mirror of
https://github.com/HarbourMasters/SpaghettiKart
synced 2026-08-08 10:53:05 -04:00
Fixes
This commit is contained in:
@@ -2,6 +2,7 @@
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#include <libultra/gbi.h>
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#include "Lakitu.h"
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#include <vector>
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#include "port/interpolation/FrameInterpolation.h"
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#include "port/Game.h"
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@@ -10,6 +11,7 @@ extern "C" {
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#include "main.h"
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#include "actors.h"
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#include "math_util.h"
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#include "math_util_2.h"
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#include "sounds.h"
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#include "update_objects.h"
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#include "render_player.h"
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@@ -21,7 +23,6 @@ extern "C" {
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#include "code_80057C60.h"
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#include "defines.h"
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#include "code_80005FD0.h"
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#include "math_util_2.h"
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#include "collision.h"
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#include "assets/bowsers_castle_data.h"
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#include "ceremony_and_credits.h"
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@@ -95,6 +96,8 @@ void OLakitu::Draw(s32 cameraId) {
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s32 objectIndex;
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Object* object;
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FrameInterpolation_RecordOpenChild("Lakitu",(u32) 3939848893);
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objectIndex = gIndexLakituList[cameraId];
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camera = &camera1[cameraId];
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if (is_obj_flag_status_active(objectIndex, 0x00000010) != 0) {
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@@ -126,6 +129,7 @@ void OLakitu::Draw(s32 cameraId) {
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}
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}
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}
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FrameInterpolation_RecordCloseChild();
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}
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void OLakitu::func_80079114(s32 objectIndex, s32 playerId, s32 arg2) {
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@@ -603,7 +603,6 @@ void func_80041D24(void) {
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}
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void guOrtho(Mtx*, f32, f32, f32, f32, f32, f32, f32); /* extern */
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extern s8 D_801658FE;
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void func_80041D34(void) {
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guOrtho(&D_80183D60, 0.0f, 320.0f, 240.0f, 0.0f, -1.0f, 1.0f, 1.0f);
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@@ -84,7 +84,4 @@ void rsp_set_matrix_transformation_inverted_x_y_orientation(Vec3f, Vec3su, f32);
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void rsp_set_matrix_transl_rot_scale(Vec3f, Vec3f, f32);
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void rsp_set_matrix_gObjectList(s32);
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/* This is where I'd put my static data, if I had any */
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extern s8 D_801658FE;
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#endif // MATH_UTIL_2_H
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@@ -6,7 +6,7 @@
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#include <math.h>
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#include "port/Engine.h"
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#include <math_util.h>
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#include <math_util_2.h>
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#include "math_util_2.h"
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#include "FrameInterpolation.h"
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#include "matrix.h"
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@@ -4,7 +4,6 @@
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// #include "sf64math.h"
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#include <libultraship.h>
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#include <common_structs.h>
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#include <math_util_2.h>
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#ifdef __cplusplus
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@@ -2444,11 +2444,15 @@ void render_course_actors(struct UnkStruct_800DC5EC* arg0) {
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if (actor->flags == 0) {
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continue;
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}
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FrameInterpolation_RecordOpenChild(actor, i);
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switch (actor->type) {
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default: // Draw custom actor
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CM_DrawActors(D_800DC5EC->camera, actor);
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break;
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case ACTOR_TREE_MARIO_RACEWAY:
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render_actor_tree_mario_raceway(camera, sBillBoardMtx, actor);
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break;
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case ACTOR_TREE_YOSHI_VALLEY:
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@@ -2548,6 +2552,7 @@ void render_course_actors(struct UnkStruct_800DC5EC* arg0) {
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render_actor_yoshi_egg(camera, sBillBoardMtx, (struct YoshiValleyEgg*) actor, pathCounter);
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break;
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}
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FrameInterpolation_RecordCloseChild(actor, i);
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}
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if (GetCourse() == GetMooMooFarm()) {
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render_cows(camera, sBillBoardMtx);
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