Reimpl Lakitu

This commit is contained in:
MegaMech
2024-12-28 00:25:41 -07:00
parent 135b51ea71
commit 8309225412
19 changed files with 1047 additions and 908 deletions
+1 -1
View File
@@ -104,7 +104,7 @@ enum SURFACE_TYPE {
/* 0x10 */ ROPE_BRIDGE, // Bowser's Castle bridge 2, DK Jungle bridge
/* 0x11 */ WOOD_BRIDGE, // Frappe Snowland bridge, Bowser's Castle bridge 1,3, Yoshi Valley bridge 2
/* 0xFC */ BOOST_RAMP_WOOD = 0xFC, // DK Jungle
/* 0xFD */ OUT_OF_BOUNDS, // DK Jungle river island
/* 0xFD */ OUT_OF_BOUNDS, // DK Jungle river island oob / out of bounds
/* 0xFE */ BOOST_RAMP_ASPHALT, // Royal Raceway
/* 0xFF */ RAMP // Koopa Troopa beach
};
+1 -1
View File
@@ -322,7 +322,7 @@ void credits_spawn_actors(void) {
// Stupid hack to sync segment 3 memory allocations with hard-coded address in data.
gNextFreeMemoryAddress += 0x9000;
destroy_all_actors();
m_ClearActors();
CM_CleanWorld();
CourseManager_CreditsSpawnActors();
+26 -30
View File
@@ -567,9 +567,6 @@ void render_object_p1(void) {
//func_80054BE8(PLAYER_ONE);
return;
}
if (!gDemoMode) {
render_lakitu(PLAYER_ONE);
}
render_object_for_player(PLAYER_ONE);
}
@@ -582,9 +579,6 @@ void render_object_p2(void) {
G_MTX_NOPUSH | G_MTX_MUL | G_MTX_PROJECTION);
CourseManager_DrawBombKarts(PLAYER_TWO);
//render_bomb_karts_wrap(PLAYER_TWO);
if (!gDemoMode) {
render_lakitu(PLAYER_TWO);
}
render_object_for_player(PLAYER_TWO);
}
@@ -596,9 +590,6 @@ void render_object_p3(void) {
G_MTX_NOPUSH | G_MTX_MUL | G_MTX_PROJECTION);
CourseManager_DrawBombKarts(PLAYER_THREE);
//render_bomb_karts_wrap(PLAYER_THREE);
if (!gDemoMode) {
render_lakitu(PLAYER_THREE);
}
render_object_for_player(PLAYER_THREE);
}
@@ -612,7 +603,7 @@ void render_object_p4(void) {
CourseManager_DrawBombKarts(PLAYER_FOUR);
//render_bomb_karts_wrap(PLAYER_FOUR);
if ((!gDemoMode) && (gPlayerCountSelection1 == 4)) {
render_lakitu(PLAYER_FOUR);
//render_lakitu(PLAYER_FOUR);
}
render_object_for_player(PLAYER_FOUR);
}
@@ -805,7 +796,7 @@ void render_object_for_player(s32 cameraId) {
}
}
void render_snowing_effect(s32 arg0) {
void render_snowing_effect(s32 playerId) {
if (GetCourse() == GetFrappeSnowland()) {
if (gGamestate != 9) {
if ((D_8015F894 == 0) && (gPlayerCountSelection1 == 1)) {
@@ -814,8 +805,9 @@ void render_snowing_effect(s32 arg0) {
} else {
render_object_snowflakes_particles();
}
} else if (GetCourse() == GetSherbetLand()) {
render_ice_block(arg0);
}
if (CourseManager_GetProps()->LakituTowType == 1) {
render_ice_block(playerId);
}
}
@@ -1253,7 +1245,7 @@ void func_8005995C(void) {
void func_80059A88(s32 playerId) {
func_80059820(playerId);
if (!gDemoMode) {
update_object_lakitu(playerId);
//update_object_lakitu(playerId); // Moved to CourseManager_TickObjects60fps
func_8007BB9C(playerId);
}
}
@@ -1270,7 +1262,7 @@ void func_80059AC8(void) {
}
switch (gScreenModeSelection) {
case SCREEN_MODE_1P:
if (gGamestate != 9) {
if (gGamestate != CREDITS_SEQUENCE) {
func_80059A88(PLAYER_ONE);
if (gModeSelection == TIME_TRIALS) {
func_8005995C();
@@ -1294,6 +1286,9 @@ void func_80059AC8(void) {
func_80059A88(PLAYER_FOUR);
break;
}
CourseManager_TickObjects60fps();
CourseManager_TickThwomps(); // func_8005A71C();
}
@@ -1328,7 +1323,7 @@ void func_80059D00(void) {
func_80059820(PLAYER_ONE);
func_8005B914();
if (!gDemoMode) {
func_8007AA44(0);
//func_8007AA44(0);
}
func_80078C70(0);
if (playerHUD[PLAYER_ONE].raceCompleteBool == 0) {
@@ -1348,14 +1343,14 @@ void func_80059D00(void) {
func_80059820(PLAYER_ONE);
func_8005D0FC(PLAYER_ONE);
if (!gDemoMode) {
func_8007AA44(0);
//func_8007AA44(0);
}
func_80078C70(1);
func_8005D1F4(0);
func_80059820(PLAYER_TWO);
func_8005D0FC(PLAYER_TWO);
if (!gDemoMode) {
func_8007AA44(1);
//func_8007AA44(1);
}
func_80078C70(2);
func_8005D1F4(1);
@@ -1366,14 +1361,14 @@ void func_80059D00(void) {
func_80059820(PLAYER_ONE);
func_8005D0FC(PLAYER_ONE);
if (!gDemoMode) {
func_8007AA44(0);
//func_8007AA44(0);
}
func_80078C70(3);
func_8005D1F4(0);
func_80059820(PLAYER_TWO);
func_8005D0FC(PLAYER_TWO);
if (!gDemoMode) {
func_8007AA44(1);
//func_8007AA44(1);
}
func_80078C70(4);
func_8005D1F4(1);
@@ -1386,31 +1381,32 @@ void func_80059D00(void) {
func_80059820(PLAYER_ONE);
func_8005D0FC(PLAYER_ONE);
if (!gDemoMode) {
func_8007AA44(0);
//func_8007AA44(0);
}
func_8005D1F4(0);
func_80059820(PLAYER_TWO);
func_8005D0FC(PLAYER_TWO);
if (!gDemoMode) {
func_8007AA44(1);
//func_8007AA44(1);
}
func_8005D1F4(1);
func_80059820(PLAYER_THREE);
func_8005D0FC(PLAYER_THREE);
if (!gDemoMode) {
func_8007AA44(2);
//func_8007AA44(2);
}
func_8005D1F4(2);
if (gPlayerCountSelection1 == 4) {
func_80059820(PLAYER_FOUR);
func_8005D0FC(PLAYER_FOUR);
if ((!gDemoMode) && (gPlayerCountSelection1 == 4)) {
func_8007AA44(3);
//func_8007AA44(3);
}
func_8005D1F4(3);
}
break;
}
update_object();
CourseManager_TickObjects();
func_800744CC();
}
@@ -1579,7 +1575,7 @@ void func_8005A71C(void) {
void update_object(void) {
// CourseManager_UpdateCourseObjects();
CourseManager_UpdateCourseObjects();
// CourseManager_TrainSmokeTick();
// CourseManager_TickPenguins();
// CourseManager_TickSeagulls();
@@ -1721,7 +1717,7 @@ void func_8005AAF0(void) {
void func_8005AB20(void) {
if ((gModeSelection == GRAND_PRIX) && (gPlayerCountSelection1 == 1)) {
func_8005AA6C(0x14);
func_8005AA6C(20);
}
}
@@ -2396,7 +2392,7 @@ void func_8005B914(void) {
} else if (D_8018D1CC < 0xC8) {
func_8005B7A0();
}
if ((D_8018D1CC != 0) && (D_8018D1CC >= 0x14) && (D_8018D1CC < 0x1E)) {
if ((D_8018D1CC != 0) && (D_8018D1CC >= 20) && (D_8018D1CC < 0x1E)) {
for (i = 0; i < 4; i++) {
f32_step_towards(&D_8018D028[i], D_8018D0C8[i], D_8018D078[i]);
if (D_8018D028[i] == D_8018D0C8[i]) {
@@ -2604,7 +2600,7 @@ void func_8005CB60(s32 playerId, s32 lapCount) {
case 0: /* switch 1 */
break;
case 1: /* switch 1 */
func_80079084(playerId);
CM_ActivateSecondLapLakitu(playerId); // func_80079084(playerId);
func_800C9060(playerId, SOUND_ARG_LOAD(0x19, 0x00, 0xF0, 0x15));
if ((GetCourse() == GetLuigiRaceway()) && (D_80165898 == 0) &&
(gModeSelection != (s32) TIME_TRIALS)) {
@@ -2612,7 +2608,7 @@ void func_8005CB60(s32 playerId, s32 lapCount) {
}
break;
case 2: /* switch 1 */
func_800790B4(playerId);
CM_ActivateFinalLapLakitu(playerId); // func_800790B4(playerId);
break;
case 3: /* switch 1 */
if ((D_8018D114 == 0) || (D_8018D114 == 1)) {
@@ -2637,7 +2633,7 @@ void func_8005CB60(s32 playerId, s32 lapCount) {
playerHUD[playerId].totalTimeX = 0x0320;
D_8016587C = (s32) 1;
if (D_8018D20C == 0) {
func_80079054(playerId);
CM_ActivateFinishLakitu(playerId); // func_80079054(playerId);
D_8018D20C = 1;
if (gPlayerCount == (s8) 1) {
D_8018D1CC = 0x00000064;
+1
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@@ -27,6 +27,7 @@ typedef struct {
const char* CourseLength;
const char* AIBehaviour;
const char* MinimapTexture;
s32 LakituTowType;
s16 D_800E5548[2];
float AIMaximumSeparation;
float AIMinimumSeparation;
+31
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@@ -0,0 +1,31 @@
#include "GarbageCollector.h"
#include "World.h"
void RunGarbageCollector() {
//CleanActors();
CleanObjects();
}
void CleanActors() {
// for (auto actor = gWorldInstance.Actors.begin(); actor != gWorldInstance.Actors.end();) {
// OObject* act = *actor; // Get a mutable copy
// if (act->PendingDestroy) {
// delete act;
// actor = gWorldInstance.Objects.erase(actor); // Remove from container
// continue;
// }
// actor++;
// }
}
void CleanObjects() {
for (auto object = gWorldInstance.Objects.begin(); object != gWorldInstance.Objects.end();) {
OObject* obj = *object; // Get a mutable copy
if (obj->PendingDestroy) {
delete obj;
object = gWorldInstance.Objects.erase(object); // Remove from container
continue;
}
object++;
}
}
+11
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@@ -0,0 +1,11 @@
#pragma once
#include <libultraship.h>
#include <vector>
#include "Object.h"
#include "World.h"
void RunGarbageCollector();
void CleanActors();
void CleanObjects();
+10 -19
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@@ -235,13 +235,6 @@ void World::TickActors() {
}
}
void RemoveExpiredActors() {
// Actors.erase(
// std::remove_if(Actors.begin(), Actors.end(),
// [](const std::unique_ptr<AActor>& actor) { return actor->uuid == 0; }),
// Actors.end());
}
OObject* World::AddObject(OObject* object) {
Objects.push_back(object);
return Objects.back();
@@ -249,27 +242,25 @@ OObject* World::AddObject(OObject* object) {
void World::TickObjects() {
for (const auto& object : Objects) {
object->Tick();
object->Tick();
}
}
// Some objects such as lakitu are ticked in process_game_tick.
