This commit is contained in:
coco875
2026-10-11 19:22:01 +00:00
parent 88406e134e
commit 7d89d1e9a4
28 changed files with 64 additions and 64 deletions
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<dl class="todo"><dt><b><a class="el" href="todo.html#_todo000038">Todo</a></b></dt><dd>Move gGfxPool out of <a class="el" href="main_8h.html">main.h</a> </dd></dl>
<dl class="todo"><dt><b><a class="el" href="todo.html#_todo000050">Todo</a></b></dt><dd>Move gGfxPool out of <a class="el" href="main_8h.html">main.h</a> </dd></dl>
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<dl class="todo"><dt><b><a class="el" href="todo.html#_todo000038">Todo</a></b></dt><dd>Move gGfxPool out of <a class="el" href="main_8h.html">main.h</a> </dd></dl>
<dl class="todo"><dt><b><a class="el" href="todo.html#_todo000050">Todo</a></b></dt><dd>Move gGfxPool out of <a class="el" href="main_8h.html">main.h</a> </dd></dl>
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@@ -216,19 +216,19 @@ $(function(){initNavTree('PortMenu_8h_source.html',''); initResizable(true); });
<div class="ttc" id="aMenuTypes_8h_html_a9cf6dfc1528e36be4693d119793e8238ac5f4a26feb8eeee4b58c995a0b3864ee"><div class="ttname"><a href="MenuTypes_8h.html#a9cf6dfc1528e36be4693d119793e8238ac5f4a26feb8eeee4b58c995a0b3864ee">DEBUG_LOG_CRITICAL</a></div><div class="ttdeci">@ DEBUG_LOG_CRITICAL</div><div class="ttdef"><b>Definition</b> MenuTypes.h:73</div></div>
<div class="ttc" id="aMenu_8h_html"><div class="ttname"><a href="Menu_8h.html">Menu.h</a></div></div>
<div class="ttc" id="aUIWidgets_8h_html"><div class="ttname"><a href="UIWidgets_8h.html">UIWidgets.h</a></div></div>
<div class="ttc" id="aclassGameUI_1_1PortMenu_html_a081a0aa5ac927ede42b39f87033b2136"><div class="ttname"><a href="classGameUI_1_1PortMenu.html#a081a0aa5ac927ede42b39f87033b2136">GameUI::PortMenu::PortMenu</a></div><div class="ttdeci">PortMenu(const std::string &amp;consoleVariable, const std::string &amp;name)</div><div class="ttdef"><b>Definition</b> PortMenu.cpp:626</div></div>
<div class="ttc" id="aclassGameUI_1_1PortMenu_html_a081a0aa5ac927ede42b39f87033b2136"><div class="ttname"><a href="classGameUI_1_1PortMenu.html#a081a0aa5ac927ede42b39f87033b2136">GameUI::PortMenu::PortMenu</a></div><div class="ttdeci">PortMenu(const std::string &amp;consoleVariable, const std::string &amp;name)</div><div class="ttdef"><b>Definition</b> PortMenu.cpp:615</div></div>
<div class="ttc" id="aclassGameUI_1_1PortMenu_html_a13c853deed0530fa8e1810ffe6fef9a5"><div class="ttname"><a href="classGameUI_1_1PortMenu.html#a13c853deed0530fa8e1810ffe6fef9a5">GameUI::PortMenu::AddSidebarEntry</a></div><div class="ttdeci">void AddSidebarEntry(std::string sectionName, std::string sidbarName, uint32_t columnCount)</div><div class="ttdef"><b>Definition</b> PortMenu.cpp:33</div></div>
<div class="ttc" id="aclassGameUI_1_1PortMenu_html_a35ff589db0705776ae252a50fa1cee7d"><div class="ttname"><a href="classGameUI_1_1PortMenu.html#a35ff589db0705776ae252a50fa1cee7d">GameUI::PortMenu::AddWidget</a></div><div class="ttdeci">WidgetInfo &amp; AddWidget(WidgetPath &amp;pathInfo, std::string widgetName, WidgetType widgetType)</div><div class="ttdef"><b>Definition</b> PortMenu.cpp:40</div></div>
<div class="ttc" id="aclassGameUI_1_1PortMenu_html_a47032191fff5c67cc5fa1a356704a13a"><div class="ttname"><a href="classGameUI_1_1PortMenu.html#a47032191fff5c67cc5fa1a356704a13a">GameUI::PortMenu::~PortMenu</a></div><div class="ttdeci">~PortMenu()</div><div class="ttdef"><b>Definition</b> PortMenu.h:64</div></div>
<div class="ttc" id="aclassGameUI_1_1PortMenu_html_a6107d5040943b730f00a96293d335e23"><div class="ttname"><a href="classGameUI_1_1PortMenu.html#a6107d5040943b730f00a96293d335e23">GameUI::PortMenu::InitElement</a></div><div class="ttdeci">void InitElement() override</div><div class="ttdef"><b>Definition</b> PortMenu.cpp:630</div></div>
<div class="ttc" id="aclassGameUI_1_1PortMenu_html_a99e204a4bf92bc4e563547d8d5f2013a"><div class="ttname"><a href="classGameUI_1_1PortMenu.html#a99e204a4bf92bc4e563547d8d5f2013a">GameUI::PortMenu::DrawElement</a></div><div class="ttdeci">void DrawElement() override</div><div class="ttdef"><b>Definition</b> PortMenu.cpp:705</div></div>
