEN:
@@ -1171,6 +1178,7 @@ void func_80059D00(void) {
if (!gDemoMode) {
// func_8007AA44(0);
}
func_80078C70();
func_8005D1F4(0);
func_80059820(PLAYER_TWO);
func_8005D0FC(PLAYER_TWO);
@@ -1217,7 +1225,7 @@ void func_8005A070(void) {
CM_TickParticles();
} else if (gGamestate == CREDITS_SEQUENCE) {
func_80059820(PLAYER_ONE);
func_80078C70(0);
func_80078C70();
CM_TickObjects();
CM_TickParticles();
} else { // normal gameplay
+1 -1
View File
@@ -36,7 +36,7 @@ void func_8005C674(s8, s16*, s16*, s16*);
void func_80057C60(void);
void func_80057CE4(void);
void func_80057DD0(void);
void func_80057FC4(u32);
void func_80057FC4(ScreenContext* screen, u32);
void render_object(ScreenContext* screen);
void render_player_snow_effect(Camera* camera);
+19 -8
View File
@@ -31,6 +31,7 @@
#include "port/Engine.h"
#include "engine/editor/Editor.h"
#include "engine/tracks/Track.h"
#include "engine/sky/Sky.h"
void init_hud(void) {
@@ -613,11 +614,11 @@ void init_stars(StarData* starList) {
D_8018D230 = 1;
}
void func_8007055C(void) {
void func_8007055C(ScreenContext* screen) {
s32 var_s0;
s32 var_s4;
CM_InitClouds();
InitSkyActors(screen);
func_8008C23C();
}
@@ -656,8 +657,8 @@ void init_hud_one_player(void) {
find_unused_obj_index(&gItemWindowObjectByPlayerId[0]);
find_unused_obj_index(&gItemWindowObjectByPlayerId[1]);
init_object_list_index();
func_8007055C();
func_8007055C();
func_8007055C(gScreenOneCtx);
func_8007055C(gScreenTwoCtx);
init_course_object();
playerHUD[PLAYER_ONE].speedometerX = 0x0156;
playerHUD[PLAYER_ONE].speedometerY = 0x0106;
@@ -734,8 +735,8 @@ void init_hud_two_player_vertical(void) {
find_unused_obj_index(&gItemWindowObjectByPlayerId[1]);
init_object_list_index();
func_8007055C();
func_8007055C();
func_8007055C(gScreenOneCtx);
func_8007055C(gScreenTwoCtx);
init_course_object();
playerHUD[PLAYER_ONE].itemBoxX = -0x52;
@@ -799,8 +800,8 @@ void init_hud_two_player_horizontal() {
find_unused_obj_index(&gItemWindowObjectByPlayerId[1]);
init_object_list_index();
func_8007055C();
func_8007055C();
func_8007055C(gScreenOneCtx);
func_8007055C(gScreenTwoCtx);
init_course_object();
playerHUD[PLAYER_ONE].itemBoxY = 0x22;
@@ -872,6 +873,16 @@ void init_hud_three_four_player(void) {
find_unused_obj_index(&gItemWindowObjectByPlayerId[3]);
init_object_list_index();
if (CVarGetInteger("gMultiplayerNoFeatureCuts", false) == true) {
func_8007055C(gScreenOneCtx);
func_8007055C(gScreenTwoCtx);
func_8007055C(gScreenThreeCtx);
if (gPlayerCountSelection1 == 4) {
func_8007055C(gScreenFourCtx);
}
}
init_course_object();
playerHUD[PLAYER_ONE].itemBoxX = -0x36;
+3 -1
View File
@@ -23,7 +23,7 @@ void init_cloud_object(s32, s32, CloudData*);
void init_clouds(CloudData*);
void init_star_object(s32, s32, StarData*);
void init_stars(StarData*);
void func_8007055C(void);
void func_8007055C(ScreenContext* screen);
void func_80070714(void);
void init_course_object(void);
void init_hud_one_player(void);
@@ -31,6 +31,8 @@ void init_hud_two_player_vertical(void);
void init_hud_three_four_player(void);
void init_hud_two_player_horizontal(void);
extern Vtx cloudvtx[4][4];
extern Vtx cloudvtx2[3][4];
extern s16 D_800E5520[];
extern u8* gCourseOutlineTextures[0x14]; // 800e54d0
-5
View File
@@ -1946,11 +1946,6 @@ void func_8008BF64(s32 objectIndex) {
D_80183E80[2] = object->direction_angle[2];
}
void func_8008BFC0(s32 objectIndex) {
gObjectList[objectIndex].unk_09C = gObjectList[objectIndex].pos[0];
gObjectList[objectIndex].unk_09E = gObjectList[objectIndex].pos[1];
}
void func_8008BFFC(s32 objectIndex) {
Object* object;
-1
View File
@@ -159,7 +159,6 @@ void object_origin_pos_randomize_around_xz(s32, s16, s16, u16, u16);
void object_origin_pos_randomize_around_xyz(s32, s16, s16, s16, u16, u16, u16);
void object_origin_pos_around_player_one(s32, s16, u16);
void func_8008BEA4(s32, u16, u16);
void func_8008BFC0(s32);
void object_calculate_new_pos_offset(s32);
void func_8008BF64(s32);
void func_8008BFFC(s32);
+16 -4
View File
@@ -52,9 +52,13 @@ void func_80280038(Camera* camera) {
gMatrixEffectCount = 0;
gMatrixHudCount = 0;
init_rdp();
func_802A53A4();
race_begin_viewport(gScreenOneCtx, 0);
if ((CVarGetInteger("gDrawSky", true) == true)) {
CM_RaceDrawSky(gScreenOneCtx, 0);
func_80093A30(0); // Fill box for thunderbolt?
}
init_rdp();
func_80057FC4(0);
func_80057FC4(gScreenOneCtx, 0);
gSPSetGeometryMode(gDisplayListHead++, G_ZBUFFER | G_SHADE | G_CULL_BACK | G_SHADING_SMOOTH);
guPerspective(camera->perspectiveMatrix , &perspNorm, camera->fieldOfView, gScreenAspect, CM_GetProps()->NearPersp, CM_GetProps()->FarPersp, 1.0f);
@@ -140,16 +144,24 @@ void load_credits(void) {
if (!camera) {
CM_ThrowRuntimeError("[code_80280000] [load_credits] NULL camera while attempting to create camera for player one");
}
CM_AttachCamera(camera, PLAYER_ONE);
gScreenOneCtx->camera = camera;
// init_hud_one_player uses a second camera for whatever reason...
Camera* camera2 = CM_AddCamera(spawn, 0, 0);
if (!camera2) {
CM_ThrowRuntimeError("[code_80280000] [load_credits] NULL camera while attempting to create camera for player two");
}
CM_AttachCamera(camera2, PLAYER_TWO);
gScreenTwoCtx->camera = camera2;
camera->renderMode = RENDER_FULL_SCENE;
camera->unk_B4 = 60.0f;
camera->fieldOfView = 60.0f;
gCurrentCourseId = gCreditsCourseId;
TrackBrowser_SetTrackByIdx(gCreditsCourseId);
D_800DC5B4 = 1;
bDrawSkybox = true;
func_802A4D18();
set_screen();
gScreenOneCtx->screenWidth = SCREEN_WIDTH;
+1 -1
View File
@@ -99,7 +99,7 @@ void setup_podium_ceremony(void) {
gCurrentCourseId = TRACK_ROYAL_RACEWAY;
SelectPodiumCeremony();
D_800DC5B4 = (u16) 1;
bDrawSkybox = true;
set_mirror_mode(0);
gGotoMenu = 0xFFFF;
D_80287554 = 0;
+5 -1
View File
@@ -61,7 +61,11 @@ void func_80281D00(void) {
Mat4 matrix;
UNUSED s32 pad2[3];
func_802A53A4();
race_begin_viewport(gScreenOneCtx, 0);
if ((CVarGetInteger("gDrawSky", true) == true)) {
CM_RaceDrawSky(gScreenOneCtx, 0);
func_80093A30(0); // Fill box for thunderbolt?
}
init_rdp();
if (gGotoMenu != 0xFFFF) {
clear_framebuffer(0);
+1
View File
@@ -21,5 +21,6 @@
#include "engine/tracks/DoubleDeck.h"
#include "engine/tracks/DKJungle.h"
#include "engine/tracks/BigDonut.h"
#include "engine/tracks/PodiumCeremony.h"
#include "engine/tracks/TestTrack.h"
+17
View File
@@ -21,6 +21,9 @@ public:
TrackBrowser(const Registry<TrackInfo>& registry) {
mTracks = registry.GetAllInfo();
RemovePodiumCeremony();
std::sort(mTracks.begin(), mTracks.end(), [](const TrackInfo* a, const TrackInfo* b) {
return a->Id < b->Id;
});
@@ -32,6 +35,9 @@ public:
void Refresh(const Registry<TrackInfo>& registry) {
mTracks.clear();
mTracks = registry.GetAllInfo();
RemovePodiumCeremony();
std::sort(mTracks.begin(), mTracks.end(), [](const TrackInfo* a, const TrackInfo* b) {
return a->Id < b->Id;
});
@@ -42,6 +48,17 @@ public:
mTrackIndex = 0;
}
// Podium is not a valid user selectable option in the menus, remove it.
void RemovePodiumCeremony() {
mTracks.erase(
std::remove_if(mTracks.begin(), mTracks.end(),
[](const TrackInfo* track) {
return track && track->ResourceName == "mk:podium_ceremony";
}),
mTracks.end()
);
}
void SetTrack(std::string name) {
if (gTrackRegistry.Find(name)) {
gTrackRegistry.Invoke(name);
+2
View File
@@ -6,6 +6,7 @@
#include <memory>
#include "objects/Object.h"
#include "port/Game.h"
#include "engine/sky/Sky.h"
extern "C" {
#include "objects.h"
@@ -270,4 +271,5 @@ void World::CleanWorld(void) {
Objects.clear();
Emitters.clear();
Lakitus.clear();
Sky::Instance->GetSkyActors().clear();
}
+2 -1
View File
@@ -16,6 +16,7 @@
#include "Actor.h"
#include "StaticMeshActor.h"
#include "particles/ParticleEmitter.h"
#include "engine/sky/SkyCloud.h"
#include "editor/Editor.h"
#include "editor/GameObject.h"
@@ -119,7 +120,7 @@ public:
std::vector<std::unique_ptr<StaticMeshActor>> StaticMeshActors;
std::vector<std::unique_ptr<AActor>> Actors;
std::vector<std::unique_ptr<OObject>> Objects;
std::deque<std::unique_ptr<OObject>> Objects;
std::vector<std::unique_ptr<ParticleEmitter>> Emitters;
std::unordered_map<s32, OLakitu*> Lakitus;
+1
View File
@@ -20,6 +20,7 @@ extern "C" {
#include "menus.h"
#include "race_logic.h"
#include "external.h"
#include "some_data.h"
}
size_t OBoos::_count = 0;
+9
View File
@@ -213,6 +213,15 @@ void RegisterTracks(Registry<TrackInfo>& r) {
r.Add(info, []() { GetWorld()->SetCurrentTrack(std::make_unique<BigDonut>()); });
info = {
.ResourceName = "mk:podium_ceremony",
.Name = "podium ceremony",
.DebugName = "podium",
.Length = "1025m",
};
r.Add(info, []() { GetWorld()->SetCurrentTrack(std::make_unique<PodiumCeremony>()); });
info = {
.ResourceName = "hm:test_track",
.Name = "test track",
+350
View File
@@ -0,0 +1,350 @@
#include "Sky.h"
#include <libultraship.h>
#include <libultra/gbi.h>
#include "port/Engine.h"
#include "port/Game.h"
#include "engine/CoreMath.h"
#include "engine/tracks/Track.h"
#include "engine/sky/SkyCloud.h"
#include "engine/sky/SkySnow.h"
#include "engine/sky/SkyStar.h"
extern "C" {
#include "macros.h"
#include "mk64.h"
#include "math_util.h"
#include "skybox_and_splitscreen.h"
#include "menus.h"
}
Vtx Sky::mSkyboxScreenOne[8] = { // D_802B8890
{ { { SCREEN_WIDTH, SCREEN_HEIGHT, -1 }, 0, { 0, 0 }, { 0xC8, 0xC8, 0xFF, 0xFF } } },
{ { { SCREEN_WIDTH, 120, -1 }, 0, { 0, 0 }, { 0x1E, 0x1E, 0xFF, 0xFF } } },
{ { { 0, 120, -1 }, 0, { 0, 0 }, { 0x1E, 0x1E, 0xFF, 0xFF } } },
{ { { 0, SCREEN_HEIGHT, -1 }, 0, { 0, 0 }, { 0xC8, 0xC8, 0xFF, 0xFF } } },
{ { { SCREEN_WIDTH, 120, -1 }, 0, { 0, 0 }, { 0x00, 0xDC, 0x00, 0xFF } } },
{ { { SCREEN_WIDTH, 0, -1 }, 0, { 0, 0 }, { 0x78, 0xFF, 0x78, 0xFF } } },
{ { { 0, 0, -1 }, 0, { 0, 0 }, { 0x78, 0xFF, 0x78, 0xFF } } },
{ { { 0, 120, -1 }, 0, { 0, 0 }, { 0x00, 0xDC, 0x00, 0xFF } } },
};
