Fixed "Match Refresh Rate" option

This commit is contained in:
sitton76
2025-05-20 16:09:51 -05:00
parent f18d01f1f1
commit 939064476c
+1 -1
View File
@@ -385,7 +385,7 @@ void GameEngine::ProcessGfxCommands(Gfx* commands) {
auto wnd = std::dynamic_pointer_cast<Fast::Fast3dWindow>(Ship::Context::GetInstance()->GetWindow());
if (wnd != nullptr) {
wnd->SetTargetFps(CVarGetInteger("gInterpolationFPS", 30));
wnd->SetTargetFps(GetInterpolationFPS());
wnd->SetMaximumFrameLatency(1);
}
RunCommands(commands, mtx_replacements);