mirror of
https://github.com/HarbourMasters/SpaghettiKart
synced 2026-08-09 03:05:47 -04:00
Reimpl Lakitu
This commit is contained in:
@@ -0,0 +1,856 @@
|
||||
#include <libultraship.h>
|
||||
#include <libultra/gbi.h>
|
||||
#include "Lakitu.h"
|
||||
#include <vector>
|
||||
|
||||
#include "port/Game.h"
|
||||
|
||||
extern "C" {
|
||||
#include "macros.h"
|
||||
#include "main.h"
|
||||
#include "actors.h"
|
||||
#include "math_util.h"
|
||||
#include "sounds.h"
|
||||
#include "update_objects.h"
|
||||
#include "render_player.h"
|
||||
#include "external.h"
|
||||
#include "bomb_kart.h"
|
||||
#include "collision.h"
|
||||
#include "code_80086E70.h"
|
||||
#include "render_objects.h"
|
||||
#include "code_80057C60.h"
|
||||
#include "defines.h"
|
||||
#include "code_80005FD0.h"
|
||||
#include "math_util_2.h"
|
||||
#include "collision.h"
|
||||
#include "assets/bowsers_castle_data.h"
|
||||
#include "ceremony_and_credits.h"
|
||||
#include "objects.h"
|
||||
#include "update_objects.h"
|
||||
#include "render_objects.h"
|
||||
#include "course_offsets.h"
|
||||
#include "data/some_data.h"
|
||||
#include "race_logic.h"
|
||||
#include "effects.h"
|
||||
#include "memory.h"
|
||||
extern s8 gPlayerCount;
|
||||
}
|
||||
|
||||
OLakitu::OLakitu(s32 playerId, LakituType type) {
|
||||
_playerId = playerId;
|
||||
|
||||
init_object(gIndexLakituList[playerId], (s32)type);
|
||||
}
|
||||
|
||||
void OLakitu::Activate(LakituType type) {
|
||||
init_object(gIndexLakituList[_playerId], (s32)type);
|
||||
}
|
||||
|
||||
void OLakitu::Tick() {
|
||||
OLakitu::func_8007AA44(_playerId);
|
||||
}
|
||||
|
||||
void OLakitu::Tick60fps() { // update_object_lakitu
|
||||
s32 playerId = _playerId;
|
||||
s32 objectIndex = gIndexLakituList[playerId];
|
||||
|
||||
switch (gObjectList[objectIndex].unk_0D8) {
|
||||
case 0:
|
||||
break;
|
||||
case 1:
|
||||
OLakitu::update_object_lakitu_starter(objectIndex, playerId);
|
||||
func_8008BFFC(objectIndex);
|
||||
break;
|
||||
case 2:
|
||||
OLakitu::update_object_lakitu_checkered_flag(objectIndex, playerId);
|
||||
func_8008BFFC(objectIndex);
|
||||
break;
|
||||
case 3:
|
||||
OLakitu::update_object_lakitu_fishing(objectIndex, playerId);
|
||||
break;
|
||||
case 4:
|
||||
OLakitu::update_object_lakitu_second_lap(objectIndex, playerId);
|
||||
func_8008BFFC(objectIndex);
|
||||
break;
|
||||
case 5:
|
||||
OLakitu::update_object_lakitu_final_lap(objectIndex, playerId);
|
||||
func_8008BFFC(objectIndex);
|
||||
break;
|
||||
case 6:
|
||||
OLakitu::update_object_lakitu_reverse(objectIndex, playerId);
|
||||
func_8008BFFC(objectIndex);
|
||||
break;
|
||||
case 7:
|
||||
OLakitu::update_object_lakitu_fishing2(objectIndex, playerId);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
void OLakitu::Draw(s32 cameraId) {
|
||||
UNUSED s32 stackPadding;
|
||||
Camera* camera;
|
||||
f32 var_f0;
|
||||
f32 var_f2;
|
||||
s32 objectIndex;
|
||||
Object* object;
|
||||
|
||||
objectIndex = gIndexLakituList[cameraId];
|
||||
camera = &camera1[cameraId];
|
||||
if (is_obj_flag_status_active(objectIndex, 0x00000010) != 0) {
|
||||
object = &gObjectList[objectIndex];
|
||||
object->orientation[0] = 0;
|
||||
object->orientation[1] = func_800418AC(object->pos[0], object->pos[2], camera->pos);
|
||||
object->orientation[2] = 0x8000;
|
||||
if (func_80072354(objectIndex, 2) != 0) {
|
||||
draw_2d_texture_at(object->pos, object->orientation, object->sizeScaling, (u8*) object->activeTLUT,
|
||||
(u8*)object->activeTexture, object->vertex, (s32) object->textureWidth,
|
||||
(s32) object->textureHeight, (s32) object->textureWidth,
|
||||
(s32) object->textureHeight / 2);
|
||||
} else {
|
||||
func_800485C4(object->pos, object->orientation, object->sizeScaling, (s32) object->primAlpha,
|
||||
(u8*) object->activeTLUT, (u8*)object->activeTexture, object->vertex, (s32) object->textureWidth,
|
||||
(s32) object->textureHeight, (s32) object->textureWidth, (s32) object->textureHeight / 2);
|
||||
}
|
||||
if (gScreenModeSelection == SCREEN_MODE_1P) {
|
||||
var_f0 = object->pos[0] - camera->pos[0];
|
||||
var_f2 = object->pos[2] - camera->pos[2];
|
||||
if (var_f0 < 0.0f) {
|
||||
var_f0 = -var_f0;
|
||||
}
|
||||
if (var_f2 < 0.0f) {
|
||||
var_f2 = -var_f2;
|
||||
}
|
