Networking Update & Fix (#66)

* Update start_game.c

* Update networking.c

* Update networking.h

* Create MultiplayerWindow.cpp

* Create MultiplayerWindow.h

* Update start_game.c

* Update render_player.c
This commit is contained in:
MegaMech
2024-08-27 21:00:44 -06:00
committed by GitHub
parent a1f0d32d66
commit 76f19c6de3
6 changed files with 250 additions and 63 deletions
+5 -1
View File
@@ -200,7 +200,7 @@ void handleReceivedData(const char* buffer, size_t bufSize) {
case PACKET_PLAYER:
replicate_player(data);
break;
case PACKET_COURSE:
case PACKET_SET_COURSE:
set_course(data);
break;
case PACKET_PLAYER_ASSIGN_SLOTS:
@@ -223,3 +223,7 @@ void networking_cleanup(SDLNet_SocketSet socketSet) {
SDLNet_Quit();
SDL_Quit;
}
void networking_disconnect(void) {
networking_cleanup(gNetwork.tcpSocket);
}
+7 -1
View File
@@ -15,7 +15,8 @@ enum {
PACKET_LOADED,
PACKET_READY_UP,
PACKET_SET_CHARACTER,
PACKET_COURSE,
PACKET_COURSE_VOTE,
PACKET_SET_COURSE,
PACKET_PLAYER_ASSIGN_SLOTS,
PACKET_START_SESSION,
PACKET_PLAYER,
@@ -32,6 +33,8 @@ typedef struct {
bool loaded;
bool playersLoaded; // Are all players loaded?
bool gameStarted;
uint32_t cupVote;
uint32_t character;
} Network;
extern Network gNetwork;
@@ -58,6 +61,9 @@ void networking_cleanup(SDLNet_SocketSet);
int networking_loop(void*);
void handleReceivedData(const char*, size_t);
void set_username(const char* username);
void network_character_vote(uint32_t course);
void network_cup_vote(uint32_t course);
void networking_disconnect(void);
/* Start Game */
void spawn_network_players(f32*, f32*, f32);
+63 -57
View File
@@ -25,6 +25,11 @@ void assign_player_control_types(void) {
if (clients[i].isAI) {
gPlayers[playerIndex].nControlFlags = 0;
} else if (clients[i].hasAuthority) {
//printf("PLAYER SLOT %d, INDEX %d\n", clients[i].slot, clients[i].character);
// Set player to the camera
//cameras[0].playerId = clients[i].slot;
//D_800DC5EC->player = &gPlayers[clients[i].slot];
// printf("PLAYER SLOT %d, INDEX %d\n", clients[i].slot, clients[i].character);
gPlayers[playerIndex].nControlFlags =
PLAYER_EXISTS | PLAYER_STAGING | PLAYER_START_SEQUENCE; // Requires server replication to move.
