Fix itemwindow interp for 3/4p mode (#634)

This commit is contained in:
MegaMech
2026-02-04 17:17:38 -07:00
committed by GitHub
parent 63172458b6
commit a59dcc1e75
+16
View File
@@ -923,8 +923,12 @@ void func_800596A8(void) {
void render_hud_1p_multi(void) {
if (gHUDDisable == 0) {
FrameInterpolation_RecordOpenChild("HudMatrix", 0);
set_matrix_hud_screen();
render_hud_lap_3p_4p(PLAYER_ONE);
FrameInterpolation_RecordCloseChild();
}
}
@@ -933,8 +937,12 @@ void func_80059710(void) {
void render_hud_2p_multi(void) {
if (gHUDDisable == 0) {
FrameInterpolation_RecordOpenChild("HudMatrix", 1);
set_matrix_hud_screen();
render_hud_lap_3p_4p(PLAYER_TWO);
FrameInterpolation_RecordCloseChild();
}
}
@@ -946,8 +954,12 @@ void func_80059750(void) {
void render_hud_3p_multi(void) {
if (gHUDDisable == 0) {
FrameInterpolation_RecordOpenChild("HudMatrix", 2);
set_matrix_hud_screen();
render_hud_lap_3p_4p(PLAYER_THREE);
FrameInterpolation_RecordCloseChild();
}
}
@@ -959,8 +971,12 @@ void func_800597B8(void) {
void render_hud_4p_multi(void) {
if (gHUDDisable == 0) {
FrameInterpolation_RecordOpenChild("HudMatrix", 3);
set_matrix_hud_screen();
render_hud_lap_3p_4p(PLAYER_FOUR);
FrameInterpolation_RecordCloseChild();
}
}