Vtx Sky::mSkyboxScreenTwo[8] = { // D_802B8910
{ { { SCREEN_WIDTH, SCREEN_HEIGHT, -1 }, 0, { 0, 0 }, { 0xC8, 0xC8, 0xFF, 0xFF } } },
{ { { SCREEN_WIDTH, 120, -1 }, 0, { 0, 0 }, { 0x1E, 0x1E, 0xFF, 0xFF } } },
{ { { 0, 120, -1 }, 0, { 0, 0 }, { 0x1E, 0x1E, 0xFF, 0xFF } } },
{ { { 0, SCREEN_HEIGHT, -1 }, 0, { 0, 0 }, { 0xC8, 0xC8, 0xFF, 0xFF } } },
{ { { SCREEN_WIDTH, 120, -1 }, 0, { 0, 0 }, { 0x00, 0xDC, 0x00, 0xFF } } },
{ { { SCREEN_WIDTH, 0, -1 }, 0, { 0, 0 }, { 0x78, 0xFF, 0x78, 0xFF } } },
{ { { 0, 0, -1 }, 0, { 0, 0 }, { 0x78, 0xFF, 0x78, 0xFF } } },
{ { { 0, 120, -1 }, 0, { 0, 0 }, { 0x00, 0xDC, 0x00, 0xFF } } },
};
Vtx Sky::mSkyboxScreenThree[8] = { // D_802B8990
{ { { SCREEN_WIDTH, SCREEN_HEIGHT, -1 }, 0, { 0, 0 }, { 0xC8, 0xC8, 0xFF, 0xFF } } },
{ { { SCREEN_WIDTH, 120, -1 }, 0, { 0, 0 }, { 0x1E, 0x1E, 0xFF, 0xFF } } },
{ { { 0, 120, -1 }, 0, { 0, 0 }, { 0x1E, 0x1E, 0xFF, 0xFF } } },
{ { { 0, SCREEN_HEIGHT, -1 }, 0, { 0, 0 }, { 0xC8, 0xC8, 0xFF, 0xFF } } },
{ { { SCREEN_WIDTH, 120, -1 }, 0, { 0, 0 }, { 0x00, 0xDC, 0x00, 0xFF } } },
{ { { SCREEN_WIDTH, 0, -1 }, 0, { 0, 0 }, { 0x78, 0xFF, 0x78, 0xFF } } },
{ { { 0, 0, -1 }, 0, { 0, 0 }, { 0x78, 0xFF, 0x78, 0xFF } } },
{ { { 0, 120, -1 }, 0, { 0, 0 }, { 0x00, 0xDC, 0x00, 0xFF } } },
};
Vtx Sky::mSkyboxScreenFour[8] = { // D_802B8A10
{ { { SCREEN_WIDTH, SCREEN_HEIGHT, -1 }, 0, { 0, 0 }, { 0xC8, 0xC8, 0xFF, 0xFF } } },
{ { { SCREEN_WIDTH, 120, -1 }, 0, { 0, 0 }, { 0x1E, 0x1E, 0xFF, 0xFF } } },
{ { { 0, 120, -1 }, 0, { 0, 0 }, { 0x1E, 0x1E, 0xFF, 0xFF } } },
{ { { 0, SCREEN_HEIGHT, -1 }, 0, { 0, 0 }, { 0xC8, 0xC8, 0xFF, 0xFF } } },
{ { { SCREEN_WIDTH, 120, -1 }, 0, { 0, 0 }, { 0x00, 0xDC, 0x00, 0xFF } } },
{ { { SCREEN_WIDTH, 0, -1 }, 0, { 0, 0 }, { 0x78, 0xFF, 0x78, 0xFF } } },
{ { { 0, 0, -1 }, 0, { 0, 0 }, { 0x78, 0xFF, 0x78, 0xFF } } },
{ { { 0, 120, -1 }, 0, { 0, 0 }, { 0x00, 0xDC, 0x00, 0xFF } } },
};
Sky* Sky::Instance;
Sky::Sky() {
Instance = this;
guMtxIdent(&mSkyboxMatrix);
}
Sky* Sky::GetSky() {
return Instance;
}
std::vector<std::unique_ptr<SkyActor>>& Sky::GetSkyActors() {
return mSkyActors;
}
void Sky::SetColours(Vtx* skybox) { // func_802A450C(Vtx* skybox)
s32 i;
if (bFog) {
if (gFogColour.r < 0) {
gFogColour.r = 0;
}
if (gFogColour.g < 0) {
gFogColour.g = 0;
}
if (gFogColour.b < 0) {
gFogColour.b = 0;
}
if (gFogColour.r > 255) {
gFogColour.r = 255;
}
if (gFogColour.g > 255) {
gFogColour.g = 255;
}
if (gFogColour.b > 255) {
gFogColour.b = 255;
}
for (i = 0; i < 8; i++) {
skybox[i].v.cn[0] = (s16) gFogColour.r;
skybox[i].v.cn[1] = (s16) gFogColour.g;
skybox[i].v.cn[2] = (s16) gFogColour.b;
}
return;
}
SkyboxColours* prop = (SkyboxColours*) &CM_GetProps()->Skybox;
skybox[0].v.cn[0] = prop->TopRight.r;
skybox[0].v.cn[1] = prop->TopRight.g;
skybox[0].v.cn[2] = prop->TopRight.b;
skybox[1].v.cn[0] = prop->BottomRight.r;
skybox[1].v.cn[1] = prop->BottomRight.g;
skybox[1].v.cn[2] = prop->BottomRight.b;
skybox[2].v.cn[0] = prop->BottomLeft.r;
skybox[2].v.cn[1] = prop->BottomLeft.g;
skybox[2].v.cn[2] = prop->BottomLeft.b;
skybox[3].v.cn[0] = prop->TopLeft.r;
skybox[3].v.cn[1] = prop->TopLeft.g;
skybox[3].v.cn[2] = prop->TopLeft.b;
// Floor
skybox[4].v.cn[0] = prop->FloorTopRight.r;
skybox[4].v.cn[1] = prop->FloorTopRight.g;
skybox[4].v.cn[2] = prop->FloorTopRight.b;
skybox[5].v.cn[0] = prop->FloorBottomRight.r;
skybox[5].v.cn[1] = prop->FloorBottomRight.g;
skybox[5].v.cn[2] = prop->FloorBottomRight.b;
skybox[6].v.cn[0] = prop->FloorBottomLeft.r;
skybox[6].v.cn[1] = prop->FloorBottomLeft.g;
skybox[6].v.cn[2] = prop->FloorBottomLeft.b;
skybox[7].v.cn[0] = prop->FloorTopLeft.r;
skybox[7].v.cn[1] = prop->FloorTopLeft.g;
skybox[7].v.cn[2] = prop->FloorTopLeft.b;
}
void Sky::Draw(ScreenContext* screen) { // func_802A4A0C(Vtx* vtx, ScreenContext* screen)
Camera* camera = screen->camera;
s16 temp_t5;
f32 temp_f0;
UNUSED s32 pad[2];
UNUSED u16 pad2;
u16 sp128;
Mat4 matrix1 = { 0 };
Mat4 matrix2 = { 0 };
Mat4 matrix3 = { 0 };
Vec3f sp5C;
f32 sp58;
Vtx* vtx;
switch(screen - gScreenContexts) {
case 0:
vtx = mSkyboxScreenOne;
break;
case 1:
vtx = mSkyboxScreenTwo;
break;
case 2:
vtx = mSkyboxScreenThree;
break;
case 3:
vtx = mSkyboxScreenFour;
break;
}
this->SetColours(vtx); //func_802A450C(vtx);
// Widescreen skybox
// Note that this is the correct fit for each screen due to how the viewport works
vtx[0].v.ob[0] = OTRGetRectDimensionFromRightEdge(SCREEN_WIDTH);
vtx[1].v.ob[0] = OTRGetRectDimensionFromRightEdge(SCREEN_WIDTH);
vtx[2].v.ob[0] = OTRGetRectDimensionFromLeftEdge(0);
vtx[3].v.ob[0] = OTRGetRectDimensionFromLeftEdge(0);
vtx[4].v.ob[0] = OTRGetRectDimensionFromRightEdge(SCREEN_WIDTH);
vtx[5].v.ob[0] = OTRGetRectDimensionFromRightEdge(SCREEN_WIDTH);
vtx[6].v.ob[0] = OTRGetRectDimensionFromLeftEdge(0);
vtx[7].v.ob[0] = OTRGetRectDimensionFromLeftEdge(0);
sp5C[0] = 0.0f;
sp5C[1] = 0.0f;
sp5C[2] = 30000.0f;
func_802B5564(matrix1, &sp128, camera->unk_B4, gScreenAspect, CM_GetProps()->NearPersp, CM_GetProps()->FarPersp,
1.0f);
func_802B5794(matrix2, camera->pos, camera->lookAt);
mtxf_multiplication(matrix3, matrix1, matrix2);
sp58 = ((matrix3[0][3] * sp5C[0]) + (matrix3[1][3] * sp5C[1]) + (matrix3[2][3] * sp5C[2])) + matrix3[3][3];
mtxf_translate_vec3f_mat4(sp5C, matrix3);
temp_f0 = (1.0 / sp58);
sp5C[0] *= temp_f0;
sp5C[1] *= temp_f0;
sp5C[0] *= 160.0f;
sp5C[1] *= 120.0f;
temp_t5 = 120 - (s32) sp5C[1];
screen->cameraHeight = temp_t5;
vtx[1].v.ob[1] = temp_t5;
vtx[2].v.ob[1] = temp_t5;
vtx[4].v.ob[1] = temp_t5;
vtx[7].v.ob[1] = temp_t5;
init_rdp();
gDPSetRenderMode(gDisplayListHead++, G_RM_OPA_SURF, G_RM_OPA_SURF2);
gSPClearGeometryMode(gDisplayListHead++, G_ZBUFFER | G_LIGHTING);
guOrtho(&gGfxPool->mtxScreen, 0.0f, SCREEN_WIDTH, 0.0f, SCREEN_HEIGHT, 0.0f, 5.0f, 1.0f);
gSPPerspNormalize(gDisplayListHead++, 0xFFFF);
gSPMatrix(gDisplayListHead++, VIRTUAL_TO_PHYSICAL(&gGfxPool->mtxScreen),
G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_PROJECTION);
gSPMatrix(gDisplayListHead++, (uintptr_t)&mSkyboxMatrix, G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
gSPVertex(gDisplayListHead++, (uintptr_t)&vtx[0], 4, 0);
gSP2Triangles(gDisplayListHead++, 0, 3, 1, 0, 1, 3, 2, 0);
if (IsRainbowRoad()) {
gSPVertex(gDisplayListHead++, (uintptr_t)&vtx[4], 4, 0);
gSP2Triangles(gDisplayListHead++, 0, 3, 1, 0, 1, 3, 2, 0);
}
}
void Sky::DrawFloor(ScreenContext* screen) { // func_802A487C
init_rdp();
Vtx* vtx;
switch(screen - gScreenContexts) {
case 0:
vtx = mSkyboxScreenOne;
break;
case 1:
vtx = mSkyboxScreenTwo;
break;
case 2:
vtx = mSkyboxScreenThree;
break;
case 3:
vtx = mSkyboxScreenFour;
break;
}
// Only draw black
if (IsRainbowRoad()) {
return;
}
gDPSetRenderMode(gDisplayListHead++, G_RM_OPA_SURF, G_RM_OPA_SURF2);
gSPClearGeometryMode(gDisplayListHead++, G_ZBUFFER | G_LIGHTING);
guOrtho(&gGfxPool->mtxScreen, 0.0f, SCREEN_WIDTH, 0.0f, SCREEN_HEIGHT, 0.0f, 5.0f, 1.0f);
gSPPerspNormalize(gDisplayListHead++, 0xFFFF);
gSPMatrix(gDisplayListHead++, VIRTUAL_TO_PHYSICAL(&gGfxPool->mtxScreen),
G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_PROJECTION);
gSPMatrix(gDisplayListHead++, (uintptr_t)&mSkyboxMatrix, G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
gSPVertex(gDisplayListHead++, (uintptr_t)&vtx[4], 4, 0);
gSP2Triangles(gDisplayListHead++, 0, 3, 1, 0, 1, 3, 2, 0);
}
void Sky::InitActors(ScreenContext* screen) {
size_t iterations = 0;
size_t numSnow = 0;
Track* track = GetWorld()->GetTrack();
if (!track) {
printf("[Sky] No track ptr found, skipping sky actors\n");
return;
}
CloudData* cloud = &track->Props.Clouds[0];
// Handle spawning snow
if (track->mCloudType == Track::CloudType::SNOW) {
if (gPlayerCount == 1) {
numSnow = 50;
} else {
numSnow = 25;
}
for (size_t i = 0; i < numSnow; i++) {
mSkyActors.emplace_back(std::make_unique<SkySnow>(screen));
iterations += 1;
}
D_8018D230 = 0;
}
// Handle spawning the other cloud types
if (nullptr != cloud) {
while ((cloud->rotY != 0xFFFF) && (iterations < 50)) {
switch(track->mCloudType) {
case Track::CloudType::NONE:
case Track::CloudType::SNOW:
break;
case Track::CloudType::CLOUDS: {
mSkyActors.emplace_back(std::make_unique<SkyCloud>(screen, cloud->subType, cloud->posY, cloud->rotY, cloud->scalePercent));
D_8018D230 = 0;
break;
}
case Track::CloudType::STARS: {
mSkyActors.emplace_back(std::make_unique<SkyStar>(screen, cloud->subType, cloud->posY, cloud->rotY, cloud->scalePercent));
D_8018D230 = 1;
break;
}
}
cloud++;
iterations += 1;
}
}
D_8018D1F8 += iterations;
D_8018D1F0 = iterations;
}
EXTERN_C void InitSkyActors(ScreenContext* screen) {
Sky::Instance->InitActors(screen);
}
EXTERN_C void DrawSkyActors(ScreenContext* screen, s32 arg0) {
if (CVarGetInteger("gDrawSkyActors", true) == false) {
return;
}
for (auto& cloud : Sky::Instance->GetSkyActors()) {
if (cloud->mScreen == screen) {
cloud->Draw(screen, arg0);
}
}
}
EXTERN_C void TickSkyActors() {
for (auto& cloud : Sky::Instance->GetSkyActors()) {
cloud->Tick();
}
}
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#ifndef SKY_H
#define SKY_H
#ifdef __cplusplus
#include <libultraship/libultraship.h>
#include <libultraship/libultra/gbi.h>
#include "SkyActor.h"
#include "defines.h"
EXTERN_C_START
#include "code_800029B0.h"
EXTERN_C_END
class Sky {
public:
static Sky* Instance;
Sky();
virtual void Draw(ScreenContext* screen);
virtual void DrawFloor(ScreenContext* screen);
Sky* GetSky();
void SetColours(Vtx* skybox);
void InitActors(ScreenContext* screen);
std::vector<std::unique_ptr<SkyActor>>& GetSkyActors();
private:
Mtx mSkyboxMatrix;
static Vtx mSkyboxScreenOne[8];
static Vtx mSkyboxScreenTwo[8];
static Vtx mSkyboxScreenThree[8];
static Vtx mSkyboxScreenFour[8];
std::vector<std::unique_ptr<SkyActor>> mSkyActors;
};
