This commit is contained in:
coco875
2026-06-29 00:44:52 +00:00
parent 1c0f484f80
commit 68e7b0ba73
66 changed files with 1193 additions and 1153 deletions
+1
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@@ -112,6 +112,7 @@ $(function(){initNavTree('Engine_8cpp.html',''); initResizable(true); });
</div><!--header-->
<div class="contents">
<div class="textblock"><code>#include &quot;<a class="el" href="Engine_8h_source.html">Engine.h</a>&quot;</code><br />
<code>#include &lt;cstdlib&gt;</code><br />
<code>#include &quot;ship/utils/StringHelper.h&quot;</code><br />
<code>#include &quot;<a class="el" href="GameExtractor_8h_source.html">GameExtractor.h</a>&quot;</code><br />
<code>#include &quot;<a class="el" href="ModManager_8h_source.html">mods/ModManager.h</a>&quot;</code><br />
+96 -96
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@@ -206,7 +206,7 @@ Variables</h2></td></tr>
</div><div class="memdoc">
<b>Value:</b><div class="fragment"><div class="line">(path == <a class="code hl_define" href="miniaudio_8h.html#a070d2ce7b6bb7e5c05602aa8c308d0c4">NULL</a> ? <a class="code hl_define" href="miniaudio_8h.html#a070d2ce7b6bb7e5c05602aa8c308d0c4">NULL</a> \</div>
<div class="line"> : (<a class="code hl_function" href="Engine_8cpp.html#a223c8bc63f228dc11177515e38eff2db">GameEngine_OTRSigCheck</a>((<span class="keyword">const</span> <span class="keywordtype">char</span>*) path) ? ResourceGetDataByName((<span class="keyword">const</span> <span class="keywordtype">char</span>*) path) : path))</div>
<div class="ttc" id="aEngine_8cpp_html_a223c8bc63f228dc11177515e38eff2db"><div class="ttname"><a href="Engine_8cpp.html#a223c8bc63f228dc11177515e38eff2db">GameEngine_OTRSigCheck</a></div><div class="ttdeci">bool GameEngine_OTRSigCheck(const char *data)</div><div class="ttdef"><b>Definition</b> Engine.cpp:709</div></div>
<div class="ttc" id="aEngine_8cpp_html_a223c8bc63f228dc11177515e38eff2db"><div class="ttname"><a href="Engine_8cpp.html#a223c8bc63f228dc11177515e38eff2db">GameEngine_OTRSigCheck</a></div><div class="ttdeci">bool GameEngine_OTRSigCheck(const char *data)</div><div class="ttdef"><b>Definition</b> Engine.cpp:712</div></div>
<div class="ttc" id="aminiaudio_8h_html_a070d2ce7b6bb7e5c05602aa8c308d0c4"><div class="ttname"><a href="miniaudio_8h.html#a070d2ce7b6bb7e5c05602aa8c308d0c4">NULL</a></div><div class="ttdeci">#define NULL</div><div class="ttdef"><b>Definition</b> miniaudio.h:3851</div></div>
</div><!-- fragment -->
</div>
+34 -34
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@@ -239,42 +239,42 @@ $(function(){initNavTree('Engine_8h_source.html',''); initResizable(true); });
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<div class="ttc" id="aEngine_8cpp_html_a130aa97f1c7fae24f3d23f8126e7506f"><div class="ttname"><a href="Engine_8cpp.html#a130aa97f1c7fae24f3d23f8126e7506f">OTRGetAspectRatio</a></div><div class="ttdeci">float OTRGetAspectRatio()</div><div class="ttdef"><b>Definition</b> Engine.cpp:761</div></div>
<div class="ttc" id="aEngine_8cpp_html_a148024822cf8878855266d03c21a0bd8"><div class="ttname"><a href="Engine_8cpp.html#a148024822cf8878855266d03c21a0bd8">OTRGetGameViewportWidth</a></div><div class="ttdeci">uint32_t OTRGetGameViewportWidth()</div><div class="ttdef"><b>Definition</b> Engine.cpp:813</div></div>
<div class="ttc" id="aEngine_8cpp_html_a17495ab17d6e9c65b2a76e3c88a7f718"><div class="ttname"><a href="Engine_8cpp.html#a17495ab17d6e9c65b2a76e3c88a7f718">OTRGetDimensionFromRightEdge</a></div><div class="ttdeci">float OTRGetDimensionFromRightEdge(float v)</div><div class="ttdef"><b>Definition</b> Engine.cpp:773</div></div>
<div class="ttc" id="aEngine_8cpp_html_a1ec290d3c3dc1016cef4b580d79bfe97"><div class="ttname"><a href="Engine_8cpp.html#a1ec290d3c3dc1016cef4b580d79bfe97">OTRCalculateCenterOfAreaFromRightEdge</a></div><div class="ttdeci">uint32_t OTRCalculateCenterOfAreaFromRightEdge(int32_t center)</div><div class="ttdef"><b>Definition</b> Engine.cpp:795</div></div>
<div class="ttc" id="aEngine_8cpp_html_a29357c424545be61af4bd28d84fd344a"><div class="ttname"><a href="Engine_8cpp.html#a29357c424545be61af4bd28d84fd344a">GetInterpreter</a></div><div class="ttdeci">Fast::Interpreter * GetInterpreter()</div><div class="ttdef"><b>Definition</b> Engine.cpp:59</div></div>
<div class="ttc" id="aEngine_8cpp_html_a6a4636ed76942d3a15e97f85ff3196fb"><div class="ttname"><a href="Engine_8cpp.html#a6a4636ed76942d3a15e97f85ff3196fb">OTRGetRectDimensionFromRightEdge</a></div><div class="ttdeci">int16_t OTRGetRectDimensionFromRightEdge(float v)</div><div class="ttdef"><b>Definition</b> Engine.cpp:777</div></div>
<div class="ttc" id="aEngine_8cpp_html_a74cff0dc9810ca52110d05e078ed8a53"><div class="ttname"><a href="Engine_8cpp.html#a74cff0dc9810ca52110d05e078ed8a53">OTRGetGameRenderHeight</a></div><div class="ttdeci">uint32_t OTRGetGameRenderHeight()</div><div class="ttdef"><b>Definition</b> Engine.cpp:809</div></div>
<div class="ttc" id="aEngine_8cpp_html_ac9a41747a729cf288ae92fba19ba2f9a"><div class="ttname"><a href="Engine_8cpp.html#ac9a41747a729cf288ae92fba19ba2f9a">OTRGetGameViewportHeight</a></div><div class="ttdeci">uint32_t OTRGetGameViewportHeight()</div><div class="ttdef"><b>Definition</b> Engine.cpp:817</div></div>
<div class="ttc" id="aEngine_8cpp_html_acb7976888628f12ad709757f72eabffb"><div class="ttname"><a href="Engine_8cpp.html#acb7976888628f12ad709757f72eabffb">OTRCalculateCenterOfAreaFromLeftEdge</a></div><div class="ttdeci">uint32_t OTRCalculateCenterOfAreaFromLeftEdge(int32_t center)</div><div class="ttdef"><b>Definition</b> Engine.cpp:799</div></div>
<div class="ttc" id="aEngine_8cpp_html_af8ad96e953b60eb630f5261745844e45"><div class="ttname"><a href="Engine_8cpp.html#af8ad96e953b60eb630f5261745844e45">OTRGetRectDimensionFromLeftEdge</a></div><div class="ttdeci">int16_t OTRGetRectDimensionFromLeftEdge(float v)</div><div class="ttdef"><b>Definition</b> Engine.cpp:769</div></div>
<div class="ttc" id="aEngine_8cpp_html_afc8b077c3a02d35419cae70c83942941"><div class="ttname"><a href="Engine_8cpp.html#afc8b077c3a02d35419cae70c83942941">OTRGetDimensionFromLeftEdge</a></div><div class="ttdeci">float OTRGetDimensionFromLeftEdge(float v)</div><div class="ttdef"><b>Definition</b> Engine.cpp:765</div></div>
<div class="ttc" id="aEngine_8h_html_a090be9f36d74b54951798478450cf472"><div class="ttname"><a href="Engine_8h.html#a090be9f36d74b54951798478450cf472">GameEngine_UnloadSequence</a></div><div class="ttdeci">void GameEngine_UnloadSequence(uint8_t seqId)</div><div class="ttdef"><b>Definition</b> Engine.cpp:693</div></div>
<div class="ttc" id="aEngine_8h_html_a148024822cf8878855266d03c21a0bd8"><div class="ttname"><a href="Engine_8h.html#a148024822cf8878855266d03c21a0bd8">OTRGetGameViewportWidth</a></div><div class="ttdeci">uint32_t OTRGetGameViewportWidth()</div><div class="ttdef"><b>Definition</b> Engine.cpp:813</div></div>
<div class="ttc" id="aEngine_8h_html_a17495ab17d6e9c65b2a76e3c88a7f718"><div class="ttname"><a href="Engine_8h.html#a17495ab17d6e9c65b2a76e3c88a7f718">OTRGetDimensionFromRightEdge</a></div><div class="ttdeci">float OTRGetDimensionFromRightEdge(float v)</div><div class="ttdef"><b>Definition</b> Engine.cpp:773</div></div>
<div class="ttc" id="aEngine_8h_html_a1ec290d3c3dc1016cef4b580d79bfe97"><div class="ttname"><a href="Engine_8h.html#a1ec290d3c3dc1016cef4b580d79bfe97">OTRCalculateCenterOfAreaFromRightEdge</a></div><div class="ttdeci">uint32_t OTRCalculateCenterOfAreaFromRightEdge(int32_t center)</div><div class="ttdef"><b>Definition</b> Engine.cpp:795</div></div>
<div class="ttc" id="aEngine_8h_html_a20514c4a46730dc918ea1e5bf293aa42"><div class="ttname"><a href="Engine_8h.html#a20514c4a46730dc918ea1e5bf293aa42">GameEngine_GetSampleRate</a></div><div class="ttdeci">uint32_t GameEngine_GetSampleRate()</div><div class="ttdef"><b>Definition</b> Engine.cpp:619</div></div>
<div class="ttc" id="aEngine_8h_html_a2cade37b28aec2f0c4e7b546a12939f4"><div class="ttname"><a href="Engine_8h.html#a2cade37b28aec2f0c4e7b546a12939f4">GameEngine_UnloadBank</a></div><div class="ttdeci">void GameEngine_UnloadBank(uint8_t bankId)</div><div class="ttdef"><b>Definition</b> Engine.cpp:663</div></div>
<div class="ttc" id="aEngine_8h_html_a2d37754f01009848451075cdb66784ba"><div class="ttname"><a href="Engine_8h.html#a2d37754f01009848451075cdb66784ba">GameEngine_IsBankLoaded</a></div><div class="ttdeci">uint8_t GameEngine_IsBankLoaded(uint8_t bankId)</div><div class="ttdef"><b>Definition</b> Engine.cpp:657</div></div>
<div class="ttc" id="aEngine_8h_html_a3aed03197767a229028ca182c1256591"><div class="ttname"><a href="Engine_8h.html#a3aed03197767a229028ca182c1256591">OTRGetGameRenderHeight</a></div><div class="ttdeci">uint32_t OTRGetGameRenderHeight(void)</div><div class="ttdef"><b>Definition</b> Engine.cpp:809</div></div>
<div class="ttc" id="aEngine_8cpp_html_a0b2a0a6072d24bc155959292bc165961"><div class="ttname"><a href="Engine_8cpp.html#a0b2a0a6072d24bc155959292bc165961">OTRGetGameRenderWidth</a></div><div class="ttdeci">uint32_t OTRGetGameRenderWidth()</div><div class="ttdef"><b>Definition</b> Engine.cpp:807</div></div>
<div class="ttc" id="aEngine_8cpp_html_a130aa97f1c7fae24f3d23f8126e7506f"><div class="ttname"><a href="Engine_8cpp.html#a130aa97f1c7fae24f3d23f8126e7506f">OTRGetAspectRatio</a></div><div class="ttdeci">float OTRGetAspectRatio()</div><div class="ttdef"><b>Definition</b> Engine.cpp:764</div></div>
<div class="ttc" id="aEngine_8cpp_html_a148024822cf8878855266d03c21a0bd8"><div class="ttname"><a href="Engine_8cpp.html#a148024822cf8878855266d03c21a0bd8">OTRGetGameViewportWidth</a></div><div class="ttdeci">uint32_t OTRGetGameViewportWidth()</div><div class="ttdef"><b>Definition</b> Engine.cpp:816</div></div>
