This commit is contained in:
MegaMech
2025-12-20 18:48:25 +00:00
parent 2e664e06de
commit 91da8af38a
155 changed files with 1078 additions and 1101 deletions
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@@ -114,7 +114,7 @@ $(function(){initNavTree('GameAPI_8h_source.html',''); initResizable(true); });
<div class="line"><a id="l00004" name="l00004"></a><span class="lineno"> 4</span><span class="keywordtype">void</span>* <a class="code hl_function" href="GameAPI_8h.html#a0967ca61e9f768c9e278fef7b8030085">GetTrack</a>(<span class="keywordtype">void</span>);</div>
<div class="line"><a id="l00005" name="l00005"></a><span class="lineno"> 5</span> </div>
<div class="line"><a id="l00006" name="l00006"></a><span class="lineno"> 6</span><span class="preprocessor">#endif </span><span class="comment">// GAME_API_H</span></div>
<div class="ttc" id="aGameAPI_8h_html_a0967ca61e9f768c9e278fef7b8030085"><div class="ttname"><a href="GameAPI_8h.html#a0967ca61e9f768c9e278fef7b8030085">GetTrack</a></div><div class="ttdeci">void * GetTrack(void)</div><div class="ttdef"><b>Definition</b> Game.cpp:717</div></div>
<div class="ttc" id="aGameAPI_8h_html_a0967ca61e9f768c9e278fef7b8030085"><div class="ttname"><a href="GameAPI_8h.html#a0967ca61e9f768c9e278fef7b8030085">GetTrack</a></div><div class="ttdeci">void * GetTrack(void)</div><div class="ttdef"><b>Definition</b> Game.cpp:712</div></div>
</div><!-- fragment --></div><!-- contents -->
</div><!-- doc-content -->
<!-- start footer part -->
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@@ -437,8 +437,6 @@ Variables</h2></td></tr>
<tr class="separator:ad6cf34e5c8efe08268df342c49fb1cbc"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a01d714b2b723ef06b42b05588c43b5c5" id="r_a01d714b2b723ef06b42b05588c43b5c5"><td class="memItemLeft" align="right" valign="top">bool&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="#a01d714b2b723ef06b42b05588c43b5c5">bCleanWorld</a> = false</td></tr>
<tr class="separator:a01d714b2b723ef06b42b05588c43b5c5"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:ac904f85e419407ce7ad71bbeef74edf0" id="r_ac904f85e419407ce7ad71bbeef74edf0"><td class="memItemLeft" align="right" valign="top">std::unique_ptr&lt; <a class="el" href="classPodiumCeremony.html">PodiumCeremony</a> &gt;&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="#ac904f85e419407ce7ad71bbeef74edf0">gPodiumCeremony</a></td></tr>
<tr class="separator:ac904f85e419407ce7ad71bbeef74edf0"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a8af8e08b5e4bf0373880797502fd7280" id="r_a8af8e08b5e4bf0373880797502fd7280"><td class="memItemLeft" align="right" valign="top"><a class="el" href="classCup.html">Cup</a> *&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="#a8af8e08b5e4bf0373880797502fd7280">gMushroomCup</a></td></tr>
<tr class="separator:a8af8e08b5e4bf0373880797502fd7280"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a1c3bcc27160a98e35e660b4fd2d25b2f" id="r_a1c3bcc27160a98e35e660b4fd2d25b2f"><td class="memItemLeft" align="right" valign="top"><a class="el" href="classCup.html">Cup</a> *&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="#a1c3bcc27160a98e35e660b4fd2d25b2f">gFlowerCup</a></td></tr>
@@ -2659,7 +2657,7 @@ Here is the caller graph for this function:</div>
</tr>
</table>
</div><div class="memdoc">
<dl class="todo"><dt><b><a class="el" href="todo.html#_todo000043">Todo</a></b></dt><dd>Move gGfxPool out of <a class="el" href="main_8h.html">main.h</a> </dd></dl>
<dl class="todo"><dt><b><a class="el" href="todo.html#_todo000041">Todo</a></b></dt><dd>Move gGfxPool out of <a class="el" href="main_8h.html">main.h</a> </dd></dl>
<div class="dynheader">
Here is the call graph for this function:</div>
<div class="dyncontent">
@@ -4298,20 +4296,6 @@ Here is the caller graph for this function:</div>
</table>
</div><div class="memdoc">
</div>
</div>
<a id="ac904f85e419407ce7ad71bbeef74edf0" name="ac904f85e419407ce7ad71bbeef74edf0"></a>
<h2 class="memtitle"><span class="permalink"><a href="#ac904f85e419407ce7ad71bbeef74edf0">&#9670;&#160;</a></span>gPodiumCeremony</h2>
<div class="memitem">
<div class="memproto">
<table class="memname">
<tr>
<td class="memname">std::unique_ptr&lt;<a class="el" href="classPodiumCeremony.html">PodiumCeremony</a>&gt; gPodiumCeremony</td>
</tr>
</table>
</div><div class="memdoc">
</div>
</div>
<a id="a36b94f5e33fe411a7ded28bd17a9d60f" name="a36b94f5e33fe411a7ded28bd17a9d60f"></a>
-1
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@@ -148,7 +148,6 @@ var Game_8cpp =
[ "gItemTableRegistry", "Game_8cpp.html#a1ab1a88158db2b58726dc2220b9eea64", null ],
[ "gMenuIntro", "Game_8cpp.html#a7548ea7aee88170c42476d1c130c66a0", null ],
[ "gMushroomCup", "Game_8cpp.html#a8af8e08b5e4bf0373880797502fd7280", null ],
[ "gPodiumCeremony", "Game_8cpp.html#ac904f85e419407ce7ad71bbeef74edf0", null ],
[ "gSpecialCup", "Game_8cpp.html#a36b94f5e33fe411a7ded28bd17a9d60f", null ],
[ "gStarCup", "Game_8cpp.html#a77b58dc71f28e0ef8878390fae8ac62b", null ],
[ "gTrackBrowser", "Game_8cpp.html#ad866a6e3610a5cfb4da749c662c14e77", null ],
+1 -1
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@@ -2551,7 +2551,7 @@ Here is the caller graph for this function:</div>
</tr>
</table>
</div><div class="memdoc">
<dl class="todo"><dt><b><a class="el" href="todo.html#_todo000043">Todo</a></b></dt><dd>Move gGfxPool out of <a class="el" href="main_8h.html">main.h</a> </dd></dl>
<dl class="todo"><dt><b><a class="el" href="todo.html#_todo000041">Todo</a></b></dt><dd>Move gGfxPool out of <a class="el" href="main_8h.html">main.h</a> </dd></dl>
</div>
</div>
+141 -141
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@@ -363,150 +363,150 @@ $(function(){initNavTree('Game_8h_source.html',''); initResizable(true); });
<div class="line"><a id="l00253" name="l00253"></a><span class="lineno"> 253</span><span class="preprocessor">#endif </span><span class="comment">// _GAME_H</span></div>
<div class="ttc" id="aDataRegistry_8h_html"><div class="ttname"><a href="DataRegistry_8h.html">DataRegistry.h</a></div></div>
<div class="ttc" id="aEditor_8h_html"><div class="ttname"><a href="Editor_8h.html">Editor.h</a></div></div>
<div class="ttc" id="aGame_8cpp_html_a01280f16a3f7ce7488988c1912c35783"><div class="ttname"><a href="Game_8cpp.html#a01280f16a3f7ce7488988c1912c35783">gTrackRegistry</a></div><div class="ttdeci">Registry&lt; TrackInfo &gt; gTrackRegistry</div><div class="ttdef"><b>Definition</b> Game.cpp:78</div></div>
<div class="ttc" id="aGame_8cpp_html_a01280f16a3f7ce7488988c1912c35783"><div class="ttname"><a href="Game_8cpp.html#a01280f16a3f7ce7488988c1912c35783">gTrackRegistry</a></div><div class="ttdeci">Registry&lt; TrackInfo &gt; gTrackRegistry</div><div class="ttdef"><b>Definition</b> Game.cpp:76</div></div>
<div class="ttc" id="aGame_8cpp_html_a01d714b2b723ef06b42b05588c43b5c5"><div class="ttname"><a href="Game_8cpp.html#a01d714b2b723ef06b42b05588c43b5c5">bCleanWorld</a></div><div class="ttdeci">bool bCleanWorld</div><div class="ttdef"><b>Definition</b> Game.cpp:61</div></div>
<div class="ttc" id="aGame_8cpp_html_a030a891596f11a108ed3c1292e0a9606"><div class="ttname"><a href="Game_8cpp.html#a030a891596f11a108ed3c1292e0a9606">gItemRegistry</a></div><div class="ttdeci">Registry&lt; ItemInfo &gt; gItemRegistry</div><div class="ttdef"><b>Definition</b> Game.cpp:80</div></div>
<div class="ttc" id="aGame_8cpp_html_a1ab1a88158db2b58726dc2220b9eea64"><div class="ttname"><a href="Game_8cpp.html#a1ab1a88158db2b58726dc2220b9eea64">gItemTableRegistry</a></div><div class="ttdeci">DataRegistry&lt; RandomItemTable &gt; gItemTableRegistry</div><div class="ttdef"><b>Definition</b> Game.cpp:83</div></div>
<div class="ttc" id="aGame_8cpp_html_a64d8699124ee0fb6d04c76e786ef28ef"><div class="ttname"><a href="Game_8cpp.html#a64d8699124ee0fb6d04c76e786ef28ef">gTrophyIndex</a></div><div class="ttdeci">s32 gTrophyIndex</div><div class="ttdef"><b>Definition</b> Game.cpp:75</div></div>
<div class="ttc" id="aGame_8cpp_html_a7548ea7aee88170c42476d1c130c66a0"><div class="ttname"><a href="Game_8cpp.html#a7548ea7aee88170c42476d1c130c66a0">gMenuIntro</a></div><div class="ttdeci">HarbourMastersIntro gMenuIntro</div><div class="ttdef"><b>Definition</b> Game.cpp:71</div></div>
<div class="ttc" id="aGame_8cpp_html_a9cdeae48ef20e5d6cf587cdc67eff7c8"><div class="ttname"><a href="Game_8cpp.html#a9cdeae48ef20e5d6cf587cdc67eff7c8">gEditor</a></div><div class="ttdeci">TrackEditor::Editor gEditor</div><div class="ttdef"><b>Definition</b> Game.cpp:73</div></div>
<div class="ttc" id="aGame_8cpp_html_adc7e41b644ace2e381a2d8e4b6b08e8b"><div class="ttname"><a href="Game_8cpp.html#adc7e41b644ace2e381a2d8e4b6b08e8b">gActorRegistry</a></div><div class="ttdeci">Registry&lt; ActorInfo, const SpawnParams &amp; &gt; gActorRegistry</div><div class="ttdef"><b>Definition</b> Game.cpp:79</div></div>
<div class="ttc" id="aGame_8cpp_html_ae2fa844b3cb1021ecbc357f8ed2ad8cc"><div class="ttname"><a href="Game_8cpp.html#ae2fa844b3cb1021ecbc357f8ed2ad8cc">GetWorld</a></div><div class="ttdeci">World * GetWorld()</div><div class="ttdef"><b>Definition</b> Game.cpp:87</div></div>
<div class="ttc" id="aGame_8h_html_a011d7e2f1ff6949f70023c2f53091010"><div class="ttname"><a href="Game_8h.html#a011d7e2f1ff6949f70023c2f53091010">CM_InitClouds</a></div><div class="ttdeci">void CM_InitClouds()</div><div class="ttdef"><b>Definition</b> Game.cpp:559</div></div>
<div class="ttc" id="aGame_8h_html_a02c1b51d60911b41fb21349de5ecada2"><div class="ttname"><a href="Game_8h.html#a02c1b51d60911b41fb21349de5ecada2">CM_SomeSounds</a></div><div class="ttdeci">void CM_SomeSounds()</div><div class="ttdef"><b>Definition</b> Game.cpp:605</div></div>
<div class="ttc" id="aGame_8h_html_a0499ce6f7f2cd1b56b0674de6c0cc813"><div class="ttname"><a href="Game_8h.html#a0499ce6f7f2cd1b56b0674de6c0cc813">GetCupIndex</a></div><div class="ttdeci">u32 GetCupIndex(void)</div><div class="ttdef"><b>Definition</b> Game.cpp:210</div></div>
<div class="ttc" id="aGame_8h_html_a0841ffe9a66e95aca42438b9d8ffc3d3"><div class="ttname"><a href="Game_8h.html#a0841ffe9a66e95aca42438b9d8ffc3d3">CM_GetActorSize</a></div><div class="ttdeci">size_t CM_GetActorSize()</div><div class="ttdef"><b>Definition</b> Game.cpp:805</div></div>
<div class="ttc" id="aGame_8h_html_a08c07f850fcf603d8fb021cdcbddc7a0"><div class="ttname"><a href="Game_8h.html#a08c07f850fcf603d8fb021cdcbddc7a0">IsBlockFort</a></div><div class="ttdeci">bool IsBlockFort()</div><div class="ttdef"><b>Definition</b> Game.cpp:838</div></div>
<div class="ttc" id="aGame_8h_html_a0967ca61e9f768c9e278fef7b8030085"><div class="ttname"><a href="Game_8h.html#a0967ca61e9f768c9e278fef7b8030085">GetTrack</a></div><div class="ttdeci">void * GetTrack(void)</div><div class="ttdef"><b>Definition</b> Game.cpp:717</div></div>
<div class="ttc" id="aGame_8h_html_a11ebc0cdf2c06b647891e4d8a4a6471b"><div class="ttname"><a href="Game_8h.html#a11ebc0cdf2c06b647891e4d8a4a6471b">CM_TickClouds</a></div><div class="ttdeci">void CM_TickClouds(s32 arg0, Camera *camera)</div><div class="ttdef"><b>Definition</b> Game.cpp:565</div></div>
<div class="ttc" id="aGame_8h_html_a13d5b10b9acb59b4b90db739aba83d1f"><div class="ttname"><a href="Game_8h.html#a13d5b10b9acb59b4b90db739aba83d1f">CM_CleanWorld</a></div><div class="ttdeci">void CM_CleanWorld(void)</div><div class="ttdef"><b>Definition</b> Game.cpp:758</div></div>
<div class="ttc" id="aGame_8h_html_a13f0b783fc22b704f58ee4ebf5472312"><div class="ttname"><a href="Game_8h.html#a13f0b783fc22b704f58ee4ebf5472312">SelectDkJungle</a></div><div class="ttdeci">void SelectDkJungle()</div><div class="ttdef"><b>Definition</b> Game.cpp:863</div></div>
<div class="ttc" id="aGame_8h_html_a1584c6d514b811b3b7379e464f9c84ca"><div class="ttname"><a href="Game_8h.html#a1584c6d514b811b3b7379e464f9c84ca">SelectSkyscraper</a></div><div class="ttdeci">void SelectSkyscraper()</div><div class="ttdef"><b>Definition</b> Game.cpp:861</div></div>
<div class="ttc" id="aGame_8h_html_a19fb9a48166bef3a9deb38a0563a563a"><div class="ttname"><a href="Game_8h.html#a19fb9a48166bef3a9deb38a0563a563a">SelectChocoMountain</a></div><div class="ttdeci">void SelectChocoMountain()</div><div class="ttdef"><b>Definition</b> Game.cpp:847</div></div>
<div class="ttc" id="aGame_8h_html_a1c60552e0107dfda214cbc9e83695321"><div class="ttname"><a href="Game_8h.html#a1c60552e0107dfda214cbc9e83695321">IsWarioStadium</a></div><div class="ttdeci">bool IsWarioStadium()</div><div class="ttdef"><b>Definition</b> Game.cpp:837</div></div>
<div class="ttc" id="aGame_8h_html_a1c653edfba3273defe043e70b75ba81d"><div class="ttname"><a href="Game_8h.html#a1c653edfba3273defe043e70b75ba81d">CM_AICrossingBehaviour</a></div><div class="ttdeci">void CM_AICrossingBehaviour(s32 playerId)</div><div class="ttdef"><b>Definition</b> Game.cpp:277</div></div>
<div class="ttc" id="aGame_8h_html_a1da3595258e6b03f5c89bfa45851321c"><div class="ttname"><a href="Game_8h.html#a1da3595258e6b03f5c89bfa45851321c">CM_ActorGenerateCollision</a></div><div class="ttdeci">void CM_ActorGenerateCollision(struct Actor *actor)</div><div class="ttdef"><b>Definition</b> Game.cpp:778</div></div>
<div class="ttc" id="aGame_8h_html_a1f50631d155dab971f42355e657e5c6c"><div class="ttname"><a href="Game_8h.html#a1f50631d155dab971f42355e657e5c6c">CM_AddTourCamera</a></div><div class="ttdeci">Camera * CM_AddTourCamera(Vec3f spawn, s16 rot, u32 mode)</div><div class="ttdef"><b>Definition</b> Game.cpp:428</div></div>
<div class="ttc" id="aGame_8h_html_a212d0e8d1e271aa62bde451d26fbb49f"><div class="ttname"><a href="Game_8h.html#a212d0e8d1e271aa62bde451d26fbb49f">SelectToadsTurnpike</a></div><div class="ttdeci">void SelectToadsTurnpike()</div><div class="ttdef"><b>Definition</b> Game.cpp:855</div></div>
<div class="ttc" id="aGame_8h_html_a23f0f2f73c3c747fcdd9792dd604275e"><div class="ttname"><a href="Game_8h.html#a23f0f2f73c3c747fcdd9792dd604275e">CM_DrawActors</a></div><div class="ttdeci">void CM_DrawActors(Camera *camera)</div><div class="ttdef"><b>Definition</b> Game.cpp:342</div></div>
<div class="ttc" id="aGame_8h_html_a24d568299cd19f93c33c1a48d1ffeed2"><div class="ttname"><a href="Game_8h.html#a24d568299cd19f93c33c1a48d1ffeed2">CM_DisplayBattleBombKart</a></div><div class="ttdeci">void CM_DisplayBattleBombKart(s32 playerId, s32 primAlpha)</div><div class="ttdef"><b>Definition</b> Game.cpp:244</div></div>
<div class="ttc" id="aGame_8h_html_a26163f4f5485fd1b81221a263e0a65f7"><div class="ttname"><a href="Game_8h.html#a26163f4f5485fd1b81221a263e0a65f7">SelectBlockFort</a></div><div class="ttdeci">void SelectBlockFort()</div><div class="ttdef"><b>Definition</b> Game.cpp:860</div></div>
<div class="ttc" id="aGame_8h_html_a294eb7fe3045625053752c9e622a991f"><div class="ttname"><a href="Game_8h.html#a294eb7fe3045625053752c9e622a991f">CM_SetStaffGhost</a></div><div class="ttdeci">void CM_SetStaffGhost()</div><div class="ttdef"><b>Definition</b> Game.cpp:629</div></div>
<div class="ttc" id="aGame_8h_html_a2d7429dca77188f881bf1c340271ea90"><div class="ttname"><a href="Game_8h.html#a2d7429dca77188f881bf1c340271ea90">IsLuigiRaceway</a></div><div class="ttdeci">bool IsLuigiRaceway()</div><div class="ttdef"><b>Definition</b> Game.cpp:824</div></div>
<div class="ttc" id="aGame_8h_html_a31b9be744ea08eb4b051dd84a856cdc6"><div class="ttname"><a href="Game_8h.html#a31b9be744ea08eb4b051dd84a856cdc6">CM_AttachCamera</a></div><div class="ttdeci">void CM_AttachCamera(Camera *camera, s32 playerIdx)</div><div class="ttdef"><b>Definition</b> Game.cpp:481</div></div>