#endif // __cplusplus
/** C Compatible functions **/
EXTERN_C void InitSkyActors(ScreenContext* screen);
EXTERN_C void TickSkyActors();
EXTERN_C void DrawSkyActors(ScreenContext* screen, s32 arg0);
#endif // SKY_H
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#pragma once
#include <libultraship.h>
#include "engine/SpawnParams.h"
#include "engine/CoreMath.h"
extern "C" {
#include "common_structs.h"
#include "code_800029B0.h"
}
/**
* SkyActor base class
*
*
*/
class SkyActor {
public:
SkyActor(ScreenContext* screen) {
mScreen = screen;
};
SkyActor(ScreenContext* screen, u16 cloudVariant, u16 posY, u16 rotY, u16 scalePercent) {};
virtual void Draw(ScreenContext* ctx, s32 arg0) {};
virtual void Tick() {};
ScreenContext* mScreen;
protected:
f32 mScale;
u16 mCloudVariant;
u8* mTexture;
s32 mTextureWidth;
s32 mTextureHeight;
bool mVisible;
Vtx* mVtx;
int32_t mX;
int32_t mY;
int32_t mRotY;
int32_t mOldX;
int32_t mOldY;
s16 mUnk208;
s16 mUnk210;
f32 mUnk1E8;
s16 mUnk218;
};
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#include <libultraship.h>
#include <libultra/gbi.h>
#include "SkyCloud.h"
#include <vector>
#include "engine/tracks/Track.h"
#include "engine/World.h"
#include "port/Engine.h"
#include "port/Game.h"
#include "port/interpolation/FrameInterpolation.h"
extern "C" {
#include "update_objects.h"
#include "code_80057C60.h"
#include "code_8006E9C0.h"
#include "assets/models/common_data.h"
#include "math_util_2.h"
#include "render_objects.h"
}
size_t SkyCloud::_count = 0;
SkyCloud::SkyCloud(ScreenContext* screen, u16 cloudVariant, u16 posY, u16 rotY, u16 scalePercent) : SkyActor(screen) {
_idx = _count;
mScreen = screen;
mCloudVariant = cloudVariant;
mY = posY;
mRotY = rotY;
mScale = (f32) scalePercent / 100.0;
if (GameEngine_ResourceGetTexTypeByName((const char*)CM_GetProps()->CloudTexture) != 1) {
mTexture = ((u8*) LOAD_ASSET_RAW(CM_GetProps()->CloudTexture)) + (cloudVariant * 1024);
mTextureWidth = 64;
mTextureHeight = 32;
mVtx = (Vtx*)D_0D005FB0;
} else {
mTexture = CM_GetProps()->CloudTexture;
if (strcmp((const char*)CM_GetProps()->CloudTexture, gTextureExhaust0) == 0 ||
strcmp((const char*)CM_GetProps()->CloudTexture, gTextureExhaust1) == 0 ||
strcmp((const char*)CM_GetProps()->CloudTexture, gTextureExhaust2) == 0) {
mTextureWidth = 64;
mTextureHeight = 32;
mVtx = cloudvtx2[cloudVariant];
} else {
mTextureWidth = 64;
mTextureHeight = 32;
mVtx = cloudvtx2[cloudVariant];
}
}
_count += 1;
}
void SkyCloud::Tick() { // func_800788F8
s16 cameraRot;
s16 mUnk200 = mScreen->camera->fieldOfView + 40.0f;
mUnk208 = ((mUnk200 / 2) * 0xB6) + 0x71C;
mUnk210 = (-(mUnk200 / 2) * 0xB6) - 0x71C;
mUnk1E8 = 1.7578125 / mUnk200;
mUnk218 = SCREEN_WIDTH / 2;
// Adjustable culling factor
const float cullingFactor = OTRGetAspectRatio();
// Calculate the cloud's rotation relative to the camera
cameraRot = (u16)mScreen->camera->rot[1] + (u16)mRotY;
// Adjust bounds based on the culling factor
s16 adjustedLowerBound = (s16) (mUnk210 * cullingFactor);
s16 adjustedUpperBound = (s16) (mUnk208 * cullingFactor);
// Check if the object is within the adjusted bounds
if ((cameraRot >= adjustedLowerBound) && (adjustedUpperBound >= cameraRot)) {
// Calculate and update the object's X position
// 160 (SCREEN_WIDTH / 2) + (D_8018D1E8 * cameraRot);
// Grab center of screen, scale by fov factor, offset based on camera rotation
mX = mUnk218 + (mUnk1E8 * cameraRot);
// Mark the object as visible
mVisible = true;
} else {
// If outside the bounds, mark the object as not visible
mVisible = false;
}
}
void SkyCloud::Draw(ScreenContext* screen, s32 arg0) { // render_clouds
// Object* object = &gObjectList[_objectIndex];
s32 posY = arg0 - mY;
func_8004B6C4(255, 255, 255);
// Skip drawing the object this frame if it warped to the other side of the screen
if ((fabs(mX - mOldX) > SCREEN_WIDTH / 2) || (fabs(posY - mOldY) > SCREEN_HEIGHT / 2)) {
mOldX = mX;
mOldY = posY;
return;
}
if (mVisible) {
FrameInterpolation_RecordOpenChild("render_clouds", TAG_CLOUDS((_idx << 4) | (mScreen - gScreenOneCtx)));
if (D_8018D228 != mCloudVariant) {
D_8018D228 = mCloudVariant;
func_80044DA0(mTexture, mTextureWidth, mTextureHeight);
}
func_80042330_unchanged(mX, posY, 0, mScale);
gSPVertex(gDisplayListHead++, (uintptr_t)mVtx, 4, 0);
gSPDisplayList(gDisplayListHead++, (Gfx*)common_rectangle_display);
FrameInterpolation_RecordCloseChild();
}
mOldX = mX;
mOldY = posY;
}
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#pragma once
#include <libultraship.h>
#include "engine/SpawnParams.h"
#include "engine/CoreMath.h"
#include "engine/sky/SkyActor.h"
extern "C" {
#include "common_structs.h"
#include "code_800029B0.h"
}
/**
* Skybox clouds
*
* @cloudVariant The cloud texture to use
*/
class SkyCloud : public SkyActor {
public:
SkyCloud(ScreenContext* screen, u16 cloudVariant, u16 posY, u16 rotY, u16 scalePercent);
~SkyCloud() {
_count--;
}
static size_t GetCount() {
return _count;
}
virtual void Draw(ScreenContext* ctx, s32 arg0) override;
virtual void Tick() override;
private:
static size_t _count;
size_t _idx;
};
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#include <libultraship.h>
#include <libultra/gbi.h>
#include "SkySnow.h"
#include <vector>
#include "engine/tracks/Track.h"
#include "engine/World.h"
#include "port/Engine.h"
#include "port/Game.h"
#include "port/interpolation/FrameInterpolation.h"
extern "C" {
#include "update_objects.h"
#include "code_80057C60.h"
#include "code_8006E9C0.h"
#include "assets/models/common_data.h"
#include "assets/textures/common_data.h"
#include "math_util_2.h"
#include "render_objects.h"
#include "math_util.h"
}
size_t SkySnow::_count = 0;
SkySnow::SkySnow(ScreenContext* screen) : SkyActor(screen) {
_idx = _count;
mState = 0;
mState2 = 0;
_count += 1;
}
void SkySnow::Tick() {
s16 mUnk200 = mScreen->camera->fieldOfView + 40.0f;
mUnk208 = ((mUnk200 / 2) * 0xB6) + 0x71C;
mUnk210 = (-(mUnk200 / 2) * 0xB6) - 0x71C;
mUnk1E8 = 1.7578125 / mUnk200;
mUnk218 = SCREEN_WIDTH / 2;
if (D_8016559C == 0) {
D_8018D17C += 1;
if (D_8018D17C >= D_8018D1F0) {
D_8018D17C = 0;
}
if (mState == 0) {
//init_object(_objectIndex, 1);
mState = 1;
}
}
switch (mState) {
case 1:
SkySnow::func_80077E20();
break;
case 2:
SkySnow::func_80077F64(mScreen->camera);
if (mState2 == 0) { // unk_0AE
mState2 += 1;
//object_next_state(_objectIndex);
}
break;
case 0:
break;
case 3:
//func_80072428(_objectIndex);
mState = 0;
//mStatus = 0;
mVisible = false;
mState2 = 0;
break;
}
}
void SkySnow::Draw(ScreenContext* screen, s32 arg0) { // render_clouds
s32 posY = arg0 - mY;
func_8004B6C4(255, 255, 255);
// Skip drawing the object this frame if it warped to the other side of the screen
if ((fabs(mX - mOldX) > SCREEN_WIDTH / 2) || (fabs(posY - mOldY) > SCREEN_HEIGHT / 2)) {
mOldX = mX;
mOldY = posY;
return;
}
if (mVisible) {
FrameInterpolation_RecordOpenChild("render_snow", TAG_CLOUDS((_idx << 4) | (screen - gScreenOneCtx)));
if (D_8018D228 != mCloudVariant) {
D_8018D228 = mCloudVariant;
func_80044DA0((u8*)mTexture, mTextureWidth, mTextureHeight);
}
func_80042330_unchanged(mX, posY, 0, mScale);
gSPVertex(gDisplayListHead++, (uintptr_t)mVtx, 4, 0);
gSPDisplayList(gDisplayListHead++, (Gfx*)common_rectangle_display);
FrameInterpolation_RecordCloseChild();
}
mOldX = mX;
mOldY = posY;
}
void SkySnow::func_80077E20() {
u8* tex = (u8*) LOAD_ASSET(D_0D0293D8);
Vtx* vtx = (Vtx*) LOAD_ASSET(common_vtx_rectangle);
mTexture = tex;
//! @bug frappe snowland There's something up with the handling of common_vtx_rectangle and the loading of 0x10
//! right here
// root function: func_80078C70
mVtx = vtx;
mTextureWidth = 16;
mTextureHeight = 16;
mScale = 0.15f;
mVisible = true;
mState2 = 1; // UNK_0AE func_80086EF0
mState += 1;
//object_next_state(objectIndex);
}
void SkySnow::func_80077F64(Camera* camera) {
f64 rand;
switch (mState2) { /* irregular */
case 1: {
mDirectionAngle[1] = (camera->rot[1] + random_int(0x4000U)) - 0x2000;
//object_origin_pos_randomize_around_y(objectIndex, 0x00B4, 0x0014U);
s16 offset_y = random_int(20) - (20 / 2);
mOrigin.y = 180 + offset_y;
// gObjectList[objectIndex].origin_pos[1] = y + offset_y;
rand = random_int(0x0064U);
mVelocity.y = (f32) (-0.75 - (f64) (f32) (rand * 0.01));
// gObjectList[objectIndex].velocity[1] = (f32) (-0.75 - (f64) (f32) (rand * 0.01));
mOffset.x = 0.0f;
mOffset.y = 0.0f;
//gObjectList[objectIndex].offset[0] = 0.0f;
//gObjectList[objectIndex].offset[1] = 0.0f;
//func_80086FD4(objectIndex);
mState2 += 1;
break;
}
case 2: {
//func_80077EB8(objectIndex, gObjectList[objectIndex].direction_angle[1], camera);
s16 temp_v0 = camera->rot[1] - mDirectionAngle[1];
if ((temp_v0 >= mUnk210) || (mUnk208 >= temp_v0)) {
mOffset.x = mUnk218 + (mUnk1E8 * (f32) temp_v0);
mVisible = true;
//set_object_flag(objectIndex, 0x00000010);
} else {
mVisible = false;
}
//clear_object_flag(objectIndex, 0x00000010);
// object_add_velocity_offset_y(objectIndex);
mOffset.y += mVelocity.y;
//object_calculate_new_pos_offset(objectIndex);
mX = mOrigin.x + mOffset.x;
mY = mOrigin.y + mOffset.y;
//mZ = mOrigin.z + mOffset.z;
//func_8008BFC0(objectIndex);
if (mY <= 0.0f) {
//func_80086FD4(objectIndex);
mState2 += 1;
break;
}
break;
}
case 0:
break;
case 3:
//func_80086F60(objectIndex);
mState2 = 0;
break;
}
}
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#pragma once
#include <libultraship.h>
#include "SkyCloud.h"
#include "engine/registry/RegisterContent.h"
#include "engine/World.h"
#include "engine/SpawnParams.h"
#include "engine/CoreMath.h"
#include "engine/objects/Object.h"
extern "C" {
#include "common_structs.h"
}
/**
* Skybox Stars
*
* Inherits from SkyCloud so that stars/clouds can be stored in the same list
* and called the same way.
