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https://github.com/HarbourMasters/SpaghettiKart
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Deploying to gh-pages from @ HarbourMasters/SpaghettiKart@3431d1dce0 🚀
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<dl class="todo"><dt><b><a class="el" href="todo.html#_todo000038">Todo</a></b></dt><dd>Move gGfxPool out of <a class="el" href="main_8h.html">main.h</a> </dd></dl>
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<dl class="todo"><dt><b><a class="el" href="todo.html#_todo000036">Todo</a></b></dt><dd>Move gGfxPool out of <a class="el" href="main_8h.html">main.h</a> </dd></dl>
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<dl class="todo"><dt><b><a class="el" href="todo.html#_todo000038">Todo</a></b></dt><dd>Move gGfxPool out of <a class="el" href="main_8h.html">main.h</a> </dd></dl>
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<dl class="todo"><dt><b><a class="el" href="todo.html#_todo000036">Todo</a></b></dt><dd>Move gGfxPool out of <a class="el" href="main_8h.html">main.h</a> </dd></dl>
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<dl class="todo"><dt><b><a class="el" href="todo.html#_todo000056">Todo</a></b></dt><dd>Commented out because deletes too soon. </dd></dl>
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<dl class="todo"><dt><b><a class="el" href="todo.html#_todo000057">Todo</a></b></dt><dd>Commented out because deletes too soon. </dd></dl>
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<dl class="todo"><dt><b><a class="el" href="todo.html#_todo000055">Todo</a></b></dt><dd>actorType needs to be passed into this function for flexibility </dd></dl>
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<dl class="todo"><dt><b><a class="el" href="todo.html#_todo000056">Todo</a></b></dt><dd>actorType needs to be passed into this function for flexibility </dd></dl>
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@@ -118,9 +118,9 @@ $(function(){initNavTree('bug.html',''); initResizable(true); });
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<dt>Global <a class="el" href="update__objects_8c.html#aec77d54c5edbca021bb2c01c31af955a">func_80077E20</a> (s32 objectIndex)</dt>
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<dd><a class="anchor" id="_bug000015"></a>frappe snowland There's something up with the handling of common_vtx_rectangle and the loading of 0x10 right here </dd>
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<dt>Global <a class="el" href="heap_8h.html#ab4f80aff560307d96b2c40b5c0ed82f8">func_800B9BE4</a> (f32, f32, u16 *)</dt>
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<dd><a class="anchor" id="_bug000003"></a>they probably meant to store the value to tmp[i] and tmp[8 + i] </dd>
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<dd><a class="anchor" id="_bug000002"></a>they probably meant to store the value to tmp[i] and tmp[8 + i] </dd>
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<dt>Global <a class="el" href="load_8h.html#ab3527402c5b0ba729e379fb33e802291">func_800BB388</a> (s32 bankId, s32 instId, s32 arg2)</dt>
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<dd><a class="anchor" id="_bug000002"></a>missing return </dd>
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<dd><a class="anchor" id="_bug000003"></a>missing return </dd>
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<dt>Global <a class="el" href="seqplayer_8h.html#a96fd2718691a0e1c86de13d55670a8b1">init_sequence_players</a> (void)</dt>
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<dd><a class="anchor" id="_bug000006"></a>Size of wrong array. Zeroes out second half of gSequenceChannels[0], all of gSequenceChannels[1..31], and part of gSequenceLayers[0]. However, this is only called at startup, so it's harmless. </dd>
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<dt>Global <a class="el" href="podium__ceremony__actors_8h.html#a186674a03da1d9fce04a3211d6f4ec4d">new_actor</a> (<a class="el" href="structActorInitParams.html">ActorInitParams</a> *)</dt>
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<dl class="todo"><dt><b><a class="el" href="todo.html#_todo000011">Todo</a></b></dt><dd>Does this match as a return of s8? </dd></dl>
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<dl class="todo"><dt><b><a class="el" href="todo.html#_todo000010">Todo</a></b></dt><dd>Does this match as a return of s8? </dd></dl>
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<tr class="separator:a9b983519e7109f80064a14f0f620eadf inherit pub_attribs_classOObject"><td class="memSeparator" colspan="2"> </td></tr>
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<a name="details" id="details"></a><h2 class="groupheader">Detailed Description</h2>
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<div class="textblock"><dl class="todo"><dt><b><a class="el" href="todo.html#_todo000019">Todo</a></b></dt><dd>unk_0D5 needs to be a struct variable probably. What does it do? Behaviour? </dd></dl>
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<div class="textblock"><dl class="todo"><dt><b><a class="el" href="todo.html#_todo000015">Todo</a></b></dt><dd>unk_0D5 needs to be a struct variable probably. What does it do? Behaviour? </dd></dl>
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</div><h2 class="groupheader">Constructor & Destructor Documentation</h2>
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<a id="a4dc7ec474bcdfc2469500232b6419b87" name="a4dc7ec474bcdfc2469500232b6419b87"></a>
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<h2 class="memtitle"><span class="permalink"><a href="#a4dc7ec474bcdfc2469500232b6419b87">◆ </a></span>OSeagull()</h2>
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<dl class="todo"><dt><b><a class="el" href="todo.html#_todo000016">Todo</a></b></dt><dd>quick hack to add the snow particles on hit. Need to separate into its own class </dd></dl>
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<dl class="todo"><dt><b><a class="el" href="todo.html#_todo000017">Todo</a></b></dt><dd>quick hack to add the snow particles on hit. Need to separate into its own class </dd></dl>