<div class="ttc" id="aGame_8h_html_a3416a195a0c7be6ec3783bbf4842dc3e"><div class="ttname"><a href="Game_8h.html#a3416a195a0c7be6ec3783bbf4842dc3e">CM_GetProps</a></div><div class="ttdeci">Properties * CM_GetProps()</div><div class="ttdef"><b>Definition</b> Game.cpp:640</div></div>
<div class="ttc" id="aGame_8h_html_a3839abae687326f79f10868edfd51b9e"><div class="ttname"><a href="Game_8h.html#a3839abae687326f79f10868edfd51b9e">CM_DrawParticles</a></div><div class="ttdeci">void CM_DrawParticles(s32 cameraId)</div><div class="ttdef"><b>Definition</b> Game.cpp:553</div></div>
<div class="ttc" id="aGame_8h_html_a3a04a8126d538ba7b29733a1f0c59481"><div class="ttname"><a href="Game_8h.html#a3a04a8126d538ba7b29733a1f0c59481">CM_DrawStaticMeshActors</a></div><div class="ttdeci">void CM_DrawStaticMeshActors()</div><div class="ttdef"><b>Definition</b> Game.cpp:359</div></div>
<div class="ttc" id="aGame_8h_html_a3b5f010b367908cc71338bcc1f8c4ac6"><div class="ttname"><a href="Game_8h.html#a3b5f010b367908cc71338bcc1f8c4ac6">CM_ActivateTourCamera</a></div><div class="ttdeci">void CM_ActivateTourCamera(Camera *camera)</div><div class="ttdef"><b>Definition</b> Game.cpp:511</div></div>
<div class="ttc" id="aGame_8h_html_a3d15d2ec051bc7ec7f8d5de9ace3a339"><div class="ttname"><a href="Game_8h.html#a3d15d2ec051bc7ec7f8d5de9ace3a339">HM_DrawIntro</a></div><div class="ttdeci">void HM_DrawIntro(void)</div><div class="ttdef"><b>Definition</b> Game.cpp:182</div></div>
<div class="ttc" id="aGame_8h_html_a3d68a6ff4410ee26c335fc679d815d5d"><div class="ttname"><a href="Game_8h.html#a3d68a6ff4410ee26c335fc679d815d5d">IsBansheeBoardwalk</a></div><div class="ttdeci">bool IsBansheeBoardwalk()</div><div class="ttdef"><b>Definition</b> Game.cpp:827</div></div>
<div class="ttc" id="aGame_8h_html_a3f280ed2a2aa1372849fef352adcc0b2"><div class="ttname"><a href="Game_8h.html#a3f280ed2a2aa1372849fef352adcc0b2">SelectMooMooFarm</a></div><div class="ttdeci">void SelectMooMooFarm()</div><div class="ttdef"><b>Definition</b> Game.cpp:854</div></div>
<div class="ttc" id="aGame_8h_html_a3f7a00a8021a08fb3374b0467a7119f8"><div class="ttname"><a href="Game_8h.html#a3f7a00a8021a08fb3374b0467a7119f8">SelectWarioStadium</a></div><div class="ttdeci">void SelectWarioStadium()</div><div class="ttdef"><b>Definition</b> Game.cpp:859</div></div>
<div class="ttc" id="aGame_8h_html_a42f23077aaa52cb3ea5c7803b7dd6816"><div class="ttname"><a href="Game_8h.html#a42f23077aaa52cb3ea5c7803b7dd6816">CM_AddBaseActor</a></div><div class="ttdeci">struct Actor * CM_AddBaseActor()</div><div class="ttdef"><b>Definition</b> Game.cpp:770</div></div>
<div class="ttc" id="aGame_8h_html_a4b0b6efd68e3514c5c4014b2d5f547f5"><div class="ttname"><a href="Game_8h.html#a4b0b6efd68e3514c5c4014b2d5f547f5">CM_GetTrack</a></div><div class="ttdeci">uintptr_t CM_GetTrack()</div><div class="ttdef"><b>Definition</b> Game.cpp:636</div></div>
<div class="ttc" id="aGame_8h_html_a50e0248e5c26af68912796d9397e6599"><div class="ttname"><a href="Game_8h.html#a50e0248e5c26af68912796d9397e6599">IsSherbetLand</a></div><div class="ttdeci">bool IsSherbetLand()</div><div class="ttdef"><b>Definition</b> Game.cpp:835</div></div>
<div class="ttc" id="aGame_8h_html_a545c1a384e93cc7b616dfee707f5d962"><div class="ttname"><a href="Game_8h.html#a545c1a384e93cc7b616dfee707f5d962">IsDkJungle</a></div><div class="ttdeci">bool IsDkJungle()</div><div class="ttdef"><b>Definition</b> Game.cpp:841</div></div>
<div class="ttc" id="aGame_8h_html_a566864f9a32a9c8f1df554d0958e31fe"><div class="ttname"><a href="Game_8h.html#a566864f9a32a9c8f1df554d0958e31fe">IsDoubleDeck</a></div><div class="ttdeci">bool IsDoubleDeck()</div><div class="ttdef"><b>Definition</b> Game.cpp:840</div></div>
<div class="ttc" id="aGame_8h_html_a591286b8b2219a8889cda4cc5d3b8c79"><div class="ttname"><a href="Game_8h.html#a591286b8b2219a8889cda4cc5d3b8c79">IsMarioRaceway</a></div><div class="ttdeci">bool IsMarioRaceway()</div><div class="ttdef"><b>Definition</b> Game.cpp:823</div></div>
<div class="ttc" id="aGame_8h_html_a5c843dc61d3b9ca430e4926c4b8018ef"><div class="ttname"><a href="Game_8h.html#a5c843dc61d3b9ca430e4926c4b8018ef">IsRainbowRoad</a></div><div class="ttdeci">bool IsRainbowRoad()</div><div class="ttdef"><b>Definition</b> Game.cpp:836</div></div>
<div class="ttc" id="aGame_8h_html_a5ec70de650576eadd39003e075efbdc8"><div class="ttname"><a href="Game_8h.html#a5ec70de650576eadd39003e075efbdc8">CM_ClearVehicles</a></div><div class="ttdeci">void CM_ClearVehicles(void)</div><div class="ttdef"><b>Definition</b> Game.cpp:265</div></div>
<div class="ttc" id="aGame_8h_html_a5fadc5850c8c407142a16da1f5508014"><div class="ttname"><a href="Game_8h.html#a5fadc5850c8c407142a16da1f5508014">CM_Waypoints</a></div><div class="ttdeci">void CM_Waypoints(Player *player, int8_t playerId)</div><div class="ttdef"><b>Definition</b> Game.cpp:571</div></div>
<div class="ttc" id="aGame_8h_html_a60b215c5adc1d7af1c7e1c36713035ae"><div class="ttname"><a href="Game_8h.html#a60b215c5adc1d7af1c7e1c36713035ae">CM_TickCameras</a></div><div class="ttdeci">void CM_TickCameras()</div><div class="ttdef"><b>Definition</b> Game.cpp:406</div></div>
<div class="ttc" id="aGame_8h_html_a60e4d1e692fa311a6dd91e2ff04a1558"><div class="ttname"><a href="Game_8h.html#a60e4d1e692fa311a6dd91e2ff04a1558">CM_SetViewProjection</a></div><div class="ttdeci">void CM_SetViewProjection(Camera *camera)</div><div class="ttdef"><b>Definition</b> Game.cpp:398</div></div>
<div class="ttc" id="aGame_8h_html_a62dcdab59d3780adcbe42eaf3f5150d6"><div class="ttname"><a href="Game_8h.html#a62dcdab59d3780adcbe42eaf3f5150d6">HM_InitIntro</a></div><div class="ttdeci">void HM_InitIntro(void)</div><div class="ttdef"><b>Definition</b> Game.cpp:174</div></div>
<div class="ttc" id="aGame_8h_html_a6457fbd0b62f3d39561654a3ee087e8d"><div class="ttname"><a href="Game_8h.html#a6457fbd0b62f3d39561654a3ee087e8d">CM_DrawObjects</a></div><div class="ttdeci">void CM_DrawObjects(s32 cameraId)</div><div class="ttdef"><b>Definition</b> Game.cpp:533</div></div>
<div class="ttc" id="aGame_8h_html_a653209c17a221876506140f4d377270b"><div class="ttname"><a href="Game_8h.html#a653209c17a221876506140f4d377270b">CM_RunGarbageCollector</a></div><div class="ttdeci">void CM_RunGarbageCollector(void)</div><div class="ttdef"><b>Definition</b> Game.cpp:889</div></div>
<div class="ttc" id="aGame_8h_html_a693de7d8b89fe291aafea86bc64a0a2e"><div class="ttname"><a href="Game_8h.html#a693de7d8b89fe291aafea86bc64a0a2e">CM_GetActor</a></div><div class="ttdeci">struct Actor * CM_GetActor(size_t index)</div><div class="ttdef"><b>Definition</b> Game.cpp:721</div></div>
<div class="ttc" id="aGame_8h_html_a6c1b7cd6a0081ab216a56a7a156db8e8"><div class="ttname"><a href="Game_8h.html#a6c1b7cd6a0081ab216a56a7a156db8e8">SelectYoshiValley</a></div><div class="ttdeci">void SelectYoshiValley()</div><div class="ttdef"><b>Definition</b> Game.cpp:850</div></div>
<div class="ttc" id="aGame_8h_html_a6c3b9e6da7b395aa8a1b97ba2e966fff"><div class="ttname"><a href="Game_8h.html#a6c3b9e6da7b395aa8a1b97ba2e966fff">CM_ResetAudio</a></div><div class="ttdeci">void CM_ResetAudio(void)</div><div class="ttdef"><b>Definition</b> Game.cpp:893</div></div>
<div class="ttc" id="aGame_8h_html_a6c45266fcd154c834f48fe75086df1a7"><div class="ttname"><a href="Game_8h.html#a6c45266fcd154c834f48fe75086df1a7">Editor_CleanWorld</a></div><div class="ttdeci">void Editor_CleanWorld()</div><div class="ttdef"><b>Definition</b> Game.cpp:798</div></div>
<div class="ttc" id="aGame_8h_html_a6ca781f4055a82d58dda2cbb2fbb51ab"><div class="ttname"><a href="Game_8h.html#a6ca781f4055a82d58dda2cbb2fbb51ab">CM_TickEditor</a></div><div class="ttdeci">void CM_TickEditor()</div><div class="ttdef"><b>Definition</b> Game.cpp:539</div></div>
<div class="ttc" id="aGame_8h_html_a70a54977065dda25eb9d05318c5f6063"><div class="ttname"><a href="Game_8h.html#a70a54977065dda25eb9d05318c5f6063">CM_DrawTrack</a></div><div class="ttdeci">void CM_DrawTrack(ScreenContext *arg0)</div><div class="ttdef"><b>Definition</b> Game.cpp:300</div></div>
<div class="ttc" id="aGame_8h_html_a71b914cb59cceba3cdd53af715ecbb4c"><div class="ttname"><a href="Game_8h.html#a71b914cb59cceba3cdd53af715ecbb4c">GetSpecialCup</a></div><div class="ttdeci">void * GetSpecialCup(void)</div><div class="ttdef"><b>Definition</b> Game.cpp:880</div></div>
<div class="ttc" id="aGame_8h_html_a72ab5bdb3d61d3f5e16a41339c1dab7b"><div class="ttname"><a href="Game_8h.html#a72ab5bdb3d61d3f5e16a41339c1dab7b">GetBattleCup</a></div><div class="ttdeci">void * GetBattleCup(void)</div><div class="ttdef"><b>Definition</b> Game.cpp:884</div></div>
<div class="ttc" id="aGame_8h_html_a76052dcdf19901299b26e38b1342aafc"><div class="ttname"><a href="Game_8h.html#a76052dcdf19901299b26e38b1342aafc">CM_TickObjects</a></div><div class="ttdeci">void CM_TickObjects()</div><div class="ttdef"><b>Definition</b> Game.cpp:519</div></div>
<div class="ttc" id="aGame_8h_html_a772620a227c1d16b1f7ee3ec27deebb2"><div class="ttname"><a href="Game_8h.html#a772620a227c1d16b1f7ee3ec27deebb2">CM_AddCamera</a></div><div class="ttdeci">Camera * CM_AddCamera(Vec3f spawn, s16 rot, u32 mode)</div><div class="ttdef"><b>Definition</b> Game.cpp:410</div></div>
<div class="ttc" id="aGame_8h_html_a7a5ca7cbd6c70c0ef872405d46503896"><div class="ttname"><a href="Game_8h.html#a7a5ca7cbd6c70c0ef872405d46503896">CM_IsTourEnabled</a></div><div class="ttdeci">bool CM_IsTourEnabled()</div><div class="ttdef"><b>Definition</b> Game.cpp:460</div></div>
<div class="ttc" id="aGame_8cpp_html_a030a891596f11a108ed3c1292e0a9606"><div class="ttname"><a href="Game_8cpp.html#a030a891596f11a108ed3c1292e0a9606">gItemRegistry</a></div><div class="ttdeci">Registry&lt; ItemInfo &gt; gItemRegistry</div><div class="ttdef"><b>Definition</b> Game.cpp:78</div></div>
<div class="ttc" id="aGame_8cpp_html_a1ab1a88158db2b58726dc2220b9eea64"><div class="ttname"><a href="Game_8cpp.html#a1ab1a88158db2b58726dc2220b9eea64">gItemTableRegistry</a></div><div class="ttdeci">DataRegistry&lt; RandomItemTable &gt; gItemTableRegistry</div><div class="ttdef"><b>Definition</b> Game.cpp:81</div></div>
<div class="ttc" id="aGame_8cpp_html_a64d8699124ee0fb6d04c76e786ef28ef"><div class="ttname"><a href="Game_8cpp.html#a64d8699124ee0fb6d04c76e786ef28ef">gTrophyIndex</a></div><div class="ttdeci">s32 gTrophyIndex</div><div class="ttdef"><b>Definition</b> Game.cpp:73</div></div>
<div class="ttc" id="aGame_8cpp_html_a7548ea7aee88170c42476d1c130c66a0"><div class="ttname"><a href="Game_8cpp.html#a7548ea7aee88170c42476d1c130c66a0">gMenuIntro</a></div><div class="ttdeci">HarbourMastersIntro gMenuIntro</div><div class="ttdef"><b>Definition</b> Game.cpp:69</div></div>
<div class="ttc" id="aGame_8cpp_html_a9cdeae48ef20e5d6cf587cdc67eff7c8"><div class="ttname"><a href="Game_8cpp.html#a9cdeae48ef20e5d6cf587cdc67eff7c8">gEditor</a></div><div class="ttdeci">TrackEditor::Editor gEditor</div><div class="ttdef"><b>Definition</b> Game.cpp:71</div></div>
<div class="ttc" id="aGame_8cpp_html_adc7e41b644ace2e381a2d8e4b6b08e8b"><div class="ttname"><a href="Game_8cpp.html#adc7e41b644ace2e381a2d8e4b6b08e8b">gActorRegistry</a></div><div class="ttdeci">Registry&lt; ActorInfo, const SpawnParams &amp; &gt; gActorRegistry</div><div class="ttdef"><b>Definition</b> Game.cpp:77</div></div>
<div class="ttc" id="aGame_8cpp_html_ae2fa844b3cb1021ecbc357f8ed2ad8cc"><div class="ttname"><a href="Game_8cpp.html#ae2fa844b3cb1021ecbc357f8ed2ad8cc">GetWorld</a></div><div class="ttdeci">World * GetWorld()</div><div class="ttdef"><b>Definition</b> Game.cpp:85</div></div>
<div class="ttc" id="aGame_8h_html_a011d7e2f1ff6949f70023c2f53091010"><div class="ttname"><a href="Game_8h.html#a011d7e2f1ff6949f70023c2f53091010">CM_InitClouds</a></div><div class="ttdeci">void CM_InitClouds()</div><div class="ttdef"><b>Definition</b> Game.cpp:554</div></div>
<div class="ttc" id="aGame_8h_html_a02c1b51d60911b41fb21349de5ecada2"><div class="ttname"><a href="Game_8h.html#a02c1b51d60911b41fb21349de5ecada2">CM_SomeSounds</a></div><div class="ttdeci">void CM_SomeSounds()</div><div class="ttdef"><b>Definition</b> Game.cpp:600</div></div>
<div class="ttc" id="aGame_8h_html_a0499ce6f7f2cd1b56b0674de6c0cc813"><div class="ttname"><a href="Game_8h.html#a0499ce6f7f2cd1b56b0674de6c0cc813">GetCupIndex</a></div><div class="ttdeci">u32 GetCupIndex(void)</div><div class="ttdef"><b>Definition</b> Game.cpp:205</div></div>
<div class="ttc" id="aGame_8h_html_a0841ffe9a66e95aca42438b9d8ffc3d3"><div class="ttname"><a href="Game_8h.html#a0841ffe9a66e95aca42438b9d8ffc3d3">CM_GetActorSize</a></div><div class="ttdeci">size_t CM_GetActorSize()</div><div class="ttdef"><b>Definition</b> Game.cpp:800</div></div>
<div class="ttc" id="aGame_8h_html_a08c07f850fcf603d8fb021cdcbddc7a0"><div class="ttname"><a href="Game_8h.html#a08c07f850fcf603d8fb021cdcbddc7a0">IsBlockFort</a></div><div class="ttdeci">bool IsBlockFort()</div><div class="ttdef"><b>Definition</b> Game.cpp:833</div></div>
<div class="ttc" id="aGame_8h_html_a0967ca61e9f768c9e278fef7b8030085"><div class="ttname"><a href="Game_8h.html#a0967ca61e9f768c9e278fef7b8030085">GetTrack</a></div><div class="ttdeci">void * GetTrack(void)</div><div class="ttdef"><b>Definition</b> Game.cpp:712</div></div>
<div class="ttc" id="aGame_8h_html_a11ebc0cdf2c06b647891e4d8a4a6471b"><div class="ttname"><a href="Game_8h.html#a11ebc0cdf2c06b647891e4d8a4a6471b">CM_TickClouds</a></div><div class="ttdeci">void CM_TickClouds(s32 arg0, Camera *camera)</div><div class="ttdef"><b>Definition</b> Game.cpp:560</div></div>
<div class="ttc" id="aGame_8h_html_a13d5b10b9acb59b4b90db739aba83d1f"><div class="ttname"><a href="Game_8h.html#a13d5b10b9acb59b4b90db739aba83d1f">CM_CleanWorld</a></div><div class="ttdeci">void CM_CleanWorld(void)</div><div class="ttdef"><b>Definition</b> Game.cpp:753</div></div>
<div class="ttc" id="aGame_8h_html_a13f0b783fc22b704f58ee4ebf5472312"><div class="ttname"><a href="Game_8h.html#a13f0b783fc22b704f58ee4ebf5472312">SelectDkJungle</a></div><div class="ttdeci">void SelectDkJungle()</div><div class="ttdef"><b>Definition</b> Game.cpp:858</div></div>
<div class="ttc" id="aGame_8h_html_a1584c6d514b811b3b7379e464f9c84ca"><div class="ttname"><a href="Game_8h.html#a1584c6d514b811b3b7379e464f9c84ca">SelectSkyscraper</a></div><div class="ttdeci">void SelectSkyscraper()</div><div class="ttdef"><b>Definition</b> Game.cpp:856</div></div>
<div class="ttc" id="aGame_8h_html_a19fb9a48166bef3a9deb38a0563a563a"><div class="ttname"><a href="Game_8h.html#a19fb9a48166bef3a9deb38a0563a563a">SelectChocoMountain</a></div><div class="ttdeci">void SelectChocoMountain()</div><div class="ttdef"><b>Definition</b> Game.cpp:842</div></div>
<div class="ttc" id="aGame_8h_html_a1c60552e0107dfda214cbc9e83695321"><div class="ttname"><a href="Game_8h.html#a1c60552e0107dfda214cbc9e83695321">IsWarioStadium</a></div><div class="ttdeci">bool IsWarioStadium()</div><div class="ttdef"><b>Definition</b> Game.cpp:832</div></div>
<div class="ttc" id="aGame_8h_html_a1c653edfba3273defe043e70b75ba81d"><div class="ttname"><a href="Game_8h.html#a1c653edfba3273defe043e70b75ba81d">CM_AICrossingBehaviour</a></div><div class="ttdeci">void CM_AICrossingBehaviour(s32 playerId)</div><div class="ttdef"><b>Definition</b> Game.cpp:272</div></div>
<div class="ttc" id="aGame_8h_html_a1da3595258e6b03f5c89bfa45851321c"><div class="ttname"><a href="Game_8h.html#a1da3595258e6b03f5c89bfa45851321c">CM_ActorGenerateCollision</a></div><div class="ttdeci">void CM_ActorGenerateCollision(struct Actor *actor)</div><div class="ttdef"><b>Definition</b> Game.cpp:773</div></div>
