mirror of
https://github.com/HarbourMasters/SpaghettiKart
synced 2026-08-10 03:25:17 -04:00
Fix Rotator
This commit is contained in:
@@ -26,13 +26,6 @@ namespace Editor {
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}
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void ContentBrowserWindow::DrawElement() {
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static bool actorContent = false;
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static bool objectContent = false;
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static bool customContent = false;
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static bool trackContent = false;
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if (ImGui::Button(ICON_FA_REFRESH)) {
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Refresh = true;
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}
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@@ -49,31 +42,40 @@ namespace Editor {
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return;
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}
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ContentBrowserWindow::FolderButton("Tracks", trackContent);
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ContentBrowserWindow::FolderButton("Actors", actorContent);
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ContentBrowserWindow::FolderButton("Objects", objectContent);
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ContentBrowserWindow::FolderButton("Custom", customContent);
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ImGui::BeginChild("LeftPanel", ImVec2(120, 0), true, ImGuiWindowFlags_None);
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if (trackContent) {
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ContentBrowserWindow::FolderButton("Tracks", TrackContent);
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ContentBrowserWindow::FolderButton("Actors", ActorContent);
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ContentBrowserWindow::FolderButton("Objects", ObjectContent);
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ContentBrowserWindow::FolderButton("Custom", CustomContent);
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ImGui::EndChild();
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ImGui::SameLine();
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ImGui::BeginChild("RightPanel", ImVec2(0, 0), true, ImGuiWindowFlags_None);
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if (TrackContent) {
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AddTrackContent();
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}
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if (actorContent) {
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if (ActorContent) {
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AddActorContent();
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}
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if (objectContent) {
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if (ObjectContent) {
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AddObjectContent();
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}
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if (customContent) {
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if (CustomContent) {
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AddCustomContent();
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}
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ImGui::EndChild();
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}
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void ContentBrowserWindow::FolderButton(const char* label, bool& contentFlag, const ImVec2& size) {
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std::string buttonText = fmt::format("{0} {1}", contentFlag ? ICON_FA_FOLDER_OPEN_O : ICON_FA_FOLDER_O, label);
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if (ImGui::Button(buttonText.c_str(), size)) {
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TrackContent = false;
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ActorContent = false;
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ObjectContent = false;
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CustomContent = false;
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contentFlag = !contentFlag;
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}
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}
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@@ -189,6 +191,8 @@ namespace Editor {
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}
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void ContentBrowserWindow::AddCustomContent() {
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FVector pos = GetPositionAheadOfCamera(300.0f);
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size_t i_custom = 0;
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for (const auto& file : Content) {
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if ((i_custom != 0) && (i_custom % 10 == 0)) {
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@@ -201,7 +205,7 @@ namespace Editor {
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int coll;
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//printf("ContentBrowser.cpp: name: %s\n", test.c_str());
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std::string name = file.substr(file.find_last_of('/') + 1);
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auto actor = gWorldInstance.AddStaticMeshActor(name, FVector(50, 100, 0), IRotator(0, 90, 0), FVector(1, 1, 1), "__OTR__" + file, &coll);
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auto actor = gWorldInstance.AddStaticMeshActor(name, FVector(pos), IRotator(0, 0, 0), FVector(1, 1, 1), "__OTR__" + file, &coll);
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// This is required because ptr gets cleaned up.
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actor->Model = "__OTR__" + file;
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