<div class="ttc" id="aEngine_8cpp_html_a17495ab17d6e9c65b2a76e3c88a7f718"><div class="ttname"><a href="Engine_8cpp.html#a17495ab17d6e9c65b2a76e3c88a7f718">OTRGetDimensionFromRightEdge</a></div><div class="ttdeci">float OTRGetDimensionFromRightEdge(float v)</div><div class="ttdef"><b>Definition</b> Engine.cpp:776</div></div>
<div class="ttc" id="aEngine_8cpp_html_a1ec290d3c3dc1016cef4b580d79bfe97"><div class="ttname"><a href="Engine_8cpp.html#a1ec290d3c3dc1016cef4b580d79bfe97">OTRCalculateCenterOfAreaFromRightEdge</a></div><div class="ttdeci">uint32_t OTRCalculateCenterOfAreaFromRightEdge(int32_t center)</div><div class="ttdef"><b>Definition</b> Engine.cpp:798</div></div>
<div class="ttc" id="aEngine_8cpp_html_a29357c424545be61af4bd28d84fd344a"><div class="ttname"><a href="Engine_8cpp.html#a29357c424545be61af4bd28d84fd344a">GetInterpreter</a></div><div class="ttdeci">Fast::Interpreter * GetInterpreter()</div><div class="ttdef"><b>Definition</b> Engine.cpp:60</div></div>
<div class="ttc" id="aEngine_8cpp_html_a6a4636ed76942d3a15e97f85ff3196fb"><div class="ttname"><a href="Engine_8cpp.html#a6a4636ed76942d3a15e97f85ff3196fb">OTRGetRectDimensionFromRightEdge</a></div><div class="ttdeci">int16_t OTRGetRectDimensionFromRightEdge(float v)</div><div class="ttdef"><b>Definition</b> Engine.cpp:780</div></div>
<div class="ttc" id="aEngine_8cpp_html_a74cff0dc9810ca52110d05e078ed8a53"><div class="ttname"><a href="Engine_8cpp.html#a74cff0dc9810ca52110d05e078ed8a53">OTRGetGameRenderHeight</a></div><div class="ttdeci">uint32_t OTRGetGameRenderHeight()</div><div class="ttdef"><b>Definition</b> Engine.cpp:812</div></div>
<div class="ttc" id="aEngine_8cpp_html_ac9a41747a729cf288ae92fba19ba2f9a"><div class="ttname"><a href="Engine_8cpp.html#ac9a41747a729cf288ae92fba19ba2f9a">OTRGetGameViewportHeight</a></div><div class="ttdeci">uint32_t OTRGetGameViewportHeight()</div><div class="ttdef"><b>Definition</b> Engine.cpp:820</div></div>
<div class="ttc" id="aEngine_8cpp_html_acb7976888628f12ad709757f72eabffb"><div class="ttname"><a href="Engine_8cpp.html#acb7976888628f12ad709757f72eabffb">OTRCalculateCenterOfAreaFromLeftEdge</a></div><div class="ttdeci">uint32_t OTRCalculateCenterOfAreaFromLeftEdge(int32_t center)</div><div class="ttdef"><b>Definition</b> Engine.cpp:802</div></div>
<div class="ttc" id="aEngine_8cpp_html_af8ad96e953b60eb630f5261745844e45"><div class="ttname"><a href="Engine_8cpp.html#af8ad96e953b60eb630f5261745844e45">OTRGetRectDimensionFromLeftEdge</a></div><div class="ttdeci">int16_t OTRGetRectDimensionFromLeftEdge(float v)</div><div class="ttdef"><b>Definition</b> Engine.cpp:772</div></div>
<div class="ttc" id="aEngine_8cpp_html_afc8b077c3a02d35419cae70c83942941"><div class="ttname"><a href="Engine_8cpp.html#afc8b077c3a02d35419cae70c83942941">OTRGetDimensionFromLeftEdge</a></div><div class="ttdeci">float OTRGetDimensionFromLeftEdge(float v)</div><div class="ttdef"><b>Definition</b> Engine.cpp:768</div></div>
<div class="ttc" id="aEngine_8h_html_a090be9f36d74b54951798478450cf472"><div class="ttname"><a href="Engine_8h.html#a090be9f36d74b54951798478450cf472">GameEngine_UnloadSequence</a></div><div class="ttdeci">void GameEngine_UnloadSequence(uint8_t seqId)</div><div class="ttdef"><b>Definition</b> Engine.cpp:696</div></div>
<div class="ttc" id="aEngine_8h_html_a148024822cf8878855266d03c21a0bd8"><div class="ttname"><a href="Engine_8h.html#a148024822cf8878855266d03c21a0bd8">OTRGetGameViewportWidth</a></div><div class="ttdeci">uint32_t OTRGetGameViewportWidth()</div><div class="ttdef"><b>Definition</b> Engine.cpp:816</div></div>
<div class="ttc" id="aEngine_8h_html_a17495ab17d6e9c65b2a76e3c88a7f718"><div class="ttname"><a href="Engine_8h.html#a17495ab17d6e9c65b2a76e3c88a7f718">OTRGetDimensionFromRightEdge</a></div><div class="ttdeci">float OTRGetDimensionFromRightEdge(float v)</div><div class="ttdef"><b>Definition</b> Engine.cpp:776</div></div>
<div class="ttc" id="aEngine_8h_html_a1ec290d3c3dc1016cef4b580d79bfe97"><div class="ttname"><a href="Engine_8h.html#a1ec290d3c3dc1016cef4b580d79bfe97">OTRCalculateCenterOfAreaFromRightEdge</a></div><div class="ttdeci">uint32_t OTRCalculateCenterOfAreaFromRightEdge(int32_t center)</div><div class="ttdef"><b>Definition</b> Engine.cpp:798</div></div>
<div class="ttc" id="aEngine_8h_html_a20514c4a46730dc918ea1e5bf293aa42"><div class="ttname"><a href="Engine_8h.html#a20514c4a46730dc918ea1e5bf293aa42">GameEngine_GetSampleRate</a></div><div class="ttdeci">uint32_t GameEngine_GetSampleRate()</div><div class="ttdef"><b>Definition</b> Engine.cpp:622</div></div>
<div class="ttc" id="aEngine_8h_html_a2cade37b28aec2f0c4e7b546a12939f4"><div class="ttname"><a href="Engine_8h.html#a2cade37b28aec2f0c4e7b546a12939f4">GameEngine_UnloadBank</a></div><div class="ttdeci">void GameEngine_UnloadBank(uint8_t bankId)</div><div class="ttdef"><b>Definition</b> Engine.cpp:666</div></div>
<div class="ttc" id="aEngine_8h_html_a2d37754f01009848451075cdb66784ba"><div class="ttname"><a href="Engine_8h.html#a2d37754f01009848451075cdb66784ba">GameEngine_IsBankLoaded</a></div><div class="ttdeci">uint8_t GameEngine_IsBankLoaded(uint8_t bankId)</div><div class="ttdef"><b>Definition</b> Engine.cpp:660</div></div>
<div class="ttc" id="aEngine_8h_html_a3aed03197767a229028ca182c1256591"><div class="ttname"><a href="Engine_8h.html#a3aed03197767a229028ca182c1256591">OTRGetGameRenderHeight</a></div><div class="ttdeci">uint32_t OTRGetGameRenderHeight(void)</div><div class="ttdef"><b>Definition</b> Engine.cpp:812</div></div>
<div class="ttc" id="aEngine_8h_html_a46ad9315bfdcb31c03bf3541a1fb935f"><div class="ttname"><a href="Engine_8h.html#a46ad9315bfdcb31c03bf3541a1fb935f">GameEngine_ProcessGfxCommands</a></div><div class="ttdeci">void GameEngine_ProcessGfxCommands(Gfx *commands)</div></div>
<div class="ttc" id="aEngine_8h_html_a56d00bd3255f1c650350b11da90ddc74"><div class="ttname"><a href="Engine_8h.html#a56d00bd3255f1c650350b11da90ddc74">GameEngine_GetSequenceCount</a></div><div class="ttdeci">uint32_t GameEngine_GetSequenceCount()</div><div class="ttdef"><b>Definition</b> Engine.cpp:684</div></div>
<div class="ttc" id="aEngine_8h_html_a6a4636ed76942d3a15e97f85ff3196fb"><div class="ttname"><a href="Engine_8h.html#a6a4636ed76942d3a15e97f85ff3196fb">OTRGetRectDimensionFromRightEdge</a></div><div class="ttdeci">int16_t OTRGetRectDimensionFromRightEdge(float v)</div><div class="ttdef"><b>Definition</b> Engine.cpp:777</div></div>
<div class="ttc" id="aEngine_8h_html_a6efd084dccf3fe3a1293f6c86d2d45ed"><div class="ttname"><a href="Engine_8h.html#a6efd084dccf3fe3a1293f6c86d2d45ed">GameEngine_LoadBank</a></div><div class="ttdeci">struct CtlEntry * GameEngine_LoadBank(uint8_t bankId)</div><div class="ttdef"><b>Definition</b> Engine.cpp:636</div></div>
<div class="ttc" id="aEngine_8h_html_a8da2f86fab143dd6c2be01e2265264e7"><div class="ttname"><a href="Engine_8h.html#a8da2f86fab143dd6c2be01e2265264e7">GameEngine_ResourceGetTexTypeByName</a></div><div class="ttdeci">int32_t GameEngine_ResourceGetTexTypeByName(const char *name)</div><div class="ttdef"><b>Definition</b> Engine.cpp:713</div></div>
<div class="ttc" id="aEngine_8h_html_a8f49f767130615bc8d98a4d428a5a49f"><div class="ttname"><a href="Engine_8h.html#a8f49f767130615bc8d98a4d428a5a49f">GameEngine_IsSequenceLoaded</a></div><div class="ttdeci">uint8_t GameEngine_IsSequenceLoaded(uint8_t seqId)</div><div class="ttdef"><b>Definition</b> Engine.cpp:689</div></div>
<div class="ttc" id="aEngine_8h_html_a9722639d948bb7c0f3935bfb71101cec"><div class="ttname"><a href="Engine_8h.html#a9722639d948bb7c0f3935bfb71101cec">GameEngine_GetSamplesPerFrame</a></div><div class="ttdeci">uint32_t GameEngine_GetSamplesPerFrame()</div><div class="ttdef"><b>Definition</b> Engine.cpp:632</div></div>
<div class="ttc" id="aEngine_8h_html_a99a39f70b8e523ef5dbce40ab2e41d56"><div class="ttname"><a href="Engine_8h.html#a99a39f70b8e523ef5dbce40ab2e41d56">OTRGetAspectRatio</a></div><div class="ttdeci">float OTRGetAspectRatio(void)</div><div class="ttdef"><b>Definition</b> Engine.cpp:761</div></div>
<div class="ttc" id="aEngine_8h_html_a9d643d4ad53ffb04036755be5496c72e"><div class="ttname"><a href="Engine_8h.html#a9d643d4ad53ffb04036755be5496c72e">GameEngine_GetAspectRatio</a></div><div class="ttdeci">float GameEngine_GetAspectRatio()</div><div class="ttdef"><b>Definition</b> Engine.cpp:698</div></div>
<div class="ttc" id="aEngine_8h_html_ac7bc08bf26369dc0cacc664b072a427f"><div class="ttname"><a href="Engine_8h.html#ac7bc08bf26369dc0cacc664b072a427f">GameEngine_LoadSequence</a></div><div class="ttdeci">struct AudioSequenceData * GameEngine_LoadSequence(uint8_t seqId)</div><div class="ttdef"><b>Definition</b> Engine.cpp:668</div></div>
<div class="ttc" id="aEngine_8h_html_ac9a41747a729cf288ae92fba19ba2f9a"><div class="ttname"><a href="Engine_8h.html#ac9a41747a729cf288ae92fba19ba2f9a">OTRGetGameViewportHeight</a></div><div class="ttdeci">uint32_t OTRGetGameViewportHeight()</div><div class="ttdef"><b>Definition</b> Engine.cpp:817</div></div>
<div class="ttc" id="aEngine_8h_html_acb7976888628f12ad709757f72eabffb"><div class="ttname"><a href="Engine_8h.html#acb7976888628f12ad709757f72eabffb">OTRCalculateCenterOfAreaFromLeftEdge</a></div><div class="ttdeci">uint32_t OTRCalculateCenterOfAreaFromLeftEdge(int32_t center)</div><div class="ttdef"><b>Definition</b> Engine.cpp:799</div></div>