<div class="ttc" id="aGame_8h_html_a1f50631d155dab971f42355e657e5c6c"><div class="ttname"><a href="Game_8h.html#a1f50631d155dab971f42355e657e5c6c">CM_AddTourCamera</a></div><div class="ttdeci">Camera * CM_AddTourCamera(Vec3f spawn, s16 rot, u32 mode)</div><div class="ttdef"><b>Definition</b> Game.cpp:423</div></div>
<div class="ttc" id="aGame_8h_html_a212d0e8d1e271aa62bde451d26fbb49f"><div class="ttname"><a href="Game_8h.html#a212d0e8d1e271aa62bde451d26fbb49f">SelectToadsTurnpike</a></div><div class="ttdeci">void SelectToadsTurnpike()</div><div class="ttdef"><b>Definition</b> Game.cpp:850</div></div>
<div class="ttc" id="aGame_8h_html_a23f0f2f73c3c747fcdd9792dd604275e"><div class="ttname"><a href="Game_8h.html#a23f0f2f73c3c747fcdd9792dd604275e">CM_DrawActors</a></div><div class="ttdeci">void CM_DrawActors(Camera *camera)</div><div class="ttdef"><b>Definition</b> Game.cpp:337</div></div>
<div class="ttc" id="aGame_8h_html_a24d568299cd19f93c33c1a48d1ffeed2"><div class="ttname"><a href="Game_8h.html#a24d568299cd19f93c33c1a48d1ffeed2">CM_DisplayBattleBombKart</a></div><div class="ttdeci">void CM_DisplayBattleBombKart(s32 playerId, s32 primAlpha)</div><div class="ttdef"><b>Definition</b> Game.cpp:239</div></div>
<div class="ttc" id="aGame_8h_html_a26163f4f5485fd1b81221a263e0a65f7"><div class="ttname"><a href="Game_8h.html#a26163f4f5485fd1b81221a263e0a65f7">SelectBlockFort</a></div><div class="ttdeci">void SelectBlockFort()</div><div class="ttdef"><b>Definition</b> Game.cpp:855</div></div>
<div class="ttc" id="aGame_8h_html_a294eb7fe3045625053752c9e622a991f"><div class="ttname"><a href="Game_8h.html#a294eb7fe3045625053752c9e622a991f">CM_SetStaffGhost</a></div><div class="ttdeci">void CM_SetStaffGhost()</div><div class="ttdef"><b>Definition</b> Game.cpp:624</div></div>
<div class="ttc" id="aGame_8h_html_a2d7429dca77188f881bf1c340271ea90"><div class="ttname"><a href="Game_8h.html#a2d7429dca77188f881bf1c340271ea90">IsLuigiRaceway</a></div><div class="ttdeci">bool IsLuigiRaceway()</div><div class="ttdef"><b>Definition</b> Game.cpp:819</div></div>
<div class="ttc" id="aGame_8h_html_a31b9be744ea08eb4b051dd84a856cdc6"><div class="ttname"><a href="Game_8h.html#a31b9be744ea08eb4b051dd84a856cdc6">CM_AttachCamera</a></div><div class="ttdeci">void CM_AttachCamera(Camera *camera, s32 playerIdx)</div><div class="ttdef"><b>Definition</b> Game.cpp:476</div></div>
<div class="ttc" id="aGame_8h_html_a3416a195a0c7be6ec3783bbf4842dc3e"><div class="ttname"><a href="Game_8h.html#a3416a195a0c7be6ec3783bbf4842dc3e">CM_GetProps</a></div><div class="ttdeci">Properties * CM_GetProps()</div><div class="ttdef"><b>Definition</b> Game.cpp:635</div></div>
<div class="ttc" id="aGame_8h_html_a3839abae687326f79f10868edfd51b9e"><div class="ttname"><a href="Game_8h.html#a3839abae687326f79f10868edfd51b9e">CM_DrawParticles</a></div><div class="ttdeci">void CM_DrawParticles(s32 cameraId)</div><div class="ttdef"><b>Definition</b> Game.cpp:548</div></div>
<div class="ttc" id="aGame_8h_html_a3a04a8126d538ba7b29733a1f0c59481"><div class="ttname"><a href="Game_8h.html#a3a04a8126d538ba7b29733a1f0c59481">CM_DrawStaticMeshActors</a></div><div class="ttdeci">void CM_DrawStaticMeshActors()</div><div class="ttdef"><b>Definition</b> Game.cpp:354</div></div>
<div class="ttc" id="aGame_8h_html_a3b5f010b367908cc71338bcc1f8c4ac6"><div class="ttname"><a href="Game_8h.html#a3b5f010b367908cc71338bcc1f8c4ac6">CM_ActivateTourCamera</a></div><div class="ttdeci">void CM_ActivateTourCamera(Camera *camera)</div><div class="ttdef"><b>Definition</b> Game.cpp:506</div></div>
<div class="ttc" id="aGame_8h_html_a3d15d2ec051bc7ec7f8d5de9ace3a339"><div class="ttname"><a href="Game_8h.html#a3d15d2ec051bc7ec7f8d5de9ace3a339">HM_DrawIntro</a></div><div class="ttdeci">void HM_DrawIntro(void)</div><div class="ttdef"><b>Definition</b> Game.cpp:177</div></div>
<div class="ttc" id="aGame_8h_html_a3d68a6ff4410ee26c335fc679d815d5d"><div class="ttname"><a href="Game_8h.html#a3d68a6ff4410ee26c335fc679d815d5d">IsBansheeBoardwalk</a></div><div class="ttdeci">bool IsBansheeBoardwalk()</div><div class="ttdef"><b>Definition</b> Game.cpp:822</div></div>
<div class="ttc" id="aGame_8h_html_a3f280ed2a2aa1372849fef352adcc0b2"><div class="ttname"><a href="Game_8h.html#a3f280ed2a2aa1372849fef352adcc0b2">SelectMooMooFarm</a></div><div class="ttdeci">void SelectMooMooFarm()</div><div class="ttdef"><b>Definition</b> Game.cpp:849</div></div>
<div class="ttc" id="aGame_8h_html_a3f7a00a8021a08fb3374b0467a7119f8"><div class="ttname"><a href="Game_8h.html#a3f7a00a8021a08fb3374b0467a7119f8">SelectWarioStadium</a></div><div class="ttdeci">void SelectWarioStadium()</div><div class="ttdef"><b>Definition</b> Game.cpp:854</div></div>
<div class="ttc" id="aGame_8h_html_a42f23077aaa52cb3ea5c7803b7dd6816"><div class="ttname"><a href="Game_8h.html#a42f23077aaa52cb3ea5c7803b7dd6816">CM_AddBaseActor</a></div><div class="ttdeci">struct Actor * CM_AddBaseActor()</div><div class="ttdef"><b>Definition</b> Game.cpp:765</div></div>
<div class="ttc" id="aGame_8h_html_a4b0b6efd68e3514c5c4014b2d5f547f5"><div class="ttname"><a href="Game_8h.html#a4b0b6efd68e3514c5c4014b2d5f547f5">CM_GetTrack</a></div><div class="ttdeci">uintptr_t CM_GetTrack()</div><div class="ttdef"><b>Definition</b> Game.cpp:631</div></div>
<div class="ttc" id="aGame_8h_html_a50e0248e5c26af68912796d9397e6599"><div class="ttname"><a href="Game_8h.html#a50e0248e5c26af68912796d9397e6599">IsSherbetLand</a></div><div class="ttdeci">bool IsSherbetLand()</div><div class="ttdef"><b>Definition</b> Game.cpp:830</div></div>
<div class="ttc" id="aGame_8h_html_a545c1a384e93cc7b616dfee707f5d962"><div class="ttname"><a href="Game_8h.html#a545c1a384e93cc7b616dfee707f5d962">IsDkJungle</a></div><div class="ttdeci">bool IsDkJungle()</div><div class="ttdef"><b>Definition</b> Game.cpp:836</div></div>
<div class="ttc" id="aGame_8h_html_a566864f9a32a9c8f1df554d0958e31fe"><div class="ttname"><a href="Game_8h.html#a566864f9a32a9c8f1df554d0958e31fe">IsDoubleDeck</a></div><div class="ttdeci">bool IsDoubleDeck()</div><div class="ttdef"><b>Definition</b> Game.cpp:835</div></div>
<div class="ttc" id="aGame_8h_html_a591286b8b2219a8889cda4cc5d3b8c79"><div class="ttname"><a href="Game_8h.html#a591286b8b2219a8889cda4cc5d3b8c79">IsMarioRaceway</a></div><div class="ttdeci">bool IsMarioRaceway()</div><div class="ttdef"><b>Definition</b> Game.cpp:818</div></div>
<div class="ttc" id="aGame_8h_html_a5c843dc61d3b9ca430e4926c4b8018ef"><div class="ttname"><a href="Game_8h.html#a5c843dc61d3b9ca430e4926c4b8018ef">IsRainbowRoad</a></div><div class="ttdeci">bool IsRainbowRoad()</div><div class="ttdef"><b>Definition</b> Game.cpp:831</div></div>
<div class="ttc" id="aGame_8h_html_a5ec70de650576eadd39003e075efbdc8"><div class="ttname"><a href="Game_8h.html#a5ec70de650576eadd39003e075efbdc8">CM_ClearVehicles</a></div><div class="ttdeci">void CM_ClearVehicles(void)</div><div class="ttdef"><b>Definition</b> Game.cpp:260</div></div>
<div class="ttc" id="aGame_8h_html_a5fadc5850c8c407142a16da1f5508014"><div class="ttname"><a href="Game_8h.html#a5fadc5850c8c407142a16da1f5508014">CM_Waypoints</a></div><div class="ttdeci">void CM_Waypoints(Player *player, int8_t playerId)</div><div class="ttdef"><b>Definition</b> Game.cpp:566</div></div>
<div class="ttc" id="aGame_8h_html_a60b215c5adc1d7af1c7e1c36713035ae"><div class="ttname"><a href="Game_8h.html#a60b215c5adc1d7af1c7e1c36713035ae">CM_TickCameras</a></div><div class="ttdeci">void CM_TickCameras()</div><div class="ttdef"><b>Definition</b> Game.cpp:401</div></div>
<div class="ttc" id="aGame_8h_html_a60e4d1e692fa311a6dd91e2ff04a1558"><div class="ttname"><a href="Game_8h.html#a60e4d1e692fa311a6dd91e2ff04a1558">CM_SetViewProjection</a></div><div class="ttdeci">void CM_SetViewProjection(Camera *camera)</div><div class="ttdef"><b>Definition</b> Game.cpp:393</div></div>
<div class="ttc" id="aGame_8h_html_a62dcdab59d3780adcbe42eaf3f5150d6"><div class="ttname"><a href="Game_8h.html#a62dcdab59d3780adcbe42eaf3f5150d6">HM_InitIntro</a></div><div class="ttdeci">void HM_InitIntro(void)</div><div class="ttdef"><b>Definition</b> Game.cpp:169</div></div>
<div class="ttc" id="aGame_8h_html_a6457fbd0b62f3d39561654a3ee087e8d"><div class="ttname"><a href="Game_8h.html#a6457fbd0b62f3d39561654a3ee087e8d">CM_DrawObjects</a></div><div class="ttdeci">void CM_DrawObjects(s32 cameraId)</div><div class="ttdef"><b>Definition</b> Game.cpp:528</div></div>
<div class="ttc" id="aGame_8h_html_a653209c17a221876506140f4d377270b"><div class="ttname"><a href="Game_8h.html#a653209c17a221876506140f4d377270b">CM_RunGarbageCollector</a></div><div class="ttdeci">void CM_RunGarbageCollector(void)</div><div class="ttdef"><b>Definition</b> Game.cpp:884</div></div>
<div class="ttc" id="aGame_8h_html_a693de7d8b89fe291aafea86bc64a0a2e"><div class="ttname"><a href="Game_8h.html#a693de7d8b89fe291aafea86bc64a0a2e">CM_GetActor</a></div><div class="ttdeci">struct Actor * CM_GetActor(size_t index)</div><div class="ttdef"><b>Definition</b> Game.cpp:716</div></div>
<div class="ttc" id="aGame_8h_html_a6c1b7cd6a0081ab216a56a7a156db8e8"><div class="ttname"><a href="Game_8h.html#a6c1b7cd6a0081ab216a56a7a156db8e8">SelectYoshiValley</a></div><div class="ttdeci">void SelectYoshiValley()</div><div class="ttdef"><b>Definition</b> Game.cpp:845</div></div>
<div class="ttc" id="aGame_8h_html_a6c3b9e6da7b395aa8a1b97ba2e966fff"><div class="ttname"><a href="Game_8h.html#a6c3b9e6da7b395aa8a1b97ba2e966fff">CM_ResetAudio</a></div><div class="ttdeci">void CM_ResetAudio(void)</div><div class="ttdef"><b>Definition</b> Game.cpp:888</div></div>
<div class="ttc" id="aGame_8h_html_a6c45266fcd154c834f48fe75086df1a7"><div class="ttname"><a href="Game_8h.html#a6c45266fcd154c834f48fe75086df1a7">Editor_CleanWorld</a></div><div class="ttdeci">void Editor_CleanWorld()</div><div class="ttdef"><b>Definition</b> Game.cpp:793</div></div>
<div class="ttc" id="aGame_8h_html_a6ca781f4055a82d58dda2cbb2fbb51ab"><div class="ttname"><a href="Game_8h.html#a6ca781f4055a82d58dda2cbb2fbb51ab">CM_TickEditor</a></div><div class="ttdeci">void CM_TickEditor()</div><div class="ttdef"><b>Definition</b> Game.cpp:534</div></div>
<div class="ttc" id="aGame_8h_html_a70a54977065dda25eb9d05318c5f6063"><div class="ttname"><a href="Game_8h.html#a70a54977065dda25eb9d05318c5f6063">CM_DrawTrack</a></div><div class="ttdeci">void CM_DrawTrack(ScreenContext *arg0)</div><div class="ttdef"><b>Definition</b> Game.cpp:295</div></div>
<div class="ttc" id="aGame_8h_html_a71b914cb59cceba3cdd53af715ecbb4c"><div class="ttname"><a href="Game_8h.html#a71b914cb59cceba3cdd53af715ecbb4c">GetSpecialCup</a></div><div class="ttdeci">void * GetSpecialCup(void)</div><div class="ttdef"><b>Definition</b> Game.cpp:875</div></div>
<div class="ttc" id="aGame_8h_html_a72ab5bdb3d61d3f5e16a41339c1dab7b"><div class="ttname"><a href="Game_8h.html#a72ab5bdb3d61d3f5e16a41339c1dab7b">GetBattleCup</a></div><div class="ttdeci">void * GetBattleCup(void)</div><div class="ttdef"><b>Definition</b> Game.cpp:879</div></div>
<div class="ttc" id="aGame_8h_html_a76052dcdf19901299b26e38b1342aafc"><div class="ttname"><a href="Game_8h.html#a76052dcdf19901299b26e38b1342aafc">CM_TickObjects</a></div><div class="ttdeci">void CM_TickObjects()</div><div class="ttdef"><b>Definition</b> Game.cpp:514</div></div>
<div class="ttc" id="aGame_8h_html_a772620a227c1d16b1f7ee3ec27deebb2"><div class="ttname"><a href="Game_8h.html#a772620a227c1d16b1f7ee3ec27deebb2">CM_AddCamera</a></div><div class="ttdeci">Camera * CM_AddCamera(Vec3f spawn, s16 rot, u32 mode)</div><div class="ttdef"><b>Definition</b> Game.cpp:405</div></div>
<div class="ttc" id="aGame_8h_html_a7a5ca7cbd6c70c0ef872405d46503896"><div class="ttname"><a href="Game_8h.html#a7a5ca7cbd6c70c0ef872405d46503896">CM_IsTourEnabled</a></div><div class="ttdeci">bool CM_IsTourEnabled()</div><div class="ttdef"><b>Definition</b> Game.cpp:455</div></div>
<div class="ttc" id="aGame_8h_html_a7ad81c141b5673bca8893056d7eaf1bd"><div class="ttname"><a href="Game_8h.html#a7ad81c141b5673bca8893056d7eaf1bd">CM_DrawBombKarts</a></div><div class="ttdeci">void CM_DrawBombKarts(s32 cameraId)</div></div>
<div class="ttc" id="aGame_8h_html_a7ad8bd6ab5cb1d16d5f6120d0288b1eb"><div class="ttname"><a href="Game_8h.html#a7ad8bd6ab5cb1d16d5f6120d0288b1eb">CM_ActivateFinalLapLakitu</a></div><div class="ttdeci">void CM_ActivateFinalLapLakitu(s32 playerId)</div><div class="ttdef"><b>Definition</b> Game.cpp:690</div></div>
<div class="ttc" id="aGame_8h_html_a7cf335cc0916b44c27470bf4d2207c27"><div class="ttname"><a href="Game_8h.html#a7cf335cc0916b44c27470bf4d2207c27">CM_TickParticles</a></div><div class="ttdeci">void CM_TickParticles(void)</div><div class="ttdef"><b>Definition</b> Game.cpp:547</div></div>
<div class="ttc" id="aGame_8h_html_a7dfa77f8baa97e05f88abc7be3dd45a1"><div class="ttname"><a href="Game_8h.html#a7dfa77f8baa97e05f88abc7be3dd45a1">IsToadsTurnpike</a></div><div class="ttdeci">bool IsToadsTurnpike()</div><div class="ttdef"><b>Definition</b> Game.cpp:833</div></div>
<div class="ttc" id="aGame_8h_html_a7e396328bc711895f42cbed0b0a0b1b5"><div class="ttname"><a href="Game_8h.html#a7e396328bc711895f42cbed0b0a0b1b5">CM_SetCupIndex</a></div><div class="ttdeci">void CM_SetCupIndex(size_t index)</div><div class="ttdef"><b>Definition</b> Game.cpp:214</div></div>
<div class="ttc" id="aGame_8h_html_a7ff5610a2d67bb8a510d93cf238e6ffb"><div class="ttname"><a href="Game_8h.html#a7ff5610a2d67bb8a510d93cf238e6ffb">CM_GetWaterLevel</a></div><div class="ttdeci">f32 CM_GetWaterLevel(Vec3f pos, Collision *collision)</div><div class="ttdef"><b>Definition</b> Game.cpp:817</div></div>
<div class="ttc" id="aGame_8h_html_a80db20776c19d77be4a28e58df4dfbf2"><div class="ttname"><a href="Game_8h.html#a80db20776c19d77be4a28e58df4dfbf2">CM_ThrowRuntimeError</a></div><div class="ttdeci">void CM_ThrowRuntimeError(const char *fmt,...)</div><div class="ttdef"><b>Definition</b> Game.cpp:916</div></div>
<div class="ttc" id="aGame_8h_html_a872b3eafef96f83081b83794fb4681e5"><div class="ttname"><a href="Game_8h.html#a872b3eafef96f83081b83794fb4681e5">CM_InitTrackObjects</a></div><div class="ttdeci">void CM_InitTrackObjects()</div><div class="ttdef"><b>Definition</b> Game.cpp:584</div></div>
<div class="ttc" id="aGame_8h_html_a88c0d93fc49776f7a5c145312f4f81a0"><div class="ttname"><a href="Game_8h.html#a88c0d93fc49776f7a5c145312f4f81a0">CM_BeginPlay</a></div><div class="ttdeci">void CM_BeginPlay()</div><div class="ttdef"><b>Definition</b> Game.cpp:363</div></div>
<div class="ttc" id="aGame_8h_html_a892acd610181b8a67f9bd4f74d242a4a"><div class="ttname"><a href="Game_8h.html#a892acd610181b8a67f9bd4f74d242a4a">CM_WhatDoesThisDo</a></div><div class="ttdeci">void CM_WhatDoesThisDo(Player *player, int8_t playerId)</div><div class="ttdef"><b>Definition</b> Game.cpp:617</div></div>
<div class="ttc" id="aGame_8h_html_a8a295fe1e3fdfa50223813feaca6d7d6"><div class="ttname"><a href="Game_8h.html#a8a295fe1e3fdfa50223813feaca6d7d6">IsMooMooFarm</a></div><div class="ttdeci">bool IsMooMooFarm()</div><div class="ttdef"><b>Definition</b> Game.cpp:832</div></div>
<div class="ttc" id="aGame_8h_html_a8c040973097c16e82cb1738a5eb2fb55"><div class="ttname"><a href="Game_8h.html#a8c040973097c16e82cb1738a5eb2fb55">CM_SomeCollisionThing</a></div><div class="ttdeci">void CM_SomeCollisionThing(Player *player, Vec3f arg1, Vec3f arg2, Vec3f arg3, f32 *arg4, f32 *arg5, f32 *arg6, f32 *arg7)</div><div class="ttdef"><b>Definition</b> Game.cpp:577</div></div>
<div class="ttc" id="aGame_8h_html_a8e82a442f82be560fd7c4376a8c08155"><div class="ttname"><a href="Game_8h.html#a8e82a442f82be560fd7c4376a8c08155">SelectRainbowRoad</a></div><div class="ttdeci">void SelectRainbowRoad()</div><div class="ttdef"><b>Definition</b> Game.cpp:858</div></div>