<div class="ttc" id="aclassGameUI_1_1PortMenu_html_aae9fe5836ea57a15312e9f9a17e91850"><div class="ttname"><a href="classGameUI_1_1PortMenu.html#aae9fe5836ea57a15312e9f9a17e91850">GameUI::PortMenu::AddSceneVisibility</a></div><div class="ttdeci">void AddSceneVisibility()</div><div class="ttdef"><b>Definition</b> PortMenu.cpp:573</div></div>
<div class="ttc" id="aclassGameUI_1_1PortMenu_html_acb8c1c2718352f13074ff24b7547573d"><div class="ttname"><a href="classGameUI_1_1PortMenu.html#acb8c1c2718352f13074ff24b7547573d">GameUI::PortMenu::UpdateElement</a></div><div class="ttdeci">void UpdateElement() override</div><div class="ttdef"><b>Definition</b> PortMenu.cpp:697</div></div>
<div class="ttc" id="aclassGameUI_1_1PortMenu_html_acf1c08d9ed088b6b33ec91a0e0a48494"><div class="ttname"><a href="classGameUI_1_1PortMenu.html#acf1c08d9ed088b6b33ec91a0e0a48494">GameUI::PortMenu::AddRulesets</a></div><div class="ttdeci">void AddRulesets()</div><div class="ttdef"><b>Definition</b> PortMenu.cpp:439</div></div>
<div class="ttc" id="aclassGameUI_1_1PortMenu_html_ad0164e1a4d1111fb2312cdec60c8d223"><div class="ttname"><a href="classGameUI_1_1PortMenu.html#ad0164e1a4d1111fb2312cdec60c8d223">GameUI::PortMenu::AddEnhancements</a></div><div class="ttdeci">void AddEnhancements()</div><div class="ttdef"><b>Definition</b> PortMenu.cpp:360</div></div>
<div class="ttc" id="aclassGameUI_1_1PortMenu_html_a6107d5040943b730f00a96293d335e23"><div class="ttname"><a href="classGameUI_1_1PortMenu.html#a6107d5040943b730f00a96293d335e23">GameUI::PortMenu::InitElement</a></div><div class="ttdeci">void InitElement() override</div><div class="ttdef"><b>Definition</b> PortMenu.cpp:619</div></div>
<div class="ttc" id="aclassGameUI_1_1PortMenu_html_a99e204a4bf92bc4e563547d8d5f2013a"><div class="ttname"><a href="classGameUI_1_1PortMenu.html#a99e204a4bf92bc4e563547d8d5f2013a">GameUI::PortMenu::DrawElement</a></div><div class="ttdeci">void DrawElement() override</div><div class="ttdef"><b>Definition</b> PortMenu.cpp:694</div></div>
<div class="ttc" id="aclassGameUI_1_1PortMenu_html_aae9fe5836ea57a15312e9f9a17e91850"><div class="ttname"><a href="classGameUI_1_1PortMenu.html#aae9fe5836ea57a15312e9f9a17e91850">GameUI::PortMenu::AddSceneVisibility</a></div><div class="ttdeci">void AddSceneVisibility()</div><div class="ttdef"><b>Definition</b> PortMenu.cpp:562</div></div>
<div class="ttc" id="aclassGameUI_1_1PortMenu_html_acb8c1c2718352f13074ff24b7547573d"><div class="ttname"><a href="classGameUI_1_1PortMenu.html#acb8c1c2718352f13074ff24b7547573d">GameUI::PortMenu::UpdateElement</a></div><div class="ttdeci">void UpdateElement() override</div><div class="ttdef"><b>Definition</b> PortMenu.cpp:686</div></div>
<div class="ttc" id="aclassGameUI_1_1PortMenu_html_acf1c08d9ed088b6b33ec91a0e0a48494"><div class="ttname"><a href="classGameUI_1_1PortMenu.html#acf1c08d9ed088b6b33ec91a0e0a48494">GameUI::PortMenu::AddRulesets</a></div><div class="ttdeci">void AddRulesets()</div><div class="ttdef"><b>Definition</b> PortMenu.cpp:428</div></div>
<div class="ttc" id="aclassGameUI_1_1PortMenu_html_ad0164e1a4d1111fb2312cdec60c8d223"><div class="ttname"><a href="classGameUI_1_1PortMenu.html#ad0164e1a4d1111fb2312cdec60c8d223">GameUI::PortMenu::AddEnhancements</a></div><div class="ttdeci">void AddEnhancements()</div><div class="ttdef"><b>Definition</b> PortMenu.cpp:349</div></div>
<div class="ttc" id="aclassGameUI_1_1PortMenu_html_ad1010e161497fac3f609b69b0f7d6348"><div class="ttname"><a href="classGameUI_1_1PortMenu.html#ad1010e161497fac3f609b69b0f7d6348">GameUI::PortMenu::AddSettings</a></div><div class="ttdeci">void AddSettings()</div><div class="ttdef"><b>Definition</b> PortMenu.cpp:92</div></div>
<div class="ttc" id="aclassGameUI_1_1PortMenu_html_ad7cfc1475c5fb97f67e5007b82cc8d2e"><div class="ttname"><a href="classGameUI_1_1PortMenu.html#ad7cfc1475c5fb97f67e5007b82cc8d2e">GameUI::PortMenu::Draw</a></div><div class="ttdeci">void Draw() override</div><div class="ttdef"><b>Definition</b> PortMenu.cpp:701</div></div>
<div class="ttc" id="aclassGameUI_1_1PortMenu_html_ae2b125ddd080ba7cfd4da340dfb14192"><div class="ttname"><a href="classGameUI_1_1PortMenu.html#ae2b125ddd080ba7cfd4da340dfb14192">GameUI::PortMenu::AddDevTools</a></div><div class="ttdeci">void AddDevTools()</div><div class="ttdef"><b>Definition</b> PortMenu.cpp:509</div></div>
