Impl Sky and SkyActors (#630)

* Create Cloud.cpp

* Create Cloud.h

* Fix the cloud

* Cleanup

* More cleanup

* Update Track.h

* Refactor SkyboxCloud position calculations

* Update SkyboxStar.cpp

* Update SkyboxStar.cpp

* Refactor SkyboxStar.cpp by removing redundant code

* Update SkyboxCloud.cpp

* Refactor SkyboxSnow.cpp by reordering includes

* Update SkyboxCloud.h

* Refactor SkyboxStar.h for improved formatting

* Impl skyboxcloud

* Update comment

* update comment

* Work now

* Fully impl Sky

* Fix define

* Fix args
This commit is contained in:
MegaMech
2026-02-24 14:51:25 -07:00
committed by GitHub
parent 321d440089
commit 548ccf0063
59 changed files with 1346 additions and 785 deletions
+8 -9
View File
@@ -3,6 +3,7 @@
#include <common_structs.h>
#include "main.h"
#include "code_800029B0.h"
#ifdef __cplusplus
extern "C" {
@@ -318,16 +319,14 @@ void func_80050E34(s32, s32);
void func_800514BC(void);
void render_object_leaf_particle(s32);
void render_object_snowflakes_particles(void);
void render_clouds(s32, s16, s16);
void func_800519D4(s32, s16, s16);
void func_80051ABC(s16, s32);
void func_80051C60(s16, s32);
void func_80051EBC(void);
void func_80051EF8(void);
void func_80051F9C(void);
void func_80051ABC(ScreenContext* screen, s16, s32);
void func_80051C60(ScreenContext* screen, s16, s32);
void func_80051EBC(ScreenContext* screen);
void func_80051EF8(ScreenContext* screen);
void func_80051F9C(ScreenContext* screen);
void func_80052044(ScreenContext* screen);
void func_80052080(ScreenContext* screen);
void func_80052044(void);
void func_80052080(void);
void func_800520C0(s32);
void func_8005285C(s32);
void func_800528EC(s32);