<div class="ttc" id="aGame_8h_html_a8ebd6a4d970e4333ab5a9dd66c3d9c48"><div class="ttname"><a href="Game_8h.html#a8ebd6a4d970e4333ab5a9dd66c3d9c48">IsBowsersCastle</a></div><div class="ttdeci">bool IsBowsersCastle()</div><div class="ttdef"><b>Definition</b> Game.cpp:826</div></div>
<div class="ttc" id="aGame_8h_html_a9205b4816d835d2a593d896dce112059"><div class="ttname"><a href="Game_8h.html#a9205b4816d835d2a593d896dce112059">GetMushroomCup</a></div><div class="ttdeci">void * GetMushroomCup(void)</div><div class="ttdef"><b>Definition</b> Game.cpp:868</div></div>
<div class="ttc" id="aGame_8h_html_a929f192c4ae16f29f0f63fa455c29190"><div class="ttname"><a href="Game_8h.html#a929f192c4ae16f29f0f63fa455c29190">Editor_ClearMatrix</a></div><div class="ttdeci">void Editor_ClearMatrix()</div><div class="ttdef"><b>Definition</b> Game.cpp:794</div></div>
<div class="ttc" id="aGame_8h_html_a934e55d97e92c5a2ae0ea91b07a07a44"><div class="ttname"><a href="Game_8h.html#a934e55d97e92c5a2ae0ea91b07a07a44">CM_FindActorIndex</a></div><div class="ttdeci">size_t CM_FindActorIndex(struct Actor *actor)</div><div class="ttdef"><b>Definition</b> Game.cpp:731</div></div>
<div class="ttc" id="aGame_8h_html_a9689aae9cead5040be5b1527fe877348"><div class="ttname"><a href="Game_8h.html#a9689aae9cead5040be5b1527fe877348">CM_ActivateFinishLakitu</a></div><div class="ttdeci">void CM_ActivateFinishLakitu(s32 playerId)</div><div class="ttdef"><b>Definition</b> Game.cpp:676</div></div>
<div class="ttc" id="aGame_8h_html_a97137efc74a8f6bd6e9e54a8643e86f5"><div class="ttname"><a href="Game_8h.html#a97137efc74a8f6bd6e9e54a8643e86f5">SelectBowsersCastle</a></div><div class="ttdeci">void SelectBowsersCastle()</div><div class="ttdef"><b>Definition</b> Game.cpp:848</div></div>
<div class="ttc" id="aGame_8h_html_a98a02979796d2f6890672392ce7a2831"><div class="ttname"><a href="Game_8h.html#a98a02979796d2f6890672392ce7a2831">SelectPodiumCeremony</a></div><div class="ttdeci">void SelectPodiumCeremony()</div><div class="ttdef"><b>Definition</b> Game.cpp:865</div></div>
<div class="ttc" id="aGame_8h_html_a98bed343edc49c8bbf9f56aa1eb885b2"><div class="ttname"><a href="Game_8h.html#a98bed343edc49c8bbf9f56aa1eb885b2">SelectRoyalRaceway</a></div><div class="ttdeci">void SelectRoyalRaceway()</div><div class="ttdef"><b>Definition</b> Game.cpp:853</div></div>
<div class="ttc" id="aGame_8h_html_a9b7d299ffd4422f9c7cfd08576b8b38b"><div class="ttname"><a href="Game_8h.html#a9b7d299ffd4422f9c7cfd08576b8b38b">GetStarCup</a></div><div class="ttdeci">void * GetStarCup(void)</div><div class="ttdef"><b>Definition</b> Game.cpp:876</div></div>
<div class="ttc" id="aGame_8h_html_a9d06982967aab1f6f4fab1905294c20c"><div class="ttname"><a href="Game_8h.html#a9d06982967aab1f6f4fab1905294c20c">SelectFrappeSnowland</a></div><div class="ttdeci">void SelectFrappeSnowland()</div><div class="ttdef"><b>Definition</b> Game.cpp:851</div></div>
<div class="ttc" id="aGame_8h_html_a9d56378f2f9f04851f213ac8fc6d5349"><div class="ttname"><a href="Game_8h.html#a9d56378f2f9f04851f213ac8fc6d5349">CM_AddLookBehindCamera</a></div><div class="ttdeci">Camera * CM_AddLookBehindCamera(Vec3f spawn, s16 rot, u32 mode)</div><div class="ttdef"><b>Definition</b> Game.cpp:472</div></div>
<div class="ttc" id="aGame_8h_html_a9f5c2ace915f66e850628695f297b1ff"><div class="ttname"><a href="Game_8h.html#a9f5c2ace915f66e850628695f297b1ff">IsChocoMountain</a></div><div class="ttdeci">bool IsChocoMountain()</div><div class="ttdef"><b>Definition</b> Game.cpp:825</div></div>
<div class="ttc" id="aGame_8h_html_a9fcd2793a55728b268b9ddb2624d86f4"><div class="ttname"><a href="Game_8h.html#a9fcd2793a55728b268b9ddb2624d86f4">CM_ActivateReverseLakitu</a></div><div class="ttdeci">void CM_ActivateReverseLakitu(s32 playerId)</div><div class="ttdef"><b>Definition</b> Game.cpp:697</div></div>
<div class="ttc" id="aGame_8h_html_a9fedd7b107c6b6e24e773784787a105c"><div class="ttname"><a href="Game_8h.html#a9fedd7b107c6b6e24e773784787a105c">IsSkyscraper</a></div><div class="ttdeci">bool IsSkyscraper()</div><div class="ttdef"><b>Definition</b> Game.cpp:839</div></div>
<div class="ttc" id="aGame_8h_html_aa21d837dda0de9d4b92d34bb4cfac7a9"><div class="ttname"><a href="Game_8h.html#aa21d837dda0de9d4b92d34bb4cfac7a9">CM_GetCrossingOnTriggered</a></div><div class="ttdeci">s32 CM_GetCrossingOnTriggered(uintptr_t *crossing)</div><div class="ttdef"><b>Definition</b> Game.cpp:285</div></div>
<div class="ttc" id="aGame_8h_html_aa2636859b1f988d43f21be6ccffc86ca"><div class="ttname"><a href="Game_8h.html#aa2636859b1f988d43f21be6ccffc86ca">IsKoopaTroopaBeach</a></div><div class="ttdeci">bool IsKoopaTroopaBeach()</div><div class="ttdef"><b>Definition</b> Game.cpp:830</div></div>
<div class="ttc" id="aGame_8h_html_aa7aef6b733545609568083638a4bb38e"><div class="ttname"><a href="Game_8h.html#aa7aef6b733545609568083638a4bb38e">CM_TickTrackObjects</a></div><div class="ttdeci">void CM_TickTrackObjects()</div><div class="ttdef"><b>Definition</b> Game.cpp:590</div></div>
<div class="ttc" id="aGame_8h_html_aa8c27c9a84fd3362f3cdce18720d5a4e"><div class="ttname"><a href="Game_8h.html#aa8c27c9a84fd3362f3cdce18720d5a4e">WorldPreviousCup</a></div><div class="ttdeci">u32 WorldPreviousCup(void)</div><div class="ttdef"><b>Definition</b> Game.cpp:198</div></div>
<div class="ttc" id="aGame_8h_html_aa902b33239889c851376399222fbc43e"><div class="ttname"><a href="Game_8h.html#aa902b33239889c851376399222fbc43e">GetCup</a></div><div class="ttdeci">void * GetCup()</div><div class="ttdef"><b>Definition</b> Game.cpp:206</div></div>
<div class="ttc" id="aGame_8h_html_aa9e2b586941da1ad897ab6ac13fd44d1"><div class="ttname"><a href="Game_8h.html#aa9e2b586941da1ad897ab6ac13fd44d1">CM_DrawBattleBombKarts</a></div><div class="ttdeci">void CM_DrawBattleBombKarts(s32 cameraId)</div><div class="ttdef"><b>Definition</b> Game.cpp:259</div></div>
<div class="ttc" id="aGame_8h_html_aaaf510d501c5771be0f12e0cd1f5cd2d"><div class="ttname"><a href="Game_8h.html#aaaf510d501c5771be0f12e0cd1f5cd2d">SelectMarioRaceway</a></div><div class="ttdeci">void SelectMarioRaceway()</div><div class="ttdef"><b>Definition</b> Game.cpp:845</div></div>
<div class="ttc" id="aGame_8h_html_aab0dcf46f6e6e4516bf79ea3f519c765"><div class="ttname"><a href="Game_8h.html#aab0dcf46f6e6e4516bf79ea3f519c765">IsPodiumCeremony</a></div><div class="ttdeci">bool IsPodiumCeremony()</div><div class="ttdef"><b>Definition</b> Game.cpp:843</div></div>
<div class="ttc" id="aGame_8h_html_a7ad8bd6ab5cb1d16d5f6120d0288b1eb"><div class="ttname"><a href="Game_8h.html#a7ad8bd6ab5cb1d16d5f6120d0288b1eb">CM_ActivateFinalLapLakitu</a></div><div class="ttdeci">void CM_ActivateFinalLapLakitu(s32 playerId)</div><div class="ttdef"><b>Definition</b> Game.cpp:685</div></div>
<div class="ttc" id="aGame_8h_html_a7cf335cc0916b44c27470bf4d2207c27"><div class="ttname"><a href="Game_8h.html#a7cf335cc0916b44c27470bf4d2207c27">CM_TickParticles</a></div><div class="ttdeci">void CM_TickParticles(void)</div><div class="ttdef"><b>Definition</b> Game.cpp:542</div></div>
<div class="ttc" id="aGame_8h_html_a7dfa77f8baa97e05f88abc7be3dd45a1"><div class="ttname"><a href="Game_8h.html#a7dfa77f8baa97e05f88abc7be3dd45a1">IsToadsTurnpike</a></div><div class="ttdeci">bool IsToadsTurnpike()</div><div class="ttdef"><b>Definition</b> Game.cpp:828</div></div>
<div class="ttc" id="aGame_8h_html_a7e396328bc711895f42cbed0b0a0b1b5"><div class="ttname"><a href="Game_8h.html#a7e396328bc711895f42cbed0b0a0b1b5">CM_SetCupIndex</a></div><div class="ttdeci">void CM_SetCupIndex(size_t index)</div><div class="ttdef"><b>Definition</b> Game.cpp:209</div></div>
<div class="ttc" id="aGame_8h_html_a7ff5610a2d67bb8a510d93cf238e6ffb"><div class="ttname"><a href="Game_8h.html#a7ff5610a2d67bb8a510d93cf238e6ffb">CM_GetWaterLevel</a></div><div class="ttdeci">f32 CM_GetWaterLevel(Vec3f pos, Collision *collision)</div><div class="ttdef"><b>Definition</b> Game.cpp:812</div></div>
<div class="ttc" id="aGame_8h_html_a80db20776c19d77be4a28e58df4dfbf2"><div class="ttname"><a href="Game_8h.html#a80db20776c19d77be4a28e58df4dfbf2">CM_ThrowRuntimeError</a></div><div class="ttdeci">void CM_ThrowRuntimeError(const char *fmt,...)</div><div class="ttdef"><b>Definition</b> Game.cpp:911</div></div>
<div class="ttc" id="aGame_8h_html_a872b3eafef96f83081b83794fb4681e5"><div class="ttname"><a href="Game_8h.html#a872b3eafef96f83081b83794fb4681e5">CM_InitTrackObjects</a></div><div class="ttdeci">void CM_InitTrackObjects()</div><div class="ttdef"><b>Definition</b> Game.cpp:579</div></div>
<div class="ttc" id="aGame_8h_html_a88c0d93fc49776f7a5c145312f4f81a0"><div class="ttname"><a href="Game_8h.html#a88c0d93fc49776f7a5c145312f4f81a0">CM_BeginPlay</a></div><div class="ttdeci">void CM_BeginPlay()</div><div class="ttdef"><b>Definition</b> Game.cpp:358</div></div>
<div class="ttc" id="aGame_8h_html_a892acd610181b8a67f9bd4f74d242a4a"><div class="ttname"><a href="Game_8h.html#a892acd610181b8a67f9bd4f74d242a4a">CM_WhatDoesThisDo</a></div><div class="ttdeci">void CM_WhatDoesThisDo(Player *player, int8_t playerId)</div><div class="ttdef"><b>Definition</b> Game.cpp:612</div></div>
<div class="ttc" id="aGame_8h_html_a8a295fe1e3fdfa50223813feaca6d7d6"><div class="ttname"><a href="Game_8h.html#a8a295fe1e3fdfa50223813feaca6d7d6">IsMooMooFarm</a></div><div class="ttdeci">bool IsMooMooFarm()</div><div class="ttdef"><b>Definition</b> Game.cpp:827</div></div>
<div class="ttc" id="aGame_8h_html_a8c040973097c16e82cb1738a5eb2fb55"><div class="ttname"><a href="Game_8h.html#a8c040973097c16e82cb1738a5eb2fb55">CM_SomeCollisionThing</a></div><div class="ttdeci">void CM_SomeCollisionThing(Player *player, Vec3f arg1, Vec3f arg2, Vec3f arg3, f32 *arg4, f32 *arg5, f32 *arg6, f32 *arg7)</div><div class="ttdef"><b>Definition</b> Game.cpp:572</div></div>
<div class="ttc" id="aGame_8h_html_a8e82a442f82be560fd7c4376a8c08155"><div class="ttname"><a href="Game_8h.html#a8e82a442f82be560fd7c4376a8c08155">SelectRainbowRoad</a></div><div class="ttdeci">void SelectRainbowRoad()</div><div class="ttdef"><b>Definition</b> Game.cpp:853</div></div>
<div class="ttc" id="aGame_8h_html_a8ebd6a4d970e4333ab5a9dd66c3d9c48"><div class="ttname"><a href="Game_8h.html#a8ebd6a4d970e4333ab5a9dd66c3d9c48">IsBowsersCastle</a></div><div class="ttdeci">bool IsBowsersCastle()</div><div class="ttdef"><b>Definition</b> Game.cpp:821</div></div>
<div class="ttc" id="aGame_8h_html_a9205b4816d835d2a593d896dce112059"><div class="ttname"><a href="Game_8h.html#a9205b4816d835d2a593d896dce112059">GetMushroomCup</a></div><div class="ttdeci">void * GetMushroomCup(void)</div><div class="ttdef"><b>Definition</b> Game.cpp:863</div></div>
<div class="ttc" id="aGame_8h_html_a929f192c4ae16f29f0f63fa455c29190"><div class="ttname"><a href="Game_8h.html#a929f192c4ae16f29f0f63fa455c29190">Editor_ClearMatrix</a></div><div class="ttdeci">void Editor_ClearMatrix()</div><div class="ttdef"><b>Definition</b> Game.cpp:789</div></div>
<div class="ttc" id="aGame_8h_html_a934e55d97e92c5a2ae0ea91b07a07a44"><div class="ttname"><a href="Game_8h.html#a934e55d97e92c5a2ae0ea91b07a07a44">CM_FindActorIndex</a></div><div class="ttdeci">size_t CM_FindActorIndex(struct Actor *actor)</div><div class="ttdef"><b>Definition</b> Game.cpp:726</div></div>
<div class="ttc" id="aGame_8h_html_a9689aae9cead5040be5b1527fe877348"><div class="ttname"><a href="Game_8h.html#a9689aae9cead5040be5b1527fe877348">CM_ActivateFinishLakitu</a></div><div class="ttdeci">void CM_ActivateFinishLakitu(s32 playerId)</div><div class="ttdef"><b>Definition</b> Game.cpp:671</div></div>
<div class="ttc" id="aGame_8h_html_a97137efc74a8f6bd6e9e54a8643e86f5"><div class="ttname"><a href="Game_8h.html#a97137efc74a8f6bd6e9e54a8643e86f5">SelectBowsersCastle</a></div><div class="ttdeci">void SelectBowsersCastle()</div><div class="ttdef"><b>Definition</b> Game.cpp:843</div></div>
<div class="ttc" id="aGame_8h_html_a98a02979796d2f6890672392ce7a2831"><div class="ttname"><a href="Game_8h.html#a98a02979796d2f6890672392ce7a2831">SelectPodiumCeremony</a></div><div class="ttdeci">void SelectPodiumCeremony()</div><div class="ttdef"><b>Definition</b> Game.cpp:860</div></div>
<div class="ttc" id="aGame_8h_html_a98bed343edc49c8bbf9f56aa1eb885b2"><div class="ttname"><a href="Game_8h.html#a98bed343edc49c8bbf9f56aa1eb885b2">SelectRoyalRaceway</a></div><div class="ttdeci">void SelectRoyalRaceway()</div><div class="ttdef"><b>Definition</b> Game.cpp:848</div></div>
<div class="ttc" id="aGame_8h_html_a9b7d299ffd4422f9c7cfd08576b8b38b"><div class="ttname"><a href="Game_8h.html#a9b7d299ffd4422f9c7cfd08576b8b38b">GetStarCup</a></div><div class="ttdeci">void * GetStarCup(void)</div><div class="ttdef"><b>Definition</b> Game.cpp:871</div></div>
<div class="ttc" id="aGame_8h_html_a9d06982967aab1f6f4fab1905294c20c"><div class="ttname"><a href="Game_8h.html#a9d06982967aab1f6f4fab1905294c20c">SelectFrappeSnowland</a></div><div class="ttdeci">void SelectFrappeSnowland()</div><div class="ttdef"><b>Definition</b> Game.cpp:846</div></div>
<div class="ttc" id="aGame_8h_html_a9d56378f2f9f04851f213ac8fc6d5349"><div class="ttname"><a href="Game_8h.html#a9d56378f2f9f04851f213ac8fc6d5349">CM_AddLookBehindCamera</a></div><div class="ttdeci">Camera * CM_AddLookBehindCamera(Vec3f spawn, s16 rot, u32 mode)</div><div class="ttdef"><b>Definition</b> Game.cpp:467</div></div>
<div class="ttc" id="aGame_8h_html_a9f5c2ace915f66e850628695f297b1ff"><div class="ttname"><a href="Game_8h.html#a9f5c2ace915f66e850628695f297b1ff">IsChocoMountain</a></div><div class="ttdeci">bool IsChocoMountain()</div><div class="ttdef"><b>Definition</b> Game.cpp:820</div></div>
<div class="ttc" id="aGame_8h_html_a9fcd2793a55728b268b9ddb2624d86f4"><div class="ttname"><a href="Game_8h.html#a9fcd2793a55728b268b9ddb2624d86f4">CM_ActivateReverseLakitu</a></div><div class="ttdeci">void CM_ActivateReverseLakitu(s32 playerId)</div><div class="ttdef"><b>Definition</b> Game.cpp:692</div></div>
<div class="ttc" id="aGame_8h_html_a9fedd7b107c6b6e24e773784787a105c"><div class="ttname"><a href="Game_8h.html#a9fedd7b107c6b6e24e773784787a105c">IsSkyscraper</a></div><div class="ttdeci">bool IsSkyscraper()</div><div class="ttdef"><b>Definition</b> Game.cpp:834</div></div>
<div class="ttc" id="aGame_8h_html_aa21d837dda0de9d4b92d34bb4cfac7a9"><div class="ttname"><a href="Game_8h.html#aa21d837dda0de9d4b92d34bb4cfac7a9">CM_GetCrossingOnTriggered</a></div><div class="ttdeci">s32 CM_GetCrossingOnTriggered(uintptr_t *crossing)</div><div class="ttdef"><b>Definition</b> Game.cpp:280</div></div>
<div class="ttc" id="aGame_8h_html_aa2636859b1f988d43f21be6ccffc86ca"><div class="ttname"><a href="Game_8h.html#aa2636859b1f988d43f21be6ccffc86ca">IsKoopaTroopaBeach</a></div><div class="ttdeci">bool IsKoopaTroopaBeach()</div><div class="ttdef"><b>Definition</b> Game.cpp:825</div></div>
<div class="ttc" id="aGame_8h_html_aa7aef6b733545609568083638a4bb38e"><div class="ttname"><a href="Game_8h.html#aa7aef6b733545609568083638a4bb38e">CM_TickTrackObjects</a></div><div class="ttdeci">void CM_TickTrackObjects()</div><div class="ttdef"><b>Definition</b> Game.cpp:585</div></div>
<div class="ttc" id="aGame_8h_html_aa8c27c9a84fd3362f3cdce18720d5a4e"><div class="ttname"><a href="Game_8h.html#aa8c27c9a84fd3362f3cdce18720d5a4e">WorldPreviousCup</a></div><div class="ttdeci">u32 WorldPreviousCup(void)</div><div class="ttdef"><b>Definition</b> Game.cpp:193</div></div>
<div class="ttc" id="aGame_8h_html_aa902b33239889c851376399222fbc43e"><div class="ttname"><a href="Game_8h.html#aa902b33239889c851376399222fbc43e">GetCup</a></div><div class="ttdeci">void * GetCup()</div><div class="ttdef"><b>Definition</b> Game.cpp:201</div></div>
