This commit is contained in:
MegaMech
2025-06-28 17:27:09 +00:00
parent 1868fc7330
commit 71ac8a8714
52 changed files with 225 additions and 223 deletions
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</tr>
</table>
</div><div class="memdoc">
<dl class="todo"><dt><b><a class="el" href="todo.html#_todo000039">Todo</a></b></dt><dd>Move gGfxPool out of <a class="el" href="main_8h.html">main.h</a> </dd></dl>
<dl class="todo"><dt><b><a class="el" href="todo.html#_todo000043">Todo</a></b></dt><dd>Move gGfxPool out of <a class="el" href="main_8h.html">main.h</a> </dd></dl>
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</tr>
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</div><div class="memdoc">
<dl class="todo"><dt><b><a class="el" href="todo.html#_todo000039">Todo</a></b></dt><dd>Move gGfxPool out of <a class="el" href="main_8h.html">main.h</a> </dd></dl>
<dl class="todo"><dt><b><a class="el" href="todo.html#_todo000043">Todo</a></b></dt><dd>Move gGfxPool out of <a class="el" href="main_8h.html">main.h</a> </dd></dl>
</div>
</div>
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@@ -177,7 +177,7 @@ $(function(){initNavTree('actorsmenu.html',''); initResizable(true); });
</div>
</p>
<p><a class="el" href="actors.html#actors">Actors</a> <a class="el" href="objects.html#objects">Objects</a> <a class="el" href="vehicles.html">Vehicles</a> <a class="el" href="items.html">Items</a> </p>
<p><a class="el" href="actors.html#actors">Actors</a> <a class="el" href="controlflow.html#objects">Objects</a> <a class="el" href="vehicles.html">Vehicles</a> <a class="el" href="items.html">Items</a> </p>
</div></div><!-- contents -->
</div><!-- PageDoc -->
</div><!-- doc-content -->
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@@ -4,7 +4,7 @@ var actorsmenu =
[ "Actors", "actors.html#actors", null ]
] ],
[ "Objects", "objects.html", [
[ "Objects", "objects.html#objects", null ]
[ "Objects", "objects.html#objects-1", null ]
] ],
[ "Vehicles", "vehicles.html", [
[ "Trains", "vehicles.html#trains", null ],
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@@ -25,7 +25,7 @@ var basics =
[ "Menus", "controlflow.html#menus", null ],
[ "Players", "controlflow.html#players", null ],
[ "Actors", "controlflow.html#actors-1", null ],
[ "Objects", "controlflow.html#objects-1", null ],
[ "Objects", "controlflow.html#objects", null ],
[ "Courses", "controlflow.html#courses", [
[ "Course Folder", "controlflow.html#course-folder", null ]
] ],
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@@ -118,9 +118,9 @@ $(function(){initNavTree('bug.html',''); initResizable(true); });
<dt>Global <a class="el" href="update__objects_8c.html#aec77d54c5edbca021bb2c01c31af955a">func_80077E20</a> (s32 objectIndex)</dt>
<dd><a class="anchor" id="_bug000014"></a>frappe snowland There's something up with the handling of common_vtx_rectangle and the loading of 0x10 right here </dd>
<dt>Global <a class="el" href="heap_8h.html#ab4f80aff560307d96b2c40b5c0ed82f8">func_800B9BE4</a> (f32, f32, u16 *)</dt>
<dd><a class="anchor" id="_bug000001"></a>they probably meant to store the value to tmp[i] and tmp[8 + i] </dd>
<dd><a class="anchor" id="_bug000003"></a>they probably meant to store the value to tmp[i] and tmp[8 + i] </dd>
<dt>Global <a class="el" href="load_8h.html#ab3527402c5b0ba729e379fb33e802291">func_800BB388</a> (s32 bankId, s32 instId, s32 arg2)</dt>
<dd><a class="anchor" id="_bug000002"></a>missing return </dd>
<dd><a class="anchor" id="_bug000001"></a>missing return </dd>
<dt>Global <a class="el" href="seqplayer_8h.html#a96fd2718691a0e1c86de13d55670a8b1">init_sequence_players</a> (void)</dt>
<dd><a class="anchor" id="_bug000005"></a>Size of wrong array. Zeroes out second half of gSequenceChannels[0], all of gSequenceChannels[1..31], and part of gSequenceLayers[0]. However, this is only called at startup, so it's harmless. </dd>
<dt>Global <a class="el" href="podium__ceremony__actors_8h.html#a186674a03da1d9fce04a3211d6f4ec4d">new_actor</a> (<a class="el" href="structActorInitParams.html">ActorInitParams</a> *)</dt>
@@ -130,7 +130,7 @@ $(function(){initNavTree('bug.html',''); initResizable(true); });
<dt>Global <a class="el" href="playback_8h.html#a281646ee32b4a0af33bcb1e95afd624e">note_set_vel_pan_reverb</a> (struct <a class="el" href="structNote.html">Note</a> *note, f32 velocity, u8 pan, u8 reverbVol)</dt>
<dd><a class="anchor" id="_bug000004"></a>for the change to UQ0.7, the if statement should also have been changed accordingly </dd>
<dt>Global <a class="el" href="load_8h.html#a9c1bfb29806b05fc3a700184dcac6880">preload_sequence</a> (u32, u8)</dt>
<dd><a class="anchor" id="_bug000003"></a>should be IS_SEQ_LOAD_COMPLETE </dd>
<dd><a class="anchor" id="_bug000002"></a>should be IS_SEQ_LOAD_COMPLETE </dd>
<dt>Global <a class="el" href="menu__items_8h.html#a5b9f65d326f8281c8d77ab26a178de52">render_menu_item_data_course_image</a> (<a class="el" href="structMenuItem.html">MenuItem</a> *)</dt>
<dd><a class="anchor" id="_bug000012"></a>todo: This function will not work in custom courses. </dd>
<dt>Global <a class="el" href="code__80281780_8h.html#a59f61302f1f5f6ecab728bf08608d16b">setup_podium_ceremony</a> (void)</dt>
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<dl class="todo"><dt><b><a class="el" href="todo.html#_todo000010">Todo</a></b></dt><dd>Does this match as a return of s8? </dd></dl>
<dl class="todo"><dt><b><a class="el" href="todo.html#_todo000011">Todo</a></b></dt><dd>Does this match as a return of s8? </dd></dl>
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<dl class="todo"><dt><b><a class="el" href="todo.html#_todo000011">Todo</a></b></dt><dd>What does this even do? </dd></dl>
<dl class="todo"><dt><b><a class="el" href="todo.html#_todo000012">Todo</a></b></dt><dd>What does this even do? </dd></dl>
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@@ -2039,7 +2039,7 @@ Here is the call graph for this function:</div>
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<dl class="todo"><dt><b><a class="el" href="todo.html#_todo000011">Todo</a></b></dt><dd>What does this even do? </dd></dl>
<dl class="todo"><dt><b><a class="el" href="todo.html#_todo000012">Todo</a></b></dt><dd>What does this even do? </dd></dl>
