Fix podium ceremony. Wip particle emitters

This commit is contained in:
MegaMech
2024-12-28 20:30:18 -07:00
parent 8309225412
commit 9c4b35206a
26 changed files with 407 additions and 325 deletions
+4 -4
View File
@@ -165,11 +165,11 @@ void PodiumCeremony::SpawnActors() {
spawn_all_item_boxes((struct ActorSpawnData*)LOAD_ASSET_RAW(d_course_royal_raceway_item_box_spawns));
spawn_piranha_plants((struct ActorSpawnData*)LOAD_ASSET_RAW(d_course_royal_raceway_piranha_plant_spawn));
gWorldInstance.AddObject(new OCheepCheep(FVector((f32)0xf37e, (f32)0x0013, (f32)0xfe22), OCheepCheep::CheepType::PODIUM_CEREMONY, IPathSpan(0, 0)));
gWorldInstance.AddObject(new OPodium(FVector((f32)0xf37e, (f32)0x0013, (f32)0xfe22)));
gWorldInstance.AddObject(new OCheepCheep(FVector((f32)-3202, (f32)19, (f32)-478), OCheepCheep::CheepType::PODIUM_CEREMONY, IPathSpan(0, 0)));
gWorldInstance.AddObject(new OPodium(FVector((f32)-3202, (f32)19, (f32)-478)));
FVector pos = {0,0,0};
pos.y = 90.0f;
FVector pos = {0, 90.0f, 0};
OTrophy::TrophyType type = OTrophy::TrophyType::BRONZE;
switch(D_802874D8.unk1D) {
case 0: // Bronze