Revert default.shader.metal alpha+noise portion to its original state (#629)

This commit is contained in:
jsd1982
2026-01-17 23:23:28 -06:00
committed by GitHub
parent aaae77f3bc
commit 61a2f1c5e8
+2 -2
View File
@@ -273,8 +273,8 @@ fragment float4 fragmentShader(ProjectedVertex in [[stage_in]], constant FrameUn
@end
@if(o_alpha && o_noise)
float2 coords = screenSpace.xy * noise_scale;
texel.w *= round(saturate(random(float3(floor(coords), noise_frame)) + texel.w - 0.5));
float2 coords = in.position.xy * frameUniforms.noiseScale;
texel.w *= round(saturate(random(float3(floor(coords), float(frameUniforms.frameCount))) + texel.w - 0.5));
@end
@if(o_alpha)