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<dl class="todo"><dt><b><a class="el" href="todo.html#_todo000015">Todo</a></b></dt><dd>quick hack to add the snow particles on hit. Need to separate into its own class </dd></dl>
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<dl class="todo"><dt><b><a class="el" href="todo.html#_todo000016">Todo</a></b></dt><dd>quick hack to add the snow particles on hit. Need to separate into its own class </dd></dl>
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<p>Reimplemented from <a class="el" href="classOObject.html#a3a207a0d2b4292e683e70f57e854fc22">OObject</a>.</p>
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<a name="details" id="details"></a><h2 class="groupheader">Detailed Description</h2>
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<div class="textblock"><dl class="todo"><dt><b><a class="el" href="todo.html#_todo000017">Todo</a></b></dt><dd><p class="startdd">Make shadow size bigger if thwomp is scaled up </p>
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<div class="textblock"><dl class="todo"><dt><b><a class="el" href="todo.html#_todo000018">Todo</a></b></dt><dd><p class="startdd">Make shadow size bigger if thwomp is scaled up </p>
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<p class="enddd">make adjustable properties for squishSize and boundingBoxSize </p>
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</dd></dl>
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<p>Thwomp <a class="el" href="classOObject.html">OObject</a></p>
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<dl class="todo"><dt><b><a class="el" href="todo.html#_todo000018">Todo</a></b></dt><dd>Write this better. This effects the squish size and the bounding box size. </dd></dl>
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<dl class="todo"><dt><b><a class="el" href="todo.html#_todo000019">Todo</a></b></dt><dd>Write this better. This effects the squish size and the bounding box size. </dd></dl>
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<dl class="todo"><dt><b><a class="el" href="todo.html#_todo000010">Todo</a></b></dt><dd>confirm this. </dd></dl>
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<dl class="todo"><dt><b><a class="el" href="todo.html#_todo000011">Todo</a></b></dt><dd>confirm this. </dd></dl>
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<dl class="todo"><dt><b><a class="el" href="todo.html#_todo000010">Todo</a></b></dt><dd>confirm this. </dd></dl>
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<dl class="todo"><dt><b><a class="el" href="todo.html#_todo000011">Todo</a></b></dt><dd>confirm this. </dd></dl>
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<dl class="bug"><dt><b><a class="el" href="bug.html#_bug000003">Bug</a></b></dt><dd>they probably meant to store the value to tmp[i] and tmp[8 + i] </dd></dl>
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<dl class="bug"><dt><b><a class="el" href="bug.html#_bug000002">Bug</a></b></dt><dd>they probably meant to store the value to tmp[i] and tmp[8 + i] </dd></dl>
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<dl class="bug"><dt><b><a class="el" href="bug.html#_bug000003">Bug</a></b></dt><dd>they probably meant to store the value to tmp[i] and tmp[8 + i] </dd></dl>
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<dl class="bug"><dt><b><a class="el" href="bug.html#_bug000002">Bug</a></b></dt><dd>they probably meant to store the value to tmp[i] and tmp[8 + i] </dd></dl>
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<dl class="bug"><dt><b><a class="el" href="bug.html#_bug000002">Bug</a></b></dt><dd>missing return </dd></dl>
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<dl class="bug"><dt><b><a class="el" href="bug.html#_bug000003">Bug</a></b></dt><dd>missing return </dd></dl>
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<dl class="bug"><dt><b><a class="el" href="bug.html#_bug000002">Bug</a></b></dt><dd>missing return </dd></dl>
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<dl class="bug"><dt><b><a class="el" href="bug.html#_bug000003">Bug</a></b></dt><dd>missing return </dd></dl>
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<dl class="todo"><dt><b><a class="el" href="todo.html#_todo000027">Todo</a></b></dt><dd>Why did void* work for matching </dd></dl>
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<dl class="todo"><dt><b><a class="el" href="todo.html#_todo000025">Todo</a></b></dt><dd>Why did void* work for matching </dd></dl>
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<dl class="todo"><dt><b><a class="el" href="todo.html#_todo000026">Todo</a></b></dt><dd>Verify with proper documentation </dd></dl>
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<dl class="todo"><dt><b><a class="el" href="todo.html#_todo000027">Todo</a></b></dt><dd>Verify with proper documentation </dd></dl>
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<dl class="todo"><dt><b><a class="el" href="todo.html#_todo000025">Todo</a></b></dt><dd>Why did void* work for matching </dd></dl>
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<div class="textblock"><p><a class="anchor" id="custom-audio"></a></p>
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<p>To replace a sequences you should only create a zip file with sequences to replace at the same path as mk64.o2r. Only wav, mp3, ogg and flac are supported. </p>
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<p>To replace a sequences you should only create a zip file with sequences to replace at the same path as mk64.o2r. Only wav, mp3, ogg and flac are supported. For define the loop you need to create a json with the same name but end with .json. the json look like this: </p><div class="fragment"><div class="line">{</div>
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<div class="line"> "loop": {</div>
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<div class="line"> "start": 0,</div>
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<div class="line"> }</div>
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<div class="line">}</div>
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</div><!-- fragment --><p> The json file are optional. The unit of <code>start</code> and <code>end</code> is in pcm frames. You can use a tool like Audacity to find the correct values (it's call samples in Audacity). All properties avaible are: </p><div class="fragment"><div class="line">{</div>