<div class="ttc" id="aclassGameUI_1_1PortMenu_html_ad7cfc1475c5fb97f67e5007b82cc8d2e"><div class="ttname"><a href="classGameUI_1_1PortMenu.html#ad7cfc1475c5fb97f67e5007b82cc8d2e">GameUI::PortMenu::Draw</a></div><div class="ttdeci">void Draw() override</div><div class="ttdef"><b>Definition</b> PortMenu.cpp:690</div></div>
<div class="ttc" id="aclassGameUI_1_1PortMenu_html_ae2b125ddd080ba7cfd4da340dfb14192"><div class="ttname"><a href="classGameUI_1_1PortMenu.html#ae2b125ddd080ba7cfd4da340dfb14192">GameUI::PortMenu::AddDevTools</a></div><div class="ttdeci">void AddDevTools()</div><div class="ttdef"><b>Definition</b> PortMenu.cpp:498</div></div>
<div class="ttc" id="aclassShip_1_1Menu_html"><div class="ttname"><a href="classShip_1_1Menu.html">Ship::Menu</a></div><div class="ttdef"><b>Definition</b> Menu.h:21</div></div>
<div class="ttc" id="anamespaceGameUI_html"><div class="ttname"><a href="namespaceGameUI.html">GameUI</a></div><div class="ttdef"><b>Definition</b> FreecamWindow.cpp:38</div></div>
<div class="ttc" id="anamespaceGameUI_html_a291610a1b19acbf05b97d3512a50c78f"><div class="ttname"><a href="namespaceGameUI.html#a291610a1b19acbf05b97d3512a50c78f">GameUI::MAX_FPS</a></div><div class="ttdeci">constexpr size_t MAX_FPS</div><div class="ttdef"><b>Definition</b> PortMenu.h:12</div></div>
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<dl class="todo"><dt><b><a class="el" href="todo.html#_todo000054">Todo</a></b></dt><dd>Commented out because deletes too soon. </dd></dl>
<dl class="todo"><dt><b><a class="el" href="todo.html#_todo000055">Todo</a></b></dt><dd>Commented out because deletes too soon. </dd></dl>
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<dl class="todo"><dt><b><a class="el" href="todo.html#_todo000053">Todo</a></b></dt><dd>actorType needs to be passed into this function for flexibility </dd></dl>
<dl class="todo"><dt><b><a class="el" href="todo.html#_todo000054">Todo</a></b></dt><dd>actorType needs to be passed into this function for flexibility </dd></dl>
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@@ -124,9 +124,9 @@ $(function(){initNavTree('bug.html',''); initResizable(true); });
<p class="enddd"><a class="anchor" id="_bug000010"></a> </p>
</dd>
<dt>Global <a class="el" href="playback_8h.html#a281646ee32b4a0af33bcb1e95afd624e">note_set_vel_pan_reverb</a> (struct <a class="el" href="structNote.html">Note</a> *note, f32 velocity, u8 pan, u8 reverbVol)</dt>
<dd><a class="anchor" id="_bug000004"></a>for the change to UQ0.7, the if statement should also have been changed accordingly </dd>
<dd><a class="anchor" id="_bug000005"></a>for the change to UQ0.7, the if statement should also have been changed accordingly </dd>
<dt>Global <a class="el" href="load_8h.html#a9c1bfb29806b05fc3a700184dcac6880">preload_sequence</a> (u32, u8)</dt>
<dd><a class="anchor" id="_bug000005"></a>should be IS_SEQ_LOAD_COMPLETE </dd>
<dd><a class="anchor" id="_bug000004"></a>should be IS_SEQ_LOAD_COMPLETE </dd>
<dt>Global <a class="el" href="render__player_8h.html#a7c181e36071db5a43c16e9afb926f1e6">render_light_environment_on_player</a> (<a class="el" href="structPlayer.html">Player</a> *, s8)</dt>
<dd><a class="anchor" id="_bug000015"></a>For the second last lamp </dd>
<dt>Global <a class="el" href="menu__items_8h.html#a5b9f65d326f8281c8d77ab26a178de52">render_menu_item_data_course_image</a> (<a class="el" href="structMenuItem.html">MenuItem</a> *)</dt>
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<dl class="todo"><dt><b><a class="el" href="todo.html#_todo000011">Todo</a></b></dt><dd>Does this match as a return of s8? </dd></dl>
<dl class="todo"><dt><b><a class="el" href="todo.html#_todo000012">Todo</a></b></dt><dd>Does this match as a return of s8? </dd></dl>
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<dl class="todo"><dt><b><a class="el" href="todo.html#_todo000012">Todo</a></b></dt><dd>What does this even do? </dd></dl>
<dl class="todo"><dt><b><a class="el" href="todo.html#_todo000013">Todo</a></b></dt><dd>What does this even do? </dd></dl>
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<dl class="todo"><dt><b><a class="el" href="todo.html#_todo000012">Todo</a></b></dt><dd>What does this even do? </dd></dl>
<dl class="todo"><dt><b><a class="el" href="todo.html#_todo000013">Todo</a></b></dt><dd>What does this even do? </dd></dl>
