Fix mario kart 64 intro logo sizing

This commit is contained in:
MegaMech
2025-03-26 20:47:45 -06:00
parent 8fe7732039
commit d760025358
+1 -1
View File
@@ -2063,7 +2063,7 @@ void render_texture_tile_rgba32_block(s16 x, s16 y, u8* texture, u32 width, u32
gSPDisplayList(gDisplayListHead++, D_0D007EF8);
gDPSetRenderMode(gDisplayListHead++, G_RM_XLU_SURF, G_RM_XLU_SURF2);
gMKLoadTextureTile(gDisplayListHead++, texture, G_IM_FMT_RGBA, G_IM_SIZ_32b, width, height, 0, 0, width - 1,
gDPLoadTextureTile(gDisplayListHead++, texture, G_IM_FMT_RGBA, G_IM_SIZ_32b, width, height, 0, 0, width - 1,
height - 1, 0, G_TX_NOMIRROR | G_TX_CLAMP, G_TX_NOMIRROR | G_TX_CLAMP, G_TX_NOMASK, G_TX_NOMASK,
G_TX_NOLOD, G_TX_NOLOD);
gSPWideTextureRectangle(gDisplayListHead++, currX * 4, currY * 4, ((x + width) << 2), ((y + height) << 2),