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<div class="line"> "name": "Name",</div>
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<div class="line"> "author": "Author",</div>
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<div class="line"> "date": "Date",</div>
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<div class="line"> "loop": {</div>
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<div class="line"> "start": 0,</div>
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<div class="line">}</div>
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</div><!-- fragment --><p> The <code>name</code>, <code>author</code> and <code>date</code> are optional. The <code>loop</code> is used to define the loop of the sequence. If you don't want to loop the sequence, you can just remove the <code>loop</code> property. <code>date</code> doesn't have any effect on the audio playback. </p>
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<h1><a class="anchor" id="example"></a>
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Example:</h1>
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<p>You want to change sound/sequences/main_menu then you just need to create a zip file with the following structure: </p><div class="fragment"><div class="line">textures_pack.zip</div>
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<p>You want to change sound/sequences/main_menu then you just need to create a zip file with the following structure: </p><div class="fragment"><div class="line">audio_pack.zip</div>
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<div class="line">└── sound</div>
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<div class="line"> └── sequences</div>
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<div class="line"> └── main_menu.mp3</div>
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<div class="line"> └── main_menu.json</div>
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</div><!-- fragment --><h1><a class="anchor" id="future-plans"></a>
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Future plans</h1>
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<dl class="todo"><dt><b><a class="el" href="todo.html#_todo000041">Todo</a></b></dt><dd>These sizes need to be sizeof() for shiftability if possible </dd></dl>
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<dl class="todo"><dt><b><a class="el" href="todo.html#_todo000037">Todo</a></b></dt><dd>These sizes need to be sizeof() for shiftability if possible </dd></dl>
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<dl class="todo"><dt><b><a class="el" href="todo.html#_todo000038">Todo</a></b></dt><dd>Move gGfxPool out of <a class="el" href="main_8h.html">main.h</a> </dd></dl>
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<dl class="todo"><dt><b><a class="el" href="todo.html#_todo000036">Todo</a></b></dt><dd>Move gGfxPool out of <a class="el" href="main_8h.html">main.h</a> </dd></dl>
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||||
</table>
|
||||
</div><div class="memdoc">
|
||||
<p>Navigation of the map select course menu screen </p>
|
||||
<dl class="todo"><dt><b><a class="el" href="todo.html#_todo000030">Todo</a></b></dt><dd><a class="el" href="Game_8cpp.html#af96f9195419b1a81241a2bd5fc03f93b">SetCourse()</a> to course one; </dd></dl>
|
||||
<dl class="todo"><dt><b><a class="el" href="todo.html#_todo000029">Todo</a></b></dt><dd><a class="el" href="Game_8cpp.html#af96f9195419b1a81241a2bd5fc03f93b">SetCourse()</a> to course one; </dd></dl>
|
||||
<div class="dynheader">
|
||||
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|
||||
<div class="dyncontent">
|
||||
|
||||
+1
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|
||||
</table>
|
||||
</div><div class="memdoc">
|
||||
<p>Navigation of the map select course menu screen </p>
|
||||
<dl class="todo"><dt><b><a class="el" href="todo.html#_todo000030">Todo</a></b></dt><dd><a class="el" href="Game_8cpp.html#af96f9195419b1a81241a2bd5fc03f93b">SetCourse()</a> to course one; </dd></dl>
|
||||
<dl class="todo"><dt><b><a class="el" href="todo.html#_todo000029">Todo</a></b></dt><dd><a class="el" href="Game_8cpp.html#af96f9195419b1a81241a2bd5fc03f93b">SetCourse()</a> to course one; </dd></dl>
|
||||
<div class="dynheader">
|
||||
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|
||||
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|
||||
|
||||
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||||
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|
||||
</table>
|
||||
</div><div class="memdoc">
|
||||
<dl class="todo"><dt><b><a class="el" href="todo.html#_todo000029">Todo</a></b></dt><dd><a class="el" href="Game_8cpp.html#af96f9195419b1a81241a2bd5fc03f93b">SetCourse()</a>; </dd></dl>
|
||||
<dl class="todo"><dt><b><a class="el" href="todo.html#_todo000030">Todo</a></b></dt><dd><a class="el" href="Game_8cpp.html#af96f9195419b1a81241a2bd5fc03f93b">SetCourse()</a>; </dd></dl>
|
||||
<div class="dynheader">
|
||||
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||||
<div class="dyncontent">
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||||
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||||
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||||
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||||
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||||
</div><div class="memdoc">
|
||||
<dl class="todo"><dt><b><a class="el" href="todo.html#_todo000039">Todo</a></b></dt><dd>figure out what it means </dd></dl>
|
||||
<dl class="todo"><dt><b><a class="el" href="todo.html#_todo000040">Todo</a></b></dt><dd>figure out what it means </dd></dl>
|
||||
<div class="dynheader">
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||||
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||||
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||||
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||||
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||||
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||||
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||||