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<dl class="todo"><dt><b><a class="el" href="todo.html#_todo000044">Todo</a></b></dt><dd>magic number </dd></dl>
<dl class="todo"><dt><b><a class="el" href="todo.html#_todo000042">Todo</a></b></dt><dd>magic number </dd></dl>
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<dl class="bug"><dt><b><a class="el" href="bug.html#_bug000005">Bug</a></b></dt><dd>should be IS_SEQ_LOAD_COMPLETE </dd></dl>
<dl class="bug"><dt><b><a class="el" href="bug.html#_bug000004">Bug</a></b></dt><dd>should be IS_SEQ_LOAD_COMPLETE </dd></dl>
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<dl class="bug"><dt><b><a class="el" href="bug.html#_bug000005">Bug</a></b></dt><dd>should be IS_SEQ_LOAD_COMPLETE </dd></dl>
<dl class="bug"><dt><b><a class="el" href="bug.html#_bug000004">Bug</a></b></dt><dd>should be IS_SEQ_LOAD_COMPLETE </dd></dl>
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<dl class="todo"><dt><b><a class="el" href="todo.html#_todo000040">Todo</a></b></dt><dd>These sizes need to be sizeof() for shiftability if possible </dd></dl>
<dl class="todo"><dt><b><a class="el" href="todo.html#_todo000051">Todo</a></b></dt><dd>These sizes need to be sizeof() for shiftability if possible </dd></dl>
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<dl class="todo"><dt><b><a class="el" href="todo.html#_todo000038">Todo</a></b></dt><dd>Move gGfxPool out of <a class="el" href="main_8h.html">main.h</a> </dd></dl>
<dl class="todo"><dt><b><a class="el" href="todo.html#_todo000050">Todo</a></b></dt><dd>Move gGfxPool out of <a class="el" href="main_8h.html">main.h</a> </dd></dl>
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<dl class="todo"><dt><b><a class="el" href="todo.html#_todo000040">Todo</a></b></dt><dd>These sizes need to be sizeof() for shiftability if possible </dd></dl>
<dl class="todo"><dt><b><a class="el" href="todo.html#_todo000051">Todo</a></b></dt><dd>These sizes need to be sizeof() for shiftability if possible </dd></dl>
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<b>Value:</b><div class="fragment"><div class="line">(*(vu32*) PHYS_TO_K1(addr) = (u32) (data))</div>
</div><!-- fragment --><dl class="todo"><dt><b><a class="el" href="todo.html#_todo000042">Todo</a></b></dt><dd>These defines are from PR/rcp.h, but including that causes problems... </dd></dl>
</div><!-- fragment --><dl class="todo"><dt><b><a class="el" href="todo.html#_todo000040">Todo</a></b></dt><dd>These defines are from PR/rcp.h, but including that causes problems... </dd></dl>
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<dl class="todo"><dt><b><a class="el" href="todo.html#_todo000041">Todo</a></b></dt><dd>This define is from os.h, but including that causes problems... </dd></dl>
<dl class="todo"><dt><b><a class="el" href="todo.html#_todo000039">Todo</a></b></dt><dd>This define is from os.h, but including that causes problems... </dd></dl>
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<b>Value:</b><div class="fragment"><div class="line"> <span class="keywordflow">if</span> (cHandle-&gt;var != pihandle-&gt;var) \</div>
<div class="line"> IO_WRITE(reg, pihandle-&gt;var);</div>
</div><!-- fragment --><dl class="todo"><dt><b><a class="el" href="todo.html#_todo000039">Todo</a></b></dt><dd>This define is from <a class="el" href="piint_8h.html">piint.h</a>, but including that causes problems... </dd></dl>
</div><!-- fragment --><dl class="todo"><dt><b><a class="el" href="todo.html#_todo000038">Todo</a></b></dt><dd>This define is from <a class="el" href="piint_8h.html">piint.h</a>, but including that causes problems... </dd></dl>
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<dl class="todo"><dt><b><a class="el" href="todo.html#_todo000044">Todo</a></b></dt><dd>magic number </dd></dl>
<dl class="todo"><dt><b><a class="el" href="todo.html#_todo000042">Todo</a></b></dt><dd>magic number </dd></dl>
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<dl class="todo"><dt><b><a class="el" href="todo.html#_todo000043">Todo</a></b></dt><dd>magic constant </dd></dl>
<dl class="todo"><dt><b><a class="el" href="todo.html#_todo000041">Todo</a></b></dt><dd>magic constant </dd></dl>
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<dl class="todo"><dt><b><a class="el" href="todo.html#_todo000045">Todo</a></b></dt><dd>figure out why this is like this </dd></dl>
