mirror of
https://github.com/HarbourMasters/SpaghettiKart
synced 2026-07-07 14:13:58 -04:00
Fix jumbotron
This commit is contained in:
-194
@@ -589,197 +589,3 @@ add_custom_target(
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COMMAND ${CMAKE_COMMAND} -E copy_if_different "${CMAKE_SOURCE_DIR}/spaghetti.otr" "${CMAKE_BINARY_DIR}/spaghetti.otr"
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COMMAND ${CMAKE_COMMAND} -E copy_if_different "${CMAKE_SOURCE_DIR}/ship.otr" "${CMAKE_BINARY_DIR}/ship.otr"
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)
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if(MSVC)
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set (WAMR_BUILD_PLATFORM "windows")
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else()
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set (WAMR_BUILD_PLATFORM "linux")
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endif()
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# Set WAMR_BUILD_TARGET, currently values supported:
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# "X86_64", "AMD_64", "X86_32", "AARCH64[sub]", "ARM[sub]", "THUMB[sub]",
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# "MIPS", "XTENSA", "RISCV64[sub]", "RISCV32[sub]"
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if (NOT DEFINED WAMR_BUILD_TARGET)
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if (CMAKE_SYSTEM_PROCESSOR MATCHES "^(arm64|aarch64)")
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set (WAMR_BUILD_TARGET "AARCH64")
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if (NOT DEFINED WAMR_BUILD_SIMD)
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set (WAMR_BUILD_SIMD 1)
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endif ()
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elseif (CMAKE_SYSTEM_PROCESSOR STREQUAL "riscv64")
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set (WAMR_BUILD_TARGET "RISCV64")
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elseif (CMAKE_SIZEOF_VOID_P EQUAL 8)
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# Build as X86_64 by default in 64-bit platform
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set (WAMR_BUILD_TARGET "X86_64")
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if (NOT DEFINED WAMR_BUILD_SIMD)
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set (WAMR_BUILD_SIMD 1)
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endif ()
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elseif (CMAKE_SIZEOF_VOID_P EQUAL 4)
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# Build as X86_32 by default in 32-bit platform
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set (WAMR_BUILD_TARGET "X86_32")
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else ()
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message(SEND_ERROR "Unsupported build target platform!")
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endif ()
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endif ()
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if (NOT DEFINED WAMR_BUILD_INTERP)
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# Enable Interpreter by default
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set (WAMR_BUILD_INTERP 1)
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endif ()
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if (NOT DEFINED WAMR_BUILD_AOT)
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# Enable AOT by default.
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set (WAMR_BUILD_AOT 1)
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endif ()
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if (NOT DEFINED WAMR_BUILD_JIT)
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# Disable JIT by default.
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set (WAMR_BUILD_JIT 0)
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endif ()
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if (NOT DEFINED WAMR_BUILD_FAST_JIT)
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# Disable Fast JIT by default
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set (WAMR_BUILD_FAST_JIT 0)
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endif ()
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if (NOT DEFINED WAMR_BUILD_LIBC_BUILTIN)
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# Enable libc builtin support by default
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set (WAMR_BUILD_LIBC_BUILTIN 1)
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endif ()
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if (NOT DEFINED WAMR_BUILD_LIBC_WASI)
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# Enable libc wasi support by default
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set (WAMR_BUILD_LIBC_WASI 1)
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endif ()
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if (NOT DEFINED WAMR_BUILD_FAST_INTERP)
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# Enable fast interpreter
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set (WAMR_BUILD_FAST_INTERP 1)
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endif ()
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if (NOT DEFINED WAMR_BUILD_MULTI_MODULE)
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# Disable multiple modules by default
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set (WAMR_BUILD_MULTI_MODULE 0)
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endif ()
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if (NOT DEFINED WAMR_BUILD_LIB_PTHREAD)
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# Disable pthread library by default
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set (WAMR_BUILD_LIB_PTHREAD 0)
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endif ()
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if (NOT DEFINED WAMR_BUILD_LIB_WASI_THREADS)
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# Disable wasi threads library by default
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set (WAMR_BUILD_LIB_WASI_THREADS 0)
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endif()
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if (NOT DEFINED WAMR_BUILD_MINI_LOADER)
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# Disable wasm mini loader by default
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set (WAMR_BUILD_MINI_LOADER 0)
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endif ()
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if (NOT DEFINED WAMR_BUILD_SIMD)
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# Enable SIMD by default
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set (WAMR_BUILD_SIMD 1)
