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https://github.com/HarbourMasters/SpaghettiKart
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@@ -7,6 +7,7 @@
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#include "World.h"
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#include "engine/actors/AFinishline.h"
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#include "engine/objects/BombKart.h"
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#include "engine/objects/CheepCheep.h"
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#include "assets/banshee_boardwalk_data.h"
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#include "assets/boo_frames.h"
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@@ -150,6 +151,9 @@ void BansheeBoardwalk::SpawnActors() {
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gWorldInstance.AddActor(new AFinishline());
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spawn_all_item_boxes((struct ActorSpawnData*)LOAD_ASSET_RAW(d_course_banshee_boardwalk_item_box_spawns));
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gWorldInstance.AddObject(new OCheepCheep(FVector(xOrientation * -1650.0, -200.0f, -1650.0f), OCheepCheep::CheepType::RACE, IPathSpan(160, 170)));
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}
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void BansheeBoardwalk::SpawnVehicles() {
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@@ -199,7 +203,7 @@ void BansheeBoardwalk::UpdateCourseObjects() {
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update_bat();
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}
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wrapper_update_boos();
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update_cheep_cheep(0);
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//update_cheep_cheep(0);
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}
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}
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@@ -207,7 +211,7 @@ void BansheeBoardwalk::RenderCourseObjects(s32 cameraId) {
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if (gGamestate != CREDITS_SEQUENCE) {
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render_object_trash_bin(cameraId);
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render_object_bat(cameraId);
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func_8005217C(cameraId);
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//func_8005217C(cameraId); // render cheep cheep
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render_object_boos(cameraId);
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}
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}
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