This commit is contained in:
MegaMech
2025-05-17 13:02:36 -06:00
parent af63558bac
commit b57f562c8a
6 changed files with 11 additions and 7 deletions
+5 -1
View File
@@ -2,6 +2,7 @@
#include <libultra/gbi.h>
#include "Lakitu.h"
#include <vector>
#include "port/interpolation/FrameInterpolation.h"
#include "port/Game.h"
@@ -10,6 +11,7 @@ extern "C" {
#include "main.h"
#include "actors.h"
#include "math_util.h"
#include "math_util_2.h"
#include "sounds.h"
#include "update_objects.h"
#include "render_player.h"
@@ -21,7 +23,6 @@ extern "C" {
#include "code_80057C60.h"
#include "defines.h"
#include "code_80005FD0.h"
#include "math_util_2.h"
#include "collision.h"
#include "assets/bowsers_castle_data.h"
#include "ceremony_and_credits.h"
@@ -95,6 +96,8 @@ void OLakitu::Draw(s32 cameraId) {
s32 objectIndex;
Object* object;
FrameInterpolation_RecordOpenChild("Lakitu",(u32) 3939848893);
objectIndex = gIndexLakituList[cameraId];
camera = &camera1[cameraId];
if (is_obj_flag_status_active(objectIndex, 0x00000010) != 0) {
@@ -126,6 +129,7 @@ void OLakitu::Draw(s32 cameraId) {
}
}
}
FrameInterpolation_RecordCloseChild();
}
void OLakitu::func_80079114(s32 objectIndex, s32 playerId, s32 arg2) {