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https://github.com/HarbourMasters/SpaghettiKart
synced 2026-05-31 17:33:14 -04:00
Trophy, Object impl, and cleanup
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@@ -13,6 +13,7 @@
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#include "engine/actors/ATree.h"
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#include "engine/actors/ACloud.h"
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#include "engine/vehicles/Train.h"
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#include "engine/objects/Trophy.h"
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extern "C" {
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#include "main.h"
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@@ -190,10 +191,12 @@ void TestCourse::SpawnActors() {
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Vec3f pos = {0, 80, 0};
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//gWorldInstance.AddActor(new ACloud(pos));
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gWorldInstance.AddActor(new OSeagull(0, pos));
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gWorldInstance.AddActor(new OSeagull(1, pos));
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gWorldInstance.AddActor(new OSeagull(2, pos));
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gWorldInstance.AddActor(new OSeagull(3, pos));
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// gWorldInstance.AddActor(new OSeagull(0, pos));
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// gWorldInstance.AddActor(new OSeagull(1, pos));
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// gWorldInstance.AddActor(new OSeagull(2, pos));
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// gWorldInstance.AddActor(new OSeagull(3, pos));
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gWorldInstance.AddObject(new OTrophy(FVector(0,0,0), OTrophy::TrophyType::GOLD, OTrophy::Behaviour::GO_FISH));
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}
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// Likely sets minimap boundaries
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