@@ -37,9 +42,19 @@ void assign_player_control_types(void) {
// gNetwork.localPlayer = &gPlayers[i];
}
void network_character_vote(uint32_t course) {
send_int_packet(gNetwork.tcpSocket, PACKET_SET_CHARACTER, course, sizeof(uint32_t));
}
void network_cup_vote(uint32_t course) {
send_int_packet(gNetwork.tcpSocket, PACKET_COURSE_VOTE, course, sizeof(uint32_t));
}
void set_course(const char* data) {
if (data != NULL) {
gCurrentCourseId = 8; //*(s16 *) data;
gCupSelection = data[0];
gCurrentCourseId = gCupCourseOrder[gCupSelection][CUP_COURSE_ONE];
}
}
@@ -106,12 +121,12 @@ void networking_start_session(const char* data) {
gGotoMode = RACING; // Enter race state
gGamestateNext = RACING;
gCCSelection = CC_150;
gCupSelection = FLOWER_CUP;
gCupCourseSelection = CUP_COURSE_FOUR;
//gCupSelection = FLOWER_CUP;
gCupCourseSelection = CUP_COURSE_ONE;
gScreenModeSelection = SCREEN_MODE_1P;
gModeSelection = GRAND_PRIX;
gPlayerCount = 1;
gCurrentCourseId = 8;
//gCurrentCourseId = 8;
gDebugMenuSelection = DEBUG_MENU_EXITED;
func_8009E1C0();
func_800CA330(0x19);
@@ -150,64 +165,55 @@ void spawn_network_players(f32* arg0, f32* arg1, f32 arg2) {
u32 pos[] = { 0, 1, 2, 3, 4, 5, 6, 7 };
printf("----- Spawn Players ------\n");
// for (size_t i = 0; i < NETWORK_MAX_PLAYERS; i++) {
// s32 playerIndex = clients[i].slot;
// printf("Spawned %s, in slot %d as char %d with flags 0x%X", clients[i].username, clients[i].slot,
// gPlayers[playerIndex].nCharacter, gPlayers[playerIndex].nControlFlags);
//for (size_t i = 0; i < NETWORK_MAX_PLAYERS; i++) {
//s32 playerIndex = clients[i].slot;
//printf("Spawned %s, in slot %d as char %d with flags 0x%X", clients[i].username, clients[i].slot, gPlayers[playerIndex].nCharacter, gPlayers[playerIndex].nControlFlags);
// if (gPlayers[playerIndex].nCharacter == -1) {
// printf("\n\nCORRUPT PLAYER DATA\n\n");
// } else {
// printf(" X: %d, Z: %d\n", arg0[D_80165270[posX[playerIndex]]], arg1[D_80165270[posZ[playerIndex]]] + 250.0f) ;
// spawn_player(&gPlayers[clients[i].slot], clients[i].slot, arg0[D_80165270[posX[clients[i].slot]]],
// arg1[D_80165270[posZ[clients[i].slot]]] + 250.0f, arg2, 32768.0f, clients[i].character,
// gPlayers[playerIndex].nControlFlags);
// }
// This index isn't right like this ^
//if (gPlayers[playerIndex].nCharacter == -1) {
// printf("\n\nCORRUPT PLAYER DATA\n\n");
//} else {
//printf(" X: %d, Z: %d\n", arg0[D_80165270[posX[playerIndex]]], arg1[D_80165270[posZ[playerIndex]]] + 250.0f) ;
//spawn_player(&gPlayers[clients[i].slot], clients[i].slot, arg0[D_80165270[posX[clients[i].slot]]], arg1[D_80165270[posZ[clients[i].slot]]] + 250.0f, arg2, 32768.0f, clients[i].character, gPlayers[playerIndex].nControlFlags);
//}
// This index isn't right like this ^
// if localClient.Slots
//if localClient.Slots