<div class="ttc" id="aGame_8h_html_aa9e2b586941da1ad897ab6ac13fd44d1"><div class="ttname"><a href="Game_8h.html#aa9e2b586941da1ad897ab6ac13fd44d1">CM_DrawBattleBombKarts</a></div><div class="ttdeci">void CM_DrawBattleBombKarts(s32 cameraId)</div><div class="ttdef"><b>Definition</b> Game.cpp:254</div></div>
<div class="ttc" id="aGame_8h_html_aaaf510d501c5771be0f12e0cd1f5cd2d"><div class="ttname"><a href="Game_8h.html#aaaf510d501c5771be0f12e0cd1f5cd2d">SelectMarioRaceway</a></div><div class="ttdeci">void SelectMarioRaceway()</div><div class="ttdef"><b>Definition</b> Game.cpp:840</div></div>
<div class="ttc" id="aGame_8h_html_aab0dcf46f6e6e4516bf79ea3f519c765"><div class="ttname"><a href="Game_8h.html#aab0dcf46f6e6e4516bf79ea3f519c765">IsPodiumCeremony</a></div><div class="ttdeci">bool IsPodiumCeremony()</div><div class="ttdef"><b>Definition</b> Game.cpp:838</div></div>
<div class="ttc" id="aGame_8h_html_aab7ed5bb41641c712e81cd5ce8d922e4"><div class="ttname"><a href="Game_8h.html#aab7ed5bb41641c712e81cd5ce8d922e4">CM_TickDraw</a></div><div class="ttdeci">void CM_TickDraw()</div></div>
<div class="ttc" id="aGame_8h_html_aaf0b5399621375e88a34cc6671236b98"><div class="ttname"><a href="Game_8h.html#aaf0b5399621375e88a34cc6671236b98">SelectDoubleDeck</a></div><div class="ttdeci">void SelectDoubleDeck()</div><div class="ttdef"><b>Definition</b> Game.cpp:862</div></div>
<div class="ttc" id="aGame_8h_html_aaffb8b8bf0073d2bc3c2221a0d6e72ec"><div class="ttname"><a href="Game_8h.html#aaffb8b8bf0073d2bc3c2221a0d6e72ec">CM_CreditsSpawnActors</a></div><div class="ttdeci">void CM_CreditsSpawnActors()</div><div class="ttdef"><b>Definition</b> Game.cpp:611</div></div>
<div class="ttc" id="aGame_8h_html_ab05bb065469940f40a5023c58a8f9e7f"><div class="ttname"><a href="Game_8h.html#ab05bb065469940f40a5023c58a8f9e7f">IsYoshiValley</a></div><div class="ttdeci">bool IsYoshiValley()</div><div class="ttdef"><b>Definition</b> Game.cpp:828</div></div>
<div class="ttc" id="aGame_8h_html_ab3b6b3c40ed6d20b9a5ddd7be2b6926c"><div class="ttname"><a href="Game_8h.html#ab3b6b3c40ed6d20b9a5ddd7be2b6926c">SelectKoopaTroopaBeach</a></div><div class="ttdeci">void SelectKoopaTroopaBeach()</div><div class="ttdef"><b>Definition</b> Game.cpp:852</div></div>
<div class="ttc" id="aGame_8h_html_ab53d812567e2e57a521af21e31688464"><div class="ttname"><a href="Game_8h.html#ab53d812567e2e57a521af21e31688464">CM_WhatDoesThisDoAI</a></div><div class="ttdeci">void CM_WhatDoesThisDoAI(Player *player, int8_t playerId)</div><div class="ttdef"><b>Definition</b> Game.cpp:623</div></div>
<div class="ttc" id="aGame_8h_html_ab5e6260830cd0d3a739e5a5d3fa31bf3"><div class="ttname"><a href="Game_8h.html#ab5e6260830cd0d3a739e5a5d3fa31bf3">GetFlowerCup</a></div><div class="ttdeci">void * GetFlowerCup(void)</div><div class="ttdef"><b>Definition</b> Game.cpp:872</div></div>
<div class="ttc" id="aGame_8h_html_ab6cbdd9c2b6b19c957e80cc48e9da523"><div class="ttname"><a href="Game_8h.html#ab6cbdd9c2b6b19c957e80cc48e9da523">CM_TickObjects60fps</a></div><div class="ttdeci">void CM_TickObjects60fps()</div><div class="ttdef"><b>Definition</b> Game.cpp:527</div></div>
<div class="ttc" id="aGame_8h_html_aba5f567a3db3cdfa422485da5374ce8c"><div class="ttname"><a href="Game_8h.html#aba5f567a3db3cdfa422485da5374ce8c">CM_VehicleCollision</a></div><div class="ttdeci">void CM_VehicleCollision(s32 playerId, Player *player)</div><div class="ttdef"><b>Definition</b> Game.cpp:226</div></div>
<div class="ttc" id="aGame_8h_html_abdb3ad7cafa1977c6b7da7dbed8a7df6"><div class="ttname"><a href="Game_8h.html#abdb3ad7cafa1977c6b7da7dbed8a7df6">WorldNextCup</a></div><div class="ttdeci">u32 WorldNextCup(void)</div><div class="ttdef"><b>Definition</b> Game.cpp:194</div></div>
<div class="ttc" id="aGame_8h_html_abfc61da343ef2b8055bea1ec869b6363"><div class="ttname"><a href="Game_8h.html#abfc61da343ef2b8055bea1ec869b6363">CM_DrawTrackObjects</a></div><div class="ttdeci">void CM_DrawTrackObjects(s32 cameraId)</div><div class="ttdef"><b>Definition</b> Game.cpp:597</div></div>
<div class="ttc" id="aGame_8h_html_ac015fe2f0caa481693b5a07997bf69b6"><div class="ttname"><a href="Game_8h.html#ac015fe2f0caa481693b5a07997bf69b6">IsBigDonut</a></div><div class="ttdeci">bool IsBigDonut()</div><div class="ttdef"><b>Definition</b> Game.cpp:842</div></div>
<div class="ttc" id="aGame_8h_html_ac1f819e6a859e066bd816ef2c6f8c674"><div class="ttname"><a href="Game_8h.html#ac1f819e6a859e066bd816ef2c6f8c674">CM_CleanCameras</a></div><div class="ttdeci">void CM_CleanCameras(void)</div><div class="ttdef"><b>Definition</b> Game.cpp:762</div></div>
<div class="ttc" id="aGame_8h_html_ac36c43e20fcfc2c96b91f33aa13d88f8"><div class="ttname"><a href="Game_8h.html#ac36c43e20fcfc2c96b91f33aa13d88f8">CM_SpawnStarterLakitu</a></div><div class="ttdeci">void CM_SpawnStarterLakitu()</div><div class="ttdef"><b>Definition</b> Game.cpp:663</div></div>
<div class="ttc" id="aGame_8h_html_ac39070c708575c0715a25e4590247d80"><div class="ttname"><a href="Game_8h.html#ac39070c708575c0715a25e4590247d80">HM_TickIntro</a></div><div class="ttdeci">void HM_TickIntro(void)</div><div class="ttdef"><b>Definition</b> Game.cpp:178</div></div>
<div class="ttc" id="aGame_8h_html_ac5e62890e26525db92366000cb19598e"><div class="ttname"><a href="Game_8h.html#ac5e62890e26525db92366000cb19598e">CM_CameraSetActive</a></div><div class="ttdeci">void CM_CameraSetActive(size_t idx, bool state)</div><div class="ttdef"><b>Definition</b> Game.cpp:485</div></div>
<div class="ttc" id="aGame_8h_html_ac6fb2ea14d59587b483359a48b553ae9"><div class="ttname"><a href="Game_8h.html#ac6fb2ea14d59587b483359a48b553ae9">SelectBigDonut</a></div><div class="ttdeci">void SelectBigDonut()</div><div class="ttdef"><b>Definition</b> Game.cpp:864</div></div>
<div class="ttc" id="aGame_8h_html_aca28fc6c99e2eb58e798af9893d3745e"><div class="ttname"><a href="Game_8h.html#aca28fc6c99e2eb58e798af9893d3745e">CM_ActivateSecondLapLakitu</a></div><div class="ttdeci">void CM_ActivateSecondLapLakitu(s32 playerId)</div><div class="ttdef"><b>Definition</b> Game.cpp:683</div></div>
<div class="ttc" id="aGame_8h_html_acea5cfd9ab22f745bd6627869b95a62e"><div class="ttname"><a href="Game_8h.html#acea5cfd9ab22f745bd6627869b95a62e">CM_ActorBeginPlay</a></div><div class="ttdeci">void CM_ActorBeginPlay(struct Actor *actor)</div><div class="ttdef"><b>Definition</b> Game.cpp:774</div></div>
<div class="ttc" id="aGame_8h_html_acfb21e9672a823eb246aaa6e3474bf2f"><div class="ttname"><a href="Game_8h.html#acfb21e9672a823eb246aaa6e3474bf2f">CM_DrawEditor</a></div><div class="ttdeci">void CM_DrawEditor()</div><div class="ttdef"><b>Definition</b> Game.cpp:543</div></div>
<div class="ttc" id="aGame_8h_html_ad05aab537d39fb4cfd354640c1a4cd63"><div class="ttname"><a href="Game_8h.html#ad05aab537d39fb4cfd354640c1a4cd63">CM_DeleteActor</a></div><div class="ttdeci">void CM_DeleteActor(size_t index)</div><div class="ttdef"><b>Definition</b> Game.cpp:748</div></div>
<div class="ttc" id="aGame_8h_html_ad474b8b257813cceeae25ab5205273c4"><div class="ttname"><a href="Game_8h.html#ad474b8b257813cceeae25ab5205273c4">IsKalimariDesert</a></div><div class="ttdeci">bool IsKalimariDesert()</div><div class="ttdef"><b>Definition</b> Game.cpp:834</div></div>
<div class="ttc" id="aGame_8h_html_ad62d65b13bb8c7fbbfe39c28d4f73758"><div class="ttname"><a href="Game_8h.html#ad62d65b13bb8c7fbbfe39c28d4f73758">CM_GetPlayerCamera</a></div><div class="ttdeci">Camera * CM_GetPlayerCamera(s32 playerIndex)</div><div class="ttdef"><b>Definition</b> Game.cpp:385</div></div>
<div class="ttc" id="aGame_8h_html_ad7074370e4922729d981568d0b5fc027"><div class="ttname"><a href="Game_8h.html#ad7074370e4922729d981568d0b5fc027">CM_BombKartsWaypoint</a></div><div class="ttdeci">void CM_BombKartsWaypoint(s32 cameraId)</div><div class="ttdef"><b>Definition</b> Game.cpp:234</div></div>
<div class="ttc" id="aGame_8h_html_ad83fb22a60760cab0498053877c28ca0"><div class="ttname"><a href="Game_8h.html#ad83fb22a60760cab0498053877c28ca0">CM_ScrollingTextures</a></div><div class="ttdeci">void CM_ScrollingTextures()</div><div class="ttdef"><b>Definition</b> Game.cpp:647</div></div>
<div class="ttc" id="aGame_8h_html_ad9d7dd4e4ce728a71dc68e2817a5b90d"><div class="ttname"><a href="Game_8h.html#ad9d7dd4e4ce728a71dc68e2817a5b90d">CM_DrawWater</a></div><div class="ttdeci">void CM_DrawWater(ScreenContext *screen, uint16_t pathCounter, uint16_t cameraRot, uint16_t playerDirection)</div><div class="ttdef"><b>Definition</b> Game.cpp:653</div></div>
<div class="ttc" id="aGame_8h_html_ada28d3ac2117e6089cc6eb5b0a6aabba"><div class="ttname"><a href="Game_8h.html#ada28d3ac2117e6089cc6eb5b0a6aabba">SelectLuigiRaceway</a></div><div class="ttdeci">void SelectLuigiRaceway()</div><div class="ttdef"><b>Definition</b> Game.cpp:846</div></div>
<div class="ttc" id="aGame_8h_html_adabb5b527520eaa3b7cc42fa98a4b334"><div class="ttname"><a href="Game_8h.html#adabb5b527520eaa3b7cc42fa98a4b334">CM_SetFreeCamera</a></div><div class="ttdeci">void CM_SetFreeCamera(bool state)</div><div class="ttdef"><b>Definition</b> Game.cpp:491</div></div>
<div class="ttc" id="aGame_8h_html_adc3a6f4f6044c43c6734f2fed8436a7c"><div class="ttname"><a href="Game_8h.html#adc3a6f4f6044c43c6734f2fed8436a7c">CM_ActorCollision</a></div><div class="ttdeci">void CM_ActorCollision(Player *player, struct Actor *actor)</div><div class="ttdef"><b>Definition</b> Game.cpp:809</div></div>
<div class="ttc" id="aGame_8h_html_adcaa4382da54fcb09e701bec146dfbe5"><div class="ttname"><a href="Game_8h.html#adcaa4382da54fcb09e701bec146dfbe5">SelectBansheeBoardwalk</a></div><div class="ttdeci">void SelectBansheeBoardwalk()</div><div class="ttdef"><b>Definition</b> Game.cpp:849</div></div>
<div class="ttc" id="aGame_8h_html_adcaf593bfd3bc5e691c00cec99ff3bc3"><div class="ttname"><a href="Game_8h.html#adcaf593bfd3bc5e691c00cec99ff3bc3">CM_SetCup</a></div><div class="ttdeci">void CM_SetCup(void *)</div><div class="ttdef"><b>Definition</b> Game.cpp:202</div></div>
<div class="ttc" id="aGame_8h_html_ae131a8b6906df364a68be4307caab750"><div class="ttname"><a href="Game_8h.html#ae131a8b6906df364a68be4307caab750">GetCupCursorPosition</a></div><div class="ttdeci">size_t GetCupCursorPosition()</div><div class="ttdef"><b>Definition</b> Game.cpp:704</div></div>
<div class="ttc" id="aGame_8h_html_ae181f7d71aa16b176abd7be2444a0299"><div class="ttname"><a href="Game_8h.html#ae181f7d71aa16b176abd7be2444a0299">CM_TickActors</a></div><div class="ttdeci">void CM_TickActors()</div><div class="ttdef"><b>Definition</b> Game.cpp:336</div></div>
<div class="ttc" id="aGame_8h_html_ae22f9eac795eb716b246a295a38e5343"><div class="ttname"><a href="Game_8h.html#ae22f9eac795eb716b246a295a38e5343">SetCupCursorPosition</a></div><div class="ttdeci">void SetCupCursorPosition(size_t position)</div><div class="ttdef"><b>Definition</b> Game.cpp:708</div></div>
<div class="ttc" id="aGame_8h_html_ae2b03d8eebdf82f401de3167c2162848"><div class="ttname"><a href="Game_8h.html#ae2b03d8eebdf82f401de3167c2162848">CM_CrossingTrigger</a></div><div class="ttdeci">void CM_CrossingTrigger()</div><div class="ttdef"><b>Definition</b> Game.cpp:269</div></div>
<div class="ttc" id="aGame_8h_html_ae4bce122ba57e0ca1cd36dcb4d7feed1"><div class="ttname"><a href="Game_8h.html#ae4bce122ba57e0ca1cd36dcb4d7feed1">Editor_AddLight</a></div><div class="ttdeci">void Editor_AddLight(s8 *direction)</div><div class="ttdef"><b>Definition</b> Game.cpp:788</div></div>
<div class="ttc" id="aGame_8h_html_ae8cb6c1430c14fb8e79e5d98c522c02a"><div class="ttname"><a href="Game_8h.html#ae8cb6c1430c14fb8e79e5d98c522c02a">GetCupSize</a></div><div class="ttdeci">size_t GetCupSize()</div><div class="ttdef"><b>Definition</b> Game.cpp:713</div></div>
<div class="ttc" id="aGame_8h_html_aeddbaddd7280e7015aeb4769cca8097d"><div class="ttname"><a href="Game_8h.html#aeddbaddd7280e7015aeb4769cca8097d">CM_AddFreeCamera</a></div><div class="ttdeci">Camera * CM_AddFreeCamera(Vec3f spawn, s16 rot, u32 mode)</div><div class="ttdef"><b>Definition</b> Game.cpp:419</div></div>
<div class="ttc" id="aGame_8h_html_aeea6e29785f2f2cdd48874c08e5c02a1"><div class="ttname"><a href="Game_8h.html#aeea6e29785f2f2cdd48874c08e5c02a1">SetMarioRaceway</a></div><div class="ttdeci">void SetMarioRaceway(void)</div><div class="ttdef"><b>Definition</b> Game.cpp:187</div></div>
<div class="ttc" id="aGame_8h_html_af21f89b45e081c9857c7c6689737ea93"><div class="ttname"><a href="Game_8h.html#af21f89b45e081c9857c7c6689737ea93">GetCupName</a></div><div class="ttdeci">const char * GetCupName(void)</div><div class="ttdef"><b>Definition</b> Game.cpp:218</div></div>
<div class="ttc" id="aGame_8h_html_af24635032f3c7b289048710e7791a439"><div class="ttname"><a href="Game_8h.html#af24635032f3c7b289048710e7791a439">SelectKalimariDesert</a></div><div class="ttdeci">void SelectKalimariDesert()</div><div class="ttdef"><b>Definition</b> Game.cpp:856</div></div>
<div class="ttc" id="aGame_8h_html_af4bf996258124d6741c70e4fa918ef03"><div class="ttname"><a href="Game_8h.html#af4bf996258124d6741c70e4fa918ef03">IsFrappeSnowland</a></div><div class="ttdeci">bool IsFrappeSnowland()</div><div class="ttdef"><b>Definition</b> Game.cpp:829</div></div>
<div class="ttc" id="aGame_8h_html_af7015b96d32cb80462316bd3e619b210"><div class="ttname"><a href="Game_8h.html#af7015b96d32cb80462316bd3e619b210">SelectSherbetLand</a></div><div class="ttdeci">void SelectSherbetLand()</div><div class="ttdef"><b>Definition</b> Game.cpp:857</div></div>
<div class="ttc" id="aGame_8h_html_af8b0f2e0fee51a3d5afe1c6b6a8f0c7f"><div class="ttname"><a href="Game_8h.html#af8b0f2e0fee51a3d5afe1c6b6a8f0c7f">LoadTrack</a></div><div class="ttdeci">void LoadTrack()</div><div class="ttdef"><b>Definition</b> Game.cpp:222</div></div>
<div class="ttc" id="aGame_8h_html_afb0bb7b7bc2b816a7a9fbedcc6c41ab7"><div class="ttname"><a href="Game_8h.html#afb0bb7b7bc2b816a7a9fbedcc6c41ab7">IsRoyalRaceway</a></div><div class="ttdeci">bool IsRoyalRaceway()</div><div class="ttdef"><b>Definition</b> Game.cpp:831</div></div>
<div class="ttc" id="aGame_8h_html_aaf0b5399621375e88a34cc6671236b98"><div class="ttname"><a href="Game_8h.html#aaf0b5399621375e88a34cc6671236b98">SelectDoubleDeck</a></div><div class="ttdeci">void SelectDoubleDeck()</div><div class="ttdef"><b>Definition</b> Game.cpp:857</div></div>
<div class="ttc" id="aGame_8h_html_aaffb8b8bf0073d2bc3c2221a0d6e72ec"><div class="ttname"><a href="Game_8h.html#aaffb8b8bf0073d2bc3c2221a0d6e72ec">CM_CreditsSpawnActors</a></div><div class="ttdeci">void CM_CreditsSpawnActors()</div><div class="ttdef"><b>Definition</b> Game.cpp:606</div></div>
<div class="ttc" id="aGame_8h_html_ab05bb065469940f40a5023c58a8f9e7f"><div class="ttname"><a href="Game_8h.html#ab05bb065469940f40a5023c58a8f9e7f">IsYoshiValley</a></div><div class="ttdeci">bool IsYoshiValley()</div><div class="ttdef"><b>Definition</b> Game.cpp:823</div></div>
<div class="ttc" id="aGame_8h_html_ab3b6b3c40ed6d20b9a5ddd7be2b6926c"><div class="ttname"><a href="Game_8h.html#ab3b6b3c40ed6d20b9a5ddd7be2b6926c">SelectKoopaTroopaBeach</a></div><div class="ttdeci">void SelectKoopaTroopaBeach()</div><div class="ttdef"><b>Definition</b> Game.cpp:847</div></div>
<div class="ttc" id="aGame_8h_html_ab53d812567e2e57a521af21e31688464"><div class="ttname"><a href="Game_8h.html#ab53d812567e2e57a521af21e31688464">CM_WhatDoesThisDoAI</a></div><div class="ttdeci">void CM_WhatDoesThisDoAI(Player *player, int8_t playerId)</div><div class="ttdef"><b>Definition</b> Game.cpp:618</div></div>
