Trophy, Object impl, and cleanup

This commit is contained in:
MegaMech
2024-12-13 15:19:39 -07:00
parent 517a59fbf4
commit 7f22f75db7
9 changed files with 47 additions and 35 deletions
+7 -4
View File
@@ -13,6 +13,7 @@
#include "engine/actors/ATree.h"
#include "engine/actors/ACloud.h"
#include "engine/vehicles/Train.h"
#include "engine/objects/Trophy.h"
extern "C" {
#include "main.h"
@@ -190,10 +191,12 @@ void TestCourse::SpawnActors() {
Vec3f pos = {0, 80, 0};
//gWorldInstance.AddActor(new ACloud(pos));
gWorldInstance.AddActor(new OSeagull(0, pos));
gWorldInstance.AddActor(new OSeagull(1, pos));
gWorldInstance.AddActor(new OSeagull(2, pos));
gWorldInstance.AddActor(new OSeagull(3, pos));
// gWorldInstance.AddActor(new OSeagull(0, pos));
// gWorldInstance.AddActor(new OSeagull(1, pos));
// gWorldInstance.AddActor(new OSeagull(2, pos));
// gWorldInstance.AddActor(new OSeagull(3, pos));
gWorldInstance.AddObject(new OTrophy(FVector(0,0,0), OTrophy::TrophyType::GOLD, OTrophy::Behaviour::GO_FISH));
}
// Likely sets minimap boundaries