</div><div class="memdoc">
|
||||
<dl class="todo"><dt><b><a class="el" href="todo.html#_todo000040">Todo</a></b></dt><dd>In libreultra this is in an include </dd></dl>
|
||||
<dl class="todo"><dt><b><a class="el" href="todo.html#_todo000041">Todo</a></b></dt><dd>In libreultra this is in an include </dd></dl>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
|
||||
@@ -171,7 +171,7 @@ Here is the caller graph for this function:</div>
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||||
</tr>
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||||
</table>
|
||||
</div><div class="memdoc">
|
||||
<dl class="todo"><dt><b><a class="el" href="todo.html#_todo000040">Todo</a></b></dt><dd>In libreultra this is in an include </dd></dl>
|
||||
<dl class="todo"><dt><b><a class="el" href="todo.html#_todo000041">Todo</a></b></dt><dd>In libreultra this is in an include </dd></dl>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
|
||||
@@ -206,7 +206,7 @@ Here is the caller graph for this function:</div>
|
||||
</tr>
|
||||
</table>
|
||||
</div><div class="memdoc">
|
||||
<dl class="todo"><dt><b><a class="el" href="todo.html#_todo000040">Todo</a></b></dt><dd>In libreultra this is in an include </dd></dl>
|
||||
<dl class="todo"><dt><b><a class="el" href="todo.html#_todo000041">Todo</a></b></dt><dd>In libreultra this is in an include </dd></dl>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
|
||||
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-1
@@ -1767,7 +1767,7 @@ Here is the caller graph for this function:</div>
|
||||
</tr>
|
||||
</table>
|
||||
</div><div class="memdoc">
|
||||
<dl class="todo"><dt><b><a class="el" href="todo.html#_todo000040">Todo</a></b></dt><dd>In libreultra this is in an include </dd></dl>
|
||||
<dl class="todo"><dt><b><a class="el" href="todo.html#_todo000041">Todo</a></b></dt><dd>In libreultra this is in an include </dd></dl>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
|
||||
+1
-1
@@ -689,7 +689,7 @@ Here is the caller graph for this function:</div>
|
||||
</tr>
|
||||
</table>
|
||||
</div><div class="memdoc">
|
||||
<dl class="todo"><dt><b><a class="el" href="todo.html#_todo000057">Todo</a></b></dt><dd>increasing players past four would require increase this loop iterator. </dd></dl>
|
||||
<dl class="todo"><dt><b><a class="el" href="todo.html#_todo000055">Todo</a></b></dt><dd>increasing players past four would require increase this loop iterator. </dd></dl>
|
||||
<div class="dynheader">
|
||||
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|
||||
<div class="dyncontent">
|
||||
|
||||
+1
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@@ -626,7 +626,7 @@ Here is the caller graph for this function:</div>
|
||||
</tr>
|
||||
</table>
|
||||
</div><div class="memdoc">
|
||||
<dl class="todo"><dt><b><a class="el" href="todo.html#_todo000057">Todo</a></b></dt><dd>increasing players past four would require increase this loop iterator. </dd></dl>
|
||||
<dl class="todo"><dt><b><a class="el" href="todo.html#_todo000055">Todo</a></b></dt><dd>increasing players past four would require increase this loop iterator. </dd></dl>
|
||||
<div class="dynheader">
|
||||
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|
||||
<div class="dyncontent">
|
||||
|
||||
@@ -11413,7 +11413,7 @@ Here is the caller graph for this function:</div>
|
||||
</tr>
|
||||
</table>
|
||||
</div><div class="memdoc">
|
||||
<dl class="todo"><dt><b><a class="el" href="todo.html#_todo000063">Todo</a></b></dt><dd>fakematch? </dd></dl>
|
||||
<dl class="todo"><dt><b><a class="el" href="todo.html#_todo000061">Todo</a></b></dt><dd>fakematch? </dd></dl>
|
||||
<div class="dynheader">
|
||||
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|
||||
<div class="dyncontent">
|
||||
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|
||||
</tr>
|
||||
</table>
|
||||
</div><div class="memdoc">
|
||||
<dl class="todo"><dt><b><a class="el" href="todo.html#_todo000064">Todo</a></b></dt><dd>fakematch? </dd></dl>
|
||||
<dl class="todo"><dt><b><a class="el" href="todo.html#_todo000062">Todo</a></b></dt><dd>fakematch? </dd></dl>
|
||||
<div class="dynheader">
|
||||
Here is the call graph for this function:</div>
|
||||
<div class="dyncontent">
|
||||
@@ -17229,7 +17229,7 @@ Here is the caller graph for this function:</div>
|
||||
<p>Renders</p>
|
||||
<p>Menus: Mario Kart 64 Logo, Debug text</p>
|
||||
<p>1P: Coloured square in third hud mode that players go around. </p>
|
||||
<dl class="todo"><dt><b><a class="el" href="todo.html#_todo000061">Todo</a></b></dt><dd>Update to F3DEX. Uses OLD definition for gspTextureRectangle. </dd></dl>
|
||||
<dl class="todo"><dt><b><a class="el" href="todo.html#_todo000059">Todo</a></b></dt><dd>Update to F3DEX. Uses OLD definition for gspTextureRectangle. </dd></dl>
|
||||
<div class="dynheader">
|
||||
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|
||||
<div class="dyncontent">
|
||||
@@ -17284,7 +17284,7 @@ Here is the caller graph for this function:</div>
|
||||
<p>Renders</p>
|
||||
<p>For all game modes</p>
|
||||
<p>Minimap, CurrLap, Lap time </p>
|
||||
<dl class="todo"><dt><b><a class="el" href="todo.html#_todo000062">Todo</a></b></dt><dd>Update to F3DEX. Uses OLD definition for gspTextureRectangle. </dd></dl>
|
||||
<dl class="todo"><dt><b><a class="el" href="todo.html#_todo000060">Todo</a></b></dt><dd>Update to F3DEX. Uses OLD definition for gspTextureRectangle. </dd></dl>
|
||||
<div class="dynheader">
|
||||
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|
||||
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|
||||
@@ -17578,7 +17578,7 @@ Here is the caller graph for this function:</div>
|
||||
</tr>
|
||||
</table>
|
||||
</div><div class="memdoc">
|
||||
<dl class="todo"><dt><b><a class="el" href="todo.html#_todo000065">Todo</a></b></dt><dd>: Hardcode these x and y values. Because why not? </dd></dl>
|
||||
<dl class="todo"><dt><b><a class="el" href="todo.html#_todo000063">Todo</a></b></dt><dd>: Hardcode these x and y values. Because why not? </dd></dl>
|
||||
<div class="dynheader">
|
||||
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|
||||
<div class="dyncontent">
|
||||
|
||||
@@ -16408,7 +16408,7 @@ Here is the caller graph for this function:</div>