<div class="ttc" id="aEngine_8h_html_aedcf1c364ee3212fb6667ed5caf51271"><div class="ttname"><a href="Engine_8h.html#aedcf1c364ee3212fb6667ed5caf51271">OTRGetGameRenderWidth</a></div><div class="ttdeci">uint32_t OTRGetGameRenderWidth(void)</div><div class="ttdef"><b>Definition</b> Engine.cpp:804</div></div>
<div class="ttc" id="aEngine_8h_html_a56d00bd3255f1c650350b11da90ddc74"><div class="ttname"><a href="Engine_8h.html#a56d00bd3255f1c650350b11da90ddc74">GameEngine_GetSequenceCount</a></div><div class="ttdeci">uint32_t GameEngine_GetSequenceCount()</div><div class="ttdef"><b>Definition</b> Engine.cpp:687</div></div>
<div class="ttc" id="aEngine_8h_html_a6a4636ed76942d3a15e97f85ff3196fb"><div class="ttname"><a href="Engine_8h.html#a6a4636ed76942d3a15e97f85ff3196fb">OTRGetRectDimensionFromRightEdge</a></div><div class="ttdeci">int16_t OTRGetRectDimensionFromRightEdge(float v)</div><div class="ttdef"><b>Definition</b> Engine.cpp:780</div></div>
<div class="ttc" id="aEngine_8h_html_a6efd084dccf3fe3a1293f6c86d2d45ed"><div class="ttname"><a href="Engine_8h.html#a6efd084dccf3fe3a1293f6c86d2d45ed">GameEngine_LoadBank</a></div><div class="ttdeci">struct CtlEntry * GameEngine_LoadBank(uint8_t bankId)</div><div class="ttdef"><b>Definition</b> Engine.cpp:639</div></div>
<div class="ttc" id="aEngine_8h_html_a8da2f86fab143dd6c2be01e2265264e7"><div class="ttname"><a href="Engine_8h.html#a8da2f86fab143dd6c2be01e2265264e7">GameEngine_ResourceGetTexTypeByName</a></div><div class="ttdeci">int32_t GameEngine_ResourceGetTexTypeByName(const char *name)</div><div class="ttdef"><b>Definition</b> Engine.cpp:716</div></div>
<div class="ttc" id="aEngine_8h_html_a8f49f767130615bc8d98a4d428a5a49f"><div class="ttname"><a href="Engine_8h.html#a8f49f767130615bc8d98a4d428a5a49f">GameEngine_IsSequenceLoaded</a></div><div class="ttdeci">uint8_t GameEngine_IsSequenceLoaded(uint8_t seqId)</div><div class="ttdef"><b>Definition</b> Engine.cpp:692</div></div>
<div class="ttc" id="aEngine_8h_html_a9722639d948bb7c0f3935bfb71101cec"><div class="ttname"><a href="Engine_8h.html#a9722639d948bb7c0f3935bfb71101cec">GameEngine_GetSamplesPerFrame</a></div><div class="ttdeci">uint32_t GameEngine_GetSamplesPerFrame()</div><div class="ttdef"><b>Definition</b> Engine.cpp:635</div></div>
<div class="ttc" id="aEngine_8h_html_a99a39f70b8e523ef5dbce40ab2e41d56"><div class="ttname"><a href="Engine_8h.html#a99a39f70b8e523ef5dbce40ab2e41d56">OTRGetAspectRatio</a></div><div class="ttdeci">float OTRGetAspectRatio(void)</div><div class="ttdef"><b>Definition</b> Engine.cpp:764</div></div>
<div class="ttc" id="aEngine_8h_html_a9d643d4ad53ffb04036755be5496c72e"><div class="ttname"><a href="Engine_8h.html#a9d643d4ad53ffb04036755be5496c72e">GameEngine_GetAspectRatio</a></div><div class="ttdeci">float GameEngine_GetAspectRatio()</div><div class="ttdef"><b>Definition</b> Engine.cpp:701</div></div>
<div class="ttc" id="aEngine_8h_html_ac7bc08bf26369dc0cacc664b072a427f"><div class="ttname"><a href="Engine_8h.html#ac7bc08bf26369dc0cacc664b072a427f">GameEngine_LoadSequence</a></div><div class="ttdeci">struct AudioSequenceData * GameEngine_LoadSequence(uint8_t seqId)</div><div class="ttdef"><b>Definition</b> Engine.cpp:671</div></div>
<div class="ttc" id="aEngine_8h_html_ac9a41747a729cf288ae92fba19ba2f9a"><div class="ttname"><a href="Engine_8h.html#ac9a41747a729cf288ae92fba19ba2f9a">OTRGetGameViewportHeight</a></div><div class="ttdeci">uint32_t OTRGetGameViewportHeight()</div><div class="ttdef"><b>Definition</b> Engine.cpp:820</div></div>
<div class="ttc" id="aEngine_8h_html_acb7976888628f12ad709757f72eabffb"><div class="ttname"><a href="Engine_8h.html#acb7976888628f12ad709757f72eabffb">OTRCalculateCenterOfAreaFromLeftEdge</a></div><div class="ttdeci">uint32_t OTRCalculateCenterOfAreaFromLeftEdge(int32_t center)</div><div class="ttdef"><b>Definition</b> Engine.cpp:802</div></div>
<div class="ttc" id="aEngine_8h_html_aedcf1c364ee3212fb6667ed5caf51271"><div class="ttname"><a href="Engine_8h.html#aedcf1c364ee3212fb6667ed5caf51271">OTRGetGameRenderWidth</a></div><div class="ttdeci">uint32_t OTRGetGameRenderWidth(void)</div><div class="ttdef"><b>Definition</b> Engine.cpp:807</div></div>
<div class="ttc" id="aEngine_8h_html_aeef5f907700723b99e6a2ee692e45b31"><div class="ttname"><a href="Engine_8h.html#aeef5f907700723b99e6a2ee692e45b31">engine_asset_file</a></div><div class="ttdeci">static const char engine_asset_file[]</div><div class="ttdef"><b>Definition</b> Engine.h:6</div></div>
<div class="ttc" id="aEngine_8h_html_af8ad96e953b60eb630f5261745844e45"><div class="ttname"><a href="Engine_8h.html#af8ad96e953b60eb630f5261745844e45">OTRGetRectDimensionFromLeftEdge</a></div><div class="ttdeci">int16_t OTRGetRectDimensionFromLeftEdge(float v)</div><div class="ttdef"><b>Definition</b> Engine.cpp:769</div></div>
<div class="ttc" id="aEngine_8h_html_afc8b077c3a02d35419cae70c83942941"><div class="ttname"><a href="Engine_8h.html#afc8b077c3a02d35419cae70c83942941">OTRGetDimensionFromLeftEdge</a></div><div class="ttdeci">float OTRGetDimensionFromLeftEdge(float v)</div><div class="ttdef"><b>Definition</b> Engine.cpp:765</div></div>
<div class="ttc" id="aEngine_8h_html_af8ad96e953b60eb630f5261745844e45"><div class="ttname"><a href="Engine_8h.html#af8ad96e953b60eb630f5261745844e45">OTRGetRectDimensionFromLeftEdge</a></div><div class="ttdeci">int16_t OTRGetRectDimensionFromLeftEdge(float v)</div><div class="ttdef"><b>Definition</b> Engine.cpp:772</div></div>
<div class="ttc" id="aEngine_8h_html_afc8b077c3a02d35419cae70c83942941"><div class="ttname"><a href="Engine_8h.html#afc8b077c3a02d35419cae70c83942941">OTRGetDimensionFromLeftEdge</a></div><div class="ttdeci">float OTRGetDimensionFromLeftEdge(float v)</div><div class="ttdef"><b>Definition</b> Engine.cpp:768</div></div>
<div class="ttc" id="aEngine_8h_html_aff46ed20348d9c96aa36a10ade9a5dd7"><div class="ttname"><a href="Engine_8h.html#aff46ed20348d9c96aa36a10ade9a5dd7">game_asset_file</a></div><div class="ttdeci">static const char game_asset_file[]</div><div class="ttdef"><b>Definition</b> Engine.h:5</div></div>
<div class="ttc" id="aHMAS_8h_html"><div class="ttname"><a href="HMAS_8h.html">HMAS.h</a></div></div>
<div class="ttc" id="astructAudioBankSample_html"><div class="ttname"><a href="structAudioBankSample.html">AudioBankSample</a></div><div class="ttdef"><b>Definition</b> internal.h:134</div></div>
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</tr>
</table>
</div><div class="memdoc">
<dl class="todo"><dt><b><a class="el" href="todo.html#_todo000046">Todo</a></b></dt><dd>Move gGfxPool out of <a class="el" href="main_8h.html">main.h</a> </dd></dl>
<dl class="todo"><dt><b><a class="el" href="todo.html#_todo000036">Todo</a></b></dt><dd>Move gGfxPool out of <a class="el" href="main_8h.html">main.h</a> </dd></dl>
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</tr>
</table>
</div><div class="memdoc">
<dl class="todo"><dt><b><a class="el" href="todo.html#_todo000046">Todo</a></b></dt><dd>Move gGfxPool out of <a class="el" href="main_8h.html">main.h</a> </dd></dl>
<dl class="todo"><dt><b><a class="el" href="todo.html#_todo000036">Todo</a></b></dt><dd>Move gGfxPool out of <a class="el" href="main_8h.html">main.h</a> </dd></dl>
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@@ -118,6 +118,7 @@ $(function(){initNavTree('ModManager_8cpp.html',''); initResizable(true); });
<code>#include &quot;<a class="el" href="Engine_8h_source.html">port/Engine.h</a>&quot;</code><br />
<code>#include &quot;semver.hpp&quot;</code><br />
<code>#include &quot;utils/StringHelper.h&quot;</code><br />
<code>#include &lt;cstdlib&gt;</code><br />
<code>#include &lt;memory&gt;</code><br />
<code>#include &lt;optional&gt;</code><br />
<code>#include &lt;string&gt;</code><br />
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+2 -2
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@@ -112,8 +112,8 @@ $(function(){initNavTree('ModManager_8h_source.html',''); initResizable(true); }
<div class="line"><a id="l00002" name="l00002"></a><span class="lineno"> 2</span> </div>
<div class="line"><a id="l00003" name="l00003"></a><span class="lineno"> 3</span><span class="keywordtype">void</span> <a class="code hl_function" href="ModManager_8h.html#a9d0a65c78ca0da1f4042d278992cda9b">InitModsSystem</a>();</div>
<div class="line"><a id="l00004" name="l00004"></a><span class="lineno"> 4</span><span class="keywordtype">void</span> <a class="code hl_function" href="ModManager_8h.html#adb21fd7d6f39f4b982b7bf70f2893c6d">UnloadMods</a>();</div>
<div class="ttc" id="aModManager_8h_html_a9d0a65c78ca0da1f4042d278992cda9b"><div class="ttname"><a href="ModManager_8h.html#a9d0a65c78ca0da1f4042d278992cda9b">InitModsSystem</a></div><div class="ttdeci">void InitModsSystem()</div><div class="ttdef"><b>Definition</b> ModManager.cpp:23</div></div>
<div class="ttc" id="aModManager_8h_html_adb21fd7d6f39f4b982b7bf70f2893c6d"><div class="ttname"><a href="ModManager_8h.html#adb21fd7d6f39f4b982b7bf70f2893c6d">UnloadMods</a></div><div class="ttdeci">void UnloadMods()</div><div class="ttdef"><b>Definition</b> ModManager.cpp:50</div></div>
<div class="ttc" id="aModManager_8h_html_a9d0a65c78ca0da1f4042d278992cda9b"><div class="ttname"><a href="ModManager_8h.html#a9d0a65c78ca0da1f4042d278992cda9b">InitModsSystem</a></div><div class="ttdeci">void InitModsSystem()</div><div class="ttdef"><b>Definition</b> ModManager.cpp:24</div></div>
<div class="ttc" id="aModManager_8h_html_adb21fd7d6f39f4b982b7bf70f2893c6d"><div class="ttname"><a href="ModManager_8h.html#adb21fd7d6f39f4b982b7bf70f2893c6d">UnloadMods</a></div><div class="ttdeci">void UnloadMods()</div><div class="ttdef"><b>Definition</b> ModManager.cpp:51</div></div>