*
* @cloudVariant unused for stars
*/
class SkySnow : public SkyActor {
public:
SkySnow(ScreenContext* screen);
~SkySnow() {
_count--;
}
static size_t GetCount() {
return _count;
}
virtual void Draw(ScreenContext* ctx, s32 arg0) override;
virtual void Tick() override;
void func_80077E20();
void func_80077F64(Camera* camera);
private:
static size_t _count;
size_t _idx;
s32 mState;
s32 mState2;
FVector mOffset;
FVector mOrigin;
FVector mVelocity;
Vec3su mDirectionAngle;
};
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#include <libultraship.h>
#include <libultra/gbi.h>
#include "SkyStar.h"
#include <vector>
#include "engine/tracks/Track.h"
#include "engine/World.h"
#include "port/Engine.h"
#include "port/Game.h"
#include "port/interpolation/FrameInterpolation.h"
extern "C" {
#include "update_objects.h"
#include "code_80057C60.h"
#include "code_8006E9C0.h"
#include "assets/models/common_data.h"
#include "assets/textures/common_data.h"
#include "math_util_2.h"
#include "render_objects.h"
}
size_t SkyStar::_count = 0;
SkyStar::SkyStar(ScreenContext* screen, u16 cloudVariant, u16 posY, u16 rotY, u16 scalePercent) : SkyActor(screen) {
_idx = _count;
// ItemWindowObjects* temp_v0;
//find_unused_obj_index(&_objectIndex);
//init_object(_objectIndex, 1);
// temp_v0 = (ItemWindowObjects*) &gObjectList[_objectIndex];
mCloudVariant = cloudVariant;
// temp_v0->unk_0D5 = cloudVariant;
// temp_v0->currentItem = ITEM_BANANA;
// temp_v0->direction_angle[1] = rotY;
mY = posY;
// temp_v0->unk_09E = posY;
mScale = (f32) scalePercent / 100.0;
// temp_v0->sizeScaling = (f32) scalePercent / 100.0;
mTexture = (u8*)D_0D0293D8;
// temp_v0->activeTexture = (u8*)D_0D0293D8;
//func_80073404(_objectIndex, 0x10U, 0x10U, (Vtx*)common_vtx_rectangle);
mVtx = (Vtx*)common_vtx_rectangle;
mTextureWidth = 16;
mTextureHeight = 16;
mRotY = rotY;
mPrimAlpha = 0;
mUnk_0CF = 0;
mUnk_0AC = 0;
mUnk_0D0 = 0;
_count += 1;
}
void SkyStar::Tick() {
s16 cameraRot;
s16 mUnk200 = mScreen->camera->fieldOfView + 40.0f;
mUnk208 = ((mUnk200 / 2) * 0xB6) + 0x71C;
mUnk210 = (-(mUnk200 / 2) * 0xB6) - 0x71C;
mUnk1E8 = 1.7578125 / mUnk200;
mUnk218 = SCREEN_WIDTH / 2;
// Adjustable culling factor
const float cullingFactor = OTRGetAspectRatio();
// Calculate the cloud's rotation relative to the camera
cameraRot = (u16)mScreen->camera->rot[1] + (u16)mRotY;
// Adjust bounds based on the culling factor
s16 adjustedLowerBound = (s16) (mUnk210 * cullingFactor);
s16 adjustedUpperBound = (s16) (mUnk208 * cullingFactor);
// Check if the object is within the adjusted bounds
if ((cameraRot >= adjustedLowerBound) && (adjustedUpperBound >= cameraRot)) {
// Calculate and update the object's position
// 160 (SCREEN_WIDTH / 2) + (mUnk1E8 * cameraRot);
// Grab center of screen, scale by fov factor, offset based on camera rotation
mX = mUnk218 + (mUnk1E8 * cameraRot);
mVisible = true;
} else {
mVisible = false;
}
// Vary the star based on star index
switch (_idx % 5U) {
case 0:
star_func_80073B78(1, 0x00000028, 0x000000B4, 0x000000FF, 0, -1);
break;
case 1:
star_func_80073B78(1, 0x00000080, 0x000000FF, 0x000000FF, 0, -1);
break;
case 2:
star_func_80073B78(1, 0x00000050, 0x000000C8, 0x000000FF, 0, -1);
break;
case 3:
star_func_80073B78(1, 0, 0x0000009B, 0x000000FF, 0, -1);
break;
case 4:
star_func_80073B78(1, 0x0000005A, 0x00000080, 0x000000FF, 0, -1);
break;
}
}
void SkyStar::Draw(ScreenContext* screen, s32 arg0) { // render_stars
s32 posY = arg0 - mY;
func_8004B414(255, 255, 255, 255);
if (mVisible) {
FrameInterpolation_RecordOpenChild("render_stars", TAG_CLOUDS((_idx << 4) | (screen - gScreenOneCtx)));
func_80044DA0((u8*)mTexture, mTextureWidth, mTextureHeight);
func_8004B138(0xFF, 0xFF, 0xFF, mPrimAlpha);
func_80042330_unchanged(mX, posY, 0, mScale);
gSPVertex(gDisplayListHead++, (uintptr_t)mVtx, 4, 0);
gSPDisplayList(gDisplayListHead++, (Gfx*)common_rectangle_display);
FrameInterpolation_RecordCloseChild();
}
}
bool SkyStar::star_func_80073B78(s32 arg0, s32 arg3, s32 arg4, s32 arg5, s32 arg6, s32 arg7) {
s32 phi_t0;
phi_t0 = false;
if (mUnk_0CF == 0) { // s8
mUnk_0AC = arg6; // s16
if (arg0 != 0) {
mPrimAlpha = arg3;
}
mUnk_0D0 = arg7; // s8
//func_80073800(objectIndex, 1);
mUnk_0CF = 1;
} else {
mUnk_0AC--;
if (mUnk_0AC < 0) {
mUnk_0AC = arg6;
if (mUnk_0CF == 1) {
mPrimAlpha += arg5;
if (mPrimAlpha >= arg4) {
mPrimAlpha = arg4;
mUnk_0CF++;
}
} else {
mPrimAlpha -= arg5;
if (arg3 >= mPrimAlpha) {
mPrimAlpha = arg3;
if (mUnk_0D0 > 0) {
mUnk_0D0--;
}
if (mUnk_0D0 == 0) {
//func_80073800(objectIndex, 0);
mUnk_0CF = 0;
//func_8007381C(objectIndex); // does nothing? += unk_0DC
phi_t0 = true;
} else {
mUnk_0CF = 1;
}
}
}
}
}
return phi_t0;
}
+48
View File
@@ -0,0 +1,48 @@
#pragma once
#include <libultraship.h>
#include "SkyCloud.h"
#include "engine/registry/RegisterContent.h"
#include "engine/World.h"
#include "engine/SpawnParams.h"
#include "engine/CoreMath.h"
#include "engine/sky/SkyActor.h"
#include "engine/objects/Object.h"
extern "C" {
#include "common_structs.h"
}
/**
* Skybox Stars
*
* Inherits from SkyCloud so that stars/clouds can be stored in the same list
* and called the same way.
*
* @cloudVariant unused for stars
*/
class SkyStar : public SkyActor {
public:
SkyStar(ScreenContext* screen, u16 cloudVariant, u16 posY, u16 rotY, u16 scalePercent);
virtual ~SkyStar() {
_count--;
}
static size_t GetCount() {
return _count;
}
virtual void Draw(ScreenContext* ctx, s32 arg0) override;
virtual void Tick() override;
bool star_func_80073B78(s32 arg0, s32 arg3, s32 arg4, s32 arg5, s32 arg6, s32 arg7);
private:
static size_t _count;
size_t _idx;
s16 mPrimAlpha;
s8 mUnk_0CF;
s16 mUnk_0AC;
s8 mUnk_0D0;
};
-1
View File
@@ -25,7 +25,6 @@ public:
// course_texture* textures, const char* displaylists, size_t dlSize);
virtual void Load() override;
virtual void BeginPlay() override;
//virtual void InitClouds() override;
virtual void InitTrackObjects() override;
virtual void TickTrackObjects() override;
virtual void DrawTrackObjects(s32 cameraId) override;
-1
View File
@@ -26,7 +26,6 @@ public:
virtual void Load() override;
void SpawnStockThwomp();
virtual void BeginPlay() override;
//virtual void InitClouds() override;
virtual void InitTrackObjects() override;
virtual void TickTrackObjects() override;
virtual void DrawTrackObjects(s32 cameraId) override;
-1
View File
@@ -26,7 +26,6 @@ public:
virtual void Load() override;
virtual f32 GetWaterLevel(FVector pos, Collision* collision) override;
virtual void BeginPlay() override;
//virtual void InitClouds() override;
virtual void InitTrackObjects() override;
virtual void TickTrackObjects() override;
virtual void DrawTrackObjects(s32 cameraId) override;
+1 -20
View File
@@ -100,6 +100,7 @@ FrappeSnowland::FrappeSnowland() {
Props.Clouds = NULL; // not used for frappe
Props.CloudList = NULL;
mCloudType = CloudType::SNOW;
Props.Skybox.TopRight = {28, 11, 90};
Props.Skybox.BottomRight = {0, 99, 164};
@@ -165,26 +166,6 @@ void FrappeSnowland::BeginPlay() {
}
}
void FrappeSnowland::InitClouds() {
s32 var_s0;
s32 var_s4;
if (gPlayerCount == 1) {
var_s4 = 0x32;
} else {
var_s4 = 0x19;
}
for (var_s0 = 0; var_s0 < var_s4; var_s0++) {
find_unused_obj_index(&D_8018CC80[D_8018D1F8 + var_s0]);
}
D_8018D1F8 += var_s0;
D_8018D1F0 = var_s0;
D_8018D230 = 0; // This must be turned off or mayhem ensues
}
void FrappeSnowland::TickClouds(s32 sp1C, Camera* camera) {
func_80078170(sp1C, camera);
}
void FrappeSnowland::InitTrackObjects() {
size_t objectId;
size_t i;
-2
View File
@@ -22,8 +22,6 @@ public:
virtual void Load() override;
virtual void BeginPlay() override;
virtual void InitClouds() override;
virtual void TickClouds(s32 sp1C, Camera* camera) override;
virtual void InitTrackObjects() override;
virtual void TickTrackObjects() override;
virtual void Draw(ScreenContext*) override;
+1
View File
@@ -52,6 +52,7 @@ PodiumCeremony::PodiumCeremony() {
Props.Minimap.FinishlineX = 0;
Props.Minimap.FinishlineY = 0;
ResourceName = "mk:podium_ceremony";
Props.SetText(Props.Name, "royal raceway", sizeof(Props.Name));
Props.SetText(Props.DebugName, "p circuit", sizeof(Props.DebugName));
Props.SetText(Props.TrackLength, "1025m", sizeof(Props.TrackLength));
-3
View File
@@ -24,11 +24,8 @@ public:
// Constructor
explicit PodiumCeremony();
// virtual void Load(const char* courseVtx,
// course_texture* textures, const char* displaylists, size_t dlSize);
virtual void Load() override;
virtual void BeginPlay() override;
//virtual void InitClouds() override;
virtual void InitTrackObjects() override;
virtual void SomeSounds() override;
virtual void WhatDoesThisDo(Player* player, int8_t playerId) override;
+1 -8
View File
@@ -94,6 +94,7 @@ RainbowRoad::RainbowRoad() {
Props.Clouds = gToadsTurnpikeRainbowRoadStars;
Props.CloudList = gToadsTurnpikeRainbowRoadStars;
mCloudType = CloudType::STARS;
Props.Skybox.TopRight = {0, 0, 0};
Props.Skybox.BottomRight = {0, 0, 0};
@@ -150,14 +151,6 @@ void RainbowRoad::BeginPlay() {
}
}
void RainbowRoad::InitClouds() {
init_stars(this->Props.Clouds);
}
void RainbowRoad::TickClouds(s32 sp1C, Camera* camera) {
update_stars(sp1C, camera, this->Props.CloudList);
}
void RainbowRoad::InitTrackObjects() {
if (gGamestate != CREDITS_SEQUENCE) {
size_t i;
-2
View File
@@ -25,8 +25,6 @@ public:
// course_texture* textures, const char* displaylists, size_t dlSize);
virtual void Load() override;
virtual void BeginPlay() override;
virtual void InitClouds() override;
virtual void TickClouds(s32, Camera*) override;
virtual void InitTrackObjects() override;
virtual void TickTrackObjects() override;
virtual void DrawTrackObjects(s32 cameraId) override;
-1
View File
@@ -25,7 +25,6 @@ public:
// course_texture* textures, const char* displaylists, size_t dlSize);
virtual void Load() override;
virtual void BeginPlay() override;
//virtual void InitClouds() override;
virtual void InitTrackObjects() override;
virtual void SomeSounds() override;
virtual void WhatDoesThisDo(Player* player, int8_t playerId) override;
+1 -8
View File
@@ -102,6 +102,7 @@ ToadsTurnpike::ToadsTurnpike() {
Props.Clouds = gToadsTurnpikeRainbowRoadStars;
Props.CloudList = gToadsTurnpikeRainbowRoadStars;
mCloudType = CloudType::STARS;
FVector finish;
finish.x = -38.0f * xOrientation;
@@ -199,14 +200,6 @@ void ToadsTurnpike::BeginPlay() {
}
}
void ToadsTurnpike::InitClouds() {
init_stars(this->Props.Clouds);
}
void ToadsTurnpike::TickClouds(s32 sp1C, Camera* camera) {
update_stars(sp1C, camera, this->Props.CloudList);
}
void ToadsTurnpike::SomeSounds() {}
void ToadsTurnpike::WhatDoesThisDo(Player* player, int8_t playerId) {
-2
View File
@@ -25,8 +25,6 @@ public:
// course_texture* textures, const char* displaylists, size_t dlSize);
virtual void Load() override;
virtual void BeginPlay() override;
virtual void InitClouds() override;
virtual void TickClouds(s32, Camera*) override;
virtual void SomeSounds() override;
virtual void WhatDoesThisDo(Player* player, int8_t playerId) override;
virtual void WhatDoesThisDoAI(Player* player, int8_t playerId) override;
+2 -20
View File
@@ -31,6 +31,7 @@ extern "C" {
#include "math_util.h"
#include "code_80005FD0.h"
extern StaffGhost* d_mario_raceway_staff_ghost;
extern s8 gPlayerCount;
}
void ResizeMinimap(MinimapProps* minimap) {
@@ -406,6 +407,7 @@ Track::Track() {
Props.Clouds = NULL;
Props.CloudList = NULL;
mCloudType = CloudType::CLOUDS;
Props.Sequence = MusicSeq::MUSIC_SEQ_UNKNOWN;
bFog = false;
@@ -465,26 +467,6 @@ void Track::SpawnActors() {
}
}
void Track::InitClouds() {
if (this->Props.Clouds) {
init_clouds(this->Props.Clouds);
}
}
void Track::TickClouds(s32 arg0, Camera* camera) {
s32 cloudIndex;
s32 objectIndex;
CloudData* cloud;
if (this->Props.CloudList) {
for (cloudIndex = 0; cloudIndex < D_8018D1F0; cloudIndex++) {
cloud = &this->Props.CloudList[cloudIndex];
objectIndex = D_8018CC80[arg0 + cloudIndex];
func_800788F8(objectIndex, cloud->rotY, camera);
}
}
}
// Adjusts player speed on steep hills
void Track::SomeCollisionThing(Player* player, Vec3f arg1, Vec3f arg2, Vec3f arg3, f32* arg4, f32* arg5, f32* arg6,
f32* arg7) {
+9 -3
View File
@@ -307,13 +307,21 @@ typedef struct Properties {
class World; // <-- Forward declare
class Track {
class Track {
public:
enum class CloudType {
NONE,
CLOUDS,
SNOW,
STARS
};
// Required to save scenefile data
std::shared_ptr<Ship::Archive> Archive;
std::string ResourceName;
Properties Props;
enum CloudType mCloudType;
// This allows multiple water levels in a map.