<dl class="todo"><dt><b><a class="el" href="todo.html#_todo000043">Todo</a></b></dt><dd>figure out why this is like this </dd></dl>
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<dl class="todo"><dt><b><a class="el" href="todo.html#_todo000046">Todo</a></b></dt><dd>name magic constants </dd></dl>
<dl class="todo"><dt><b><a class="el" href="todo.html#_todo000044">Todo</a></b></dt><dd>name magic constants </dd></dl>
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<dl class="todo"><dt><b><a class="el" href="todo.html#_todo000047">Todo</a></b></dt><dd>name magic constants </dd></dl>
<dl class="todo"><dt><b><a class="el" href="todo.html#_todo000045">Todo</a></b></dt><dd>name magic constants </dd></dl>
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<dl class="todo"><dt><b><a class="el" href="todo.html#_todo000048">Todo</a></b></dt><dd>figure out what this flag means </dd></dl>
<dl class="todo"><dt><b><a class="el" href="todo.html#_todo000046">Todo</a></b></dt><dd>figure out what this flag means </dd></dl>
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<dl class="todo"><dt><b><a class="el" href="todo.html#_todo000043">Todo</a></b></dt><dd>magic constant </dd></dl>
<dl class="todo"><dt><b><a class="el" href="todo.html#_todo000041">Todo</a></b></dt><dd>magic constant </dd></dl>
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<dl class="todo"><dt><b><a class="el" href="todo.html#_todo000049">Todo</a></b></dt><dd>name </dd></dl>
<dl class="todo"><dt><b><a class="el" href="todo.html#_todo000047">Todo</a></b></dt><dd>name </dd></dl>
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@@ -797,7 +797,7 @@ Variables</h2></td></tr>
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<dl class="todo"><dt><b><a class="el" href="todo.html#_todo000050">Todo</a></b></dt><dd>name </dd></dl>
<dl class="todo"><dt><b><a class="el" href="todo.html#_todo000048">Todo</a></b></dt><dd>name </dd></dl>
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@@ -812,7 +812,7 @@ Variables</h2></td></tr>
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<dl class="todo"><dt><b><a class="el" href="todo.html#_todo000051">Todo</a></b></dt><dd>name </dd></dl>
<dl class="todo"><dt><b><a class="el" href="todo.html#_todo000049">Todo</a></b></dt><dd>name </dd></dl>
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<dl class="bug"><dt><b><a class="el" href="bug.html#_bug000004">Bug</a></b></dt><dd>for the change to UQ0.7, the if statement should also have been changed accordingly </dd></dl>
<dl class="bug"><dt><b><a class="el" href="bug.html#_bug000005">Bug</a></b></dt><dd>for the change to UQ0.7, the if statement should also have been changed accordingly </dd></dl>
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<dl class="bug"><dt><b><a class="el" href="bug.html#_bug000004">Bug</a></b></dt><dd>for the change to UQ0.7, the if statement should also have been changed accordingly </dd></dl>
<dl class="bug"><dt><b><a class="el" href="bug.html#_bug000005">Bug</a></b></dt><dd>for the change to UQ0.7, the if statement should also have been changed accordingly </dd></dl>
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<dl class="bug"><dt><b><a class="el" href="bug.html#_bug000009">Bug</a></b></dt><dd>No null check. </dd></dl>
<dl class="bug"><dt><b><a class="el" href="bug.html#_bug000010">Bug</a></b></dt><dd></dd></dl>
<dl class="todo"><dt><b><a class="el" href="todo.html#_todo000013">Todo</a></b></dt><dd>More indepth error checking/return value </dd></dl>
<dl class="todo"><dt><b><a class="el" href="todo.html#_todo000011">Todo</a></b></dt><dd>More indepth error checking/return value </dd></dl>
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<dl class="bug"><dt><b><a class="el" href="bug.html#_bug000009">Bug</a></b></dt><dd>No null check. </dd></dl>
<dl class="bug"><dt><b><a class="el" href="bug.html#_bug000010">Bug</a></b></dt><dd></dd></dl>
<dl class="todo"><dt><b><a class="el" href="todo.html#_todo000013">Todo</a></b></dt><dd>More indepth error checking/return value </dd></dl>
<dl class="todo"><dt><b><a class="el" href="todo.html#_todo000011">Todo</a></b></dt><dd>More indepth error checking/return value </dd></dl>
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<dl class="todo"><dt><b><a class="el" href="todo.html#_todo000055">Todo</a></b></dt><dd>increasing players past four would require increase this loop iterator. </dd></dl>