</div><!-- fragment --></div><!-- contents -->
</div><!-- doc-content -->
<!-- start footer part -->
+1 -1
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@@ -163,7 +163,7 @@ Functions</h2></td></tr>
</div><div class="memdoc">
<b>Value:</b><div class="fragment"><div class="line"> (path == <a class="code hl_define" href="miniaudio_8h.html#a070d2ce7b6bb7e5c05602aa8c308d0c4">NULL</a> ? <a class="code hl_define" href="miniaudio_8h.html#a070d2ce7b6bb7e5c05602aa8c308d0c4">NULL</a> \</div>
<div class="line"> : (<a class="code hl_function" href="Engine_8cpp.html#a223c8bc63f228dc11177515e38eff2db">GameEngine_OTRSigCheck</a>((<span class="keyword">const</span> <span class="keywordtype">char</span>*) path) ? ResourceGetDataByName((<span class="keyword">const</span> <span class="keywordtype">char</span>*) path) : path))</div>
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<div class="ttc" id="aEngine_8cpp_html_a223c8bc63f228dc11177515e38eff2db"><div class="ttname"><a href="Engine_8cpp.html#a223c8bc63f228dc11177515e38eff2db">GameEngine_OTRSigCheck</a></div><div class="ttdeci">bool GameEngine_OTRSigCheck(const char *data)</div><div class="ttdef"><b>Definition</b> Engine.cpp:712</div></div>
<div class="ttc" id="aminiaudio_8h_html_a070d2ce7b6bb7e5c05602aa8c308d0c4"><div class="ttname"><a href="miniaudio_8h.html#a070d2ce7b6bb7e5c05602aa8c308d0c4">NULL</a></div><div class="ttdeci">#define NULL</div><div class="ttdef"><b>Definition</b> miniaudio.h:3851</div></div>
</div><!-- fragment -->
</div>
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@@ -124,7 +124,7 @@ $(function(){initNavTree('align__asset__macro_8h_source.html',''); initResizable
<div class="line"><a id="l00013" name="l00013"></a><span class="lineno"> 13</span><span class="preprocessor"> : (GameEngine_OTRSigCheck((const char*) path) ? ResourceGetDataByName((const char*) path) : path))</span></div>
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<div class="ttc" id="aalign__asset__macro_8h_html_ac080f5860e6330eba94536eb08638ee2"><div class="ttname"><a href="align__asset__macro_8h.html#ac080f5860e6330eba94536eb08638ee2">GameEngine_OTRSigCheck</a></div><div class="ttdeci">bool GameEngine_OTRSigCheck(const char *imgData)</div><div class="ttdef"><b>Definition</b> Engine.cpp:712</div></div>
</div><!-- fragment --></div><!-- contents -->
</div><!-- doc-content -->
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@@ -1363,7 +1363,7 @@ Here is the caller graph for this function:</div>
</tr>
</table>
</div><div class="memdoc">
<dl class="todo"><dt><b><a class="el" href="todo.html#_todo000011">Todo</a></b></dt><dd>Does this match as a return of s8? </dd></dl>
<dl class="todo"><dt><b><a class="el" href="todo.html#_todo000010">Todo</a></b></dt><dd>Does this match as a return of s8? </dd></dl>
<div class="dynheader">
Here is the call graph for this function:</div>
<div class="dyncontent">
@@ -2099,7 +2099,7 @@ Here is the call graph for this function:</div>
</tr>
</table>
</div><div class="memdoc">
<dl class="todo"><dt><b><a class="el" href="todo.html#_todo000012">Todo</a></b></dt><dd>What does this even do? </dd></dl>
<dl class="todo"><dt><b><a class="el" href="todo.html#_todo000011">Todo</a></b></dt><dd>What does this even do? </dd></dl>
<div class="dynheader">
Here is the call graph for this function:</div>
<div class="dyncontent">
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@@ -2037,7 +2037,7 @@ Here is the call graph for this function:</div>
</tr>
</table>
</div><div class="memdoc">
<dl class="todo"><dt><b><a class="el" href="todo.html#_todo000012">Todo</a></b></dt><dd>What does this even do? </dd></dl>
<dl class="todo"><dt><b><a class="el" href="todo.html#_todo000011">Todo</a></b></dt><dd>What does this even do? </dd></dl>
<div class="dynheader">
Here is the call graph for this function:</div>
<div class="dyncontent">
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@@ -7,8 +7,8 @@ var charactermenu =
[ "Tips", "characteroverview.html#tips", [
[ "Change Viewport Render Settings", "characteroverview.html#change-viewport-render-settings", null ]
] ],
[ "Tools To Help", "characteroverview.html#tools-to-help-2", null ],
[ "Future plans", "characteroverview.html#future-plans-3", null ]
[ "Tools To Help", "characteroverview.html#tools-to-help", null ],
[ "Future plans", "characteroverview.html#future-plans", null ]
] ]
] ]
];
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@@ -144,12 +144,12 @@ Change Viewport Render Settings</h3>
<p>Set your render resolution and path as shown in the image below</p>
<p>Then render your animation by selecting View -&gt; Viewport Render <a class="el" href="structAnimation.html">Animation</a></p>
<p><img src="change_viewport.png" alt="Viewport Render Settings" class="inline"/></p>
<h2><a class="anchor" id="tools-to-help-2"></a>
<h2><a class="anchor" id="tools-to-help"></a>
Tools To Help</h2>
<ul>
<li>There is <a href="https://vinievex.itch.io/racer-ready-up">Racer Ready-Up</a> which is a tool to help you create custom characters for SpaghettiKart.</li>
</ul>
<h2><a class="anchor" id="future-plans-3"></a>
<h2><a class="anchor" id="future-plans"></a>
Future plans</h2>
<ul>
<li>Support for custom characters that do not replace existing ones.</li>
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@@ -351,7 +351,7 @@ Here is the call graph for this function:</div>
</tr>
</table>
</div><div class="memdoc">
<dl class="todo"><dt><b><a class="el" href="todo.html#_todo000017">Todo</a></b></dt><dd>quick hack to add the snow particles on hit. Need to separate into its own class </dd></dl>
<dl class="todo"><dt><b><a class="el" href="todo.html#_todo000019">Todo</a></b></dt><dd>quick hack to add the snow particles on hit. Need to separate into its own class </dd></dl>
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@@ -782,7 +782,7 @@ Here is the call graph for this function:</div>
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<dl class="todo"><dt><b><a class="el" href="todo.html#_todo000016">Todo</a></b></dt><dd>quick hack to add the snow particles on hit. Need to separate into its own class </dd></dl>
<dl class="todo"><dt><b><a class="el" href="todo.html#_todo000017">Todo</a></b></dt><dd>quick hack to add the snow particles on hit. Need to separate into its own class </dd></dl>
<p>Reimplemented from <a class="el" href="classOObject.html#a3a207a0d2b4292e683e70f57e854fc22">OObject</a>.</p>
<div class="dynheader">
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@@ -325,7 +325,7 @@ Static Private Attributes</h2></td></tr>
<tr class="separator:a473ab45c3488350f0214f9f7a72c1455"><td class="memSeparator" colspan="2">&#160;</td></tr>
</table>
<a name="details" id="details"></a><h2 class="groupheader">Detailed Description</h2>
<div class="textblock"><dl class="todo"><dt><b><a class="el" href="todo.html#_todo000018">Todo</a></b></dt><dd><p class="startdd">Make shadow size bigger if thwomp is scaled up </p>
<div class="textblock"><dl class="todo"><dt><b><a class="el" href="todo.html#_todo000016">Todo</a></b></dt><dd><p class="startdd">Make shadow size bigger if thwomp is scaled up </p>
<p class="enddd">make adjustable properties for squishSize and boundingBoxSize </p>
</dd></dl>
<p>Thwomp <a class="el" href="classOObject.html">OObject</a></p>
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</tr>
</table>
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<dl class="todo"><dt><b><a class="el" href="todo.html#_todo000010">Todo</a></b></dt><dd>confirm this. </dd></dl>
<dl class="todo"><dt><b><a class="el" href="todo.html#_todo000012">Todo</a></b></dt><dd>confirm this. </dd></dl>
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@@ -166,7 +166,7 @@ Variables</h2></td></tr>
</tr>
</table>
</div><div class="memdoc">
<dl class="todo"><dt><b><a class="el" href="todo.html#_todo000010">Todo</a></b></dt><dd>confirm this. </dd></dl>
<dl class="todo"><dt><b><a class="el" href="todo.html#_todo000012">Todo</a></b></dt><dd>confirm this. </dd></dl>
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@@ -149,7 +149,7 @@ Functions</h2></td></tr>
</tr>
</table>
</div><div class="memdoc">
<dl class="todo"><dt><b><a class="el" href="todo.html#_todo000024">Todo</a></b></dt><dd>decide to use colours or textures and fix displaylists because they are buggy </dd></dl>
<dl class="todo"><dt><b><a class="el" href="todo.html#_todo000023">Todo</a></b></dt><dd>decide to use colours or textures and fix displaylists because they are buggy </dd></dl>
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@@ -144,7 +144,7 @@ Functions</h2></td></tr>
</tr>
</table>
</div><div class="memdoc">
<dl class="todo"><dt><b><a class="el" href="todo.html#_todo000024">Todo</a></b></dt><dd>decide to use colours or textures and fix displaylists because they are buggy </dd></dl>
<dl class="todo"><dt><b><a class="el" href="todo.html#_todo000023">Todo</a></b></dt><dd>decide to use colours or textures and fix displaylists because they are buggy </dd></dl>
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<dl class="todo"><dt><b><a class="el" href="todo.html#_todo000042">Todo</a></b></dt><dd>magic number </dd></dl>
<dl class="todo"><dt><b><a class="el" href="todo.html#_todo000044">Todo</a></b></dt><dd>magic number </dd></dl>
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@@ -2357,9 +2357,9 @@
<a href="characteroverview.html#change-viewport-render-settings"/>
<a href="characteroverview.html#custom-characters"/>
<a href="characteroverview.html#examples-for-all-characters"/>
<a href="characteroverview.html#future-plans-3"/>
