correct use of pointer and fix mistake (#394)

* correct use of pointer and fix mistake

* remove CM_WeirdLength

* Update Game.cpp

* Update Game.cpp

---------

Co-authored-by: MegaMech <MegaMech@users.noreply.github.com>
This commit is contained in:
coco875
2025-06-28 21:54:06 +00:00
committed by GitHub
parent 35a28cd933
commit 956058a32d
9 changed files with 78 additions and 79 deletions
+2 -2
View File
@@ -1,7 +1,7 @@
#include "Cup.h"
#include "courses/Course.h"
Cup::Cup(std::string id, const char* name, std::vector<Course*> courses) {
Cup::Cup(std::string id, const char* name, std::vector<std::shared_ptr<Course>> courses) {
Id = id;
Name = name;
Courses = courses;
@@ -30,7 +30,7 @@ void Cup::SetCourse(size_t position) {
CursorPosition = position;
}
Course* Cup::GetCourse() {
std::shared_ptr<Course> Cup::GetCourse() {
return Courses[CursorPosition];
}
+3 -3
View File
@@ -13,15 +13,15 @@ public:
const char* Name;
u8 *Thumbnail;
size_t CursorPosition = 0; // Course index in cup
std::vector<Course*> Courses;
std::vector<std::shared_ptr<Course>> Courses;
explicit Cup(std::string id, const char* name, std::vector<Course*> courses);
explicit Cup(std::string id, const char* name, std::vector<std::shared_ptr<Course>> courses);
virtual void ShuffleCourses();
virtual void Next();
virtual void Previous();
virtual void SetCourse(size_t position);
virtual Course* GetCourse();
virtual std::shared_ptr<Course> GetCourse();
virtual size_t GetSize();
};
+3 -3
View File
@@ -18,7 +18,7 @@ void ModelLoader::Load() {
_hasRan = true;
// Set to track processed courses
std::unordered_set<Course*> processedCourses;
std::unordered_set<std::shared_ptr<Course>> processedCourses;
for (auto& list : _deferredList) {
// Check if the course has already been processed
@@ -34,8 +34,8 @@ void ModelLoader::Load() {
}
}
void ModelLoader::Extract(Course* course) {
Course* saveCourse = gWorldInstance.CurrentCourse;
void ModelLoader::Extract(std::shared_ptr<Course> course) {
std::shared_ptr<Course> saveCourse = gWorldInstance.CurrentCourse;
gWorldInstance.CurrentCourse = course; // Quick hack so that `get_texture` will find the right textures.
size_t vtxSize = (ResourceGetSizeByName(course->vtx) / sizeof(CourseVtx)) * sizeof(Vtx);
+2 -2
View File
@@ -37,7 +37,7 @@ class ModelLoader {
public:
struct LoadModelList {
Course* course;
std::shared_ptr<Course> course;
Gfx* gfxBuffer; // buffer for output gfx
size_t gfxBufferSize;
@@ -55,7 +55,7 @@ private:
};
void Extract(Course* course);
void Extract(std::shared_ptr<Course> course);
void UpdateVtx(LoadModelList list);
std::vector<LoadModelList> _deferredList;
+7 -8
View File
@@ -26,13 +26,12 @@ World::~World() {
CM_CleanWorld();
}
Course* CurrentCourse;
std::shared_ptr<Course> CurrentCourse;
Cup* CurrentCup;
Course* World::AddCourse(std::unique_ptr<Course> course) {
Course* ptr = course.get();
gWorldInstance.Courses.push_back(std::move(course));
return ptr;
std::shared_ptr<Course> World::AddCourse(std::shared_ptr<Course> course) {
gWorldInstance.Courses.push_back(course);
return course;
}
void World::AddCup(Cup* cup) {
@@ -99,7 +98,7 @@ void World::SetCourse(const char* name) {
//! @todo Use content dictionary instead
for (size_t i = 0; i < Courses.size(); i++) {
if (strcmp(Courses[i]->Props.Name, name) == 0) {
CurrentCourse = Courses[i].get();
CurrentCourse = Courses[i];
break;
}
}
@@ -112,7 +111,7 @@ void World::NextCourse() {
} else {
CourseIndex = 0;
}
gWorldInstance.CurrentCourse = Courses[CourseIndex].get();
gWorldInstance.CurrentCourse = Courses[CourseIndex];
}
void World::PreviousCourse() {
@@ -121,7 +120,7 @@ void World::PreviousCourse() {
} else {
CourseIndex = Courses.size() - 1;
}
gWorldInstance.CurrentCourse = Courses[CourseIndex].get();
gWorldInstance.CurrentCourse = Courses[CourseIndex];
}
AActor* World::AddActor(AActor* actor) {
+4 -4
View File
@@ -54,7 +54,7 @@ public:
explicit World();
~World();
Course* AddCourse(std::unique_ptr<Course> course);
std::shared_ptr<Course> AddCourse(std::shared_ptr<Course> course);
AActor* AddActor(AActor* actor);
struct Actor* AddBaseActor();
@@ -100,7 +100,7 @@ public:
void SetCourseByType() {
for (const auto& course : Courses) {
if (dynamic_cast<T*>(course.get())) {
CurrentCourse = course.get();
CurrentCourse = course;
return;
}
}
@@ -112,7 +112,7 @@ public:
Matrix Mtx;
Course* CurrentCourse;
std::shared_ptr<Course> CurrentCourse;
Cup* CurrentCup;
std::vector<Cup*> Cups;
@@ -132,7 +132,7 @@ public:
std::vector<std::shared_ptr<TrainCrossing>> Crossings;
// Holds all available courses
std::vector<std::unique_ptr<Course>> Courses;
std::vector<std::shared_ptr<Course>> Courses;
size_t CourseIndex = 0; // For browsing courses.