// Ex. DK Jungle where there's a waterfall and you can drive above and below it.
@@ -343,8 +351,6 @@ public:
*/
virtual void BeginPlay();
void SpawnActors();
virtual void InitClouds();
virtual void TickClouds(s32, Camera*);
virtual void SomeCollisionThing(Player *player, Vec3f arg1, Vec3f arg2, Vec3f arg3, f32* arg4, f32* arg5, f32* arg6, f32* arg7);
virtual void InitTrackObjects();
virtual void TickTrackObjects();
+1 -8
View File
@@ -97,6 +97,7 @@ WarioStadium::WarioStadium() {
Props.Clouds = gWarioStadiumStars;
Props.CloudList = gWarioStadiumStars;
mCloudType = CloudType::STARS;
FVector finish;
finish.x = (gIsMirrorMode != 0) ? 13 + 12.0f : 13 - 12.0f;
@@ -168,14 +169,6 @@ void WarioStadium::BeginPlay() {
}
}
void WarioStadium::InitClouds() {
init_stars(this->Props.Clouds);
}
void WarioStadium::TickClouds(s32 sp1C, Camera* camera) {
update_stars(sp1C, camera, this->Props.CloudList);
}
void WarioStadium::InitTrackObjects() {
}
-2
View File
@@ -27,8 +27,6 @@ class WarioStadium : public Track {
// course_texture* textures, const char* displaylists, size_t dlSize);
virtual void Load() override;
virtual void BeginPlay() override;
virtual void InitClouds() override;
virtual void TickClouds(s32, Camera*) override;
virtual void InitTrackObjects() override;
virtual void SomeSounds() override;
virtual void WhatDoesThisDo(Player* player, int8_t playerId) override;
+25 -26
View File
@@ -740,50 +740,49 @@ void race_logic_loop(void) {
switch (gActiveScreenMode) {
case SCREEN_MODE_1P:
render_screens(RENDER_SCREEN_MODE_1P_PLAYER_ONE, 0, 0);
render_screens(gScreenOneCtx, RENDER_SCREEN_MODE_1P_PLAYER_ONE, 0, 0);
break;
case SCREEN_MODE_2P_SPLITSCREEN_HORIZONTAL:
if (gPlayerWinningIndex == 0) {
// In VS Mode the winning player's viewport takes over the whole screen.
// Rendering the winning player last places their screen above the other screens
render_screens(RENDER_SCREEN_MODE_2P_HORIZONTAL_PLAYER_TWO, 1, 1);
render_screens(RENDER_SCREEN_MODE_2P_HORIZONTAL_PLAYER_ONE, 0, 0);
render_screens(gScreenTwoCtx, RENDER_SCREEN_MODE_2P_HORIZONTAL_PLAYER_TWO, 4, 1);
render_screens(gScreenOneCtx, RENDER_SCREEN_MODE_2P_HORIZONTAL_PLAYER_ONE, 3, 0);
} else {
render_screens(RENDER_SCREEN_MODE_2P_HORIZONTAL_PLAYER_ONE, 0, 0);
render_screens(RENDER_SCREEN_MODE_2P_HORIZONTAL_PLAYER_TWO, 1, 1);
render_screens(gScreenOneCtx, RENDER_SCREEN_MODE_2P_HORIZONTAL_PLAYER_ONE, 3, 0);
render_screens(gScreenTwoCtx, RENDER_SCREEN_MODE_2P_HORIZONTAL_PLAYER_TWO, 4, 1);
}
break;
case SCREEN_MODE_2P_SPLITSCREEN_VERTICAL:
if (gPlayerWinningIndex == 0) {
render_screens(RENDER_SCREEN_MODE_2P_VERTICAL_PLAYER_TWO, 1, 1);
render_screens(RENDER_SCREEN_MODE_2P_VERTICAL_PLAYER_ONE, 0, 0);
render_screens(gScreenTwoCtx, RENDER_SCREEN_MODE_2P_VERTICAL_PLAYER_TWO, 2, 1);
render_screens(gScreenOneCtx, RENDER_SCREEN_MODE_2P_VERTICAL_PLAYER_ONE, 1, 0);
} else {
render_screens(RENDER_SCREEN_MODE_2P_VERTICAL_PLAYER_ONE, 0, 0);
render_screens(RENDER_SCREEN_MODE_2P_VERTICAL_PLAYER_TWO, 1, 1);
render_screens(gScreenOneCtx, RENDER_SCREEN_MODE_2P_VERTICAL_PLAYER_ONE, 1, 0);
render_screens(gScreenTwoCtx, RENDER_SCREEN_MODE_2P_VERTICAL_PLAYER_TWO, 2, 1);
}
break;
case SCREEN_MODE_3P_4P_SPLITSCREEN:
if (gPlayerWinningIndex == 0) {
render_screens(RENDER_SCREEN_MODE_3P_4P_PLAYER_TWO, 1, 1);
render_screens(RENDER_SCREEN_MODE_3P_4P_PLAYER_THREE, 2, 2);
render_screens(RENDER_SCREEN_MODE_3P_4P_PLAYER_FOUR, 3, 3);
render_screens(RENDER_SCREEN_MODE_3P_4P_PLAYER_ONE, 0, 0);
render_screens(gScreenTwoCtx, RENDER_SCREEN_MODE_3P_4P_PLAYER_TWO, 9, 1);
render_screens(gScreenThreeCtx, RENDER_SCREEN_MODE_3P_4P_PLAYER_THREE, 10, 2);
render_screens(gScreenFourCtx, RENDER_SCREEN_MODE_3P_4P_PLAYER_FOUR, 11, 3);
render_screens(gScreenOneCtx, RENDER_SCREEN_MODE_3P_4P_PLAYER_ONE, 8, 0);
} else if (gPlayerWinningIndex == 1) {
render_screens(RENDER_SCREEN_MODE_3P_4P_PLAYER_ONE, 0, 0);
render_screens(RENDER_SCREEN_MODE_3P_4P_PLAYER_THREE, 2, 2);
render_screens(RENDER_SCREEN_MODE_3P_4P_PLAYER_FOUR, 3, 3);
render_screens(RENDER_SCREEN_MODE_3P_4P_PLAYER_TWO, 1, 1);
render_screens(gScreenOneCtx, RENDER_SCREEN_MODE_3P_4P_PLAYER_ONE, 8, 0);
render_screens(gScreenThreeCtx, RENDER_SCREEN_MODE_3P_4P_PLAYER_THREE, 10, 2);
render_screens(gScreenFourCtx, RENDER_SCREEN_MODE_3P_4P_PLAYER_FOUR, 11, 3);
render_screens(gScreenTwoCtx, RENDER_SCREEN_MODE_3P_4P_PLAYER_TWO, 9, 1);
} else if (gPlayerWinningIndex == 2) {
render_screens(RENDER_SCREEN_MODE_3P_4P_PLAYER_ONE, 0, 0);
render_screens(RENDER_SCREEN_MODE_3P_4P_PLAYER_TWO, 1, 1);
render_screens(RENDER_SCREEN_MODE_3P_4P_PLAYER_FOUR, 3, 3);
render_screens(RENDER_SCREEN_MODE_3P_4P_PLAYER_THREE, 2, 2);
render_screens(gScreenOneCtx, RENDER_SCREEN_MODE_3P_4P_PLAYER_ONE, 8, 0);
render_screens(gScreenTwoCtx, RENDER_SCREEN_MODE_3P_4P_PLAYER_TWO, 9, 1);
render_screens(gScreenFourCtx, RENDER_SCREEN_MODE_3P_4P_PLAYER_FOUR, 11, 3);
render_screens(gScreenThreeCtx, RENDER_SCREEN_MODE_3P_4P_PLAYER_THREE, 10, 2);
} else {
render_screens(RENDER_SCREEN_MODE_3P_4P_PLAYER_ONE, 0, 0);
render_screens(RENDER_SCREEN_MODE_3P_4P_PLAYER_TWO, 1, 1);
render_screens(RENDER_SCREEN_MODE_3P_4P_PLAYER_THREE, 2, 2);
render_screens(RENDER_SCREEN_MODE_3P_4P_PLAYER_FOUR, 3, 3);
render_screens(gScreenOneCtx, RENDER_SCREEN_MODE_3P_4P_PLAYER_ONE, 8, 0);
render_screens(gScreenTwoCtx, RENDER_SCREEN_MODE_3P_4P_PLAYER_TWO, 9, 1);
render_screens(gScreenThreeCtx, RENDER_SCREEN_MODE_3P_4P_PLAYER_THREE, 10, 2);
render_screens(gScreenFourCtx, RENDER_SCREEN_MODE_3P_4P_PLAYER_FOUR, 11, 3);
}
break;
}
+14 -9
View File
@@ -32,6 +32,7 @@
#include "engine/TrackBrowser.h"
#include "engine/RandomItemTable.h"
#include "engine/sky/Sky.h"
#ifdef _WIN32
#include <locale.h>
@@ -47,6 +48,7 @@ extern "C" {
#include "spawn_players.h"
#include "src/enhancements/collision_viewer.h"
#include "code_800029B0.h"
#include "code_80057C60.h"
// #include "engine/wasm.h"
}
@@ -81,6 +83,7 @@ Registry<ItemInfo> gItemRegistry;
DataRegistry<RandomItemTable> gItemTableRegistry;
std::unique_ptr<TrackBrowser> gTrackBrowser;
std::unique_ptr<Sky> gSky;
World* GetWorld() {
return World::Instance;
@@ -91,6 +94,8 @@ void CustomEngineInit() {
// This also turns off freecam
gEditor.Disable();
gSky = std::make_unique<Sky>();
RegisterTracks(gTrackRegistry);
gTrackBrowser = std::make_unique<TrackBrowser>(gTrackRegistry);
TrackBrowser::Instance->FindCustomTracks();
@@ -361,6 +366,7 @@ void CM_DrawStaticMeshActors() {
void CM_BeginPlay() {
static bool tour = false;
auto track = GetWorld()->GetTrack();
GetWorld()->Actors.clear();
if (nullptr == track) {
return;
@@ -554,15 +560,14 @@ void CM_DrawParticles(s32 cameraId) {
}
}
void CM_InitClouds() {
if (GetWorld()->GetTrack()) {
GetWorld()->GetTrack()->InitClouds();
}
}
void CM_TickClouds(s32 arg0, Camera* camera) {
if (GetWorld()->GetTrack()) {
GetWorld()->GetTrack()->TickClouds(arg0, camera);
void CM_RaceDrawSky(ScreenContext* screen, s32 someId) {
// if (bDrawSkybox) {
if (CVarGetInteger("gDrawSky", true) == true) {
Sky::Instance->Draw(screen);
if (gGamestate != CREDITS_SEQUENCE) {
func_80057FC4(screen, someId); // DrawSkyActors
}
Sky::Instance->DrawFloor(screen);
}
}
+1 -3
View File
@@ -72,8 +72,6 @@ void CM_ActivateSecondLapLakitu(s32 playerId);
void CM_ActivateFinalLapLakitu(s32 playerId);
void CM_ActivateReverseLakitu(s32 playerId);
void CM_InitClouds();
void CM_DrawActors(Camera* camera);
void CM_DrawStaticMeshActors();
@@ -102,7 +100,7 @@ void Editor_CleanWorld();
void CM_TickParticles(void);
void CM_DrawParticles(s32 cameraId);
void CM_TickClouds(s32 arg0, Camera* camera);
void CM_RaceDrawSky(ScreenContext* screen, s32 someId);
void CM_Waypoints(Player* player, int8_t playerId);
+5
View File
@@ -94,6 +94,11 @@ namespace TrackEditor {
for (const TrackInfo* info : gTrackRegistry.GetAllInfo()) {
if (!info) { continue; }
// Skip this invalid option
if (info->ResourceName == "mk:podium_ceremony") {
continue;
}
if (!search.empty() &&
ToLower(info->Name).find(search) == std::string::npos) {
continue;
+8
View File
@@ -565,6 +565,14 @@ void PortMenu::AddSceneVisibility() {