<a href="characteroverview.html#future-plans"/>
<a href="characteroverview.html#tips"/>
<a href="characteroverview.html#tools-to-help-2"/>
<a href="characteroverview.html#tools-to-help"/>
<a href="characteroverview_8md.html"/>
<a href="choco__mountain_2course__offsets_8c.html"/>
<a href="choco__mountain_2course__offsets_8c.html#a5a113e0461db868edf58b7a79a05adf4"/>
@@ -10445,14 +10445,14 @@
<a href="md_docs_2BUILDING.html#windows"/>
<a href="md_docs_2custom-audio.html"/>
<a href="md_docs_2custom-audio.html#example"/>
<a href="md_docs_2custom-audio.html#future-plans"/>
<a href="md_docs_2custom-audio.html#future-plans-1"/>
<a href="md_docs_2custom-characters.html"/>
<a href="md_docs_2custom-characters.html#additional-files-1"/>
<a href="md_docs_2custom-characters.html#change-viewport-render-settings-1"/>
<a href="md_docs_2custom-characters.html#examples-for-all-characters-1"/>
<a href="md_docs_2custom-characters.html#future-plans-1"/>
<a href="md_docs_2custom-characters.html#future-plans-2"/>
<a href="md_docs_2custom-characters.html#tips-1"/>
<a href="md_docs_2custom-characters.html#tools-to-help"/>
<a href="md_docs_2custom-characters.html#tools-to-help-1"/>
<a href="md_docs_2faq.html"/>
<a href="md_docs_2migrations.html"/>
<a href="md_docs_2migrations.html#generated-files"/>
@@ -10497,8 +10497,8 @@
<a href="md_docs_2sequences-information.html#race-tracks"/>
<a href="md_docs_2textures-pack.html"/>
<a href="md_docs_2textures-pack.html#example-1"/>
<a href="md_docs_2textures-pack.html#future-plans-2"/>
<a href="md_docs_2textures-pack.html#tools-to-help-1"/>
<a href="md_docs_2textures-pack.html#future-plans-3"/>
<a href="md_docs_2textures-pack.html#tools-to-help-2"/>
<a href="md_docs_2track__returns.html"/>
<a href="md_docs_2track__returns.html#battle-courses-1"/>
<a href="md_docs_2track__returns.html#mario-kart-world-remixes"/>
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<dl class="todo"><dt><b><a class="el" href="todo.html#_todo000023">Todo</a></b></dt><dd>configure this properly </dd></dl>
<dl class="todo"><dt><b><a class="el" href="todo.html#_todo000024">Todo</a></b></dt><dd>configure this properly </dd></dl>
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<dl class="todo"><dt><b><a class="el" href="todo.html#_todo000023">Todo</a></b></dt><dd>configure this properly </dd></dl>
<dl class="todo"><dt><b><a class="el" href="todo.html#_todo000024">Todo</a></b></dt><dd>configure this properly </dd></dl>
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<b>Value:</b><div class="fragment"><div class="line"><a class="code hl_function" href="Engine_8cpp.html#a53aad8a1048f7e33a13d80cd52c340c3">GameEngine_IsBankLoaded</a>(bankId)</div>
<div class="ttc" id="aEngine_8cpp_html_a53aad8a1048f7e33a13d80cd52c340c3"><div class="ttname"><a href="Engine_8cpp.html#a53aad8a1048f7e33a13d80cd52c340c3">GameEngine_IsBankLoaded</a></div><div class="ttdeci">uint8_t GameEngine_IsBankLoaded(const uint8_t bankId)</div><div class="ttdef"><b>Definition</b> Engine.cpp:657</div></div>
<div class="ttc" id="aEngine_8cpp_html_a53aad8a1048f7e33a13d80cd52c340c3"><div class="ttname"><a href="Engine_8cpp.html#a53aad8a1048f7e33a13d80cd52c340c3">GameEngine_IsBankLoaded</a></div><div class="ttdeci">uint8_t GameEngine_IsBankLoaded(const uint8_t bankId)</div><div class="ttdef"><b>Definition</b> Engine.cpp:660</div></div>
</div><!-- fragment -->
</div>
</div>
@@ -319,7 +319,7 @@ Variables</h2></td></tr>
</table>
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<b>Value:</b><div class="fragment"><div class="line"><a class="code hl_function" href="Engine_8cpp.html#af4e98e807f5ee46777d8958eccdce076">GameEngine_IsSequenceLoaded</a>(seqId)</div>
<div class="ttc" id="aEngine_8cpp_html_af4e98e807f5ee46777d8958eccdce076"><div class="ttname"><a href="Engine_8cpp.html#af4e98e807f5ee46777d8958eccdce076">GameEngine_IsSequenceLoaded</a></div><div class="ttdeci">uint8_t GameEngine_IsSequenceLoaded(const uint8_t seqId)</div><div class="ttdef"><b>Definition</b> Engine.cpp:689</div></div>
<div class="ttc" id="aEngine_8cpp_html_af4e98e807f5ee46777d8958eccdce076"><div class="ttname"><a href="Engine_8cpp.html#af4e98e807f5ee46777d8958eccdce076">GameEngine_IsSequenceLoaded</a></div><div class="ttdeci">uint8_t GameEngine_IsSequenceLoaded(const uint8_t seqId)</div><div class="ttdef"><b>Definition</b> Engine.cpp:692</div></div>
</div><!-- fragment -->
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@@ -132,7 +132,7 @@ Example:</h1>
<div class="line"> └── sequences</div>
<div class="line"> └── main_menu.mp3</div>
<div class="line"> └── main_menu.json</div>
</div><!-- fragment --><h1><a class="anchor" id="future-plans"></a>
</div><!-- fragment --><h1><a class="anchor" id="future-plans-1"></a>
Future plans</h1>
<ul>
<li>Support samples.</li>
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@@ -143,12 +143,12 @@ Change Viewport Render Settings</h3>
<p>Set your render resolution and path as shown in the image below</p>
<p>Then render your animation by selecting View -&gt; Viewport Render <a class="el" href="structAnimation.html">Animation</a></p>
<p><img src="change_viewport.png" alt="Viewport Render Settings" class="inline"/></p>
<h2><a class="anchor" id="tools-to-help"></a>
<h2><a class="anchor" id="tools-to-help-1"></a>
Tools To Help</h2>
<ul>
<li>There is <a href="https://vinievex.itch.io/racer-ready-up">Racer Ready-Up</a> which is a tool to help you create custom characters for SpaghettiKart.</li>
</ul>
<h2><a class="anchor" id="future-plans-1"></a>
<h2><a class="anchor" id="future-plans-2"></a>
Future plans</h2>
<ul>
<li>Support for custom characters that do not replace existing ones.</li>
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@@ -116,11 +116,11 @@ Example:</h1>
<div class="line">└── textures</div>
<div class="line"> └── other_textures</div>
<div class="line"> └── logo_mario_kart_64.png</div>
</div><!-- fragment --><h1><a class="anchor" id="tools-to-help-1"></a>
</div><!-- fragment --><h1><a class="anchor" id="tools-to-help-2"></a>
Tools To Help</h1>
<p>To extract textures from the game you can use <a href="https://github.com/coco875/convert-texture-o2r/releases">convert-texture-o2r</a>. Just place the <code>convert-texture-o2r</code> executable in the same folder as <code>mk64.o2r</code> and drag and drop the <code>mk64.o2r</code> file on it or run it through command line: </p><div class="fragment"><div class="line">convert-texture-o2r mk64.o2r</div>
</div><!-- fragment --><p> This will create a <code>textures</code> folder with all the textures extracted from the game.</p>
<h1><a class="anchor" id="future-plans-2"></a>
<h1><a class="anchor" id="future-plans-3"></a>
Future plans</h1>
<ul>
<li>Make name more meaningful and uniform. (example: change <code>texture_69B140</code>). You can suggest name or make a PR to help rename them/organise them.</li>
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<dl class="todo"><dt><b><a class="el" href="todo.html#_todo000048">Todo</a></b></dt><dd>These sizes need to be sizeof() for shiftability if possible </dd></dl>
<dl class="todo"><dt><b><a class="el" href="todo.html#_todo000039">Todo</a></b></dt><dd>These sizes need to be sizeof() for shiftability if possible </dd></dl>
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<dl class="todo"><dt><b><a class="el" href="todo.html#_todo000046">Todo</a></b></dt><dd>Move gGfxPool out of <a class="el" href="main_8h.html">main.h</a> </dd></dl>
<dl class="todo"><dt><b><a class="el" href="todo.html#_todo000036">Todo</a></b></dt><dd>Move gGfxPool out of <a class="el" href="main_8h.html">main.h</a> </dd></dl>
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<dl class="todo"><dt><b><a class="el" href="todo.html#_todo000048">Todo</a></b></dt><dd>These sizes need to be sizeof() for shiftability if possible </dd></dl>
<dl class="todo"><dt><b><a class="el" href="todo.html#_todo000039">Todo</a></b></dt><dd>These sizes need to be sizeof() for shiftability if possible </dd></dl>
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@@ -74,7 +74,7 @@ var NAVTREE =
[ "Courses", "coursesmenu.html", "coursesmenu" ],
[ "Custom Audio", "md_docs_2custom-audio.html", [
[ "Example:", "md_docs_2custom-audio.html#example", null ],
[ "Future plans", "md_docs_2custom-audio.html#future-plans", null ]
[ "Future plans", "md_docs_2custom-audio.html#future-plans-1", null ]
] ],
[ "Custom characters", "md_docs_2custom-characters.html", [
[ "Examples for all characters:", "md_docs_2custom-characters.html#examples-for-all-characters-1", null ],
@@ -82,8 +82,8 @@ var NAVTREE =
[ "Tips", "md_docs_2custom-characters.html#tips-1", [
[ "Change Viewport Render Settings", "md_docs_2custom-characters.html#change-viewport-render-settings-1", null ]
] ],
[ "Tools To Help", "md_docs_2custom-characters.html#tools-to-help", null ],
[ "Future plans", "md_docs_2custom-characters.html#future-plans-1", null ]
[ "Tools To Help", "md_docs_2custom-characters.html#tools-to-help-1", null ],
[ "Future plans", "md_docs_2custom-characters.html#future-plans-2", null ]
] ]
] ],
[ "faq", "md_docs_2faq.html", null ],
@@ -141,8 +141,8 @@ var NAVTREE =
] ],
[ "Texture Pack", "md_docs_2textures-pack.html", [
[ "Example:", "md_docs_2textures-pack.html#example-1", null ],
[ "Tools To Help", "md_docs_2textures-pack.html#tools-to-help-1", null ],
[ "Future plans", "md_docs_2textures-pack.html#future-plans-2", null ]
[ "Tools To Help", "md_docs_2textures-pack.html#tools-to-help-2", null ],
[ "Future plans", "md_docs_2textures-pack.html#future-plans-3", null ]
] ],