|
||||
</tr>
|
||||
</table>
|
||||
</div><div class="memdoc">
|
||||
<dl class="todo"><dt><b><a class="el" href="todo.html#_todo000065">Todo</a></b></dt><dd>: Hardcode these x and y values. Because why not? </dd></dl>
|
||||
<dl class="todo"><dt><b><a class="el" href="todo.html#_todo000063">Todo</a></b></dt><dd>: Hardcode these x and y values. Because why not? </dd></dl>
|
||||
<div class="dynheader">
|
||||
Here is the call graph for this function:</div>
|
||||
<div class="dyncontent">
|
||||
|
||||
+1
-1
@@ -229,7 +229,7 @@ var searchData=
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||||
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|
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|
||||
['place_228',['PLACE',['../defines_8h.html#a553ccae20425334722a8255176db6b58',1,'defines.h']]],
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|
||||
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|
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|
||||
|
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+3
-3
@@ -175,11 +175,11 @@ var searchData=
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|
||||
['to_20help_20find_20music_20and_20to_20see_20how_20courses_20are_20adapted_20in_20the_20future_20including_20references_20too_180',['Specifically Used to help find music and to see how courses are adapted in the future including references too.',['../md_docs_2track__returns.html#specifically-used-to-help-find-music-and-to-see-how-courses-are-adapted-in-the-future-including-references-too',1,'']]],
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['to_20use_182',['How to use',['../md_docs_2custom-track.html#how-to-use',1,'']]],
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@@ -207,7 +207,7 @@ var searchData=
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['toggle_5fbtn_204',['TOGGLE_BTN',['../SpaghettiGui_8cpp.html#a5b5c99d34aba0e0c65d2d146a1a409d6',1,'SpaghettiGui.cpp']]],
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['too_206',['Specifically Used to help find music and to see how courses are adapted in the future including references too.',['../md_docs_2track__returns.html#specifically-used-to-help-find-music-and-to-see-how-courses-are-adapted-in-the-future-including-references-too',1,'']]],
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['tools_20to_20help_207',['Tools To Help',['../md_docs_2custom-characters.html#tools-to-help',1,'Tools To Help'],['../md_docs_2textures-pack.html#tools-to-help-1',1,'Tools To Help']]],
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['tools_2ecpp_208',['Tools.cpp',['../Tools_8cpp.html',1,'']]],
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['tools_2eh_209',['Tools.h',['../Tools_8h.html',1,'']]],
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||||
['toolswindow_210',['ToolsWindow',['../classEditor_1_1ToolsWindow.html',1,'Editor']]],
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+1
-1
@@ -2104,7 +2104,7 @@ var searchData=
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['future_20plans_2104',['Future plans',['../md_docs_2custom-audio.html#future-plans',1,'Future plans'],['../md_docs_2custom-characters.html#future-plans-1',1,'Future plans'],['../md_docs_2textures-pack.html#future-plans-2',1,'Future plans']]],
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['fvector_2105',['FVector',['../structFVector.html',1,'']]],
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['fvector2d_2106',['FVector2D',['../structFVector2D.html',1,'']]],
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+1
-1
@@ -114,7 +114,7 @@ var searchData=
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['held_5fbanana_111',['HELD_BANANA',['../actor__types_8h.html#ac1412f2ed50826478acf5d826cb0e4bca9c93e2cf1f7b12a51a2c6034bea0622d',1,'actor_types.h']]],
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['held_5ffake_5fitem_5fbox_112',['HELD_FAKE_ITEM_BOX',['../actor__types_8h.html#ae07d85ac7035dc21319b791b430d4246',1,'actor_types.h']]],
|
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['held_5fshell_113',['HELD_SHELL',['../actor__types_8h.html#ac01c8e97d91d8f2968ca1f8d4eb0495ba514b7d298fa86789854ef2056f82f7fd',1,'actor_types.h']]],
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['help_114',['Help',['../md_docs_2textures-pack.html#tools-to-help-1',1,'Tools To Help'],['../md_docs_2custom-characters.html#tools-to-help',1,'Tools To Help']]],
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['help_114',['Help',['../md_docs_2custom-characters.html#tools-to-help',1,'Tools To Help'],['../md_docs_2textures-pack.html#tools-to-help-1',1,'Tools To Help']]],
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|
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['helpful_116',['Extra information that may be helpful',['../md_docs_2custom-track.html#extra-information-that-may-be-helpful',1,'']]],
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+1
-1
@@ -327,7 +327,7 @@ Here is the caller graph for this function:</div>
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||||
</tr>
|
||||
</table>
|
||||
</div><div class="memdoc">
|
||||
<dl class="todo"><dt><b><a class="el" href="todo.html#_todo000029">Todo</a></b></dt><dd><a class="el" href="Game_8cpp.html#af96f9195419b1a81241a2bd5fc03f93b">SetCourse()</a>; </dd></dl>
|
||||
<dl class="todo"><dt><b><a class="el" href="todo.html#_todo000030">Todo</a></b></dt><dd><a class="el" href="Game_8cpp.html#af96f9195419b1a81241a2bd5fc03f93b">SetCourse()</a>; </dd></dl>
|
||||
<div class="dynheader">
|
||||
Here is the caller graph for this function:</div>
|
||||
<div class="dyncontent">
|
||||
|
||||
@@ -118,7 +118,7 @@ $(function(){initNavTree('todo.html',''); initResizable(true); });
|
||||
<dt>Global <a class="el" href="controller_8h.html#aa962180453c026d747ebef163e571966">__osPfsRWInode</a> (OSPfs *pfs, <a class="el" href="struct____OSInode.html">__OSInode</a> *inode, u8 flag, u8 bank)</dt>
|
||||
<dd><a class="anchor" id="_todo000035"></a>don't like this =/ //maybe &inode->inode_table[j*PFS_ONE_PAGE].ipage or something </dd>
|
||||
<dt>Global <a class="el" href="piint_8h.html#a3e05f8f40d1da55183ee0eaec0c5b6bb">__osPiDevMgr</a> </dt>
|
||||