spawn_player(&gPlayers[clients[0].slot], clients[0].slot, arg0[D_80165270[0]], arg1[D_80165270[0]] + 250.0f, arg2,
32768.0f, clients[0].character, PLAYER_EXISTS | PLAYER_STAGING | PLAYER_START_SEQUENCE | PLAYER_HUMAN);
spawn_player(&gPlayers[clients[1].slot], clients[1].slot, arg0[D_80165270[1]], arg1[D_80165270[1]] + 250.0f, arg2,
32768.0f, clients[1].character,
PLAYER_EXISTS | PLAYER_STAGING | PLAYER_START_SEQUENCE | PLAYER_KART_AI);
spawn_player(&gPlayers[clients[2].slot], clients[2].slot, arg0[D_80165270[3]], arg1[D_80165270[2]] + 250.0f, arg2,
32768.0f, clients[2].character,
PLAYER_EXISTS | PLAYER_STAGING | PLAYER_START_SEQUENCE | PLAYER_KART_AI);
spawn_player(&gPlayers[clients[3].slot], clients[3].slot, arg0[D_80165270[2]], arg1[D_80165270[3]] + 250.0f, arg2,
32768.0f, clients[3].character,
PLAYER_EXISTS | PLAYER_STAGING | PLAYER_START_SEQUENCE | PLAYER_KART_AI);
spawn_player(&gPlayers[clients[4].slot], clients[4].slot, arg0[D_80165270[5]], arg1[D_80165270[4]] + 250.0f, arg2,
32768.0f, clients[4].character,
PLAYER_EXISTS | PLAYER_STAGING | PLAYER_START_SEQUENCE | PLAYER_KART_AI);
spawn_player(&gPlayers[clients[5].slot], clients[5].slot, arg0[D_80165270[4]], arg1[D_80165270[5]] + 250.0f, arg2,
32768.0f, clients[5].character,
PLAYER_EXISTS | PLAYER_STAGING | PLAYER_START_SEQUENCE | PLAYER_KART_AI);
spawn_player(&gPlayers[clients[6].slot], clients[6].slot, arg0[D_80165270[7]], arg1[D_80165270[6]] + 250.0f, arg2,
32768.0f, clients[6].character,
PLAYER_EXISTS | PLAYER_STAGING | PLAYER_START_SEQUENCE | PLAYER_KART_AI);
spawn_player(&gPlayers[clients[7].slot], clients[7].slot, arg0[D_80165270[6]], arg1[D_80165270[7]] + 250.0f, arg2,
32768.0f, clients[7].character,
PLAYER_EXISTS | PLAYER_STAGING | PLAYER_START_SEQUENCE | PLAYER_KART_AI);
for (size_t i = 0; i < 8; i++) {
printf("a %d, %d\n", clients[i].slot, clients[i].character);
}
for (size_t i = 0; i < NETWORK_MAX_PLAYERS; i++) {
if (clients[i].hasAuthority) {
spawn_player(&gPlayers[0], i, arg0[clients[i].slot], arg1[clients[i].slot] + 250.0f, arg2, 32768.0f, clients[i].character, PLAYER_EXISTS | PLAYER_STAGING | PLAYER_START_SEQUENCE | PLAYER_HUMAN);
}
}
for (size_t i = 0; i < NETWORK_MAX_PLAYERS - 1; i++) {
if (!clients[i].hasAuthority) {
spawn_player(&gPlayers[clients[i].slot], i, arg0[clients[i].slot], arg1[clients[i].slot] + 250.0f, arg2, 32768.0f, clients[i].character, PLAYER_EXISTS | PLAYER_STAGING | PLAYER_START_SEQUENCE | PLAYER_KART_AI);
}
}
// spawn_player(&gPlayers[clients[0].slot], 0, arg0[clients[0].slot], arg1[clients[0].slot] + 250.0f, arg2, 32768.0f, clients[0].character, PLAYER_EXISTS | PLAYER_STAGING | PLAYER_START_SEQUENCE | PLAYER_HUMAN);
// spawn_player(&gPlayers[clients[1].slot], 1, arg0[clients[1].slot], arg1[clients[1].slot] + 250.0f, arg2, 32768.0f, clients[1].character, PLAYER_EXISTS | PLAYER_STAGING | PLAYER_START_SEQUENCE | PLAYER_KART_AI);