||||
if ((var_f0 + var_f2) <= 200.0) {
|
||||
func_8004A630(&D_8018C0B0[cameraId], object->pos, 0.35f);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void OLakitu::func_80079114(s32 objectIndex, s32 playerId, s32 arg2) {
|
||||
s32 a;
|
||||
if (gObjectList[objectIndex].state >= 2) {
|
||||
if ((u8) gObjectList[objectIndex].unk_0D8 == 1) {
|
||||
if (playerId == 0) {
|
||||
func_80074894(objectIndex, gLakituTexturePtr);
|
||||
return;
|
||||
}
|
||||
a = gIndexLakituList[0];
|
||||
gObjectList[objectIndex].activeTLUT = gObjectList[a].activeTLUT;
|
||||
gObjectList[objectIndex].activeTexture = gObjectList[a].activeTexture;
|
||||
if (0) {}
|
||||
return;
|
||||
}
|
||||
switch (arg2) {
|
||||
case 0:
|
||||
func_800748F4(objectIndex, gLakituTexturePtr);
|
||||
break;
|
||||
case 1:
|
||||
func_800748C4(objectIndex, gLakituTexturePtr);
|
||||
break;
|
||||
case 2:
|
||||
func_80074894(objectIndex, gLakituTexturePtr);
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void OLakitu::func_800791F0(s32 objectIndex, s32 playerId) {
|
||||
Player* player = &gPlayerOne[playerId];
|
||||
|
||||
if ((gObjectList[objectIndex].unk_0D8 != 3) && (gObjectList[objectIndex].unk_0D8 != 7)) {
|
||||
func_800722CC(objectIndex, 1);
|
||||
if (CourseManager_GetProps()->LakituTowType == LakituTowType::ICE) {
|
||||
player->unk_0CA &= 0xFFEF;
|
||||
}
|
||||
}
|
||||
|
||||
if (CourseManager_GetProps()->LakituTowType == LakituTowType::ICE) {
|
||||
func_800722CC(objectIndex, 0x00000010);
|
||||
player->unk_0CA &= 0xFFDF;
|
||||
}
|
||||
func_800C9018(playerId, SOUND_ARG_LOAD(0x01, 0x00, 0xFA, 0x28));
|
||||
}
|
||||
|
||||
static const char* sLakituTextures[] = {
|
||||
gTextureLakituNoLights1, gTextureLakituNoLights2, gTextureLakituNoLights3, gTextureLakituNoLights4,
|
||||
gTextureLakituNoLights5, gTextureLakituNoLights6, gTextureLakituNoLights7, gTextureLakituNoLights8,
|
||||
gTextureLakituRedLights01, gTextureLakituRedLights02, gTextureLakituRedLights03, gTextureLakituRedLights04,
|
||||
gTextureLakituRedLights05, gTextureLakituRedLights06, gTextureLakituRedLights07, gTextureLakituRedLights08,
|
||||
gTextureLakituRedLights09, gTextureLakituRedLights10, gTextureLakituRedLights11, gTextureLakituRedLights12,
|
||||
gTextureLakituRedLights13, gTextureLakituRedLights14, gTextureLakituRedLights15, gTextureLakituRedLights16,
|
||||
gTextureLakituBlueLight1, gTextureLakituBlueLight2, gTextureLakituBlueLight3, gTextureLakituBlueLight4,
|
||||
gTextureLakituBlueLight5, gTextureLakituBlueLight6, gTextureLakituBlueLight7, gTextureLakituBlueLight8,
|
||||
};
|
||||
|
||||
void OLakitu::init_obj_lakitu_starter_and_checkered_flag(s32 objectIndex, s32 playerId) {
|
||||
if (playerId == 0) {
|
||||
D_801656F0 = 0;
|
||||
D_8018D168 = 0;
|
||||
}
|
||||
|
||||
// u8 *tlut = (u8 *) LOAD_ASSET_RAW(common_tlut_lakitu_countdown);
|
||||
// u8 *lights = (u8 *) LOAD_ASSET_RAW(gTextureLakituNoLights1);
|
||||
|
||||
init_texture_object(
|
||||
objectIndex,
|
||||
(u8*) load_lakitu_tlut_x64(common_tlut_lakitu_countdown, ARRAY_COUNT(common_tlut_lakitu_countdown)),
|
||||
sLakituTextures, 56, (u16) 72);
|
||||
Vtx* vtx = (Vtx*) LOAD_ASSET_RAW(common_vtx_lakitu);
|
||||
gObjectList[objectIndex].vertex = vtx;
|
||||
gObjectList[objectIndex].sizeScaling = 0.15f;
|
||||
clear_object_flag(objectIndex, 0x00000010);
|
||||
object_next_state(objectIndex);
|
||||
gObjectList[objectIndex].unk_048 = D_8018D180;
|
||||
}
|
||||
|
||||
void OLakitu::update_object_lakitu_starter(s32 objectIndex, s32 arg1) {
|
||||
UNUSED s32 pad;
|
||||
switch (gObjectList[objectIndex].state) {
|
||||
case 0:
|
||||
break;
|
||||
case 1:
|
||||
OLakitu::init_obj_lakitu_starter_and_checkered_flag(objectIndex, arg1);
|
||||
break;
|
||||
case 2:
|
||||
set_and_run_timer_object(objectIndex, gObjectList[objectIndex].unk_048);
|
||||
if ((gObjectList[objectIndex].timer == 0x00000055) && (gPlayerCount == 3) && (arg1 == 0)) {
|
||||
D_8018D168 = 1;
|
||||
}
|
||||
break;
|
||||
case 3:
|
||||
set_object_flag(objectIndex, 0x00000010);
|
||||
func_80086F10(objectIndex, 1, &D_800E67B8); // set a spline
|
||||
object_next_state(objectIndex);
|
||||
break;
|
||||
case 4:
|
||||
if ((set_and_run_timer_object(objectIndex, 0x0000001E) != false) && (gPlayerCount != 3) && (arg1 == 0)) {