WidgetPath path = { "Developer", "Scene Visibility", SECTION_COLUMN_1 };
AddSidebarEntry("Developer", "Scene Visibility", 1);
AddWidget(path, "Draw Sky", WIDGET_CVAR_CHECKBOX)
.CVar("gDrawSky")
.Options(UIWidgets::CheckboxOptions().DefaultValue(true));
AddWidget(path, "Draw Sky Actors", WIDGET_CVAR_CHECKBOX)
.CVar("gDrawSkyActors")
.Options(UIWidgets::CheckboxOptions().DefaultValue(true));
AddWidget(path, "Draw Track Geometry", WIDGET_CVAR_CHECKBOX)
.CVar("gDrawTrackGeometry")
.Options(UIWidgets::CheckboxOptions().DefaultValue(true));
-1
View File
@@ -1173,7 +1173,6 @@ void destroy_all_actors(void) {
void init_actors_and_load_textures(void) {
init_red_shell_texture();
destroy_all_actors();
CM_CleanWorld();
gNumPermanentActors = 0;
CM_BeginPlay();
+4 -4
View File
@@ -414,7 +414,7 @@ void func_8028EC38(s32 arg0) {
gRaceState = RACE_UNK;
func_800CA330(25);
func_800CA388(25);
D_800DC5B4 = 1;
bDrawSkybox = true;
D_800DC5B0 = 1;
D_800DC5B8 = 0;
D_802BA038 = 5;
@@ -642,7 +642,7 @@ void func_8028F4E8(void) {
func_800CA388(0x19);
gGotoMode = START_MENU_FROM_QUIT;
gRaceState = RACE_UNK;
D_800DC5B4 = 1;
bDrawSkybox = true;
D_800DC5B0 = 1;
D_800DC5B8 = 0;
D_802BA038 = 5;
@@ -836,7 +836,7 @@ void func_8028FBD4(void) {
gRaceState = RACE_UNK;
func_800CA330(25);
func_800CA388(25);
D_800DC5B4 = 1;
bDrawSkybox = true;
D_800DC5B0 = 1;
D_800DC5B8 = 0;
D_802BA038 = 5;
@@ -893,7 +893,7 @@ void func_8028FCBC(void) {
gCourseTimer = 0.0f;
gVBlankTimer = 0.0f;
D_800DC5B0 = 1;
D_800DC5B4 = 1;
bDrawSkybox = true;
D_802BA034 = 0.008f;
D_8015F894 = 0;
if (gScreenModeSelection != SCREEN_MODE_1P) {
+86 -222
View File
@@ -75,7 +75,7 @@ Vtx D_802B8A10[] = {
{ { { 0, 120, -1 }, 0, { 0, 0 }, { 0x00, 0xDC, 0x00, 0xFF } } },
};
void func_802A3730(ScreenContext* arg0) {
void race_set_viewport(ScreenContext* arg0) {
s32 ulx;
s32 uly;
s32 lrx;
@@ -209,7 +209,7 @@ void init_z_buffer(void) {
gDPSetFillColor(gDisplayListHead++, 0xFFFCFFFC);
gDPPipeSync(gDisplayListHead++);
gDPSetScissor(gDisplayListHead++, G_SC_NON_INTERLACE, 0, 0, SCREEN_WIDTH, SCREEN_HEIGHT);
gDPFillRectangle(gDisplayListHead++, 0, 0, 319, 239);
gDPFillRectangle(gDisplayListHead++, 0, 0, SCREEN_WIDTH - 1, SCREEN_HEIGHT - 1);
gDPPipeSync(gDisplayListHead++);
gDPSetColorImage(gDisplayListHead++, G_IM_FMT_RGBA, G_IM_SIZ_16b, SCREEN_WIDTH,
VIRTUAL_TO_PHYSICAL(gPhysicalFramebuffers[sRenderingFramebuffer]));
@@ -424,8 +424,8 @@ void func_802A487C(Vtx* arg0) {
}
}
void func_802A4A0C(Vtx* vtx, ScreenContext* arg1) {
Camera* camera = arg1->camera;
void func_802A4A0C(Vtx* vtx, ScreenContext* screen) {
Camera* camera = screen->camera;
s16 temp_t5;
f32 temp_f0;
UNUSED s32 pad[2];
@@ -439,6 +439,7 @@ void func_802A4A0C(Vtx* vtx, ScreenContext* arg1) {
func_802A450C(vtx);
// Widescreen skybox
// Note that this is the correct fit for each screen due to how the viewport works
vtx[0].v.ob[0] = OTRGetRectDimensionFromRightEdge(SCREEN_WIDTH);
vtx[1].v.ob[0] = OTRGetRectDimensionFromRightEdge(SCREEN_WIDTH);
vtx[2].v.ob[0] = OTRGetRectDimensionFromLeftEdge(0);
@@ -470,7 +471,7 @@ void func_802A4A0C(Vtx* vtx, ScreenContext* arg1) {
sp5C[1] *= 120.0f;
temp_t5 = 120 - (s32) sp5C[1];
arg1->cameraHeight = temp_t5;
screen->cameraHeight = temp_t5;
vtx[1].v.ob[1] = temp_t5;
vtx[2].v.ob[1] = temp_t5;
vtx[4].v.ob[1] = temp_t5;
@@ -540,259 +541,122 @@ void func_802A4EF4(void) {
}
}
void func_802A5004(void) {
/**
* Refactored function, a little wonky due to preserving
* the original logic.
*
* The swapping of logic may be a required for proper draw order.
* Or, perhaps they slapped functions in differing orders for each screen on a wim.
*/
void race_begin_viewport(ScreenContext* screen, s32 mode) {
init_rdp();
func_802A3730(gScreenTwoCtx);
gSPClearGeometryMode(gDisplayListHead++, G_CLEAR_ALL_MODES);
gSPSetGeometryMode(gDisplayListHead++, G_SHADE | G_SHADING_SMOOTH | G_CLIPPING);
func_802A39E0(gScreenTwoCtx);
if (D_800DC5B4 != 0) {
func_802A4A0C((Vtx*) D_802B8910, gScreenTwoCtx);
func_80057FC4(2);
func_802A487C((Vtx*) D_802B8910);
func_80093A30(2);
// --------------------------------------------------
// Depth clear BEFORE viewport (horizontal + 3P/4P)
// --------------------------------------------------
switch(gActiveScreenMode) {
case SCREEN_MODE_2P_SPLITSCREEN_HORIZONTAL:
case SCREEN_MODE_3P_4P_SPLITSCREEN:
func_802A39E0(screen); // Clear z-buffer only for this screen
break;
}
}
void func_802A50EC(void) {
init_rdp();
func_802A3730(gScreenOneCtx);
race_set_viewport(screen); // differ on p3
gSPClearGeometryMode(gDisplayListHead++, G_CLEAR_ALL_MODES);
gSPSetGeometryMode(gDisplayListHead++, G_SHADE | G_SHADING_SMOOTH | G_CLIPPING);
func_802A39E0(gScreenOneCtx);
if (D_800DC5B4 != 0) {
func_802A4A0C((Vtx*) D_802B8890, gScreenOneCtx);
func_80057FC4(1);
func_802A487C((Vtx*) D_802B8890);
func_80093A30(1);
switch(gActiveScreenMode) {
case SCREEN_MODE_1P:
init_z_buffer(); // Clear the whole z-buffer
select_framebuffer();
break;
case SCREEN_MODE_2P_SPLITSCREEN_VERTICAL:
func_802A39E0(screen); // Clear z-buffer only for this screen
break;
}
}
void func_802A51D4(void) {
init_rdp();
func_802A39E0(gScreenOneCtx);
func_802A3730(gScreenOneCtx);
gSPClearGeometryMode(gDisplayListHead++, G_CLEAR_ALL_MODES);
gSPSetGeometryMode(gDisplayListHead++, G_SHADE | G_SHADING_SMOOTH | G_CLIPPING);
if (D_800DC5B4 != 0) {
func_802A4A0C((Vtx*) D_802B8890, gScreenOneCtx);
func_80057FC4(3);
func_802A487C((Vtx*) D_802B8890);
func_80093A30(3);
}
}
void func_802A52BC(void) {
init_rdp();
func_802A39E0(gScreenTwoCtx);
func_802A3730(gScreenTwoCtx);
gSPClearGeometryMode(gDisplayListHead++, G_CLEAR_ALL_MODES);
gSPSetGeometryMode(gDisplayListHead++, G_SHADE | G_SHADING_SMOOTH | G_CLIPPING);
if (D_800DC5B4 != 0) {
func_802A4A0C((Vtx*) D_802B8910, gScreenTwoCtx);
func_80057FC4(4);
func_802A487C((Vtx*) D_802B8910);
func_80093A30(4);
}
}
void func_802A53A4(void) {
init_rdp();
func_802A3730(gScreenOneCtx);
gSPClearGeometryMode(gDisplayListHead++, G_CLEAR_ALL_MODES);
gSPSetGeometryMode(gDisplayListHead++, G_SHADE | G_SHADING_SMOOTH | G_CLIPPING);
init_z_buffer();
select_framebuffer();
if (D_800DC5B4 != 0) {
func_802A4A0C((Vtx*) D_802B8890, gScreenOneCtx);
if (gGamestate != CREDITS_SEQUENCE) {
func_80057FC4(0);
}
func_802A487C((Vtx*) D_802B8890);
func_80093A30(0);
}
}
void func_802A54A8(void) {
init_rdp();
func_802A39E0(gScreenOneCtx);
func_802A3730(gScreenOneCtx);
gSPClearGeometryMode(gDisplayListHead++, G_CLEAR_ALL_MODES);
gSPSetGeometryMode(gDisplayListHead++, G_SHADE | G_SHADING_SMOOTH | G_CLIPPING);
if (D_800DC5B4 != 0) {
func_802A4A0C((Vtx*) D_802B8890, gScreenOneCtx);
func_80057FC4(8);
func_802A487C((Vtx*) D_802B8890);
func_80093A30(8);
}
}
void func_802A5590(void) {
init_rdp();
func_802A39E0(gScreenTwoCtx);
func_802A3730(gScreenTwoCtx);
gSPClearGeometryMode(gDisplayListHead++, G_CLEAR_ALL_MODES);
gSPSetGeometryMode(gDisplayListHead++, G_SHADE | G_SHADING_SMOOTH | G_CLIPPING);
if (D_800DC5B4 != 0) {
func_802A4A0C((Vtx*) D_802B8910, gScreenTwoCtx);
func_80057FC4(9);
func_802A487C((Vtx*) D_802B8910);
func_80093A30(9);
}
}
void func_802A5678(void) {
init_rdp();
func_802A39E0(gScreenThreeCtx);
func_802A3730(gScreenThreeCtx);
gSPClearGeometryMode(gDisplayListHead++, G_CLEAR_ALL_MODES);
gSPSetGeometryMode(gDisplayListHead++, G_SHADE | G_SHADING_SMOOTH | G_CLIPPING);
if (D_800DC5B4 != 0) {
func_802A4A0C((Vtx*) D_802B8990, gScreenThreeCtx);
func_80057FC4(10);
func_802A487C((Vtx*) D_802B8990);
func_80093A30(10);
}
}
void func_802A5760(void) {
/**
* Creates the blank screen for player four in
* three player mode
*/
void race_blank_viewport(ScreenContext* screen) {
init_rdp();
gSPClearGeometryMode(gDisplayListHead++, G_CLEAR_ALL_MODES);
gSPSetGeometryMode(gDisplayListHead++, G_SHADE | G_SHADING_SMOOTH | G_CLIPPING);
if (gPlayerCountSelection1 == 3) {
gDPPipeSync(gDisplayListHead++);
func_802A39E0(screen);
gDPSetCycleType(gDisplayListHead++, G_CYC_FILL);
gDPSetColorImage(gDisplayListHead++, G_IM_FMT_RGBA, G_IM_SIZ_16b, SCREEN_WIDTH,
VIRTUAL_TO_PHYSICAL(gPhysicalFramebuffers[sRenderingFramebuffer]));
gDPSetFillColor(gDisplayListHead++, 0x00010001);
