Fix Moles and some UI Interpolation bugs (#565)

* Update render_objects.c

* Update FrameInterpolation.h

* Update render_objects.c

* Fix mac compile probably

* Fix Mole Dirt Particles

* Fix Mole Duplication Bug, probably

* Fix drawing using wrong camera bug
This commit is contained in:
MegaMech
2025-11-22 18:13:33 -07:00
committed by GitHub
parent fffd3f7fe9
commit 5f60e30b59
6 changed files with 56 additions and 39 deletions
+7 -10
View File
@@ -51,15 +51,12 @@ OMole::OMole(FVector pos, OMoleGroup* group) {
_count++;
}
/**
* Moles are ticked from OMoleGroup
* OMoleTick is func_800821AC
* Dirt particle tick is func_80081790
*/
void OMole::Tick() {
if (_idx == 0) {
for (size_t i = 0; i < gObjectParticle2_SIZE; i++) {
s32 objectIndex = gObjectParticle2[i];
if (gObjectList[objectIndex].state != 0) {
OMole::func_80081790(objectIndex);
}
}
}
}
void OMole::Draw(s32 cameraId) {
@@ -184,9 +181,9 @@ void OMole::func_8008153C(s32 objectIndex) {
gObjectList[loopObjectIndex].activeTLUT = d_course_moo_moo_farm_mole_dirt;
gObjectList[loopObjectIndex].tlutList = mole;
gObjectList[loopObjectIndex].sizeScaling = 0.15f;
gObjectList[loopObjectIndex].velocity[1] = random_int(0x000AU);
gObjectList[loopObjectIndex].velocity[1] = random_int(10);
gObjectList[loopObjectIndex].velocity[1] = (gObjectList[loopObjectIndex].velocity[1] * 0.1) + 4.8;
gObjectList[loopObjectIndex].unk_034 = random_int(5U);
gObjectList[loopObjectIndex].unk_034 = random_int(5);
gObjectList[loopObjectIndex].unk_034 = (gObjectList[loopObjectIndex].unk_034 * 0.01) + 0.8;
gObjectList[loopObjectIndex].orientation[1] = (0x10000 / sp70) * var_s1;
gObjectList[loopObjectIndex].origin_pos[0] = gObjectList[objectIndex].origin_pos[0];
+26 -3
View File
@@ -8,12 +8,17 @@ extern "C" {
#include "math_util_2.h"
}
OMoleGroup::OMoleGroup(std::vector<FVector> spawns) {
size_t OMoleGroup::_count = 0;
OMoleGroup::OMoleGroup(std::vector<FVector>& spawns) {
_idx = _count;
for (auto& pos : spawns) {
pos.x * xOrientation;
OMole* ptr = reinterpret_cast<OMole*>(gWorldInstance.AddObject(new OMole(pos, this)));
_moles.push_back({ptr, pos, false});
}
_count += 1;
}
void OMoleGroup::Tick() {
@@ -24,14 +29,32 @@ void OMoleGroup::Tick() {
mole.Mole->func_800821AC(mole.Mole->_objectIndex, 1);
}
}
/**
* This ticks the mole dirt particles. It must be ran *after* MoleGroup is done ticking. Otherwise, the dirt particle directions will not randomize
* The best solution would be for particles to be its own class. But that takes effort
* Instead, we wait until the last MoleGroup has ticked, then we tick the particles one time.
*
* Warning: Calling this more than one time per frame, will result in doubling the speed
*/
if (_idx == _count - 1) {
for (size_t i = 0; i < gObjectParticle2_SIZE; i++) {
s32 objectIndex = gObjectParticle2[i];
if (gObjectList[objectIndex].state != 0) {
if (nullptr != _moles[0].Mole) {
_moles[0].Mole->func_80081790(objectIndex);
}
}
}
}
}
void OMoleGroup::func_80081FF4(s32 objectIndex) {
init_object(objectIndex, 0);