// spawn_player(&gPlayers[clients[2].slot], 2, arg0[clients[2].slot], arg1[clients[2].slot] + 250.0f, arg2, 32768.0f, clients[2].character, PLAYER_EXISTS | PLAYER_STAGING | PLAYER_START_SEQUENCE | PLAYER_KART_AI);
// spawn_player(&gPlayers[clients[3].slot], 3, arg0[clients[3].slot], arg1[clients[3].slot] + 250.0f, arg2, 32768.0f, clients[3].character, PLAYER_EXISTS | PLAYER_STAGING | PLAYER_START_SEQUENCE | PLAYER_KART_AI);
// spawn_player(&gPlayers[clients[4].slot], 4, arg0[clients[4].slot], arg1[clients[4].slot] + 250.0f, arg2, 32768.0f, clients[4].character, PLAYER_EXISTS | PLAYER_STAGING | PLAYER_START_SEQUENCE | PLAYER_KART_AI);
// spawn_player(&gPlayers[clients[5].slot], 5, arg0[clients[5].slot], arg1[clients[5].slot] + 250.0f, arg2, 32768.0f, clients[5].character, PLAYER_EXISTS | PLAYER_STAGING | PLAYER_START_SEQUENCE | PLAYER_KART_AI);
// spawn_player(&gPlayers[clients[6].slot], 6, arg0[clients[6].slot], arg1[clients[6].slot] + 250.0f, arg2, 32768.0f, clients[6].character, PLAYER_EXISTS | PLAYER_STAGING | PLAYER_START_SEQUENCE | PLAYER_KART_AI);
// spawn_player(&gPlayers[clients[7].slot], 7, arg0[clients[7].slot], arg1[clients[7].slot] + 250.0f, arg2, 32768.0f, clients[7].character, PLAYER_EXISTS | PLAYER_STAGING | PLAYER_START_SEQUENCE | PLAYER_KART_AI);
//}
printf("--------------------------\n");
// gPlayers[i].nControlFlags
// spawn_player(&gPlayers[clients[0].slot], clients[0].slot, arg0[D_80165270[0]], arg1[D_80165270[0]] + 250.0f,
// arg2, 32768.0f, gCharacterSelections[0], PLAYER_EXISTS | PLAYER_STAGING | PLAYER_START_SEQUENCE | PLAYER_HUMAN);
// spawn_player(&gPlayers[clients[1].slot], clients[1].slot, arg0[D_80165270[1]], arg1[D_80165270[1]] + 250.0f,
// arg2, 32768.0f, chooseKartAIPlayers[0], PLAYER_EXISTS | PLAYER_STAGING | PLAYER_START_SEQUENCE | PLAYER_KART_AI);
// spawn_player(&gPlayers[clients[2].slot], clients[2].slot, arg0[D_80165270[3]], arg1[D_80165270[2]] + 250.0f,
// arg2, 32768.0f, chooseKartAIPlayers[1], PLAYER_EXISTS | PLAYER_STAGING | PLAYER_START_SEQUENCE | PLAYER_KART_AI);
// spawn_player(&gPlayers[clients[3].slot], clients[3].slot, arg0[D_80165270[2]], arg1[D_80165270[3]] + 250.0f,
// arg2, 32768.0f, chooseKartAIPlayers[2], PLAYER_EXISTS | PLAYER_STAGING | PLAYER_START_SEQUENCE | PLAYER_KART_AI);
// spawn_player(&gPlayers[clients[4].slot], clients[4].slot, arg0[D_80165270[5]], arg1[D_80165270[4]] + 250.0f,
// arg2, 32768.0f, chooseKartAIPlayers[3], PLAYER_EXISTS | PLAYER_STAGING | PLAYER_START_SEQUENCE | PLAYER_KART_AI);
// spawn_player(&gPlayers[clients[5].slot], clients[5].slot, arg0[D_80165270[4]], arg1[D_80165270[5]] + 250.0f,
// arg2, 32768.0f, chooseKartAIPlayers[4], PLAYER_EXISTS | PLAYER_STAGING | PLAYER_START_SEQUENCE | PLAYER_KART_AI);
// spawn_player(&gPlayers[clients[6].slot], clients[6].slot, arg0[D_80165270[7]], arg1[D_80165270[6]] + 250.0f,