<div class="ttc" id="aGame_8h_html_ab5e6260830cd0d3a739e5a5d3fa31bf3"><div class="ttname"><a href="Game_8h.html#ab5e6260830cd0d3a739e5a5d3fa31bf3">GetFlowerCup</a></div><div class="ttdeci">void * GetFlowerCup(void)</div><div class="ttdef"><b>Definition</b> Game.cpp:867</div></div>
<div class="ttc" id="aGame_8h_html_ab6cbdd9c2b6b19c957e80cc48e9da523"><div class="ttname"><a href="Game_8h.html#ab6cbdd9c2b6b19c957e80cc48e9da523">CM_TickObjects60fps</a></div><div class="ttdeci">void CM_TickObjects60fps()</div><div class="ttdef"><b>Definition</b> Game.cpp:522</div></div>
<div class="ttc" id="aGame_8h_html_aba5f567a3db3cdfa422485da5374ce8c"><div class="ttname"><a href="Game_8h.html#aba5f567a3db3cdfa422485da5374ce8c">CM_VehicleCollision</a></div><div class="ttdeci">void CM_VehicleCollision(s32 playerId, Player *player)</div><div class="ttdef"><b>Definition</b> Game.cpp:221</div></div>
<div class="ttc" id="aGame_8h_html_abdb3ad7cafa1977c6b7da7dbed8a7df6"><div class="ttname"><a href="Game_8h.html#abdb3ad7cafa1977c6b7da7dbed8a7df6">WorldNextCup</a></div><div class="ttdeci">u32 WorldNextCup(void)</div><div class="ttdef"><b>Definition</b> Game.cpp:189</div></div>
<div class="ttc" id="aGame_8h_html_abfc61da343ef2b8055bea1ec869b6363"><div class="ttname"><a href="Game_8h.html#abfc61da343ef2b8055bea1ec869b6363">CM_DrawTrackObjects</a></div><div class="ttdeci">void CM_DrawTrackObjects(s32 cameraId)</div><div class="ttdef"><b>Definition</b> Game.cpp:592</div></div>
<div class="ttc" id="aGame_8h_html_ac015fe2f0caa481693b5a07997bf69b6"><div class="ttname"><a href="Game_8h.html#ac015fe2f0caa481693b5a07997bf69b6">IsBigDonut</a></div><div class="ttdeci">bool IsBigDonut()</div><div class="ttdef"><b>Definition</b> Game.cpp:837</div></div>
<div class="ttc" id="aGame_8h_html_ac1f819e6a859e066bd816ef2c6f8c674"><div class="ttname"><a href="Game_8h.html#ac1f819e6a859e066bd816ef2c6f8c674">CM_CleanCameras</a></div><div class="ttdeci">void CM_CleanCameras(void)</div><div class="ttdef"><b>Definition</b> Game.cpp:757</div></div>
<div class="ttc" id="aGame_8h_html_ac36c43e20fcfc2c96b91f33aa13d88f8"><div class="ttname"><a href="Game_8h.html#ac36c43e20fcfc2c96b91f33aa13d88f8">CM_SpawnStarterLakitu</a></div><div class="ttdeci">void CM_SpawnStarterLakitu()</div><div class="ttdef"><b>Definition</b> Game.cpp:658</div></div>
<div class="ttc" id="aGame_8h_html_ac39070c708575c0715a25e4590247d80"><div class="ttname"><a href="Game_8h.html#ac39070c708575c0715a25e4590247d80">HM_TickIntro</a></div><div class="ttdeci">void HM_TickIntro(void)</div><div class="ttdef"><b>Definition</b> Game.cpp:173</div></div>
<div class="ttc" id="aGame_8h_html_ac5e62890e26525db92366000cb19598e"><div class="ttname"><a href="Game_8h.html#ac5e62890e26525db92366000cb19598e">CM_CameraSetActive</a></div><div class="ttdeci">void CM_CameraSetActive(size_t idx, bool state)</div><div class="ttdef"><b>Definition</b> Game.cpp:480</div></div>
<div class="ttc" id="aGame_8h_html_ac6fb2ea14d59587b483359a48b553ae9"><div class="ttname"><a href="Game_8h.html#ac6fb2ea14d59587b483359a48b553ae9">SelectBigDonut</a></div><div class="ttdeci">void SelectBigDonut()</div><div class="ttdef"><b>Definition</b> Game.cpp:859</div></div>
<div class="ttc" id="aGame_8h_html_aca28fc6c99e2eb58e798af9893d3745e"><div class="ttname"><a href="Game_8h.html#aca28fc6c99e2eb58e798af9893d3745e">CM_ActivateSecondLapLakitu</a></div><div class="ttdeci">void CM_ActivateSecondLapLakitu(s32 playerId)</div><div class="ttdef"><b>Definition</b> Game.cpp:678</div></div>
<div class="ttc" id="aGame_8h_html_acea5cfd9ab22f745bd6627869b95a62e"><div class="ttname"><a href="Game_8h.html#acea5cfd9ab22f745bd6627869b95a62e">CM_ActorBeginPlay</a></div><div class="ttdeci">void CM_ActorBeginPlay(struct Actor *actor)</div><div class="ttdef"><b>Definition</b> Game.cpp:769</div></div>
<div class="ttc" id="aGame_8h_html_acfb21e9672a823eb246aaa6e3474bf2f"><div class="ttname"><a href="Game_8h.html#acfb21e9672a823eb246aaa6e3474bf2f">CM_DrawEditor</a></div><div class="ttdeci">void CM_DrawEditor()</div><div class="ttdef"><b>Definition</b> Game.cpp:538</div></div>
<div class="ttc" id="aGame_8h_html_ad05aab537d39fb4cfd354640c1a4cd63"><div class="ttname"><a href="Game_8h.html#ad05aab537d39fb4cfd354640c1a4cd63">CM_DeleteActor</a></div><div class="ttdeci">void CM_DeleteActor(size_t index)</div><div class="ttdef"><b>Definition</b> Game.cpp:743</div></div>
<div class="ttc" id="aGame_8h_html_ad474b8b257813cceeae25ab5205273c4"><div class="ttname"><a href="Game_8h.html#ad474b8b257813cceeae25ab5205273c4">IsKalimariDesert</a></div><div class="ttdeci">bool IsKalimariDesert()</div><div class="ttdef"><b>Definition</b> Game.cpp:829</div></div>
<div class="ttc" id="aGame_8h_html_ad62d65b13bb8c7fbbfe39c28d4f73758"><div class="ttname"><a href="Game_8h.html#ad62d65b13bb8c7fbbfe39c28d4f73758">CM_GetPlayerCamera</a></div><div class="ttdeci">Camera * CM_GetPlayerCamera(s32 playerIndex)</div><div class="ttdef"><b>Definition</b> Game.cpp:380</div></div>
<div class="ttc" id="aGame_8h_html_ad7074370e4922729d981568d0b5fc027"><div class="ttname"><a href="Game_8h.html#ad7074370e4922729d981568d0b5fc027">CM_BombKartsWaypoint</a></div><div class="ttdeci">void CM_BombKartsWaypoint(s32 cameraId)</div><div class="ttdef"><b>Definition</b> Game.cpp:229</div></div>
<div class="ttc" id="aGame_8h_html_ad83fb22a60760cab0498053877c28ca0"><div class="ttname"><a href="Game_8h.html#ad83fb22a60760cab0498053877c28ca0">CM_ScrollingTextures</a></div><div class="ttdeci">void CM_ScrollingTextures()</div><div class="ttdef"><b>Definition</b> Game.cpp:642</div></div>
<div class="ttc" id="aGame_8h_html_ad9d7dd4e4ce728a71dc68e2817a5b90d"><div class="ttname"><a href="Game_8h.html#ad9d7dd4e4ce728a71dc68e2817a5b90d">CM_DrawWater</a></div><div class="ttdeci">void CM_DrawWater(ScreenContext *screen, uint16_t pathCounter, uint16_t cameraRot, uint16_t playerDirection)</div><div class="ttdef"><b>Definition</b> Game.cpp:648</div></div>
<div class="ttc" id="aGame_8h_html_ada28d3ac2117e6089cc6eb5b0a6aabba"><div class="ttname"><a href="Game_8h.html#ada28d3ac2117e6089cc6eb5b0a6aabba">SelectLuigiRaceway</a></div><div class="ttdeci">void SelectLuigiRaceway()</div><div class="ttdef"><b>Definition</b> Game.cpp:841</div></div>
<div class="ttc" id="aGame_8h_html_adabb5b527520eaa3b7cc42fa98a4b334"><div class="ttname"><a href="Game_8h.html#adabb5b527520eaa3b7cc42fa98a4b334">CM_SetFreeCamera</a></div><div class="ttdeci">void CM_SetFreeCamera(bool state)</div><div class="ttdef"><b>Definition</b> Game.cpp:486</div></div>
<div class="ttc" id="aGame_8h_html_adc3a6f4f6044c43c6734f2fed8436a7c"><div class="ttname"><a href="Game_8h.html#adc3a6f4f6044c43c6734f2fed8436a7c">CM_ActorCollision</a></div><div class="ttdeci">void CM_ActorCollision(Player *player, struct Actor *actor)</div><div class="ttdef"><b>Definition</b> Game.cpp:804</div></div>
<div class="ttc" id="aGame_8h_html_adcaa4382da54fcb09e701bec146dfbe5"><div class="ttname"><a href="Game_8h.html#adcaa4382da54fcb09e701bec146dfbe5">SelectBansheeBoardwalk</a></div><div class="ttdeci">void SelectBansheeBoardwalk()</div><div class="ttdef"><b>Definition</b> Game.cpp:844</div></div>
<div class="ttc" id="aGame_8h_html_adcaf593bfd3bc5e691c00cec99ff3bc3"><div class="ttname"><a href="Game_8h.html#adcaf593bfd3bc5e691c00cec99ff3bc3">CM_SetCup</a></div><div class="ttdeci">void CM_SetCup(void *)</div><div class="ttdef"><b>Definition</b> Game.cpp:197</div></div>
<div class="ttc" id="aGame_8h_html_ae131a8b6906df364a68be4307caab750"><div class="ttname"><a href="Game_8h.html#ae131a8b6906df364a68be4307caab750">GetCupCursorPosition</a></div><div class="ttdeci">size_t GetCupCursorPosition()</div><div class="ttdef"><b>Definition</b> Game.cpp:699</div></div>
<div class="ttc" id="aGame_8h_html_ae181f7d71aa16b176abd7be2444a0299"><div class="ttname"><a href="Game_8h.html#ae181f7d71aa16b176abd7be2444a0299">CM_TickActors</a></div><div class="ttdeci">void CM_TickActors()</div><div class="ttdef"><b>Definition</b> Game.cpp:331</div></div>
<div class="ttc" id="aGame_8h_html_ae22f9eac795eb716b246a295a38e5343"><div class="ttname"><a href="Game_8h.html#ae22f9eac795eb716b246a295a38e5343">SetCupCursorPosition</a></div><div class="ttdeci">void SetCupCursorPosition(size_t position)</div><div class="ttdef"><b>Definition</b> Game.cpp:703</div></div>
<div class="ttc" id="aGame_8h_html_ae2b03d8eebdf82f401de3167c2162848"><div class="ttname"><a href="Game_8h.html#ae2b03d8eebdf82f401de3167c2162848">CM_CrossingTrigger</a></div><div class="ttdeci">void CM_CrossingTrigger()</div><div class="ttdef"><b>Definition</b> Game.cpp:264</div></div>
<div class="ttc" id="aGame_8h_html_ae4bce122ba57e0ca1cd36dcb4d7feed1"><div class="ttname"><a href="Game_8h.html#ae4bce122ba57e0ca1cd36dcb4d7feed1">Editor_AddLight</a></div><div class="ttdeci">void Editor_AddLight(s8 *direction)</div><div class="ttdef"><b>Definition</b> Game.cpp:783</div></div>
<div class="ttc" id="aGame_8h_html_ae8cb6c1430c14fb8e79e5d98c522c02a"><div class="ttname"><a href="Game_8h.html#ae8cb6c1430c14fb8e79e5d98c522c02a">GetCupSize</a></div><div class="ttdeci">size_t GetCupSize()</div><div class="ttdef"><b>Definition</b> Game.cpp:708</div></div>
<div class="ttc" id="aGame_8h_html_aeddbaddd7280e7015aeb4769cca8097d"><div class="ttname"><a href="Game_8h.html#aeddbaddd7280e7015aeb4769cca8097d">CM_AddFreeCamera</a></div><div class="ttdeci">Camera * CM_AddFreeCamera(Vec3f spawn, s16 rot, u32 mode)</div><div class="ttdef"><b>Definition</b> Game.cpp:414</div></div>
<div class="ttc" id="aGame_8h_html_aeea6e29785f2f2cdd48874c08e5c02a1"><div class="ttname"><a href="Game_8h.html#aeea6e29785f2f2cdd48874c08e5c02a1">SetMarioRaceway</a></div><div class="ttdeci">void SetMarioRaceway(void)</div><div class="ttdef"><b>Definition</b> Game.cpp:182</div></div>
<div class="ttc" id="aGame_8h_html_af21f89b45e081c9857c7c6689737ea93"><div class="ttname"><a href="Game_8h.html#af21f89b45e081c9857c7c6689737ea93">GetCupName</a></div><div class="ttdeci">const char * GetCupName(void)</div><div class="ttdef"><b>Definition</b> Game.cpp:213</div></div>
<div class="ttc" id="aGame_8h_html_af24635032f3c7b289048710e7791a439"><div class="ttname"><a href="Game_8h.html#af24635032f3c7b289048710e7791a439">SelectKalimariDesert</a></div><div class="ttdeci">void SelectKalimariDesert()</div><div class="ttdef"><b>Definition</b> Game.cpp:851</div></div>
<div class="ttc" id="aGame_8h_html_af4bf996258124d6741c70e4fa918ef03"><div class="ttname"><a href="Game_8h.html#af4bf996258124d6741c70e4fa918ef03">IsFrappeSnowland</a></div><div class="ttdeci">bool IsFrappeSnowland()</div><div class="ttdef"><b>Definition</b> Game.cpp:824</div></div>
<div class="ttc" id="aGame_8h_html_af7015b96d32cb80462316bd3e619b210"><div class="ttname"><a href="Game_8h.html#af7015b96d32cb80462316bd3e619b210">SelectSherbetLand</a></div><div class="ttdeci">void SelectSherbetLand()</div><div class="ttdef"><b>Definition</b> Game.cpp:852</div></div>
<div class="ttc" id="aGame_8h_html_af8b0f2e0fee51a3d5afe1c6b6a8f0c7f"><div class="ttname"><a href="Game_8h.html#af8b0f2e0fee51a3d5afe1c6b6a8f0c7f">LoadTrack</a></div><div class="ttdeci">void LoadTrack()</div><div class="ttdef"><b>Definition</b> Game.cpp:217</div></div>
<div class="ttc" id="aGame_8h_html_afb0bb7b7bc2b816a7a9fbedcc6c41ab7"><div class="ttname"><a href="Game_8h.html#afb0bb7b7bc2b816a7a9fbedcc6c41ab7">IsRoyalRaceway</a></div><div class="ttdeci">bool IsRoyalRaceway()</div><div class="ttdef"><b>Definition</b> Game.cpp:826</div></div>
<div class="ttc" id="aHM__Intro_8h_html"><div class="ttname"><a href="HM__Intro_8h.html">HM_Intro.h</a></div></div>
<div class="ttc" id="aRegistry_8h_html"><div class="ttname"><a href="Registry_8h.html">Registry.h</a></div></div>
<div class="ttc" id="aTrack_8h_html"><div class="ttname"><a href="Track_8h.html">Track.h</a></div></div>
+3 -3
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@@ -232,9 +232,9 @@ $(function(){initNavTree('Menu_8h_source.html',''); initResizable(true); });
<div class="line"><a id="l00116" name="l00116"></a><span class="lineno"> 116</span>} <span class="comment">// namespace Ship</span></div>
<div class="line"><a id="l00117" name="l00117"></a><span class="lineno"> 117</span> </div>
<div class="line"><a id="l00118" name="l00118"></a><span class="lineno"> 118</span><span class="preprocessor">#endif </span><span class="comment">// MENU_H</span></div>
<div class="ttc" id="aGame_8cpp_html_a6c3b9e6da7b395aa8a1b97ba2e966fff"><div class="ttname"><a href="Game_8cpp.html#a6c3b9e6da7b395aa8a1b97ba2e966fff">CM_ResetAudio</a></div><div class="ttdeci">void CM_ResetAudio(void)</div><div class="ttdef"><b>Definition</b> Game.cpp:893</div></div>
<div class="ttc" id="aGame_8cpp_html_a9cdeae48ef20e5d6cf587cdc67eff7c8"><div class="ttname"><a href="Game_8cpp.html#a9cdeae48ef20e5d6cf587cdc67eff7c8">gEditor</a></div><div class="ttdeci">TrackEditor::Editor gEditor</div><div class="ttdef"><b>Definition</b> Game.cpp:73</div></div>
<div class="ttc" id="aGame_8cpp_html_aeea6e29785f2f2cdd48874c08e5c02a1"><div class="ttname"><a href="Game_8cpp.html#aeea6e29785f2f2cdd48874c08e5c02a1">SetMarioRaceway</a></div><div class="ttdeci">void SetMarioRaceway(void)</div><div class="ttdef"><b>Definition</b> Game.cpp:187</div></div>
<div class="ttc" id="aGame_8cpp_html_a6c3b9e6da7b395aa8a1b97ba2e966fff"><div class="ttname"><a href="Game_8cpp.html#a6c3b9e6da7b395aa8a1b97ba2e966fff">CM_ResetAudio</a></div><div class="ttdeci">void CM_ResetAudio(void)</div><div class="ttdef"><b>Definition</b> Game.cpp:888</div></div>
<div class="ttc" id="aGame_8cpp_html_a9cdeae48ef20e5d6cf587cdc67eff7c8"><div class="ttname"><a href="Game_8cpp.html#a9cdeae48ef20e5d6cf587cdc67eff7c8">gEditor</a></div><div class="ttdeci">TrackEditor::Editor gEditor</div><div class="ttdef"><b>Definition</b> Game.cpp:71</div></div>
<div class="ttc" id="aGame_8cpp_html_aeea6e29785f2f2cdd48874c08e5c02a1"><div class="ttname"><a href="Game_8cpp.html#aeea6e29785f2f2cdd48874c08e5c02a1">SetMarioRaceway</a></div><div class="ttdeci">void SetMarioRaceway(void)</div><div class="ttdef"><b>Definition</b> Game.cpp:182</div></div>
<div class="ttc" id="aGame_8h_html"><div class="ttname"><a href="Game_8h.html">Game.h</a></div></div>
<div class="ttc" id="aHMAS_8h_html"><div class="ttname"><a href="HMAS_8h.html">HMAS.h</a></div></div>
<div class="ttc" id="aMenuTypes_8h_html"><div class="ttname"><a href="MenuTypes_8h.html">MenuTypes.h</a></div></div>
+1 -1
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@@ -135,7 +135,7 @@ $(function(){initNavTree('RegisterContent_8h_source.html',''); initResizable(tru
<div class="line"><a id="l00021" name="l00021"></a><span class="lineno"> 21</span><span class="keywordtype">void</span> <a class="code hl_function" href="RegisterContent_8h.html#a501eb43fc4955b5372cb108a846c6dae">RegisterItemTables</a>(<a class="code hl_class" href="classDataRegistry.html">DataRegistry&lt;RandomItemTable&gt;</a>&amp; r);</div>
<div class="ttc" id="aActor_8h_html"><div class="ttname"><a href="Actor_8h.html">Actor.h</a></div></div>
<div class="ttc" id="aDataRegistry_8h_html"><div class="ttname"><a href="DataRegistry_8h.html">DataRegistry.h</a></div></div>
<div class="ttc" id="aGame_8cpp_html_ae2fa844b3cb1021ecbc357f8ed2ad8cc"><div class="ttname"><a href="Game_8cpp.html#ae2fa844b3cb1021ecbc357f8ed2ad8cc">GetWorld</a></div><div class="ttdeci">World * GetWorld()</div><div class="ttdef"><b>Definition</b> Game.cpp:87</div></div>
<div class="ttc" id="aGame_8cpp_html_ae2fa844b3cb1021ecbc357f8ed2ad8cc"><div class="ttname"><a href="Game_8cpp.html#ae2fa844b3cb1021ecbc357f8ed2ad8cc">GetWorld</a></div><div class="ttdeci">World * GetWorld()</div><div class="ttdef"><b>Definition</b> Game.cpp:85</div></div>
<div class="ttc" id="aGame_8h_html"><div class="ttname"><a href="Game_8h.html">Game.h</a></div></div>