gObjectList[objectIndex].unk_04C = random_int(30) + 5;
s16 mole = random_int(_moles.size() - 1);
for (size_t i = 0; i < _moles.size() - 1; i++) {
s16 mole = random_int(_moles.size());
for (size_t i = 0; i < _moles.size(); i++) {
if (_moles[mole].Active == true) {
mole++;
if (mole == _moles.size()) {
+4 -1
View File
@@ -16,7 +16,7 @@ public:
bool Active;
};
explicit OMoleGroup(std::vector<FVector> moles);
explicit OMoleGroup(std::vector<FVector>& moles);
virtual void Tick() override;
@@ -24,4 +24,7 @@ public:
std::vector<MoleEntry> _moles;
private:
static size_t _count;
size_t _idx;
};
+6 -4
View File
@@ -20,12 +20,14 @@ extern "C" {
#define TAG_ITEM_ADDR(x) ((u32) 0x10000000 | (u32)x)
#define TAG_SMOKE_DUST(x) ((u32) 0x20000000 | (u32) (x))
#define TAG_LETTER(x) ((u32)0x30000000 | ((u32)(x) & 0x0FFFFFFF))
#define TAG_OBJECT(x) ((u32)0x40000000 | (u32) (uintptr_t) (x))
#define TAG_CLOUDS(x) ((u32)0x50000000 | (u32) (uintptr_t) (x))
#define TAG_THWOMP(x) ((u32)0x60000000 | ((u32)(x) & 0x0FFFFFFF))
#define TAG_LETTER(x) ((u32)0x30000000 | ((u32) (uintptr_t) (x) & 0x0FFFFFFF))
#define TAG_OBJECT(x) ((u32)0x40000000 | (u32) (uintptr_t) (x))
#define TAG_CLOUDS(x) ((u32)0x50000000 | (u32) (uintptr_t) (x))
#define TAG_THWOMP(x) ((u32)0x60000000 | ((u32) (uintptr_t) (x) & 0x0FFFFFFF))
// Mask the bits so that the 7 can't get overridden
#define TAG_TRACK(x) ((u32)0x70000000 | ((u32)(x) & 0x0FFFFFFF))
#define TAG_MINIMAP_DOTS(x) ((u32)0x80000000 | ((u32)(x) & 0x0FFFFFFF))
#define TAG_PORTRAITS(x) ((u32)0x90000000 | ((u32)(x) & 0x0FFFFFFF))
void FrameInterpolation_ShouldInterpolateFrame(bool shouldInterpolate);
+1 -1
View File
@@ -884,7 +884,7 @@ void render_screens(s32 mode, s32 cameraId, s32 playerId) {
// Draw dynamic game objects
render_course_actors(screen);
CM_DrawActors(D_800DC5EC->camera);
CM_DrawActors(camera);
CM_DrawStaticMeshActors();
render_object(mode);
+12 -20
View File
@@ -2655,6 +2655,7 @@ void func_8004E800(s32 playerId) {
void func_8004E998(s32 playerId) {
if (playerHUD[playerId].unk_81 != 0) {
FrameInterpolation_RecordOpenChild("Player place HUD2", playerId);
if (playerHUD[playerId].lapCount != 3) {
func_8004A384(playerHUD[playerId].rankX + playerHUD[playerId].slideRankX,
playerHUD[playerId].rankY + playerHUD[playerId].slideRankY, 0U,
@@ -2669,6 +2670,7 @@ void func_8004E998(s32 playerId) {
D_0D015258[gGPCurrentRaceRankByPlayerId[playerId]], D_0D006030, 0x00000040, 0x00000040,
0x00000040, 0x00000040);
}
FrameInterpolation_RecordCloseChild();
}
}
@@ -2809,9 +2811,6 @@ void draw_minimap_character(s32 arg0, s32 playerId, s32 characterId) {
s32 center = 0;
Player* player = &gPlayerOne[playerId];
// @port Skip Interpolation, if interpolated later remove this tag
FrameInterpolation_ShouldInterpolateFrame(false);
if (player->type & (1 << 15)) {
thing0 = player->pos[0] * CM_GetProps()->Minimap.PlayerScaleFactor; // gMinimapPlayerScale;
thing1 = player->pos[2] * CM_GetProps()->Minimap.PlayerScaleFactor; // gMinimapPlayerScale;
@@ -2827,6 +2826,7 @@ void draw_minimap_character(s32 arg0, s32 playerId, s32 characterId) {
