Disable texture filtering

This commit is contained in:
MegaMech
2025-01-05 17:10:38 -07:00
parent ec5eb3c1b9
commit 7e50b7c29e
+3
View File
@@ -76,6 +76,9 @@ GameEngine::GameEngine() {
auto wnd = std::make_shared<Fast::Fast3dWindow>(std::vector<std::shared_ptr<Ship::GuiWindow>>({}));
//auto wnd = std::dynamic_pointer_cast<Fast::Fast3dWindow>(Ship::Context::GetInstance()->GetWindow());
// Turn off texture filtering because menus are borked with it on
CVarSetInteger("gTextureFilter", 2);
this->context->Init(OTRFiles, {}, 3, { 26800, 512, 1100 }, wnd, controlDeck);