|
||||
D_8018D168 = 1;
|
||||
}
|
||||
break;
|
||||
case 5:
|
||||
set_and_run_timer_object(objectIndex, 0x0000001E);
|
||||
break;
|
||||
case 6:
|
||||
func_80072E54(objectIndex, 1, 7, 1, 2, 0);
|
||||
break;
|
||||
case 7:
|
||||
if (set_and_run_timer_object(objectIndex, 0x00000014) != 0) {
|
||||
gObjectList[objectIndex].tlutList += 0x200;
|
||||
if (arg1 == 0) {
|
||||
play_sound2(SOUND_ACTION_COUNTDOWN_LIGHT);
|
||||
}
|
||||
}
|
||||
break;
|
||||
case 8:
|
||||
func_80072E54(objectIndex, 8, 0x0000000F, 1, 6, 0);
|
||||
break;
|
||||
case 9:
|
||||
if ((set_and_run_timer_object(objectIndex, 8) != 0) && (arg1 == 0)) {
|
||||
play_sound2(SOUND_ACTION_COUNTDOWN_LIGHT);
|
||||
}
|
||||
break;
|
||||
case 10:
|
||||
if ((func_80072E54(objectIndex, 0x00000010, 0x00000017, 1, 6, 0) != 0) && (arg1 == 0)) {
|
||||
D_801656F0 = 1;
|
||||
}
|
||||
break;
|
||||
case 11:
|
||||
if (set_and_run_timer_object(objectIndex, 8) != 0) {
|
||||
gObjectList[objectIndex].tlutList += 0x200;
|
||||
if (arg1 == 0) {
|
||||
play_sound2(SOUND_ACTION_GREEN_LIGHT);
|
||||
}
|
||||
}
|
||||
break;
|
||||
case 12:
|
||||
func_80072E54(objectIndex, 0x00000018, 0x0000001B, 1, 6, 0);
|
||||
break;
|
||||
case 13:
|
||||
if (arg1 == 0) {
|
||||
OLakitu::func_800729EC(objectIndex);
|
||||
D_8018D160 = 1;
|
||||
break;
|
||||
}
|
||||
object_next_state(objectIndex);
|
||||
break;
|
||||
case 14:
|
||||
set_and_run_timer_object(objectIndex, 0x00000078);
|
||||
break;
|
||||
case 15:
|
||||
func_80072428(objectIndex);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
void OLakitu::func_800729EC(s32 objectIndex) {
|
||||
u32 temp_v1 = 1;
|
||||
s32 i;
|
||||
|
||||
start_race();
|
||||
object_next_state(objectIndex);
|
||||
D_8018D2BC = 1;
|
||||
D_8018D2A4 = 1;
|
||||
|
||||
if (GetCourse() != GetYoshiValley()) {
|
||||
for (i = 0; i < gPlayerCount; i++) {
|
||||
playerHUD[i].unk_81 = temp_v1;
|
||||
}
|
||||
}
|
||||
func_8005AB20();
|
||||
}
|
||||
|
||||
static const char* sLakituCheckeredList[] = {
|
||||
gTextureLakituCheckeredFlag01, gTextureLakituCheckeredFlag02, gTextureLakituCheckeredFlag03,
|
||||
gTextureLakituCheckeredFlag04, gTextureLakituCheckeredFlag05, gTextureLakituCheckeredFlag06,
|
||||
gTextureLakituCheckeredFlag07, gTextureLakituCheckeredFlag08, gTextureLakituCheckeredFlag09,
|
||||
gTextureLakituCheckeredFlag10, gTextureLakituCheckeredFlag11, gTextureLakituCheckeredFlag12,
|
||||
gTextureLakituCheckeredFlag13, gTextureLakituCheckeredFlag14, gTextureLakituCheckeredFlag15,
|
||||
gTextureLakituCheckeredFlag16, gTextureLakituCheckeredFlag17, gTextureLakituCheckeredFlag18,
|
||||
gTextureLakituCheckeredFlag19, gTextureLakituCheckeredFlag20, gTextureLakituCheckeredFlag21,
|
||||
gTextureLakituCheckeredFlag22, gTextureLakituCheckeredFlag23, gTextureLakituCheckeredFlag24,
|
||||
gTextureLakituCheckeredFlag25, gTextureLakituCheckeredFlag26, gTextureLakituCheckeredFlag27,
|
||||
gTextureLakituCheckeredFlag28, gTextureLakituCheckeredFlag29, gTextureLakituCheckeredFlag30,
|
||||
gTextureLakituCheckeredFlag31, gTextureLakituCheckeredFlag32
|
||||
};
|
||||
|
||||
void OLakitu::init_obj_lakitu_checkered_flag(s32 objectIndex, s32 playerIndex) {
|
||||
Object* object;
|
||||
|
||||
OLakitu::func_800791F0(objectIndex, playerIndex);
|
||||
|
||||
u8* tex = (u8*) LOAD_ASSET_RAW(common_tlut_lakitu_checkered_flag);
|
||||
Vtx* vtx = (Vtx*) LOAD_ASSET_RAW(common_vtx_also_lakitu);
|
||||
|
||||
init_texture_object(objectIndex, (u8*) tex, sLakituCheckeredList, 0x48U, (u16) 0x00000038);
|
||||
object = &gObjectList[objectIndex];
|
||||
object->activeTexture = *gObjectList[objectIndex].textureList;
|
||||
object->vertex = vtx;
|
||||
object->pos[2] = 5000.0f;
|
||||
object->pos[1] = 5000.0f;
|
||||
object->pos[0] = 5000.0f;
|
||||
object->sizeScaling = 0.15f;
|
||||
func_80086F10(objectIndex, 2, &D_800E6834);
|
||||
clear_object_flag(objectIndex, 0x00000010);
|
||||
object_next_state(objectIndex);
|
||||
}
|
||||
|
||||
void OLakitu::update_object_lakitu_checkered_flag(s32 objectIndex, s32 playerIndex) {
|
||||
switch (gObjectList[objectIndex].state) {
|
||||
case 0:
|
||||
break;
|
||||
case 1:
|
||||
OLakitu::init_obj_lakitu_checkered_flag(objectIndex, playerIndex);
|
||||
break;
|
||||
case 2:
|
||||
set_object_flag(objectIndex, 0x00000010);
|
||||
object_next_state(objectIndex);
|
||||
break;
|
||||
case 3:
|
||||
func_80072E54(objectIndex, 0, 0x0000001F, 1, 2, -1);
|
||||
break;
|
||||
case 4:
|
||||
func_80072428(objectIndex);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
void OLakitu::func_800797AC(s32 playerId) {
|
||||
s32 objectIndex;
|
||||
Player* player;
|
||||
|
||||
objectIndex = gIndexLakituList[playerId];
|
||||
player = &gPlayerOne[playerId];
|
||||
//if ((GetCourse() == GetSherbetLand()) && (player->unk_0CA & 1)) {
|
||||
if ((CourseManager_GetProps()->LakituTowType == LakituTowType::ICE) && (player->unk_0CA & 1)) {
|
||||
init_object(objectIndex, 7);
|
||||
player->unk_0CA |= 0x10;
|
||||
} else {
|
||||
init_object(objectIndex, 3);
|
||||
}
|
||||
func_800722A4(objectIndex, 1);
|
||||
}
|
||||
|
||||
void OLakitu::func_80079860(s32 playerId) {
|
||||
s32 objectIndex;
|
||||
Player* player;
|
||||
|
||||
objectIndex = gIndexLakituList[playerId];
|
||||
player = &gPlayerOne[playerId];
|
||||
if ((func_80072354(objectIndex, 1) != 0) &&
|
||||
(((func_802ABDF4(player->collision.meshIndexZX) != 0) && (player->collision.surfaceDistance[2] <= 3.0f)) ||
|
||||
(player->unk_0CA & 1) || ((player->surfaceType == OUT_OF_BOUNDS) && !(player->effects & 8)))) {
|
||||
func_80090778(player);
|
||||
OLakitu::func_800797AC(playerId);
|
||||
}
|
||||
}
|
||||
|
||||
void OLakitu::func_8007993C(s32 objectIndex, Player* player) {
|
||||
if (player->unk_0CA & 4) {
|
||||
func_800722A4(objectIndex, 2);
|
||||
gObjectList[objectIndex].primAlpha = player->unk_0C6;
|
||||
return;
|
||||
}
|
||||
func_800722CC(objectIndex, 2);
|
||||
}
|
||||
|
||||
static const char* sLakituFishingTextures[] = { gTextureLakituFishing1, gTextureLakituFishing2, gTextureLakituFishing3,
|
||||
gTextureLakituFishing4 };
|
||||
|
||||
void OLakitu::init_obj_lakitu_red_flag_fishing(s32 objectIndex, s32 arg1) {
|
||||
|
||||
u8* tlut = (u8*) LOAD_ASSET_RAW(common_tlut_lakitu_fishing);
|
||||
Vtx* vtx = (Vtx*) LOAD_ASSET_RAW(D_0D005F30);
|
||||
|
||||
OLakitu::func_800791F0(objectIndex, arg1);
|
||||
init_texture_object(objectIndex, tlut, sLakituFishingTextures, 0x38U, (u16) 0x00000048);
|
||||
gObjectList[objectIndex].vertex = vtx;
|
||||
gObjectList[objectIndex].sizeScaling = 0.15f;
|
||||
func_80086E70(objectIndex);
|
||||
clear_object_flag(objectIndex, 0x00000010);
|
||||
func_80073720(objectIndex);
|
||||
object_next_state(objectIndex);
|
||||
func_800C8F80((u8) arg1, 0x0100FA28);
|
||||
}
|
||||
|
||||
void OLakitu::func_80079A5C(s32 objectIndex, UNUSED Player* player) {
|
||||
switch (gObjectList[objectIndex].unk_0AE) {
|
||||
case 0:
|
||||
break;
|
||||
case 1:
|
||||
gObjectList[objectIndex].origin_pos[2] = 0.0f;
|
||||
gObjectList[objectIndex].origin_pos[1] = 0.0f;
|
||||
gObjectList[objectIndex].origin_pos[0] = 0.0f;
|
||||
gObjectList[objectIndex].offset[2] = 0.0f;
|
||||
gObjectList[objectIndex].offset[0] = 0.0f;
|
||||
gObjectList[objectIndex].offset[1] = 80.0f;
|
||||
func_80086FD4(objectIndex);
|
||||
break;
|
||||
case 2:
|
||||
if (f32_step_down_towards(&gObjectList[objectIndex].offset[1], 5.0f, 1.0f) != 0) {
|
||||
func_80086F60(objectIndex);
|
||||
}
|
||||
break;
|
||||
case 3:
|
||||
if (f32_step_up_towards(&gObjectList[objectIndex].offset[1], 100.0f, 1.0f) != 0) {
|
||||
func_80086F60(objectIndex);
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
void OLakitu::update_object_lakitu_fishing(s32 objectIndex, s32 playerId) {
|
||||
Player* player = &gPlayerOne[playerId];
|
||||
|
||||
switch (gObjectList[objectIndex].state) { /* switch 1; irregular */
|
||||
case 0: /* switch 1 */
|
||||
break;
|
||||
case 1: /* switch 1 */
|
||||
OLakitu::init_obj_lakitu_red_flag_fishing(objectIndex, playerId);
|
||||
break;
|
||||
case 2: /* switch 1 */
|
||||
set_object_flag(objectIndex, 0x00000010);
|
||||
func_800736E0(objectIndex);
|
||||
object_next_state(objectIndex);
|
||||
break;
|
||||
case 3: /* switch 1 */
|
||||
func_800730BC(objectIndex, 0, 3, 1, 2, -1);
|
||||
break;
|
||||
}
|
||||
switch (gObjectList[objectIndex].unk_0D6) {
|
||||
case 0:
|
||||
break;
|
||||
case 1:
|
||||
if (func_80086FA4(objectIndex) != 0) {
|
||||
func_80073654(objectIndex);
|
||||
}
|
||||
break;
|
||||