// This is a fallback to support those objects. Probably don't use this.
void World::TickObjects60fps() {
for (const auto& object : Objects) {
object->Tick60fps();
}
}
void World::DrawObjects(s32 cameraId) {
for (const auto& object : Objects) {
object->Draw(cameraId);
}
}
void World::ExpiredObjects() {
//this->Objects.erase(
// std::remove_if(this->Objects.begin(), this->Objects.end(),
// [](const std::unique_ptr<OObject>& object) { return object->uuid == 0; }), // Example condition
// this->Objects.end());
}
void World::DestroyObjects() {
}
Object* World::GetObjectByIndex(size_t index) {
//if (index < this->Objects.size()) {
// Assuming GameActor::a is accessible, use reinterpret_cast if needed
+6 -3
View File
@@ -12,7 +12,9 @@
#include "objects/Thwomp.h"
#include "objects/Penguin.h"
#include "objects/Seagull.h"
#include "objects/Lakitu.h"
#include <memory>
#include <unordered_map>
#include "Actor.h"
#include "particles/ParticleEmitter.h"
@@ -89,6 +91,7 @@ class ACar;
class TrainCrossing;
class OThwomp;
class OSeagull;
class OLakitu;
class World {
@@ -150,7 +153,6 @@ public:
AActor* GetActor(size_t index);
void TickActors();
void RemoveExpiredActors();
AActor* ConvertActorToAActor(Actor* actor);
Actor* ConvertAActorToActor(AActor* actor);
@@ -158,9 +160,8 @@ public:
CProperties* GetCourseProps();
void TickObjects();
void TickObjects60fps();
void DrawObjects(s32 cameraId);
void ExpiredObjects();
void DestroyObjects();
Object *GetObjectByIndex(size_t);
void AddCup(Cup*);
@@ -193,6 +194,8 @@ public:
std::vector<OObject*> Objects;
std::vector<ParticleEmitter*> Emitters;
std::unordered_map<s32, OLakitu*> Lakitus;
/** Actors */
void AddBoat(f32 speed, uint32_t waypoint);
void AddTrain(ATrain::TenderStatus tender, size_t numCarriages, f32 speed, uint32_t waypoint);
+1
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@@ -28,6 +28,7 @@ Course::Course() {
// Props.CourseLength = "567m";
// Props.Cup = FLOWER_CUP;
// Props.CupIndex = 3;
Props.LakituTowType = (s32)OLakitu::LakituTowType::NORMAL;
Props.AIBehaviour = D_0D008F28;
Props.AIMaximumSeparation = 50.0f;
Props.AIMinimumSeparation = 0.3f;
+2 -1
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@@ -6,7 +6,7 @@
// C-compatible function declaration
#ifdef __cplusplus
//#include "World.h"
#include "engine/objects/Lakitu.h"
extern "C" {
#endif
@@ -56,6 +56,7 @@ public:
const char* CourseLength;
const char* AIBehaviour;
const char* MinimapTexture;
s32 LakituTowType;
s16 D_800E5548[2];
float AIMaximumSeparation;
float AIMinimumSeparation;
+3
View File
@@ -55,6 +55,9 @@ SherbetLand::SherbetLand() {
Props.Name = "sherbet land";
Props.DebugName = "sherbet";
Props.CourseLength = "756m";
Props.LakituTowType = (s32)OLakitu::LakituTowType::ICE;
Props.AIBehaviour = D_0D009280;
Props.AIMaximumSeparation = 50.0f;
Props.AIMinimumSeparation = 0.3f;
+856
View File
@@ -0,0 +1,856 @@
#include <libultraship.h>
#include <libultra/gbi.h>
#include "Lakitu.h"
#include <vector>
#include "port/Game.h"
extern "C" {
#include "macros.h"
#include "main.h"
#include "actors.h"
#include "math_util.h"
#include "sounds.h"
#include "update_objects.h"
#include "render_player.h"
#include "external.h"
#include "bomb_kart.h"
#include "collision.h"
#include "code_80086E70.h"
#include "render_objects.h"
#include "code_80057C60.h"
#include "defines.h"
#include "code_80005FD0.h"
#include "math_util_2.h"
#include "collision.h"
#include "assets/bowsers_castle_data.h"
#include "ceremony_and_credits.h"
#include "objects.h"
#include "update_objects.h"
#include "render_objects.h"
#include "course_offsets.h"
#include "data/some_data.h"
#include "race_logic.h"
#include "effects.h"
#include "memory.h"
extern s8 gPlayerCount;
}
OLakitu::OLakitu(s32 playerId, LakituType type) {
_playerId = playerId;
init_object(gIndexLakituList[playerId], (s32)type);
}
void OLakitu::Activate(LakituType type) {
init_object(gIndexLakituList[_playerId], (s32)type);
}
void OLakitu::Tick() {
OLakitu::func_8007AA44(_playerId);
}
void OLakitu::Tick60fps() { // update_object_lakitu
s32 playerId = _playerId;
s32 objectIndex = gIndexLakituList[playerId];
switch (gObjectList[objectIndex].unk_0D8) {
case 0:
break;
case 1:
OLakitu::update_object_lakitu_starter(objectIndex, playerId);
func_8008BFFC(objectIndex);
break;
case 2:
OLakitu::update_object_lakitu_checkered_flag(objectIndex, playerId);
func_8008BFFC(objectIndex);
break;
case 3:
OLakitu::update_object_lakitu_fishing(objectIndex, playerId);
break;
case 4:
OLakitu::update_object_lakitu_second_lap(objectIndex, playerId);
func_8008BFFC(objectIndex);
break;
case 5:
OLakitu::update_object_lakitu_final_lap(objectIndex, playerId);
func_8008BFFC(objectIndex);
break;
case 6:
OLakitu::update_object_lakitu_reverse(objectIndex, playerId);
func_8008BFFC(objectIndex);
break;
case 7:
OLakitu::update_object_lakitu_fishing2(objectIndex, playerId);
break;
}
}
void OLakitu::Draw(s32 cameraId) {
UNUSED s32 stackPadding;
Camera* camera;
f32 var_f0;
f32 var_f2;
s32 objectIndex;
Object* object;
objectIndex = gIndexLakituList[cameraId];
camera = &camera1[cameraId];
if (is_obj_flag_status_active(objectIndex, 0x00000010) != 0) {
object = &gObjectList[objectIndex];
object->orientation[0] = 0;
object->orientation[1] = func_800418AC(object->pos[0], object->pos[2], camera->pos);
object->orientation[2] = 0x8000;
if (func_80072354(objectIndex, 2) != 0) {
draw_2d_texture_at(object->pos, object->orientation, object->sizeScaling, (u8*) object->activeTLUT,
(u8*)object->activeTexture, object->vertex, (s32) object->textureWidth,
(s32) object->textureHeight, (s32) object->textureWidth,
(s32) object->textureHeight / 2);
} else {
func_800485C4(object->pos, object->orientation, object->sizeScaling, (s32) object->primAlpha,
(u8*) object->activeTLUT, (u8*)object->activeTexture, object->vertex, (s32) object->textureWidth,
(s32) object->textureHeight, (s32) object->textureWidth, (s32) object->textureHeight / 2);
}
if (gScreenModeSelection == SCREEN_MODE_1P) {
var_f0 = object->pos[0] - camera->pos[0];
var_f2 = object->pos[2] - camera->pos[2];
if (var_f0 < 0.0f) {
var_f0 = -var_f0;
}
if (var_f2 < 0.0f) {
var_f2 = -var_f2;
}
if ((var_f0 + var_f2) <= 200.0) {
func_8004A630(&D_8018C0B0[cameraId], object->pos, 0.35f);
}
}
}
}
void OLakitu::func_80079114(s32 objectIndex, s32 playerId, s32 arg2) {
s32 a;
if (gObjectList[objectIndex].state >= 2) {
if ((u8) gObjectList[objectIndex].unk_0D8 == 1) {
if (playerId == 0) {
func_80074894(objectIndex, gLakituTexturePtr);
return;
}
a = gIndexLakituList[0];
gObjectList[objectIndex].activeTLUT = gObjectList[a].activeTLUT;
gObjectList[objectIndex].activeTexture = gObjectList[a].activeTexture;
if (0) {}
return;
}
switch (arg2) {
case 0:
func_800748F4(objectIndex, gLakituTexturePtr);
break;
case 1:
func_800748C4(objectIndex, gLakituTexturePtr);
break;
case 2:
func_80074894(objectIndex, gLakituTexturePtr);
break;
}
}
}
void OLakitu::func_800791F0(s32 objectIndex, s32 playerId) {
Player* player = &gPlayerOne[playerId];
if ((gObjectList[objectIndex].unk_0D8 != 3) && (gObjectList[objectIndex].unk_0D8 != 7)) {
func_800722CC(objectIndex, 1);
if (CourseManager_GetProps()->LakituTowType == LakituTowType::ICE) {
player->unk_0CA &= 0xFFEF;
}
}
if (CourseManager_GetProps()->LakituTowType == LakituTowType::ICE) {
func_800722CC(objectIndex, 0x00000010);
player->unk_0CA &= 0xFFDF;
}
func_800C9018(playerId, SOUND_ARG_LOAD(0x01, 0x00, 0xFA, 0x28));
}
static const char* sLakituTextures[] = {
gTextureLakituNoLights1, gTextureLakituNoLights2, gTextureLakituNoLights3, gTextureLakituNoLights4,
gTextureLakituNoLights5, gTextureLakituNoLights6, gTextureLakituNoLights7, gTextureLakituNoLights8,
gTextureLakituRedLights01, gTextureLakituRedLights02, gTextureLakituRedLights03, gTextureLakituRedLights04,
gTextureLakituRedLights05, gTextureLakituRedLights06, gTextureLakituRedLights07, gTextureLakituRedLights08,
gTextureLakituRedLights09, gTextureLakituRedLights10, gTextureLakituRedLights11, gTextureLakituRedLights12,
gTextureLakituRedLights13, gTextureLakituRedLights14, gTextureLakituRedLights15, gTextureLakituRedLights16,
gTextureLakituBlueLight1, gTextureLakituBlueLight2, gTextureLakituBlueLight3, gTextureLakituBlueLight4,
gTextureLakituBlueLight5, gTextureLakituBlueLight6, gTextureLakituBlueLight7, gTextureLakituBlueLight8,
};
void OLakitu::init_obj_lakitu_starter_and_checkered_flag(s32 objectIndex, s32 playerId) {
if (playerId == 0) {
D_801656F0 = 0;
D_8018D168 = 0;
}
// u8 *tlut = (u8 *) LOAD_ASSET_RAW(common_tlut_lakitu_countdown);
// u8 *lights = (u8 *) LOAD_ASSET_RAW(gTextureLakituNoLights1);
init_texture_object(
objectIndex,
(u8*) load_lakitu_tlut_x64(common_tlut_lakitu_countdown, ARRAY_COUNT(common_tlut_lakitu_countdown)),
sLakituTextures, 56, (u16) 72);
Vtx* vtx = (Vtx*) LOAD_ASSET_RAW(common_vtx_lakitu);
gObjectList[objectIndex].vertex = vtx;
gObjectList[objectIndex].sizeScaling = 0.15f;
clear_object_flag(objectIndex, 0x00000010);
object_next_state(objectIndex);
gObjectList[objectIndex].unk_048 = D_8018D180;