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<dl class="todo"><dt><b><a class="el" href="todo.html#_todo000018">Todo</a></b></dt><dd>quick hack to add the snow particles on hit. Need to separate into its own class </dd></dl>
<dl class="todo"><dt><b><a class="el" href="todo.html#_todo000017">Todo</a></b></dt><dd>quick hack to add the snow particles on hit. Need to separate into its own class </dd></dl>
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@@ -289,7 +289,7 @@ Static Private Attributes</h2></td></tr>
<tr class="separator:a473ab45c3488350f0214f9f7a72c1455"><td class="memSeparator" colspan="2">&#160;</td></tr>
</table>
<a name="details" id="details"></a><h2 class="groupheader">Detailed Description</h2>
<div class="textblock"><dl class="todo"><dt><b><a class="el" href="todo.html#_todo000017">Todo</a></b></dt><dd><p class="startdd">Make shadow size bigger if thwomp is scaled up </p>
<div class="textblock"><dl class="todo"><dt><b><a class="el" href="todo.html#_todo000018">Todo</a></b></dt><dd><p class="startdd">Make shadow size bigger if thwomp is scaled up </p>
<p class="enddd">make adjustable properties for squishSize and boundingBoxSize </p>
</dd></dl>
<p>Thwomp <a class="el" href="classOObject.html">OObject</a></p>
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<dl class="todo"><dt><b><a class="el" href="todo.html#_todo000022">Todo</a></b></dt><dd>Use content dictionary instead </dd></dl>
<dl class="todo"><dt><b><a class="el" href="todo.html#_todo000024">Todo</a></b></dt><dd>Use content dictionary instead </dd></dl>
</div>
</div>
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@@ -193,7 +193,7 @@ Variables</h2></td></tr>
</tr>
</table>
</div><div class="memdoc">
<dl class="todo"><dt><b><a class="el" href="todo.html#_todo000012">Todo</a></b></dt><dd>confirm this. </dd></dl>
<dl class="todo"><dt><b><a class="el" href="todo.html#_todo000010">Todo</a></b></dt><dd>confirm this. </dd></dl>
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@@ -170,7 +170,7 @@ Variables</h2></td></tr>
</tr>
</table>
</div><div class="memdoc">
<dl class="todo"><dt><b><a class="el" href="todo.html#_todo000012">Todo</a></b></dt><dd>confirm this. </dd></dl>
<dl class="todo"><dt><b><a class="el" href="todo.html#_todo000010">Todo</a></b></dt><dd>confirm this. </dd></dl>
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@@ -148,7 +148,7 @@ Functions</h2></td></tr>
</tr>
</table>
</div><div class="memdoc">
<dl class="todo"><dt><b><a class="el" href="todo.html#_todo000023">Todo</a></b></dt><dd>decide to use colours or textures and fix displaylists because they are buggy </dd></dl>
<dl class="todo"><dt><b><a class="el" href="todo.html#_todo000022">Todo</a></b></dt><dd>decide to use colours or textures and fix displaylists because they are buggy </dd></dl>
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@@ -144,7 +144,7 @@ Functions</h2></td></tr>
</tr>
</table>
</div><div class="memdoc">
<dl class="todo"><dt><b><a class="el" href="todo.html#_todo000023">Todo</a></b></dt><dd>decide to use colours or textures and fix displaylists because they are buggy </dd></dl>
<dl class="todo"><dt><b><a class="el" href="todo.html#_todo000022">Todo</a></b></dt><dd>decide to use colours or textures and fix displaylists because they are buggy </dd></dl>
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@@ -135,7 +135,7 @@ $(function(){initNavTree('controlflow.html',''); initResizable(true); });
<a href="#actors-1">Actors</a>
</li>
<li class="level2">
<a href="#objects-1">Objects</a>
<a href="#objects">Objects</a>
</li>
<li class="level2">
<a href="#courses">Courses</a>
@@ -270,7 +270,7 @@ Actors</h2>
<tr class="markdownTableRowOdd">
<td class="markdownTableBodyNone"><a class="el" href="code__80005FD0_8c.html">code_80005FD0</a> </td><td class="markdownTableBodyNone">Vehicles; trains, cars, trucks, boats </td></tr>
</table>
<h2><a class="anchor" id="objects-1"></a>
<h2><a class="anchor" id="objects"></a>
Objects</h2>
<p><a class="el" href="structObject.html">Object</a> related code resides in </p><table class="markdownTable">
<tr class="markdownTableHead">
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<dl class="todo"><dt><b><a class="el" href="todo.html#_todo000046">Todo</a></b></dt><dd>magic number </dd></dl>
<dl class="todo"><dt><b><a class="el" href="todo.html#_todo000045">Todo</a></b></dt><dd>magic number </dd></dl>
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@@ -6238,7 +6238,7 @@
<a href="controlflow.html#engine"/>
<a href="controlflow.html#math"/>
<a href="controlflow.html#menus"/>
<a href="controlflow.html#objects-1"/>
<a href="controlflow.html#objects"/>
<a href="controlflow.html#overall-control-flow"/>
<a href="controlflow.html#paradigm"/>
<a href="controlflow.html#players"/>
@@ -12497,7 +12497,7 @@
<a href="new__func_8h.html#ac8095e2ec1adbd7e74e655c578968a36"/>
<a href="new__func_8h_source.html"/>
<a href="objects.html"/>
<a href="objects.html#objects"/>
<a href="objects.html#objects-1"/>
<a href="objects_8h.html"/>
<a href="objects_8h.html#a015cc1fa03690348fb398b9be74ecc15"/>
<a href="objects_8h.html#a02bd29e49d2089bb6bd1bfe33e360584"/>
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<dl class="todo"><dt><b><a class="el" href="todo.html#_todo000024">Todo</a></b></dt><dd>configure this properly </dd></dl>
<dl class="todo"><dt><b><a class="el" href="todo.html#_todo000023">Todo</a></b></dt><dd>configure this properly </dd></dl>
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<dl class="todo"><dt><b><a class="el" href="todo.html#_todo000024">Todo</a></b></dt><dd>configure this properly </dd></dl>
<dl class="todo"><dt><b><a class="el" href="todo.html#_todo000023">Todo</a></b></dt><dd>configure this properly </dd></dl>
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<dl class="bug"><dt><b><a class="el" href="bug.html#_bug000001">Bug</a></b></dt><dd>they probably meant to store the value to tmp[i] and tmp[8 + i] </dd></dl>
<dl class="bug"><dt><b><a class="el" href="bug.html#_bug000003">Bug</a></b></dt><dd>they probably meant to store the value to tmp[i] and tmp[8 + i] </dd></dl>
</div>
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<dl class="bug"><dt><b><a class="el" href="bug.html#_bug000001">Bug</a></b></dt><dd>they probably meant to store the value to tmp[i] and tmp[8 + i] </dd></dl>
