these aren't needed

This commit is contained in:
Sonic Dreamcaster
2025-05-17 03:32:45 -03:00
parent 06cb8a7c29
commit 6d57a3c4de
+2 -32
View File
@@ -3,8 +3,6 @@
#include <macros.h>
#include "port/interpolation/FrameInterpolation.h"
/**
* @brief Renders the item box actor.
*
@@ -45,7 +43,6 @@ void render_actor_item_box(Camera* camera, struct ItemBox* item_box) {
someVec2[0] = item_box->pos[0];
someVec2[1] = item_box->resetDistance + 2.0f;
someVec2[2] = item_box->pos[2];
FrameInterpolation_RecordMatrixPush(someMatrix1);
mtxf_pos_rotation_xyz(someMatrix1, someVec2, someRot);
@@ -54,13 +51,10 @@ void render_actor_item_box(Camera* camera, struct ItemBox* item_box) {
}
gSPDisplayList(gDisplayListHead++, D_0D002EE8);
FrameInterpolation_RecordMatrixPop(someMatrix1);
someRot[1] = item_box->rot[1] * 2;
someVec2[1] = item_box->pos[1];
FrameInterpolation_RecordMatrixPush(someMatrix1);
mtxf_pos_rotation_xyz(someMatrix1, someVec2, someRot);
if (!render_set_position(someMatrix1, 0)) {
@@ -68,13 +62,8 @@ void render_actor_item_box(Camera* camera, struct ItemBox* item_box) {
}
gSPDisplayList(gDisplayListHead++, itemBoxQuestionMarkModel);
FrameInterpolation_RecordMatrixPop(someMatrix1);
}
if (item_box->state == 5) {
FrameInterpolation_RecordMatrixPush(someMatrix1);
mtxf_pos_rotation_xyz(someMatrix1, item_box->pos, item_box->rot);
if (!render_set_position(someMatrix1, 0)) {
@@ -82,11 +71,8 @@ void render_actor_item_box(Camera* camera, struct ItemBox* item_box) {
}
gSPDisplayList(gDisplayListHead++, itemBoxQuestionMarkModel);
FrameInterpolation_RecordMatrixPop(someMatrix1);
}
if (item_box->state != 3) {
FrameInterpolation_RecordMatrixPush(someMatrix1);
mtxf_pos_rotation_xyz(someMatrix1, item_box->pos, item_box->rot);
@@ -105,19 +91,17 @@ void render_actor_item_box(Camera* camera, struct ItemBox* item_box) {
// } else if ((item_box->rot[1] >= 0xC711) && (item_box->rot[1] < 0xD1BA)) {
// gDPSetRenderMode(gDisplayListHead++, G_RM_AA_ZB_OPA_SURF, G_RM_AA_ZB_OPA_SURF2);
// } else {
gDPSetBlendMask(gDisplayListHead++, 0xFF);
gDPSetRenderMode(gDisplayListHead++, G_RM_ZB_CLD_SURF, G_RM_ZB_CLD_SURF2);
gDPSetBlendMask(gDisplayListHead++, 0xFF);
gDPSetRenderMode(gDisplayListHead++, G_RM_ZB_CLD_SURF, G_RM_ZB_CLD_SURF2);
// }
gSPSetGeometryMode(gDisplayListHead++, G_SHADING_SMOOTH);
gSPDisplayList(gDisplayListHead++, D_0D003090);
FrameInterpolation_RecordMatrixPop(someMatrix1);
} else {
gSPClearGeometryMode(gDisplayListHead++, G_LIGHTING);
gSPClearGeometryMode(gDisplayListHead++, G_CULL_BACK);
gDPSetBlendMask(gDisplayListHead++, 0xFF);
thing = item_box->someTimer;
FrameInterpolation_RecordMatrixPush(someMatrix2);
mtxf_pos_rotation_xyz(someMatrix1, item_box->pos, item_box->rot);
if (thing < 10.0f) {
@@ -142,10 +126,6 @@ void render_actor_item_box(Camera* camera, struct ItemBox* item_box) {
}
gSPDisplayList(gDisplayListHead++, D_0D003158);
FrameInterpolation_RecordMatrixPop(someMatrix2);
FrameInterpolation_RecordMatrixPush(someMatrix2);
temp_f2_2 = 0.8f * thing;
temp_f12 = 0.5f * thing;
@@ -159,13 +139,11 @@ void render_actor_item_box(Camera* camera, struct ItemBox* item_box) {
}
gSPDisplayList(gDisplayListHead++, D_0D0031B8);
FrameInterpolation_RecordMatrixPop(someMatrix2);
temp_f0_2 = -0.5f * thing;
someVec1[0] = temp_f2_2;
someVec1[1] = 1.2f * thing;
someVec1[2] = temp_f0_2;
FrameInterpolation_RecordMatrixPush(someMatrix2);
add_translate_mat4_vec3f(someMatrix1, someMatrix2, someVec1);
@@ -174,7 +152,6 @@ void render_actor_item_box(Camera* camera, struct ItemBox* item_box) {
}
gSPDisplayList(gDisplayListHead++, D_0D003128);
FrameInterpolation_RecordMatrixPop(someMatrix2);
if (!(item_box->someTimer & 1)) {
gDPSetRenderMode(gDisplayListHead++, G_RM_AA_ZB_OPA_SURF, G_RM_AA_ZB_OPA_SURF2);
@@ -184,7 +161,6 @@ void render_actor_item_box(Camera* camera, struct ItemBox* item_box) {
someVec1[0] = 0.0f;
someVec1[1] = 1.8f * thing;
someVec1[2] = -1.0f * thing;
FrameInterpolation_RecordMatrixPush(someMatrix2);
add_translate_mat4_vec3f(someMatrix1, someMatrix2, someVec1);
@@ -193,13 +169,11 @@ void render_actor_item_box(Camera* camera, struct ItemBox* item_box) {
}
gSPDisplayList(gDisplayListHead++, D_0D0031E8);
FrameInterpolation_RecordMatrixPop(someMatrix2);
temp_f0_3 = -0.8f * thing;
someVec1[0] = temp_f0_3;
someVec1[1] = 0.6f * thing;
someVec1[2] = temp_f0_2;
FrameInterpolation_RecordMatrixPush(someMatrix2);
add_translate_mat4_vec3f(someMatrix1, someMatrix2, someVec1);
@@ -208,13 +182,10 @@ void render_actor_item_box(Camera* camera, struct ItemBox* item_box) {
}
gSPDisplayList(gDisplayListHead++, D_0D003188);
FrameInterpolation_RecordMatrixPop(someMatrix2);
someVec1[0] = temp_f0_3;
someVec1[1] = temp_f2;
someVec1[2] = temp_f12;
FrameInterpolation_RecordMatrixPush(someMatrix2);
add_translate_mat4_vec3f(someMatrix1, someMatrix2, someVec1);
@@ -223,7 +194,6 @@ void render_actor_item_box(Camera* camera, struct ItemBox* item_box) {
}
gSPDisplayList(gDisplayListHead++, D_0D0030F8);
FrameInterpolation_RecordMatrixPop(someMatrix2);
gSPSetGeometryMode(gDisplayListHead++, G_CULL_BACK);
}