}
void OLakitu::update_object_lakitu_starter(s32 objectIndex, s32 arg1) {
UNUSED s32 pad;
switch (gObjectList[objectIndex].state) {
case 0:
break;
case 1:
OLakitu::init_obj_lakitu_starter_and_checkered_flag(objectIndex, arg1);
break;
case 2:
set_and_run_timer_object(objectIndex, gObjectList[objectIndex].unk_048);
if ((gObjectList[objectIndex].timer == 0x00000055) && (gPlayerCount == 3) && (arg1 == 0)) {
D_8018D168 = 1;
}
break;
case 3:
set_object_flag(objectIndex, 0x00000010);
func_80086F10(objectIndex, 1, &D_800E67B8); // set a spline
object_next_state(objectIndex);
break;
case 4:
if ((set_and_run_timer_object(objectIndex, 0x0000001E) != false) && (gPlayerCount != 3) && (arg1 == 0)) {
D_8018D168 = 1;
}
break;
case 5:
set_and_run_timer_object(objectIndex, 0x0000001E);
break;
case 6:
func_80072E54(objectIndex, 1, 7, 1, 2, 0);
break;
case 7:
if (set_and_run_timer_object(objectIndex, 0x00000014) != 0) {
gObjectList[objectIndex].tlutList += 0x200;
if (arg1 == 0) {
play_sound2(SOUND_ACTION_COUNTDOWN_LIGHT);
}
}
break;
case 8:
func_80072E54(objectIndex, 8, 0x0000000F, 1, 6, 0);
break;
case 9:
if ((set_and_run_timer_object(objectIndex, 8) != 0) && (arg1 == 0)) {
play_sound2(SOUND_ACTION_COUNTDOWN_LIGHT);
}
break;
case 10:
if ((func_80072E54(objectIndex, 0x00000010, 0x00000017, 1, 6, 0) != 0) && (arg1 == 0)) {
D_801656F0 = 1;
}
break;
case 11:
if (set_and_run_timer_object(objectIndex, 8) != 0) {
gObjectList[objectIndex].tlutList += 0x200;
if (arg1 == 0) {
play_sound2(SOUND_ACTION_GREEN_LIGHT);
}
}
break;
case 12:
func_80072E54(objectIndex, 0x00000018, 0x0000001B, 1, 6, 0);
break;
case 13:
if (arg1 == 0) {
OLakitu::func_800729EC(objectIndex);
D_8018D160 = 1;
break;
}
object_next_state(objectIndex);
break;
case 14:
set_and_run_timer_object(objectIndex, 0x00000078);
break;
case 15:
func_80072428(objectIndex);
break;
}
}
void OLakitu::func_800729EC(s32 objectIndex) {
u32 temp_v1 = 1;
s32 i;
start_race();
object_next_state(objectIndex);
D_8018D2BC = 1;
D_8018D2A4 = 1;
if (GetCourse() != GetYoshiValley()) {
for (i = 0; i < gPlayerCount; i++) {
playerHUD[i].unk_81 = temp_v1;
}
}
func_8005AB20();
}
static const char* sLakituCheckeredList[] = {
gTextureLakituCheckeredFlag01, gTextureLakituCheckeredFlag02, gTextureLakituCheckeredFlag03,
gTextureLakituCheckeredFlag04, gTextureLakituCheckeredFlag05, gTextureLakituCheckeredFlag06,
gTextureLakituCheckeredFlag07, gTextureLakituCheckeredFlag08, gTextureLakituCheckeredFlag09,
gTextureLakituCheckeredFlag10, gTextureLakituCheckeredFlag11, gTextureLakituCheckeredFlag12,
gTextureLakituCheckeredFlag13, gTextureLakituCheckeredFlag14, gTextureLakituCheckeredFlag15,
gTextureLakituCheckeredFlag16, gTextureLakituCheckeredFlag17, gTextureLakituCheckeredFlag18,
gTextureLakituCheckeredFlag19, gTextureLakituCheckeredFlag20, gTextureLakituCheckeredFlag21,
gTextureLakituCheckeredFlag22, gTextureLakituCheckeredFlag23, gTextureLakituCheckeredFlag24,
gTextureLakituCheckeredFlag25, gTextureLakituCheckeredFlag26, gTextureLakituCheckeredFlag27,
gTextureLakituCheckeredFlag28, gTextureLakituCheckeredFlag29, gTextureLakituCheckeredFlag30,
gTextureLakituCheckeredFlag31, gTextureLakituCheckeredFlag32
};
void OLakitu::init_obj_lakitu_checkered_flag(s32 objectIndex, s32 playerIndex) {
Object* object;
OLakitu::func_800791F0(objectIndex, playerIndex);
u8* tex = (u8*) LOAD_ASSET_RAW(common_tlut_lakitu_checkered_flag);
Vtx* vtx = (Vtx*) LOAD_ASSET_RAW(common_vtx_also_lakitu);
init_texture_object(objectIndex, (u8*) tex, sLakituCheckeredList, 0x48U, (u16) 0x00000038);
object = &gObjectList[objectIndex];
object->activeTexture = *gObjectList[objectIndex].textureList;
object->vertex = vtx;
object->pos[2] = 5000.0f;
object->pos[1] = 5000.0f;
object->pos[0] = 5000.0f;
object->sizeScaling = 0.15f;
func_80086F10(objectIndex, 2, &D_800E6834);
clear_object_flag(objectIndex, 0x00000010);
object_next_state(objectIndex);
}
void OLakitu::update_object_lakitu_checkered_flag(s32 objectIndex, s32 playerIndex) {
switch (gObjectList[objectIndex].state) {
case 0:
break;
case 1:
OLakitu::init_obj_lakitu_checkered_flag(objectIndex, playerIndex);
break;
case 2:
set_object_flag(objectIndex, 0x00000010);
object_next_state(objectIndex);
break;
case 3:
func_80072E54(objectIndex, 0, 0x0000001F, 1, 2, -1);
break;
case 4:
func_80072428(objectIndex);
break;
}
}
void OLakitu::func_800797AC(s32 playerId) {
s32 objectIndex;
Player* player;
objectIndex = gIndexLakituList[playerId];
player = &gPlayerOne[playerId];
//if ((GetCourse() == GetSherbetLand()) && (player->unk_0CA & 1)) {
if ((CourseManager_GetProps()->LakituTowType == LakituTowType::ICE) && (player->unk_0CA & 1)) {
init_object(objectIndex, 7);
player->unk_0CA |= 0x10;
} else {
init_object(objectIndex, 3);
}
func_800722A4(objectIndex, 1);
}
void OLakitu::func_80079860(s32 playerId) {
s32 objectIndex;
Player* player;
objectIndex = gIndexLakituList[playerId];
player = &gPlayerOne[playerId];
if ((func_80072354(objectIndex, 1) != 0) &&
(((func_802ABDF4(player->collision.meshIndexZX) != 0) && (player->collision.surfaceDistance[2] <= 3.0f)) ||
(player->unk_0CA & 1) || ((player->surfaceType == OUT_OF_BOUNDS) && !(player->effects & 8)))) {
func_80090778(player);
OLakitu::func_800797AC(playerId);
}
}
void OLakitu::func_8007993C(s32 objectIndex, Player* player) {
if (player->unk_0CA & 4) {
func_800722A4(objectIndex, 2);
gObjectList[objectIndex].primAlpha = player->unk_0C6;
return;
}
func_800722CC(objectIndex, 2);
}
static const char* sLakituFishingTextures[] = { gTextureLakituFishing1, gTextureLakituFishing2, gTextureLakituFishing3,
gTextureLakituFishing4 };
void OLakitu::init_obj_lakitu_red_flag_fishing(s32 objectIndex, s32 arg1) {
u8* tlut = (u8*) LOAD_ASSET_RAW(common_tlut_lakitu_fishing);
Vtx* vtx = (Vtx*) LOAD_ASSET_RAW(D_0D005F30);
OLakitu::func_800791F0(objectIndex, arg1);
init_texture_object(objectIndex, tlut, sLakituFishingTextures, 0x38U, (u16) 0x00000048);
gObjectList[objectIndex].vertex = vtx;
gObjectList[objectIndex].sizeScaling = 0.15f;
func_80086E70(objectIndex);
clear_object_flag(objectIndex, 0x00000010);
func_80073720(objectIndex);
object_next_state(objectIndex);
func_800C8F80((u8) arg1, 0x0100FA28);
}
void OLakitu::func_80079A5C(s32 objectIndex, UNUSED Player* player) {
switch (gObjectList[objectIndex].unk_0AE) {
case 0:
break;
case 1:
gObjectList[objectIndex].origin_pos[2] = 0.0f;
gObjectList[objectIndex].origin_pos[1] = 0.0f;
gObjectList[objectIndex].origin_pos[0] = 0.0f;
gObjectList[objectIndex].offset[2] = 0.0f;
gObjectList[objectIndex].offset[0] = 0.0f;
gObjectList[objectIndex].offset[1] = 80.0f;
func_80086FD4(objectIndex);
break;
case 2:
if (f32_step_down_towards(&gObjectList[objectIndex].offset[1], 5.0f, 1.0f) != 0) {
func_80086F60(objectIndex);
}
break;
case 3:
if (f32_step_up_towards(&gObjectList[objectIndex].offset[1], 100.0f, 1.0f) != 0) {
func_80086F60(objectIndex);
}
break;
}
}
void OLakitu::update_object_lakitu_fishing(s32 objectIndex, s32 playerId) {
Player* player = &gPlayerOne[playerId];
switch (gObjectList[objectIndex].state) { /* switch 1; irregular */
case 0: /* switch 1 */
break;
case 1: /* switch 1 */
OLakitu::init_obj_lakitu_red_flag_fishing(objectIndex, playerId);
break;
case 2: /* switch 1 */
set_object_flag(objectIndex, 0x00000010);
func_800736E0(objectIndex);
object_next_state(objectIndex);
break;
case 3: /* switch 1 */
func_800730BC(objectIndex, 0, 3, 1, 2, -1);
break;
}
switch (gObjectList[objectIndex].unk_0D6) {
case 0:
break;
case 1:
if (func_80086FA4(objectIndex) != 0) {
func_80073654(objectIndex);
}
break;
case 2:
func_80090868(player);
func_80073654(objectIndex);
break;
case 3:
if (!(player->unk_0CA & 2)) {
func_80086EAC(objectIndex, 0, 3);
func_80073654(objectIndex);
}
break;
case 4:
if (func_80086FA4(objectIndex) != 0) {
func_80073654(objectIndex);
}
break;
case 5:
func_800722CC(objectIndex, 1);
func_800C9018((u8) playerId, SOUND_ARG_LOAD(0x01, 0x00, 0xFA, 0x28));
func_80072428(objectIndex);
func_80073720(objectIndex);
break;
}
if (gObjectList[objectIndex].state >= 2) {
OLakitu::func_8007993C(objectIndex, player);
}
OLakitu::func_80079A5C(objectIndex, player);
}
void OLakitu::update_object_lakitu_fishing2(s32 objectIndex, s32 playerId) {
Player* player = &gPlayerOne[playerId];
switch (gObjectList[objectIndex].state) { /* switch 1; irregular */
case 0: /* switch 1 */
break;
case 1: /* switch 1 */
OLakitu::init_obj_lakitu_red_flag_fishing(objectIndex, playerId);
break;
case 2: /* switch 1 */
set_object_flag(objectIndex, 0x00000010);
func_800736E0(objectIndex);
player->unk_0CA |= 0x80;
object_next_state(objectIndex);
break;
case 3: /* switch 1 */
func_800730BC(objectIndex, 0, 3, 1, 2, -1);
break;
}
switch (gObjectList[objectIndex].unk_0D6) {
case 1:
if (func_80086FA4(objectIndex) != 0) {
func_800C9060((u8) playerId, 0x1900A055U);
func_80073654(objectIndex);
}
break;
case 2:
func_80090868(player);
func_800722A4(objectIndex, 4);
func_80073654(objectIndex);
break;
case 3:
if ((player->surfaceType == ICE) && !(player->unk_0CA & 1) &&
((f64) player->collision.surfaceDistance[2] <= 30.0)) {
func_800722A4(objectIndex, 8);
}
if (!(player->unk_0CA & 2)) {
func_80086EAC(objectIndex, 0, 3);
func_80073654(objectIndex);
}
break;
case 4:
func_8007375C(objectIndex, 0x0000001E);
break;
case 5:
player->unk_0CA &= 0xFF7F;
func_800722A4(objectIndex, 0x00000010);
func_800722A4(objectIndex, 0x00000020);
func_800722CC(objectIndex, 4);
func_800722CC(objectIndex, 8);
func_80073654(objectIndex);
func_800C9060((u8) playerId, 0x1900A056U);
break;
case 6:
if (func_8007375C(objectIndex, 0x000000A0) != 0) {
func_800722CC(objectIndex, 0x00000010);
player->unk_0CA &= 0xFFEF;
player->unk_0CA |= 0x20;
}
break;
case 7:
func_8007375C(objectIndex, 0x0000003C);
break;
case 8:
func_80073720(objectIndex);
func_80072428(objectIndex);
player->unk_0CA &= 0xFFDF;
func_800722CC(objectIndex, 1);
func_800C9018((u8) playerId, SOUND_ARG_LOAD(0x01, 0x00, 0xFA, 0x28));
break;
}
if (gObjectList[objectIndex].state >= 2) {
OLakitu::func_8007993C(objectIndex, player);
}
OLakitu::func_80079A5C(objectIndex, player);
}
static const char* sLakituSecondLapTextures[] = {
gTextureLakituSecondLap01, gTextureLakituSecondLap02, gTextureLakituSecondLap03, gTextureLakituSecondLap04,
gTextureLakituSecondLap05, gTextureLakituSecondLap06, gTextureLakituSecondLap07, gTextureLakituSecondLap08,
gTextureLakituSecondLap09, gTextureLakituSecondLap10, gTextureLakituSecondLap11, gTextureLakituSecondLap12,
gTextureLakituSecondLap13, gTextureLakituSecondLap14, gTextureLakituSecondLap15, gTextureLakituSecondLap16
};
void OLakitu::func_8007A060(s32 objectIndex, s32 playerIndex) {
Object* object;
OLakitu::func_800791F0(objectIndex, playerIndex);
u8* tlut = (u8*) LOAD_ASSET_RAW(common_tlut_lakitu_second_lap);
Vtx* vtx = (Vtx*) LOAD_ASSET_RAW(common_vtx_also_lakitu);
init_texture_object(objectIndex, tlut, sLakituSecondLapTextures, 0x48U, (u16) 0x00000038);
object = &gObjectList[objectIndex];
object->activeTexture = *gObjectList[objectIndex].textureList;
object->vertex = vtx;
object->pos[2] = 5000.0f;
object->pos[1] = 5000.0f;
object->pos[0] = 5000.0f;
object->sizeScaling = 0.15f;
clear_object_flag(objectIndex, 0x00000010);
func_80086F10(objectIndex, 5, &D_800E694C);
object_next_state(objectIndex);
}
void OLakitu::update_object_lakitu_second_lap(s32 objectIndex, s32 playerIndex) {
switch (gObjectList[objectIndex].state) {
case 0:
break;
case 1:
OLakitu::func_8007A060(objectIndex, playerIndex);
break;
case 2:
set_object_flag(objectIndex, 0x00000010);
object_next_state(objectIndex);
break;
case 3:
set_and_run_timer_object(objectIndex, 0x00000014);
break;
case 4:
func_80072E54(objectIndex, 0, 0x0000000F, 1, 2, 1);
break;
case 5:
set_and_run_timer_object(objectIndex, 0x0000003C);
break;
case 6:
func_80072F88(objectIndex, 0x0000000F, 0, 1, 2, 1);
break;
case 7:
if (gObjectList[objectIndex].unk_0AE == 0) {
func_80072428(objectIndex);
}
break;
}
}
static const char* sLakituFinalLapTextures[] = {
gTextureLakituFinalLap01, gTextureLakituFinalLap02, gTextureLakituFinalLap03, gTextureLakituFinalLap04,
gTextureLakituFinalLap05, gTextureLakituFinalLap06, gTextureLakituFinalLap07, gTextureLakituFinalLap08,
gTextureLakituFinalLap09, gTextureLakituFinalLap10, gTextureLakituFinalLap11, gTextureLakituFinalLap12,
gTextureLakituFinalLap13, gTextureLakituFinalLap14, gTextureLakituFinalLap15, gTextureLakituFinalLap16,
};
void OLakitu::func_8007A228(s32 objectIndex, s32 playerIndex) {
Object* object;
OLakitu::func_800791F0(objectIndex, playerIndex);
u8* tlut = (u8*) LOAD_ASSET_RAW(common_tlut_lakitu_final_lap);
Vtx* vtx = (Vtx*) LOAD_ASSET_RAW(common_vtx_also_lakitu);
init_texture_object(objectIndex, tlut, sLakituFinalLapTextures, 0x48U, (u16) 0x00000038);
object = &gObjectList[objectIndex];
object->activeTexture = *gObjectList[objectIndex].textureList;
object->vertex = vtx;
object->pos[2] = 5000.0f;
object->pos[1] = 5000.0f;
object->pos[0] = 5000.0f;
object->sizeScaling = 0.15f;
clear_object_flag(objectIndex, 0x00000010);
func_80086F10(objectIndex, 5, &D_800E694C);
object_next_state(objectIndex);
}
void OLakitu::update_object_lakitu_final_lap(s32 objectIndex, s32 playerIndex) {
switch (gObjectList[objectIndex].state) {
case 0:
break;
case 1:
OLakitu::func_8007A228(objectIndex, playerIndex);
break;
case 2:
set_object_flag(objectIndex, 0x00000010);
object_next_state(objectIndex);
break;
case 3:
set_and_run_timer_object(objectIndex, 0x00000014);
break;
case 4:
func_80072E54(objectIndex, 0, 0x0000000F, 1, 2, 1);
break;
case 5:
set_and_run_timer_object(objectIndex, 0x0000003C);
break;
case 6:
func_80072F88(objectIndex, 0x0000000F, 0, 1, 2, 1);
break;
case 7:
if (gObjectList[objectIndex].unk_0AE == 0) {
func_80072428(objectIndex);
}
break;
}
}
static const char* sLakituReverseTextures[] = {
gTextureLakituReverse01, gTextureLakituReverse02, gTextureLakituReverse03, gTextureLakituReverse04,
gTextureLakituReverse05, gTextureLakituReverse06, gTextureLakituReverse07, gTextureLakituReverse08,
gTextureLakituReverse09, gTextureLakituReverse10, gTextureLakituReverse11, gTextureLakituReverse12,
gTextureLakituReverse13, gTextureLakituReverse14, gTextureLakituReverse15, gTextureLakituReverse16
};
void OLakitu::func_8007A3F0(s32 objectIndex, s32 arg1) {
f32 var = 5000.0f;
OLakitu::func_800791F0(objectIndex, arg1);
u8* tlut = (u8*) LOAD_ASSET_RAW(common_tlut_lakitu_reverse);
Vtx* vtx = (Vtx*) LOAD_ASSET_RAW(common_vtx_also_lakitu);
init_texture_object(objectIndex, tlut, sLakituReverseTextures, 72, (u16) 56);
gObjectList[objectIndex].activeTexture = *gObjectList[objectIndex].textureList;
gObjectList[objectIndex].vertex = vtx;
gObjectList[objectIndex].pos[2] = var;
gObjectList[objectIndex].pos[1] = var;
gObjectList[objectIndex].pos[0] = var;
gObjectList[objectIndex].sizeScaling = 0.15f;
clear_object_flag(objectIndex, 0x00000010);
func_80086F10(objectIndex, 6, &D_800E69B0);
gObjectList[objectIndex].unk_0D6 = 0;
object_next_state(objectIndex);
func_800C8F80((u8) arg1, 0x0100FA28);
}
void OLakitu::update_object_lakitu_reverse(s32 objectIndex, s32 playerId) {
Player* sp2C = &gPlayerOne[playerId];
switch (gObjectList[objectIndex].state) {
case 0:
break;
case 1:
OLakitu::func_8007A3F0(objectIndex, playerId);
break;
case 2:
set_object_flag(objectIndex, 0x00000010);
gObjectList[objectIndex].unk_0D6 = 1;
object_next_state(objectIndex);
break;
case 3:
func_800730BC(objectIndex, 0, 0x0000000F, 1, 2, -1);
break;
case 4:
func_80072428(objectIndex);
break;
}
switch (gObjectList[objectIndex].unk_0D6) {
case 1:
if ((gObjectList[objectIndex].state >= 3) && (!(sp2C->effects & 0x400000))) {
func_80086F10(objectIndex, 6, &D_800E69F4);
gObjectList[objectIndex].unk_0D6 = 2;
gObjectList[objectIndex].unk_04C = 0x00000050;
func_800C9018((u8) playerId, SOUND_ARG_LOAD(0x01, 0x00, 0xFA, 0x28));
return;
}
return;
case 2:
gObjectList[objectIndex].unk_04C--;
if (gObjectList[objectIndex].unk_04C == 0) {
object_next_state(objectIndex);
gObjectList[objectIndex].unk_0D6 = 0;
}
break;
}
}
void OLakitu::func_8007A66C(s32 objectIndex) {
Player* player = &gPlayers[_playerId];
Camera* camera = &cameras[_playerId];
u16 rot = 0x8000 - camera->rot[1];
gObjectList[objectIndex].pos[0] =
(player->pos[0] +
(coss(rot) * (gObjectList[objectIndex].origin_pos[0] + gObjectList[objectIndex].offset[0]))) -
(sins(rot) * (gObjectList[objectIndex].origin_pos[2] + gObjectList[objectIndex].offset[2]));
gObjectList[objectIndex].pos[1] =
player->unk_074 + gObjectList[objectIndex].origin_pos[1] + gObjectList[objectIndex].offset[1];
gObjectList[objectIndex].pos[2] =
(player->pos[2] +
(sins(rot) * (gObjectList[objectIndex].origin_pos[0] + gObjectList[objectIndex].offset[0]))) +
(coss(rot) * (gObjectList[objectIndex].origin_pos[2] + gObjectList[objectIndex].offset[2]));
}
void OLakitu::func_8007A778(s32 objectIndex) {
Player* player = &gPlayers[_playerId];
Camera* camera = &cameras[_playerId];
u16 rot = 0x8000 - camera->rot[1];
gObjectList[objectIndex].pos[0] =
(player->pos[0] +
(coss(rot) * (gObjectList[objectIndex].origin_pos[0] + gObjectList[objectIndex].offset[0]))) -
(sins(rot) * (gObjectList[objectIndex].origin_pos[2] + gObjectList[objectIndex].offset[2]));
gObjectList[objectIndex].pos[1] =
player->pos[1] + gObjectList[objectIndex].origin_pos[1] + gObjectList[objectIndex].offset[1];
gObjectList[objectIndex].pos[2] =
(player->pos[2] +
(sins(rot) * (gObjectList[objectIndex].origin_pos[0] + gObjectList[objectIndex].offset[0]))) +
(coss(rot) * (gObjectList[objectIndex].origin_pos[2] + gObjectList[objectIndex].offset[2]));
}
void OLakitu::func_8007A88C(s32 playerId) {
s32 objectIndex;
Player* player;
objectIndex = gIndexLakituList[playerId];
player = &gPlayerOne[playerId];
if ((gObjectList[objectIndex].state == 0) && (player->effects & 0x400000)) {
//func_800790E4(playerId);
init_object(gIndexLakituList[playerId], 6);
}
}
void OLakitu::func_8007A910(s32 arg0) {
if (D_801657B4 == 0) {
OLakitu::func_8007A88C(arg0);
}
func_80079860(arg0);
}
// animate lakitu?