<dd><a class="anchor" id="_todo000040"></a>In libreultra this is in an include </dd>
|
||||
<dd><a class="anchor" id="_todo000041"></a>In libreultra this is in an include </dd>
|
||||
<dt>Global <a class="el" href="controller_8h.html#aef46f2f348aa04f58019de1b9036fcec">__osRepairPackId</a> (OSPfs *pfs, <a class="el" href="struct____OSPackId.html">__OSPackId</a> *badid, <a class="el" href="struct____OSPackId.html">__OSPackId</a> *newid)</dt>
|
||||
<dd><p class="startdd"><a class="anchor" id="_todo000031"></a>fix magic number </p>
|
||||
<p class="enddd"><a class="anchor" id="_todo000032"></a>remove magic constant </p>
|
||||
@@ -126,7 +126,7 @@ $(function(){initNavTree('todo.html',''); initResizable(true); });
|
||||
<dt>Global <a class="el" href="courseTable_8h.html#a83643ea0bd8b0af88efc38bccc1b93ca">_course_mario_raceway_dl_mio0SegmentRomStart</a> []</dt>
|
||||
<dd><a class="anchor" id="_todo000068"></a>These should probably be ptr's instead of array's? </dd>
|
||||
<dt>Global <a class="el" href="actors_8c.html#a91fb2e4e37e7c72fea918fe2c1bb4eaf">add_actor_to_empty_slot</a> (<a class="el" href="common__structs_8h.html#a5290523279339ea495248ab3a36cb46e">Vec3f</a> pos, <a class="el" href="common__structs_8h.html#a95eb48a2f3630571bea260858dd23e92">Vec3s</a> rot, <a class="el" href="common__structs_8h.html#a5290523279339ea495248ab3a36cb46e">Vec3f</a> velocity, s16 actorType)</dt>
|
||||
<dd><a class="anchor" id="_todo000056"></a>Commented out because deletes too soon. </dd>
|
||||
<dd><a class="anchor" id="_todo000057"></a>Commented out because deletes too soon. </dd>
|
||||
<dt>Global <a class="el" href="code__80086E70_8h.html#a5aed2e47470583536b07b8b3bcb9edd6">are_players_in_course_section</a> (s16, s16)</dt>
|
||||
<dd><a class="anchor" id="_todo000008"></a>This is the easiest solution otherwise actors would not collide on custom courses. </dd>
|
||||
<dt>Global <a class="el" href="classATrain.html#aa82e623dbfe2747f8be8f2e4781c9973">ATrain::SyncComponents</a> (<a class="el" href="structTrainCarStuff.html">TrainCarStuff</a> *trainCar, s16 orientationY)</dt>
|
||||
@@ -134,16 +134,16 @@ $(function(){initNavTree('todo.html',''); initResizable(true); });
|
||||
<dt>Global <a class="el" href="camera_8h.html#a5d473430986a7e9d5ceca3b538321cc8">BAD_RETURN</a> (cmd)</dt>
|
||||
<dd><a class="anchor" id="_todo000006"></a>put this define in types.h or similar. Certain functions are marked as having return values, but do not actually return a value. This causes undefined behavior, which we'd rather avoid on modern GCC. This only impacts -O2 and can matter for both the function itself and functions that call it. </dd>
|
||||
<dt>Global <a class="el" href="main_8h.html#a9410901312e9664a26f6a854227f2f8b">clear_framebuffer</a> (s32)</dt>
|
||||
<dd><a class="anchor" id="_todo000027"></a>Why did void* work for matching </dd>
|
||||
<dd><a class="anchor" id="_todo000025"></a>Why did void* work for matching </dd>
|
||||
<dt>Global <a class="el" href="menus_8h.html#af045ec59aa11111dbb4b7ad27ec0d6f4">course_select_menu_act</a> (struct <a class="el" href="structController.html">Controller</a> *, u16)</dt>
|
||||
<dd><a class="anchor" id="_todo000030"></a><a class="el" href="Game_8cpp.html#af96f9195419b1a81241a2bd5fc03f93b">SetCourse()</a> to course one; </dd>
|
||||
<dd><a class="anchor" id="_todo000029"></a><a class="el" href="Game_8cpp.html#af96f9195419b1a81241a2bd5fc03f93b">SetCourse()</a> to course one; </dd>
|
||||
<dt>Global <a class="el" href="update__objects_8c.html#adf5256c5c92e5b22c984e0b8d171cda6">D_800E43B0</a> []</dt>
|
||||
<dd><a class="anchor" id="_todo000059"></a>unused? </dd>
|
||||
<dd><a class="anchor" id="_todo000064"></a>unused? </dd>
|
||||
<dt>Global <a class="el" href="code__80281780_8h.html#a76c4e29164ea94ce7dd883af83565b45">debug_switch_character_ceremony_cutscene</a> (void)</dt>
|
||||
<dd><a class="anchor" id="_todo000010"></a>confirm this. </dd>
|
||||
<dd><a class="anchor" id="_todo000011"></a>confirm this. </dd>
|
||||
<dt>Union <a class="el" href="uniondu.html">du</a> </dt>
|
||||
<dd><p class="startdd"><a class="anchor" id="_todo000036"></a>is it possible to remove them somehow? </p>
|
||||
<p class="enddd"><a class="anchor" id="_todo000037"></a>is it possible to remove them somehow? </p>
|
||||
<dd><p class="startdd"><a class="anchor" id="_todo000038"></a>is it possible to remove them somehow? </p>
|
||||
<p class="enddd"><a class="anchor" id="_todo000039"></a>is it possible to remove them somehow? </p>
|
||||
</dd>
|
||||
<dt>Global <a class="el" href="data_8h.html#aa7ed73e948f47fa899fce22e05095d39">fill</a> [2]</dt>
|
||||
<dd><a class="anchor" id="_todo000001"></a>file boundary? </dd>
|
||||
@@ -156,23 +156,23 @@ $(function(){initNavTree('todo.html',''); initResizable(true); });
|
||||
<dt>Global <a class="el" href="render__objects_8c.html#ae0dda7b003f95d15d72c5d40ed47127e">func_80046030</a> (u8 *tlut, u8 *texture, Vtx *arg2, s32 width, s32 arg4, s32 height)</dt>
|
||||
<dd><a class="anchor" id="_todo000058"></a>tlut/texture unconfirmed. This could be texture1 and texture2 </dd>
|
||||
<dt>Global <a class="el" href="render__objects_8c.html#a33fc340f4fc3585368fc4612e85a606c">func_8004C268</a> (u32 arg0, u32 arg1, u8 *texture, u32 width, u32 arg4, u32 height, s32 arg6)</dt>
|
||||
<dd><a class="anchor" id="_todo000063"></a>fakematch? </dd>
|
||||
<dd><a class="anchor" id="_todo000061"></a>fakematch? </dd>
|
||||
<dt>Global <a class="el" href="render__objects_8c.html#a8d468948e47eb949882ffd71dc6a8d86">func_8004C268_wide</a> (u32 arg0, u32 arg1, u8 *texture, u32 width, u32 arg4, u32 height, s32 arg6)</dt>
|
||||
<dd><a class="anchor" id="_todo000064"></a>fakematch? </dd>
|
||||
<dd><a class="anchor" id="_todo000062"></a>fakematch? </dd>
|
||||
<dt>Global <a class="el" href="update__objects_8c.html#afb6db6000e381e18cb393c9293ed3a05">func_800745C8</a> (s32 objectIndex, const char **lakituTexturePtr)</dt>
|
||||
<dd><a class="anchor" id="_todo000060"></a>arg1 should likely be a u8 * </dd>
|
||||
<dd><a class="anchor" id="_todo000065"></a>arg1 should likely be a u8 * </dd>
|
||||
<dt>Global <a class="el" href="menu__items_8h.html#a11daab0c2cb2700179b2325d2c619769">func_80091FA4</a> (void)</dt>
|
||||
<dd><a class="anchor" id="_todo000041"></a>These sizes need to be sizeof() for shiftability if possible </dd>