[ "Returning Tracks", "md_docs_2track__returns.html", [
[ "Specifically Used to help find music and to see how courses are adapted in the future including refer...", "md_docs_2track__returns.html#specifically-used-to-help-find-music-and-to-see-how-courses-are-adapted-in-the-future-including-references-too", null ],
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@@ -138,14 +138,14 @@ var NAVTREEINDEX42 =
"md_docs_2BUILDING.html#windows":[2,0],
"md_docs_2custom-audio.html":[5],
"md_docs_2custom-audio.html#example":[5,0],
"md_docs_2custom-audio.html#future-plans":[5,1],
"md_docs_2custom-audio.html#future-plans-1":[5,1],
"md_docs_2custom-characters.html":[6],
"md_docs_2custom-characters.html#additional-files-1":[6,1],
"md_docs_2custom-characters.html#change-viewport-render-settings-1":[6,1,0,0],
"md_docs_2custom-characters.html#examples-for-all-characters-1":[6,0],
"md_docs_2custom-characters.html#future-plans-1":[6,1,2],
"md_docs_2custom-characters.html#future-plans-2":[6,1,2],
"md_docs_2custom-characters.html#tips-1":[6,1,0],
"md_docs_2custom-characters.html#tools-to-help":[6,1,1],
"md_docs_2custom-characters.html#tools-to-help-1":[6,1,1],
"md_docs_2faq.html":[7],
"md_docs_2migrations.html":[8],
"md_docs_2migrations.html#generated-files":[8,1,1],
@@ -190,8 +190,8 @@ var NAVTREEINDEX42 =
"md_docs_2sequences-information.html#race-tracks":[11,0],
"md_docs_2textures-pack.html":[12],
"md_docs_2textures-pack.html#example-1":[12,0],
"md_docs_2textures-pack.html#future-plans-2":[12,2],
"md_docs_2textures-pack.html#tools-to-help-1":[12,1],
"md_docs_2textures-pack.html#future-plans-3":[12,2],
"md_docs_2textures-pack.html#tools-to-help-2":[12,1],
"md_docs_2track__returns.html":[13],
"md_docs_2track__returns.html#battle-courses-1":[13,1],
"md_docs_2track__returns.html#mario-kart-world-remixes":[13,2],
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@@ -92,9 +92,9 @@ var NAVTREEINDEX9 =
"characteroverview.html#change-viewport-render-settings":[3,0,2,0,0],
"characteroverview.html#custom-characters":[3,0,0],
"characteroverview.html#examples-for-all-characters":[3,0,1],
"characteroverview.html#future-plans-3":[3,0,2,2],
"characteroverview.html#future-plans":[3,0,2,2],
"characteroverview.html#tips":[3,0,2,0],
"characteroverview.html#tools-to-help-2":[3,0,2,1],
"characteroverview.html#tools-to-help":[3,0,2,1],
"choco__mountain_2course__offsets_8c.html":[20,0,0,4,0],
"choco__mountain_2course__offsets_8c.html#a5a113e0461db868edf58b7a79a05adf4":[20,0,0,4,0,0],
"choco__mountain__displaylists_8h.html":[20,0,2,0,0,0,4,1],
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</tr>
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<dl class="todo"><dt><b><a class="el" href="todo.html#_todo000036">Todo</a></b></dt><dd>figure out what it means </dd></dl>
<dl class="todo"><dt><b><a class="el" href="todo.html#_todo000037">Todo</a></b></dt><dd>figure out what it means </dd></dl>
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<dl class="todo"><dt><b><a class="el" href="todo.html#_todo000037">Todo</a></b></dt><dd>In libreultra this is in an include </dd></dl>
<dl class="todo"><dt><b><a class="el" href="todo.html#_todo000038">Todo</a></b></dt><dd>In libreultra this is in an include </dd></dl>
</div>
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<b>Value:</b><div class="fragment"><div class="line">(*(vu32*) PHYS_TO_K1(addr) = (u32) (data))</div>
</div><!-- fragment --><dl class="todo"><dt><b><a class="el" href="todo.html#_todo000040">Todo</a></b></dt><dd>These defines are from PR/rcp.h, but including that causes problems... </dd></dl>
</div><!-- fragment --><dl class="todo"><dt><b><a class="el" href="todo.html#_todo000042">Todo</a></b></dt><dd>These defines are from PR/rcp.h, but including that causes problems... </dd></dl>
</div>
</div>
@@ -170,7 +170,7 @@ Functions</h2></td></tr>
</tr>
</table>
</div><div class="memdoc">
<dl class="todo"><dt><b><a class="el" href="todo.html#_todo000039">Todo</a></b></dt><dd>This define is from os.h, but including that causes problems... </dd></dl>
<dl class="todo"><dt><b><a class="el" href="todo.html#_todo000041">Todo</a></b></dt><dd>This define is from os.h, but including that causes problems... </dd></dl>
</div>
</div>
@@ -194,7 +194,7 @@ Functions</h2></td></tr>
</div><div class="memdoc">
<b>Value:</b><div class="fragment"><div class="line"> <span class="keywordflow">if</span> (cHandle-&gt;var != pihandle-&gt;var) \</div>
<div class="line"> IO_WRITE(reg, pihandle-&gt;var);</div>
</div><!-- fragment --><dl class="todo"><dt><b><a class="el" href="todo.html#_todo000038">Todo</a></b></dt><dd>This define is from <a class="el" href="piint_8h.html">piint.h</a>, but including that causes problems... </dd></dl>
</div><!-- fragment --><dl class="todo"><dt><b><a class="el" href="todo.html#_todo000040">Todo</a></b></dt><dd>This define is from <a class="el" href="piint_8h.html">piint.h</a>, but including that causes problems... </dd></dl>
</div>
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</table>
</div><div class="memdoc">
<dl class="todo"><dt><b><a class="el" href="todo.html#_todo000042">Todo</a></b></dt><dd>magic number </dd></dl>
<dl class="todo"><dt><b><a class="el" href="todo.html#_todo000044">Todo</a></b></dt><dd>magic number </dd></dl>
<div class="dynheader">
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@@ -259,7 +259,7 @@ Here is the caller graph for this function:</div>
</tr>
</table>
</div><div class="memdoc">
<dl class="todo"><dt><b><a class="el" href="todo.html#_todo000041">Todo</a></b></dt><dd>magic constant </dd></dl>
<dl class="todo"><dt><b><a class="el" href="todo.html#_todo000043">Todo</a></b></dt><dd>magic constant </dd></dl>
<div class="dynheader">
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</tr>
</table>
</div><div class="memdoc">
<dl class="todo"><dt><b><a class="el" href="todo.html#_todo000037">Todo</a></b></dt><dd>In libreultra this is in an include </dd></dl>
<dl class="todo"><dt><b><a class="el" href="todo.html#_todo000038">Todo</a></b></dt><dd>In libreultra this is in an include </dd></dl>
</div>
</div>
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</tr>
</table>
</div><div class="memdoc">
<dl class="todo"><dt><b><a class="el" href="todo.html#_todo000043">Todo</a></b></dt><dd>figure out why this is like this </dd></dl>
<dl class="todo"><dt><b><a class="el" href="todo.html#_todo000045">Todo</a></b></dt><dd>figure out why this is like this </dd></dl>
</div>
</div>
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@@ -172,7 +172,7 @@ Variables</h2></td></tr>
</tr>
</table>
</div><div class="memdoc">
<dl class="todo"><dt><b><a class="el" href="todo.html#_todo000044">Todo</a></b></dt><dd>name magic constants </dd></dl>
<dl class="todo"><dt><b><a class="el" href="todo.html#_todo000046">Todo</a></b></dt><dd>name magic constants </dd></dl>
<div class="dynheader">
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@@ -206,7 +206,7 @@ Here is the caller graph for this function:</div>
</tr>
</table>
</div><div class="memdoc">
<dl class="todo"><dt><b><a class="el" href="todo.html#_todo000037">Todo</a></b></dt><dd>In libreultra this is in an include </dd></dl>
<dl class="todo"><dt><b><a class="el" href="todo.html#_todo000038">Todo</a></b></dt><dd>In libreultra this is in an include </dd></dl>
</div>
</div>
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</tr>
</table>
</div><div class="memdoc">
<dl class="todo"><dt><b><a class="el" href="todo.html#_todo000045">Todo</a></b></dt><dd>name magic constants </dd></dl>
<dl class="todo"><dt><b><a class="el" href="todo.html#_todo000047">Todo</a></b></dt><dd>name magic constants </dd></dl>
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</tr>
</table>
</div><div class="memdoc">
<dl class="todo"><dt><b><a class="el" href="todo.html#_todo000047">Todo</a></b></dt><dd>figure out what this flag means </dd></dl>
<dl class="todo"><dt><b><a class="el" href="todo.html#_todo000048">Todo</a></b></dt><dd>figure out what this flag means </dd></dl>
<div class="dynheader">
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@@ -337,7 +337,7 @@ Here is the call graph for this function:</div>
</tr>
</table>
</div><div class="memdoc">
<dl class="todo"><dt><b><a class="el" href="todo.html#_todo000041">Todo</a></b></dt><dd>magic constant </dd></dl>
<dl class="todo"><dt><b><a class="el" href="todo.html#_todo000043">Todo</a></b></dt><dd>magic constant </dd></dl>
<div class="dynheader">
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</tr>
</table>
</div><div class="memdoc">
<dl class="todo"><dt><b><a class="el" href="todo.html#_todo000037">Todo</a></b></dt><dd>In libreultra this is in an include </dd></dl>
<dl class="todo"><dt><b><a class="el" href="todo.html#_todo000038">Todo</a></b></dt><dd>In libreultra this is in an include </dd></dl>
</div>
</div>
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</tr>
</table>
</div><div class="memdoc">
<dl class="todo"><dt><b><a class="el" href="todo.html#_todo000056">Todo</a></b></dt><dd>tlut/texture unconfirmed. This could be texture1 and texture2 </dd></dl>
<dl class="todo"><dt><b><a class="el" href="todo.html#_todo000058">Todo</a></b></dt><dd>tlut/texture unconfirmed. This could be texture1 and texture2 </dd></dl>
<div class="dynheader">
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<div class="dyncontent">
@@ -11384,7 +11384,7 @@ Here is the caller graph for this function:</div>
</tr>
</table>
</div><div class="memdoc">
<dl class="todo"><dt><b><a class="el" href="todo.html#_todo000059">Todo</a></b></dt><dd>fakematch? </dd></dl>