void OLakitu::func_8007AA44(s32 playerId) {
s32 objectIndex;
OLakitu::func_8007A910(playerId);
objectIndex = gIndexLakituList[playerId];
gLakituTexturePtr = (const char**)&gLakituTextureBuffer[playerId];
switch (gObjectList[objectIndex].unk_0D8) {
case 1:
OLakitu::func_80079114(objectIndex, playerId, 2);
OLakitu::func_8007A66C(objectIndex);
break;
case 2:
OLakitu::func_80079114(objectIndex, playerId, 0);
OLakitu::func_8007A66C(objectIndex);
break;
case 3:
OLakitu::func_80079114(objectIndex, playerId, 0);
OLakitu::func_8007A778(objectIndex);
break;
case 4:
OLakitu::func_80079114(objectIndex, playerId, 0);
OLakitu::func_8007A66C(objectIndex);
break;
case 5:
OLakitu::func_80079114(objectIndex, playerId, 0);
OLakitu::func_8007A66C(objectIndex);
break;
case 6:
OLakitu::func_80079114(objectIndex, playerId, 0);
OLakitu::func_8007A66C(objectIndex);
break;
case 7:
OLakitu::func_80079114(objectIndex, playerId, 0);
OLakitu::func_8007A778(objectIndex);
break;
case 0:
default:
break;
}
}
+82
View File
@@ -0,0 +1,82 @@
#pragma once
#include <libultraship.h>
#include <vector>
#include "Object.h"
#include "World.h"
extern "C" {
#include "macros.h"
#include "main.h"
#include "vehicles.h"
#include "waypoints.h"
#include "common_structs.h"
#include "objects.h"
#include "course_offsets.h"
}
/**
* Note that you only want 1 lakitu spawned in per human player
* Otherwise Lakitu will animate faster than normal.
*/
class OLakitu : public OObject {
public:
enum LakituType : uint32_t {
STARTER = 1,
FINISH, // Checkered flag
TOW, // Picks up an out of bounds player
SECOND_LAP,
FINAL_LAP,
REVERSE,
TOW_ICE_CUBE, // Picks up an out of bounds player in sherbet land as an ice-cube
};
enum LakituTowType : uint16_t {
NORMAL,
ICE, // Used in sherbet land to put an ice-cube on the player
};
public:
explicit OLakitu(s32 playerId, LakituType type);
void Activate(LakituType type); // Triggers Lakitu into a behaviour
virtual void Tick() override;
virtual void Tick60fps() override;
virtual void Draw(s32 playerId) override;
void func_80078F64();
void func_80079054(s32 playerId);
void func_80079084(s32 playerId);
void func_800790B4(s32 playerId);
void func_800790E4(s32 playerId);
void func_80079114(s32 objectIndex, s32 playerId, s32 arg2);
void func_800791F0(s32 objectIndex, s32 playerId);
void init_obj_lakitu_starter_and_checkered_flag(s32 objectIndex, s32 playerId);
void update_object_lakitu_starter(s32 objectIndex, s32 arg1);
void func_800729EC(s32 objectIndex);
void init_obj_lakitu_checkered_flag(s32 objectIndex, s32 playerIndex);
void update_object_lakitu_checkered_flag(s32 objectIndex, s32 playerIndex);
void func_800797AC(s32 playerId);
void func_80079860(s32 playerId);
void func_8007993C(s32 objectIndex, Player* player);
void init_obj_lakitu_red_flag_fishing(s32 objectIndex, s32 arg1);
void func_80079A5C(s32 objectIndex, UNUSED Player* player);
void update_object_lakitu_fishing(s32 objectIndex, s32 playerId);
void update_object_lakitu_fishing2(s32 objectIndex, s32 playerId);
void func_8007A060(s32 objectIndex, s32 playerIndex);
void update_object_lakitu_second_lap(s32 objectIndex, s32 playerIndex);
void func_8007A228(s32 objectIndex, s32 playerIndex);
void update_object_lakitu_final_lap(s32 objectIndex, s32 playerIndex);
void func_8007A3F0(s32 objectIndex, s32 arg1);
void update_object_lakitu_reverse(s32 objectIndex, s32 playerId);
void func_8007A66C(s32 objectIndex);
void func_8007A778(s32 objectIndex);
void func_8007A88C(s32 playerId);
void func_8007A910(s32 arg0);
void func_8007AA44(s32 playerId); // animate lakitu
private:
LakituType _type;
s32 _playerId;
};
+5 -2
View File
@@ -13,8 +13,11 @@ extern "C" {
OObject::OObject() {}
// Virtual functions to be overridden by derived classes
void OObject::Tick() { }
void OObject::Tick() { }
void OObject::Tick60fps() {}
void OObject::Draw(s32 cameraId) { }
void OObject::Collision() {}
void OObject::Expire() { }
void OObject::Destroy() { }
void OObject::Destroy() {
PendingDestroy = true;
}
+3
View File
@@ -897,6 +897,9 @@ void race_logic_loop(void) {
FB_WriteFramebufferSliceToCPU(&gDisplayListHead, gPortFramebuffers[sRenderingFramebuffer], true);
gDPFullSync(gDisplayListHead++);
gSPEndDisplayList(gDisplayListHead++);
// End of frame cleanup of actors, objects, etc.
CM_RunGarbageCollector();
}
/**
+8 -50
View File
@@ -3501,7 +3501,7 @@ void func_8005285C(s32 arg0) {
func_80043500(D_80183E40, D_80183E80, 0.02f, d_course_sherbet_land_dl_ice_block);
}
void func_800528EC(s32 arg0) {
void func_800528EC(s32 playerId) {
s32 var_s3;
s32 objectIndex;
Object* object;
@@ -3517,7 +3517,7 @@ void func_800528EC(s32 arg0) {
gDPSetCombineMode(gDisplayListHead++, G_CC_MODULATEIA, G_CC_MODULATEIA);
gSPClearGeometryMode(gDisplayListHead++, G_CULL_BOTH);
gSPSetGeometryMode(gDisplayListHead++, G_SHADE | G_LIGHTING | G_SHADING_SMOOTH);
load_texture_block_ia16_nomirror(d_course_sherbet_land_ice, 0x00000020, 0x00000020);
load_texture_block_ia16_nomirror(d_course_sherbet_land_ice, 32, 32);
if (gPlayerCountSelection1 < 3) {
for (var_s3 = 0; var_s3 < gObjectParticle2_SIZE; var_s3++) {
objectIndex = gObjectParticle2[var_s3];
@@ -3535,7 +3535,7 @@ void func_800528EC(s32 arg0) {
objectIndex = gObjectParticle2[var_s3];
if (objectIndex != NULL_OBJECT_ID) {
object = &gObjectList[objectIndex];
if ((object->state > 0) && (arg0 == object->unk_084[7]) && (gMatrixHudCount <= MTX_HUD_POOL_SIZE_MAX)) {
if ((object->state > 0) && (playerId == object->unk_084[7]) && (gMatrixHudCount <= MTX_HUD_POOL_SIZE_MAX)) {
rsp_set_matrix_transformation(object->pos, D_80183E80, object->sizeScaling);
gSPVertex(gDisplayListHead++, D_0D005BD0, 3, 0);
gSPDisplayList(gDisplayListHead++, D_0D006930);
@@ -3548,8 +3548,7 @@ void func_800528EC(s32 arg0) {
gSPTexture(gDisplayListHead++, 0x0001, 0x0001, 0, G_TX_RENDERTILE, G_OFF);
}
void render_ice_block(s32 arg0) {
s32 playerId;
void render_ice_block(s32 playerId) {
s32 objectIndex;
// Lights1 D_800E4620l = *(Lights1 *) LOAD_ASSET(D_800E4620);
D_800E4620.l[0].l.dir[0] = D_80165840[0];
@@ -3557,15 +3556,15 @@ void render_ice_block(s32 arg0) {
D_800E4620.l[0].l.dir[2] = D_80165840[2];
gSPLight(gDisplayListHead++, &D_800E4620.l[0], LIGHT_1);
gSPLight(gDisplayListHead++, &D_800E4620.a, LIGHT_2);
for (playerId = 0; playerId < gPlayerCountSelection1; playerId++) {
objectIndex = gIndexLakituList[playerId];
for (size_t i = 0; i < gPlayerCountSelection1; i++) {
objectIndex = gIndexLakituList[i];
if (objectIndex) {}
if (func_80072320(objectIndex, 4) != false) {
func_8005285C(playerId);
func_8005285C(i);
}
func_80072320(objectIndex, 0x00000010);
}
func_800528EC(arg0);
func_800528EC(playerId);
}
void func_80052D70(s32 playerId) {
@@ -3599,47 +3598,6 @@ void func_80052E30(UNUSED s32 arg0) {
}
}
void render_lakitu(s32 cameraId) {
UNUSED s32 stackPadding;
Camera* camera;
f32 var_f0;
f32 var_f2;
s32 objectIndex;
Object* object;
objectIndex = gIndexLakituList[cameraId];
camera = &camera1[cameraId];
if (is_obj_flag_status_active(objectIndex, 0x00000010) != 0) {
object = &gObjectList[objectIndex];
object->orientation[0] = 0;
object->orientation[1] = func_800418AC(object->pos[0], object->pos[2], camera->pos);
object->orientation[2] = 0x8000;
if (func_80072354(objectIndex, 2) != 0) {
draw_2d_texture_at(object->pos, object->orientation, object->sizeScaling, (u8*) object->activeTLUT,
object->activeTexture, object->vertex, (s32) object->textureWidth,
(s32) object->textureHeight, (s32) object->textureWidth,
(s32) object->textureHeight / 2);
} else {
func_800485C4(object->pos, object->orientation, object->sizeScaling, (s32) object->primAlpha,
(u8*) object->activeTLUT, object->activeTexture, object->vertex, (s32) object->textureWidth,
(s32) object->textureHeight, (s32) object->textureWidth, (s32) object->textureHeight / 2);
}
if (gScreenModeSelection == SCREEN_MODE_1P) {
var_f0 = object->pos[0] - D_8018CF14->pos[0];
var_f2 = object->pos[2] - D_8018CF14->pos[2];
if (var_f0 < 0.0f) {
var_f0 = -var_f0;
}
if (var_f2 < 0.0f) {
var_f2 = -var_f2;