<dl class="todo"><dt><b><a class="el" href="todo.html#_todo000053">Todo</a></b></dt><dd>increasing players past four would require increase this loop iterator. </dd></dl>
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<dl class="todo"><dt><b><a class="el" href="todo.html#_todo000055">Todo</a></b></dt><dd>increasing players past four would require increase this loop iterator. </dd></dl>
<dl class="todo"><dt><b><a class="el" href="todo.html#_todo000053">Todo</a></b></dt><dd>increasing players past four would require increase this loop iterator. </dd></dl>
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<dl class="todo"><dt><b><a class="el" href="todo.html#_todo000043">Todo</a></b></dt><dd>magic constant </dd></dl>
<dl class="todo"><dt><b><a class="el" href="todo.html#_todo000041">Todo</a></b></dt><dd>magic constant </dd></dl>
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<p class="enddd"><a class="anchor" id="_todo000032"></a>loads of magic constants.. </p>
</dd>
<dt>Global <a class="el" href="osPfsDeleteFile_8c.html#a9058bfef76860424d50c262127aabb87">__osPfsReleasePages</a> (OSPfs *pfs, <a class="el" href="struct____OSInode.html">__OSInode</a> *inode, u8 start_page, u16 *sum, u8 bank, <a class="el" href="union____OSInodeUnit.html">__OSInodeUnit</a> *last_page, int flag)</dt>
<dd><a class="anchor" id="_todo000044"></a>magic number </dd>
<dd><a class="anchor" id="_todo000042"></a>magic number </dd>
<dt>Global <a class="el" href="controller_8h.html#aa962180453c026d747ebef163e571966">__osPfsRWInode</a> (OSPfs *pfs, <a class="el" href="struct____OSInode.html">__OSInode</a> *inode, u8 flag, u8 bank)</dt>
<dd><a class="anchor" id="_todo000033"></a>don't like this =/ //maybe &amp;inode-&gt;inode_table[j*PFS_ONE_PAGE].ipage or something </dd>
<dt>Global <a class="el" href="piint_8h.html#a3e05f8f40d1da55183ee0eaec0c5b6bb">__osPiDevMgr</a> </dt>
@@ -124,7 +124,7 @@ $(function(){initNavTree('todo.html',''); initResizable(true); });
<p class="enddd"><a class="anchor" id="_todo000030"></a>remove magic constant </p>
</dd>
<dt>Global <a class="el" href="actors_8c.html#a91fb2e4e37e7c72fea918fe2c1bb4eaf">add_actor_to_empty_slot</a> (<a class="el" href="common__structs_8h.html#a5290523279339ea495248ab3a36cb46e">Vec3f</a> pos, <a class="el" href="common__structs_8h.html#a95eb48a2f3630571bea260858dd23e92">Vec3s</a> rot, <a class="el" href="common__structs_8h.html#a5290523279339ea495248ab3a36cb46e">Vec3f</a> velocity, s16 actorType)</dt>
<dd><a class="anchor" id="_todo000054"></a>Commented out because deletes too soon. </dd>
<dd><a class="anchor" id="_todo000055"></a>Commented out because deletes too soon. </dd>
<dt>Global <a class="el" href="code__80086E70_8h.html#a5aed2e47470583536b07b8b3bcb9edd6">are_players_in_course_section</a> (s16, s16)</dt>
<dd><a class="anchor" id="_todo000008"></a>This is the easiest solution otherwise actors would not collide on custom courses. </dd>
<dt>Global <a class="el" href="classATrain.html#aa82e623dbfe2747f8be8f2e4781c9973">ATrain::SyncComponents</a> (<a class="el" href="structTrainCarStuff.html">TrainCarStuff</a> *trainCar, s16 orientationY)</dt>
@@ -158,29 +158,29 @@ $(function(){initNavTree('todo.html',''); initResizable(true); });
<dt>Global <a class="el" href="update__objects_8c.html#afb6db6000e381e18cb393c9293ed3a05">func_800745C8</a> (s32 objectIndex, const char **lakituTexturePtr)</dt>
<dd><a class="anchor" id="_todo000063"></a>arg1 should likely be a u8 * </dd>
<dt>Global <a class="el" href="menu__items_8h.html#a11daab0c2cb2700179b2325d2c619769">func_80091FA4</a> (void)</dt>
<dd><a class="anchor" id="_todo000040"></a>These sizes need to be sizeof() for shiftability if possible </dd>
<dd><a class="anchor" id="_todo000051"></a>These sizes need to be sizeof() for shiftability if possible </dd>
<dt>Global <a class="el" href="port__eu_8h.html#a01e0fb6ba3bfcf5f10f894ca7effbaea">func_800CBC24</a> (void)</dt>
<dd><a class="anchor" id="_todo000005"></a>clenanup, something's weird with the variables. D_800EA4A4 is probably <a class="el" href="structEuAudioCmd.html">EuAudioCmd</a> bc of the + 0x100 </dd>