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endif ()
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if (NOT DEFINED WAMR_BUILD_REF_TYPES)
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# Disable reference types by default
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set (WAMR_BUILD_REF_TYPES 0)
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endif ()
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if (NOT DEFINED WAMR_BUILD_DEBUG_INTERP)
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# Disable Debug feature by default
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set (WAMR_BUILD_DEBUG_INTERP 0)
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endif ()
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if (WAMR_BUILD_DEBUG_INTERP EQUAL 1)
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set (WAMR_BUILD_FAST_INTERP 0)
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set (WAMR_BUILD_MINI_LOADER 0)
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set (WAMR_BUILD_SIMD 0)
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endif ()
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# if enable wasi-nn, both wasi-nn-backends and iwasm
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# need to use same WAMR (dynamic) libraries
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if (WAMR_BUILD_WASI_NN EQUAL 1)
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set (WAMR_BUILD_SHARED 1)
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endif ()
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if(MSVC)
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if (WAMR_BUILD_LIBC_WASI EQUAL 1)
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set (CMAKE_C_STANDARD 11)
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if (MSVC)
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add_compile_options(/experimental:c11atomics)
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endif()
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else()
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set (CMAKE_C_STANDARD 99)
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endif()
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endif()
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set (WAMR_BUILD_DUMP_CALL_STACK 1)
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set (WAMR_ROOT_DIR lib/wasm-micro-runtime)
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include (${WAMR_ROOT_DIR}/build-scripts/runtime_lib.cmake)
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add_library(vmlib ${WAMR_RUNTIME_LIB_SOURCE})
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if(MSVC)
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#set (CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -DWIN32_LEAN_AND_MEAN")
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if (NOT MINGW)
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set (CMAKE_EXE_LINKER_FLAGS "${CMAKE_EXE_LINKER_FLAGS} /SAFESEH:NO")
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set (CMAKE_SHARED_LINKER_FLAGS "${CMAKE_SHARED_LINKER_FLAGS} /SAFESEH:NO")
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endif ()
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# set (CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -Wall -Wextra -Wformat -Wformat-security")
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# set (CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -Wconversion -Wsign-conversion")
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if (WAMR_BUILD_TARGET MATCHES "X86_.*" OR WAMR_BUILD_TARGET STREQUAL "AMD_64")
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if (NOT (CMAKE_C_COMPILER MATCHES ".*clang.*" OR CMAKE_C_COMPILER_ID MATCHES ".*Clang" OR MSVC))
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set (CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -mindirect-branch-register")
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endif ()
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endif ()
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# The following flags are to enhance security, but it may impact performance,
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# we disable them by default.
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#if (WAMR_BUILD_TARGET MATCHES "X86_.*" OR WAMR_BUILD_TARGET STREQUAL "AMD_64")
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# set (CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -ftrapv -D_FORTIFY_SOURCE=2")
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#endif ()
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#set (CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -fstack-protector-strong --param ssp-buffer-size=4")
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#set (CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -Wl,-z,noexecstack,-z,relro,-z,now")
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include (${SHARED_DIR}/utils/uncommon/shared_uncommon.cmake)
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add_executable (iwasm main.c ${UNCOMMON_SHARED_SOURCE})
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install (TARGETS iwasm DESTINATION bin)
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target_link_libraries (iwasm vmlib ${LLVM_AVAILABLE_LIBS} ${UV_A_LIBS})
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if (MINGW)
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target_link_libraries (iwasm ws2_32)
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endif ()
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add_library (libiwasm SHARED ${WAMR_RUNTIME_LIB_SOURCE})
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install (TARGETS libiwasm DESTINATION lib)
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set_target_properties (libiwasm PROPERTIES OUTPUT_NAME libiwasm)
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target_link_libraries (libiwasm ${LLVM_AVAILABLE_LIBS} ${UV_A_LIBS})
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if (MINGW)
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target_link_libraries (libiwasm ws2_32)
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endif ()
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if (WIN32)
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target_link_libraries(libiwasm ntdll)
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target_link_libraries(iwasm ntdll)
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endif()
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else()
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target_link_libraries (${PROJECT_NAME} PRIVATE vmlib)
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include_directories(