}
if ((var_f0 + var_f2) <= 200.0) {
func_8004A630(&D_8018C0B0[cameraId], object->pos, 0.35f);
}
}
}
}
void func_80053D74(s32 objectIndex, UNUSED s32 arg1, s32 vertexIndex) {
Object* object;
-1
View File
@@ -343,7 +343,6 @@ void render_object_snowmans_list_2(s32);
void render_object_snowmans_list_1(s32);
void render_object_snowmans(s32);
void render_lakitu(s32);
void translate_thwomp_lights(s32);
void thwomp_lights(s32);
void render_object_thwomps_model(s32);
-799
View File
@@ -450,23 +450,6 @@ void set_type_object(s32 objectIndex, s32 arg1) {
gObjectList[objectIndex].type = arg1;
}
void func_800729EC(s32 objectIndex) {
u32 temp_v1 = 1;
s32 i;
start_race();
object_next_state(objectIndex);
D_8018D2BC = 1;
D_8018D2A4 = 1;
if (GetCourse() != GetYoshiValley()) {
for (i = 0; i < gPlayerCount; i++) {
playerHUD[i].unk_81 = temp_v1;
}
}
func_8005AB20();
}
UNUSED void func_80072A78(s32 objectIndex, s32 arg1) {
gObjectList[objectIndex].textureListIndex = arg1;
object_next_state(objectIndex);
@@ -2890,788 +2873,6 @@ void func_80078C70(s32 arg0) {
}
}
void func_80078F64(void) {
switch (gScreenModeSelection) { /* irregular */
case SCREEN_MODE_1P:
init_object(gIndexLakituList[0], 1);
break;
case SCREEN_MODE_2P_SPLITSCREEN_VERTICAL:
init_object(gIndexLakituList[0], 1);
init_object(gIndexLakituList[1], 1);
break;
case SCREEN_MODE_2P_SPLITSCREEN_HORIZONTAL:
init_object(gIndexLakituList[0], 1);
init_object(gIndexLakituList[1], 1);
break;
case SCREEN_MODE_3P_4P_SPLITSCREEN:
init_object(gIndexLakituList[0], 1);
init_object(gIndexLakituList[1], 1);
init_object(gIndexLakituList[2], 1);
init_object(gIndexLakituList[3], 1);
break;
}
}
void func_80079054(s32 playerId) {
init_object(gIndexLakituList[playerId], 2);
}
void func_80079084(s32 playerId) {
init_object(gIndexLakituList[playerId], 4);
}
void func_800790B4(s32 playerId) {
init_object(gIndexLakituList[playerId], 5);
}
void func_800790E4(s32 playerId) {
init_object(gIndexLakituList[playerId], 6);
}
void func_80079114(s32 objectIndex, s32 playerId, s32 arg2) {
s32 a;
if (gObjectList[objectIndex].state >= 2) {
if ((u8) gObjectList[objectIndex].unk_0D8 == 1) {
if (playerId == 0) {
func_80074894(objectIndex, gLakituTexturePtr);
return;
}
a = gIndexLakituList[0];
gObjectList[objectIndex].activeTLUT = gObjectList[a].activeTLUT;
gObjectList[objectIndex].activeTexture = gObjectList[a].activeTexture;
if (0) {}
return;
}
switch (arg2) {
case 0:
func_800748F4(objectIndex, gLakituTexturePtr);
break;
case 1:
func_800748C4(objectIndex, gLakituTexturePtr);
break;
case 2:
func_80074894(objectIndex, gLakituTexturePtr);
break;
}
}
}
void func_800791F0(s32 objectIndex, s32 playerId) {
Player* player = &gPlayerOne[playerId];
if ((gObjectList[objectIndex].unk_0D8 != 3) && (gObjectList[objectIndex].unk_0D8 != 7)) {
func_800722CC(objectIndex, 1);
if (GetCourse() == GetSherbetLand()) {
player->unk_0CA &= 0xFFEF;
}
} else {
// ?????
}
if (GetCourse() == GetSherbetLand()) {
func_800722CC(objectIndex, 0x00000010);
player->unk_0CA &= 0xFFDF;
}
func_800C9018(playerId, SOUND_ARG_LOAD(0x01, 0x00, 0xFA, 0x28));
}
static const char* sLakituTextures[] = {
gTextureLakituNoLights1, gTextureLakituNoLights2, gTextureLakituNoLights3, gTextureLakituNoLights4,
gTextureLakituNoLights5, gTextureLakituNoLights6, gTextureLakituNoLights7, gTextureLakituNoLights8,
gTextureLakituRedLights01, gTextureLakituRedLights02, gTextureLakituRedLights03, gTextureLakituRedLights04,
gTextureLakituRedLights05, gTextureLakituRedLights06, gTextureLakituRedLights07, gTextureLakituRedLights08,
gTextureLakituRedLights09, gTextureLakituRedLights10, gTextureLakituRedLights11, gTextureLakituRedLights12,
gTextureLakituRedLights13, gTextureLakituRedLights14, gTextureLakituRedLights15, gTextureLakituRedLights16,
gTextureLakituBlueLight1, gTextureLakituBlueLight2, gTextureLakituBlueLight3, gTextureLakituBlueLight4,
gTextureLakituBlueLight5, gTextureLakituBlueLight6, gTextureLakituBlueLight7, gTextureLakituBlueLight8,
};
void init_obj_lakitu_red_flag_countdown(s32 objectIndex, s32 playerId) {
if (playerId == 0) {
D_801656F0 = 0;
D_8018D168 = 0;
}
// u8 *tlut = (u8 *) LOAD_ASSET(common_tlut_lakitu_countdown);
// u8 *lights = (u8 *) LOAD_ASSET(gTextureLakituNoLights1);
init_texture_object(
objectIndex,
(u8*) load_lakitu_tlut_x64(common_tlut_lakitu_countdown, ARRAY_COUNT(common_tlut_lakitu_countdown)),
sLakituTextures, 56, (u16) 72);
Vtx* vtx = (Vtx*) LOAD_ASSET(common_vtx_lakitu);
gObjectList[objectIndex].vertex = vtx;
gObjectList[objectIndex].sizeScaling = 0.15f;
clear_object_flag(objectIndex, 0x00000010);
object_next_state(objectIndex);
gObjectList[objectIndex].unk_048 = D_8018D180;
}
void update_object_lakitu_countdown(s32 objectIndex, s32 arg1) {
UNUSED s32 pad;
switch (gObjectList[objectIndex].state) {
case 0:
break;
case 1:
init_obj_lakitu_red_flag_countdown(objectIndex, arg1);
break;
case 2:
set_and_run_timer_object(objectIndex, gObjectList[objectIndex].unk_048);
if ((gObjectList[objectIndex].timer == 0x00000055) && (gPlayerCount == 3) && (arg1 == 0)) {
D_8018D168 = 1;
}
break;
case 3:
set_object_flag(objectIndex, 0x00000010);
func_80086F10(objectIndex, 1, &D_800E67B8); // set a spline
object_next_state(objectIndex);
break;
case 4:
if ((set_and_run_timer_object(objectIndex, 0x0000001E) != false) && (gPlayerCount != 3) && (arg1 == 0)) {
D_8018D168 = 1;
}
break;
case 5:
set_and_run_timer_object(objectIndex, 0x0000001E);
break;
case 6:
func_80072E54(objectIndex, 1, 7, 1, 2, 0);
break;
case 7:
if (set_and_run_timer_object(objectIndex, 0x00000014) != 0) {
gObjectList[objectIndex].tlutList += 0x200;
if (arg1 == 0) {
play_sound2(SOUND_ACTION_COUNTDOWN_LIGHT);
}
}
break;
case 8:
func_80072E54(objectIndex, 8, 0x0000000F, 1, 6, 0);
break;
case 9:
if ((set_and_run_timer_object(objectIndex, 8) != 0) && (arg1 == 0)) {
play_sound2(SOUND_ACTION_COUNTDOWN_LIGHT);
}
break;
case 10:
if ((func_80072E54(objectIndex, 0x00000010, 0x00000017, 1, 6, 0) != 0) && (arg1 == 0)) {
D_801656F0 = 1;
}
break;
case 11:
if (set_and_run_timer_object(objectIndex, 8) != 0) {
gObjectList[objectIndex].tlutList += 0x200;
if (arg1 == 0) {
play_sound2(SOUND_ACTION_GREEN_LIGHT);
}
}
break;
case 12:
func_80072E54(objectIndex, 0x00000018, 0x0000001B, 1, 6, 0);
break;
case 13:
if (arg1 == 0) {
func_800729EC(objectIndex);
D_8018D160 = 1;
break;
}
object_next_state(objectIndex);
break;
case 14:
set_and_run_timer_object(objectIndex, 0x00000078);
break;
case 15:
func_80072428(objectIndex);
break;
}
}
static const char* sLakituCheckeredList[] = {
gTextureLakituCheckeredFlag01, gTextureLakituCheckeredFlag02, gTextureLakituCheckeredFlag03,
gTextureLakituCheckeredFlag04, gTextureLakituCheckeredFlag05, gTextureLakituCheckeredFlag06,
gTextureLakituCheckeredFlag07, gTextureLakituCheckeredFlag08, gTextureLakituCheckeredFlag09,
gTextureLakituCheckeredFlag10, gTextureLakituCheckeredFlag11, gTextureLakituCheckeredFlag12,
gTextureLakituCheckeredFlag13, gTextureLakituCheckeredFlag14, gTextureLakituCheckeredFlag15,
gTextureLakituCheckeredFlag16, gTextureLakituCheckeredFlag17, gTextureLakituCheckeredFlag18,
gTextureLakituCheckeredFlag19, gTextureLakituCheckeredFlag20, gTextureLakituCheckeredFlag21,
gTextureLakituCheckeredFlag22, gTextureLakituCheckeredFlag23, gTextureLakituCheckeredFlag24,
gTextureLakituCheckeredFlag25, gTextureLakituCheckeredFlag26, gTextureLakituCheckeredFlag27,
gTextureLakituCheckeredFlag28, gTextureLakituCheckeredFlag29, gTextureLakituCheckeredFlag30,
gTextureLakituCheckeredFlag31, gTextureLakituCheckeredFlag32
};
void init_obj_lakitu_red_flag(s32 objectIndex, s32 playerIndex) {
Object* object;
func_800791F0(objectIndex, playerIndex);
u8* tex = (u8*) LOAD_ASSET(common_tlut_lakitu_checkered_flag);
Vtx* vtx = (Vtx*) LOAD_ASSET(common_vtx_also_lakitu);
init_texture_object(objectIndex, (u8*) tex, sLakituCheckeredList, 0x48U, (u16) 0x00000038);
object = &gObjectList[objectIndex];
object->activeTexture = *gObjectList[objectIndex].textureList;
object->vertex = vtx;
object->pos[2] = 5000.0f;