<dt>Global <a class="el" href="ceremony__and__credits_8c.html#aab9248c3326f8c807db81c730ae8dc08">func_8028336C</a> (UNUSED <a class="el" href="structCinematicCamera.html">CinematicCamera</a> *arg0, UNUSED <a class="el" href="structCamera.html">Camera</a> *camera)</dt>
<dd><a class="anchor" id="_todo000011"></a>Does this match as a return of s8? </dd>
<dd><a class="anchor" id="_todo000012"></a>Does this match as a return of s8? </dd>
<dt>Global <a class="el" href="ceremony__and__credits_8h.html#ad8aba525036323f4e292e63fb2a356d0">func_802846E4</a> (<a class="el" href="structCinematicCamera.html">CinematicCamera</a> *)</dt>
<dd><a class="anchor" id="_todo000012"></a>What does this even do? </dd>
<dd><a class="anchor" id="_todo000013"></a>What does this even do? </dd>
<dt>Global <a class="el" href="race__logic_8h.html#a4eb4cb5c0963bcfceae40d340c2e7756">func_8028F970</a> (void)</dt>
<dd><a class="anchor" id="_todo000055"></a>increasing players past four would require increase this loop iterator. </dd>
<dd><a class="anchor" id="_todo000053"></a>increasing players past four would require increase this loop iterator. </dd>
<dt>Global <a class="el" href="Game_8h.html#af21f89b45e081c9857c7c6689737ea93">GetCupName</a> (void)</dt>
<dd><a class="anchor" id="_todo000038"></a>Move gGfxPool out of <a class="el" href="main_8h.html">main.h</a> </dd>
<dd><a class="anchor" id="_todo000050"></a>Move gGfxPool out of <a class="el" href="main_8h.html">main.h</a> </dd>
<dt>Global <a class="el" href="code__800029B0_8h.html#a8a6a0e5ed8709356fba948d0beeb6a95">gPlayerWinningIndex</a> </dt>
<dd><a class="anchor" id="_todo000007"></a>gPlayerWinningIndex (D_800DC5E8) accessed as word, D_800DC5EB as u8 </dd>
<dt>Global <a class="el" href="some__data_8c.html#af40885efd72dc665a278c6f29e19ecf3">gTorchSpawns</a> []</dt>
<dd><a class="anchor" id="_todo000064"></a>fix this extern </dd>
<dt>Global <a class="el" href="osEPiRawStartDma_8c.html#a0f405b027addb60288ca287959d8d3d6">IO_WRITE</a> (addr, data)</dt>
<dd><a class="anchor" id="_todo000042"></a>These defines are from PR/rcp.h, but including that causes problems... </dd>
<dd><a class="anchor" id="_todo000040"></a>These defines are from PR/rcp.h, but including that causes problems... </dd>
<dt>Global <a class="el" href="piint_8h.html#a8f6729a1dafa49bc6280eb2bcfb787d0">LEO_CMD_TYPE_0</a> </dt>
<dd><a class="anchor" id="_todo000049"></a>name </dd>
<dd><a class="anchor" id="_todo000047"></a>name </dd>
<dt>Global <a class="el" href="piint_8h.html#a0231e88a1290269fd41dc1e4d24e4f55">LEO_CMD_TYPE_1</a> </dt>
<dd><a class="anchor" id="_todo000050"></a>name </dd>
<dd><a class="anchor" id="_todo000048"></a>name </dd>
<dt>Global <a class="el" href="piint_8h.html#ad43c4418deeccdbeaabd6b9657d3c0c1">LEO_CMD_TYPE_2</a> </dt>
<dd><a class="anchor" id="_todo000051"></a>name </dd>
<dd><a class="anchor" id="_todo000049"></a>name </dd>
<dt>Global <a class="el" href="code__80005FD0_8h.html#ae7d80d54daf89164e96f79cbd921e85f">load_track_path</a> (s32)</dt>
<dd><a class="anchor" id="_todo000009"></a>Confirm this comment </dd>
<dt>Global <a class="el" href="menus_8c.html#a3d16275034df7858d890273a95a5a4af">logo_intro_menu_act</a> (struct <a class="el" href="structController.html">Controller</a> *controller, UNUSED u16 controllerIdx)</dt>
@@ -190,7 +190,7 @@ $(function(){initNavTree('todo.html',''); initResizable(true); });
<dt>Global <a class="el" href="main_8h.html#a92feae5b57f31cf54ba83ec8dacfa031">MTX_SHADOW_POOL_SIZE</a> </dt>
<dd><a class="anchor" id="_todo000025"></a>Verify with proper documentation </dd>
<dt>Global <a class="el" href="podium__ceremony__actors_8h.html#a186674a03da1d9fce04a3211d6f4ec4d">new_actor</a> (<a class="el" href="structActorInitParams.html">ActorInitParams</a> *)</dt>
<dd><a class="anchor" id="_todo000013"></a>More indepth error checking/return value </dd>
<dd><a class="anchor" id="_todo000011"></a>More indepth error checking/return value </dd>
<dt>Global <a class="el" href="structNote.html#ad84c5a727f09a9ea8140bcf1b56ce512">Note::priority</a> </dt>
<dd><a class="anchor" id="_todo000004"></a>use macros or something instead. </dd>
<dt>Global <a class="el" href="classOBombKart.html#a287eda05ca5a76a2cb8c7d4d719d38e4">OBombKart::Unk_3C</a> </dt>
@@ -204,22 +204,22 @@ $(function(){initNavTree('todo.html',''); initResizable(true); });
<dt>Global <a class="el" href="classOSnowman.html#ae84de267ff70c7e2ac5748b9bd738ada">OSnowman::Tick</a> () override</dt>