case 2:
|
||||
func_80090868(player);
|
||||
func_80073654(objectIndex);
|
||||
break;
|
||||
case 3:
|
||||
if (!(player->unk_0CA & 2)) {
|
||||
func_80086EAC(objectIndex, 0, 3);
|
||||
func_80073654(objectIndex);
|
||||
}
|
||||
break;
|
||||
case 4:
|
||||
if (func_80086FA4(objectIndex) != 0) {
|
||||
func_80073654(objectIndex);
|
||||
}
|
||||
break;
|
||||
case 5:
|
||||
func_800722CC(objectIndex, 1);
|
||||
func_800C9018((u8) playerId, SOUND_ARG_LOAD(0x01, 0x00, 0xFA, 0x28));
|
||||
func_80072428(objectIndex);
|
||||
func_80073720(objectIndex);
|
||||
break;
|
||||
}
|
||||
if (gObjectList[objectIndex].state >= 2) {
|
||||
OLakitu::func_8007993C(objectIndex, player);
|
||||
}
|
||||
OLakitu::func_80079A5C(objectIndex, player);
|
||||
}
|
||||
|
||||
void OLakitu::update_object_lakitu_fishing2(s32 objectIndex, s32 playerId) {
|
||||
Player* player = &gPlayerOne[playerId];
|
||||
|
||||
switch (gObjectList[objectIndex].state) { /* switch 1; irregular */
|
||||
case 0: /* switch 1 */
|
||||
break;
|
||||
case 1: /* switch 1 */
|
||||
OLakitu::init_obj_lakitu_red_flag_fishing(objectIndex, playerId);
|
||||
break;
|
||||
case 2: /* switch 1 */
|
||||
set_object_flag(objectIndex, 0x00000010);
|
||||
func_800736E0(objectIndex);
|
||||
player->unk_0CA |= 0x80;
|
||||
object_next_state(objectIndex);
|
||||
break;
|
||||
case 3: /* switch 1 */
|
||||
func_800730BC(objectIndex, 0, 3, 1, 2, -1);
|
||||
break;
|
||||
}
|
||||
switch (gObjectList[objectIndex].unk_0D6) {
|
||||
case 1:
|
||||
if (func_80086FA4(objectIndex) != 0) {
|
||||
func_800C9060((u8) playerId, 0x1900A055U);
|
||||
func_80073654(objectIndex);
|
||||
}
|
||||
break;
|
||||
case 2:
|
||||
func_80090868(player);
|
||||
func_800722A4(objectIndex, 4);
|
||||
func_80073654(objectIndex);
|
||||
break;
|
||||
case 3:
|
||||
if ((player->surfaceType == ICE) && !(player->unk_0CA & 1) &&
|
||||
((f64) player->collision.surfaceDistance[2] <= 30.0)) {
|
||||
func_800722A4(objectIndex, 8);
|
||||
}
|
||||
if (!(player->unk_0CA & 2)) {
|
||||
func_80086EAC(objectIndex, 0, 3);
|
||||
func_80073654(objectIndex);
|
||||
}
|
||||
break;
|
||||
case 4:
|
||||
func_8007375C(objectIndex, 0x0000001E);
|
||||
break;
|
||||
case 5:
|
||||
player->unk_0CA &= 0xFF7F;
|
||||
func_800722A4(objectIndex, 0x00000010);
|
||||
func_800722A4(objectIndex, 0x00000020);
|
||||
func_800722CC(objectIndex, 4);
|
||||
func_800722CC(objectIndex, 8);
|
||||
func_80073654(objectIndex);
|
||||
func_800C9060((u8) playerId, 0x1900A056U);
|
||||
break;
|
||||
case 6:
|
||||
if (func_8007375C(objectIndex, 0x000000A0) != 0) {
|
||||
func_800722CC(objectIndex, 0x00000010);
|
||||
player->unk_0CA &= 0xFFEF;
|
||||
player->unk_0CA |= 0x20;
|
||||
}
|
||||
break;
|
||||
case 7:
|
||||
func_8007375C(objectIndex, 0x0000003C);
|
||||
break;
|
||||
case 8:
|
||||
func_80073720(objectIndex);
|
||||
func_80072428(objectIndex);
|
||||
player->unk_0CA &= 0xFFDF;
|
||||
func_800722CC(objectIndex, 1);
|
||||
func_800C9018((u8) playerId, SOUND_ARG_LOAD(0x01, 0x00, 0xFA, 0x28));
|
||||
break;
|
||||
}
|
||||
|
||||
if (gObjectList[objectIndex].state >= 2) {
|
||||
OLakitu::func_8007993C(objectIndex, player);
|
||||
}
|
||||
OLakitu::func_80079A5C(objectIndex, player);
|
||||
}
|
||||
|
||||
static const char* sLakituSecondLapTextures[] = {
|
||||
gTextureLakituSecondLap01, gTextureLakituSecondLap02, gTextureLakituSecondLap03, gTextureLakituSecondLap04,
|
||||
gTextureLakituSecondLap05, gTextureLakituSecondLap06, gTextureLakituSecondLap07, gTextureLakituSecondLap08,
|
||||
gTextureLakituSecondLap09, gTextureLakituSecondLap10, gTextureLakituSecondLap11, gTextureLakituSecondLap12,
|
||||
gTextureLakituSecondLap13, gTextureLakituSecondLap14, gTextureLakituSecondLap15, gTextureLakituSecondLap16
|
||||
};
|
||||
|
||||
void OLakitu::func_8007A060(s32 objectIndex, s32 playerIndex) {
|
||||
Object* object;
|
||||
|
||||
OLakitu::func_800791F0(objectIndex, playerIndex);
|
||||
|
||||
u8* tlut = (u8*) LOAD_ASSET_RAW(common_tlut_lakitu_second_lap);
|
||||
Vtx* vtx = (Vtx*) LOAD_ASSET_RAW(common_vtx_also_lakitu);
|
||||
|
||||
init_texture_object(objectIndex, tlut, sLakituSecondLapTextures, 0x48U, (u16) 0x00000038);
|
||||
object = &gObjectList[objectIndex];
|
||||
object->activeTexture = *gObjectList[objectIndex].textureList;