// arg2, 32768.0f, chooseKartAIPlayers[5], PLAYER_EXISTS | PLAYER_STAGING | PLAYER_START_SEQUENCE | PLAYER_KART_AI);
// spawn_player(&gPlayers[clients[7].slot], clients[7].slot, arg0[D_80165270[6]], arg1[D_80165270[7]] + 250.0f,
// arg2, 32768.0f, chooseKartAIPlayers[6], PLAYER_EXISTS | PLAYER_STAGING | PLAYER_START_SEQUENCE | PLAYER_KART_AI);
// spawn_player(&gPlayers[clients[0].slot], clients[0].slot, arg0[D_80165270[0]], arg1[D_80165270[0]] + 250.0f, arg2, 32768.0f, gCharacterSelections[0], PLAYER_EXISTS | PLAYER_STAGING | PLAYER_START_SEQUENCE | PLAYER_HUMAN);
// spawn_player(&gPlayers[clients[1].slot], clients[1].slot, arg0[D_80165270[1]], arg1[D_80165270[1]] + 250.0f, arg2, 32768.0f, chooseKartAIPlayers[0], PLAYER_EXISTS | PLAYER_STAGING | PLAYER_START_SEQUENCE | PLAYER_KART_AI);
// spawn_player(&gPlayers[clients[2].slot], clients[2].slot, arg0[D_80165270[3]], arg1[D_80165270[2]] + 250.0f, arg2, 32768.0f, chooseKartAIPlayers[1], PLAYER_EXISTS | PLAYER_STAGING | PLAYER_START_SEQUENCE | PLAYER_KART_AI);
// spawn_player(&gPlayers[clients[3].slot], clients[3].slot, arg0[D_80165270[2]], arg1[D_80165270[3]] + 250.0f, arg2, 32768.0f, chooseKartAIPlayers[2], PLAYER_EXISTS | PLAYER_STAGING | PLAYER_START_SEQUENCE | PLAYER_KART_AI);
// spawn_player(&gPlayers[clients[4].slot], clients[4].slot, arg0[D_80165270[5]], arg1[D_80165270[4]] + 250.0f, arg2, 32768.0f, chooseKartAIPlayers[3], PLAYER_EXISTS | PLAYER_STAGING | PLAYER_START_SEQUENCE | PLAYER_KART_AI);
// spawn_player(&gPlayers[clients[5].slot], clients[5].slot, arg0[D_80165270[4]], arg1[D_80165270[5]] + 250.0f, arg2, 32768.0f, chooseKartAIPlayers[4], PLAYER_EXISTS | PLAYER_STAGING | PLAYER_START_SEQUENCE | PLAYER_KART_AI);
// spawn_player(&gPlayers[clients[6].slot], clients[6].slot, arg0[D_80165270[7]], arg1[D_80165270[6]] + 250.0f, arg2, 32768.0f, chooseKartAIPlayers[5], PLAYER_EXISTS | PLAYER_STAGING | PLAYER_START_SEQUENCE | PLAYER_KART_AI);
// spawn_player(&gPlayers[clients[7].slot], clients[7].slot, arg0[D_80165270[6]], arg1[D_80165270[7]] + 250.0f, arg2, 32768.0f, chooseKartAIPlayers[6], PLAYER_EXISTS | PLAYER_STAGING | PLAYER_START_SEQUENCE | PLAYER_KART_AI);
}
+155
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@@ -0,0 +1,155 @@
#include "MultiplayerWindow.h"
#include "UIWidgets.h"
#include "libultraship/src/Context.h"
#include <imgui.h>
#include <libultraship/libultraship.h>
#include "spdlog/spdlog.h"
#include <common_structs.h>
#include <defines.h>
extern "C" {
#include "../../../src/main.h"
#include "networking/networking.h"
#include "actor_types.h"
#include "code_800029B0.h"
struct Actor gActorList[];
extern char *gCourseNames[];
extern char *gCupNames[];
extern char* D_800E76A8[];
extern Network gNetwork;
extern Camera cameras[];
extern UnkStruct_800DC5EC *D_800DC5EC;
}
namespace Multiplayer {
