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https://github.com/HarbourMasters/SpaghettiKart
synced 2026-07-08 22:45:12 -04:00
Fixes
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@@ -2,6 +2,7 @@
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#include <libultra/gbi.h>
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#include "Lakitu.h"
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#include <vector>
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#include "port/interpolation/FrameInterpolation.h"
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#include "port/Game.h"
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@@ -10,6 +11,7 @@ extern "C" {
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#include "main.h"
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#include "actors.h"
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#include "math_util.h"
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#include "math_util_2.h"
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#include "sounds.h"
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#include "update_objects.h"
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#include "render_player.h"
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@@ -21,7 +23,6 @@ extern "C" {
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#include "code_80057C60.h"
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#include "defines.h"
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#include "code_80005FD0.h"
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#include "math_util_2.h"
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#include "collision.h"
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#include "assets/bowsers_castle_data.h"
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#include "ceremony_and_credits.h"
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@@ -95,6 +96,8 @@ void OLakitu::Draw(s32 cameraId) {
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s32 objectIndex;
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Object* object;
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FrameInterpolation_RecordOpenChild("Lakitu",(u32) 3939848893);
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objectIndex = gIndexLakituList[cameraId];
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camera = &camera1[cameraId];
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if (is_obj_flag_status_active(objectIndex, 0x00000010) != 0) {
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@@ -126,6 +129,7 @@ void OLakitu::Draw(s32 cameraId) {
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}
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}
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}
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FrameInterpolation_RecordCloseChild();
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}
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void OLakitu::func_80079114(s32 objectIndex, s32 playerId, s32 arg2) {
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