Shell flames handled better.

This commit is contained in:
sitton76
2025-05-20 22:44:51 -05:00
parent c97a211a91
commit 622795584c
+4 -5
View File
@@ -3943,11 +3943,11 @@ void render_object_smoke_particles(s32 cameraId) {
D_80183E80[0] = 0;
D_80183E80[2] = 0x8000;
for (i = 0; i < gObjectParticle4_SIZE; i++) {
// @port: Tag the transform.
FrameInterpolation_RecordOpenChild("SmokeParticles", (uintptr_t) i);
objectIndex = gObjectParticle4[i];
if (objectIndex != NULL_OBJECT_ID) {
object = &gObjectList[objectIndex];
// @port: Tag the transform.
FrameInterpolation_RecordOpenChild("SmokeParticles", (uintptr_t) object);
if (object->state >= 2) {
if (object->unk_0D8 == 3) {
func_8008A364(objectIndex, cameraId, 0x4000U, 0x00000514);
@@ -3958,11 +3958,10 @@ void render_object_smoke_particles(s32 cameraId) {
func_8005477C(objectIndex, object->unk_0D8, sp54->pos);
}
}
// @port Pop the transform id.
FrameInterpolation_RecordCloseChild();
}
// @port Pop the transform id.
FrameInterpolation_RecordCloseChild();
}
}
UNUSED void func_800557AC() {