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better tag
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@@ -52,7 +52,7 @@ void render_actor_falling_rock(Camera* camera, struct FallingRock* rock) {
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}
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// @port: Tag the transform.
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FrameInterpolation_RecordOpenChild("rock", TAG_ITEM_ADDR(rock)); // Not working properly just yet
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FrameInterpolation_RecordOpenChild("rock", (uintptr_t) rock);
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mtxf_pos_rotation_xyz(mtx, rock->pos, rock->rot);
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if (render_set_position(mtx, 0) == 0) {
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