MultiplayerWindow::~MultiplayerWindow() {
SPDLOG_TRACE("destruct multiplayer window");
}
void MultiplayerWindow::InitElement() {
}
static s32 sConnectedBool = false;
static s32 sReadyUpBool = false;
static s32 sCharacter = 0;
static s32 sCup = 0;
void MultiplayerWindow::DrawElement() {
const float framerate = ImGui::GetIO().Framerate;
const float deltatime = ImGui::GetIO().DeltaTime;
ImGui::PushStyleColor(ImGuiCol_Border, ImVec4(0, 0, 0, 0));
if (!gNetwork.isConnected) {
static char username[NETWORK_USERNAME_LENGTH] = "TestUser";
ImGui::Text("Username:");
ImGui::InputText("##edit", username, IM_ARRAYSIZE(username));
static char address[32] = "127.0.0.1:64010";
static char addressCopy[32];
strncpy(addressCopy, address, sizeof(addressCopy));
addressCopy[sizeof(addressCopy) - 1] = '\0'; // Ensure null termination
ImGui::Text("Host:");
ImGui::InputText("##edit3", addressCopy, IM_ARRAYSIZE(addressCopy));
if (ImGui::Button("Connect!")) {
char* ip = NULL;
uint16_t port = 0;
char* token = strtok(addressCopy, ":");
ip = token;
token = strtok(NULL, ":");
if (token != NULL) {
port = (uint16_t)atoi(token);
}
gNetwork.enabled = true;
ConnectToServer(ip, port, username);
}
} else {
ImGui::Spacing();
ImGui::Text("Select Character:");
ImGui::Spacing();
for (size_t i = 0; i < NUM_PLAYERS; i++) {
if (D_800E76A8[i] == NULL || D_800E76A8[i] == "ーーーー") {
break;
}
ImGui::SameLine();
if (ImGui::Button(D_800E76A8[i])) {
network_character_vote(i);
sCharacter = i;
}
}
ImGui::Spacing();
ImGui::Text("-- %s --", D_800E76A8[sCharacter]);
ImGui::Spacing();
ImGui::Spacing();
ImGui::Text("Course Vote:");
for (size_t i = 0; i < NUM_CUPS - 1; i++) {
if (ImGui::Button(gCupNames[i])) {
network_cup_vote(i);
sCup = i;
}
ImGui::SameLine();
}
ImGui::Spacing();
ImGui::Text("-- %s --", gCupNames[sCup]);
if (ImGui::Button("test", ImVec2(-1, 0))) {
// Add disconnect logic here
cameras[0].playerId = 2;
D_800DC5EC->player = &gPlayers[2];
}
for (size_t i = 0; i < NETWORK_MAX_PLAYERS; i++) {
ImGui::Text("Slot %d: char: %d, hasAuthority: %d", clients[i].slot, clients[i].character, gPlayers[i].nHasAuthority);
}
/* Stick UI to the bottom of the panel */
float windowHeight = ImGui::GetWindowHeight();
// Move the cursor to a position relative to the bottom of the window
ImGui::SetCursorPosY(windowHeight - ImGui::GetFrameHeightWithSpacing() * 2); // Adjust Y position for two buttons
char buttonLabel[32];
if (sReadyUpBool) {
strcpy(buttonLabel, "Lets Go!");
} else {
strcpy(buttonLabel, "Ready Up!");
}
// First button (Ready Up / Let's Go)
if (ImGui::Button(buttonLabel, ImVec2(-1, 0))) {
sReadyUpBool = !sReadyUpBool;
networking_ready_up(sReadyUpBool);
}
// Add some vertical spacing between the buttons
ImGui::Spacing();
// Second button (Disconnect)
if (ImGui::Button("Disconnect", ImVec2(-1, 0))) {
// Add disconnect logic here
networking_disconnect();
