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https://github.com/HarbourMasters/SpaghettiKart
synced 2026-05-27 16:14:39 -04:00
Nearly fix finishline on 3P
This commit is contained in:
+68
-2
@@ -1648,7 +1648,6 @@ void render_texture_rectangle_wide(s32 x, s32 y, s32 width, s32 height, s32 arg4
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switch(gScreenModeSelection) {
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case SCREEN_MODE_3P_4P_SPLITSCREEN:
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if (gPlayerCount == 3) {
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s32 renderWidth = SCREEN_WIDTH;
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// Center item in area of screen
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s32 center = (s32)((OTRGetDimensionFromRightEdge(SCREEN_WIDTH) - SCREEN_WIDTH) / 2) + ((SCREEN_WIDTH / 4) + (SCREEN_WIDTH / 2));
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s32 coordX = (s32)(center - (width / 2)) << 2;
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@@ -1684,6 +1683,27 @@ void render_texture_rectangle_wide(s32 x, s32 y, s32 width, s32 height, s32 arg4
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// 1 << 10);
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}
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// Renders the finishline in 3P mode.
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void render_texture_rectangle_3P(s32 x, s32 y, s32 width, s32 height, s32 arg4, s32 arg5, s32 arg6) {
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s32 xh = (((x + width) - 1));
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s32 yh = (((y + height) - 1) << 2);
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s32 xl = ((x));
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s32 yl = y << 2;
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s32 xh2 = (((x + width)));
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s32 yh2 = ((y + height) << 2);
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// Center item in area of screen
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s32 center = (s32)((OTRGetDimensionFromRightEdge(SCREEN_WIDTH) - SCREEN_WIDTH) / 2) + ((SCREEN_WIDTH / 4) + (SCREEN_WIDTH / 2));
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s32 coordX = (s32)(center - (width / 2)) << 2;
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s32 coordX2 = (s32)(center + (width / 2)) << 2;
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printf("center %d, width %d, coordX %d\n", center, width, coordX >> 2);
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gSPWideTextureRectangle(gDisplayListHead++, coordX, yl,
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coordX2, yh2, G_TX_RENDERTILE, arg4 << 5, (arg5 << 5), 1 << 10,
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1 << 10);
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}
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void render_texture_rectangle_wrap(s32 x, s32 y, s32 width, s32 height, s32 mode) {
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// (0, 0) means texture coordinates will be rendered from the top left corner
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render_texture_rectangle(x, y, width, height, 0, 0, mode);
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@@ -1739,6 +1759,30 @@ void func_8004B97C_wide(s32 arg0, s32 arg1, s32 arg2, s32 arg3, s32 arg4) {
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}
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}
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void func_8004B97C_3P(s32 arg0, s32 arg1, s32 arg2, s32 arg3, s32 arg4) {
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UNUSED s32 pad[2];
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s32 sp2C;
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s32 var_a1;
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s32 var_v0;
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s32 var_v1;
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if ((-arg2 < arg0) && (-arg3 < arg1)) {
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var_v0 = 0;
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var_v1 = 0;
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sp2C = arg0;
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var_a1 = arg1;
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if (arg0 < 0) {
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var_v1 = -arg0;
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sp2C = 0;
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}
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if (arg1 < 0) {
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var_v0 = -arg1;
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var_a1 = 0;
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}
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render_texture_rectangle_3P(sp2C, var_a1, arg2 - var_v1, arg3 - var_v0, var_v1, var_v0, arg4);
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}
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}
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void func_8004BA08(s32 arg0, s32 arg1, s32 arg2, s32 arg3, s32 arg4) {
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UNUSED s32 pad[2];
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s32 sp2C;
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@@ -1952,6 +1996,15 @@ void draw_hud_2d_texture_wide(s32 x, s32 y, u32 width, u32 height, u8* texture)
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gSPDisplayList(gDisplayListHead++, D_0D007EB8);
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}
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void draw_hud_2d_texture_3P(s32 x, s32 y, u32 width, u32 height, u8* texture) {
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gSPDisplayList(gDisplayListHead++, D_0D008108);
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gSPDisplayList(gDisplayListHead++, D_0D007EF8);
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gDPSetAlphaCompare(gDisplayListHead++, G_AC_THRESHOLD);
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load_texture_block_rgba16_mirror(texture, width, height);
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func_8004B97C_3P(x - (width >> 1), y - (height >> 1), width, height, 0);
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gSPDisplayList(gDisplayListHead++, D_0D007EB8);
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}
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void func_8004C450(s32 arg0, s32 arg1, u32 arg2, u32 arg3, u8* texture) {
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gSPDisplayList(gDisplayListHead++, D_0D007F38);
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@@ -2049,7 +2102,20 @@ void func_8004CA58(s32 arg0, s32 arg1, f32 arg2, u8* texture, s32 arg4, s32 arg5
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}
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void draw_hud_2d_texture_8x8(s32 x, s32 y, u8* texture) {
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draw_hud_2d_texture_wide(x, y, 8, 8, texture);
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switch(gScreenModeSelection) {
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case SCREEN_MODE_1P:
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case SCREEN_MODE_2P_SPLITSCREEN_HORIZONTAL:
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case SCREEN_MODE_2P_SPLITSCREEN_VERTICAL:
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draw_hud_2d_texture_wide(x, y, 8, 8, texture);
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break;
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case SCREEN_MODE_3P_4P_SPLITSCREEN:
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if (gPlayerCount == 3) {
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draw_hud_2d_texture_3P(x, y, 8, 8, texture);
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} else {
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draw_hud_2d_texture(x, y, 8, 8, texture);
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}
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break;
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}
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}
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UNUSED void draw_hud_2d_texture_8x16(s32 x, s32 y, u8* texture) {
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@@ -207,6 +207,9 @@ void func_8004B614(s32, s32, s32, s32, s32, s32, s32);
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void func_8004B6C4(s32, s32, s32);
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void func_8004B72C(s32, s32, s32, s32, s32, s32, s32);
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void render_texture_rectangle_wrap(s32, s32, s32, s32, s32);
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void render_texture_rectangle_3P(s32 x, s32 y, s32 width, s32 height, s32 arg4, s32 arg5, s32 arg6);
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void func_8004B97C_3P(s32 arg0, s32 arg1, s32 arg2, s32 arg3, s32 arg4);
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void draw_hud_2d_texture_3P(s32 x, s32 y, u32 width, u32 height, u8* texture);
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void func_8004BB34(void);
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void func_8004BB3C(s32, s32, s32, s32, f32);
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void func_8004BD14(s32, s32, u32, u32, s32, u8*, u8*);
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@@ -218,6 +221,7 @@ void func_8004C148(s16, s16, s16, u16, u16, u16, u16);
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void func_8004C354(void);
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void func_8004C35C(void);
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void draw_hud_2d_texture_wide(s32, s32, u32, u32, u8*);
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void draw_hud_2d_texture_3P(s32 x, s32 y, u32 width, u32 height, u8* texture);
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void func_8004C450(s32, s32, u32, u32, u8*);
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void func_8004C53C(s32, s32, u32, u32, u8*);
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void func_8004C628(s32, s32, u32, u32, u8*);
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