|
||||
object->vertex = vtx;
|
||||
object->pos[2] = 5000.0f;
|
||||
object->pos[1] = 5000.0f;
|
||||
object->pos[0] = 5000.0f;
|
||||
object->sizeScaling = 0.15f;
|
||||
clear_object_flag(objectIndex, 0x00000010);
|
||||
func_80086F10(objectIndex, 5, &D_800E694C);
|
||||
object_next_state(objectIndex);
|
||||
}
|
||||
|
||||
void OLakitu::update_object_lakitu_second_lap(s32 objectIndex, s32 playerIndex) {
|
||||
switch (gObjectList[objectIndex].state) {
|
||||
case 0:
|
||||
break;
|
||||
case 1:
|
||||
OLakitu::func_8007A060(objectIndex, playerIndex);
|
||||
break;
|
||||
case 2:
|
||||
set_object_flag(objectIndex, 0x00000010);
|
||||
object_next_state(objectIndex);
|
||||
break;
|
||||
case 3:
|
||||
set_and_run_timer_object(objectIndex, 0x00000014);
|
||||
break;
|
||||
case 4:
|
||||
func_80072E54(objectIndex, 0, 0x0000000F, 1, 2, 1);
|
||||
break;
|
||||
case 5:
|
||||
set_and_run_timer_object(objectIndex, 0x0000003C);
|
||||
break;
|
||||
case 6:
|
||||
func_80072F88(objectIndex, 0x0000000F, 0, 1, 2, 1);
|
||||
break;
|
||||
case 7:
|
||||
if (gObjectList[objectIndex].unk_0AE == 0) {
|
||||
func_80072428(objectIndex);
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
static const char* sLakituFinalLapTextures[] = {
|
||||
gTextureLakituFinalLap01, gTextureLakituFinalLap02, gTextureLakituFinalLap03, gTextureLakituFinalLap04,
|
||||
gTextureLakituFinalLap05, gTextureLakituFinalLap06, gTextureLakituFinalLap07, gTextureLakituFinalLap08,
|
||||
gTextureLakituFinalLap09, gTextureLakituFinalLap10, gTextureLakituFinalLap11, gTextureLakituFinalLap12,
|
||||
gTextureLakituFinalLap13, gTextureLakituFinalLap14, gTextureLakituFinalLap15, gTextureLakituFinalLap16,
|
||||
};
|
||||
|
||||
void OLakitu::func_8007A228(s32 objectIndex, s32 playerIndex) {
|
||||
Object* object;
|
||||
|
||||
OLakitu::func_800791F0(objectIndex, playerIndex);
|
||||
|
||||
u8* tlut = (u8*) LOAD_ASSET_RAW(common_tlut_lakitu_final_lap);
|
||||
Vtx* vtx = (Vtx*) LOAD_ASSET_RAW(common_vtx_also_lakitu);
|
||||
|
||||
init_texture_object(objectIndex, tlut, sLakituFinalLapTextures, 0x48U, (u16) 0x00000038);
|
||||
object = &gObjectList[objectIndex];
|
||||
object->activeTexture = *gObjectList[objectIndex].textureList;
|
||||
object->vertex = vtx;
|
||||
object->pos[2] = 5000.0f;
|
||||
object->pos[1] = 5000.0f;
|
||||
object->pos[0] = 5000.0f;
|
||||
object->sizeScaling = 0.15f;
|
||||
clear_object_flag(objectIndex, 0x00000010);
|
||||
func_80086F10(objectIndex, 5, &D_800E694C);
|
||||
object_next_state(objectIndex);
|
||||
}
|
||||
|
||||
void OLakitu::update_object_lakitu_final_lap(s32 objectIndex, s32 playerIndex) {
|
||||
switch (gObjectList[objectIndex].state) {
|
||||
case 0:
|
||||
break;
|
||||
case 1:
|
||||
OLakitu::func_8007A228(objectIndex, playerIndex);
|
||||
break;
|
||||
case 2:
|
||||
set_object_flag(objectIndex, 0x00000010);
|
||||
object_next_state(objectIndex);
|
||||
break;
|
||||
case 3:
|
||||
set_and_run_timer_object(objectIndex, 0x00000014);
|
||||
break;
|
||||
case 4:
|
||||
func_80072E54(objectIndex, 0, 0x0000000F, 1, 2, 1);
|
||||
break;
|
||||
case 5:
|
||||
set_and_run_timer_object(objectIndex, 0x0000003C);
|
||||
break;
|
||||
case 6:
|
||||
func_80072F88(objectIndex, 0x0000000F, 0, 1, 2, 1);
|
||||
break;
|
||||
case 7:
|
||||
if (gObjectList[objectIndex].unk_0AE == 0) {
|
||||
func_80072428(objectIndex);
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
static const char* sLakituReverseTextures[] = {
|
||||
gTextureLakituReverse01, gTextureLakituReverse02, gTextureLakituReverse03, gTextureLakituReverse04,
|
||||
gTextureLakituReverse05, gTextureLakituReverse06, gTextureLakituReverse07, gTextureLakituReverse08,
|
||||
gTextureLakituReverse09, gTextureLakituReverse10, gTextureLakituReverse11, gTextureLakituReverse12,
|
||||
gTextureLakituReverse13, gTextureLakituReverse14, gTextureLakituReverse15, gTextureLakituReverse16
|
||||
};
|
||||
|
||||
void OLakitu::func_8007A3F0(s32 objectIndex, s32 arg1) {
|
||||
f32 var = 5000.0f;
|
||||
OLakitu::func_800791F0(objectIndex, arg1);
|
||||
|
||||
u8* tlut = (u8*) LOAD_ASSET_RAW(common_tlut_lakitu_reverse);
|
||||
Vtx* vtx = (Vtx*) LOAD_ASSET_RAW(common_vtx_also_lakitu);
|
||||
|
||||