<dl class="todo"><dt><b><a class="el" href="todo.html#_todo000061">Todo</a></b></dt><dd>fakematch? </dd></dl>
<div class="dynheader">
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<div class="dyncontent">
@@ -11441,7 +11441,7 @@ Here is the caller graph for this function:</div>
</tr>
</table>
</div><div class="memdoc">
<dl class="todo"><dt><b><a class="el" href="todo.html#_todo000060">Todo</a></b></dt><dd>fakematch? </dd></dl>
<dl class="todo"><dt><b><a class="el" href="todo.html#_todo000062">Todo</a></b></dt><dd>fakematch? </dd></dl>
<div class="dynheader">
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<p>Renders</p>
<p>Menus: Mario Kart 64 Logo, Debug text</p>
<p>1P: Coloured square in third hud mode that players go around. </p>
<dl class="todo"><dt><b><a class="el" href="todo.html#_todo000057">Todo</a></b></dt><dd>Update to F3DEX. Uses OLD definition for gspTextureRectangle. </dd></dl>
<dl class="todo"><dt><b><a class="el" href="todo.html#_todo000059">Todo</a></b></dt><dd>Update to F3DEX. Uses OLD definition for gspTextureRectangle. </dd></dl>
<div class="dynheader">
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<p>Renders</p>
<p>For all game modes</p>
<p>Minimap, CurrLap, Lap time </p>
<dl class="todo"><dt><b><a class="el" href="todo.html#_todo000058">Todo</a></b></dt><dd>Update to F3DEX. Uses OLD definition for gspTextureRectangle. </dd></dl>
<dl class="todo"><dt><b><a class="el" href="todo.html#_todo000060">Todo</a></b></dt><dd>Update to F3DEX. Uses OLD definition for gspTextureRectangle. </dd></dl>
<div class="dynheader">
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<div class="dyncontent">
@@ -17263,7 +17263,7 @@ Here is the caller graph for this function:</div>
</tr>
</table>
</div><div class="memdoc">
<dl class="todo"><dt><b><a class="el" href="todo.html#_todo000061">Todo</a></b></dt><dd>: Hardcode these x and y values. Because why not? </dd></dl>
<dl class="todo"><dt><b><a class="el" href="todo.html#_todo000063">Todo</a></b></dt><dd>: Hardcode these x and y values. Because why not? </dd></dl>
<div class="dynheader">
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@@ -16119,7 +16119,7 @@ Here is the caller graph for this function:</div>
</tr>
</table>
</div><div class="memdoc">
<dl class="todo"><dt><b><a class="el" href="todo.html#_todo000061">Todo</a></b></dt><dd>: Hardcode these x and y values. Because why not? </dd></dl>
<dl class="todo"><dt><b><a class="el" href="todo.html#_todo000063">Todo</a></b></dt><dd>: Hardcode these x and y values. Because why not? </dd></dl>
<div class="dynheader">
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<div class="dyncontent">
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@@ -106,7 +106,7 @@ var searchData=
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@@ -472,7 +472,7 @@ Here is the caller graph for this function:</div>
</tr>
</table>
</div><div class="memdoc">
<dl class="todo"><dt><b><a class="el" href="todo.html#_todo000041">Todo</a></b></dt><dd>magic constant </dd></dl>
<dl class="todo"><dt><b><a class="el" href="todo.html#_todo000043">Todo</a></b></dt><dd>magic constant </dd></dl>
<div class="dynheader">
Here is the call graph for this function:</div>
<div class="dyncontent">
+29 -29
View File
@@ -114,11 +114,11 @@ $(function(){initNavTree('todo.html',''); initResizable(true); });
<p class="enddd"><a class="anchor" id="_todo000032"></a>loads of magic constants.. </p>
</dd>
<dt>Global <a class="el" href="osPfsDeleteFile_8c.html#a9058bfef76860424d50c262127aabb87">__osPfsReleasePages</a> (OSPfs *pfs, <a class="el" href="struct____OSInode.html">__OSInode</a> *inode, u8 start_page, u16 *sum, u8 bank, <a class="el" href="union____OSInodeUnit.html">__OSInodeUnit</a> *last_page, int flag)</dt>
<dd><a class="anchor" id="_todo000042"></a>magic number </dd>
<dd><a class="anchor" id="_todo000044"></a>magic number </dd>
<dt>Global <a class="el" href="controller_8h.html#aa962180453c026d747ebef163e571966">__osPfsRWInode</a> (OSPfs *pfs, <a class="el" href="struct____OSInode.html">__OSInode</a> *inode, u8 flag, u8 bank)</dt>
<dd><a class="anchor" id="_todo000033"></a>don't like this =/ //maybe &amp;inode-&gt;inode_table[j*PFS_ONE_PAGE].ipage or something </dd>
<dt>Global <a class="el" href="piint_8h.html#a3e05f8f40d1da55183ee0eaec0c5b6bb">__osPiDevMgr</a> </dt>
<dd><a class="anchor" id="_todo000037"></a>In libreultra this is in an include </dd>
<dd><a class="anchor" id="_todo000038"></a>In libreultra this is in an include </dd>
<dt>Global <a class="el" href="controller_8h.html#aef46f2f348aa04f58019de1b9036fcec">__osRepairPackId</a> (OSPfs *pfs, <a class="el" href="struct____OSPackId.html">__OSPackId</a> *badid, <a class="el" href="struct____OSPackId.html">__OSPackId</a> *newid)</dt>
<dd><p class="startdd"><a class="anchor" id="_todo000029"></a>fix magic number </p>
<p class="enddd"><a class="anchor" id="_todo000030"></a>remove magic constant </p>
@@ -134,9 +134,9 @@ $(function(){initNavTree('todo.html',''); initResizable(true); });
<dt>Global <a class="el" href="main_8h.html#a9410901312e9664a26f6a854227f2f8b">clear_framebuffer</a> (s32)</dt>
<dd><a class="anchor" id="_todo000027"></a>Why did void* work for matching </dd>
<dt>Global <a class="el" href="update__objects_8c.html#adf5256c5c92e5b22c984e0b8d171cda6">D_800E43B0</a> []</dt>
<dd><a class="anchor" id="_todo000062"></a>unused? </dd>
<dd><a class="anchor" id="_todo000056"></a>unused? </dd>
<dt>Global <a class="el" href="code__80281780_8h.html#a76c4e29164ea94ce7dd883af83565b45">debug_switch_character_ceremony_cutscene</a> (void)</dt>
<dd><a class="anchor" id="_todo000010"></a>confirm this. </dd>
<dd><a class="anchor" id="_todo000012"></a>confirm this. </dd>
<dt>Union <a class="el" href="uniondu.html">du</a> </dt>
<dd><p class="startdd"><a class="anchor" id="_todo000034"></a>is it possible to remove them somehow? </p>
<p class="enddd"><a class="anchor" id="_todo000035"></a>is it possible to remove them somehow? </p>
@@ -146,35 +146,35 @@ $(function(){initNavTree('todo.html',''); initResizable(true); });
<dt>Global <a class="el" href="data_8h.html#a837f6c2be63a0e045e0df9860e2c4e97">fill2</a> </dt>
<dd><a class="anchor" id="_todo000002"></a>0x00000000800f624c fill2 </dd>
<dt>Global <a class="el" href="freecam_8h.html#a24fe70d9abfdbfce68d126f947aee64d">freecam_keyboard_manager</a> (<a class="el" href="structCamera.html">Camera</a> *, <a class="el" href="common__structs_8h.html#a5290523279339ea495248ab3a36cb46e">Vec3f</a>)</dt>
<dd><a class="anchor" id="_todo000023"></a>configure this properly </dd>
<dd><a class="anchor" id="_todo000024"></a>configure this properly </dd>
<dt>Global <a class="el" href="player__controller_8h.html#a56b6cc32d3ba7e190ae4e338292b56f3">func_80028864</a> (<a class="el" href="structPlayer.html">Player</a> *, <a class="el" href="structCamera.html">Camera</a> *, s8, s8)</dt>
<dd><a class="anchor" id="_todo000052"></a>make a proper match </dd>
<dt>Global <a class="el" href="render__objects_8c.html#ae0dda7b003f95d15d72c5d40ed47127e">func_80046030</a> (u8 *tlut, u8 *texture, Vtx *arg2, s32 width, s32 arg4, s32 height)</dt>
<dd><a class="anchor" id="_todo000056"></a>tlut/texture unconfirmed. This could be texture1 and texture2 </dd>
<dd><a class="anchor" id="_todo000058"></a>tlut/texture unconfirmed. This could be texture1 and texture2 </dd>
<dt>Global <a class="el" href="render__objects_8c.html#a33fc340f4fc3585368fc4612e85a606c">func_8004C268</a> (u32 arg0, u32 arg1, u8 *texture, u32 width, u32 arg4, u32 height, s32 arg6)</dt>
<dd><a class="anchor" id="_todo000059"></a>fakematch? </dd>
<dd><a class="anchor" id="_todo000061"></a>fakematch? </dd>
<dt>Global <a class="el" href="render__objects_8c.html#a8d468948e47eb949882ffd71dc6a8d86">func_8004C268_wide</a> (u32 arg0, u32 arg1, u8 *texture, u32 width, u32 arg4, u32 height, s32 arg6)</dt>
<dd><a class="anchor" id="_todo000060"></a>fakematch? </dd>
<dd><a class="anchor" id="_todo000062"></a>fakematch? </dd>
<dt>Global <a class="el" href="update__objects_8c.html#afb6db6000e381e18cb393c9293ed3a05">func_800745C8</a> (s32 objectIndex, const char **lakituTexturePtr)</dt>
<dd><a class="anchor" id="_todo000063"></a>arg1 should likely be a u8 * </dd>
<dd><a class="anchor" id="_todo000057"></a>arg1 should likely be a u8 * </dd>
<dt>Global <a class="el" href="menu__items_8h.html#a11daab0c2cb2700179b2325d2c619769">func_80091FA4</a> (void)</dt>
<dd><a class="anchor" id="_todo000048"></a>These sizes need to be sizeof() for shiftability if possible </dd>
<dd><a class="anchor" id="_todo000039"></a>These sizes need to be sizeof() for shiftability if possible </dd>
<dt>Global <a class="el" href="port__eu_8h.html#a01e0fb6ba3bfcf5f10f894ca7effbaea">func_800CBC24</a> (void)</dt>
<dd><a class="anchor" id="_todo000005"></a>clenanup, something's weird with the variables. D_800EA4A4 is probably <a class="el" href="structEuAudioCmd.html">EuAudioCmd</a> bc of the + 0x100 </dd>
<dt>Global <a class="el" href="ceremony__and__credits_8c.html#aab9248c3326f8c807db81c730ae8dc08">func_8028336C</a> (UNUSED <a class="el" href="structCinematicCamera.html">CinematicCamera</a> *arg0, UNUSED <a class="el" href="structCamera.html">Camera</a> *camera)</dt>
<dd><a class="anchor" id="_todo000011"></a>Does this match as a return of s8? </dd>
<dd><a class="anchor" id="_todo000010"></a>Does this match as a return of s8? </dd>
<dt>Global <a class="el" href="ceremony__and__credits_8h.html#ad8aba525036323f4e292e63fb2a356d0">func_802846E4</a> (<a class="el" href="structCinematicCamera.html">CinematicCamera</a> *)</dt>
<dd><a class="anchor" id="_todo000012"></a>What does this even do? </dd>