private:
+49 -49
View File
@@ -73,7 +73,7 @@ extern "C" void Timer_Update();
// Create the world instance
World gWorldInstance;
std::unique_ptr<PodiumCeremony> gPodiumCeremony;
std::shared_ptr<PodiumCeremony> gPodiumCeremony;
Cup* gMushroomCup;
Cup* gFlowerCup;
@@ -91,28 +91,28 @@ s32 gTrophyIndex = NULL;
void CustomEngineInit() {
/* Add all courses to the global course list */
Course* mario = gWorldInstance.AddCourse(std::make_unique<MarioRaceway>());
Course* choco = gWorldInstance.AddCourse(std::make_unique<ChocoMountain>());
Course* bowser = gWorldInstance.AddCourse(std::make_unique<BowsersCastle>());
Course* banshee = gWorldInstance.AddCourse(std::make_unique<BansheeBoardwalk>());
Course* yoshi = gWorldInstance.AddCourse(std::make_unique<YoshiValley>());
Course* frappe = gWorldInstance.AddCourse(std::make_unique<FrappeSnowland>());
Course* koopa = gWorldInstance.AddCourse(std::make_unique<KoopaTroopaBeach>());
Course* royal = gWorldInstance.AddCourse(std::make_unique<RoyalRaceway>());
Course* luigi = gWorldInstance.AddCourse(std::make_unique<LuigiRaceway>());
Course* mooMoo = gWorldInstance.AddCourse(std::make_unique<MooMooFarm>());
Course* toads = gWorldInstance.AddCourse(std::make_unique<ToadsTurnpike>());
Course* kalimari = gWorldInstance.AddCourse(std::make_unique<KalimariDesert>());
Course* sherbet = gWorldInstance.AddCourse(std::make_unique<SherbetLand>());
Course* rainbow = gWorldInstance.AddCourse(std::make_unique<RainbowRoad>());
Course* wario = gWorldInstance.AddCourse(std::make_unique<WarioStadium>());
Course* block = gWorldInstance.AddCourse(std::make_unique<BlockFort>());
Course* skyscraper = gWorldInstance.AddCourse(std::make_unique<Skyscraper>());
Course* doubleDeck = gWorldInstance.AddCourse(std::make_unique<DoubleDeck>());
Course* dkJungle = gWorldInstance.AddCourse(std::make_unique<DKJungle>());
Course* bigDonut = gWorldInstance.AddCourse(std::make_unique<BigDonut>());
// Course* harbour = gWorldInstance.AddCourse(std::make_unique<Harbour>());
Course* testCourse = gWorldInstance.AddCourse(std::make_unique<TestCourse>());
std::shared_ptr<Course> mario = gWorldInstance.AddCourse(std::make_shared<MarioRaceway>());
std::shared_ptr<Course> choco = gWorldInstance.AddCourse(std::make_shared<ChocoMountain>());
std::shared_ptr<Course> bowser = gWorldInstance.AddCourse(std::make_shared<BowsersCastle>());
std::shared_ptr<Course> banshee = gWorldInstance.AddCourse(std::make_shared<BansheeBoardwalk>());
std::shared_ptr<Course> yoshi = gWorldInstance.AddCourse(std::make_shared<YoshiValley>());
std::shared_ptr<Course> frappe = gWorldInstance.AddCourse(std::make_shared<FrappeSnowland>());
std::shared_ptr<Course> koopa = gWorldInstance.AddCourse(std::make_shared<KoopaTroopaBeach>());
std::shared_ptr<Course> royal = gWorldInstance.AddCourse(std::make_shared<RoyalRaceway>());
std::shared_ptr<Course> luigi = gWorldInstance.AddCourse(std::make_shared<LuigiRaceway>());
std::shared_ptr<Course> mooMoo = gWorldInstance.AddCourse(std::make_shared<MooMooFarm>());
std::shared_ptr<Course> toads = gWorldInstance.AddCourse(std::make_shared<ToadsTurnpike>());
std::shared_ptr<Course> kalimari = gWorldInstance.AddCourse(std::make_shared<KalimariDesert>());
std::shared_ptr<Course> sherbet = gWorldInstance.AddCourse(std::make_shared<SherbetLand>());