object->pos[1] = 5000.0f;
object->pos[0] = 5000.0f;
object->sizeScaling = 0.15f;
func_80086F10(objectIndex, 2, &D_800E6834);
clear_object_flag(objectIndex, 0x00000010);
object_next_state(objectIndex);
}
void update_object_lakitu_red_flag(s32 objectIndex, s32 playerIndex) {
switch (gObjectList[objectIndex].state) {
case 0:
break;
case 1:
init_obj_lakitu_red_flag(objectIndex, playerIndex);
break;
case 2:
set_object_flag(objectIndex, 0x00000010);
object_next_state(objectIndex);
break;
case 3:
func_80072E54(objectIndex, 0, 0x0000001F, 1, 2, -1);
break;
case 4:
func_80072428(objectIndex);
break;
}
}
void func_800797AC(s32 playerId) {
s32 objectIndex;
Player* player;
objectIndex = gIndexLakituList[playerId];
player = &gPlayerOne[playerId];
if ((GetCourse() == GetSherbetLand()) && (player->unk_0CA & 1)) {
init_object(objectIndex, 7);
player->unk_0CA |= 0x10;
} else {
init_object(objectIndex, 3);
}
func_800722A4(objectIndex, 1);
}
void func_80079860(s32 playerId) {
s32 objectIndex;
Player* player;
objectIndex = gIndexLakituList[playerId];
player = &gPlayerOne[playerId];
if ((func_80072354(objectIndex, 1) != 0) &&
(((func_802ABDF4(player->collision.meshIndexZX) != 0) && (player->collision.surfaceDistance[2] <= 3.0f)) ||
(player->unk_0CA & 1) || ((player->surfaceType == OUT_OF_BOUNDS) && !(player->effects & 8)))) {
func_80090778(player);
func_800797AC(playerId);
}
}
void func_8007993C(s32 objectIndex, Player* player) {
if (player->unk_0CA & 4) {
func_800722A4(objectIndex, 2);
gObjectList[objectIndex].primAlpha = player->unk_0C6;
return;
}
func_800722CC(objectIndex, 2);
}
static const char* sLakituFishingTextures[] = { gTextureLakituFishing1, gTextureLakituFishing2, gTextureLakituFishing3,
gTextureLakituFishing4 };
void init_obj_lakitu_red_flag_fishing(s32 objectIndex, s32 arg1) {
u8* tlut = (u8*) LOAD_ASSET(common_tlut_lakitu_fishing);
Vtx* vtx = (Vtx*) LOAD_ASSET(D_0D005F30);
func_800791F0(objectIndex, arg1);
init_texture_object(objectIndex, tlut, sLakituFishingTextures, 0x38U, (u16) 0x00000048);
gObjectList[objectIndex].vertex = vtx;
gObjectList[objectIndex].sizeScaling = 0.15f;
func_80086E70(objectIndex);
clear_object_flag(objectIndex, 0x00000010);
func_80073720(objectIndex);
object_next_state(objectIndex);
func_800C8F80((u8) arg1, 0x0100FA28);
}
void func_80079A5C(s32 objectIndex, UNUSED Player* player) {
switch (gObjectList[objectIndex].unk_0AE) {
case 0:
break;
case 1:
gObjectList[objectIndex].origin_pos[2] = 0.0f;
gObjectList[objectIndex].origin_pos[1] = 0.0f;
gObjectList[objectIndex].origin_pos[0] = 0.0f;
gObjectList[objectIndex].offset[2] = 0.0f;
gObjectList[objectIndex].offset[0] = 0.0f;
gObjectList[objectIndex].offset[1] = 80.0f;
func_80086FD4(objectIndex);
break;
case 2:
if (f32_step_down_towards(&gObjectList[objectIndex].offset[1], 5.0f, 1.0f) != 0) {
func_80086F60(objectIndex);
}
break;
case 3:
if (f32_step_up_towards(&gObjectList[objectIndex].offset[1], 100.0f, 1.0f) != 0) {
func_80086F60(objectIndex);
}
break;
}
}
void update_object_lakitu_fishing(s32 objectIndex, s32 playerId) {
Player* player = &gPlayerOne[playerId];
switch (gObjectList[objectIndex].state) { /* switch 1; irregular */
case 0: /* switch 1 */
break;
case 1: /* switch 1 */
init_obj_lakitu_red_flag_fishing(objectIndex, playerId);
break;
case 2: /* switch 1 */
set_object_flag(objectIndex, 0x00000010);
func_800736E0(objectIndex);
object_next_state(objectIndex);
break;
case 3: /* switch 1 */
func_800730BC(objectIndex, 0, 3, 1, 2, -1);
break;
}
switch (gObjectList[objectIndex].unk_0D6) {
case 0:
break;
case 1:
if (func_80086FA4(objectIndex) != 0) {
func_80073654(objectIndex);
}
break;
case 2:
func_80090868(player);
func_80073654(objectIndex);
break;
case 3:
if (!(player->unk_0CA & 2)) {
func_80086EAC(objectIndex, 0, 3);
func_80073654(objectIndex);
}
break;
case 4:
if (func_80086FA4(objectIndex) != 0) {
func_80073654(objectIndex);
}
break;
case 5:
func_800722CC(objectIndex, 1);
func_800C9018((u8) playerId, SOUND_ARG_LOAD(0x01, 0x00, 0xFA, 0x28));
func_80072428(objectIndex);
func_80073720(objectIndex);
break;
}
if (gObjectList[objectIndex].state >= 2) {
func_8007993C(objectIndex, player);
}
func_80079A5C(objectIndex, player);
}
void update_object_lakitu_fishing2(s32 objectIndex, s32 playerId) {
Player* player = &gPlayerOne[playerId];
switch (gObjectList[objectIndex].state) { /* switch 1; irregular */
case 0: /* switch 1 */
break;
case 1: /* switch 1 */
init_obj_lakitu_red_flag_fishing(objectIndex, playerId);
break;
case 2: /* switch 1 */
set_object_flag(objectIndex, 0x00000010);
func_800736E0(objectIndex);
player->unk_0CA |= 0x80;
object_next_state(objectIndex);
break;
case 3: /* switch 1 */
func_800730BC(objectIndex, 0, 3, 1, 2, -1);
break;
}
switch (gObjectList[objectIndex].unk_0D6) {
case 1:
if (func_80086FA4(objectIndex) != 0) {
func_800C9060((u8) playerId, 0x1900A055U);
func_80073654(objectIndex);
}
break;
case 2:
func_80090868(player);
func_800722A4(objectIndex, 4);
func_80073654(objectIndex);
break;
case 3:
if ((player->surfaceType == ICE) && !(player->unk_0CA & 1) &&
((f64) player->collision.surfaceDistance[2] <= 30.0)) {
func_800722A4(objectIndex, 8);
}
if (!(player->unk_0CA & 2)) {
func_80086EAC(objectIndex, 0, 3);
func_80073654(objectIndex);
}
break;
case 4:
func_8007375C(objectIndex, 0x0000001E);
break;
case 5:
player->unk_0CA &= 0xFF7F;
func_800722A4(objectIndex, 0x00000010);
func_800722A4(objectIndex, 0x00000020);
func_800722CC(objectIndex, 4);
func_800722CC(objectIndex, 8);
func_80073654(objectIndex);
func_800C9060((u8) playerId, 0x1900A056U);
break;
case 6:
if (func_8007375C(objectIndex, 0x000000A0) != 0) {
func_800722CC(objectIndex, 0x00000010);
player->unk_0CA &= 0xFFEF;
player->unk_0CA |= 0x20;
}
break;
case 7:
func_8007375C(objectIndex, 0x0000003C);
break;
case 8:
func_80073720(objectIndex);
func_80072428(objectIndex);
player->unk_0CA &= 0xFFDF;
func_800722CC(objectIndex, 1);
func_800C9018((u8) playerId, SOUND_ARG_LOAD(0x01, 0x00, 0xFA, 0x28));
break;
}
if (gObjectList[objectIndex].state >= 2) {
func_8007993C(objectIndex, player);
}
func_80079A5C(objectIndex, player);
}
static const char* sLakituSecondLapTextures[] = {
gTextureLakituSecondLap01, gTextureLakituSecondLap02, gTextureLakituSecondLap03, gTextureLakituSecondLap04,
gTextureLakituSecondLap05, gTextureLakituSecondLap06, gTextureLakituSecondLap07, gTextureLakituSecondLap08,
gTextureLakituSecondLap09, gTextureLakituSecondLap10, gTextureLakituSecondLap11, gTextureLakituSecondLap12,
gTextureLakituSecondLap13, gTextureLakituSecondLap14, gTextureLakituSecondLap15, gTextureLakituSecondLap16
};
void func_8007A060(s32 objectIndex, s32 playerIndex) {
Object* object;
func_800791F0(objectIndex, playerIndex);
u8* tlut = (u8*) LOAD_ASSET(common_tlut_lakitu_second_lap);
Vtx* vtx = (Vtx*) LOAD_ASSET(common_vtx_also_lakitu);
init_texture_object(objectIndex, tlut, sLakituSecondLapTextures, 0x48U, (u16) 0x00000038);
object = &gObjectList[objectIndex];
object->activeTexture = *gObjectList[objectIndex].textureList;
object->vertex = vtx;
object->pos[2] = 5000.0f;
object->pos[1] = 5000.0f;
object->pos[0] = 5000.0f;
object->sizeScaling = 0.15f;
clear_object_flag(objectIndex, 0x00000010);
func_80086F10(objectIndex, 5, &D_800E694C);
object_next_state(objectIndex);
}
void update_object_lakitu_second_lap(s32 objectIndex, s32 playerIndex) {
switch (gObjectList[objectIndex].state) {
case 0:
break;
case 1:
func_8007A060(objectIndex, playerIndex);
break;
case 2:
set_object_flag(objectIndex, 0x00000010);
object_next_state(objectIndex);
break;
case 3:
set_and_run_timer_object(objectIndex, 0x00000014);
break;
case 4:
func_80072E54(objectIndex, 0, 0x0000000F, 1, 2, 1);
break;
case 5:
set_and_run_timer_object(objectIndex, 0x0000003C);
break;
case 6:
func_80072F88(objectIndex, 0x0000000F, 0, 1, 2, 1);
break;
case 7:
if (gObjectList[objectIndex].unk_0AE == 0) {
func_80072428(objectIndex);
}
break;
}
}
static const char* sLakituFinalLapTextures[] = {