|
||||
<dd><a class="anchor" id="_todo000037"></a>These sizes need to be sizeof() for shiftability if possible </dd>
|
||||
<dt>Global <a class="el" href="port__eu_8h.html#a01e0fb6ba3bfcf5f10f894ca7effbaea">func_800CBC24</a> (void)</dt>
|
||||
<dd><a class="anchor" id="_todo000005"></a>clenanup, something's weird with the variables. D_800EA4A4 is probably <a class="el" href="structEuAudioCmd.html">EuAudioCmd</a> bc of the + 0x100 </dd>
|
||||
<dt>Global <a class="el" href="ceremony__and__credits_8c.html#aab9248c3326f8c807db81c730ae8dc08">func_8028336C</a> (UNUSED <a class="el" href="structCinematicCamera.html">CinematicCamera</a> *arg0, UNUSED <a class="el" href="structCamera.html">Camera</a> *camera)</dt>
|
||||
<dd><a class="anchor" id="_todo000011"></a>Does this match as a return of s8? </dd>
|
||||
<dd><a class="anchor" id="_todo000010"></a>Does this match as a return of s8? </dd>
|
||||
<dt>Global <a class="el" href="ceremony__and__credits_8h.html#ad8aba525036323f4e292e63fb2a356d0">func_802846E4</a> (<a class="el" href="structCinematicCamera.html">CinematicCamera</a> *)</dt>
|
||||
<dd><a class="anchor" id="_todo000012"></a>What does this even do? </dd>
|
||||
<dt>Global <a class="el" href="race__logic_8h.html#a4eb4cb5c0963bcfceae40d340c2e7756">func_8028F970</a> (void)</dt>
|
||||
<dd><a class="anchor" id="_todo000057"></a>increasing players past four would require increase this loop iterator. </dd>
|
||||
<dd><a class="anchor" id="_todo000055"></a>increasing players past four would require increase this loop iterator. </dd>
|
||||
<dt>Global <a class="el" href="Game_8h.html#af21f89b45e081c9857c7c6689737ea93">GetCupName</a> (void)</dt>
|
||||
<dd><a class="anchor" id="_todo000038"></a>Move gGfxPool out of <a class="el" href="main_8h.html">main.h</a> </dd>
|
||||
<dd><a class="anchor" id="_todo000036"></a>Move gGfxPool out of <a class="el" href="main_8h.html">main.h</a> </dd>
|
||||
<dt>Global <a class="el" href="code__800029B0_8h.html#a8a6a0e5ed8709356fba948d0beeb6a95">gPlayerWinningIndex</a> </dt>
|
||||
<dd><a class="anchor" id="_todo000007"></a>gPlayerWinningIndex (D_800DC5E8) accessed as word, D_800DC5EB as u8 </dd>
|
||||
<dt>Global <a class="el" href="some__data_8c.html#af40885efd72dc665a278c6f29e19ecf3">gTorchSpawns</a> []</dt>
|
||||
@@ -190,9 +190,9 @@ $(function(){initNavTree('todo.html',''); initResizable(true); });
|
||||
<dt>Global <a class="el" href="menus_8c.html#a3d16275034df7858d890273a95a5a4af">logo_intro_menu_act</a> (struct <a class="el" href="structController.html">Controller</a> *controller, UNUSED u16 controllerIdx)</dt>
|
||||
<dd><a class="anchor" id="_todo000028"></a>Label audio funcs </dd>
|
||||
<dt>Global <a class="el" href="main_8h.html#a3e7f5dc57f158b3772b2ab86f730b3d7">MTX_KART_POOL_SIZE</a> </dt>
|
||||
<dd><a class="anchor" id="_todo000026"></a>Verify with proper documentation </dd>
|
||||
<dd><a class="anchor" id="_todo000027"></a>Verify with proper documentation </dd>
|
||||
<dt>Global <a class="el" href="main_8h.html#a92feae5b57f31cf54ba83ec8dacfa031">MTX_SHADOW_POOL_SIZE</a> </dt>
|
||||
<dd><a class="anchor" id="_todo000025"></a>Verify with proper documentation </dd>
|
||||
<dd><a class="anchor" id="_todo000026"></a>Verify with proper documentation </dd>
|
||||
<dt>Global <a class="el" href="podium__ceremony__actors_8h.html#a186674a03da1d9fce04a3211d6f4ec4d">new_actor</a> (<a class="el" href="structActorInitParams.html">ActorInitParams</a> *)</dt>
|
||||
<dd><a class="anchor" id="_todo000013"></a>More indepth error checking/return value </dd>
|
||||
<dt>Global <a class="el" href="structNote.html#ad84c5a727f09a9ea8140bcf1b56ce512">Note::priority</a> </dt>
|
||||
@@ -200,13 +200,13 @@ $(function(){initNavTree('todo.html',''); initResizable(true); });
|
||||
<dt>Global <a class="el" href="classOBombKart.html#a287eda05ca5a76a2cb8c7d4d719d38e4">OBombKart::Unk_3C</a> </dt>
|
||||
<dd><a class="anchor" id="_todo000014"></a>Turn WheelPos into a struct </dd>
|
||||
<dt>Global <a class="el" href="osContInit_8c.html#a3a0e3a0d795150ad033f213754773c34">osContInit</a> (OSMesgQueue *mq, u8 *bitpattern, OSContStatus *status)</dt>
|
||||
<dd><a class="anchor" id="_todo000039"></a>figure out what it means </dd>
|
||||
<dd><a class="anchor" id="_todo000040"></a>figure out what it means </dd>
|
||||
<dt>Class <a class="el" href="classOSeagull.html">OSeagull</a> </dt>
|
||||
<dd><a class="anchor" id="_todo000019"></a>unk_0D5 needs to be a struct variable probably. What does it do? Behaviour? </dd>
|
||||
<dd><a class="anchor" id="_todo000015"></a>unk_0D5 needs to be a struct variable probably. What does it do? Behaviour? </dd>
|
||||
<dt>Global <a class="el" href="classOSnowman.html#abb32ca3bd6c2d1e50779e2b58b94607f">OSnowman::DrawBody</a> (s32)</dt>
|
||||
<dd><a class="anchor" id="_todo000016"></a>quick hack to add the snow particles on hit. Need to separate into its own class </dd>
|
||||
<dd><a class="anchor" id="_todo000017"></a>quick hack to add the snow particles on hit. Need to separate into its own class </dd>
|
||||
<dt>Global <a class="el" href="classOSnowman.html#ae84de267ff70c7e2ac5748b9bd738ada">OSnowman::Tick</a> () override</dt>
|
||||
<dd><a class="anchor" id="_todo000015"></a>quick hack to add the snow particles on hit. Need to separate into its own class </dd>
|
||||
<dd><a class="anchor" id="_todo000016"></a>quick hack to add the snow particles on hit. Need to separate into its own class </dd>
|
||||
<dt>Global <a class="el" href="pak_8cpp.html#a4694169ebbc67d1cab176b4f8945ce51">osPfsDeleteFile</a> (OSPfs *pfs, u16 company_code, u32 game_code, u8 *game_name, u8 *ext_name)</dt>
|
||||
<dd><a class="anchor" id="_todo000045"></a>magic constant </dd>
|
||||
<dt>Global <a class="el" href="osPiStartDma_8c.html#ae288a36d96a4db6977d95327e246ec12">osPiStartDma</a> (OSIoMesg *mb, s32 priority, s32 direction, uintptr_t devAddr, void *vAddr, size_t nbytes, OSMesgQueue *mq)</dt>
|
||||
@@ -218,28 +218,28 @@ $(function(){initNavTree('todo.html',''); initResizable(true); });
|
||||
<dt>Global <a class="el" href="osViSwapBuffer_8c.html#ad9fbc8feed5d6cf557a051834e168950">osViSwapBuffer</a> (void *vaddr)</dt>
|
||||
<dd><a class="anchor" id="_todo000050"></a>figure out what this flag means </dd>