std::shared_ptr<Course> rainbow = gWorldInstance.AddCourse(std::make_shared<RainbowRoad>());
std::shared_ptr<Course> wario = gWorldInstance.AddCourse(std::make_shared<WarioStadium>());
std::shared_ptr<Course> block = gWorldInstance.AddCourse(std::make_shared<BlockFort>());
std::shared_ptr<Course> skyscraper = gWorldInstance.AddCourse(std::make_shared<Skyscraper>());
std::shared_ptr<Course> doubleDeck = gWorldInstance.AddCourse(std::make_shared<DoubleDeck>());
std::shared_ptr<Course> dkJungle = gWorldInstance.AddCourse(std::make_shared<DKJungle>());
std::shared_ptr<Course> bigDonut = gWorldInstance.AddCourse(std::make_shared<BigDonut>());
// std::shared_ptr<Course> harbour = gWorldInstance.AddCourse(std::make_shared<Harbour>());
std::shared_ptr<Course> testCourse = gWorldInstance.AddCourse(std::make_shared<TestCourse>());
gPodiumCeremony = std::make_unique<PodiumCeremony>();
@@ -257,7 +257,7 @@ void SetCourseById(s32 course) {
return;
}
gWorldInstance.CourseIndex = course;
gWorldInstance.CurrentCourse = gWorldInstance.Courses[gWorldInstance.CourseIndex].get();
gWorldInstance.CurrentCourse = gWorldInstance.Courses[gWorldInstance.CourseIndex];
}
void CM_VehicleCollision(s32 playerId, Player* player) {
@@ -372,7 +372,7 @@ void CM_DrawStaticMeshActors() {
}
void CM_BeginPlay() {
Course* course = gWorldInstance.CurrentCourse;
auto course = gWorldInstance.CurrentCourse;
if (course) {
// Do not spawn finishline in credits or battle mode. And if bSpawnFinishline.
@@ -603,7 +603,7 @@ void SetCourseFromCup() {
}
void* GetCourse(void) {
return gWorldInstance.CurrentCourse;
return gWorldInstance.CurrentCourse.get();
}
struct Actor* CM_GetActor(size_t index) {
@@ -658,7 +658,7 @@ void CM_CleanWorld(void) {
delete actor;
}
for (int i = 0; i < NUM_PLAYERS; i++) {
for (int i = 0; i < ARRAY_COUNT(gWorldInstance.playerBombKart); i++) {
gWorldInstance.playerBombKart[i].state = PlayerBombKart::PlayerBombKartState::DISABLED;
gWorldInstance.playerBombKart[i]._primAlpha = 0;
}
@@ -708,27 +708,27 @@ f32 CM_GetWaterLevel(Vec3f pos, Collision* collision) {
}
// clang-format off
bool IsMarioRaceway() { return dynamic_cast<MarioRaceway*>(gWorldInstance.CurrentCourse) != nullptr; }
bool IsLuigiRaceway() { return dynamic_cast<LuigiRaceway*>(gWorldInstance.CurrentCourse) != nullptr; }
bool IsChocoMountain() { return dynamic_cast<ChocoMountain*>(gWorldInstance.CurrentCourse) != nullptr; }
bool IsBowsersCastle() { return dynamic_cast<BowsersCastle*>(gWorldInstance.CurrentCourse) != nullptr; }
bool IsBansheeBoardwalk() { return dynamic_cast<BansheeBoardwalk*>(gWorldInstance.CurrentCourse) != nullptr; }
bool IsYoshiValley() { return dynamic_cast<YoshiValley*>(gWorldInstance.CurrentCourse) != nullptr; }
bool IsFrappeSnowland() { return dynamic_cast<FrappeSnowland*>(gWorldInstance.CurrentCourse) != nullptr; }
bool IsKoopaTroopaBeach() { return dynamic_cast<KoopaTroopaBeach*>(gWorldInstance.CurrentCourse) != nullptr; }
bool IsRoyalRaceway() { return dynamic_cast<RoyalRaceway*>(gWorldInstance.CurrentCourse) != nullptr; }
bool IsMooMooFarm() { return dynamic_cast<MooMooFarm*>(gWorldInstance.CurrentCourse) != nullptr; }
bool IsToadsTurnpike() { return dynamic_cast<ToadsTurnpike*>(gWorldInstance.CurrentCourse) != nullptr; }