<div class="ttc" id="aObject_8h_html"><div class="ttname"><a href="Object_8h.html">Object.h</a></div></div>
<div class="ttc" id="aRegisterContent_8h_html_a19dfdc0c19a6279a8be5e5891a6925ef"><div class="ttname"><a href="RegisterContent_8h.html#a19dfdc0c19a6279a8be5e5891a6925ef">RegisterItems</a></div><div class="ttdeci">void RegisterItems(Registry&lt; ItemInfo &gt; &amp;r)</div><div class="ttdef"><b>Definition</b> RegisterItems.cpp:5</div></div>
+1 -1
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@@ -288,7 +288,7 @@ $(function(){initNavTree('TrackBrowser_8h_source.html',''); initResizable(true);
<div class="line"><a id="l00190" name="l00190"></a><span class="lineno"> 190</span><span class="preprocessor">#endif </span><span class="comment">// __cplusplus</span></div>
<div class="line"><a id="l00191" name="l00191"></a><span class="lineno"> 191</span> </div>
<div class="line"><a id="l00192" name="l00192"></a><span class="lineno"> 192</span><span class="preprocessor">#endif </span><span class="comment">// TRACKBROWSER_H</span></div>
<div class="ttc" id="aGame_8cpp_html_a01280f16a3f7ce7488988c1912c35783"><div class="ttname"><a href="Game_8cpp.html#a01280f16a3f7ce7488988c1912c35783">gTrackRegistry</a></div><div class="ttdeci">Registry&lt; TrackInfo &gt; gTrackRegistry</div><div class="ttdef"><b>Definition</b> Game.cpp:78</div></div>
<div class="ttc" id="aGame_8cpp_html_a01280f16a3f7ce7488988c1912c35783"><div class="ttname"><a href="Game_8cpp.html#a01280f16a3f7ce7488988c1912c35783">gTrackRegistry</a></div><div class="ttdeci">Registry&lt; TrackInfo &gt; gTrackRegistry</div><div class="ttdef"><b>Definition</b> Game.cpp:76</div></div>
<div class="ttc" id="aGame_8h_html"><div class="ttname"><a href="Game_8h.html">Game.h</a></div></div>
<div class="ttc" id="aTrackBrowser_8h_html_a0c4455c489eb59c0034a168d3f2774ab"><div class="ttname"><a href="TrackBrowser_8h.html#a0c4455c489eb59c0034a168d3f2774ab">TrackBrowser_GetTrackLengthByIdx</a></div><div class="ttdeci">const char * TrackBrowser_GetTrackLengthByIdx(size_t trackIndex)</div><div class="ttdef"><b>Definition</b> TrackBrowser.cpp:123</div></div>
<div class="ttc" id="aTrackBrowser_8h_html_a0f2973cc28e8c2081c74808e9813674e"><div class="ttname"><a href="TrackBrowser_8h.html#a0f2973cc28e8c2081c74808e9813674e">TrackBrowser_PreviousTrack</a></div><div class="ttdeci">void TrackBrowser_PreviousTrack(void)</div><div class="ttdef"><b>Definition</b> TrackBrowser.cpp:90</div></div>
+1 -1
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@@ -359,7 +359,7 @@ Variables</h2></td></tr>
</table>
</div><div class="memdoc">
<b>Value:</b><div class="fragment"><div class="line"><a class="code hl_function" href="Game_8cpp.html#a693de7d8b89fe291aafea86bc64a0a2e">CM_GetActor</a>(index)</div>
<div class="ttc" id="aGame_8cpp_html_a693de7d8b89fe291aafea86bc64a0a2e"><div class="ttname"><a href="Game_8cpp.html#a693de7d8b89fe291aafea86bc64a0a2e">CM_GetActor</a></div><div class="ttdeci">struct Actor * CM_GetActor(size_t index)</div><div class="ttdef"><b>Definition</b> Game.cpp:721</div></div>
<div class="ttc" id="aGame_8cpp_html_a693de7d8b89fe291aafea86bc64a0a2e"><div class="ttname"><a href="Game_8cpp.html#a693de7d8b89fe291aafea86bc64a0a2e">CM_GetActor</a></div><div class="ttdeci">struct Actor * CM_GetActor(size_t index)</div><div class="ttdef"><b>Definition</b> Game.cpp:716</div></div>
</div><!-- fragment -->
</div>
</div>
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@@ -583,7 +583,7 @@ $(function(){initNavTree('actor__types_8h_source.html',''); initResizable(true);
<div class="ttc" id="aactor__types_8h_html_a06ad3f803827afd107e7682c8c22d990af7effe2207ffd6739198329ffd1f90e4"><div class="ttname"><a href="actor__types_8h.html#a06ad3f803827afd107e7682c8c22d990af7effe2207ffd6739198329ffd1f90e4">ACTOR_BOX_TRUCK</a></div><div class="ttdeci">@ ACTOR_BOX_TRUCK</div><div class="ttdef"><b>Definition</b> actor_types.h:76</div></div>
<div class="ttc" id="aactor__types_8h_html_a06ad3f803827afd107e7682c8c22d990afa461a44c857f446e85c5ff28120c94b"><div class="ttname"><a href="actor__types_8h.html#a06ad3f803827afd107e7682c8c22d990afa461a44c857f446e85c5ff28120c94b">ACTOR_TREE_MARIO_RACEWAY</a></div><div class="ttdeci">@ ACTOR_TREE_MARIO_RACEWAY</div><div class="ttdef"><b>Definition</b> actor_types.h:41</div></div>
<div class="ttc" id="aactor__types_8h_html_a06ad3f803827afd107e7682c8c22d990affafe89858c18e017f35c1b43bc9781e"><div class="ttname"><a href="actor__types_8h.html#a06ad3f803827afd107e7682c8c22d990affafe89858c18e017f35c1b43bc9781e">ACTOR_ITEM_BOX</a></div><div class="ttdeci">@ ACTOR_ITEM_BOX</div><div class="ttdef"><b>Definition</b> actor_types.h:51</div></div>
<div class="ttc" id="aactor__types_8h_html_a42d4e151ced45749de343d857cfb1f79"><div class="ttname"><a href="actor__types_8h.html#a42d4e151ced45749de343d857cfb1f79">CM_GetActor</a></div><div class="ttdeci">struct Actor * CM_GetActor(size_t)</div><div class="ttdef"><b>Definition</b> Game.cpp:721</div></div>
<div class="ttc" id="aactor__types_8h_html_a42d4e151ced45749de343d857cfb1f79"><div class="ttname"><a href="actor__types_8h.html#a42d4e151ced45749de343d857cfb1f79">CM_GetActor</a></div><div class="ttdeci">struct Actor * CM_GetActor(size_t)</div><div class="ttdef"><b>Definition</b> Game.cpp:716</div></div>
<div class="ttc" id="aactor__types_8h_html_ac01c8e97d91d8f2968ca1f8d4eb0495b"><div class="ttname"><a href="actor__types_8h.html#ac01c8e97d91d8f2968ca1f8d4eb0495b">ShellState</a></div><div class="ttdeci">ShellState</div><div class="ttdef"><b>Definition</b> actor_types.h:96</div></div>
<div class="ttc" id="aactor__types_8h_html_ac01c8e97d91d8f2968ca1f8d4eb0495ba27fa834989e28bdd46500b6204a16f29"><div class="ttname"><a href="actor__types_8h.html#ac01c8e97d91d8f2968ca1f8d4eb0495ba27fa834989e28bdd46500b6204a16f29">DESTROYED_SHELL</a></div><div class="ttdeci">@ DESTROYED_SHELL</div><div class="ttdef"><b>Definition</b> actor_types.h:104</div></div>
<div class="ttc" id="aactor__types_8h_html_ac01c8e97d91d8f2968ca1f8d4eb0495ba453f34a714854991280e3f087d9715af"><div class="ttname"><a href="actor__types_8h.html#ac01c8e97d91d8f2968ca1f8d4eb0495ba453f34a714854991280e3f087d9715af">MOVING_SHELL</a></div><div class="ttdeci">@ MOVING_SHELL</div><div class="ttdef"><b>Definition</b> actor_types.h:99</div></div>
@@ -602,7 +602,7 @@ $(function(){initNavTree('actor__types_8h_source.html',''); initResizable(true);
<div class="ttc" id="aactor__types_8h_html_ac1412f2ed50826478acf5d826cb0e4bca9c93e2cf1f7b12a51a2c6034bea0622d"><div class="ttname"><a href="actor__types_8h.html#ac1412f2ed50826478acf5d826cb0e4bca9c93e2cf1f7b12a51a2c6034bea0622d">HELD_BANANA</a></div><div class="ttdeci">@ HELD_BANANA</div><div class="ttdef"><b>Definition</b> actor_types.h:113</div></div>
<div class="ttc" id="aactor__types_8h_html_ac1412f2ed50826478acf5d826cb0e4bcaaee5a0b25beb6996b30fd0f218e0cae7"><div class="ttname"><a href="actor__types_8h.html#ac1412f2ed50826478acf5d826cb0e4bcaaee5a0b25beb6996b30fd0f218e0cae7">BANANA_BUNCH_BANANA</a></div><div class="ttdeci">@ BANANA_BUNCH_BANANA</div><div class="ttdef"><b>Definition</b> actor_types.h:116</div></div>
<div class="ttc" id="aactor__types_8h_html_ac1412f2ed50826478acf5d826cb0e4bcaced0d5d775b8eae7e3f27db4de588906"><div class="ttname"><a href="actor__types_8h.html#ac1412f2ed50826478acf5d826cb0e4bcaced0d5d775b8eae7e3f27db4de588906">FIRST_BANANA_BUNCH_BANANA</a></div><div class="ttdeci">@ FIRST_BANANA_BUNCH_BANANA</div><div class="ttdef"><b>Definition</b> actor_types.h:115</div></div>
<div class="ttc" id="aactor__types_8h_html_ada4fa2091de8a4a4b09435f95795fc40"><div class="ttname"><a href="actor__types_8h.html#ada4fa2091de8a4a4b09435f95795fc40">CM_GetActorSize</a></div><div class="ttdeci">size_t CM_GetActorSize(void)</div><div class="ttdef"><b>Definition</b> Game.cpp:805</div></div>
<div class="ttc" id="aactor__types_8h_html_ada4fa2091de8a4a4b09435f95795fc40"><div class="ttname"><a href="actor__types_8h.html#ada4fa2091de8a4a4b09435f95795fc40">CM_GetActorSize</a></div><div class="ttdeci">size_t CM_GetActorSize(void)</div><div class="ttdef"><b>Definition</b> Game.cpp:800</div></div>
<div class="ttc" id="acode__800029B0_8c_html_a1f5d4f72f8fd53ac6a42c0bf2b2d8a61"><div class="ttname"><a href="code__800029B0_8c.html#a1f5d4f72f8fd53ac6a42c0bf2b2d8a61">gActorList</a></div><div class="ttdeci">struct Actor gActorList[100]</div><div class="ttdef"><b>Definition</b> code_800029B0.c:158</div></div>
<div class="ttc" id="acommon__structs_8h_html"><div class="ttname"><a href="common__structs_8h.html">common_structs.h</a></div></div>
<div class="ttc" id="acommon__structs_8h_html_a4bb48028df2f1919a4ee3cc3cc1ee8ea"><div class="ttname"><a href="common__structs_8h.html#a4bb48028df2f1919a4ee3cc3cc1ee8ea">Vec4s</a></div><div class="ttdeci">s16 Vec4s[4]</div><div class="ttdef"><b>Definition</b> common_structs.h:17</div></div>
+1 -1
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@@ -108,7 +108,7 @@ $(function(){initNavTree('actors.html',''); initResizable(true); });
<div class="headertitle"><div class="title">How Actors Work</div></div>
</div><!--header-->
<div class="contents">
<div class="textblock"><h1><a class="anchor" id="actors"></a>
<div class="textblock"><h1><a class="anchor" id="actors-1"></a>
Actors</h1>
<p>If you are familiar with oot or sm64 prepare to be very disappointed. Both games split actors into separate files. In an unorderly fashion, mk64 appears to place all actors in the same file save for the odd exception.</p>
<p>Example actor setup based on <a class="el" href="actors_8c.html#aa6387502059c64a81d32c944b39d78f9">update_course_actors</a> </p><div class="fragment"><div class="line"><span class="comment">// Loop through the actor list and run that particular actors behaviour.</span></div>
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@@ -177,7 +177,7 @@ $(function(){initNavTree('actorsmenu.html',''); initResizable(true); });
</div>
</p>
<p><a class="el" href="actors.html#actors">Actors</a> <a class="el" href="objects.html#objects">Objects</a> <a class="el" href="vehicles.html">Vehicles</a> <a class="el" href="items.html">Items</a> </p>
<p><a class="el" href="controlflow.html#actors">Actors</a> <a class="el" href="objects.html#objects">Objects</a> <a class="el" href="vehicles.html">Vehicles</a> <a class="el" href="items.html">Items</a> </p>
</div></div><!-- contents -->
</div><!-- PageDoc -->
</div><!-- doc-content -->
+1 -1
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@@ -1,7 +1,7 @@
var actorsmenu =
[
[ "How Actors Work", "actors.html", [
[ "Actors", "actors.html#actors", null ]
[ "Actors", "actors.html#actors-1", null ]
] ],
[ "Objects", "objects.html", [
[ "Objects", "objects.html#objects", null ]
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@@ -24,7 +24,7 @@ var basics =
[ "Code Breakdown", "controlflow.html#code-breakdown", [
[ "Menus", "controlflow.html#menus", null ],
[ "Players", "controlflow.html#players", null ],
[ "Actors", "controlflow.html#actors-1", null ],
[ "Actors", "controlflow.html#actors", null ],
[ "Objects", "controlflow.html#objects-1", null ],
[ "Tracks", "controlflow.html#tracks", [
[ "Course Folder", "controlflow.html#course-folder", null ]
@@ -600,7 +600,7 @@ $(function(){initNavTree('blue__and__red__shells_2update_8inc_8c_source.html',''
<div class="line"><a id="l00491" name="l00491"></a><span class="lineno"> 491</span> }</div>
<div class="line"><a id="l00492" name="l00492"></a><span class="lineno"> 492</span>}</div>
</div>
<div class="ttc" id="aGame_8cpp_html_a04c2e1c30af14b6e8354d7a9be00e39c"><div class="ttname"><a href="Game_8cpp.html#a04c2e1c30af14b6e8354d7a9be00e39c">CM_FindActorIndex</a></div><div class="ttdeci">size_t CM_FindActorIndex(Actor *actor)</div><div class="ttdef"><b>Definition</b> Game.cpp:731</div></div>
<div class="ttc" id="aGame_8cpp_html_a04c2e1c30af14b6e8354d7a9be00e39c"><div class="ttname"><a href="Game_8cpp.html#a04c2e1c30af14b6e8354d7a9be00e39c">CM_FindActorIndex</a></div><div class="ttdeci">size_t CM_FindActorIndex(Actor *actor)</div><div class="ttdef"><b>Definition</b> Game.cpp:726</div></div>
<div class="ttc" id="aGame_8h_html"><div class="ttname"><a href="Game_8h.html">Game.h</a></div></div>
<div class="ttc" id="aactor__types_8h_html_a06ad3f803827afd107e7682c8c22d990a1bb766203677f7a6b6337a94f8f17f7e"><div class="ttname"><a href="actor__types_8h.html#a06ad3f803827afd107e7682c8c22d990a1bb766203677f7a6b6337a94f8f17f7e">ACTOR_BLUE_SPINY_SHELL</a></div><div class="ttdeci">@ ACTOR_BLUE_SPINY_SHELL</div><div class="ttdef"><b>Definition</b> actor_types.h:81</div></div>
<div class="ttc" id="aactor__types_8h_html_a06ad3f803827afd107e7682c8c22d990a1cc14c146c0ad5e7ee9f89b46d93fbdc"><div class="ttname"><a href="actor__types_8h.html#a06ad3f803827afd107e7682c8c22d990a1cc14c146c0ad5e7ee9f89b46d93fbdc">ACTOR_RED_SHELL</a></div><div class="ttdeci">@ ACTOR_RED_SHELL</div><div class="ttdef"><b>Definition</b> actor_types.h:47</div></div>
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@@ -118,9 +118,9 @@ $(function(){initNavTree('bug.html',''); initResizable(true); });
<dt>Global <a class="el" href="update__objects_8c.html#aec77d54c5edbca021bb2c01c31af955a">func_80077E20</a> (s32 objectIndex)</dt>
<dd><a class="anchor" id="_bug000015"></a>frappe snowland There's something up with the handling of common_vtx_rectangle and the loading of 0x10 right here </dd>
<dt>Global <a class="el" href="heap_8h.html#ab4f80aff560307d96b2c40b5c0ed82f8">func_800B9BE4</a> (f32, f32, u16 *)</dt>
<dd><a class="anchor" id="_bug000002"></a>they probably meant to store the value to tmp[i] and tmp[8 + i] </dd>
<dd><a class="anchor" id="_bug000004"></a>they probably meant to store the value to tmp[i] and tmp[8 + i] </dd>
<dt>Global <a class="el" href="load_8h.html#ab3527402c5b0ba729e379fb33e802291">func_800BB388</a> (s32 bankId, s32 instId, s32 arg2)</dt>
<dd><a class="anchor" id="_bug000003"></a>missing return </dd>
<dd><a class="anchor" id="_bug000002"></a>missing return </dd>
<dt>Global <a class="el" href="seqplayer_8h.html#a96fd2718691a0e1c86de13d55670a8b1">init_sequence_players</a> (void)</dt>
<dd><a class="anchor" id="_bug000006"></a>Size of wrong array. Zeroes out second half of gSequenceChannels[0], all of gSequenceChannels[1..31], and part of gSequenceLayers[0]. However, this is only called at startup, so it's harmless. </dd>
<dt>Global <a class="el" href="podium__ceremony__actors_8h.html#a186674a03da1d9fce04a3211d6f4ec4d">new_actor</a> (<a class="el" href="structActorInitParams.html">ActorInitParams</a> *)</dt>
@@ -130,7 +130,7 @@ $(function(){initNavTree('bug.html',''); initResizable(true); });
<dt>Global <a class="el" href="playback_8h.html#a281646ee32b4a0af33bcb1e95afd624e">note_set_vel_pan_reverb</a> (struct <a class="el" href="structNote.html">Note</a> *note, f32 velocity, u8 pan, u8 reverbVol)</dt>
<dd><a class="anchor" id="_bug000005"></a>for the change to UQ0.7, the if statement should also have been changed accordingly </dd>
<dt>Global <a class="el" href="load_8h.html#a9c1bfb29806b05fc3a700184dcac6880">preload_sequence</a> (u32, u8)</dt>
<dd><a class="anchor" id="_bug000004"></a>should be IS_SEQ_LOAD_COMPLETE </dd>
<dd><a class="anchor" id="_bug000003"></a>should be IS_SEQ_LOAD_COMPLETE </dd>
<dt>Global <a class="el" href="menu__items_8h.html#a5b9f65d326f8281c8d77ab26a178de52">render_menu_item_data_course_image</a> (<a class="el" href="structMenuItem.html">MenuItem</a> *)</dt>
<dd><a class="anchor" id="_bug000013"></a>todo: This function will not work in custom courses. </dd>
<dt>Global <a class="el" href="code__80281780_8h.html#a59f61302f1f5f6ecab728bf08608d16b">setup_podium_ceremony</a> (void)</dt>
