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https://github.com/HarbourMasters/SpaghettiKart
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Fix Rotator
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@@ -1,6 +1,6 @@
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#pragma once
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#include <libultraship.h>
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#include <libultraship/libultraship.h>
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#include <libultra/gbi.h>
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#include <libultra/types.h>
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#include "../CoreMath.h"
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@@ -44,5 +44,5 @@ bool IntersectRaySphere(const Ray& ray, const FVector& sphereCenter, float radiu
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void Editor_AddMatrix(Mat4 mtx, int32_t flags);
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float CalculateAngle(const FVector& start, const FVector& end);
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void SetDirectionFromRotator(s16 rotator[3], s8 direction[3]);
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void SetDirectionFromRotator(IRotator rot, s8 direction[3]);
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FVector GetPositionAheadOfCamera(f32 dist);
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