bool IsKalimariDesert() { return dynamic_cast<KalimariDesert*>(gWorldInstance.CurrentCourse) != nullptr; }
bool IsSherbetLand() { return dynamic_cast<SherbetLand*>(gWorldInstance.CurrentCourse) != nullptr; }
bool IsRainbowRoad() { return dynamic_cast<RainbowRoad*>(gWorldInstance.CurrentCourse) != nullptr; }
bool IsWarioStadium() { return dynamic_cast<WarioStadium*>(gWorldInstance.CurrentCourse) != nullptr; }
bool IsBlockFort() { return dynamic_cast<BlockFort*>(gWorldInstance.CurrentCourse) != nullptr; }
bool IsSkyscraper() { return dynamic_cast<Skyscraper*>(gWorldInstance.CurrentCourse) != nullptr; }
bool IsDoubleDeck() { return dynamic_cast<DoubleDeck*>(gWorldInstance.CurrentCourse) != nullptr; }
bool IsDkJungle() { return dynamic_cast<DKJungle*>(gWorldInstance.CurrentCourse) != nullptr; }
bool IsBigDonut() { return dynamic_cast<BigDonut*>(gWorldInstance.CurrentCourse) != nullptr; }
bool IsPodiumCeremony() { return dynamic_cast<PodiumCeremony*>(gWorldInstance.CurrentCourse) != nullptr; }
bool IsMarioRaceway() { return dynamic_cast<MarioRaceway*>(gWorldInstance.CurrentCourse.get()) != nullptr; }
bool IsLuigiRaceway() { return dynamic_cast<LuigiRaceway*>(gWorldInstance.CurrentCourse.get()) != nullptr; }
bool IsChocoMountain() { return dynamic_cast<ChocoMountain*>(gWorldInstance.CurrentCourse.get()) != nullptr; }
bool IsBowsersCastle() { return dynamic_cast<BowsersCastle*>(gWorldInstance.CurrentCourse.get()) != nullptr; }
bool IsBansheeBoardwalk() { return dynamic_cast<BansheeBoardwalk*>(gWorldInstance.CurrentCourse.get()) != nullptr; }
bool IsYoshiValley() { return dynamic_cast<YoshiValley*>(gWorldInstance.CurrentCourse.get()) != nullptr; }
bool IsFrappeSnowland() { return dynamic_cast<FrappeSnowland*>(gWorldInstance.CurrentCourse.get()) != nullptr; }
bool IsKoopaTroopaBeach() { return dynamic_cast<KoopaTroopaBeach*>(gWorldInstance.CurrentCourse.get()) != nullptr; }
bool IsRoyalRaceway() { return dynamic_cast<RoyalRaceway*>(gWorldInstance.CurrentCourse.get()) != nullptr; }
bool IsMooMooFarm() { return dynamic_cast<MooMooFarm*>(gWorldInstance.CurrentCourse.get()) != nullptr; }
bool IsToadsTurnpike() { return dynamic_cast<ToadsTurnpike*>(gWorldInstance.CurrentCourse.get()) != nullptr; }
bool IsKalimariDesert() { return dynamic_cast<KalimariDesert*>(gWorldInstance.CurrentCourse.get()) != nullptr; }
bool IsSherbetLand() { return dynamic_cast<SherbetLand*>(gWorldInstance.CurrentCourse.get()) != nullptr; }
bool IsRainbowRoad() { return dynamic_cast<RainbowRoad*>(gWorldInstance.CurrentCourse.get()) != nullptr; }
bool IsWarioStadium() { return dynamic_cast<WarioStadium*>(gWorldInstance.CurrentCourse.get()) != nullptr; }
bool IsBlockFort() { return dynamic_cast<BlockFort*>(gWorldInstance.CurrentCourse.get()) != nullptr; }
bool IsSkyscraper() { return dynamic_cast<Skyscraper*>(gWorldInstance.CurrentCourse.get()) != nullptr; }
bool IsDoubleDeck() { return dynamic_cast<DoubleDeck*>(gWorldInstance.CurrentCourse.get()) != nullptr; }
bool IsDkJungle() { return dynamic_cast<DKJungle*>(gWorldInstance.CurrentCourse.get()) != nullptr; }
bool IsBigDonut() { return dynamic_cast<BigDonut*>(gWorldInstance.CurrentCourse.get()) != nullptr; }
bool IsPodiumCeremony() { return dynamic_cast<PodiumCeremony*>(gWorldInstance.CurrentCourse.get()) != nullptr; }
void SelectMarioRaceway() { gWorldInstance.SetCourseByType<MarioRaceway>(); }