}
}
ImGui::PopStyleColor();
}
void MultiplayerWindow::UpdateElement() {
}
} // namespace GameInfo
+16
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@@ -0,0 +1,16 @@
#pragma once
#include <libultraship/libultraship.h>
namespace Multiplayer {
class MultiplayerWindow : public Ship::GuiWindow {
public:
using Ship::GuiWindow::GuiWindow;
~MultiplayerWindow();
private:
void InitElement() override;
void DrawElement() override;
void UpdateElement() override;
};
} // namespace GameInfo
+4 -4
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@@ -1706,7 +1706,7 @@ void render_kart(Player* player, s8 playerId, s8 arg2, s8 arg3) {
// Render karts
u8* test = (u8*) LOAD_ASSET(sKartUpperTexture);
gDPLoadTextureBlock(gDisplayListHead++, test + 0x7C0, G_IM_FMT_CI, G_IM_SIZ_8b, 64, 32, 0,
gDPLoadTextureBlock(gDisplayListHead++, test + 0x800, G_IM_FMT_CI, G_IM_SIZ_8b, 64, 32, 0,
G_TX_NOMIRROR | G_TX_CLAMP, G_TX_NOMIRROR | G_TX_CLAMP, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD,
G_TX_NOLOD);
gSPVertex(gDisplayListHead++, &D_800DDBB4[playerId][arg3 + 4], 4, 0);
@@ -1784,7 +1784,7 @@ void render_ghost(Player* player, s8 playerId, s8 screenId, s8 arg3) {
gSPDisplayList(gDisplayListHead++, common_square_plain_render);
u8* test = (u8*) LOAD_ASSET(sKartUpperTexture);
gDPLoadTextureBlock(gDisplayListHead++, test + 0x7C0, G_IM_FMT_CI, G_IM_SIZ_8b, 64, 32, 0,
gDPLoadTextureBlock(gDisplayListHead++, test + 0x800, G_IM_FMT_CI, G_IM_SIZ_8b, 64, 32, 0,
G_TX_NOMIRROR | G_TX_CLAMP, G_TX_NOMIRROR | G_TX_CLAMP, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD,
G_TX_NOLOD);
gSPVertex(gDisplayListHead++, &D_800DDBB4[playerId][arg3 + 4], 4, 0);
@@ -1829,7 +1829,7 @@ void func_80025DE8(Player* player, s8 playerId, s8 screenId, s8 arg3) {
gSPDisplayList(gDisplayListHead++, common_square_plain_render);
u8* test = (u8*) LOAD_ASSET(sKartUpperTexture);
gDPLoadTextureBlock(gDisplayListHead++, test + 0x7C0, G_IM_FMT_CI, G_IM_SIZ_8b, 64, 32, 0,
gDPLoadTextureBlock(gDisplayListHead++, test + 0x800, G_IM_FMT_CI, G_IM_SIZ_8b, 64, 32, 0,
G_TX_NOMIRROR | G_TX_CLAMP, G_TX_NOMIRROR | G_TX_CLAMP, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD,
G_TX_NOLOD);
gSPVertex(gDisplayListHead++, &D_800DDBB4[playerId][arg3 + 4], 4, 0);
@@ -1874,7 +1874,7 @@ void render_player_ice_reflection(Player* player, s8 playerId, s8 screenId, s8 a
gSPDisplayList(gDisplayListHead++, common_square_plain_render);
u8* test = (u8*) LOAD_ASSET(sKartUpperTexture);
gDPLoadTextureBlock(gDisplayListHead++, test + 0x7C0, G_IM_FMT_CI, G_IM_SIZ_8b, 64, 32, 0,
gDPLoadTextureBlock(gDisplayListHead++, test + 0x800, G_IM_FMT_CI, G_IM_SIZ_8b, 64, 32, 0,
G_TX_NOMIRROR | G_TX_CLAMP, G_TX_NOMIRROR | G_TX_CLAMP, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD,
G_TX_NOLOD);
gSPVertex(gDisplayListHead++, &D_800DDBB4[playerId][arg3 + 4], 4, 0);