init_texture_object(objectIndex, tlut, sLakituReverseTextures, 72, (u16) 56);
|
||||
gObjectList[objectIndex].activeTexture = *gObjectList[objectIndex].textureList;
|
||||
gObjectList[objectIndex].vertex = vtx;
|
||||
gObjectList[objectIndex].pos[2] = var;
|
||||
gObjectList[objectIndex].pos[1] = var;
|
||||
gObjectList[objectIndex].pos[0] = var;
|
||||
gObjectList[objectIndex].sizeScaling = 0.15f;
|
||||
clear_object_flag(objectIndex, 0x00000010);
|
||||
func_80086F10(objectIndex, 6, &D_800E69B0);
|
||||
gObjectList[objectIndex].unk_0D6 = 0;
|
||||
object_next_state(objectIndex);
|
||||
func_800C8F80((u8) arg1, 0x0100FA28);
|
||||
}
|
||||
|
||||
void OLakitu::update_object_lakitu_reverse(s32 objectIndex, s32 playerId) {
|
||||
Player* sp2C = &gPlayerOne[playerId];
|
||||
|
||||
switch (gObjectList[objectIndex].state) {
|
||||
case 0:
|
||||
break;
|
||||
case 1:
|
||||
OLakitu::func_8007A3F0(objectIndex, playerId);
|
||||
break;
|
||||
case 2:
|
||||
set_object_flag(objectIndex, 0x00000010);
|
||||
gObjectList[objectIndex].unk_0D6 = 1;
|
||||
object_next_state(objectIndex);
|
||||
break;
|
||||
case 3:
|
||||
func_800730BC(objectIndex, 0, 0x0000000F, 1, 2, -1);
|
||||
break;
|
||||
case 4:
|
||||
func_80072428(objectIndex);
|
||||
break;
|
||||
}
|
||||
switch (gObjectList[objectIndex].unk_0D6) {
|
||||
case 1:
|
||||
if ((gObjectList[objectIndex].state >= 3) && (!(sp2C->effects & 0x400000))) {
|
||||
func_80086F10(objectIndex, 6, &D_800E69F4);
|
||||
gObjectList[objectIndex].unk_0D6 = 2;
|
||||
gObjectList[objectIndex].unk_04C = 0x00000050;
|
||||
func_800C9018((u8) playerId, SOUND_ARG_LOAD(0x01, 0x00, 0xFA, 0x28));
|
||||
return;
|
||||
}
|
||||
return;
|
||||
case 2:
|
||||
gObjectList[objectIndex].unk_04C--;
|
||||
if (gObjectList[objectIndex].unk_04C == 0) {
|
||||
object_next_state(objectIndex);
|
||||
gObjectList[objectIndex].unk_0D6 = 0;
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
void OLakitu::func_8007A66C(s32 objectIndex) {
|
||||
Player* player = &gPlayers[_playerId];
|
||||
Camera* camera = &cameras[_playerId];
|
||||
u16 rot = 0x8000 - camera->rot[1];
|
||||
|
||||
gObjectList[objectIndex].pos[0] =
|
||||
(player->pos[0] +
|
||||
(coss(rot) * (gObjectList[objectIndex].origin_pos[0] + gObjectList[objectIndex].offset[0]))) -
|
||||
(sins(rot) * (gObjectList[objectIndex].origin_pos[2] + gObjectList[objectIndex].offset[2]));
|
||||
gObjectList[objectIndex].pos[1] =
|
||||
player->unk_074 + gObjectList[objectIndex].origin_pos[1] + gObjectList[objectIndex].offset[1];
|
||||
gObjectList[objectIndex].pos[2] =
|
||||
(player->pos[2] +
|
||||
(sins(rot) * (gObjectList[objectIndex].origin_pos[0] + gObjectList[objectIndex].offset[0]))) +
|
||||
(coss(rot) * (gObjectList[objectIndex].origin_pos[2] + gObjectList[objectIndex].offset[2]));
|
||||
}
|
||||
|
||||
void OLakitu::func_8007A778(s32 objectIndex) {
|
||||
Player* player = &gPlayers[_playerId];
|
||||
Camera* camera = &cameras[_playerId];
|
||||
u16 rot = 0x8000 - camera->rot[1];
|
||||
|
||||
gObjectList[objectIndex].pos[0] =
|
||||
(player->pos[0] +
|
||||
(coss(rot) * (gObjectList[objectIndex].origin_pos[0] + gObjectList[objectIndex].offset[0]))) -
|
||||
(sins(rot) * (gObjectList[objectIndex].origin_pos[2] + gObjectList[objectIndex].offset[2]));
|
||||
gObjectList[objectIndex].pos[1] =
|
||||
player->pos[1] + gObjectList[objectIndex].origin_pos[1] + gObjectList[objectIndex].offset[1];
|
||||
gObjectList[objectIndex].pos[2] =
|
||||
(player->pos[2] +
|
||||
(sins(rot) * (gObjectList[objectIndex].origin_pos[0] + gObjectList[objectIndex].offset[0]))) +
|
||||
(coss(rot) * (gObjectList[objectIndex].origin_pos[2] + gObjectList[objectIndex].offset[2]));
|
||||
}
|
||||
|
||||
void OLakitu::func_8007A88C(s32 playerId) {
|
||||
s32 objectIndex;
|
||||
Player* player;
|
||||
|
||||
objectIndex = gIndexLakituList[playerId];
|
||||
player = &gPlayerOne[playerId];
|
||||
|
||||
if ((gObjectList[objectIndex].state == 0) && (player->effects & 0x400000)) {
|
||||
//func_800790E4(playerId);
|
||||
init_object(gIndexLakituList[playerId], 6);
|
||||
}
|
||||
}
|
||||
|
||||
void OLakitu::func_8007A910(s32 arg0) {
|
||||
if (D_801657B4 == 0) {
|
||||
OLakitu::func_8007A88C(arg0);
|
||||
}
|
||||
func_80079860(arg0);
|
||||
}
|
||||
|
||||
// animate lakitu?
