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Scene Setup 1
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@@ -5,7 +5,7 @@ namespace Editor {
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void SaveLevel();
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void LoadLevel(std::string sceneFile);
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void Load_AddStaticMeshActor(const nlohmann::json& actorJson);
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void SetSceneFile(std::string sceneFile);
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void SetSceneFile(std::string archive, std::string sceneFile);
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extern std::shared_ptr<Ship::Archive> CurrentArchive; // This is used to retrieve and write the scene data file
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extern std::string SceneFile;
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