Update actors.c (#47)

This commit is contained in:
MegaMech
2024-08-12 13:46:38 -06:00
committed by GitHub
parent 533713180b
commit 9c2542ad69
+1 -1
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@@ -476,7 +476,7 @@ void render_cows(Camera *camera, Mat4 arg1, UNUSED struct Actor *actor) {
Vec3f sp88;
u32 soundThing = SOUND_ARG_LOAD(0x19, 0x01, 0x90, 0x4D);
var_t1 = d_course_moo_moo_farm_cow_spawn;
var_t1 = (ActorSpawnData *) LOAD_ASSET(d_course_moo_moo_farm_cow_spawn);
D_8015F704 = 6.4e7f;
gSPTexture(gDisplayListHead++, 0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON);
gDPSetCombineMode(gDisplayListHead++, G_CC_MODULATEIDECALA, G_CC_MODULATEIDECALA);