void SelectLuigiRaceway() { gWorldInstance.SetCourseByType<LuigiRaceway>(); }
@@ -750,7 +750,7 @@ void SelectSkyscraper() { gWorldInstance.SetCourseByType<Skyscraper>();
void SelectDoubleDeck() { gWorldInstance.SetCourseByType<DoubleDeck>(); }
void SelectDkJungle() { gWorldInstance.SetCourseByType<DKJungle>(); }
void SelectBigDonut() { gWorldInstance.SetCourseByType<BigDonut>(); }
void SelectPodiumCeremony() { gWorldInstance.CurrentCourse = gPodiumCeremony.get(); }
void SelectPodiumCeremony() { gWorldInstance.CurrentCourse = gPodiumCeremony; }
// clang-format on
void* GetMushroomCup(void) {
+6 -6
View File
@@ -136,7 +136,7 @@ namespace Editor {
std::string label = fmt::format("{} {}", ICON_FA_EXCLAMATION_TRIANGLE, track.Name);
if (ImGui::Button(label.c_str())) {
track.SceneFile = track.Dir + "/scene.json";
gWorldInstance.CurrentCourse = track.invalidTrack.get();
gWorldInstance.CurrentCourse = track.invalidTrack;
SetSceneFile(track.Archive, track.SceneFile);
SaveLevel();
Refresh = true;
@@ -153,7 +153,7 @@ namespace Editor {
for (auto& track : Tracks) {
auto it = gWorldInstance.Courses.begin();
while (it != gWorldInstance.Courses.end()) {
if (track.course == it->get()) {
if (track.course.get() == it->get()) {
it = gWorldInstance.Courses.erase(it);
} else {
++it;
@@ -238,11 +238,11 @@ namespace Editor {
if (manager->HasFile(sceneFile)) {
auto archive = manager->GetArchiveFromFile(sceneFile);
auto course = std::make_unique<Course>();
auto course = std::make_shared<Course>();
course->LoadO2R(dir);
LoadLevel(archive, course.get(), sceneFile);
LoadMinimap(archive, course.get(), minimapFile);
Tracks.push_back({nullptr, course.get(), sceneFile, name, dir, archive});
Tracks.push_back({nullptr, course, sceneFile, name, dir, archive});
gWorldInstance.Courses.push_back(std::move(course));
} else { // The track does not have a valid scene file
const std::string file = dir + "/data_track_sections";
@@ -252,12 +252,12 @@ namespace Editor {
// So lets add it as an uninitialized track.
if (manager->HasFile(file)) {
auto course = std::make_unique<Course>();
auto course = std::make_shared<Course>();
course->Id = (std::string("mods:") + name).c_str();
course->Props.SetText(course->Props.Name, name.c_str(), sizeof(course->Props.Name));
course->Props.SetText(course->Props.DebugName, name.c_str(), sizeof(course->Props.Name));
auto archive = manager->GetArchiveFromFile(file);
Tracks.push_back({std::move(course), nullptr, "", name, dir, archive});
Tracks.push_back({course, nullptr, "", name, dir, archive});
} else {
printf("ContentBrowser.cpp: Track '%s' missing required track files. Cannot add to game\n Missing %s/data_track_sections file\n", name.c_str(), dir.c_str());
}
+2 -2
View File
@@ -10,8 +10,8 @@ public:
~ContentBrowserWindow();
struct Tracks {
std::unique_ptr<Course> invalidTrack; // If not nullptr, user needs to create a scene file for this track.
Course* course; // A valid custom track. Used to reset the Courses array on a file system refresh.
std::shared_ptr<Course> invalidTrack; // If not nullptr, user needs to create a scene file for this track.
std::shared_ptr<Course> course; // A valid custom track. Used to reset the Courses array on a file system refresh.
std::string SceneFile;
std::string Name;
std::string Dir; // Directory