<dd><a class="anchor" id="_todo000017"></a>quick hack to add the snow particles on hit. Need to separate into its own class </dd>
<dt>Global <a class="el" href="pak_8cpp.html#a4694169ebbc67d1cab176b4f8945ce51">osPfsDeleteFile</a> (OSPfs *pfs, u16 company_code, u32 game_code, u8 *game_name, u8 *ext_name)</dt>
<dd><a class="anchor" id="_todo000043"></a>magic constant </dd>
<dd><a class="anchor" id="_todo000041"></a>magic constant </dd>
<dt>Global <a class="el" href="osPiStartDma_8c.html#ae288a36d96a4db6977d95327e246ec12">osPiStartDma</a> (OSIoMesg *mb, s32 priority, s32 direction, uintptr_t devAddr, void *vAddr, size_t nbytes, OSMesgQueue *mq)</dt>
<dd><a class="anchor" id="_todo000046"></a>name magic constants </dd>
<dd><a class="anchor" id="_todo000044"></a>name magic constants </dd>
<dt>Global <a class="el" href="osPiRawStartDma_8c.html#aa3a1dc7939fd49721d4353372722722c">osRomBase</a> </dt>
<dd><a class="anchor" id="_todo000045"></a>figure out why this is like this </dd>
<dd><a class="anchor" id="_todo000043"></a>figure out why this is like this </dd>
<dt>Global <a class="el" href="osViBlack_8c.html#a6446513d8cd19001210d458f11b12df4">osViBlack</a> (u8 active)</dt>
<dd><a class="anchor" id="_todo000047"></a>name magic constants </dd>
<dd><a class="anchor" id="_todo000045"></a>name magic constants </dd>
<dt>Global <a class="el" href="osViSwapBuffer_8c.html#ad9fbc8feed5d6cf557a051834e168950">osViSwapBuffer</a> (void *vaddr)</dt>
<dd><a class="anchor" id="_todo000048"></a>figure out what this flag means </dd>
<dd><a class="anchor" id="_todo000046"></a>figure out what this flag means </dd>
<dt>Class <a class="el" href="classOThwomp.html">OThwomp</a> </dt>
<dd><p class="startdd"><a class="anchor" id="_todo000016"></a>Make shadow size bigger if thwomp is scaled up </p>
<p class="interdd"></p>
<p class="enddd">make adjustable properties for squishSize and boundingBoxSize </p>
</dd>
<dt>Global <a class="el" href="osEPiRawStartDma_8c.html#a61b4993ebb70a3b701fccc3221c36d81">PI_DOMAIN1</a> </dt>
<dd><a class="anchor" id="_todo000041"></a>This define is from os.h, but including that causes problems... </dd>
<dd><a class="anchor" id="_todo000039"></a>This define is from os.h, but including that causes problems... </dd>
<dt>Global <a class="el" href="RegisterItems_8cpp.html#a19dfdc0c19a6279a8be5e5891a6925ef">RegisterItems</a> (<a class="el" href="classRegistry.html">Registry&lt; ItemInfo &gt;</a> &amp;r)</dt>
<dd><a class="anchor" id="_todo000020"></a>turn items into a class </dd>
<dt>Global <a class="el" href="collision__viewer_8h.html#afaee40683a3ae56cae11b2c5687e3328">render_collision</a> (void)</dt>
@@ -233,11 +233,11 @@ $(function(){initNavTree('todo.html',''); initResizable(true); });
<dt>Global <a class="el" href="sounds_8h.html#a71288c0bb15b503d4570b441a05013f4">SOUND_ARG_LOAD</a> (sound_bank, byte2, byte3, sound_id)</dt>
<dd><a class="anchor" id="_todo000065"></a>format like sm64 <a class="el" href="sounds_8h.html">sounds.h</a> </dd>
<dt>Global <a class="el" href="actors_8c.html#aa6c218ad25d2200bdbf85cbbd197d1cd">spawn_foliage</a> (struct <a class="el" href="structActorSpawnData.html">ActorSpawnData</a> *actor)</dt>
<dd><a class="anchor" id="_todo000053"></a>actorType needs to be passed into this function for flexibility </dd>
<dd><a class="anchor" id="_todo000054"></a>actorType needs to be passed into this function for flexibility </dd>
<dt>Global <a class="el" href="Smoke_8h.html#ac60a65eb1961690e911d769968e4c863">TrainSmokeTick</a> (void)</dt>
<dd><a class="anchor" id="_todo000021"></a>: This should be an <a class="el" href="structObject.html">Object</a> class one day </dd>
<dt>Global <a class="el" href="osEPiRawStartDma_8c.html#a9f68445808ae98c1a50579d2c5a95c7f">UPDATE_REG</a> (reg, var)</dt>
<dd><a class="anchor" id="_todo000039"></a>This define is from <a class="el" href="piint_8h.html">piint.h</a>, but including that causes problems... </dd>
<dd><a class="anchor" id="_todo000038"></a>This define is from <a class="el" href="piint_8h.html">piint.h</a>, but including that causes problems... </dd>
<dt>Global <a class="el" href="internal_8h.html#aa8d5fa5d7506353e4e791caab237c721">US_FLOAT</a> (x)</dt>
<dd><a class="anchor" id="_todo000003"></a>US_FLOAT should probably be renamed to JP_DOUBLE since eu seems to use floats too </dd>
</dl>