|
||||
void OLakitu::func_8007AA44(s32 playerId) {
|
||||
s32 objectIndex;
|
||||
|
||||
OLakitu::func_8007A910(playerId);
|
||||
objectIndex = gIndexLakituList[playerId];
|
||||
gLakituTexturePtr = (const char**)&gLakituTextureBuffer[playerId];
|
||||
switch (gObjectList[objectIndex].unk_0D8) {
|
||||
case 1:
|
||||
OLakitu::func_80079114(objectIndex, playerId, 2);
|
||||
OLakitu::func_8007A66C(objectIndex);
|
||||
break;
|
||||
case 2:
|
||||
OLakitu::func_80079114(objectIndex, playerId, 0);
|
||||
OLakitu::func_8007A66C(objectIndex);
|
||||
break;
|
||||
case 3:
|
||||
OLakitu::func_80079114(objectIndex, playerId, 0);
|
||||
OLakitu::func_8007A778(objectIndex);
|
||||
break;
|
||||
case 4:
|
||||
OLakitu::func_80079114(objectIndex, playerId, 0);
|
||||
OLakitu::func_8007A66C(objectIndex);
|
||||
break;
|
||||
case 5:
|
||||
OLakitu::func_80079114(objectIndex, playerId, 0);
|
||||
OLakitu::func_8007A66C(objectIndex);
|
||||
break;
|
||||
case 6:
|
||||
OLakitu::func_80079114(objectIndex, playerId, 0);
|
||||
OLakitu::func_8007A66C(objectIndex);
|
||||
break;
|
||||
case 7:
|
||||
OLakitu::func_80079114(objectIndex, playerId, 0);
|
||||
OLakitu::func_8007A778(objectIndex);
|
||||
break;
|
||||
case 0:
|
||||
default:
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -0,0 +1,82 @@
|
||||
#pragma once
|
||||
|
||||
#include <libultraship.h>
|
||||
#include <vector>
|
||||
#include "Object.h"
|
||||
#include "World.h"
|
||||
|
||||
extern "C" {
|
||||
#include "macros.h"
|
||||
#include "main.h"
|
||||
#include "vehicles.h"
|
||||
#include "waypoints.h"
|
||||
#include "common_structs.h"
|
||||
#include "objects.h"
|
||||
#include "course_offsets.h"
|
||||
}
|
||||
|
||||
/**
|
||||
* Note that you only want 1 lakitu spawned in per human player
|
||||
* Otherwise Lakitu will animate faster than normal.
|
||||
*/
|
||||
class OLakitu : public OObject {
|
||||
public:
|
||||
enum LakituType : uint32_t {
|
||||
STARTER = 1,
|
||||
FINISH, // Checkered flag
|
||||
TOW, // Picks up an out of bounds player
|
||||
SECOND_LAP,
|
||||
FINAL_LAP,
|
||||
REVERSE,
|
||||
TOW_ICE_CUBE, // Picks up an out of bounds player in sherbet land as an ice-cube
|
||||
};
|
||||
|
||||
enum LakituTowType : uint16_t {
|
||||
NORMAL,
|
||||
ICE, // Used in sherbet land to put an ice-cube on the player
|
||||
};
|
||||
|
||||
public:
|
||||
explicit OLakitu(s32 playerId, LakituType type);
|
||||
|
||||
void Activate(LakituType type); // Triggers Lakitu into a behaviour
|
||||
|
||||
virtual void Tick() override;
|
||||
virtual void Tick60fps() override;
|
||||
virtual void Draw(s32 playerId) override;
|
||||
|
||||
void func_80078F64();
|
||||
void func_80079054(s32 playerId);
|
||||
void func_80079084(s32 playerId);
|
||||
void func_800790B4(s32 playerId);
|
||||
void func_800790E4(s32 playerId);
|
||||
void func_80079114(s32 objectIndex, s32 playerId, s32 arg2);
|
||||
void func_800791F0(s32 objectIndex, s32 playerId);
|
||||
void init_obj_lakitu_starter_and_checkered_flag(s32 objectIndex, s32 playerId);
|
||||
void update_object_lakitu_starter(s32 objectIndex, s32 arg1);
|
||||
void func_800729EC(s32 objectIndex);
|
||||
void init_obj_lakitu_checkered_flag(s32 objectIndex, s32 playerIndex);
|
||||
void update_object_lakitu_checkered_flag(s32 objectIndex, s32 playerIndex);
|
||||
void func_800797AC(s32 playerId);
|
||||
void func_80079860(s32 playerId);
|
||||
void func_8007993C(s32 objectIndex, Player* player);
|
||||
void init_obj_lakitu_red_flag_fishing(s32 objectIndex, s32 arg1);
|
||||
void func_80079A5C(s32 objectIndex, UNUSED Player* player);
|
||||
void update_object_lakitu_fishing(s32 objectIndex, s32 playerId);
|
||||
void update_object_lakitu_fishing2(s32 objectIndex, s32 playerId);
|
||||
void func_8007A060(s32 objectIndex, s32 playerIndex);
|
||||
void update_object_lakitu_second_lap(s32 objectIndex, s32 playerIndex);
|
||||
void func_8007A228(s32 objectIndex, s32 playerIndex);
|
||||
void update_object_lakitu_final_lap(s32 objectIndex, s32 playerIndex);
|
||||
void func_8007A3F0(s32 objectIndex, s32 arg1);
|
||||
void update_object_lakitu_reverse(s32 objectIndex, s32 playerId);
|
||||
void func_8007A66C(s32 objectIndex);
|
||||
void func_8007A778(s32 objectIndex);
|
||||
void func_8007A88C(s32 playerId);
|
||||
void func_8007A910(s32 arg0);
|
||||
void func_8007AA44(s32 playerId); // animate lakitu
|
||||
|
||||
private:
|
||||
LakituType _type;
|
||||
s32 _playerId;
|
||||
};
|
||||
@@ -13,8 +13,11 @@ extern "C" {
|
||||
OObject::OObject() {}
|
||||
|
||||
// Virtual functions to be overridden by derived classes
|
||||
void OObject::Tick() { }
|
||||
void OObject::Tick() { }
|
||||
void OObject::Tick60fps() {}
|
||||
void OObject::Draw(s32 cameraId) { }
|
||||
void OObject::Collision() {}
|
||||
void OObject::Expire() { }
|
||||
void OObject::Destroy() { }
|
||||
void OObject::Destroy() {
|
||||
PendingDestroy = true;
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user