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${WAMR_ROOT_DIR}/core
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)
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endif ()
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@@ -33,6 +33,7 @@ extern "C" {
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#include "memory.h"
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#include "courses/staff_ghost_data.h"
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#include "framebuffer_effects.h"
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#include "skybox_and_splitscreen.h"
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extern const char *luigi_raceway_dls[];
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extern s16 currentScreenSection;
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}
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@@ -241,6 +242,16 @@ void LuigiRaceway::Render(struct UnkStruct_800DC5EC* arg0) {
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gSPSetGeometryMode(gDisplayListHead++, G_SHADING_SMOOTH);
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gSPClearGeometryMode(gDisplayListHead++, G_LIGHTING);
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// Invalidate Jumbotron textures so they update each frame
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// This could be more efficient if we exposed the non-opcode based invalidation to be called
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// inside copy_framebuffers_port
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gSPInvalidateTexCache(gDisplayListHead++, gSegmentTable[5] + 0xF800);
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gSPInvalidateTexCache(gDisplayListHead++, gSegmentTable[5] + 0x10800);
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gSPInvalidateTexCache(gDisplayListHead++, gSegmentTable[5] + 0x11800);
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gSPInvalidateTexCache(gDisplayListHead++, gSegmentTable[5] + 0x12800);
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gSPInvalidateTexCache(gDisplayListHead++, gSegmentTable[5] + 0x13800);
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gSPInvalidateTexCache(gDisplayListHead++, gSegmentTable[5] + 0x14800);
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if (func_80290C20(arg0->camera) == 1) {
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gDPSetCombineMode(gDisplayListHead++, G_CC_SHADE, G_CC_SHADE);
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gDPSetRenderMode(gDisplayListHead++, G_RM_AA_ZB_OPA_SURF, G_RM_AA_ZB_OPA_SURF2);
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@@ -278,58 +289,13 @@ void LuigiRaceway::Render(struct UnkStruct_800DC5EC* arg0) {
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currentScreenSection = 0;
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}
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uintptr_t fb = (uintptr_t) gSegmentTable[5] + 0xF800;
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FB_WriteFramebufferSliceToCPU(gDisplayListHead, (void*)fb, true);
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// FB_DrawFromFramebuffer(gDisplayListHead, 0, fb, true);
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// FB_CopyToFramebuffer(gDisplayListHead, 0, fb, false, NULL);
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/**
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* The jumbo television screen is split into six sections each section is copied one at a time.
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* This is done to fit within the n64's texture size requirements; 64x32
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* The jumbo television screen used to be split into six sections to fit into the n64's texture size restrictions
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* It isn't split into six sections anymore
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*/
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switch (currentScreenSection) {
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case 0:
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#ifdef TARGET_N64
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copy_framebuffer(D_800DC5DC, D_800DC5E0, 64, 32,
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(u16*) PHYSICAL_TO_VIRTUAL(gPhysicalFramebuffers[prevFrame]),
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(u16*) PHYSICAL_TO_VIRTUAL(gSegmentTable[5] + 0xF800));
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#endif
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break;
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case 1:
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#ifdef TARGET_N64
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copy_framebuffer(D_800DC5DC + 64, D_800DC5E0, 64, 32,
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(u16*) PHYSICAL_TO_VIRTUAL(gPhysicalFramebuffers[prevFrame]),
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(u16*) PHYSICAL_TO_VIRTUAL(gSegmentTable[5] + 0x10800));
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#endif
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break;
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case 2:
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#ifdef TARGET_N64
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copy_framebuffer(D_800DC5DC, D_800DC5E0 + 32, 64, 32,
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(u16*) PHYSICAL_TO_VIRTUAL(gPhysicalFramebuffers[prevFrame]),
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(u16*) PHYSICAL_TO_VIRTUAL(gSegmentTable[5] + 0x11800));
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#endif
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break;
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case 3:
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#ifdef TARGET_N64
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copy_framebuffer(D_800DC5DC + 64, D_800DC5E0 + 32, 64, 32,
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(u16*) PHYSICAL_TO_VIRTUAL(gPhysicalFramebuffers[prevFrame]),
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(u16*) PHYSICAL_TO_VIRTUAL(gSegmentTable[5] + 0x12800));
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#endif
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break;
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case 4:
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#ifdef TARGET_N64
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copy_framebuffer(D_800DC5DC, D_800DC5E0 + 64, 64, 32,
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(u16*) PHYSICAL_TO_VIRTUAL(gPhysicalFramebuffers[prevFrame]),