y = (CM_GetProps()->Minimap.Pos[arg0].Y - (CM_GetProps()->Minimap.Height / 2)) +
CM_GetProps()->Minimap.PlayerY + (s16) (thing1);
if (characterId != 8) {
FrameInterpolation_RecordOpenChild("minimap_dots", TAG_MINIMAP_DOTS( ((arg0 & 0x1) << 6) | ((playerId & 0x7) << 3) | (characterId & 0x7) ));
if ((gGPCurrentRaceRankByPlayerId[playerId] == 0) && (gModeSelection != 3) && (gModeSelection != 1)) {
func_80046424(x, y, player->rotation[1] + 0x8000, 1.0f,
(u8*) common_texture_minimap_kart_character[characterId], common_vtx_player_minimap_icon,
@@ -2836,17 +2836,17 @@ void draw_minimap_character(s32 arg0, s32 playerId, s32 characterId) {
(u8*) common_texture_minimap_kart_character[characterId], common_vtx_player_minimap_icon,
8, 8, 8, 8);
}
FrameInterpolation_RecordCloseChild();
} else {
FrameInterpolation_RecordOpenChild("minimap_dots2", TAG_MINIMAP_DOTS( ((arg0 & 0x1) << 6) | ((playerId & 0x7) << 3) | (characterId & 0x7) ));
if (gGPCurrentRaceRankByPlayerId[playerId] == 0) {
func_8004C450(x, y, 8, 8, (u8*) common_texture_minimap_progress[player->characterId]);
} else {
draw_hud_2d_texture_wide(x, y, 8, 8, (u8*) common_texture_minimap_progress[player->characterId]);
}
FrameInterpolation_RecordCloseChild();
}
}
// @port Resume Interpolation, if interpolated later remove this tag
FrameInterpolation_ShouldInterpolateFrame(true);
}
#else
GLOBAL_ASM("asm/non_matchings/render_objects/draw_minimap_character.s")
@@ -3308,25 +3308,18 @@ void func_80050C68(void) {
}
}
#ifdef NON_MATCHING
// Something about the handling of the `player` variable is weird.
// All commands are present and correct, 2 of them are out of position
// https://decomp.me/scratch/PvJ5D
void func_80050E34(s32 playerId, s32 arg1) {
s32 objectIndex;
s32 spD0;
s32 spCC;
UNUSED s32 stackPadding;
s32 spC4;
s32 lapCount;
s32 characterId;
s32 spB8;
s32 temp_v0_2;
s32 result;
Object* object;
Player* player;
Player *player = &gPlayerOne[playerId];
player = &gPlayerOne[playerId];
lapCount = gLapCountByPlayerId[playerId];
characterId = player->characterId;
objectIndex = D_8018CE10[playerId].objectIndex;
@@ -3337,13 +3330,14 @@ void func_80050E34(s32 playerId, s32 arg1) {
spC4 = 0x00000078;
}
temp_v0_2 = func_80050644(playerId, &spD0, &spCC);
if ((temp_v0_2 == 2) || (temp_v0_2 == 3)) {
result = func_80050644(playerId, &spD0, &spCC);
if ((result == 2) || (result == 3)) {
spB8 = 1;
} else {
spB8 = 0;
}
FrameInterpolation_RecordOpenChild("progress_portraits", TAG_PORTRAITS( ((playerId & 0x7) << 8) | ((characterId & 0x7) << 5) | (objectIndex & 0x1F) ));
if ((IsYoshiValley()) && (lapCount < 3)) {
gSPDisplayList(gDisplayListHead++, D_0D007DB8);
gDPLoadTLUT_pal256(gDisplayListHead++, common_tlut_portrait_bomb_kart_and_question_mark);
@@ -3390,10 +3384,8 @@ void func_80050E34(s32 playerId, s32 arg1) {
gSPDisplayList(gDisplayListHead++, D_0D0069E0);
}
}
FrameInterpolation_RecordCloseChild();
}
#else
GLOBAL_ASM("asm/non_matchings/render_objects/func_80050E34.s")
#endif
void func_800514BC(void) {
s32 temp_a0;