gDPPipeSync(gDisplayListHead++);
gDPSetScissor(gDisplayListHead++, G_SC_NON_INTERLACE, 160, 120, SCREEN_WIDTH, SCREEN_HEIGHT);
gDPFillRectangle(gDisplayListHead++, 160, 120, OTRGetDimensionFromRightEdge(320), SCREEN_HEIGHT - 1);
gDPPipeSync(gDisplayListHead++);
gDPSetCycleType(gDisplayListHead++, G_CYC_1CYCLE);
gDPPipeSync(gDisplayListHead++);
func_802A39E0(gScreenFourCtx);
gDPSetCycleType(gDisplayListHead++, G_CYC_FILL);
gDPSetColorImage(gDisplayListHead++, G_IM_FMT_RGBA, G_IM_SIZ_16b, SCREEN_WIDTH,
VIRTUAL_TO_PHYSICAL(gPhysicalFramebuffers[sRenderingFramebuffer]));
gDPSetFillColor(gDisplayListHead++, 0x00010001);
gDPPipeSync(gDisplayListHead++);
gDPSetScissor(gDisplayListHead++, G_SC_NON_INTERLACE, 160, 120, SCREEN_WIDTH, SCREEN_HEIGHT);
gDPFillRectangle(gDisplayListHead++, 160, 120, OTRGetDimensionFromRightEdge(320), SCREEN_HEIGHT - 1);
gDPPipeSync(gDisplayListHead++);
gDPSetCycleType(gDisplayListHead++, G_CYC_1CYCLE);
func_802A3730(gScreenFourCtx);
} else {
func_802A3730(gScreenFourCtx);
func_802A39E0(gScreenFourCtx);
if (D_800DC5B4 != 0) {
func_802A4A0C(D_802B8A10, gScreenFourCtx);
func_80057FC4(11);
func_802A487C(D_802B8A10);
func_80093A30(11);
}
}
race_set_viewport(screen);
}
void render_screens(s32 mode, s32 cameraId, s32 playerId) {
void race_begin_viewport_4p(ScreenContext* screen) {
init_rdp();
gSPClearGeometryMode(gDisplayListHead++, G_CLEAR_ALL_MODES);
gSPSetGeometryMode(gDisplayListHead++, G_SHADE | G_SHADING_SMOOTH | G_CLIPPING);
race_set_viewport(screen);
func_802A39E0(screen);
}
void render_screens(ScreenContext* screen, s32 mode, s32 someId, s32 playerId) {
Mat4 matrix;
Camera* camera = screen->camera;
s32 screenId = screen - gScreenContexts;
s32 screenId = 0;
s32 screenMode = SCREEN_MODE_1P;
if (NULL == camera) {
printf("[skybox_and_splitscreen.c] Skipping rendering for screen %d. This viewport has no camera\n", screen - gScreenContexts);
return;
}
switch (mode) {
case RENDER_SCREEN_MODE_1P_PLAYER_ONE:
func_802A53A4();
screenId = 0;
screenMode = SCREEN_MODE_1P;
break;
case RENDER_SCREEN_MODE_2P_HORIZONTAL_PLAYER_ONE:
func_802A51D4();
screenId = 0;
screenMode = SCREEN_MODE_2P_SPLITSCREEN_HORIZONTAL;
break;
case RENDER_SCREEN_MODE_2P_HORIZONTAL_PLAYER_TWO:
func_802A52BC();
screenId = 1;
screenMode = SCREEN_MODE_2P_SPLITSCREEN_HORIZONTAL;
break;
case RENDER_SCREEN_MODE_2P_VERTICAL_PLAYER_ONE:
func_802A50EC();
screenId = 0;
screenMode = SCREEN_MODE_2P_SPLITSCREEN_VERTICAL;
break;
case RENDER_SCREEN_MODE_2P_VERTICAL_PLAYER_TWO:
func_802A5004();
screenId = 1;
screenMode = SCREEN_MODE_2P_SPLITSCREEN_VERTICAL;
break;
case RENDER_SCREEN_MODE_3P_4P_PLAYER_ONE:
func_802A54A8();
screenId = 0;
screenMode = SCREEN_MODE_3P_4P_SPLITSCREEN;
break;
case RENDER_SCREEN_MODE_3P_4P_PLAYER_TWO:
func_802A5590();
screenId = 1;
screenMode = SCREEN_MODE_3P_4P_SPLITSCREEN;
break;
case RENDER_SCREEN_MODE_3P_4P_PLAYER_THREE:
func_802A5678();
screenId = 2;
screenMode = SCREEN_MODE_3P_4P_SPLITSCREEN;
break;
case RENDER_SCREEN_MODE_3P_4P_PLAYER_FOUR:
func_802A5760();
screenId = 3;
screenMode = SCREEN_MODE_3P_4P_SPLITSCREEN;
switch(mode) {
case RENDER_SCREEN_MODE_3P_4P_PLAYER_FOUR: // Blank screen
if (gPlayerCountSelection1 == 3) {
race_blank_viewport(screen);
func_80093A5C(RENDER_SCREEN_MODE_3P_4P_PLAYER_FOUR);
if (D_800DC5B8 != 0) {
render_hud(RENDER_SCREEN_MODE_3P_4P_PLAYER_FOUR);
}
gNumScreens += 1;
return;
} else { // Player four
race_begin_viewport_4p(screen);
if ((CVarGetInteger("gDrawSky", true) == true)) {
CM_RaceDrawSky(screen, someId);
func_80093A30(someId); // Fill box for thunderbolt?
}
}
break;
default:
race_begin_viewport(screen, mode);
if ((CVarGetInteger("gDrawSky", true) == true)) {
CM_RaceDrawSky(screen, someId);
func_80093A30(someId); // Fill box for thunderbolt?
}
break;
}
ScreenContext* screen = &gScreenContexts[screenId];
Camera* camera = screen->camera;
cameraId = camera->cameraId;
// CM_GetCamera(cameraId);
if (NULL == camera) {
printf("NO CAMERA SELECTED\n");
return;
}
if (screenMode == SCREEN_MODE_2P_SPLITSCREEN_HORIZONTAL) {
if (gActiveScreenMode == SCREEN_MODE_2P_SPLITSCREEN_HORIZONTAL) {
gSPSetGeometryMode(gDisplayListHead++, G_SHADE | G_CULL_BACK | G_LIGHTING | G_SHADING_SMOOTH);
}
init_rdp();
func_802A3730(screen);
race_set_viewport(screen);
gSPSetGeometryMode(gDisplayListHead++, G_ZBUFFER | G_SHADE | G_CULL_BACK | G_LIGHTING | G_SHADING_SMOOTH);
gDPSetRenderMode(gDisplayListHead++, G_RM_AA_ZB_OPA_SURF, G_RM_AA_ZB_OPA_SURF2);
@@ -800,7 +664,7 @@ void render_screens(s32 mode, s32 cameraId, s32 playerId) {
CM_SetViewProjection(camera);
// Create a matrix for the track and game objects
FrameInterpolation_RecordOpenChild("track", TAG_TRACK((cameraId | (playerId << 2))));
FrameInterpolation_RecordOpenChild("track", TAG_TRACK((camera->cameraId | (playerId << 2))));
Mat4 trackMatrix;
mtxf_identity(trackMatrix);
if (gIsMirrorMode != 0) {
+5 -20
View File
@@ -12,7 +12,7 @@
void func_802A4A0C(Vtx*, ScreenContext*);
void set_screen(void);
void set_editor_screen(void);
void func_802A3730(ScreenContext*);
void race_set_viewport(ScreenContext*);
void func_802A38AC(void);
void func_802A38B4(void);
void func_802A39E0(ScreenContext*);
@@ -34,25 +34,10 @@ void func_802A450C(Vtx*);
void func_802A487C(Vtx*);
void func_802A4D18(void);
void func_802A4EF4(void);
void func_802A5004(void);
void func_802A50EC(void);
void func_802A51D4(void);
void func_802A52BC(void);
void func_802A53A4(void);
void func_802A54A8(void);
void func_802A5590(void);
void func_802A5678(void);
void func_802A5760(void);
void render_player_one_1p_screen(void);
void render_player_one_2p_screen_vertical(void);
void render_player_two_2p_screen_vertical(void);
void render_player_one_2p_screen_horizontal(void);
void render_player_two_2p_screen_horizontal(void);
void render_player_one_3p_4p_screen(void);
void render_player_two_3p_4p_screen(void);
void render_player_three_3p_4p_screen(void);
void render_player_four_3p_4p_screen(void);
void render_screens(s32 mode, s32 cameraId, s32 playerId);
void race_begin_viewport(ScreenContext* screen, s32 mode);
void race_blank_viewport(ScreenContext* screen);
void race_begin_viewport_4p(ScreenContext* screen);
void render_screens(ScreenContext* screen, s32 mode, s32 someId, s32 playerId);
void func_802A74BC(void);
void copy_framebuffer(s32, s32, s32, s32, u16*, u16*);
void func_802A7728(void);
+17 -110
View File
@@ -47,6 +47,7 @@
#include "engine/Matrix.h"
#include "engine/tracks/Track.h"
#include "engine/TrackBrowser.h"
#include "engine/sky/Sky.h"
#include "port/interpolation/FrameInterpolation.h"
#include "assets/textures/tracks/sherbet_land/sherbet_land_data.h"
@@ -3476,97 +3477,18 @@ void render_object_snowflakes_particles(void) {
gSPTexture(gDisplayListHead++, 1, 1, 0, G_TX_RENDERTILE, G_OFF);
}
struct ObjectInterpData {
s32 objectIndex;
s16 x, y;
};
struct ObjectInterpData prevObject[OBJECT_LIST_SIZE] = { 0 };
void render_clouds(s32 objectIndex, s16 x, s16 y) {
// Search all recorded objects for the one we're drawing
for (size_t i = 0; i < OBJECT_LIST_SIZE; i++) {
if (objectIndex == prevObject[i].objectIndex) {
// Coincidence!
// Skip drawing the object this frame if it warped to the other side of the screen
if ((fabs(x - prevObject[i].x) > SCREEN_WIDTH / 2) || (fabs(y - prevObject[i].y) > SCREEN_HEIGHT / 2)) {
prevObject[objectIndex].x = x;
prevObject[objectIndex].y = y;
prevObject[objectIndex].objectIndex = objectIndex;
return;
}
}
}
if (gObjectList[objectIndex].status & 0x10) {
// @port: Tag the transform.
FrameInterpolation_RecordOpenChild("render_clouds", TAG_CLOUDS(objectIndex));
if (D_8018D228 != gObjectList[objectIndex].unk_0D5) {
D_8018D228 = gObjectList[objectIndex].unk_0D5;
func_80044DA0(gObjectList[objectIndex].activeTexture, gObjectList[objectIndex].textureWidth,
gObjectList[objectIndex].textureHeight);
}
func_80042330_unchanged(x, y, 0, gObjectList[objectIndex].sizeScaling);
gSPVertex(gDisplayListHead++, gObjectList[objectIndex].vertex, 4, 0);
gSPDisplayList(gDisplayListHead++, common_rectangle_display);
// @port Pop the transform id.