<dl class="bug"><dt><b><a class="el" href="bug.html#_bug000003">Bug</a></b></dt><dd>they probably meant to store the value to tmp[i] and tmp[8 + i] </dd></dl>
</div>
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<dl class="bug"><dt><b><a class="el" href="bug.html#_bug000002">Bug</a></b></dt><dd>missing return </dd></dl>
<dl class="bug"><dt><b><a class="el" href="bug.html#_bug000001">Bug</a></b></dt><dd>missing return </dd></dl>
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<dl class="bug"><dt><b><a class="el" href="bug.html#_bug000003">Bug</a></b></dt><dd>should be IS_SEQ_LOAD_COMPLETE </dd></dl>
<dl class="bug"><dt><b><a class="el" href="bug.html#_bug000002">Bug</a></b></dt><dd>should be IS_SEQ_LOAD_COMPLETE </dd></dl>
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<dl class="bug"><dt><b><a class="el" href="bug.html#_bug000002">Bug</a></b></dt><dd>missing return </dd></dl>
<dl class="bug"><dt><b><a class="el" href="bug.html#_bug000001">Bug</a></b></dt><dd>missing return </dd></dl>
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<dl class="bug"><dt><b><a class="el" href="bug.html#_bug000003">Bug</a></b></dt><dd>should be IS_SEQ_LOAD_COMPLETE </dd></dl>
<dl class="bug"><dt><b><a class="el" href="bug.html#_bug000002">Bug</a></b></dt><dd>should be IS_SEQ_LOAD_COMPLETE </dd></dl>
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<meta http-equiv="X-UA-Compatible" content="IE=11"/>
<meta name="generator" content="Doxygen 1.13.2"/>
<meta name="viewport" content="width=device-width, initial-scale=1"/>
<title>Mario Kart 64: Building Starship</title>
<title>Mario Kart 64: Building SpagettiKart</title>
<link href="tabs.css" rel="stylesheet" type="text/css"/>
<script type="text/javascript" src="jquery.js"></script>
<script type="text/javascript" src="dynsections.js"></script>
@@ -105,10 +105,10 @@ $(function(){initNavTree('md_docs_2BUILDING.html',''); initResizable(true); });
</div>
<div><div class="header">
<div class="headertitle"><div class="title">Building Starship</div></div>
<div class="headertitle"><div class="title">Building SpagettiKart</div></div>
</div><!--header-->
<div class="contents">
<div class="textblock"><p><a class="anchor" id="building-starship"></a></p>
<div class="textblock"><p><a class="anchor" id="building-spagettikart"></a></p>
<h1><a class="anchor" id="windows-1"></a>
Windows</h1>
<p>Requires:</p><ul>
@@ -225,6 +225,8 @@ Build</h2>
<div class="line"> </div>
<div class="line"># Now you can run the executable in ./build-cmake/Spaghettify</div>
<div class="line"># To develop the project open the repository in VSCode (or your preferred editor)</div>
<div class="line"> </div>
<div class="line"># System wide freezes may be due to low memory, add &quot;-j4&quot; to the end of the build command to use four cores.</div>
</div><!-- fragment --><h2><a class="anchor" id="generate-a-distributable"></a>
Generate a distributable</h2>
<p>After compiling the project you can generate a distributable by running of the following: </p><div class="fragment"><div class="line"># Go to build folder</div>
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<dl class="todo"><dt><b><a class="el" href="todo.html#_todo000041">Todo</a></b></dt><dd>These sizes need to be sizeof() for shiftability if possible </dd></dl>
<dl class="todo"><dt><b><a class="el" href="todo.html#_todo000046">Todo</a></b></dt><dd>These sizes need to be sizeof() for shiftability if possible </dd></dl>
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<dl class="todo"><dt><b><a class="el" href="todo.html#_todo000039">Todo</a></b></dt><dd>Move gGfxPool out of <a class="el" href="main_8h.html">main.h</a> </dd></dl>
<dl class="todo"><dt><b><a class="el" href="todo.html#_todo000043">Todo</a></b></dt><dd>Move gGfxPool out of <a class="el" href="main_8h.html">main.h</a> </dd></dl>
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<dl class="todo"><dt><b><a class="el" href="todo.html#_todo000041">Todo</a></b></dt><dd>These sizes need to be sizeof() for shiftability if possible </dd></dl>
<dl class="todo"><dt><b><a class="el" href="todo.html#_todo000046">Todo</a></b></dt><dd>These sizes need to be sizeof() for shiftability if possible </dd></dl>
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<p>Navigation of the map select course menu screen </p>
<dl class="todo"><dt><b><a class="el" href="todo.html#_todo000029">Todo</a></b></dt><dd><a class="el" href="Game_8cpp.html#af96f9195419b1a81241a2bd5fc03f93b">SetCourse()</a> to course one; </dd></dl>
<dl class="todo"><dt><b><a class="el" href="todo.html#_todo000030">Todo</a></b></dt><dd><a class="el" href="Game_8cpp.html#af96f9195419b1a81241a2bd5fc03f93b">SetCourse()</a> to course one; </dd></dl>
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<p>On input skip logo screen </p>
<dl class="todo"><dt><b><a class="el" href="todo.html#_todo000028">Todo</a></b></dt><dd>Label audio funcs </dd></dl>
<dl class="todo"><dt><b><a class="el" href="todo.html#_todo000029">Todo</a></b></dt><dd>Label audio funcs </dd></dl>
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@@ -861,7 +861,7 @@ Variables</h2></td></tr>
</table>
</div><div class="memdoc">
<p>Navigation of the map select course menu screen </p>
<dl class="todo"><dt><b><a class="el" href="todo.html#_todo000029">Todo</a></b></dt><dd><a class="el" href="Game_8cpp.html#af96f9195419b1a81241a2bd5fc03f93b">SetCourse()</a> to course one; </dd></dl>
<dl class="todo"><dt><b><a class="el" href="todo.html#_todo000030">Todo</a></b></dt><dd><a class="el" href="Game_8cpp.html#af96f9195419b1a81241a2bd5fc03f93b">SetCourse()</a> to course one; </dd></dl>
<div class="dynheader">
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<div class="dyncontent">
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@@ -27,7 +27,7 @@ var NAVTREE =
[ "Mario Kart 64", "index.html", [
[ "Actors", "actorsmenu.html", "actorsmenu" ],
[ "Understanding the Basics", "basics.html", "basics" ],
[ "Building Starship", "md_docs_2BUILDING.html", [
[ "Building SpagettiKart", "md_docs_2BUILDING.html", [
[ "Windows", "md_docs_2BUILDING.html#windows-1", [
[ "Developing SpaghettiKart", "md_docs_2BUILDING.html#developing-spaghettikart", [
[ "Visual Studio", "md_docs_2BUILDING.html#visual-studio", null ],
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@@ -165,7 +165,7 @@ var NAVTREEINDEX26 =
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"controlflow.html#math":[1,2,4,7],