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(u16*) PHYSICAL_TO_VIRTUAL(gSegmentTable[5] + 0x13800));
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#endif
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break;
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case 5:
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#ifdef TARGET_N64
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copy_framebuffer(D_800DC5DC + 64, D_800DC5E0 + 64, 64, 32,
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(u16*) PHYSICAL_TO_VIRTUAL(gPhysicalFramebuffers[prevFrame]),
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(u16*) PHYSICAL_TO_VIRTUAL(gSegmentTable[5] + 0x14800));
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#endif
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break;
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}
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copy_jumbotron_fb_port(D_800DC5DC, D_800DC5E0, currentScreenSection,
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(u16*) PHYSICAL_TO_VIRTUAL(gPortFramebuffers[prevFrame]),
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(u16*) PHYSICAL_TO_VIRTUAL(gSegmentTable[5] + 0xF800));
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}
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}
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@@ -32,6 +32,7 @@ extern "C" {
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#include "collision.h"
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#include "code_8003DC40.h"
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#include "memory.h"
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#include "skybox_and_splitscreen.h"
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extern const char *wario_stadium_dls[];
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extern s16 currentScreenSection;
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}
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@@ -248,50 +249,14 @@ void WarioStadium::Render(struct UnkStruct_800DC5EC* arg0) {
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if (currentScreenSection > 5) {
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currentScreenSection = 0;
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}
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switch (currentScreenSection) {
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case 0:
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#ifdef TARGET_N64
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copy_framebuffer(D_800DC5DC, D_800DC5E0, 64, 32,
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(u16*) PHYSICAL_TO_VIRTUAL(gPhysicalFramebuffers[prevFrame]),
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(u16*) PHYSICAL_TO_VIRTUAL(gSegmentTable[5] + 0x8800));
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#endif
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break;
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case 1:
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#ifdef TARGET_N64
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copy_framebuffer(D_800DC5DC + 64, D_800DC5E0, 64, 32,
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(u16*) PHYSICAL_TO_VIRTUAL(gPhysicalFramebuffers[prevFrame]),
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(u16*) PHYSICAL_TO_VIRTUAL(gSegmentTable[5] + 0x9800));
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#endif
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break;
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case 2:
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#ifdef TARGET_N64
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copy_framebuffer(D_800DC5DC, D_800DC5E0 + 32, 64, 32,
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(u16*) PHYSICAL_TO_VIRTUAL(gPhysicalFramebuffers[prevFrame]),
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(u16*) PHYSICAL_TO_VIRTUAL(gSegmentTable[5] + 0xA800));
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#endif
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break;
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case 3:
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#ifdef TARGET_N64
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copy_framebuffer(D_800DC5DC + 64, D_800DC5E0 + 32, 64, 32,
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(u16*) PHYSICAL_TO_VIRTUAL(gPhysicalFramebuffers[prevFrame]),
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(u16*) PHYSICAL_TO_VIRTUAL(gSegmentTable[5] + 0xB800));
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#endif
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break;
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case 4:
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#ifdef TARGET_N64
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copy_framebuffer(D_800DC5DC, D_800DC5E0 + 64, 64, 32,
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(u16*) PHYSICAL_TO_VIRTUAL(gPhysicalFramebuffers[prevFrame]),
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(u16*) PHYSICAL_TO_VIRTUAL(gSegmentTable[5] + 0xC800));
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#endif
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break;
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case 5:
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#ifdef TARGET_N64
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copy_framebuffer(D_800DC5DC + 64, D_800DC5E0 + 64, 64, 32,
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(u16*) PHYSICAL_TO_VIRTUAL(gPhysicalFramebuffers[prevFrame]),
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(u16*) PHYSICAL_TO_VIRTUAL(gSegmentTable[5] + 0xD800));
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#endif
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break;
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}
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/**
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* The jumbo television screen used to be split into six sections to fit into the n64's texture size restrictions
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* It isn't split into six sections anymore
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*/
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copy_jumbotron_fb_port(D_800DC5DC, D_800DC5E0, currentScreenSection,
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(u16*) PHYSICAL_TO_VIRTUAL(gPortFramebuffers[prevFrame]),
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(u16*) PHYSICAL_TO_VIRTUAL(gSegmentTable[5] + 0x8800));
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}
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}
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