FrameInterpolation_RecordCloseChild();
}
// Save current cloud index and x position
prevObject[objectIndex].x = x;
prevObject[objectIndex].y = y;
prevObject[objectIndex].objectIndex = objectIndex;
}
void func_800519D4(s32 objectIndex, s16 arg1, s16 arg2) {
if (gObjectList[objectIndex].status & 0x10) {
if (D_8018D228 != gObjectList[objectIndex].unk_0D5) {
D_8018D228 = gObjectList[objectIndex].unk_0D5;
func_80044DA0(gObjectList[objectIndex].activeTexture, gObjectList[objectIndex].textureWidth,
gObjectList[objectIndex].textureHeight);
}
func_8004B138(0x000000FF, 0x000000FF, 0x000000FF, gObjectList[objectIndex].primAlpha);
func_80042330_unchanged(arg1, arg2, 0U, gObjectList[objectIndex].sizeScaling);
gSPVertex(gDisplayListHead++, gObjectList[objectIndex].vertex, 4, 0);
gSPDisplayList(gDisplayListHead++, common_rectangle_display);
}
}
// Render clouds
void func_80051ABC(s16 arg0, s32 arg1) {
void func_80051ABC(ScreenContext* screen, s16 arg0, s32 arg1) {
s32 var_s0;
s32 objectIndex;
Object* object;
D_8018D228 = 0xFF;
gSPDisplayList(gDisplayListHead++, D_0D007A60);
if ((u8) D_8018D230 != 0) {
func_8004B414(255, 255, 255, 255);
for (var_s0 = 0; var_s0 < D_8018D1F0; var_s0++) {
objectIndex = D_8018CC80[arg1 + var_s0];
object = &gObjectList[objectIndex];
FrameInterpolation_RecordOpenChild("stars_cloud", TAG_OBJECT(object));
func_800519D4(objectIndex, object->unk_09C, arg0 - object->unk_09E);
FrameInterpolation_RecordCloseChild();
}
} else {
func_8004B6C4(255, 255, 255);
for (var_s0 = 0; var_s0 < D_8018D1F0; var_s0++) {
objectIndex = D_8018CC80[arg1 + var_s0];
object = &gObjectList[objectIndex];
render_clouds(objectIndex, object->unk_09C, arg0 - object->unk_09E);
}
}
DrawSkyActors(screen, arg0);
}
void func_80051C60(s16 arg0, s32 arg1) {
void func_80051C60(ScreenContext* screen, s16 arg0, s32 arg1) {
s16 var_s5;
s32 var_s0;
s32 objectIndex;
@@ -3590,32 +3512,17 @@ void func_80051C60(s16 arg0, s32 arg1) {
D_8018D228 = 0xFF;
gSPDisplayList(gDisplayListHead++, D_0D007A60);
if ((u8) D_8018D230 != 0) {
func_8004B414(255, 255, 255, 255);
for (var_s0 = 0; var_s0 < D_8018D1F0; var_s0++) {
objectIndex = D_8018CC80[arg1 + var_s0];
object = &gObjectList[objectIndex];
func_800519D4(objectIndex, object->unk_09C, (var_s5 - object->unk_09E) / 2);
}
} else {
func_8004B6C4(255, 255, 255);
for (var_s0 = 0; var_s0 < D_8018D1F0; var_s0++) {
objectIndex = D_8018CC80[arg1 + var_s0];
object = &gObjectList[objectIndex];
render_clouds(objectIndex, object->unk_09C, (var_s5 - object->unk_09E) / 2);
}
}
DrawSkyActors(screen, arg0);
}
void func_80051EBC(void) {
func_80051ABC(240 - gScreenOneCtx->cameraHeight, 0); // 28
void func_80051EBC(ScreenContext* screen) {
func_80051ABC(screen, 240 - screen->cameraHeight, 0); // 28
}
void func_80051EF8(void) {
void func_80051EF8(ScreenContext* screen) {
s16 temp_a0;
temp_a0 = 0xF0 - gScreenOneCtx->cameraHeight;
temp_a0 = 0xF0 - screen->cameraHeight;
if (IsKoopaTroopaBeach()) {
temp_a0 = temp_a0 - 0x30;
} else if (IsMooMooFarm()) {
@@ -3625,13 +3532,13 @@ void func_80051EF8(void) {
} else {
temp_a0 = temp_a0 - 0x30;
}
func_80051ABC(temp_a0, 0);
func_80051ABC(screen, temp_a0, 0);
}
void func_80051F9C(void) {
void func_80051F9C(ScreenContext* screen) {
s16 temp_a0;
temp_a0 = 0xF0 - gScreenTwoCtx->cameraHeight;
temp_a0 = 0xF0 - screen->cameraHeight;
if (IsKoopaTroopaBeach()) {
temp_a0 = temp_a0 - 0x30;
} else if (IsMooMooFarm()) {
@@ -3641,15 +3548,15 @@ void func_80051F9C(void) {
} else {
temp_a0 = temp_a0 - 0x30;
}
func_80051ABC(temp_a0, D_8018D1F0);
func_80051ABC(screen, temp_a0, D_8018D1F0);
}
void func_80052044(void) {
func_80051C60(240 - gScreenOneCtx->cameraHeight, 0);
void func_80052044(ScreenContext* screen) {
func_80051C60(screen, 240 - screen->cameraHeight, 0);
}
void func_80052080(void) {
func_80051C60(240 - gScreenTwoCtx->cameraHeight, D_8018D1F0);
void func_80052080(ScreenContext* screen) {
func_80051C60(screen, 240 - screen->cameraHeight, D_8018D1F0);
}
void func_800520C0(s32 arg0) {
+8 -9
View File
@@ -3,6 +3,7 @@
#include <common_structs.h>
#include "main.h"
#include "code_800029B0.h"
#ifdef __cplusplus
extern "C" {
@@ -318,16 +319,14 @@ void func_80050E34(s32, s32);
void func_800514BC(void);
void render_object_leaf_particle(s32);
void render_object_snowflakes_particles(void);
void render_clouds(s32, s16, s16);
void func_800519D4(s32, s16, s16);
void func_80051ABC(s16, s32);
void func_80051C60(s16, s32);
void func_80051EBC(void);
void func_80051EF8(void);
void func_80051F9C(void);
void func_80051ABC(ScreenContext* screen, s16, s32);
void func_80051C60(ScreenContext* screen, s16, s32);
void func_80051EBC(ScreenContext* screen);
void func_80051EF8(ScreenContext* screen);
void func_80051F9C(ScreenContext* screen);
void func_80052044(ScreenContext* screen);
void func_80052080(ScreenContext* screen);
void func_80052044(void);
void func_80052080(void);
void func_800520C0(s32);
void func_8005285C(s32);
void func_800528EC(s32);
+3 -229
View File
@@ -45,6 +45,7 @@
#include <assets/textures/tracks/rainbow_road/rainbow_road_data.h>
#include "engine/RaceManager.h"
#include "engine/sky/Sky.h"
float OTRGetAspectRatio(void);
@@ -2210,123 +2211,6 @@ void update_leaf(void) {
}
}
void func_80077D5C(s32 arg0) {
s32 objectIndex;
s32 var_a1;
if (D_8016559C == 0) {
for (var_a1 = 0; var_a1 < D_8018D1F0; var_a1++) {
D_8018D17C += 1;
if (D_8018D17C >= D_8018D1F0) {
D_8018D17C = 0;
}
objectIndex = D_8018CC80[arg0 + D_8018D17C];
if (gObjectList[objectIndex].state == 0) {
init_object(objectIndex, 1);
break;
}
}
}
}
void func_80077E20(s32 objectIndex) {
Vtx* vtx = (Vtx*) LOAD_ASSET(common_vtx_rectangle);
Object* object;
object = &gObjectList[objectIndex];
object->activeTexture = D_0D0293D8;
object->textureList = D_0D0293D8;
//! @bug frappe snowland There's something up with the handling of common_vtx_rectangle and the loading of 0x10
//! right here
// root function: func_80078C70
object->vertex = vtx;
object->textureHeight = 0x10;
object->textureWidth = object->textureHeight;
object->sizeScaling = 0.15f;
set_object_flag(objectIndex, 0x00000010);
func_80086EF0(objectIndex);
object->primAlpha = 0x00FF;
object->unk_0D5 = 0;
object->type = 0;
object_next_state(objectIndex);
}
void func_80077EB8(s32 objectIndex, u16 arg1, Camera* camera) {
s16 temp_v0;
temp_v0 = camera->rot[1] - arg1;
if ((temp_v0 >= D_8018D210) || (D_8018D208 >= temp_v0)) {
gObjectList[objectIndex].offset[0] = D_8018D218 + (D_8018D1E8 * (f32) temp_v0);
set_object_flag(objectIndex, 0x00000010);
return;
}
clear_object_flag(objectIndex, 0x00000010);
}
void func_80077F64(s32 objectIndex, Camera* camera) {
f64 rand;
switch (gObjectList[objectIndex].unk_0AE) { /* irregular */
case 1:
gObjectList[objectIndex].direction_angle[1] = (camera->rot[1] + random_int(0x4000U)) - 0x2000;
object_origin_pos_randomize_around_y(objectIndex, 0x00B4, 0x0014U);
rand = random_int(0x0064U);
gObjectList[objectIndex].velocity[1] = (f32) (-0.75 - (f64) (f32) (rand * 0.01));
gObjectList[objectIndex].offset[0] = 0.0f;
gObjectList[objectIndex].offset[1] = 0.0f;
func_80086FD4(objectIndex);
return;
case 2:
func_80077EB8(objectIndex, gObjectList[objectIndex].direction_angle[1], camera);
object_add_velocity_offset_y(objectIndex);
object_calculate_new_pos_offset(objectIndex);
func_8008BFC0(objectIndex);
if (gObjectList[objectIndex].pos[1] <= 0.0f) {
func_80086FD4(objectIndex);
return;
}
case 0:
return;
case 3:
func_80086F60(objectIndex);
break;
}
}
void func_800780CC(s32 objectIndex, Camera* camera) {
switch (gObjectList[objectIndex].state) { /* irregular */
case 1:
func_80077E20(objectIndex);
return;
case 2:
func_80077F64(objectIndex, camera);
if (gObjectList[objectIndex].unk_0AE == 0) {
object_next_state(objectIndex);
return;
}
case 0:
return;
case 3:
func_80072428(objectIndex);
break;
}
}
void func_80078170(s32 arg0, Camera* arg1) {
s32 objectIndex;
s32 i;
func_80077D5C(arg0);
for (i = 0; i < D_8018D1F0; i++) {
objectIndex = D_8018CC80[arg0 + i];
if (gObjectList[objectIndex].state != 0) {
func_800780CC(objectIndex, arg1);
}
}
}
void func_80078220(s32 objectIndex) {
u8* tex = (u8*) LOAD_ASSET(D_0D0293D8);
Vtx* vtx = (Vtx*) LOAD_ASSET(common_vtx_rectangle);
@@ -2451,119 +2335,9 @@ void update_snowflakes(void) {
}
}
// This function adjusted to place clouds in the sky correctly
void func_800788F8(s32 objectIndex, u16 rot, Camera* camera) {
s16 cameraRot;
// Adjustable culling factor
const float cullingFactor = OTRGetAspectRatio();
// Calculate the cloud's rotation relative to the camera
cameraRot = camera->rot[1] + rot;
// Adjust bounds based on the culling factor
s16 adjustedLowerBound = (s16) (D_8018D210 * cullingFactor);
s16 adjustedUpperBound = (s16) (D_8018D208 * cullingFactor);
// Check if the object is within the adjusted bounds
if ((cameraRot >= adjustedLowerBound) && (adjustedUpperBound >= cameraRot)) {
// Calculate and update the object's position
gObjectList[objectIndex].unk_09C = (D_8018D218 + (D_8018D1E8 * cameraRot));
// Mark the object as visible
set_object_flag(objectIndex, 0x10);
} else {
// If outside the bounds, mark the object as not visible
set_object_flag(objectIndex, 0x10);
}
}
void update_clouds(s32 arg0, Camera* arg1, CloudData* cloudList) {
s32 cloudIndex;
s32 objectIndex;
CloudData* cloud;
for (cloudIndex = 0; cloudIndex < D_8018D1F0; cloudIndex++) {
cloud = &cloudList[cloudIndex];
objectIndex = D_8018CC80[arg0 + cloudIndex];
func_800788F8(objectIndex, cloud->rotY, arg1);
}
}
void update_stars(s32 arg0, Camera* camera, StarData* starList) {
s32 starIndex;
s32 objectIndex;
StarData* star;
for (starIndex = 0; starIndex < D_8018D1F0; starIndex++) {
star = &starList[starIndex];
objectIndex = D_8018CC80[arg0 + starIndex];
func_800788F8(objectIndex, star->rotY, camera);
switch (starIndex % 5U) {
case 0:
func_80073CB0(objectIndex, &gObjectList[objectIndex].primAlpha, 0x00000028, 0x000000B4, 0x000000FF, 0,
-1);
break;
case 1:
func_80073CB0(objectIndex, &gObjectList[objectIndex].primAlpha, 0x00000080, 0x000000FF, 0x000000FF, 0,
-1);
break;
case 2:
func_80073CB0(objectIndex, &gObjectList[objectIndex].primAlpha, 0x00000050, 0x000000C8, 0x000000FF, 0,
-1);
break;
case 3:
func_80073CB0(objectIndex, &gObjectList[objectIndex].primAlpha, 0, 0x0000009B, 0x000000FF, 0, -1);
break;
case 4:
func_80073CB0(objectIndex, &gObjectList[objectIndex].primAlpha, 0x0000005A, 0x00000080, 0x000000FF, 0,
-1);
break;
}
}
}
UNUSED void func_80078C68() {
}
void func_80078C70(s32 arg0) {
s32 sp1C;
Camera* camera;
void func_80078C70() {
if (D_801657C8 == 0) {
switch (arg0) { /* switch 1 */
case 0: /* switch 1 */
sp1C = 0;
camera = camera1;
D_8018D200 = camera->fieldOfView + 40.0f;
break;
case 1: /* switch 1 */
sp1C = 0;
camera = camera1;
D_8018D200 = camera->fieldOfView + 40.0f;
break;
case 2: /* switch 1 */
camera = camera2;
sp1C = D_8018D1F0;
D_8018D200 = camera->fieldOfView + 40.0f;
break;
case 3: /* switch 1 */
sp1C = 0;
camera = camera1;
D_8018D200 = camera->fieldOfView + 40.0f;
break;
case 4: /* switch 1 */
camera = camera2;
sp1C = D_8018D1F0;
D_8018D200 = camera->fieldOfView + 40.0f;
break;
}
D_8018D208 = ((D_8018D200 / 2) * 0xB6) + 0x71C;
D_8018D210 = (-(D_8018D200 / 2) * 0xB6) - 0x71C;
D_8018D1E8 = 1.7578125 / D_8018D200;
D_8018D218 = 0xA0;
CM_TickClouds(sp1C, camera);
TickSkyActors();
}
}
+1 -8
View File
@@ -8,8 +8,6 @@
/** @cond */
void func_80078170(s32 arg0, Camera* arg1);
void func_80077D5C(s32);
s32 find_unused_obj_index(s32*);
void delete_object(s32*);
s32 func_80071FBC(void);
@@ -168,17 +166,12 @@ void func_80077B14(s32);
void func_80077B3C(s32);
void func_80077BCC(s32);
void update_leaf(void);
void func_80077E20(s32);
void func_80078220(s32);
void func_80078288(s32);
void func_800786EC(s32);
void func_80078790(void);
void update_snowflakes(void);
void func_800788F8(s32, u16, Camera*);
void update_clouds(s32, Camera*, CloudData*);
void update_stars(s32, Camera*, StarData*);
void func_80078C68(void);
void func_80078C70(s32);
void func_80078C70();
void func_80078F64(void);
void func_80079054(s32);
void func_80079084(s32);