"controlflow.html#menus":[1,2,4,0],
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"controlflow.html#paradigm":[1,2,0],
"controlflow.html#players":[1,2,4,1],
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@@ -196,7 +196,7 @@ var NAVTREEINDEX50 =
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@@ -841,7 +841,7 @@ Here is the caller graph for this function:</div>
</tr>
</table>
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<dl class="todo"><dt><b><a class="el" href="todo.html#_todo000030">Todo</a></b></dt><dd><a class="el" href="Game_8cpp.html#af96f9195419b1a81241a2bd5fc03f93b">SetCourse()</a>; </dd></dl>
<dl class="todo"><dt><b><a class="el" href="todo.html#_todo000028">Todo</a></b></dt><dd><a class="el" href="Game_8cpp.html#af96f9195419b1a81241a2bd5fc03f93b">SetCourse()</a>; </dd></dl>
<div class="dynheader">
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@@ -108,7 +108,7 @@ $(function(){initNavTree('objects.html',''); initResizable(true); });
<div class="headertitle"><div class="title">Objects</div></div>
</div><!--header-->
<div class="contents">
<div class="textblock"><h1><a class="anchor" id="objects"></a>
<div class="textblock"><h1><a class="anchor" id="objects-1"></a>
Objects</h1>
</div></div><!-- contents -->
</div><!-- PageDoc -->
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</tr>
</table>
</div><div class="memdoc">
<dl class="todo"><dt><b><a class="el" href="todo.html#_todo000040">Todo</a></b></dt><dd>figure out what it means </dd></dl>
<dl class="todo"><dt><b><a class="el" href="todo.html#_todo000038">Todo</a></b></dt><dd>figure out what it means </dd></dl>
<div class="dynheader">
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@@ -236,7 +236,7 @@ Here is the caller graph for this function:</div>
</tr>
</table>
</div><div class="memdoc">
<dl class="todo"><dt><b><a class="el" href="todo.html#_todo000038">Todo</a></b></dt><dd>In libreultra this is in an include </dd></dl>
<dl class="todo"><dt><b><a class="el" href="todo.html#_todo000039">Todo</a></b></dt><dd>In libreultra this is in an include </dd></dl>
</div>
</div>
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@@ -155,7 +155,7 @@ Functions</h2></td></tr>
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</div><div class="memdoc">
<b>Value:</b><div class="fragment"><div class="line">(*(vu32*) PHYS_TO_K1(addr) = (u32) (data))</div>
</div><!-- fragment --><dl class="todo"><dt><b><a class="el" href="todo.html#_todo000044">Todo</a></b></dt><dd>These defines are from PR/rcp.h, but including that causes problems... </dd></dl>
</div><!-- fragment --><dl class="todo"><dt><b><a class="el" href="todo.html#_todo000042">Todo</a></b></dt><dd>These defines are from PR/rcp.h, but including that causes problems... </dd></dl>
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</div>
@@ -170,7 +170,7 @@ Functions</h2></td></tr>
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<dl class="todo"><dt><b><a class="el" href="todo.html#_todo000043">Todo</a></b></dt><dd>This define is from os.h, but including that causes problems... </dd></dl>
<dl class="todo"><dt><b><a class="el" href="todo.html#_todo000041">Todo</a></b></dt><dd>This define is from os.h, but including that causes problems... </dd></dl>
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</div>
@@ -194,7 +194,7 @@ Functions</h2></td></tr>
</div><div class="memdoc">
<b>Value:</b><div class="fragment"><div class="line"> <span class="keywordflow">if</span> (cHandle-&gt;var != pihandle-&gt;var) \</div>
<div class="line"> IO_WRITE(reg, pihandle-&gt;var);</div>
</div><!-- fragment --><dl class="todo"><dt><b><a class="el" href="todo.html#_todo000042">Todo</a></b></dt><dd>This define is from <a class="el" href="piint_8h.html">piint.h</a>, but including that causes problems... </dd></dl>
</div><!-- fragment --><dl class="todo"><dt><b><a class="el" href="todo.html#_todo000040">Todo</a></b></dt><dd>This define is from <a class="el" href="piint_8h.html">piint.h</a>, but including that causes problems... </dd></dl>
</div>
</div>
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</table>
</div><div class="memdoc">
<dl class="todo"><dt><b><a class="el" href="todo.html#_todo000046">Todo</a></b></dt><dd>magic number </dd></dl>
<dl class="todo"><dt><b><a class="el" href="todo.html#_todo000045">Todo</a></b></dt><dd>magic number </dd></dl>
<div class="dynheader">
Here is the call graph for this function:</div>
<div class="dyncontent">
@@ -259,7 +259,7 @@ Here is the caller graph for this function:</div>
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</table>
</div><div class="memdoc">
<dl class="todo"><dt><b><a class="el" href="todo.html#_todo000045">Todo</a></b></dt><dd>magic constant </dd></dl>
<dl class="todo"><dt><b><a class="el" href="todo.html#_todo000044">Todo</a></b></dt><dd>magic constant </dd></dl>
<div class="dynheader">
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@@ -171,7 +171,7 @@ Here is the caller graph for this function:</div>
</tr>
</table>
</div><div class="memdoc">
<dl class="todo"><dt><b><a class="el" href="todo.html#_todo000038">Todo</a></b></dt><dd>In libreultra this is in an include </dd></dl>
<dl class="todo"><dt><b><a class="el" href="todo.html#_todo000039">Todo</a></b></dt><dd>In libreultra this is in an include </dd></dl>
</div>
</div>
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@@ -191,7 +191,7 @@ Here is the caller graph for this function:</div>
</tr>
</table>
</div><div class="memdoc">
<dl class="todo"><dt><b><a class="el" href="todo.html#_todo000048">Todo</a></b></dt><dd>figure out why this is like this </dd></dl>
<dl class="todo"><dt><b><a class="el" href="todo.html#_todo000047">Todo</a></b></dt><dd>figure out why this is like this </dd></dl>
</div>
</div>
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@@ -172,7 +172,7 @@ Variables</h2></td></tr>
</tr>
</table>
</div><div class="memdoc">
<dl class="todo"><dt><b><a class="el" href="todo.html#_todo000047">Todo</a></b></dt><dd>name magic constants </dd></dl>
<dl class="todo"><dt><b><a class="el" href="todo.html#_todo000048">Todo</a></b></dt><dd>name magic constants </dd></dl>
<div class="dynheader">
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<div class="dyncontent">
@@ -206,7 +206,7 @@ Here is the caller graph for this function:</div>