|
||||
<dt>Class <a class="el" href="classOThwomp.html">OThwomp</a> </dt>
|
||||
<dd><p class="startdd"><a class="anchor" id="_todo000017"></a>Make shadow size bigger if thwomp is scaled up </p>
|
||||
<dd><p class="startdd"><a class="anchor" id="_todo000018"></a>Make shadow size bigger if thwomp is scaled up </p>
|
||||
<p class="interdd"></p>
|
||||
<p class="enddd">make adjustable properties for squishSize and boundingBoxSize </p>
|
||||
</dd>
|
||||
<dt>Global <a class="el" href="classOThwomp.html#a8ac60b80a575d7408133c8e7cb1246d4">OThwomp::_boundingBoxSize</a> </dt>
|
||||
<dd><a class="anchor" id="_todo000018"></a>Write this better. This effects the squish size and the bounding box size. </dd>
|
||||
<dd><a class="anchor" id="_todo000019"></a>Write this better. This effects the squish size and the bounding box size. </dd>
|
||||
<dt>Global <a class="el" href="osEPiRawStartDma_8c.html#a61b4993ebb70a3b701fccc3221c36d81">PI_DOMAIN1</a> </dt>
|
||||
<dd><a class="anchor" id="_todo000043"></a>This define is from os.h, but including that causes problems... </dd>
|
||||
<dt>Global <a class="el" href="collision__viewer_8h.html#afaee40683a3ae56cae11b2c5687e3328">render_collision</a> (void)</dt>
|
||||
<dd><a class="anchor" id="_todo000024"></a>decide to use colours or textures and fix displaylists because they are buggy </dd>
|
||||
<dt>Global <a class="el" href="render__objects_8c.html#a33684f0745ad1366fef89d3fd5ef598e">render_texture_rectangle</a> (s32 x, s32 y, s32 width, s32 height, s32 s, s32 w, s32 mode)</dt>
|
||||
<dd><a class="anchor" id="_todo000061"></a>Update to F3DEX. Uses OLD definition for gspTextureRectangle. </dd>
|
||||
<dd><a class="anchor" id="_todo000059"></a>Update to F3DEX. Uses OLD definition for gspTextureRectangle. </dd>
|
||||
<dt>Global <a class="el" href="render__objects_8c.html#aadbe7ac97f3cbf7b4c06e645f6dcbb74">render_texture_rectangle_wide</a> (s32 x, s32 y, s32 width, s32 height, s32 arg4, s32 arg5, s32 arg6)</dt>
|
||||
<dd><a class="anchor" id="_todo000062"></a>Update to F3DEX. Uses OLD definition for gspTextureRectangle. </dd>
|
||||
<dd><a class="anchor" id="_todo000060"></a>Update to F3DEX. Uses OLD definition for gspTextureRectangle. </dd>
|
||||
<dt>Global <a class="el" href="start__game_8c.html#a398b9ba81e585f81d5b86d2ca26f8708">set_course</a> (const char *data)</dt>
|
||||
<dd><a class="anchor" id="_todo000029"></a><a class="el" href="Game_8cpp.html#af96f9195419b1a81241a2bd5fc03f93b">SetCourse()</a>; </dd>
|
||||
<dd><a class="anchor" id="_todo000030"></a><a class="el" href="Game_8cpp.html#af96f9195419b1a81241a2bd5fc03f93b">SetCourse()</a>; </dd>
|
||||
<dt>Global <a class="el" href="render__objects_8h.html#a2dfbec4da7f3417bfce9017bc9f65c57">set_minimap_finishline_position</a> (s32)</dt>
|
||||
<dd><a class="anchor" id="_todo000065"></a>: Hardcode these x and y values. Because why not? </dd>
|
||||
<dd><a class="anchor" id="_todo000063"></a>: Hardcode these x and y values. Because why not? </dd>
|
||||
<dt>Global <a class="el" href="sounds_8h.html#a71288c0bb15b503d4570b441a05013f4">SOUND_ARG_LOAD</a> (sound_bank, byte2, byte3, sound_id)</dt>
|
||||
<dd><a class="anchor" id="_todo000067"></a>format like sm64 <a class="el" href="sounds_8h.html">sounds.h</a> </dd>
|
||||
<dt>Global <a class="el" href="actors_8c.html#aa6c218ad25d2200bdbf85cbbd197d1cd">spawn_foliage</a> (struct <a class="el" href="structActorSpawnData.html">ActorSpawnData</a> *actor)</dt>
|
||||
<dd><a class="anchor" id="_todo000055"></a>actorType needs to be passed into this function for flexibility </dd>
|
||||
<dd><a class="anchor" id="_todo000056"></a>actorType needs to be passed into this function for flexibility </dd>
|
||||
<dt>Global <a class="el" href="Smoke_8h.html#ac60a65eb1961690e911d769968e4c863">TrainSmokeTick</a> (void)</dt>
|
||||
<dd><a class="anchor" id="_todo000020"></a>: This should be an <a class="el" href="structObject.html">Object</a> class one day </dd>
|
||||
<dt>Global <a class="el" href="osEPiRawStartDma_8c.html#a9f68445808ae98c1a50579d2c5a95c7f">UPDATE_REG</a> (reg, var)</dt>
|
||||
|
||||
+2
-2
@@ -138,8 +138,8 @@ Data Fields</h2></td></tr>
|
||||
<tr class="separator:a7acdb4906c87ca5bbcd9c86f20080554"><td class="memSeparator" colspan="2"> </td></tr>
|
||||
</table>
|
||||
<a name="details" id="details"></a><h2 class="groupheader">Detailed Description</h2>
|
||||
<div class="textblock"><dl class="todo"><dt><b><a class="el" href="todo.html#_todo000036">Todo</a></b></dt><dd>is it possible to remove them somehow? </dd></dl>
|
||||
<dl class="todo"><dt><b><a class="el" href="todo.html#_todo000037">Todo</a></b></dt><dd>is it possible to remove them somehow? </dd></dl>
|
||||
<div class="textblock"><dl class="todo"><dt><b><a class="el" href="todo.html#_todo000038">Todo</a></b></dt><dd>is it possible to remove them somehow? </dd></dl>
|
||||
<dl class="todo"><dt><b><a class="el" href="todo.html#_todo000039">Todo</a></b></dt><dd>is it possible to remove them somehow? </dd></dl>
|
||||
</div><h2 class="groupheader">Field Documentation</h2>
|
||||
<a id="a258273f21784ceba6533c8bd20bc8bc0" name="a258273f21784ceba6533c8bd20bc8bc0"></a>
|
||||
<h2 class="memtitle"><span class="permalink"><a href="#a258273f21784ceba6533c8bd20bc8bc0">◆ </a></span>d</h2>
|
||||
|
||||
@@ -3607,7 +3607,7 @@ Here is the caller graph for this function:</div>
|
||||
</tr>
|
||||
</table>
|
||||
</div><div class="memdoc">
|
||||
<dl class="todo"><dt><b><a class="el" href="todo.html#_todo000060">Todo</a></b></dt><dd>arg1 should likely be a u8 * </dd></dl>
|
||||
<dl class="todo"><dt><b><a class="el" href="todo.html#_todo000065">Todo</a></b></dt><dd>arg1 should likely be a u8 * </dd></dl>
|
||||
<div class="dynheader">
|
||||
Here is the call graph for this function:</div>
|
||||
<div class="dyncontent">
|
||||
@@ -7188,7 +7188,7 @@ Here is the caller graph for this function:</div>
|
||||
</tr>
|
||||
</table>
|
||||
</div><div class="memdoc">
|
||||
<dl class="todo"><dt><b><a class="el" href="todo.html#_todo000059">Todo</a></b></dt><dd>unused? </dd></dl>
|
||||
<dl class="todo"><dt><b><a class="el" href="todo.html#_todo000064">Todo</a></b></dt><dd>unused? </dd></dl>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
|
||||
Reference in New Issue
Block a user