This commit is contained in:
MegaMech
2025-05-23 16:36:17 -06:00
parent d68dc0ec12
commit a8c2a80438
7 changed files with 19 additions and 18 deletions
+3 -1
View File
@@ -242,7 +242,9 @@ void setup_race(void) {
// }
// }
if (!gDemoMode) {
func_800CA008(gPlayerCountSelection1 - 1, gCurrentCourseId + 4);
//! @warning this used to be gCurrentCourseId + 4
// Hopefully this is equivallent.
func_800CA008(gPlayerCountSelection1 - 1, GetCourseIndex() + 4);
func_800CB2C4();
}
+4 -5
View File
@@ -3934,7 +3934,7 @@ s32 func_80011014(TrackWaypoint* pathDest, TrackWaypoint* path, s32 numPathPoint
var_s0 = 0;
temp_f20 = (f32) path[0].posX;
temp_f22 = (f32) path[0].posZ;
var_f28 = func_80010F40(temp_f20, 2000.0f, temp_f22, gCurrentCourseId, 0);
var_f28 = func_80010F40(temp_f20, 2000.0f, temp_f22, 0, 0);
for (i = 0; i < numPathPoints; i++) {
point1 = &path[i % numPathPoints];
@@ -3969,10 +3969,10 @@ s32 func_80011014(TrackWaypoint* pathDest, TrackWaypoint* path, s32 numPathPoint
if (gIsMirrorMode) {
// temp_f12 = -temp_f24_2;
pathDest->posX = (s16) -temp_f24_2;
var_f20_2 = func_80010FA0(-temp_f24_2, var_f28, x1_2, gCurrentCourseId, var_s0);
var_f20_2 = func_80010FA0(-temp_f24_2, var_f28, x1_2, 0, var_s0);
} else {
pathDest->posX = (s16) temp_f24_2;
var_f20_2 = func_80010FA0(temp_f24_2, var_f28, x1_2, gCurrentCourseId, var_s0);
var_f20_2 = func_80010FA0(temp_f24_2, var_f28, x1_2, 0, var_s0);
}
pathDest->posZ = (s16) temp_f22;
@@ -5892,8 +5892,7 @@ void func_80017054(Camera* camera, UNUSED Player* player, UNUSED s32 index, s32
D_80163238 = playerId;
sp56 = gNearestWaypointByCameraId[cameraId];
gNearestWaypointByCameraId[cameraId] = func_8000D33C(camera->pos[0], camera->pos[1], camera->pos[2], gNearestWaypointByCameraId[cameraId], pathIndex);
// if (IsYoshiValley()) {
if (gCurrentCourseId == 4) {
if (IsYoshiValley()) {
if ((sp56 != gNearestWaypointByCameraId[cameraId]) && (gNearestWaypointByCameraId[cameraId] == 1)) {
pathIndex = (D_80163DD8[cameraId] = random_int(4U));
gNearestWaypointByCameraId[cameraId] = func_8000D33C(camera->pos[0], camera->pos[1], camera->pos[2], gNearestWaypointByCameraId[cameraId], pathIndex);
+2 -2
View File
@@ -162,7 +162,7 @@ void init_item_window(s32 objectIndex) {
temp_v0->sizeScaling = 1.0f;
}
void func_8006EEE8(s32 courseId) {
void get_minimap_properties() {
D_8018D240 = (uintptr_t) CM_GetProps()->Minimap.Texture;
// This is incredibly dumb. MinimapDimensions ought to be something more like
// `u16 MinimapDimensions[][2]` but that doesn't match for some insane reason
@@ -192,7 +192,7 @@ void func_8006F008(void) {
}
if (!IsPodiumCeremony()) {
func_8006EEE8((s32) gCurrentCourseId);
get_minimap_properties();
}
// Flip the minimap player markers
+1 -1
View File
@@ -11,7 +11,7 @@ void clear_object_list(void);
u8* dma_misc_textures(u8*, u8*, u32, u32);
void load_mario_kart_64_logo(void);
void init_item_window(s32);
void func_8006EEE8(s32);
void get_minimap_properties(void);
void func_8006EF60(void);
void func_8006F008(void);
void func_8006F824(s32);
+2 -4
View File
@@ -14,8 +14,6 @@
#include <port/interpolation/matrix.h>
#pragma intrinsic(sqrtf, fabs)
extern s16 gCurrentCourseId;
s32 D_802B91C0[2] = { 13, 13 };
Vec3f D_802B91C8 = { 0.0f, 0.0f, 0.0f };
@@ -1146,7 +1144,7 @@ f32 is_within_render_distance(Vec3f cameraPos, Vec3f objectPos, u16 orientationY
if (minDistance == 0.0f) {
if (is_visible_between_angle((orientationY + extended_fov), (orientationY - extended_fov), angleObject) == 1) {
if (gCurrentCourseId == 0xB /* COURSE_KALAMARI_DESERT */) {
if (IsKalimariDesert()) {
return distance / 6.5f; // set for better DD settings in Desert
} else {
return distance / 10.0f; // Items
@@ -1156,7 +1154,7 @@ f32 is_within_render_distance(Vec3f cameraPos, Vec3f objectPos, u16 orientationY
}
if (is_visible_between_angle((u16) plus_fov_angle, (u16) minus_fov_angle, angleObject) == 1) {
if (gCurrentCourseId == 0xB /* COURSE_KALAMARI_DESERT */) {
if (IsKalimariDesert()) {
return distance / 2.0f;
} else {
return distance / 10.0f; // DD Vhicles
+4 -2
View File
@@ -418,7 +418,7 @@ void func_8028EC38(s32 arg0) {
void func_8028EC98(s32 arg0) {
// We want music in mutilplayer
// We want music in multiplayer, so this was removed
//if (gScreenModeSelection == SCREEN_MODE_3P_4P_SPLITSCREEN) {
// return;
//}
@@ -909,7 +909,9 @@ void func_8028FCBC(void) {
CM_SpawnStarterLakitu(); // func_80078F64();
if ((gModeSelection == TIME_TRIALS) && (D_80162DD6 == 0)) {
phi_v0_4 = 0x1;
for (i = 0; i < gCurrentCourseId; i++) {
//! @warning this used to be < gCurrentCourseId
// Hopefully this is equivallent.
for (i = 0; i < GetCourseIndex(); i++) {
phi_v0_4 <<= 1;
}
if ((D_8015F890 == 0) && (!(D_800DC5AC & phi_v0_4))) {
+3 -3
View File
@@ -39,7 +39,7 @@ u32* D_80162DB4;
s16 D_80162DB8;
u32* D_80162DBC;
u16 D_80162DC0;
uintptr_t staff_ghost_track_ptr;
StaffGhost* D_80162DC4;
s32 D_80162DC8;
s32 D_80162DCC;
@@ -164,11 +164,11 @@ void func_80005310(void) {
set_staff_ghost();
if (D_80162DC0 != gCurrentCourseId) {
if (staff_ghost_track_ptr != (uintptr_t)GetCourse()) {
D_80162DD4 = 1;
}
D_80162DC0 = (u16) gCurrentCourseId;
staff_ghost_track_ptr = (uintptr_t)GetCourse();
D_80162DF0 = 0;
D_80162DEC = 0;
D_80162DF8 = 0;