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</table>
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<dl class="todo"><dt><b><a class="el" href="todo.html#_todo000038">Todo</a></b></dt><dd>In libreultra this is in an include </dd></dl>
<dl class="todo"><dt><b><a class="el" href="todo.html#_todo000039">Todo</a></b></dt><dd>In libreultra this is in an include </dd></dl>
</div>
</div>
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@@ -120,7 +120,7 @@ $(function(){initNavTree('pages.html',''); initResizable(true); });
<tr id="row_1_1_" class="odd"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><a class="el" href="concepts.html" target="_self">Basic Concepts</a></td><td class="desc"></td></tr>
<tr id="row_1_2_" class="even"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><a class="el" href="controlflow.html" target="_self">Codebase Overview</a></td><td class="desc"></td></tr>
<tr id="row_1_3_" class="odd"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><a class="el" href="terminology.html" target="_self">Terminology</a></td><td class="desc"></td></tr>
<tr id="row_2_" class="even"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><a class="el" href="md_docs_2BUILDING.html" target="_self">Building Starship</a></td><td class="desc"></td></tr>
<tr id="row_2_" class="even"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><a class="el" href="md_docs_2BUILDING.html" target="_self">Building SpagettiKart</a></td><td class="desc"></td></tr>
<tr id="row_3_" class="odd"><td class="entry"><span style="width:0px;display:inline-block;">&#160;</span><span id="arr_3_" class="arrow" onclick="dynsection.toggleFolder('3_')">&#9660;</span><a class="el" href="coursesmenu.html" target="_self">Courses</a></td><td class="desc"></td></tr>
<tr id="row_3_0_" class="even"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><a class="el" href="courses.html" target="_self">Courses</a></td><td class="desc"></td></tr>
<tr id="row_3_1_" class="odd"><td class="entry"><span style="width:32px;display:inline-block;">&#160;</span><a class="el" href="surfacetypes.html" target="_self">Surface Types</a></td><td class="desc"></td></tr>
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@@ -1767,7 +1767,7 @@ Here is the caller graph for this function:</div>
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</table>
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<dl class="todo"><dt><b><a class="el" href="todo.html#_todo000038">Todo</a></b></dt><dd>In libreultra this is in an include </dd></dl>
<dl class="todo"><dt><b><a class="el" href="todo.html#_todo000039">Todo</a></b></dt><dd>In libreultra this is in an include </dd></dl>
</div>
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['ssnowmanbodylist_885',['sSnowmanBodyList',['../Snowman_8cpp.html#a360f7c499181e0b40e2b3c40828c020d',1,'Snowman.cpp']]],
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['ssoundbankusedlistback_891',['sSoundBankUsedListBack',['../external_8c.html#a959d1c3c362d81a0b2dfd216dd833e25',1,'external.c']]],
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['stack_899',['stack',['../structM64ScriptState.html#a55c9181d0f0d8aa6001e77ea57b330b1',1,'M64ScriptState']]],
['stacksize_900',['STACKSIZE',['../mk64_8h.html#a21d9543c516fffee84a7963224271f95',1,'mk64.h']]],
['staff_5fghost_2einc_2ec_901',['staff_ghost.inc.c',['../luigi__raceway_2staff__ghost_8inc_8c.html',1,'(Global Namespace)'],['../mario__raceway_2staff__ghost_8inc_8c.html',1,'(Global Namespace)'],['../royal__raceway_2staff__ghost_8inc_8c.html',1,'(Global Namespace)']]],
['staff_5fghost_5fdata_2ec_902',['staff_ghost_data.c',['../staff__ghost__data_8c.html',1,'']]],
['staff_5fghost_5fdata_2eh_903',['staff_ghost_data.h',['../staff__ghost__data_8h.html',1,'']]],
['staff_5fghost_5ftrack_5fptr_904',['staff_ghost_track_ptr',['../staff__ghosts_8c.html#ab4cf716561e9fb3c6e76256a1bc99f14',1,'staff_ghosts.c']]],
['staff_5fghosts_2ec_905',['staff_ghosts.c',['../staff__ghosts_8c.html',1,'']]],
['staff_5fghosts_2eh_906',['staff_ghosts.h',['../staff__ghosts_8h.html',1,'']]],
['staff_5fghosts_5floop_907',['staff_ghosts_loop',['../staff__ghosts_8c.html#a6c93bd66a22613771face974257523c8',1,'staff_ghosts_loop(void):&#160;staff_ghosts.c'],['../staff__ghosts_8h.html#a6c93bd66a22613771face974257523c8',1,'staff_ghosts_loop(void):&#160;staff_ghosts.c']]],
['staffghost_908',['StaffGhost',['../structStaffGhost.html',1,'']]],
['stagingposition_909',['stagingPosition',['../structhud__player.html#ae61a4259154866235d37b7d111e7330b',1,'hud_player']]],
['star_910',['star',['../structItemProbabilities.html#a2006036fa9258fc207d5eeff0023c400',1,'ItemProbabilities']]],
['star_5fcup_911',['STAR_CUP',['../defines_8h.html#ae701751e4c86a447b2b7d96715151241a2b273443feed8d212377eafc452015b8',1,'defines.h']]],
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['stardata_914',['StarData',['../structStarData.html',1,'']]],
['staremitter_915',['StarEmitter',['../classStarEmitter.html',1,'StarEmitter'],['../classStarEmitter.html#ab2c28241db65e861db8972a103b334aa',1,'StarEmitter::StarEmitter()']]],
['staremitter_2ecpp_916',['StarEmitter.cpp',['../StarEmitter_8cpp.html',1,'']]],
['staremitter_2eh_917',['StarEmitter.h',['../StarEmitter_8h.html',1,'']]],
['starship_2ecpp_918',['Starship.cpp',['../Starship_8cpp.html',1,'']]],
['starship_2eh_919',['Starship.h',['../Starship_8h.html',1,'']]],
['starship_5fcube_5fmesh_920',['starship_Cube_mesh',['../starship__model_8c.html#a75b27a3224f98ebc43c9dd3768e6108f',1,'starship_Cube_mesh:&#160;starship_model.c'],['../starship__model_8h.html#a75b27a3224f98ebc43c9dd3768e6108f',1,'starship_Cube_mesh:&#160;starship_model.c']]],
+1 -1
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@@ -227,7 +227,7 @@ var searchData=
['build_20instructions_224',['Build Instructions',['../compiling.html#build-instructions',1,'']]],
['build_5fsynthetic_5fwave_225',['build_synthetic_wave',['../playback_8c.html#acd82370edabb02666da36b6537ef7ed2',1,'build_synthetic_wave(struct Note *note, struct SequenceChannelLayer *seqLayer, s32 waveId):&#160;playback.c'],['../playback_8h.html#acd82370edabb02666da36b6537ef7ed2',1,'build_synthetic_wave(struct Note *note, struct SequenceChannelLayer *seqLayer, s32 waveId):&#160;playback.c']]],
['building_20eu_226',['Building EU',['../compiling.html#building-eu',1,'']]],