gTextureLakituFinalLap01, gTextureLakituFinalLap02, gTextureLakituFinalLap03, gTextureLakituFinalLap04,
gTextureLakituFinalLap05, gTextureLakituFinalLap06, gTextureLakituFinalLap07, gTextureLakituFinalLap08,
gTextureLakituFinalLap09, gTextureLakituFinalLap10, gTextureLakituFinalLap11, gTextureLakituFinalLap12,
gTextureLakituFinalLap13, gTextureLakituFinalLap14, gTextureLakituFinalLap15, gTextureLakituFinalLap16,
};
void func_8007A228(s32 objectIndex, s32 playerIndex) {
Object* object;
func_800791F0(objectIndex, playerIndex);
u8* tlut = (u8*) LOAD_ASSET(common_tlut_lakitu_final_lap);
Vtx* vtx = (Vtx*) LOAD_ASSET(common_vtx_also_lakitu);
init_texture_object(objectIndex, tlut, sLakituFinalLapTextures, 0x48U, (u16) 0x00000038);
object = &gObjectList[objectIndex];
object->activeTexture = *gObjectList[objectIndex].textureList;
object->vertex = vtx;
object->pos[2] = 5000.0f;
object->pos[1] = 5000.0f;
object->pos[0] = 5000.0f;
object->sizeScaling = 0.15f;
clear_object_flag(objectIndex, 0x00000010);
func_80086F10(objectIndex, 5, &D_800E694C);
object_next_state(objectIndex);
}
void update_object_lakitu_final_lap(s32 objectIndex, s32 playerIndex) {
switch (gObjectList[objectIndex].state) {
case 0:
break;
case 1:
func_8007A228(objectIndex, playerIndex);
break;
case 2:
set_object_flag(objectIndex, 0x00000010);
object_next_state(objectIndex);
break;
case 3:
set_and_run_timer_object(objectIndex, 0x00000014);
break;
case 4:
func_80072E54(objectIndex, 0, 0x0000000F, 1, 2, 1);
break;
case 5:
set_and_run_timer_object(objectIndex, 0x0000003C);
break;
case 6:
func_80072F88(objectIndex, 0x0000000F, 0, 1, 2, 1);
break;
case 7:
if (gObjectList[objectIndex].unk_0AE == 0) {
func_80072428(objectIndex);
}
break;
}
}
static const char* sLakituReverseTextures[] = {
gTextureLakituReverse01, gTextureLakituReverse02, gTextureLakituReverse03, gTextureLakituReverse04,
gTextureLakituReverse05, gTextureLakituReverse06, gTextureLakituReverse07, gTextureLakituReverse08,
gTextureLakituReverse09, gTextureLakituReverse10, gTextureLakituReverse11, gTextureLakituReverse12,
gTextureLakituReverse13, gTextureLakituReverse14, gTextureLakituReverse15, gTextureLakituReverse16
};
void func_8007A3F0(s32 objectIndex, s32 arg1) {
f32 var = 5000.0f;
func_800791F0(objectIndex, arg1);
u8* tlut = (u8*) LOAD_ASSET(common_tlut_lakitu_reverse);
Vtx* vtx = (Vtx*) LOAD_ASSET(common_vtx_also_lakitu);
init_texture_object(objectIndex, tlut, sLakituReverseTextures, 72, (u16) 56);
gObjectList[objectIndex].activeTexture = *gObjectList[objectIndex].textureList;
gObjectList[objectIndex].vertex = vtx;
gObjectList[objectIndex].pos[2] = var;
gObjectList[objectIndex].pos[1] = var;
gObjectList[objectIndex].pos[0] = var;
gObjectList[objectIndex].sizeScaling = 0.15f;
clear_object_flag(objectIndex, 0x00000010);
func_80086F10(objectIndex, 6, &D_800E69B0);
gObjectList[objectIndex].unk_0D6 = 0;
object_next_state(objectIndex);
func_800C8F80((u8) arg1, 0x0100FA28);
}
void update_object_lakitu_reverse(s32 objectIndex, s32 playerId) {
Player* sp2C = &gPlayerOne[playerId];
switch (gObjectList[objectIndex].state) {
case 0:
break;
case 1:
func_8007A3F0(objectIndex, playerId);
break;
case 2:
set_object_flag(objectIndex, 0x00000010);
gObjectList[objectIndex].unk_0D6 = 1;
object_next_state(objectIndex);
break;
case 3:
func_800730BC(objectIndex, 0, 0x0000000F, 1, 2, -1);
break;
case 4:
func_80072428(objectIndex);
break;
}
switch (gObjectList[objectIndex].unk_0D6) { /* switch 1; irregular */
case 1: /* switch 1 */
if ((gObjectList[objectIndex].state >= 3) && (!(sp2C->effects & 0x400000))) {
func_80086F10(objectIndex, 6, &D_800E69F4);
gObjectList[objectIndex].unk_0D6 = 2;
gObjectList[objectIndex].unk_04C = 0x00000050;
func_800C9018((u8) playerId, SOUND_ARG_LOAD(0x01, 0x00, 0xFA, 0x28));
return;
}
return;
case 2: /* switch 1 */
gObjectList[objectIndex].unk_04C--;
if (gObjectList[objectIndex].unk_04C == 0) {
object_next_state(objectIndex);
gObjectList[objectIndex].unk_0D6 = 0;
}
break;
}
}
void func_8007A66C(s32 objectIndex, Player* player, Camera* camera) {
u16 temp_t8;
temp_t8 = 0x8000 - camera->rot[1];
gObjectList[objectIndex].pos[0] =
(player->pos[0] +
(coss(temp_t8) * (gObjectList[objectIndex].origin_pos[0] + gObjectList[objectIndex].offset[0]))) -
(sins(temp_t8) * (gObjectList[objectIndex].origin_pos[2] + gObjectList[objectIndex].offset[2]));
gObjectList[objectIndex].pos[1] =
player->unk_074 + gObjectList[objectIndex].origin_pos[1] + gObjectList[objectIndex].offset[1];
gObjectList[objectIndex].pos[2] =
(player->pos[2] +
(sins(temp_t8) * (gObjectList[objectIndex].origin_pos[0] + gObjectList[objectIndex].offset[0]))) +
(coss(temp_t8) * (gObjectList[objectIndex].origin_pos[2] + gObjectList[objectIndex].offset[2]));
}
void func_8007A778(s32 objectIndex, Player* player, Camera* camera) {
u16 temp_t8;
temp_t8 = 0x8000 - camera->rot[1];
gObjectList[objectIndex].pos[0] =
(player->pos[0] +
(coss(temp_t8) * (gObjectList[objectIndex].origin_pos[0] + gObjectList[objectIndex].offset[0]))) -
(sins(temp_t8) * (gObjectList[objectIndex].origin_pos[2] + gObjectList[objectIndex].offset[2]));
gObjectList[objectIndex].pos[1] =
player->pos[1] + gObjectList[objectIndex].origin_pos[1] + gObjectList[objectIndex].offset[1];
gObjectList[objectIndex].pos[2] =
(player->pos[2] +
(sins(temp_t8) * (gObjectList[objectIndex].origin_pos[0] + gObjectList[objectIndex].offset[0]))) +
(coss(temp_t8) * (gObjectList[objectIndex].origin_pos[2] + gObjectList[objectIndex].offset[2]));
}
UNUSED void func_8007A884(void) {
}
void func_8007A88C(s32 playerId) {
s32 objectIndex;
Player* player;
objectIndex = gIndexLakituList[playerId];
player = &gPlayerOne[playerId];
if ((gObjectList[objectIndex].state == 0) && (player->effects & 0x400000)) {
func_800790E4(playerId);
}
}
void func_8007A910(s32 arg0) {
if (D_801657B4 == 0) {
func_8007A88C(arg0);
}
func_80079860(arg0);
}
void update_object_lakitu(s32 playerId) {
s32 objectIndex = gIndexLakituList[playerId];
switch (gObjectList[objectIndex].unk_0D8) {
case 0:
break;
case 1:
update_object_lakitu_countdown(objectIndex, playerId);
func_8008BFFC(objectIndex);
break;
case 2:
update_object_lakitu_red_flag(objectIndex, playerId);
func_8008BFFC(objectIndex);
break;
case 3:
update_object_lakitu_fishing(objectIndex, playerId);
break;
case 4:
update_object_lakitu_second_lap(objectIndex, playerId);
func_8008BFFC(objectIndex);
break;
case 5:
update_object_lakitu_final_lap(objectIndex, playerId);
func_8008BFFC(objectIndex);
break;
case 6:
update_object_lakitu_reverse(objectIndex, playerId);
func_8008BFFC(objectIndex);
break;
case 7:
update_object_lakitu_fishing2(objectIndex, playerId);
break;
}
}
// animate lakitu?
void func_8007AA44(s32 playerId) {
s32 objectIndex;
func_8007A910(playerId);
objectIndex = gIndexLakituList[playerId];
gLakituTexturePtr = &gLakituTextureBuffer[playerId];
switch (gObjectList[objectIndex].unk_0D8) {
case 1:
func_80079114(objectIndex, playerId, 2);
func_8007A66C(objectIndex, D_8018CF1C, D_8018CF14);
break;
case 2:
func_80079114(objectIndex, playerId, 0);
func_8007A66C(objectIndex, D_8018CF1C, D_8018CF14);
break;
case 3:
func_80079114(objectIndex, playerId, 0);
func_8007A778(objectIndex, D_8018CF1C, D_8018CF14);
break;
case 4:
func_80079114(objectIndex, playerId, 0);
func_8007A66C(objectIndex, D_8018CF1C, D_8018CF14);
break;
case 5:
func_80079114(objectIndex, playerId, 0);
func_8007A66C(objectIndex, D_8018CF1C, D_8018CF14);
break;
case 6:
func_80079114(objectIndex, playerId, 0);
func_8007A66C(objectIndex, D_8018CF1C, D_8018CF14);
break;
case 7:
func_80079114(objectIndex, playerId, 0);
func_8007A778(objectIndex, D_8018CF1C, D_8018CF14);
break;
case 0:
default:
break;
}
}
void func_8007ABFC(s32 playerId, bool arg1) {
s32 itemWindow;
-1
View File
@@ -193,7 +193,6 @@ void func_800797AC(s32);
void func_80079860(s32);
void func_8007993C(s32, Player*);
void func_80079A5C(s32, Player*);
void func_8007A66C(s32, Player*, Camera*);
void func_8007A778(s32, Player*, Camera*);
void func_8007A884(void);
void func_8007A88C(s32);