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<dl class="todo"><dt><b><a class="el" href="todo.html#_todo000010">Todo</a></b></dt><dd>Does this match as a return of s8? </dd></dl>
<dl class="todo"><dt><b><a class="el" href="todo.html#_todo000011">Todo</a></b></dt><dd>Does this match as a return of s8? </dd></dl>
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<dl class="todo"><dt><b><a class="el" href="todo.html#_todo000018">Todo</a></b></dt><dd>quick hack to add the snow particles on hit. Need to separate into its own class </dd></dl>
<dl class="todo"><dt><b><a class="el" href="todo.html#_todo000019">Todo</a></b></dt><dd>quick hack to add the snow particles on hit. Need to separate into its own class </dd></dl>
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@@ -782,7 +782,7 @@ Here is the call graph for this function:</div>
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<dl class="todo"><dt><b><a class="el" href="todo.html#_todo000017">Todo</a></b></dt><dd>quick hack to add the snow particles on hit. Need to separate into its own class </dd></dl>
<dl class="todo"><dt><b><a class="el" href="todo.html#_todo000018">Todo</a></b></dt><dd>quick hack to add the snow particles on hit. Need to separate into its own class </dd></dl>
<p>Reimplemented from <a class="el" href="classOObject.html#a3a207a0d2b4292e683e70f57e854fc22">OObject</a>.</p>
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<dl class="todo"><dt><b><a class="el" href="todo.html#_todo000011">Todo</a></b></dt><dd>confirm this. </dd></dl>
<dl class="todo"><dt><b><a class="el" href="todo.html#_todo000010">Todo</a></b></dt><dd>confirm this. </dd></dl>
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<dl class="todo"><dt><b><a class="el" href="todo.html#_todo000011">Todo</a></b></dt><dd>confirm this. </dd></dl>
<dl class="todo"><dt><b><a class="el" href="todo.html#_todo000010">Todo</a></b></dt><dd>confirm this. </dd></dl>
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<dl class="todo"><dt><b><a class="el" href="todo.html#_todo000024">Todo</a></b></dt><dd>decide to use colours or textures and fix displaylists because they are buggy </dd></dl>
<dl class="todo"><dt><b><a class="el" href="todo.html#_todo000023">Todo</a></b></dt><dd>decide to use colours or textures and fix displaylists because they are buggy </dd></dl>
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<dl class="todo"><dt><b><a class="el" href="todo.html#_todo000024">Todo</a></b></dt><dd>decide to use colours or textures and fix displaylists because they are buggy </dd></dl>
<dl class="todo"><dt><b><a class="el" href="todo.html#_todo000023">Todo</a></b></dt><dd>decide to use colours or textures and fix displaylists because they are buggy </dd></dl>
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@@ -132,7 +132,7 @@ $(function(){initNavTree('controlflow.html',''); initResizable(true); });
<a href="#players">Players</a>
</li>
<li class="level2">
<a href="#actors-1">Actors</a>
<a href="#actors">Actors</a>
</li>
<li class="level2">
<a href="#objects-1">Objects</a>
@@ -258,7 +258,7 @@ Players</h2>
<tr class="markdownTableRowEven">
<td class="markdownTableBodyNone"><a class="el" href="camera_8c.html">camera</a> </td><td class="markdownTableBodyNone"><a class="el" href="structPlayer.html">Player</a> cameras </td></tr>
</table>
<h2><a class="anchor" id="actors-1"></a>
<h2><a class="anchor" id="actors"></a>
Actors</h2>
<p><a class="el" href="structActor.html">Actor</a> related code resides in </p><table class="markdownTable">
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<dl class="todo"><dt><b><a class="el" href="todo.html#_todo000042">Todo</a></b></dt><dd>magic number </dd></dl>
<dl class="todo"><dt><b><a class="el" href="todo.html#_todo000044">Todo</a></b></dt><dd>magic number </dd></dl>
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@@ -548,7 +548,6 @@
<a href="Game_8cpp.html#ac505f9a43eebef85997e6333efbce87c"/>
<a href="Game_8cpp.html#ac5e62890e26525db92366000cb19598e"/>
<a href="Game_8cpp.html#ac6fb2ea14d59587b483359a48b553ae9"/>
<a href="Game_8cpp.html#ac904f85e419407ce7ad71bbeef74edf0"/>
<a href="Game_8cpp.html#aca28fc6c99e2eb58e798af9893d3745e"/>
<a href="Game_8cpp.html#acea5cfd9ab22f745bd6627869b95a62e"/>
<a href="Game_8cpp.html#acfb21e9672a823eb246aaa6e3474bf2f"/>
@@ -1598,7 +1597,7 @@
<a href="actor__types_8h.html#affb5ffde510634c5c1e09a5b934d29c3"/>
<a href="actor__types_8h_source.html"/>
<a href="actors.html"/>
<a href="actors.html#actors"/>
<a href="actors.html#actors-1"/>
<a href="actors_8c.html"/>
<a href="actors_8c.html#a074156bcbfcb24d6b691adf751bb8580"/>
<a href="actors_8c.html#a074bb86cc794d40a8b569035fcb5bbe9"/>
@@ -6659,7 +6658,7 @@
<a href="contramwrite_8c.html#a5a8e6638b28caf3b5faba67df76d099c"/>
<a href="contramwrite_8c.html#ac0f1bb81601cedc5fc5868fc7e500b88"/>
<a href="controlflow.html"/>
<a href="controlflow.html#actors-1"/>
<a href="controlflow.html#actors"/>
<a href="controlflow.html#code-breakdown"/>
<a href="controlflow.html#course-folder"/>
<a href="controlflow.html#ending"/>
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<div class="line"><a id="l00124" name="l00124"></a><span class="lineno"> 124</span> }</div>
<div class="line"><a id="l00125" name="l00125"></a><span class="lineno"> 125</span>}</div>
</div>
<div class="ttc" id="aGame_8cpp_html_a7ff5610a2d67bb8a510d93cf238e6ffb"><div class="ttname"><a href="Game_8cpp.html#a7ff5610a2d67bb8a510d93cf238e6ffb">CM_GetWaterLevel</a></div><div class="ttdeci">f32 CM_GetWaterLevel(Vec3f pos, Collision *collision)</div><div class="ttdef"><b>Definition</b> Game.cpp:817</div></div>
<div class="ttc" id="aGame_8cpp_html_a7ff5610a2d67bb8a510d93cf238e6ffb"><div class="ttname"><a href="Game_8cpp.html#a7ff5610a2d67bb8a510d93cf238e6ffb">CM_GetWaterLevel</a></div><div class="ttdeci">f32 CM_GetWaterLevel(Vec3f pos, Collision *collision)</div><div class="ttdef"><b>Definition</b> Game.cpp:812</div></div>
<div class="ttc" id="aactor__types_8h_html_a06ad3f803827afd107e7682c8c22d990a7cf3009027a59a604d5eb45cff06306f"><div class="ttname"><a href="actor__types_8h.html#a06ad3f803827afd107e7682c8c22d990a7cf3009027a59a604d5eb45cff06306f">ACTOR_FALLING_ROCK</a></div><div class="ttdeci">@ ACTOR_FALLING_ROCK</div><div class="ttdef"><b>Definition</b> actor_types.h:44</div></div>
<div class="ttc" id="aactor__types_8h_html_aed038e4e6a4801ef264d0f74731ebdf8"><div class="ttname"><a href="actor__types_8h.html#aed038e4e6a4801ef264d0f74731ebdf8">GET_ACTOR</a></div><div class="ttdeci">#define GET_ACTOR(index)</div><div class="ttdef"><b>Definition</b> actor_types.h:90</div></div>
<div class="ttc" id="aactors_8c_html_a91fb2e4e37e7c72fea918fe2c1bb4eaf"><div class="ttname"><a href="actors_8c.html#a91fb2e4e37e7c72fea918fe2c1bb4eaf">add_actor_to_empty_slot</a></div><div class="ttdeci">s16 add_actor_to_empty_slot(Vec3f pos, Vec3s rot, Vec3f velocity, s16 actorType)</div><div class="ttdef"><b>Definition</b> actors.c:1339</div></div>
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<dl class="todo"><dt><b><a class="el" href="todo.html#_todo000023">Todo</a></b></dt><dd>configure this properly </dd></dl>
<dl class="todo"><dt><b><a class="el" href="todo.html#_todo000024">Todo</a></b></dt><dd>configure this properly </dd></dl>
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<dl class="todo"><dt><b><a class="el" href="todo.html#_todo000023">Todo</a></b></dt><dd>configure this properly </dd></dl>
<dl class="todo"><dt><b><a class="el" href="todo.html#_todo000024">Todo</a></b></dt><dd>configure this properly </dd></dl>
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<li>gPlayerWhiteEffect&#160;:&#160;<a class="el" href="render__player_8c.html#a5602d986a3cc7ffb88c3c5f9788b58ae">render_player.c</a></li>
<li>gPlayerWinningIndex&#160;:&#160;<a class="el" href="code__800029B0_8c.html#a8a6a0e5ed8709356fba948d0beeb6a95">code_800029B0.c</a>, <a class="el" href="code__800029B0_8h.html#a8a6a0e5ed8709356fba948d0beeb6a95">code_800029B0.h</a></li>
<li>gPlayerYellowEffect&#160;:&#160;<a class="el" href="render__player_8c.html#a73f0ed443decfea50dfc237462168010">render_player.c</a>, <a class="el" href="render__player_8h.html#ad7203466f3adc56a702fdfeafd5aed88">render_player.h</a></li>
<li>gPodiumCeremony&#160;:&#160;<a class="el" href="Game_8cpp.html#ac904f85e419407ce7ad71bbeef74edf0">Game.cpp</a></li>
<li>gPortFramebuffers&#160;:&#160;<a class="el" href="main_8c.html#a8c5d3813c0c58c32e7c52a37b3a85bfe">main.c</a>, <a class="el" href="main_8h.html#a8c5d3813c0c58c32e7c52a37b3a85bfe">main.h</a></li>
<li>gPortraitTextures&#160;:&#160;<a class="el" href="render__objects_8h.html#a601231686d436717b1f26ad0303fe7e3">render_objects.h</a>, <a class="el" href="update__objects_8c.html#a601231686d436717b1f26ad0303fe7e3">update_objects.c</a></li>
<li>gPortraitTLUTs&#160;:&#160;<a class="el" href="update__objects_8c.html#af8ea7f4f544e6fa5e403f9af931ad5da">update_objects.c</a></li>
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<li>gPlayerWhiteEffect&#160;:&#160;<a class="el" href="render__player_8c.html#a5602d986a3cc7ffb88c3c5f9788b58ae">render_player.c</a></li>
<li>gPlayerWinningIndex&#160;:&#160;<a class="el" href="code__800029B0_8c.html#a8a6a0e5ed8709356fba948d0beeb6a95">code_800029B0.c</a>, <a class="el" href="code__800029B0_8h.html#a8a6a0e5ed8709356fba948d0beeb6a95">code_800029B0.h</a></li>
<li>gPlayerYellowEffect&#160;:&#160;<a class="el" href="render__player_8c.html#a73f0ed443decfea50dfc237462168010">render_player.c</a>, <a class="el" href="render__player_8h.html#ad7203466f3adc56a702fdfeafd5aed88">render_player.h</a></li>
<li>gPodiumCeremony&#160;:&#160;<a class="el" href="Game_8cpp.html#ac904f85e419407ce7ad71bbeef74edf0">Game.cpp</a></li>
<li>gPortFramebuffers&#160;:&#160;<a class="el" href="main_8c.html#a8c5d3813c0c58c32e7c52a37b3a85bfe">main.c</a>, <a class="el" href="main_8h.html#a8c5d3813c0c58c32e7c52a37b3a85bfe">main.h</a></li>
<li>gPortraitTextures&#160;:&#160;<a class="el" href="render__objects_8h.html#a601231686d436717b1f26ad0303fe7e3">render_objects.h</a>, <a class="el" href="update__objects_8c.html#a601231686d436717b1f26ad0303fe7e3">update_objects.c</a></li>
<li>gPortraitTLUTs&#160;:&#160;<a class="el" href="update__objects_8c.html#af8ea7f4f544e6fa5e403f9af931ad5da">update_objects.c</a></li>
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<div class="line"><a id="l00199" name="l00199"></a><span class="lineno"> 199</span> }</div>
<div class="line"><a id="l00200" name="l00200"></a><span class="lineno"> 200</span>}</div>
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<div class="ttc" id="aGame_8cpp_html_a04c2e1c30af14b6e8354d7a9be00e39c"><div class="ttname"><a href="Game_8cpp.html#a04c2e1c30af14b6e8354d7a9be00e39c">CM_FindActorIndex</a></div><div class="ttdeci">size_t CM_FindActorIndex(Actor *actor)</div><div class="ttdef"><b>Definition</b> Game.cpp:731</div></div>
<div class="ttc" id="aGame_8cpp_html_a04c2e1c30af14b6e8354d7a9be00e39c"><div class="ttname"><a href="Game_8cpp.html#a04c2e1c30af14b6e8354d7a9be00e39c">CM_FindActorIndex</a></div><div class="ttdeci">size_t CM_FindActorIndex(Actor *actor)</div><div class="ttdef"><b>Definition</b> Game.cpp:726</div></div>
<div class="ttc" id="aGame_8h_html"><div class="ttname"><a href="Game_8h.html">Game.h</a></div></div>
<div class="ttc" id="aactor__types_8h_html_a06ad3f803827afd107e7682c8c22d990ad997bebb06b8cc8d826960f077cbef2f"><div class="ttname"><a href="actor__types_8h.html#a06ad3f803827afd107e7682c8c22d990ad997bebb06b8cc8d826960f077cbef2f">ACTOR_TRIPLE_GREEN_SHELL</a></div><div class="ttdeci">@ ACTOR_TRIPLE_GREEN_SHELL</div><div class="ttdef"><b>Definition</b> actor_types.h:60</div></div>
<div class="ttc" id="aactor__types_8h_html_a189689ccc72ce97ca6c628e14361b033"><div class="ttname"><a href="actor__types_8h.html#a189689ccc72ce97ca6c628e14361b033">THROW_SHELL_BACKWARDS</a></div><div class="ttdeci">#define THROW_SHELL_BACKWARDS</div><div class="ttdef"><b>Definition</b> actor_types.h:109</div></div>
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<dl class="bug"><dt><b><a class="el" href="bug.html#_bug000002">Bug</a></b></dt><dd>they probably meant to store the value to tmp[i] and tmp[8 + i] </dd></dl>
<dl class="bug"><dt><b><a class="el" href="bug.html#_bug000004">Bug</a></b></dt><dd>they probably meant to store the value to tmp[i] and tmp[8 + i] </dd></dl>
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<dl class="bug"><dt><b><a class="el" href="bug.html#_bug000002">Bug</a></b></dt><dd>they probably meant to store the value to tmp[i] and tmp[8 + i] </dd></dl>
<dl class="bug"><dt><b><a class="el" href="bug.html#_bug000004">Bug</a></b></dt><dd>they probably meant to store the value to tmp[i] and tmp[8 + i] </dd></dl>
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<dl class="bug"><dt><b><a class="el" href="bug.html#_bug000003">Bug</a></b></dt><dd>missing return </dd></dl>
<dl class="bug"><dt><b><a class="el" href="bug.html#_bug000002">Bug</a></b></dt><dd>missing return </dd></dl>
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<dl class="bug"><dt><b><a class="el" href="bug.html#_bug000004">Bug</a></b></dt><dd>should be IS_SEQ_LOAD_COMPLETE </dd></dl>
<dl class="bug"><dt><b><a class="el" href="bug.html#_bug000003">Bug</a></b></dt><dd>should be IS_SEQ_LOAD_COMPLETE </dd></dl>
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<dl class="bug"><dt><b><a class="el" href="bug.html#_bug000003">Bug</a></b></dt><dd>missing return </dd></dl>
<dl class="bug"><dt><b><a class="el" href="bug.html#_bug000002">Bug</a></b></dt><dd>missing return </dd></dl>
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<dl class="bug"><dt><b><a class="el" href="bug.html#_bug000004">Bug</a></b></dt><dd>should be IS_SEQ_LOAD_COMPLETE </dd></dl>
<dl class="bug"><dt><b><a class="el" href="bug.html#_bug000003">Bug</a></b></dt><dd>should be IS_SEQ_LOAD_COMPLETE </dd></dl>
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<dl class="todo"><dt><b><a class="el" href="todo.html#_todo000044">Todo</a></b></dt><dd>These sizes need to be sizeof() for shiftability if possible </dd></dl>
<dl class="todo"><dt><b><a class="el" href="todo.html#_todo000042">Todo</a></b></dt><dd>These sizes need to be sizeof() for shiftability if possible </dd></dl>
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<dl class="todo"><dt><b><a class="el" href="todo.html#_todo000043">Todo</a></b></dt><dd>Move gGfxPool out of <a class="el" href="main_8h.html">main.h</a> </dd></dl>
<dl class="todo"><dt><b><a class="el" href="todo.html#_todo000041">Todo</a></b></dt><dd>Move gGfxPool out of <a class="el" href="main_8h.html">main.h</a> </dd></dl>
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@@ -2738,7 +2738,7 @@ Here is the caller graph for this function:</div>
</tr>
</table>
</div><div class="memdoc">
<dl class="todo"><dt><b><a class="el" href="todo.html#_todo000044">Todo</a></b></dt><dd>These sizes need to be sizeof() for shiftability if possible </dd></dl>
<dl class="todo"><dt><b><a class="el" href="todo.html#_todo000042">Todo</a></b></dt><dd>These sizes need to be sizeof() for shiftability if possible </dd></dl>
<div class="dynheader">
Here is the call graph for this function:</div>
<div class="dyncontent">
+94 -94
View File
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var SYNCONMSG = 'click to disable panel synchronization';
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@@ -169,7 +169,7 @@ var NAVTREEINDEX1 =
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var NAVTREEINDEX10 =
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