['building_20starship_227',['Building Starship',['../md_docs_2BUILDING.html',1,'']]],
['building_20spagettikart_227',['Building SpagettiKart',['../md_docs_2BUILDING.html',1,'']]],
['building_20us_228',['Building US',['../compiling.html#building-us',1,'']]],
['building_2emd_229',['BUILDING.md',['../BUILDING_8md.html',1,'']]],
['bus_2ecpp_230',['Bus.cpp',['../Bus_8cpp.html',1,'']]],
+1 -1
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@@ -4,5 +4,5 @@ var searchData=
['basics_1',['Understanding the Basics',['../basics.html',1,'']]],
['boost_20ramps_2',['Boost Ramps',['../boostramps.html',1,'tutorials']]],
['bug_20list_3',['Bug List',['../bug.html',1,'']]],
['building_20starship_4',['Building Starship',['../md_docs_2BUILDING.html',1,'']]]
['building_20spagettikart_4',['Building SpagettiKart',['../md_docs_2BUILDING.html',1,'']]]
];
+1 -1
View File
@@ -1,5 +1,5 @@
var searchData=
[
['starship_0',['Building Starship',['../md_docs_2BUILDING.html',1,'']]],
['spagettikart_0',['Building SpagettiKart',['../md_docs_2BUILDING.html',1,'']]],
['surface_20types_1',['Surface Types',['../surfacetypes.html',1,'coursesmenu']]]
];
+1 -1
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@@ -327,7 +327,7 @@ Here is the caller graph for this function:</div>
</tr>
</table>
</div><div class="memdoc">
<dl class="todo"><dt><b><a class="el" href="todo.html#_todo000030">Todo</a></b></dt><dd><a class="el" href="Game_8cpp.html#af96f9195419b1a81241a2bd5fc03f93b">SetCourse()</a>; </dd></dl>
<dl class="todo"><dt><b><a class="el" href="todo.html#_todo000028">Todo</a></b></dt><dd><a class="el" href="Game_8cpp.html#af96f9195419b1a81241a2bd5fc03f93b">SetCourse()</a>; </dd></dl>
<div class="dynheader">
Here is the caller graph for this function:</div>
<div class="dyncontent">
+1 -1
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@@ -470,7 +470,7 @@ Here is the call graph for this function:</div>
</tr>
</table>
</div><div class="memdoc">
<dl class="todo"><dt><b><a class="el" href="todo.html#_todo000045">Todo</a></b></dt><dd>magic constant </dd></dl>
<dl class="todo"><dt><b><a class="el" href="todo.html#_todo000044">Todo</a></b></dt><dd>magic constant </dd></dl>
<div class="dynheader">
Here is the call graph for this function:</div>
<div class="dyncontent">
+1 -1
View File
@@ -477,7 +477,7 @@ Here is the caller graph for this function:</div>
</tr>
</table>
</div><div class="memdoc">
<dl class="todo"><dt><b><a class="el" href="todo.html#_todo000045">Todo</a></b></dt><dd>magic constant </dd></dl>
<dl class="todo"><dt><b><a class="el" href="todo.html#_todo000044">Todo</a></b></dt><dd>magic constant </dd></dl>
<div class="dynheader">
Here is the call graph for this function:</div>
<div class="dyncontent">
+22 -22
View File
@@ -114,11 +114,11 @@ $(function(){initNavTree('todo.html',''); initResizable(true); });
<p class="enddd"><a class="anchor" id="_todo000034"></a>loads of magic constants.. </p>
</dd>
<dt>Global <a class="el" href="osPfsDeleteFile_8c.html#a9058bfef76860424d50c262127aabb87">__osPfsReleasePages</a> (OSPfs *pfs, <a class="el" href="struct____OSInode.html">__OSInode</a> *inode, u8 start_page, u16 *sum, u8 bank, <a class="el" href="union____OSInodeUnit.html">__OSInodeUnit</a> *last_page, int flag)</dt>
<dd><a class="anchor" id="_todo000046"></a>magic number </dd>
<dd><a class="anchor" id="_todo000045"></a>magic number </dd>
<dt>Global <a class="el" href="controller_8h.html#aa962180453c026d747ebef163e571966">__osPfsRWInode</a> (OSPfs *pfs, <a class="el" href="struct____OSInode.html">__OSInode</a> *inode, u8 flag, u8 bank)</dt>
<dd><a class="anchor" id="_todo000035"></a>don't like this =/ //maybe &amp;inode-&gt;inode_table[j*PFS_ONE_PAGE].ipage or something </dd>
<dt>Global <a class="el" href="piint_8h.html#a3e05f8f40d1da55183ee0eaec0c5b6bb">__osPiDevMgr</a> </dt>
<dd><a class="anchor" id="_todo000038"></a>In libreultra this is in an include </dd>
<dd><a class="anchor" id="_todo000039"></a>In libreultra this is in an include </dd>
<dt>Global <a class="el" href="controller_8h.html#aef46f2f348aa04f58019de1b9036fcec">__osRepairPackId</a> (OSPfs *pfs, <a class="el" href="struct____OSPackId.html">__OSPackId</a> *badid, <a class="el" href="struct____OSPackId.html">__OSPackId</a> *newid)</dt>
<dd><p class="startdd"><a class="anchor" id="_todo000031"></a>fix magic number </p>
<p class="enddd"><a class="anchor" id="_todo000032"></a>remove magic constant </p>
@@ -138,11 +138,11 @@ $(function(){initNavTree('todo.html',''); initResizable(true); });
<dt>Global <a class="el" href="main_8h.html#a9410901312e9664a26f6a854227f2f8b">clear_framebuffer</a> (s32)</dt>
<dd><a class="anchor" id="_todo000027"></a>Why did void* work for matching </dd>
<dt>Global <a class="el" href="menus_8h.html#af045ec59aa11111dbb4b7ad27ec0d6f4">course_select_menu_act</a> (struct <a class="el" href="structController.html">Controller</a> *, u16)</dt>
<dd><a class="anchor" id="_todo000029"></a><a class="el" href="Game_8cpp.html#af96f9195419b1a81241a2bd5fc03f93b">SetCourse()</a> to course one; </dd>
<dd><a class="anchor" id="_todo000030"></a><a class="el" href="Game_8cpp.html#af96f9195419b1a81241a2bd5fc03f93b">SetCourse()</a> to course one; </dd>
<dt>Global <a class="el" href="update__objects_8c.html#adf5256c5c92e5b22c984e0b8d171cda6">D_800E43B0</a> []</dt>
<dd><a class="anchor" id="_todo000066"></a>unused? </dd>
<dt>Global <a class="el" href="code__80281780_8h.html#a76c4e29164ea94ce7dd883af83565b45">debug_switch_character_ceremony_cutscene</a> (void)</dt>
<dd><a class="anchor" id="_todo000012"></a>confirm this. </dd>
<dd><a class="anchor" id="_todo000010"></a>confirm this. </dd>
<dt>Union <a class="el" href="uniondu.html">du</a> </dt>
<dd><p class="startdd"><a class="anchor" id="_todo000036"></a>is it possible to remove them somehow? </p>
<p class="enddd"><a class="anchor" id="_todo000037"></a>is it possible to remove them somehow? </p>
@@ -152,7 +152,7 @@ $(function(){initNavTree('todo.html',''); initResizable(true); });
<dt>Global <a class="el" href="data_8h.html#a837f6c2be63a0e045e0df9860e2c4e97">fill2</a> </dt>
<dd><a class="anchor" id="_todo000002"></a>0x00000000800f624c fill2 </dd>
<dt>Global <a class="el" href="freecam_8h.html#a24fe70d9abfdbfce68d126f947aee64d">freecam_keyboard_manager</a> (<a class="el" href="structCamera.html">Camera</a> *, <a class="el" href="common__structs_8h.html#a5290523279339ea495248ab3a36cb46e">Vec3f</a>)</dt>