<dd><a class="anchor" id="_todo000011"></a>What does this even do? </dd>
<dt>Global <a class="el" href="race__logic_8h.html#a4eb4cb5c0963bcfceae40d340c2e7756">func_8028F970</a> (void)</dt>
<dd><a class="anchor" id="_todo000053"></a>increasing players past four would require increase this loop iterator. </dd>
<dt>Global <a class="el" href="Game_8h.html#af21f89b45e081c9857c7c6689737ea93">GetCupName</a> (void)</dt>
<dd><a class="anchor" id="_todo000046"></a>Move gGfxPool out of <a class="el" href="main_8h.html">main.h</a> </dd>
<dd><a class="anchor" id="_todo000036"></a>Move gGfxPool out of <a class="el" href="main_8h.html">main.h</a> </dd>
<dt>Global <a class="el" href="code__800029B0_8h.html#a8a6a0e5ed8709356fba948d0beeb6a95">gPlayerWinningIndex</a> </dt>
<dd><a class="anchor" id="_todo000007"></a>gPlayerWinningIndex (D_800DC5E8) accessed as word, D_800DC5EB as u8 </dd>
<dt>Global <a class="el" href="some__data_8c.html#af40885efd72dc665a278c6f29e19ecf3">gTorchSpawns</a> []</dt>
<dd><a class="anchor" id="_todo000064"></a>fix this extern </dd>
<dt>Global <a class="el" href="osEPiRawStartDma_8c.html#a0f405b027addb60288ca287959d8d3d6">IO_WRITE</a> (addr, data)</dt>
<dd><a class="anchor" id="_todo000040"></a>These defines are from PR/rcp.h, but including that causes problems... </dd>
<dd><a class="anchor" id="_todo000042"></a>These defines are from PR/rcp.h, but including that causes problems... </dd>
<dt>Global <a class="el" href="piint_8h.html#a8f6729a1dafa49bc6280eb2bcfb787d0">LEO_CMD_TYPE_0</a> </dt>
<dd><a class="anchor" id="_todo000049"></a>name </dd>
<dt>Global <a class="el" href="piint_8h.html#a0231e88a1290269fd41dc1e4d24e4f55">LEO_CMD_TYPE_1</a> </dt>
@@ -196,40 +196,40 @@ $(function(){initNavTree('todo.html',''); initResizable(true); });
<dt>Global <a class="el" href="classOBombKart.html#a287eda05ca5a76a2cb8c7d4d719d38e4">OBombKart::Unk_3C</a> </dt>
<dd><a class="anchor" id="_todo000014"></a>Turn WheelPos into a struct </dd>
<dt>Global <a class="el" href="osContInit_8c.html#a3a0e3a0d795150ad033f213754773c34">osContInit</a> (OSMesgQueue *mq, u8 *bitpattern, OSContStatus *status)</dt>
<dd><a class="anchor" id="_todo000036"></a>figure out what it means </dd>
<dd><a class="anchor" id="_todo000037"></a>figure out what it means </dd>
<dt>Class <a class="el" href="classOSeagull.html">OSeagull</a> </dt>
<dd><a class="anchor" id="_todo000015"></a>unk_0D5 needs to be a struct variable probably. What does it do? Behaviour? </dd>
<dt>Global <a class="el" href="classOSnowman.html#abb32ca3bd6c2d1e50779e2b58b94607f">OSnowman::DrawBody</a> (s32)</dt>
<dd><a class="anchor" id="_todo000017"></a>quick hack to add the snow particles on hit. Need to separate into its own class </dd>
<dd><a class="anchor" id="_todo000019"></a>quick hack to add the snow particles on hit. Need to separate into its own class </dd>
<dt>Global <a class="el" href="classOSnowman.html#ae84de267ff70c7e2ac5748b9bd738ada">OSnowman::Tick</a> () override</dt>
<dd><a class="anchor" id="_todo000016"></a>quick hack to add the snow particles on hit. Need to separate into its own class </dd>
<dd><a class="anchor" id="_todo000017"></a>quick hack to add the snow particles on hit. Need to separate into its own class </dd>
<dt>Global <a class="el" href="pak_8cpp.html#a4694169ebbc67d1cab176b4f8945ce51">osPfsDeleteFile</a> (OSPfs *pfs, u16 company_code, u32 game_code, u8 *game_name, u8 *ext_name)</dt>
<dd><a class="anchor" id="_todo000041"></a>magic constant </dd>
<dd><a class="anchor" id="_todo000043"></a>magic constant </dd>
<dt>Global <a class="el" href="osPiStartDma_8c.html#ae288a36d96a4db6977d95327e246ec12">osPiStartDma</a> (OSIoMesg *mb, s32 priority, s32 direction, uintptr_t devAddr, void *vAddr, size_t nbytes, OSMesgQueue *mq)</dt>
<dd><a class="anchor" id="_todo000044"></a>name magic constants </dd>
<dd><a class="anchor" id="_todo000046"></a>name magic constants </dd>
<dt>Global <a class="el" href="osPiRawStartDma_8c.html#aa3a1dc7939fd49721d4353372722722c">osRomBase</a> </dt>
<dd><a class="anchor" id="_todo000043"></a>figure out why this is like this </dd>
<dd><a class="anchor" id="_todo000045"></a>figure out why this is like this </dd>
<dt>Global <a class="el" href="osViBlack_8c.html#a6446513d8cd19001210d458f11b12df4">osViBlack</a> (u8 active)</dt>
<dd><a class="anchor" id="_todo000045"></a>name magic constants </dd>
<dd><a class="anchor" id="_todo000047"></a>name magic constants </dd>
<dt>Global <a class="el" href="osViSwapBuffer_8c.html#ad9fbc8feed5d6cf557a051834e168950">osViSwapBuffer</a> (void *vaddr)</dt>
<dd><a class="anchor" id="_todo000047"></a>figure out what this flag means </dd>
<dd><a class="anchor" id="_todo000048"></a>figure out what this flag means </dd>
<dt>Class <a class="el" href="classOThwomp.html">OThwomp</a> </dt>
<dd><p class="startdd"><a class="anchor" id="_todo000018"></a>Make shadow size bigger if thwomp is scaled up </p>
<dd><p class="startdd"><a class="anchor" id="_todo000016"></a>Make shadow size bigger if thwomp is scaled up </p>
<p class="interdd"></p>
<p class="enddd">make adjustable properties for squishSize and boundingBoxSize </p>
</dd>
<dt>Global <a class="el" href="osEPiRawStartDma_8c.html#a61b4993ebb70a3b701fccc3221c36d81">PI_DOMAIN1</a> </dt>
<dd><a class="anchor" id="_todo000039"></a>This define is from os.h, but including that causes problems... </dd>
<dd><a class="anchor" id="_todo000041"></a>This define is from os.h, but including that causes problems... </dd>
<dt>Global <a class="el" href="RegisterItems_8cpp.html#a19dfdc0c19a6279a8be5e5891a6925ef">RegisterItems</a> (<a class="el" href="classRegistry.html">Registry&lt; ItemInfo &gt;</a> &amp;r)</dt>
<dd><a class="anchor" id="_todo000020"></a>turn items into a class </dd>
<dt>Global <a class="el" href="collision__viewer_8h.html#afaee40683a3ae56cae11b2c5687e3328">render_collision</a> (void)</dt>
<dd><a class="anchor" id="_todo000024"></a>decide to use colours or textures and fix displaylists because they are buggy </dd>
<dd><a class="anchor" id="_todo000023"></a>decide to use colours or textures and fix displaylists because they are buggy </dd>
<dt>Global <a class="el" href="render__objects_8c.html#a33684f0745ad1366fef89d3fd5ef598e">render_texture_rectangle</a> (s32 x, s32 y, s32 width, s32 height, s32 s, s32 w, s32 mode)</dt>
<dd><a class="anchor" id="_todo000057"></a>Update to F3DEX. Uses OLD definition for gspTextureRectangle. </dd>
<dd><a class="anchor" id="_todo000059"></a>Update to F3DEX. Uses OLD definition for gspTextureRectangle. </dd>
<dt>Global <a class="el" href="render__objects_8c.html#aadbe7ac97f3cbf7b4c06e645f6dcbb74">render_texture_rectangle_wide</a> (s32 x, s32 y, s32 width, s32 height, s32 arg4, s32 arg5, s32 arg6)</dt>
<dd><a class="anchor" id="_todo000058"></a>Update to F3DEX. Uses OLD definition for gspTextureRectangle. </dd>
<dd><a class="anchor" id="_todo000060"></a>Update to F3DEX. Uses OLD definition for gspTextureRectangle. </dd>
<dt>Global <a class="el" href="render__objects_8h.html#a2dfbec4da7f3417bfce9017bc9f65c57">set_minimap_finishline_position</a> (s32)</dt>
<dd><a class="anchor" id="_todo000061"></a>: Hardcode these x and y values. Because why not? </dd>
<dd><a class="anchor" id="_todo000063"></a>: Hardcode these x and y values. Because why not? </dd>
<dt>Global <a class="el" href="sounds_8h.html#a71288c0bb15b503d4570b441a05013f4">SOUND_ARG_LOAD</a> (sound_bank, byte2, byte3, sound_id)</dt>
<dd><a class="anchor" id="_todo000065"></a>format like sm64 <a class="el" href="sounds_8h.html">sounds.h</a> </dd>
<dt>Global <a class="el" href="actors_8c.html#aa6c218ad25d2200bdbf85cbbd197d1cd">spawn_foliage</a> (struct <a class="el" href="structActorSpawnData.html">ActorSpawnData</a> *actor)</dt>
@@ -237,7 +237,7 @@ $(function(){initNavTree('todo.html',''); initResizable(true); });
<dt>Global <a class="el" href="Smoke_8h.html#ac60a65eb1961690e911d769968e4c863">TrainSmokeTick</a> (void)</dt>
<dd><a class="anchor" id="_todo000021"></a>: This should be an <a class="el" href="structObject.html">Object</a> class one day </dd>
<dt>Global <a class="el" href="osEPiRawStartDma_8c.html#a9f68445808ae98c1a50579d2c5a95c7f">UPDATE_REG</a> (reg, var)</dt>
<dd><a class="anchor" id="_todo000038"></a>This define is from <a class="el" href="piint_8h.html">piint.h</a>, but including that causes problems... </dd>
<dd><a class="anchor" id="_todo000040"></a>This define is from <a class="el" href="piint_8h.html">piint.h</a>, but including that causes problems... </dd>
<dt>Global <a class="el" href="internal_8h.html#aa8d5fa5d7506353e4e791caab237c721">US_FLOAT</a> (x)</dt>
<dd><a class="anchor" id="_todo000003"></a>US_FLOAT should probably be renamed to JP_DOUBLE since eu seems to use floats too </dd>
</dl>
+2 -2
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@@ -3479,7 +3479,7 @@ Here is the caller graph for this function:</div>
</tr>
</table>
</div><div class="memdoc">
<dl class="todo"><dt><b><a class="el" href="todo.html#_todo000063">Todo</a></b></dt><dd>arg1 should likely be a u8 * </dd></dl>
<dl class="todo"><dt><b><a class="el" href="todo.html#_todo000057">Todo</a></b></dt><dd>arg1 should likely be a u8 * </dd></dl>
<div class="dynheader">
Here is the call graph for this function:</div>
<div class="dyncontent">
@@ -6570,7 +6570,7 @@ Here is the call graph for this function:</div>
</tr>
</table>
</div><div class="memdoc">
<dl class="todo"><dt><b><a class="el" href="todo.html#_todo000062">Todo</a></b></dt><dd>unused? </dd></dl>
<dl class="todo"><dt><b><a class="el" href="todo.html#_todo000056">Todo</a></b></dt><dd>unused? </dd></dl>
</div>
</div>