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[Cheat] custom cc (#71)
* custom cc * Update ImguiUI.cpp --------- Co-authored-by: MegaMech <MegaMech@users.noreply.github.com>
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@@ -501,7 +501,8 @@ void DrawEnhancementsMenu() {
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void DrawCheatsMenu() {
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if (UIWidgets::BeginMenu("Cheats")) {
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UIWidgets::CVarCheckbox("Infinite Health", "gInfiniteHealth");
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UIWidgets::CVarCheckbox("Enable Custom CC", "gEnableCustomCC");
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UIWidgets::CVarSliderFloat("Custom CC", "gCustomCC", 0.0, 1000.0, 150.0, { .step = 10.0 });
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UIWidgets::CVarCheckbox("Disable Wall Collision", "gNoWallColision", { .tooltip = "Disable wall collision." });
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UIWidgets::CVarSliderFloat(
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"Min Height", "gMinHeight", -50.0f, 50.0f, 0.0f,
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@@ -111,6 +111,25 @@ void spawn_player(Player* player, s8 playerIndex, f32 startingRow, f32 startingC
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player->topSpeed = gTopSpeedTable[CC_BATTLE][player->characterId];
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break;
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}
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if (CVarGetInteger("gEnableCustomCC", 0) == 1) {
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#define calc_a(x, y, x2, y2) (y2 - y) / (x2 - x)
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#define calc_b(x, y, b) y - (b * x)
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f32 a;
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f32 b;
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#define calc(table, field) \
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a = calc_a(50, table[CC_50][player->characterId], 150, table[CC_150][player->characterId]); \
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b = calc_b(50, table[CC_50][player->characterId], a); \
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player->field = a * CVarGetFloat("gCustomCC", 150.0f) + b;
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calc(gTopSpeedTable, topSpeed);
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calc(D_800E2400, unk_084);
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calc(D_800E24B4, unk_088);
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calc(D_800E2568, unk_210);
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#undef calc_a
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#undef calc_b
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#undef calc
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}
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player->pos[0] = startingRow;
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ret = spawn_actor_on_surface(startingRow, arg4 + 50.0f, startingColumn) + player->boundingBoxSize;
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