<dd><a class="anchor" id="_todo000024"></a>configure this properly </dd>
<dd><a class="anchor" id="_todo000023"></a>configure this properly </dd>
<dt>Global <a class="el" href="player__controller_8h.html#a56b6cc32d3ba7e190ae4e338292b56f3">func_80028864</a> (<a class="el" href="structPlayer.html">Player</a> *, <a class="el" href="structCamera.html">Camera</a> *, s8, s8)</dt>
<dd><a class="anchor" id="_todo000054"></a>make a proper match </dd>
<dt>Global <a class="el" href="render__objects_8c.html#ae0dda7b003f95d15d72c5d40ed47127e">func_80046030</a> (u8 *tlut, u8 *texture, Vtx *arg2, s32 width, s32 arg4, s32 height)</dt>
@@ -164,25 +164,25 @@ $(function(){initNavTree('todo.html',''); initResizable(true); });
<dt>Global <a class="el" href="update__objects_8c.html#afb6db6000e381e18cb393c9293ed3a05">func_800745C8</a> (s32 objectIndex, const char **lakituTexturePtr)</dt>
<dd><a class="anchor" id="_todo000068"></a>arg1 should likely be a u8 * </dd>
<dt>Global <a class="el" href="menu__items_8h.html#a11daab0c2cb2700179b2325d2c619769">func_80091FA4</a> (void)</dt>
<dd><a class="anchor" id="_todo000041"></a>These sizes need to be sizeof() for shiftability if possible </dd>
<dd><a class="anchor" id="_todo000046"></a>These sizes need to be sizeof() for shiftability if possible </dd>
<dt>Global <a class="el" href="port__eu_8h.html#a01e0fb6ba3bfcf5f10f894ca7effbaea">func_800CBC24</a> (void)</dt>
<dd><a class="anchor" id="_todo000005"></a>clenanup, something's weird with the variables. D_800EA4A4 is probably <a class="el" href="structEuAudioCmd.html">EuAudioCmd</a> bc of the + 0x100 </dd>
<dt>Global <a class="el" href="ceremony__and__credits_8c.html#aab9248c3326f8c807db81c730ae8dc08">func_8028336C</a> (UNUSED <a class="el" href="structCinematicCamera.html">CinematicCamera</a> *arg0, UNUSED <a class="el" href="structCamera.html">Camera</a> *camera)</dt>
<dd><a class="anchor" id="_todo000010"></a>Does this match as a return of s8? </dd>
<dd><a class="anchor" id="_todo000011"></a>Does this match as a return of s8? </dd>
<dt>Global <a class="el" href="ceremony__and__credits_8h.html#ad8aba525036323f4e292e63fb2a356d0">func_802846E4</a> (<a class="el" href="structCinematicCamera.html">CinematicCamera</a> *)</dt>
<dd><a class="anchor" id="_todo000011"></a>What does this even do? </dd>
<dd><a class="anchor" id="_todo000012"></a>What does this even do? </dd>
<dt>Global <a class="el" href="race__logic_8h.html#a4eb4cb5c0963bcfceae40d340c2e7756">func_8028F970</a> (void)</dt>
<dd><a class="anchor" id="_todo000055"></a>increasing players past four would require increase this loop iterator. </dd>
<dt>Global <a class="el" href="skybox__and__splitscreen_8c.html#a6135e98ec3076399696ca04f441529f4">func_802A4A0C</a> (Vtx *vtx, struct <a class="el" href="structUnkStruct__800DC5EC.html">UnkStruct_800DC5EC</a> *arg1, UNUSED s32 arg2, UNUSED s32 arg3, UNUSED f32 *arg4)</dt>
<dd><a class="anchor" id="_todo000056"></a>Confirm if this crash still happens and fix if so </dd>
<dt>Global <a class="el" href="Game_8h.html#af21f89b45e081c9857c7c6689737ea93">GetCupName</a> (void)</dt>
<dd><a class="anchor" id="_todo000039"></a>Move gGfxPool out of <a class="el" href="main_8h.html">main.h</a> </dd>
<dd><a class="anchor" id="_todo000043"></a>Move gGfxPool out of <a class="el" href="main_8h.html">main.h</a> </dd>
<dt>Global <a class="el" href="code__800029B0_8h.html#a8a6a0e5ed8709356fba948d0beeb6a95">gPlayerWinningIndex</a> </dt>
<dd><a class="anchor" id="_todo000007"></a>gPlayerWinningIndex (D_800DC5E8) accessed as word, D_800DC5EB as u8 </dd>
<dt>Global <a class="el" href="some__data_8c.html#af40885efd72dc665a278c6f29e19ecf3">gTorchSpawns</a> []</dt>
<dd><a class="anchor" id="_todo000069"></a>fix this extern </dd>
<dt>Global <a class="el" href="osEPiRawStartDma_8c.html#a0f405b027addb60288ca287959d8d3d6">IO_WRITE</a> (addr, data)</dt>
<dd><a class="anchor" id="_todo000044"></a>These defines are from PR/rcp.h, but including that causes problems... </dd>
<dd><a class="anchor" id="_todo000042"></a>These defines are from PR/rcp.h, but including that causes problems... </dd>
<dt>Global <a class="el" href="piint_8h.html#a8f6729a1dafa49bc6280eb2bcfb787d0">LEO_CMD_TYPE_0</a> </dt>
<dd><a class="anchor" id="_todo000051"></a>name </dd>
<dt>Global <a class="el" href="piint_8h.html#a0231e88a1290269fd41dc1e4d24e4f55">LEO_CMD_TYPE_1</a> </dt>
@@ -192,7 +192,7 @@ $(function(){initNavTree('todo.html',''); initResizable(true); });
<dt>Global <a class="el" href="code__80005FD0_8h.html#ae7d80d54daf89164e96f79cbd921e85f">load_track_path</a> (s32)</dt>
<dd><a class="anchor" id="_todo000009"></a>Confirm this comment </dd>
<dt>Global <a class="el" href="menus_8c.html#a3d16275034df7858d890273a95a5a4af">logo_intro_menu_act</a> (struct <a class="el" href="structController.html">Controller</a> *controller, UNUSED u16 controllerIdx)</dt>
<dd><a class="anchor" id="_todo000028"></a>Label audio funcs </dd>
<dd><a class="anchor" id="_todo000029"></a>Label audio funcs </dd>
<dt>Global <a class="el" href="main_8h.html#a3e7f5dc57f158b3772b2ab86f730b3d7">MTX_KART_POOL_SIZE</a> </dt>
<dd><a class="anchor" id="_todo000026"></a>Verify with proper documentation </dd>
<dt>Global <a class="el" href="main_8h.html#a92feae5b57f31cf54ba83ec8dacfa031">MTX_SHADOW_POOL_SIZE</a> </dt>
@@ -204,42 +204,42 @@ $(function(){initNavTree('todo.html',''); initResizable(true); });
<dt>Global <a class="el" href="classOBombKart.html#a287eda05ca5a76a2cb8c7d4d719d38e4">OBombKart::Unk_3C</a> </dt>
<dd><a class="anchor" id="_todo000014"></a>Turn WheelPos into a struct </dd>
<dt>Global <a class="el" href="osContInit_8c.html#a3a0e3a0d795150ad033f213754773c34">osContInit</a> (OSMesgQueue *mq, u8 *bitpattern, OSContStatus *status)</dt>
<dd><a class="anchor" id="_todo000040"></a>figure out what it means </dd>
<dd><a class="anchor" id="_todo000038"></a>figure out what it means </dd>
<dt>Class <a class="el" href="classOSeagull.html">OSeagull</a> </dt>
<dd><a class="anchor" id="_todo000015"></a>unk_0D5 needs to be a struct variable probably. What does it do? Behaviour? </dd>
<dt>Global <a class="el" href="classOSnowman.html#abb32ca3bd6c2d1e50779e2b58b94607f">OSnowman::DrawBody</a> (s32)</dt>
<dd><a class="anchor" id="_todo000018"></a>quick hack to add the snow particles on hit. Need to separate into its own class </dd>
<dd><a class="anchor" id="_todo000017"></a>quick hack to add the snow particles on hit. Need to separate into its own class </dd>
<dt>Global <a class="el" href="classOSnowman.html#ae84de267ff70c7e2ac5748b9bd738ada">OSnowman::Tick</a> () override</dt>
<dd><a class="anchor" id="_todo000016"></a>quick hack to add the snow particles on hit. Need to separate into its own class </dd>
<dt>Global <a class="el" href="stubs_8c.html#a4694169ebbc67d1cab176b4f8945ce51">osPfsDeleteFile</a> (OSPfs *pfs, u16 company_code, u32 game_code, u8 *game_name, u8 *ext_name)</dt>
<dd><a class="anchor" id="_todo000045"></a>magic constant </dd>
<dd><a class="anchor" id="_todo000044"></a>magic constant </dd>
<dt>Global <a class="el" href="osPiStartDma_8c.html#ae288a36d96a4db6977d95327e246ec12">osPiStartDma</a> (OSIoMesg *mb, s32 priority, s32 direction, uintptr_t devAddr, void *vAddr, size_t nbytes, OSMesgQueue *mq)</dt>
<dd><a class="anchor" id="_todo000047"></a>name magic constants </dd>
<dd><a class="anchor" id="_todo000048"></a>name magic constants </dd>
<dt>Global <a class="el" href="osPiRawStartDma_8c.html#aa3a1dc7939fd49721d4353372722722c">osRomBase</a> </dt>
<dd><a class="anchor" id="_todo000048"></a>figure out why this is like this </dd>
<dd><a class="anchor" id="_todo000047"></a>figure out why this is like this </dd>
<dt>Global <a class="el" href="osViBlack_8c.html#a6446513d8cd19001210d458f11b12df4">osViBlack</a> (u8 active)</dt>
<dd><a class="anchor" id="_todo000049"></a>name magic constants </dd>
<dt>Global <a class="el" href="osViSwapBuffer_8c.html#ad9fbc8feed5d6cf557a051834e168950">osViSwapBuffer</a> (void *vaddr)</dt>
<dd><a class="anchor" id="_todo000050"></a>figure out what this flag means </dd>
<dt>Class <a class="el" href="classOThwomp.html">OThwomp</a> </dt>
<dd><p class="startdd"><a class="anchor" id="_todo000017"></a>Make shadow size bigger if thwomp is scaled up </p>
<dd><p class="startdd"><a class="anchor" id="_todo000018"></a>Make shadow size bigger if thwomp is scaled up </p>
<p class="interdd"></p>
<p class="enddd">make adjustable properties for squishSize and boundingBoxSize </p>
</dd>
<dt>Global <a class="el" href="classOThwomp.html#a8ac60b80a575d7408133c8e7cb1246d4">OThwomp::_boundingBoxSize</a> </dt>
<dd><a class="anchor" id="_todo000019"></a>Write this better. This effects the squish size and the bounding box size. </dd>
<dt>Global <a class="el" href="osEPiRawStartDma_8c.html#a61b4993ebb70a3b701fccc3221c36d81">PI_DOMAIN1</a> </dt>
<dd><a class="anchor" id="_todo000043"></a>This define is from os.h, but including that causes problems... </dd>
<dd><a class="anchor" id="_todo000041"></a>This define is from os.h, but including that causes problems... </dd>
<dt>Global <a class="el" href="actors_8c.html#a244363eb20e950ed94944be1c768a37c">render_actor_shell</a> (<a class="el" href="structCamera.html">Camera</a> *camera, <a class="el" href="common__structs_8h.html#ab7160f77e736961cfa2aff581aeee005">Mat4</a> matrix, struct <a class="el" href="structShellActor.html">ShellActor</a> *shell)</dt>
<dd><a class="anchor" id="_todo000057"></a>Is this making the shell spin? </dd>
<dt>Global <a class="el" href="collision__viewer_8h.html#afaee40683a3ae56cae11b2c5687e3328">render_collision</a> (void)</dt>
<dd><a class="anchor" id="_todo000023"></a>decide to use colours or textures and fix displaylists because they are buggy </dd>
<dd><a class="anchor" id="_todo000022"></a>decide to use colours or textures and fix displaylists because they are buggy </dd>
<dt>Global <a class="el" href="render__objects_8c.html#a33684f0745ad1366fef89d3fd5ef598e">render_texture_rectangle</a> (s32 x, s32 y, s32 width, s32 height, s32 s, s32 w, s32 mode)</dt>
<dd><a class="anchor" id="_todo000061"></a>Update to F3DEX. Uses OLD definition for gspTextureRectangle. </dd>
<dt>Global <a class="el" href="render__objects_8c.html#aadbe7ac97f3cbf7b4c06e645f6dcbb74">render_texture_rectangle_wide</a> (s32 x, s32 y, s32 width, s32 height, s32 arg4, s32 arg5, s32 arg6)</dt>
<dd><a class="anchor" id="_todo000062"></a>Update to F3DEX. Uses OLD definition for gspTextureRectangle. </dd>
<dt>Global <a class="el" href="start__game_8c.html#a398b9ba81e585f81d5b86d2ca26f8708">set_course</a> (const char *data)</dt>
<dd><a class="anchor" id="_todo000030"></a><a class="el" href="Game_8cpp.html#af96f9195419b1a81241a2bd5fc03f93b">SetCourse()</a>; </dd>
<dd><a class="anchor" id="_todo000028"></a><a class="el" href="Game_8cpp.html#af96f9195419b1a81241a2bd5fc03f93b">SetCourse()</a>; </dd>
<dt>Global <a class="el" href="render__objects_8h.html#a2dfbec4da7f3417bfce9017bc9f65c57">set_minimap_finishline_position</a> (s32)</dt>
<dd><a class="anchor" id="_todo000065"></a>: Hardcode these x and y values. Because why not? </dd>
<dt>Global <a class="el" href="sounds_8h.html#a71288c0bb15b503d4570b441a05013f4">SOUND_ARG_LOAD</a> (sound_bank, byte2, byte3, sound_id)</dt>
@@ -249,11 +249,11 @@ $(function(){initNavTree('todo.html',''); initResizable(true); });
<dt>Global <a class="el" href="Smoke_8h.html#ac60a65eb1961690e911d769968e4c863">TrainSmokeTick</a> (void)</dt>
<dd><a class="anchor" id="_todo000020"></a>: This should be an <a class="el" href="structObject.html">Object</a> class one day </dd>
<dt>Global <a class="el" href="osEPiRawStartDma_8c.html#a9f68445808ae98c1a50579d2c5a95c7f">UPDATE_REG</a> (reg, var)</dt>
<dd><a class="anchor" id="_todo000042"></a>This define is from <a class="el" href="piint_8h.html">piint.h</a>, but including that causes problems... </dd>
<dd><a class="anchor" id="_todo000040"></a>This define is from <a class="el" href="piint_8h.html">piint.h</a>, but including that causes problems... </dd>
<dt>Global <a class="el" href="internal_8h.html#aa8d5fa5d7506353e4e791caab237c721">US_FLOAT</a> (x)</dt>
<dd><a class="anchor" id="_todo000003"></a>US_FLOAT should probably be renamed to JP_DOUBLE since eu seems to use floats too </dd>
<dt>Global <a class="el" href="classWorld.html#ade602b7d3351de3212ebf045e95f3d0c">World::SetCourse</a> (const char *)</dt>
<dd><a class="anchor" id="_todo000022"></a>Use content dictionary instead </dd>
<dd><a class="anchor" id="_todo000024"></a>Use content dictionary instead </dd>
</dl>
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